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+/*
+ * Copyright (C) 2015 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#pragma once
+
+#include "RenderTreeUpdater.h"
+#include "ShadowRoot.h"
+#include <wtf/HashMap.h>
+#include <wtf/HashSet.h>
+#include <wtf/Vector.h>
+#include <wtf/text/AtomicString.h>
+#include <wtf/text/AtomicStringHash.h>
+
+namespace WebCore {
+
+class Element;
+class HTMLSlotElement;
+class Node;
+
+class SlotAssignment {
+ WTF_MAKE_NONCOPYABLE(SlotAssignment); WTF_MAKE_FAST_ALLOCATED;
+public:
+ SlotAssignment();
+ virtual ~SlotAssignment();
+
+ static const AtomicString& defaultSlotName() { return emptyAtom; }
+
+ HTMLSlotElement* findAssignedSlot(const Node&, ShadowRoot&);
+
+ void addSlotElementByName(const AtomicString&, HTMLSlotElement&, ShadowRoot&);
+ void removeSlotElementByName(const AtomicString&, HTMLSlotElement&, ShadowRoot&);
+
+ void didChangeSlot(const AtomicString&, ShadowRoot&);
+ void enqueueSlotChangeEvent(const AtomicString&, ShadowRoot&);
+
+ const Vector<Node*>* assignedNodesForSlot(const HTMLSlotElement&, ShadowRoot&);
+
+ virtual void hostChildElementDidChange(const Element&, ShadowRoot&);
+
+private:
+ struct SlotInfo {
+ WTF_MAKE_FAST_ALLOCATED;
+ public:
+ SlotInfo() { }
+ SlotInfo(HTMLSlotElement& slotElement)
+ : element(&slotElement)
+ , elementCount(1)
+ { }
+
+ bool hasSlotElements() { return !!elementCount; }
+ bool hasDuplicatedSlotElements() { return elementCount > 1; }
+ bool shouldResolveSlotElement() { return !element && elementCount; }
+
+ HTMLSlotElement* element { nullptr };
+ unsigned elementCount { 0 };
+ Vector<Node*> assignedNodes;
+ };
+
+ virtual const AtomicString& slotNameForHostChild(const Node&) const;
+
+ HTMLSlotElement* findFirstSlotElement(SlotInfo&, ShadowRoot&);
+ void resolveAllSlotElements(ShadowRoot&);
+
+ void assignSlots(ShadowRoot&);
+ void assignToSlot(Node& child, const AtomicString& slotName);
+
+ HashMap<AtomicString, std::unique_ptr<SlotInfo>> m_slots;
+
+#ifndef NDEBUG
+ HashSet<HTMLSlotElement*> m_slotElementsForConsistencyCheck;
+ bool m_needsToResolveSlotElements { false };
+#endif
+
+ bool m_slotAssignmentsIsValid { false };
+};
+
+inline void ShadowRoot::didRemoveAllChildrenOfShadowHost()
+{
+ if (m_slotAssignment) // FIXME: This is incorrect when there were no elements or text nodes removed.
+ m_slotAssignment->didChangeSlot(nullAtom, *this);
+}
+
+inline void ShadowRoot::didChangeDefaultSlot()
+{
+ if (m_slotAssignment)
+ m_slotAssignment->didChangeSlot(nullAtom, *this);
+}
+
+inline void ShadowRoot::hostChildElementDidChange(const Element& childElement)
+{
+ if (m_slotAssignment)
+ m_slotAssignment->hostChildElementDidChange(childElement, *this);
+}
+
+inline void ShadowRoot::hostChildElementDidChangeSlotAttribute(Element& element, const AtomicString& oldValue, const AtomicString& newValue)
+{
+ if (!m_slotAssignment)
+ return;
+ m_slotAssignment->didChangeSlot(oldValue, *this);
+ m_slotAssignment->didChangeSlot(newValue, *this);
+ RenderTreeUpdater::tearDownRenderers(element);
+}
+
+} // namespace WebCore