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+/*
+ * Copyright (C) 2013 Google Inc. All rights reserved.
+ * Copyright (C) 2013-2016 Apple Inc. All rights reserved.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public License
+ * along with this library; see the file COPYING.LIB. If not, write to
+ * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#pragma once
+
+#include "EventContext.h"
+#include "PseudoElement.h"
+#include "SVGElement.h"
+#include "SVGUseElement.h"
+#include <wtf/Forward.h>
+#include <wtf/Vector.h>
+
+namespace WebCore {
+
+class EventPath {
+public:
+ EventPath(Node& origin, Event&);
+
+ bool isEmpty() const { return m_path.isEmpty(); }
+ size_t size() const { return m_path.size(); }
+ const EventContext& contextAt(size_t i) const { return *m_path[i]; }
+ EventContext& contextAt(size_t i) { return *m_path[i]; }
+
+#if ENABLE(TOUCH_EVENTS)
+ void retargetTouchLists(const TouchEvent&);
+#endif
+ void setRelatedTarget(Node& origin, EventTarget&);
+
+ bool hasEventListeners(const AtomicString& eventType) const;
+
+ EventContext* lastContextIfExists() { return m_path.isEmpty() ? nullptr : m_path.last().get(); }
+
+ Vector<EventTarget*> computePathUnclosedToTarget(const EventTarget&) const;
+
+ static Node* eventTargetRespectingTargetRules(Node& referenceNode)
+ {
+ if (is<PseudoElement>(referenceNode))
+ return downcast<PseudoElement>(referenceNode).hostElement();
+
+ // Events sent to elements inside an SVG use element's shadow tree go to the use element.
+ if (is<SVGElement>(referenceNode)) {
+ if (auto* useElement = downcast<SVGElement>(referenceNode).correspondingUseElement())
+ return useElement;
+ }
+
+ return &referenceNode;
+ }
+
+private:
+#if ENABLE(TOUCH_EVENTS)
+ void retargetTouch(TouchEventContext::TouchListType, const Touch&);
+#endif
+
+ Vector<std::unique_ptr<EventContext>, 32> m_path;
+};
+
+} // namespace WebCore