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+/*
+ * Copyright (C) 2011, Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
+ * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
+ * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+ * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+ * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
+ * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
+ * DAMAGE.
+ */
+
+#pragma once
+
+#if ENABLE(GAMEPAD_DEPRECATED)
+
+#include <wtf/RefCounted.h>
+#include <wtf/Vector.h>
+#include <wtf/text/WTFString.h>
+
+namespace WebCore {
+
+class Gamepad: public RefCounted<Gamepad> {
+public:
+ static Ref<Gamepad> create()
+ {
+ return adoptRef(*new Gamepad);
+ }
+ ~Gamepad();
+
+ typedef Vector<float> FloatVector;
+
+ const String& id() const { return m_id; }
+ void id(const String& id) { m_id = id; }
+
+ unsigned index() const { return m_index; }
+ void index(unsigned val) { m_index = val; }
+
+ unsigned long long timestamp() const { return m_timestamp; }
+ void timestamp(unsigned long long val) { m_timestamp = val; }
+
+ const FloatVector& axes() const { return m_axes; }
+ void axes(unsigned count, float* data);
+
+ const FloatVector& buttons() const { return m_buttons; }
+ void buttons(unsigned count, float* data);
+
+private:
+ Gamepad();
+ String m_id;
+ unsigned m_index;
+ unsigned long long m_timestamp;
+ FloatVector m_axes;
+ FloatVector m_buttons;
+};
+
+} // namespace WebCore
+
+#endif // ENABLE(GAMEPAD_DEPRECATED)