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-rw-r--r--Source/WebCore/Modules/gamepad/NavigatorGamepad.cpp122
1 files changed, 96 insertions, 26 deletions
diff --git a/Source/WebCore/Modules/gamepad/NavigatorGamepad.cpp b/Source/WebCore/Modules/gamepad/NavigatorGamepad.cpp
index 2079e7876..61020899c 100644
--- a/Source/WebCore/Modules/gamepad/NavigatorGamepad.cpp
+++ b/Source/WebCore/Modules/gamepad/NavigatorGamepad.cpp
@@ -1,26 +1,26 @@
/*
- * Copyright (C) 2011, Google Inc. All rights reserved.
+ * Copyright (C) 2014 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- *
+ * modification, are permitted provided that the following conditions
+ * are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
- * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
- * DAMAGE.
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+ * THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
@@ -28,19 +28,22 @@
#if ENABLE(GAMEPAD)
-#include "GamepadList.h"
-#include "Gamepads.h"
+#include "Gamepad.h"
+#include "GamepadManager.h"
+#include "GamepadProvider.h"
#include "Navigator.h"
-#include <wtf/PassOwnPtr.h>
+#include "PlatformGamepad.h"
namespace WebCore {
NavigatorGamepad::NavigatorGamepad()
{
+ GamepadManager::singleton().registerNavigator(this);
}
NavigatorGamepad::~NavigatorGamepad()
{
+ GamepadManager::singleton().unregisterNavigator(this);
}
const char* NavigatorGamepad::supplementName()
@@ -52,23 +55,90 @@ NavigatorGamepad* NavigatorGamepad::from(Navigator* navigator)
{
NavigatorGamepad* supplement = static_cast<NavigatorGamepad*>(Supplement<Navigator>::from(navigator, supplementName()));
if (!supplement) {
- supplement = new NavigatorGamepad();
- provideTo(navigator, supplementName(), adoptPtr(supplement));
+ auto newSupplement = std::make_unique<NavigatorGamepad>();
+ supplement = newSupplement.get();
+ provideTo(navigator, supplementName(), WTFMove(newSupplement));
}
return supplement;
}
-GamepadList* NavigatorGamepad::webkitGetGamepads(Navigator* navigator)
+Ref<Gamepad> NavigatorGamepad::gamepadFromPlatformGamepad(PlatformGamepad& platformGamepad)
+{
+ unsigned index = platformGamepad.index();
+ if (index >= m_gamepads.size() || !m_gamepads[index])
+ return Gamepad::create(platformGamepad);
+
+ return *m_gamepads[index];
+}
+
+const Vector<RefPtr<Gamepad>>& NavigatorGamepad::getGamepads(Navigator& navigator)
+{
+ return NavigatorGamepad::from(&navigator)->gamepads();
+}
+
+const Vector<RefPtr<Gamepad>>& NavigatorGamepad::gamepads()
+{
+ if (m_gamepads.isEmpty())
+ return m_gamepads;
+
+ const Vector<PlatformGamepad*>& platformGamepads = GamepadProvider::singleton().platformGamepads();
+
+ for (unsigned i = 0; i < platformGamepads.size(); ++i) {
+ if (!platformGamepads[i]) {
+ ASSERT(!m_gamepads[i]);
+ continue;
+ }
+
+ ASSERT(m_gamepads[i]);
+ m_gamepads[i]->updateFromPlatformGamepad(*platformGamepads[i]);
+ }
+
+ return m_gamepads;
+}
+
+void NavigatorGamepad::gamepadsBecameVisible()
+{
+ const Vector<PlatformGamepad*>& platformGamepads = GamepadProvider::singleton().platformGamepads();
+ m_gamepads.resize(platformGamepads.size());
+
+ for (unsigned i = 0; i < platformGamepads.size(); ++i) {
+ if (!platformGamepads[i])
+ continue;
+
+ m_gamepads[i] = Gamepad::create(*platformGamepads[i]);
+ }
+}
+
+void NavigatorGamepad::gamepadConnected(PlatformGamepad& platformGamepad)
{
- return NavigatorGamepad::from(navigator)->gamepads();
+ // If this is the first gamepad this Navigator object has seen, then all gamepads just became visible.
+ if (m_gamepads.isEmpty()) {
+ gamepadsBecameVisible();
+ return;
+ }
+
+ unsigned index = platformGamepad.index();
+ ASSERT(GamepadProvider::singleton().platformGamepads()[index] == &platformGamepad);
+
+ // The new index should already fit in the existing array, or should be exactly one past-the-end of the existing array.
+ ASSERT(index <= m_gamepads.size());
+
+ if (index < m_gamepads.size())
+ m_gamepads[index] = Gamepad::create(platformGamepad);
+ else if (index == m_gamepads.size())
+ m_gamepads.append(Gamepad::create(platformGamepad));
}
-GamepadList* NavigatorGamepad::gamepads()
+void NavigatorGamepad::gamepadDisconnected(PlatformGamepad& platformGamepad)
{
- if (!m_gamepads)
- m_gamepads = GamepadList::create();
- sampleGamepads(m_gamepads.get());
- return m_gamepads.get();
+ // If this Navigator hasn't seen any gamepads yet its Vector will still be empty.
+ if (!m_gamepads.size())
+ return;
+
+ ASSERT(platformGamepad.index() < m_gamepads.size());
+ ASSERT(m_gamepads[platformGamepad.index()]);
+
+ m_gamepads[platformGamepad.index()] = nullptr;
}
} // namespace WebCore