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+/*
+ * Copyright (C) 2014 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+ * THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#pragma once
+
+#if ENABLE(GAMEPAD)
+
+#include "Event.h"
+#include "Gamepad.h"
+#include <wtf/RefPtr.h>
+
+namespace WebCore {
+
+class GamepadEvent : public Event {
+public:
+ ~GamepadEvent() { }
+
+ static Ref<GamepadEvent> create(const AtomicString& eventType, Gamepad& gamepad)
+ {
+ return adoptRef(*new GamepadEvent(eventType, gamepad));
+ }
+
+ struct Init : EventInit {
+ RefPtr<Gamepad> gamepad;
+ };
+
+ static Ref<GamepadEvent> create(const AtomicString& eventType, const Init& initializer, IsTrusted isTrusted = IsTrusted::No)
+ {
+ return adoptRef(*new GamepadEvent(eventType, initializer, isTrusted));
+ }
+
+ Gamepad* gamepad() const { return m_gamepad.get(); }
+
+ EventInterface eventInterface() const override { return GamepadEventInterfaceType; }
+
+private:
+ explicit GamepadEvent(const AtomicString& eventType, Gamepad&);
+ GamepadEvent(const AtomicString& eventType, const Init&, IsTrusted);
+
+ RefPtr<Gamepad> m_gamepad;
+};
+
+} // namespace WebCore
+
+#endif // ENABLE(GAMEPAD)