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Diffstat (limited to 'Source/WebCore/Modules/gamepad/GamepadEvent.h')
-rw-r--r-- | Source/WebCore/Modules/gamepad/GamepadEvent.h | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/Source/WebCore/Modules/gamepad/GamepadEvent.h b/Source/WebCore/Modules/gamepad/GamepadEvent.h new file mode 100644 index 000000000..d43da58a9 --- /dev/null +++ b/Source/WebCore/Modules/gamepad/GamepadEvent.h @@ -0,0 +1,67 @@ +/* + * Copyright (C) 2014 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' + * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, + * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS + * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF + * THE POSSIBILITY OF SUCH DAMAGE. + */ + +#pragma once + +#if ENABLE(GAMEPAD) + +#include "Event.h" +#include "Gamepad.h" +#include <wtf/RefPtr.h> + +namespace WebCore { + +class GamepadEvent : public Event { +public: + ~GamepadEvent() { } + + static Ref<GamepadEvent> create(const AtomicString& eventType, Gamepad& gamepad) + { + return adoptRef(*new GamepadEvent(eventType, gamepad)); + } + + struct Init : EventInit { + RefPtr<Gamepad> gamepad; + }; + + static Ref<GamepadEvent> create(const AtomicString& eventType, const Init& initializer, IsTrusted isTrusted = IsTrusted::No) + { + return adoptRef(*new GamepadEvent(eventType, initializer, isTrusted)); + } + + Gamepad* gamepad() const { return m_gamepad.get(); } + + EventInterface eventInterface() const override { return GamepadEventInterfaceType; } + +private: + explicit GamepadEvent(const AtomicString& eventType, Gamepad&); + GamepadEvent(const AtomicString& eventType, const Init&, IsTrusted); + + RefPtr<Gamepad> m_gamepad; +}; + +} // namespace WebCore + +#endif // ENABLE(GAMEPAD) |