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-rw-r--r--Source/ThirdParty/ANGLE/src/compiler/translator/OutputGLSL.h29
1 files changed, 29 insertions, 0 deletions
diff --git a/Source/ThirdParty/ANGLE/src/compiler/translator/OutputGLSL.h b/Source/ThirdParty/ANGLE/src/compiler/translator/OutputGLSL.h
new file mode 100644
index 000000000..9b1aca4ea
--- /dev/null
+++ b/Source/ThirdParty/ANGLE/src/compiler/translator/OutputGLSL.h
@@ -0,0 +1,29 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_OUTPUTGLSL_H_
+#define COMPILER_TRANSLATOR_OUTPUTGLSL_H_
+
+#include "compiler/translator/OutputGLSLBase.h"
+
+class TOutputGLSL : public TOutputGLSLBase
+{
+ public:
+ TOutputGLSL(TInfoSinkBase& objSink,
+ ShArrayIndexClampingStrategy clampingStrategy,
+ ShHashFunction64 hashFunction,
+ NameMap& nameMap,
+ TSymbolTable& symbolTable,
+ int shaderVersion,
+ ShShaderOutput output);
+
+ protected:
+ bool writeVariablePrecision(TPrecision) override;
+ void visitSymbol(TIntermSymbol *node) override;
+ TString translateTextureFunction(TString &name) override;
+};
+
+#endif // COMPILER_TRANSLATOR_OUTPUTGLSL_H_