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diff --git a/Source/ThirdParty/ANGLE/src/compiler/VersionGLSL.h b/Source/ThirdParty/ANGLE/src/compiler/VersionGLSL.h
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-//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-#ifndef COMPILER_VERSIONGLSL_H_
-#define COMPILER_VERSIONGLSL_H_
-
-#include "GLSLANG/ShaderLang.h"
-#include "compiler/intermediate.h"
-
-// Traverses the intermediate tree to return the minimum GLSL version
-// required to legally access all built-in features used in the shader.
-// GLSL 1.1 which is mandated by OpenGL 2.0 provides:
-// - #version and #extension to declare version and extensions.
-// - built-in functions refract, exp, and log.
-// - updated step() to compare x < edge instead of x <= edge.
-// GLSL 1.2 which is mandated by OpenGL 2.1 provides:
-// - many changes to reduce differences when compared to the ES specification.
-// - invariant keyword and its support.
-// - c++ style name hiding rules.
-// - built-in variable gl_PointCoord for fragment shaders.
-// - matrix constructors taking matrix as argument.
-// - array as "out" function parameters
-//
-class TVersionGLSL : public TIntermTraverser {
-public:
- TVersionGLSL(ShShaderType type);
-
- // Returns 120 if the following is used the shader:
- // - "invariant",
- // - "gl_PointCoord",
- // - matrix/matrix constructors
- // - array "out" parameters
- // Else 110 is returned.
- int getVersion() { return mVersion; }
-
- virtual void visitSymbol(TIntermSymbol*);
- virtual void visitConstantUnion(TIntermConstantUnion*);
- virtual bool visitBinary(Visit, TIntermBinary*);
- virtual bool visitUnary(Visit, TIntermUnary*);
- virtual bool visitSelection(Visit, TIntermSelection*);
- virtual bool visitAggregate(Visit, TIntermAggregate*);
- virtual bool visitLoop(Visit, TIntermLoop*);
- virtual bool visitBranch(Visit, TIntermBranch*);
-
-protected:
- void updateVersion(int version);
-
-private:
- ShShaderType mShaderType;
- int mVersion;
-};
-
-#endif // COMPILER_VERSIONGLSL_H_