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+/*
+ * Copyright (C) 2016-2017 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#pragma once
+
+#include "MutatorScheduler.h"
+#include <wtf/Seconds.h>
+
+namespace JSC {
+
+class Heap;
+
+// The JSC concurrent GC sometimes stops the world in order to stay ahead of it. These deliberate,
+// synthetic pauses ensure that the GC won't have to do one huge pause in order to catch up to the
+// retreating wavefront. The scheduler is called "space-time" because it links the amount of time
+// that the world is paused for to the amount of space that the world allocated since the GC cycle
+// began.
+
+class SpaceTimeMutatorScheduler : public MutatorScheduler {
+public:
+ SpaceTimeMutatorScheduler(Heap&);
+ ~SpaceTimeMutatorScheduler();
+
+ State state() const override;
+
+ void beginCollection() override;
+
+ void didStop() override;
+ void willResume() override;
+ void didExecuteConstraints() override;
+
+ MonotonicTime timeToStop() override;
+ MonotonicTime timeToResume() override;
+
+ void log() override;
+
+ void endCollection() override;
+
+private:
+ class Snapshot;
+ friend class Snapshot;
+
+ double bytesAllocatedThisCycleImpl();
+
+ double bytesSinceBeginningOfCycle(const Snapshot&);
+ double maxHeadroom();
+ double headroomFullness(const Snapshot&);
+ double mutatorUtilization(const Snapshot&);
+ double collectorUtilization(const Snapshot&);
+ Seconds elapsedInPeriod(const Snapshot&);
+ double phase(const Snapshot&);
+ bool shouldBeResumed(const Snapshot&);
+
+ Heap& m_heap;
+ Seconds m_period;
+ State m_state { Normal };
+
+ double m_bytesAllocatedThisCycleAtTheBeginning { 0 };
+ double m_bytesAllocatedThisCycleAtTheEnd { 0 };
+ MonotonicTime m_startTime;
+};
+
+} // namespace JSC
+