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-rw-r--r--Source/JavaScriptCore/dfg/DFGInPlaceAbstractState.h68
1 files changed, 31 insertions, 37 deletions
diff --git a/Source/JavaScriptCore/dfg/DFGInPlaceAbstractState.h b/Source/JavaScriptCore/dfg/DFGInPlaceAbstractState.h
index f0f2a46d5..9f94cfee8 100644
--- a/Source/JavaScriptCore/dfg/DFGInPlaceAbstractState.h
+++ b/Source/JavaScriptCore/dfg/DFGInPlaceAbstractState.h
@@ -1,5 +1,5 @@
/*
- * Copyright (C) 2013 Apple Inc. All rights reserved.
+ * Copyright (C) 2013, 2016 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
@@ -23,32 +23,32 @@
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
-#ifndef DFGInPlaceAbstractState_h
-#define DFGInPlaceAbstractState_h
-
-#include <wtf/Platform.h>
+#pragma once
#if ENABLE(DFG_JIT)
#include "DFGAbstractValue.h"
#include "DFGBranchDirection.h"
+#include "DFGFlowMap.h"
#include "DFGGraph.h"
-#include "DFGMergeMode.h"
#include "DFGNode.h"
namespace JSC { namespace DFG {
class InPlaceAbstractState {
+ WTF_MAKE_FAST_ALLOCATED;
public:
- InPlaceAbstractState(Graph& graph);
+ InPlaceAbstractState(Graph&);
~InPlaceAbstractState();
- void createValueForNode(Node*) { }
+ explicit operator bool() const { return true; }
+
+ void createValueForNode(NodeFlowProjection) { }
- AbstractValue& forNode(Node* node)
+ AbstractValue& forNode(NodeFlowProjection node)
{
- return node->value;
+ return m_abstractValues.at(node);
}
AbstractValue& forNode(Edge edge)
@@ -77,26 +77,14 @@ public:
// Finish abstractly executing a basic block. If MergeToTail or
// MergeToSuccessors is passed, then this merges everything we have
// learned about how the state changes during this block's execution into
- // the block's data structures. There are three return modes, depending
- // on the value of mergeMode:
- //
- // DontMerge:
- // Always returns false.
+ // the block's data structures.
//
- // MergeToTail:
- // Returns true if the state of the block at the tail was changed.
- // This means that you must call mergeToSuccessors(), and if that
- // returns true, then you must revisit (at least) the successor
- // blocks. False will always be returned if the block is terminal
- // (i.e. ends in Throw or Return, or has a ForceOSRExit inside it).
- //
- // MergeToSuccessors:
- // Returns true if the state of the block at the tail was changed,
- // and, if the state at the heads of successors was changed.
- // A true return means that you must revisit (at least) the successor
- // blocks. This also sets cfaShouldRevisit to true for basic blocks
- // that must be visited next.
- bool endBasicBlock(MergeMode);
+ // Returns true if the state of the block at the tail was changed,
+ // and, if the state at the heads of successors was changed.
+ // A true return means that you must revisit (at least) the successor
+ // blocks. This also sets cfaShouldRevisit to true for basic blocks
+ // that must be visited next.
+ bool endBasicBlock();
// Reset the AbstractState. This throws away any results, and at this point
// you can safely call beginBasicBlock() on any basic block.
@@ -105,6 +93,9 @@ public:
// Did the last executed node clobber the world?
bool didClobber() const { return m_didClobber; }
+ // Are structures currently clobbered?
+ StructureClobberState structureClobberState() const { return m_structureClobberState; }
+
// Is the execution state still valid? This will be false if execute() has
// returned false previously.
bool isValid() const { return m_isValid; }
@@ -124,27 +115,33 @@ public:
// Methods intended to be called from AbstractInterpreter.
void setDidClobber(bool didClobber) { m_didClobber = didClobber; }
+ void setStructureClobberState(StructureClobberState value) { m_structureClobberState = value; }
void setIsValid(bool isValid) { m_isValid = isValid; }
void setBranchDirection(BranchDirection branchDirection) { m_branchDirection = branchDirection; }
+
+ // This method is evil - it causes a huge maintenance headache and there is a gross amount of
+ // code devoted to it. It would be much nicer to just always run the constant folder on each
+ // block. But, the last time we did it, it was a 1% SunSpider regression:
+ // https://bugs.webkit.org/show_bug.cgi?id=133947
+ // So, we should probably keep this method.
void setFoundConstants(bool foundConstants) { m_foundConstants = foundConstants; }
- bool haveStructures() const { return m_haveStructures; } // It's always safe to return true.
- void setHaveStructures(bool haveStructures) { m_haveStructures = haveStructures; }
private:
- bool mergeStateAtTail(AbstractValue& destination, AbstractValue& inVariable, Node*);
+ void mergeStateAtTail(AbstractValue& destination, AbstractValue& inVariable, Node*);
static bool mergeVariableBetweenBlocks(AbstractValue& destination, AbstractValue& source, Node* destinationNode, Node* sourceNode);
Graph& m_graph;
-
+
+ FlowMap<AbstractValue>& m_abstractValues;
Operands<AbstractValue> m_variables;
BasicBlock* m_block;
- bool m_haveStructures;
bool m_foundConstants;
bool m_isValid;
bool m_didClobber;
+ StructureClobberState m_structureClobberState;
BranchDirection m_branchDirection; // This is only set for blocks that end in Branch and that execute to completion (i.e. m_isValid == true).
};
@@ -152,6 +149,3 @@ private:
} } // namespace JSC::DFG
#endif // ENABLE(DFG_JIT)
-
-#endif // DFGInPlaceAbstractState_h
-