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+/*
+ * Copyright (C) 2015-2016 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#pragma once
+
+#if ENABLE(B3_JIT)
+
+#include "B3OpaqueByproducts.h"
+#include "B3Origin.h"
+#include "B3PCToOriginMap.h"
+#include "B3SparseCollection.h"
+#include "B3Type.h"
+#include "B3ValueKey.h"
+#include "CCallHelpers.h"
+#include "PureNaN.h"
+#include "RegisterAtOffsetList.h"
+#include <wtf/Bag.h>
+#include <wtf/FastMalloc.h>
+#include <wtf/HashSet.h>
+#include <wtf/IndexedContainerIterator.h>
+#include <wtf/Noncopyable.h>
+#include <wtf/PrintStream.h>
+#include <wtf/SharedTask.h>
+#include <wtf/TriState.h>
+#include <wtf/Vector.h>
+
+namespace JSC { namespace B3 {
+
+class BasicBlock;
+class BlockInsertionSet;
+class CFG;
+class Dominators;
+class StackSlot;
+class Value;
+class Variable;
+
+namespace Air { class Code; }
+
+typedef void WasmBoundsCheckGeneratorFunction(CCallHelpers&, GPRReg, unsigned);
+typedef SharedTask<WasmBoundsCheckGeneratorFunction> WasmBoundsCheckGenerator;
+
+// This represents B3's view of a piece of code. Note that this object must exist in a 1:1
+// relationship with Air::Code. B3::Procedure and Air::Code are just different facades of the B3
+// compiler's knowledge about a piece of code. Some kinds of state aren't perfect fits for either
+// Procedure or Code, and are placed in one or the other based on convenience. Procedure always
+// allocates a Code, and a Code cannot be allocated without an owning Procedure and they always
+// have references to each other.
+
+class Procedure {
+ WTF_MAKE_NONCOPYABLE(Procedure);
+ WTF_MAKE_FAST_ALLOCATED;
+public:
+
+ JS_EXPORT_PRIVATE Procedure();
+ JS_EXPORT_PRIVATE ~Procedure();
+
+ template<typename Callback>
+ void setOriginPrinter(Callback&& callback)
+ {
+ m_originPrinter = createSharedTask<void(PrintStream&, Origin)>(
+ std::forward<Callback>(callback));
+ }
+
+ // Usually you use this via OriginDump, though it's cool to use it directly.
+ void printOrigin(PrintStream& out, Origin origin) const;
+
+ // This is a debugging hack. Sometimes while debugging B3 you need to break the abstraction
+ // and get at the DFG Graph, or whatever data structure the frontend used to describe the
+ // program. The FTL passes the DFG Graph.
+ void setFrontendData(const void* value) { m_frontendData = value; }
+ const void* frontendData() const { return m_frontendData; }
+
+ JS_EXPORT_PRIVATE BasicBlock* addBlock(double frequency = 1);
+
+ // Changes the order of basic blocks to be as in the supplied vector. The vector does not
+ // need to mention every block in the procedure. Blocks not mentioned will be placed after
+ // these blocks in the same order as they were in originally.
+ template<typename BlockIterable>
+ void setBlockOrder(const BlockIterable& iterable)
+ {
+ Vector<BasicBlock*> blocks;
+ for (BasicBlock* block : iterable)
+ blocks.append(block);
+ setBlockOrderImpl(blocks);
+ }
+
+ JS_EXPORT_PRIVATE StackSlot* addStackSlot(unsigned byteSize);
+ JS_EXPORT_PRIVATE Variable* addVariable(Type);
+
+ template<typename ValueType, typename... Arguments>
+ ValueType* add(Arguments...);
+
+ Value* clone(Value*);
+
+ Value* addIntConstant(Origin, Type, int64_t value);
+ Value* addIntConstant(Value*, int64_t value);
+
+ Value* addBottom(Origin, Type);
+ Value* addBottom(Value*);
+
+ // Returns null for MixedTriState.
+ Value* addBoolConstant(Origin, TriState);
+
+ void resetValueOwners();
+ JS_EXPORT_PRIVATE void resetReachability();
+
+ // This destroys CFG analyses. If we ask for them again, we will recompute them. Usually you
+ // should call this anytime you call resetReachability().
+ void invalidateCFG();
+
+ JS_EXPORT_PRIVATE void dump(PrintStream&) const;
+
+ unsigned size() const { return m_blocks.size(); }
+ BasicBlock* at(unsigned index) const { return m_blocks[index].get(); }
+ BasicBlock* operator[](unsigned index) const { return at(index); }
+
+ typedef WTF::IndexedContainerIterator<Procedure> iterator;
+
+ iterator begin() const { return iterator(*this, 0); }
+ iterator end() const { return iterator(*this, size()); }
+
+ Vector<BasicBlock*> blocksInPreOrder();
+ Vector<BasicBlock*> blocksInPostOrder();
+
+ SparseCollection<StackSlot>& stackSlots() { return m_stackSlots; }
+ const SparseCollection<StackSlot>& stackSlots() const { return m_stackSlots; }
+
+ // Short for stackSlots().remove(). It's better to call this method since it's out of line.
+ void deleteStackSlot(StackSlot*);
+
+ SparseCollection<Variable>& variables() { return m_variables; }
+ const SparseCollection<Variable>& variables() const { return m_variables; }
+
+ // Short for variables().remove(). It's better to call this method since it's out of line.
+ void deleteVariable(Variable*);
+
+ SparseCollection<Value>& values() { return m_values; }
+ const SparseCollection<Value>& values() const { return m_values; }
+
+ // Short for values().remove(). It's better to call this method since it's out of line.
+ void deleteValue(Value*);
+
+ // A valid procedure cannot contain any orphan values. An orphan is a value that is not in
+ // any basic block. It is possible to create an orphan value during code generation or during
+ // transformation. If you know that you may have created some, you can call this method to
+ // delete them, making the procedure valid again.
+ void deleteOrphans();
+
+ CFG& cfg() const { return *m_cfg; }
+
+ Dominators& dominators();
+
+ void addFastConstant(const ValueKey&);
+ bool isFastConstant(const ValueKey&);
+
+ unsigned numEntrypoints() const { return m_numEntrypoints; }
+ void setNumEntrypoints(unsigned numEntrypoints) { m_numEntrypoints = numEntrypoints; }
+
+ // Only call this after code generation is complete. Note that the label for the 0th entrypoint
+ // should point to exactly where the code generation cursor was before you started generating
+ // code.
+ JS_EXPORT_PRIVATE CCallHelpers::Label entrypointLabel(unsigned entrypointIndex) const;
+
+ // The name has to be a string literal, since we don't do any memory management for the string.
+ void setLastPhaseName(const char* name)
+ {
+ m_lastPhaseName = name;
+ }
+
+ const char* lastPhaseName() const { return m_lastPhaseName; }
+
+ // Allocates a slab of memory that will be kept alive by anyone who keeps the resulting code
+ // alive. Great for compiler-generated data sections, like switch jump tables and constant pools.
+ // This returns memory that has been zero-initialized.
+ JS_EXPORT_PRIVATE void* addDataSection(size_t);
+
+ OpaqueByproducts& byproducts() { return *m_byproducts; }
+
+ // Below are methods that make sense to call after you have generated code for the procedure.
+
+ // You have to call this method after calling generate(). The code generated by B3::generate()
+ // will require you to keep this object alive for as long as that code is runnable. Usually, this
+ // just keeps alive things like the double constant pool and switch lookup tables. If this sounds
+ // confusing, you should probably be using the B3::Compilation API to compile code. If you use
+ // that API, then you don't have to worry about this.
+ std::unique_ptr<OpaqueByproducts> releaseByproducts() { return WTFMove(m_byproducts); }
+
+ // This gives you direct access to Code. However, the idea is that clients of B3 shouldn't have to
+ // call this. So, Procedure has some methods (below) that expose some Air::Code functionality.
+ const Air::Code& code() const { return *m_code; }
+ Air::Code& code() { return *m_code; }
+
+ unsigned callArgAreaSizeInBytes() const;
+ void requestCallArgAreaSizeInBytes(unsigned size);
+
+ // This tells the register allocators to stay away from this register.
+ JS_EXPORT_PRIVATE void pinRegister(Reg);
+
+ JS_EXPORT_PRIVATE unsigned frameSize() const;
+ JS_EXPORT_PRIVATE const RegisterAtOffsetList& calleeSaveRegisters() const;
+
+ PCToOriginMap& pcToOriginMap() { return m_pcToOriginMap; }
+ PCToOriginMap releasePCToOriginMap() { return WTFMove(m_pcToOriginMap); }
+
+ JS_EXPORT_PRIVATE void setWasmBoundsCheckGenerator(RefPtr<WasmBoundsCheckGenerator>);
+
+ template<typename Functor>
+ void setWasmBoundsCheckGenerator(const Functor& functor)
+ {
+ setWasmBoundsCheckGenerator(RefPtr<WasmBoundsCheckGenerator>(createSharedTask<WasmBoundsCheckGeneratorFunction>(functor)));
+ }
+
+private:
+ friend class BlockInsertionSet;
+
+ JS_EXPORT_PRIVATE Value* addValueImpl(Value*);
+ void setBlockOrderImpl(Vector<BasicBlock*>&);
+
+ SparseCollection<StackSlot> m_stackSlots;
+ SparseCollection<Variable> m_variables;
+ Vector<std::unique_ptr<BasicBlock>> m_blocks;
+ SparseCollection<Value> m_values;
+ std::unique_ptr<CFG> m_cfg;
+ std::unique_ptr<Dominators> m_dominators;
+ HashSet<ValueKey> m_fastConstants;
+ unsigned m_numEntrypoints { 1 };
+ const char* m_lastPhaseName;
+ std::unique_ptr<OpaqueByproducts> m_byproducts;
+ std::unique_ptr<Air::Code> m_code;
+ RefPtr<SharedTask<void(PrintStream&, Origin)>> m_originPrinter;
+ const void* m_frontendData;
+ PCToOriginMap m_pcToOriginMap;
+};
+
+} } // namespace JSC::B3
+
+#endif // ENABLE(B3_JIT)