diff options
Diffstat (limited to 'Source/JavaScriptCore/b3/B3Kind.h')
-rw-r--r-- | Source/JavaScriptCore/b3/B3Kind.h | 236 |
1 files changed, 236 insertions, 0 deletions
diff --git a/Source/JavaScriptCore/b3/B3Kind.h b/Source/JavaScriptCore/b3/B3Kind.h new file mode 100644 index 000000000..268c8e766 --- /dev/null +++ b/Source/JavaScriptCore/b3/B3Kind.h @@ -0,0 +1,236 @@ +/* + * Copyright (C) 2016 Apple Inc. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY + * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE + * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +#ifndef B3Kind_h +#define B3Kind_h + +#if ENABLE(B3_JIT) + +#include "B3Opcode.h" +#include <wtf/HashTable.h> +#include <wtf/PrintStream.h> + +namespace JSC { namespace B3 { + +// A Kind is a terse summary of what a Value does. There is a fixed number of possible +// Kinds. Kind is a tuple of Opcode (see B3Opcode.h) and some extra bits. Most opcodes don't +// get any extra bits, and those bits must remain zero if the Kind's opcode field is set to +// one of those opcodes. The purpose of Kind is to be like an opcode in other IRs, but to +// be multidimensional. For example, a Load has many dimensions of customization that we may +// eventually implement. A Load can have different alignments, alignment failure modes, +// temporality modes, trapping modes, ordering modes, etc. It's fine to put such flags into +// subclasses of Value, but in some cases that would be overkill, particularly since if you +// did that for a pure value then you'd also have to thread it through ValueKey. It's much +// easier to put it in Kind, and then your extra bit will get carried around by everyone who +// knows how to carry around Kinds. Most importantly, putting flags into Kind allows you to +// use them as part of B3::Value's dynamic cast facility. For example we could have a +// trapping Load that uses a Value subclass that has a stackmap while non-trapping Loads +// continue to use the normal MemoryValue. +// +// Note that any code in the compiler that transcribes IR (like a strength reduction that +// replaces an Add with a different Add, or even with a different opcode entirely) will +// probably drop unknown bits by default. This is definitely not correct for many bits (like +// isChill for Div/Mod and all of the envisioned Load/Store flags), so if you add a new bit +// you will probably have to audit the compiler to make sure that phases that transcribe +// your opcode do the right thing with your bit. + +class Kind { +public: + Kind(Opcode opcode) + : m_opcode(opcode) + , m_isChill(false) + , m_traps(false) + { + } + + Kind() + : Kind(Oops) + { + } + + Opcode opcode() const { return m_opcode; } + void setOpcode(Opcode opcode) { m_opcode = opcode; } + + bool hasExtraBits() const { return m_isChill || m_traps; } + + // Chill bit. This applies to division-based arithmetic ops, which may trap on some + // platforms or exhibit bizarre behavior when passed certain inputs. The non-chill + // version will behave as unpredictably as it wants. For example, it's legal to + // constant-fold Div(x, 0) to any value or to replace it with any effectful operation. + // But when it's chill, that means that the semantics when it would have trapped are + // the JS semantics. For example, Div<Chill>(@a, @b) means: + // + // ((a | 0) / (b | 0)) | 0 + // + // And Mod<Chill>(a, b) means: + // + // ((a | 0) % (b | 0)) | 0 + // + // Note that Div<Chill> matches exactly how ARM handles integer division. + bool hasIsChill() const + { + switch (m_opcode) { + case Div: + case Mod: + return true; + default: + return false; + } + } + bool isChill() const + { + return m_isChill; + } + void setIsChill(bool isChill) + { + ASSERT(hasIsChill()); + m_isChill = isChill; + } + + // Traps bit. This applies to memory access ops. It means that the instruction could + // trap as part of some check it performs, and that we mean to make this observable. This + // currently only applies to memory accesses (loads and stores). You don't get to find out where + // in the Procedure the trap happened. If you try to work it out using Origin, you'll have a bad + // time because the instruction selector is too sloppy with Origin(). + // FIXME: https://bugs.webkit.org/show_bug.cgi?id=162688 + bool hasTraps() const + { + switch (m_opcode) { + case Load8Z: + case Load8S: + case Load16Z: + case Load16S: + case Load: + case Store8: + case Store16: + case Store: + return true; + default: + return false; + } + } + bool traps() const + { + return m_traps; + } + void setTraps(bool traps) + { + ASSERT(hasTraps()); + m_traps = traps; + } + + // Rules for adding new properties: + // - Put the accessors here. + // - hasBlah() should check if the opcode allows for your property. + // - blah() returns a default value if !hasBlah() + // - setBlah() asserts if !hasBlah() + // - Try not to increase the size of Kind too much. But it wouldn't be the end of the + // world if it bloated to 64 bits. + + bool operator==(const Kind& other) const + { + return m_opcode == other.m_opcode + && m_isChill == other.m_isChill + && m_traps == other.m_traps; + } + + bool operator!=(const Kind& other) const + { + return !(*this == other); + } + + void dump(PrintStream&) const; + + unsigned hash() const + { + // It's almost certainly more important that this hash function is cheap to compute than + // anything else. We can live with some kind hash collisions. + return m_opcode + (static_cast<unsigned>(m_isChill) << 16) + (static_cast<unsigned>(m_traps) << 7); + } + + Kind(WTF::HashTableDeletedValueType) + : m_opcode(Oops) + , m_isChill(true) + , m_traps(false) + { + } + + bool isHashTableDeletedValue() const + { + return *this == Kind(WTF::HashTableDeletedValue); + } + +private: + Opcode m_opcode; + bool m_isChill : 1; + bool m_traps : 1; +}; + +// For every flag 'foo' you add, it's customary to create a Kind B3::foo(Kind) function that makes +// a kind with the flag set. For example, for chill, this lets us say: +// +// block->appendNew<Value>(m_proc, chill(Mod), Origin(), a, b); +// +// I like to make the flag name fill in the sentence "Mod _____" (like "isChill" or "traps") while +// the flag constructor fills in the phrase "_____ Mod" (like "chill" or "trapping"). + +inline Kind chill(Kind kind) +{ + kind.setIsChill(true); + return kind; +} + +inline Kind trapping(Kind kind) +{ + kind.setTraps(true); + return kind; +} + +struct KindHash { + static unsigned hash(const Kind& key) { return key.hash(); } + static bool equal(const Kind& a, const Kind& b) { return a == b; } + static const bool safeToCompareToEmptyOrDeleted = true; +}; + +} } // namespace JSC::B3 + +namespace WTF { + +template<typename T> struct DefaultHash; +template<> struct DefaultHash<JSC::B3::Kind> { + typedef JSC::B3::KindHash Hash; +}; + +template<typename T> struct HashTraits; +template<> struct HashTraits<JSC::B3::Kind> : public SimpleClassHashTraits<JSC::B3::Kind> { + static const bool emptyValueIsZero = false; +}; + +} // namespace WTF + +#endif // ENABLE(B3_JIT) + +#endif // B3Kind_h + |