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authorLorry Tar Creator <lorry-tar-importer@lorry>2017-06-27 06:07:23 +0000
committerLorry Tar Creator <lorry-tar-importer@lorry>2017-06-27 06:07:23 +0000
commit1bf1084f2b10c3b47fd1a588d85d21ed0eb41d0c (patch)
tree46dcd36c86e7fbc6e5df36deb463b33e9967a6f7 /Source/bmalloc/bmalloc/AsyncTask.h
parent32761a6cee1d0dee366b885b7b9c777e67885688 (diff)
downloadWebKitGtk-tarball-master.tar.gz
Diffstat (limited to 'Source/bmalloc/bmalloc/AsyncTask.h')
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+/*
+ * Copyright (C) 2014, 2015 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef AsyncTask_h
+#define AsyncTask_h
+
+#include "BAssert.h"
+#include "Inline.h"
+#include "Mutex.h"
+#include <atomic>
+#include <condition_variable>
+#include <thread>
+
+namespace bmalloc {
+
+template<typename Object, typename Function>
+class AsyncTask {
+public:
+ AsyncTask(Object&, const Function&);
+ ~AsyncTask();
+
+ void run();
+
+private:
+ enum State { Sleeping, Running, RunRequested };
+
+ void runSlowCase();
+
+ static void threadEntryPoint(AsyncTask*);
+ void threadRunLoop();
+
+ std::atomic<State> m_state;
+
+ Mutex m_conditionMutex;
+ std::condition_variable_any m_condition;
+
+ std::thread m_thread;
+
+ Object& m_object;
+ Function m_function;
+};
+
+template<typename Object, typename Function>
+AsyncTask<Object, Function>::AsyncTask(Object& object, const Function& function)
+ : m_state(Running)
+ , m_condition()
+ , m_thread(std::thread(&AsyncTask::threadEntryPoint, this))
+ , m_object(object)
+ , m_function(function)
+{
+}
+
+template<typename Object, typename Function>
+AsyncTask<Object, Function>::~AsyncTask()
+{
+ // We'd like to mark our destructor deleted but C++ won't allow it because
+ // we are an automatic member of Heap.
+ RELEASE_BASSERT(0);
+}
+
+template<typename Object, typename Function>
+inline void AsyncTask<Object, Function>::run()
+{
+ if (m_state == RunRequested)
+ return;
+ runSlowCase();
+}
+
+template<typename Object, typename Function>
+NO_INLINE void AsyncTask<Object, Function>::runSlowCase()
+{
+ State oldState = m_state.exchange(RunRequested);
+ if (oldState == RunRequested || oldState == Running)
+ return;
+
+ BASSERT(oldState == Sleeping);
+ std::lock_guard<Mutex> lock(m_conditionMutex);
+ m_condition.notify_all();
+}
+
+template<typename Object, typename Function>
+void AsyncTask<Object, Function>::threadEntryPoint(AsyncTask* asyncTask)
+{
+#if BOS(DARWIN)
+ pthread_set_qos_class_self_np(QOS_CLASS_USER_INTERACTIVE, 0);
+#endif
+
+ asyncTask->threadRunLoop();
+}
+
+template<typename Object, typename Function>
+void AsyncTask<Object, Function>::threadRunLoop()
+{
+ // This loop ratchets downward from most active to least active state. While
+ // we ratchet downward, any other thread may reset our state.
+
+ // We require any state change while we are sleeping to signal to our
+ // condition variable and wake us up.
+
+ while (1) {
+ State expectedState = RunRequested;
+ if (m_state.compare_exchange_weak(expectedState, Running))
+ (m_object.*m_function)();
+
+ expectedState = Running;
+ if (m_state.compare_exchange_weak(expectedState, Sleeping)) {
+ std::unique_lock<Mutex> lock(m_conditionMutex);
+ m_condition.wait(lock, [&]() { return m_state != Sleeping; });
+ }
+ }
+}
+
+} // namespace bmalloc
+
+#endif // AsyncTask_h