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authorLorry Tar Creator <lorry-tar-importer@lorry>2017-06-27 06:07:23 +0000
committerLorry Tar Creator <lorry-tar-importer@lorry>2017-06-27 06:07:23 +0000
commit1bf1084f2b10c3b47fd1a588d85d21ed0eb41d0c (patch)
tree46dcd36c86e7fbc6e5df36deb463b33e9967a6f7 /Source/WebCore/replay/EventLoopInputDispatcher.cpp
parent32761a6cee1d0dee366b885b7b9c777e67885688 (diff)
downloadWebKitGtk-tarball-master.tar.gz
Diffstat (limited to 'Source/WebCore/replay/EventLoopInputDispatcher.cpp')
-rw-r--r--Source/WebCore/replay/EventLoopInputDispatcher.cpp173
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diff --git a/Source/WebCore/replay/EventLoopInputDispatcher.cpp b/Source/WebCore/replay/EventLoopInputDispatcher.cpp
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+/*
+ * Copyright (C) 2011-2013 University of Washington. All rights reserved.
+ * Copyright (C) 2014 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
+ * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
+ * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "EventLoopInputDispatcher.h"
+
+#if ENABLE(WEB_REPLAY)
+
+#include "Page.h"
+#include "ReplayingInputCursor.h"
+#include "WebReplayInputs.h"
+#include <wtf/SetForScope.h>
+
+#if !LOG_DISABLED
+#include "Logging.h"
+#include "SerializationMethods.h"
+#include <replay/EncodedValue.h>
+#include <wtf/text/CString.h>
+#endif
+
+namespace WebCore {
+
+EventLoopInputDispatcher::EventLoopInputDispatcher(Page& page, ReplayingInputCursor& cursor, EventLoopInputDispatcherClient* client)
+ : m_page(page)
+ , m_client(client)
+ , m_cursor(cursor)
+ , m_timer(*this, &EventLoopInputDispatcher::timerFired)
+ , m_speed(DispatchSpeed::FastForward)
+{
+ m_currentWork.input = nullptr;
+ m_currentWork.timestamp = 0.0;
+}
+
+void EventLoopInputDispatcher::run()
+{
+ ASSERT(!m_running);
+ m_running = true;
+
+ LOG(WebReplay, "%-20s Starting dispatch of event loop inputs for page: %p\n", "ReplayEvents", &m_page);
+ dispatchInputSoon();
+}
+
+void EventLoopInputDispatcher::pause()
+{
+ ASSERT(!m_dispatching);
+ ASSERT(m_running);
+ m_running = false;
+
+ LOG(WebReplay, "%-20s Pausing dispatch of event loop inputs for page: %p\n", "ReplayEvents", &m_page);
+ if (m_timer.isActive())
+ m_timer.stop();
+}
+
+void EventLoopInputDispatcher::timerFired()
+{
+ dispatchInput();
+}
+
+void EventLoopInputDispatcher::dispatchInputSoon()
+{
+ ASSERT(m_running);
+
+ // We may already have an input if replay was paused just before dispatching.
+ if (!m_currentWork.input)
+ m_currentWork = m_cursor.loadEventLoopInput();
+
+ if (m_timer.isActive())
+ m_timer.stop();
+
+ double waitInterval = 0;
+
+ if (m_speed == DispatchSpeed::RealTime) {
+ // The goal is to reproduce the dispatch delay between inputs as it was
+ // was observed during the recording. So, we need to compute how much time
+ // to wait such that the elapsed time plus the wait time will equal the
+ // observed delay between the previous and current input.
+
+ if (!m_previousInputTimestamp)
+ m_previousInputTimestamp = m_currentWork.timestamp;
+
+ double targetInterval = m_currentWork.timestamp - m_previousInputTimestamp;
+ double elapsed = monotonicallyIncreasingTime() - m_previousDispatchStartTime;
+ waitInterval = targetInterval - elapsed;
+ }
+
+ // A negative wait time means that dispatch took longer on replay than on
+ // capture. In this case, proceed without waiting at all.
+ if (waitInterval < 0)
+ waitInterval = 0;
+
+ if (waitInterval > 1000.0) {
+ LOG_ERROR("%-20s Tried to wait for over 1000 seconds before dispatching next event loop input; this is probably a bug.", "ReplayEvents");
+ waitInterval = 0;
+ }
+
+ LOG(WebReplay, "%-20s (WAIT: %.3f ms)", "ReplayEvents", waitInterval * 1000.0);
+ m_timer.startOneShot(waitInterval);
+}
+
+void EventLoopInputDispatcher::dispatchInput()
+{
+ ASSERT(m_currentWork.input);
+ ASSERT(!m_dispatching);
+
+ if (m_speed == DispatchSpeed::RealTime) {
+ m_previousDispatchStartTime = monotonicallyIncreasingTime();
+ m_previousInputTimestamp = m_currentWork.timestamp;
+ }
+
+#if !LOG_DISABLED
+ EncodedValue encodedInput = EncodingTraits<NondeterministicInputBase>::encodeValue(*m_currentWork.input);
+ String jsonString = encodedInput.asObject()->toJSONString();
+
+ LOG(WebReplay, "%-20s ----------------------------------------------", "ReplayEvents");
+ LOG(WebReplay, "%-20s >DISPATCH: %s %s\n", "ReplayEvents", m_currentWork.input->type().utf8().data(), jsonString.utf8().data());
+#endif
+
+ m_client->willDispatchInput(*m_currentWork.input);
+ // Client could stop replay in the previous callback, so check again.
+ if (!m_running)
+ return;
+
+ {
+ SetForScope<bool> change(m_dispatching, true);
+ m_currentWork.input->dispatch(m_page.replayController());
+ }
+
+ EventLoopInputBase* dispatchedInput = m_currentWork.input;
+ m_currentWork.input = nullptr;
+
+ // Notify clients that the event was dispatched.
+ m_client->didDispatchInput(*dispatchedInput);
+ if (dispatchedInput->type() == InputTraits<EndSegmentSentinel>::type()) {
+ m_running = false;
+ m_dispatching = false;
+ m_client->didDispatchFinalInput();
+ return;
+ }
+
+ // Clients could stop replay during event dispatch, or from any callback above.
+ if (!m_running)
+ return;
+
+ dispatchInputSoon();
+}
+
+} // namespace WebCore
+
+#endif // ENABLE(WEB_REPLAY)