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authorLorry Tar Creator <lorry-tar-importer@lorry>2017-06-27 06:07:23 +0000
committerLorry Tar Creator <lorry-tar-importer@lorry>2017-06-27 06:07:23 +0000
commit1bf1084f2b10c3b47fd1a588d85d21ed0eb41d0c (patch)
tree46dcd36c86e7fbc6e5df36deb463b33e9967a6f7 /Source/WebCore/rendering/RenderVTTCue.cpp
parent32761a6cee1d0dee366b885b7b9c777e67885688 (diff)
downloadWebKitGtk-tarball-master.tar.gz
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+/*
+ * Copyright (C) 2012 Victor Carbune (victor@rosedu.org)
+ * Copyright (C) 2014 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if ENABLE(VIDEO_TRACK)
+#include "RenderVTTCue.h"
+
+#include "RenderView.h"
+#include "TextTrackCueGeneric.h"
+#include "VTTCue.h"
+#include <wtf/StackStats.h>
+
+namespace WebCore {
+
+RenderVTTCue::RenderVTTCue(VTTCueBox& element, RenderStyle&& style)
+ : RenderBlockFlow(element, WTFMove(style))
+ , m_cue(element.getCue())
+{
+}
+
+void RenderVTTCue::layout()
+{
+ StackStats::LayoutCheckPoint layoutCheckPoint;
+ RenderBlockFlow::layout();
+
+ // If WebVTT Regions are used, the regular WebVTT layout algorithm is no
+ // longer necessary, since cues having the region parameter set do not have
+ // any positioning parameters. Also, in this case, the regions themselves
+ // have positioning information.
+ if (!m_cue->regionId().isEmpty())
+ return;
+
+ LayoutStateMaintainer statePusher(view(), *this, locationOffset(), hasTransform() || hasReflection() || style().isFlippedBlocksWritingMode());
+
+ if (m_cue->cueType()== TextTrackCue::WebVTT) {
+ if (toVTTCue(m_cue)->snapToLines())
+ repositionCueSnapToLinesSet();
+ else
+ repositionCueSnapToLinesNotSet();
+ } else
+ repositionGenericCue();
+
+ statePusher.pop();
+}
+
+bool RenderVTTCue::initializeLayoutParameters(InlineFlowBox*& firstLineBox, LayoutUnit& step, LayoutUnit& position)
+{
+ ASSERT(firstChild());
+ if (!firstChild())
+ return false;
+
+ RenderBlock* parentBlock = containingBlock();
+
+ // firstChild() returns the wrapping (backdrop) <div>. The cue object is
+ // the <div>'s first child.
+ RenderObject& firstChild = *this->firstChild();
+ RenderElement& backdropElement = downcast<RenderElement>(firstChild);
+
+ firstLineBox = downcast<RenderInline>(*backdropElement.firstChild()).firstLineBox();
+ if (!firstLineBox)
+ firstLineBox = this->firstRootBox();
+
+ // 1. Horizontal: Let step be the height of the first line box in boxes.
+ // Vertical: Let step be the width of the first line box in boxes.
+ step = m_cue->getWritingDirection() == VTTCue::Horizontal ? firstLineBox->height() : firstLineBox->width();
+
+ // 2. If step is zero, then jump to the step labeled done positioning below.
+ if (!step)
+ return false;
+
+ // 3. Let line position be the text track cue computed line position.
+ int linePosition = m_cue->calculateComputedLinePosition();
+
+ // 4. Vertical Growing Left: Add one to line position then negate it.
+ if (m_cue->getWritingDirection() == VTTCue::VerticalGrowingLeft)
+ linePosition = -(linePosition + 1);
+
+ // 5. Let position be the result of multiplying step and line position.
+ position = step * linePosition;
+
+ // 6. Vertical Growing Left: Decrease position by the width of the
+ // bounding box of the boxes in boxes, then increase position by step.
+ if (m_cue->getWritingDirection() == VTTCue::VerticalGrowingLeft) {
+ position -= width();
+ position += step;
+ }
+
+ // 7. If line position is less than zero...
+ if (linePosition < 0) {
+ // Horizontal / Vertical: ... then increase position by the
+ // height / width of the video's rendering area ...
+ position += m_cue->getWritingDirection() == VTTCue::Horizontal ? parentBlock->height() : parentBlock->width();
+
+ // ... and negate step.
+ step = -step;
+ }
+
+ return true;
+}
+
+void RenderVTTCue::placeBoxInDefaultPosition(LayoutUnit position, bool& switched)
+{
+ // 8. Move all boxes in boxes ...
+ if (m_cue->getWritingDirection() == VTTCue::Horizontal)
+ // Horizontal: ... down by the distance given by position
+ setY(y() + position);
+ else
+ // Vertical: ... right by the distance given by position
+ setX(x() + position);
+
+ // 9. Default: Remember the position of all the boxes in boxes as their
+ // default position.
+ m_fallbackPosition = FloatPoint(x(), y());
+
+ // 10. Let switched be false.
+ switched = false;
+}
+
+bool RenderVTTCue::isOutside() const
+{
+ return !rectIsWithinContainer(absoluteContentBox());
+}
+
+bool RenderVTTCue::rectIsWithinContainer(const IntRect& rect) const
+{
+ return containingBlock()->absoluteBoundingBoxRect().contains(rect);
+}
+
+
+bool RenderVTTCue::isOverlapping() const
+{
+ return overlappingObject();
+}
+
+RenderObject* RenderVTTCue::overlappingObject() const
+{
+ return overlappingObjectForRect(absoluteBoundingBoxRect());
+}
+
+RenderObject* RenderVTTCue::overlappingObjectForRect(const IntRect& rect) const
+{
+ for (RenderObject* box = previousSibling(); box; box = box->previousSibling()) {
+ IntRect boxRect = box->absoluteBoundingBoxRect();
+
+ if (rect.intersects(boxRect))
+ return box;
+ }
+
+ return 0;
+}
+
+bool RenderVTTCue::shouldSwitchDirection(InlineFlowBox* firstLineBox, LayoutUnit step) const
+{
+ LayoutUnit top = y();
+ LayoutUnit left = x();
+ LayoutUnit bottom = top + firstLineBox->height();
+ LayoutUnit right = left + firstLineBox->width();
+
+ // 12. Horizontal: If step is negative and the top of the first line
+ // box in boxes is now above the top of the video's rendering area,
+ // or if step is positive and the bottom of the first line box in
+ // boxes is now below the bottom of the video's rendering area, jump
+ // to the step labeled switch direction.
+ LayoutUnit parentHeight = containingBlock()->height();
+ if (m_cue->getWritingDirection() == VTTCue::Horizontal && ((step < 0 && top < 0) || (step > 0 && bottom > parentHeight)))
+ return true;
+
+ // 12. Vertical: If step is negative and the left edge of the first line
+ // box in boxes is now to the left of the left edge of the video's
+ // rendering area, or if step is positive and the right edge of the
+ // first line box in boxes is now to the right of the right edge of
+ // the video's rendering area, jump to the step labeled switch direction.
+ LayoutUnit parentWidth = containingBlock()->width();
+ if (m_cue->getWritingDirection() != VTTCue::Horizontal && ((step < 0 && left < 0) || (step > 0 && right > parentWidth)))
+ return true;
+
+ return false;
+}
+
+void RenderVTTCue::moveBoxesByStep(LayoutUnit step)
+{
+ // 13. Horizontal: Move all the boxes in boxes down by the distance
+ // given by step. (If step is negative, then this will actually
+ // result in an upwards movement of the boxes in absolute terms.)
+ if (m_cue->getWritingDirection() == VTTCue::Horizontal)
+ setY(y() + step);
+
+ // 13. Vertical: Move all the boxes in boxes right by the distance
+ // given by step. (If step is negative, then this will actually
+ // result in a leftwards movement of the boxes in absolute terms.)
+ else
+ setX(x() + step);
+}
+
+bool RenderVTTCue::switchDirection(bool& switched, LayoutUnit& step)
+{
+ // 15. Switch direction: Move all the boxes in boxes back to their
+ // default position as determined in the step above labeled default.
+ setX(m_fallbackPosition.x());
+ setY(m_fallbackPosition.y());
+
+ // 16. If switched is true, jump to the step labeled done
+ // positioning below.
+ if (switched)
+ return false;
+
+ // 17. Negate step.
+ step = -step;
+
+ // 18. Set switched to true.
+ switched = true;
+ return true;
+}
+
+void RenderVTTCue::moveIfNecessaryToKeepWithinContainer()
+{
+ IntRect containerRect = containingBlock()->absoluteBoundingBoxRect();
+ IntRect cueRect = absoluteBoundingBoxRect();
+
+ int topOverflow = cueRect.y() - containerRect.y();
+ int bottomOverflow = containerRect.maxY() - cueRect.maxY();
+
+ int verticalAdjustment = 0;
+ if (topOverflow < 0)
+ verticalAdjustment = -topOverflow;
+ else if (bottomOverflow < 0)
+ verticalAdjustment = bottomOverflow;
+
+ if (verticalAdjustment)
+ setY(y() + verticalAdjustment);
+
+ int leftOverflow = cueRect.x() - containerRect.x();
+ int rightOverflow = containerRect.maxX() - cueRect.maxX();
+
+ int horizontalAdjustment = 0;
+ if (leftOverflow < 0)
+ horizontalAdjustment = -leftOverflow;
+ else if (rightOverflow < 0)
+ horizontalAdjustment = rightOverflow;
+
+ if (horizontalAdjustment)
+ setX(x() + horizontalAdjustment);
+}
+
+bool RenderVTTCue::findNonOverlappingPosition(int& newX, int& newY) const
+{
+ newX = x();
+ newY = y();
+ IntRect srcRect = absoluteBoundingBoxRect();
+ IntRect destRect = srcRect;
+
+ // Move the box up, looking for a non-overlapping position:
+ while (RenderObject* box = overlappingObjectForRect(destRect)) {
+ if (m_cue->getWritingDirection() == VTTCue::Horizontal)
+ destRect.setY(box->absoluteBoundingBoxRect().y() - destRect.height());
+ else
+ destRect.setX(box->absoluteBoundingBoxRect().x() - destRect.width());
+ }
+
+ if (rectIsWithinContainer(destRect)) {
+ newX += destRect.x() - srcRect.x();
+ newY += destRect.y() - srcRect.y();
+ return true;
+ }
+
+ destRect = srcRect;
+
+ // Move the box down, looking for a non-overlapping position:
+ while (RenderObject* box = overlappingObjectForRect(destRect)) {
+ if (m_cue->getWritingDirection() == VTTCue::Horizontal)
+ destRect.setY(box->absoluteBoundingBoxRect().maxY());
+ else
+ destRect.setX(box->absoluteBoundingBoxRect().maxX());
+ }
+
+ if (rectIsWithinContainer(destRect)) {
+ newX += destRect.x() - srcRect.x();
+ newY += destRect.y() - srcRect.y();
+ return true;
+ }
+
+ return false;
+}
+
+void RenderVTTCue::repositionCueSnapToLinesSet()
+{
+ InlineFlowBox* firstLineBox;
+ LayoutUnit step;
+ LayoutUnit position;
+ if (!initializeLayoutParameters(firstLineBox, step, position))
+ return;
+
+ bool switched;
+ placeBoxInDefaultPosition(position, switched);
+
+ // 11. Step loop: If none of the boxes in boxes would overlap any of the boxes
+ // in output and all the boxes in output are within the video's rendering area
+ // then jump to the step labeled done positioning.
+ while (isOutside() || isOverlapping()) {
+ if (!shouldSwitchDirection(firstLineBox, step))
+ // 13. Move all the boxes in boxes ...
+ // 14. Jump back to the step labeled step loop.
+ moveBoxesByStep(step);
+ else if (!switchDirection(switched, step))
+ break;
+
+ // 19. Jump back to the step labeled step loop.
+ }
+
+ // Acommodate extra top and bottom padding, border or margin.
+ // Note: this is supported only for internal UA styling, not through the cue selector.
+ if (hasInlineDirectionBordersPaddingOrMargin())
+ moveIfNecessaryToKeepWithinContainer();
+}
+
+void RenderVTTCue::repositionGenericCue()
+{
+ ASSERT(firstChild());
+
+ // firstChild() returns the wrapping (backdrop) <div>. The cue object is
+ // the <div>'s first child.
+ RenderObject& firstChild = *this->firstChild();
+ RenderElement& backdropElement = downcast<RenderElement>(firstChild);
+
+ InlineFlowBox* firstLineBox = downcast<RenderInline>(*backdropElement.firstChild()).firstLineBox();
+ if (static_cast<TextTrackCueGeneric*>(m_cue)->useDefaultPosition() && firstLineBox) {
+ LayoutUnit parentWidth = containingBlock()->logicalWidth();
+ LayoutUnit width = firstLineBox->width();
+ LayoutUnit right = (parentWidth / 2) - (width / 2);
+ setX(right);
+ }
+ repositionCueSnapToLinesNotSet();
+}
+
+void RenderVTTCue::repositionCueSnapToLinesNotSet()
+{
+ // 3. If none of the boxes in boxes would overlap any of the boxes in output, and all the boxes in
+ // output are within the video's rendering area, then jump to the step labeled done positioning below.
+ if (!isOutside() && !isOverlapping())
+ return;
+
+ // 4. If there is a position to which the boxes in boxes can be moved while maintaining the relative
+ // positions of the boxes in boxes to each other such that none of the boxes in boxes would overlap
+ // any of the boxes in output, and all the boxes in output would be within the video's rendering area,
+ // then move the boxes in boxes to the closest such position to their current position, and then jump
+ // to the step labeled done positioning below. If there are multiple such positions that are equidistant
+ // from their current position, use the highest one amongst them; if there are several at that height,
+ // then use the leftmost one amongst them.
+ moveIfNecessaryToKeepWithinContainer();
+ int x = 0;
+ int y = 0;
+ if (!findNonOverlappingPosition(x, y))
+ return;
+
+ setX(x);
+ setY(y);
+}
+
+} // namespace WebCore
+
+#endif