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authorLorry Tar Creator <lorry-tar-importer@lorry>2017-06-27 06:07:23 +0000
committerLorry Tar Creator <lorry-tar-importer@lorry>2017-06-27 06:07:23 +0000
commit1bf1084f2b10c3b47fd1a588d85d21ed0eb41d0c (patch)
tree46dcd36c86e7fbc6e5df36deb463b33e9967a6f7 /Source/WebCore/rendering/RenderObject.cpp
parent32761a6cee1d0dee366b885b7b9c777e67885688 (diff)
downloadWebKitGtk-tarball-master.tar.gz
Diffstat (limited to 'Source/WebCore/rendering/RenderObject.cpp')
-rw-r--r--Source/WebCore/rendering/RenderObject.cpp1966
1 files changed, 768 insertions, 1198 deletions
diff --git a/Source/WebCore/rendering/RenderObject.cpp b/Source/WebCore/rendering/RenderObject.cpp
index fa99f248c..337bca4cc 100644
--- a/Source/WebCore/rendering/RenderObject.cpp
+++ b/Source/WebCore/rendering/RenderObject.cpp
@@ -28,23 +28,23 @@
#include "RenderObject.h"
#include "AXObjectCache.h"
-#include "AnimationController.h"
-#include "EventHandler.h"
+#include "CSSAnimationController.h"
#include "FloatQuad.h"
#include "FlowThreadController.h"
-#include "Frame.h"
#include "FrameSelection.h"
#include "FrameView.h"
+#include "GeometryUtilities.h"
#include "GraphicsContext.h"
-#include "HTMLAnchorElement.h"
#include "HTMLElement.h"
-#include "HTMLImageElement.h"
#include "HTMLNames.h"
+#include "HTMLTableCellElement.h"
#include "HTMLTableElement.h"
#include "HitTestResult.h"
#include "LogicalSelectionOffsetCaches.h"
+#include "MainFrame.h"
#include "Page.h"
#include "PseudoElement.h"
+#include "RenderChildIterator.h"
#include "RenderCounter.h"
#include "RenderFlowThread.h"
#include "RenderGeometryMap.h"
@@ -52,22 +52,28 @@
#include "RenderIterator.h"
#include "RenderLayer.h"
#include "RenderLayerBacking.h"
-#include "RenderNamedFlowThread.h"
+#include "RenderMultiColumnFlowThread.h"
+#include "RenderNamedFlowFragment.h"
+#include "RenderNamedFlowThread.h"
+#include "RenderRuby.h"
+#include "RenderSVGBlock.h"
+#include "RenderSVGInline.h"
+#include "RenderSVGModelObject.h"
+#include "RenderSVGResourceContainer.h"
+#include "RenderSVGRoot.h"
#include "RenderScrollbarPart.h"
+#include "RenderTableRow.h"
#include "RenderTheme.h"
#include "RenderView.h"
-#include "Settings.h"
+#include "RenderWidget.h"
+#include "SVGRenderSupport.h"
#include "StyleResolver.h"
#include "TransformState.h"
#include "htmlediting.h"
#include <algorithm>
+#include <stdio.h>
#include <wtf/RefCountedLeakCounter.h>
-#if ENABLE(SVG)
-#include "RenderSVGResourceContainer.h"
-#include "SVGRenderSupport.h"
-#endif
-
#if PLATFORM(IOS)
#include "SelectionRect.h"
#endif
@@ -77,6 +83,7 @@ namespace WebCore {
using namespace HTMLNames;
#ifndef NDEBUG
+
RenderObject::SetLayoutNeededForbiddenScope::SetLayoutNeededForbiddenScope(RenderObject* renderObject, bool isForbidden)
: m_renderObject(renderObject)
, m_preexistingForbidden(m_renderObject->isSetNeedsLayoutForbidden())
@@ -106,17 +113,17 @@ DEFINE_DEBUG_ONLY_GLOBAL(WTF::RefCountedLeakCounter, renderObjectCounter, ("Rend
RenderObject::RenderObject(Node& node)
: CachedImageClient()
, m_node(node)
- , m_parent(0)
- , m_previous(0)
- , m_next(0)
+ , m_parent(nullptr)
+ , m_previous(nullptr)
+ , m_next(nullptr)
#ifndef NDEBUG
, m_hasAXObject(false)
, m_setNeedsLayoutForbidden(false)
#endif
, m_bitfields(node)
{
- if (!node.isDocumentNode())
- view().didCreateRenderer();
+ if (RenderView* renderView = node.document().renderView())
+ renderView->didCreateRenderer();
#ifndef NDEBUG
renderObjectCounter.increment();
#endif
@@ -124,23 +131,23 @@ RenderObject::RenderObject(Node& node)
RenderObject::~RenderObject()
{
+ view().didDestroyRenderer();
#ifndef NDEBUG
ASSERT(!m_hasAXObject);
renderObjectCounter.decrement();
#endif
- view().didDestroyRenderer();
+ ASSERT(!hasRareData());
}
RenderTheme& RenderObject::theme() const
{
- ASSERT(document().page());
- return document().page()->theme();
+ return page().theme();
}
-bool RenderObject::isDescendantOf(const RenderObject* obj) const
+bool RenderObject::isDescendantOf(const RenderObject* ancestor) const
{
- for (const RenderObject* r = this; r; r = r->m_parent) {
- if (r == obj)
+ for (const RenderObject* renderer = this; renderer; renderer = renderer->m_parent) {
+ if (renderer == ancestor)
return true;
}
return false;
@@ -160,25 +167,74 @@ void RenderObject::setFlowThreadStateIncludingDescendants(FlowThreadState state)
{
setFlowThreadState(state);
- for (RenderObject* child = firstChildSlow(); child; child = child->nextSibling()) {
+ if (!is<RenderElement>(*this))
+ return;
+
+ for (auto& child : childrenOfType<RenderObject>(downcast<RenderElement>(*this))) {
// If the child is a fragmentation context it already updated the descendants flag accordingly.
- if (child->isRenderFlowThread())
+ if (child.isRenderFlowThread())
continue;
- ASSERT(state != child->flowThreadState());
- child->setFlowThreadStateIncludingDescendants(state);
+ ASSERT(state != child.flowThreadState());
+ child.setFlowThreadStateIncludingDescendants(state);
+ }
+}
+
+RenderObject::FlowThreadState RenderObject::computedFlowThreadState(const RenderObject& renderer)
+{
+ if (!renderer.parent())
+ return renderer.flowThreadState();
+
+ auto inheritedFlowState = RenderObject::NotInsideFlowThread;
+ if (is<RenderText>(renderer))
+ inheritedFlowState = renderer.parent()->flowThreadState();
+ else if (is<RenderSVGBlock>(renderer) || is<RenderSVGInline>(renderer) || is<RenderSVGModelObject>(renderer)) {
+ // containingBlock() skips svg boundary (SVG root is a RenderReplaced).
+ if (auto* svgRoot = SVGRenderSupport::findTreeRootObject(downcast<RenderElement>(renderer)))
+ inheritedFlowState = svgRoot->flowThreadState();
+ } else if (auto* container = renderer.container())
+ inheritedFlowState = container->flowThreadState();
+ else {
+ // Splitting lines or doing continuation, so just keep the current state.
+ inheritedFlowState = renderer.flowThreadState();
+ }
+ return inheritedFlowState;
+}
+
+void RenderObject::initializeFlowThreadStateOnInsertion()
+{
+ ASSERT(parent());
+
+ // A RenderFlowThread is always considered to be inside itself, so it never has to change its state in response to parent changes.
+ if (isRenderFlowThread())
+ return;
+
+ auto computedState = computedFlowThreadState(*this);
+ if (flowThreadState() == computedState)
+ return;
+
+ setFlowThreadStateIncludingDescendants(computedState);
+}
+
+void RenderObject::resetFlowThreadStateOnRemoval()
+{
+ if (flowThreadState() == NotInsideFlowThread)
+ return;
+
+ if (!renderTreeBeingDestroyed() && is<RenderElement>(*this)) {
+ downcast<RenderElement>(*this).removeFromRenderFlowThread();
+ return;
}
+
+ // A RenderFlowThread is always considered to be inside itself, so it never has to change its state in response to parent changes.
+ if (isRenderFlowThread())
+ return;
+
+ setFlowThreadStateIncludingDescendants(NotInsideFlowThread);
}
void RenderObject::setParent(RenderElement* parent)
{
m_parent = parent;
-
- // Only update if our flow thread state is different from our new parent and if we're not a RenderFlowThread.
- // A RenderFlowThread is always considered to be inside itself, so it never has to change its state
- // in response to parent changes.
- FlowThreadState newState = parent ? parent->flowThreadState() : NotInsideFlowThread;
- if (newState != flowThreadState() && !isRenderFlowThread())
- setFlowThreadStateIncludingDescendants(newState);
}
void RenderObject::removeFromParent()
@@ -220,14 +276,14 @@ RenderObject* RenderObject::nextInPreOrder(const RenderObject* stayWithin) const
RenderObject* RenderObject::nextInPreOrderAfterChildren(const RenderObject* stayWithin) const
{
if (this == stayWithin)
- return 0;
+ return nullptr;
const RenderObject* current = this;
RenderObject* next;
while (!(next = current->nextSibling())) {
current = current->parent();
if (!current || current == stayWithin)
- return 0;
+ return nullptr;
}
return next;
}
@@ -246,7 +302,7 @@ RenderObject* RenderObject::previousInPreOrder() const
RenderObject* RenderObject::previousInPreOrder(const RenderObject* stayWithin) const
{
if (this == stayWithin)
- return 0;
+ return nullptr;
return previousInPreOrder();
}
@@ -263,7 +319,7 @@ RenderObject* RenderObject::firstLeafChild() const
{
RenderObject* r = firstChildSlow();
while (r) {
- RenderObject* n = 0;
+ RenderObject* n = nullptr;
n = r->firstChildSlow();
if (!n)
break;
@@ -276,7 +332,7 @@ RenderObject* RenderObject::lastLeafChild() const
{
RenderObject* r = lastChildSlow();
while (r) {
- RenderObject* n = 0;
+ RenderObject* n = nullptr;
n = r->lastChildSlow();
if (!n)
break;
@@ -285,30 +341,7 @@ RenderObject* RenderObject::lastLeafChild() const
return r;
}
-#if ENABLE(IOS_TEXT_AUTOSIZING)
-// Inspired by Node::traverseNextNode.
-RenderObject* RenderObject::traverseNext(const RenderObject* stayWithin) const
-{
- RenderObject* child = firstChildSlow();
- if (child) {
- ASSERT(!stayWithin || child->isDescendantOf(stayWithin));
- return child;
- }
- if (this == stayWithin)
- return 0;
- if (nextSibling()) {
- ASSERT(!stayWithin || nextSibling()->isDescendantOf(stayWithin));
- return nextSibling();
- }
- const RenderObject* n = this;
- while (n && !n->nextSibling() && (!stayWithin || n->parent() != stayWithin))
- n = n->parent();
- if (n) {
- ASSERT(!stayWithin || !n->nextSibling() || n->nextSibling()->isDescendantOf(stayWithin));
- return n->nextSibling();
- }
- return 0;
-}
+#if ENABLE(TEXT_AUTOSIZING)
// Non-recursive version of the DFS search.
RenderObject* RenderObject::traverseNext(const RenderObject* stayWithin, HeightTypeTraverseNextInclusionFunction inclusionFunction, int& currentDepth, int& newFixedDepth) const
@@ -317,7 +350,7 @@ RenderObject* RenderObject::traverseNext(const RenderObject* stayWithin, HeightT
// Check for suitable children.
for (RenderObject* child = firstChildSlow(); child; child = child->nextSibling()) {
- overflowType = inclusionFunction(child);
+ overflowType = inclusionFunction(*child);
if (overflowType != FixedHeight) {
currentDepth++;
if (overflowType == OverflowHeight)
@@ -328,7 +361,7 @@ RenderObject* RenderObject::traverseNext(const RenderObject* stayWithin, HeightT
}
if (this == stayWithin)
- return 0;
+ return nullptr;
// Now we traverse other nodes if they exist, otherwise
// we go to the parent node and try doing the same.
@@ -339,9 +372,9 @@ RenderObject* RenderObject::traverseNext(const RenderObject* stayWithin, HeightT
currentDepth--;
}
if (!n)
- return 0;
+ return nullptr;
for (RenderObject* sibling = n->nextSibling(); sibling; sibling = sibling->nextSibling()) {
- overflowType = inclusionFunction(sibling);
+ overflowType = inclusionFunction(*sibling);
if (overflowType != FixedHeight) {
if (overflowType == OverflowHeight)
newFixedDepth = currentDepth;
@@ -353,122 +386,12 @@ RenderObject* RenderObject::traverseNext(const RenderObject* stayWithin, HeightT
n = n->parent();
currentDepth--;
} else
- return 0;
- }
- return 0;
-}
-
-RenderObject* RenderObject::traverseNext(const RenderObject* stayWithin, TraverseNextInclusionFunction inclusionFunction) const
-{
- for (RenderObject* child = firstChildSlow(); child; child = child->nextSibling()) {
- if (inclusionFunction(child)) {
- ASSERT(!stayWithin || child->isDescendantOf(stayWithin));
- return child;
- }
- }
-
- if (this == stayWithin)
- return 0;
-
- for (RenderObject* sibling = nextSibling(); sibling; sibling = sibling->nextSibling()) {
- if (inclusionFunction(sibling)) {
- ASSERT(!stayWithin || sibling->isDescendantOf(stayWithin));
- return sibling;
- }
- }
-
- const RenderObject* n = this;
- while (n) {
- while (n && !n->nextSibling() && (!stayWithin || n->parent() != stayWithin))
- n = n->parent();
- if (n) {
- for (RenderObject* sibling = n->nextSibling(); sibling; sibling = sibling->nextSibling()) {
- if (inclusionFunction(sibling)) {
- ASSERT(!stayWithin || !n->nextSibling() || n->nextSibling()->isDescendantOf(stayWithin));
- return sibling;
- }
- }
- if ((!stayWithin || n->parent() != stayWithin))
- n = n->parent();
- else
- return 0;
- }
- }
- return 0;
-}
-
-static RenderObject::BlockContentHeightType includeNonFixedHeight(const RenderObject* render)
-{
- const RenderStyle& style = render->style();
- if (style.height().type() == Fixed) {
- if (render->isRenderBlock()) {
- const RenderBlock* block = toRenderBlock(render);
- // For fixed height styles, if the overflow size of the element spills out of the specified
- // height, assume we can apply text auto-sizing.
- if (style.overflowY() == OVISIBLE && style.height().value() < block->layoutOverflowRect().maxY())
- return RenderObject::OverflowHeight;
- }
- return RenderObject::FixedHeight;
+ return nullptr;
}
- return RenderObject::FlexibleHeight;
-}
-
-
-void RenderObject::adjustComputedFontSizesOnBlocks(float size, float visibleWidth)
-{
- Document* document = view().frameView().frame().document();
- if (!document)
- return;
-
- Vector<int> depthStack;
- int currentDepth = 0;
- int newFixedDepth = 0;
-
- // We don't apply autosizing to nodes with fixed height normally.
- // But we apply it to nodes which are located deep enough
- // (nesting depth is greater than some const) inside of a parent block
- // which has fixed height but its content overflows intentionally.
- for (RenderObject* descendent = traverseNext(this, includeNonFixedHeight, currentDepth, newFixedDepth); descendent; descendent = descendent->traverseNext(this, includeNonFixedHeight, currentDepth, newFixedDepth)) {
- while (depthStack.size() > 0 && currentDepth <= depthStack[depthStack.size() - 1])
- depthStack.remove(depthStack.size() - 1);
- if (newFixedDepth)
- depthStack.append(newFixedDepth);
-
- int stackSize = depthStack.size();
- if (descendent->isRenderBlockFlow() && !descendent->isListItem() && (!stackSize || currentDepth - depthStack[stackSize - 1] > TextAutoSizingFixedHeightDepth))
- toRenderBlockFlow(descendent)->adjustComputedFontSizes(size, visibleWidth);
- newFixedDepth = 0;
- }
-
- // Remove style from auto-sizing table that are no longer valid.
- document->validateAutoSizingNodes();
+ return nullptr;
}
-void RenderObject::resetTextAutosizing()
-{
- Document* document = view().frameView().frame().document();
- if (!document)
- return;
-
- document->resetAutoSizingNodes();
-
- Vector<int> depthStack;
- int currentDepth = 0;
- int newFixedDepth = 0;
-
- for (RenderObject* descendent = traverseNext(this, includeNonFixedHeight, currentDepth, newFixedDepth); descendent; descendent = descendent->traverseNext(this, includeNonFixedHeight, currentDepth, newFixedDepth)) {
- while (depthStack.size() > 0 && currentDepth <= depthStack[depthStack.size() - 1])
- depthStack.remove(depthStack.size() - 1);
- if (newFixedDepth)
- depthStack.append(newFixedDepth);
-
- int stackSize = depthStack.size();
- if (descendent->isRenderBlockFlow() && !descendent->isListItem() && (!stackSize || currentDepth - depthStack[stackSize - 1] > TextAutoSizingFixedHeightDepth))
- toRenderBlockFlow(descendent)->resetComputedFontSize();
- newFixedDepth = 0;
- }
-}
-#endif // ENABLE(IOS_TEXT_AUTOSIZING)
+#endif // ENABLE(TEXT_AUTOSIZING)
RenderLayer* RenderObject::enclosingLayer() const
{
@@ -479,26 +402,27 @@ RenderLayer* RenderObject::enclosingLayer() const
return nullptr;
}
-bool RenderObject::scrollRectToVisible(const LayoutRect& rect, const ScrollAlignment& alignX, const ScrollAlignment& alignY)
+bool RenderObject::scrollRectToVisible(SelectionRevealMode revealMode, const LayoutRect& absoluteRect, bool insideFixed, const ScrollAlignment& alignX, const ScrollAlignment& alignY)
{
+ if (revealMode == SelectionRevealMode::DoNotReveal)
+ return false;
+
RenderLayer* enclosingLayer = this->enclosingLayer();
if (!enclosingLayer)
return false;
- enclosingLayer->scrollRectToVisible(rect, alignX, alignY);
+ enclosingLayer->scrollRectToVisible(revealMode, absoluteRect, insideFixed, alignX, alignY);
return true;
}
-RenderBox* RenderObject::enclosingBox() const
+RenderBox& RenderObject::enclosingBox() const
{
- // FIXME: This should return a reference; it can always find the root RenderView.
- return lineageOfType<RenderBox>(const_cast<RenderObject&>(*this)).first();
+ return *lineageOfType<RenderBox>(const_cast<RenderObject&>(*this)).first();
}
-RenderBoxModelObject* RenderObject::enclosingBoxModelObject() const
+RenderBoxModelObject& RenderObject::enclosingBoxModelObject() const
{
- // FIXME: This should return a reference; it can always find the root RenderView.
- return lineageOfType<RenderBoxModelObject>(const_cast<RenderObject&>(*this)).first();
+ return *lineageOfType<RenderBoxModelObject>(const_cast<RenderObject&>(*this)).first();
}
bool RenderObject::fixedPositionedWithNamedFlowContainingBlock() const
@@ -513,7 +437,7 @@ static bool hasFixedPosInNamedFlowContainingBlock(const RenderObject* renderer)
ASSERT(renderer->flowThreadState() != RenderObject::NotInsideFlowThread);
RenderObject* curr = const_cast<RenderObject*>(renderer);
- while (curr) {
+ while (curr && !is<RenderView>(*curr)) {
if (curr->fixedPositionedWithNamedFlowContainingBlock())
return true;
curr = curr->containingBlock();
@@ -522,37 +446,9 @@ static bool hasFixedPosInNamedFlowContainingBlock(const RenderObject* renderer)
return false;
}
-RenderFlowThread* RenderObject::locateFlowThreadContainingBlock() const
-{
- ASSERT(flowThreadState() != NotInsideFlowThread);
-
- // See if we have the thread cached because we're in the middle of layout.
- RenderFlowThread* flowThread = view().flowThreadController().currentRenderFlowThread();
- if (flowThread)
- return flowThread;
-
- // Not in the middle of layout so have to find the thread the slow way.
- RenderObject* curr = const_cast<RenderObject*>(this);
- while (curr) {
- if (curr->isRenderFlowThread())
- return toRenderFlowThread(curr);
- curr = curr->containingBlock();
- }
- return 0;
-}
-
-RenderNamedFlowThread* RenderObject::renderNamedFlowThreadWrapper() const
-{
- RenderObject* object = const_cast<RenderObject*>(this);
- while (object && object->isAnonymousBlock() && !object->isRenderNamedFlowThread())
- object = object->parent();
-
- return object && object->isRenderNamedFlowThread() ? toRenderNamedFlowThread(object) : 0;
-}
-
RenderBlock* RenderObject::firstLineBlock() const
{
- return 0;
+ return nullptr;
}
static inline bool objectIsRelayoutBoundary(const RenderElement* object)
@@ -564,15 +460,13 @@ static inline bool objectIsRelayoutBoundary(const RenderElement* object)
if (object->isTextControl())
return true;
-#if ENABLE(SVG)
if (object->isSVGRoot())
return true;
-#endif
if (!object->hasOverflowClip())
return false;
- if (object->style().width().isIntrinsicOrAuto() || object->style().height().isIntrinsicOrAuto() || object->style().height().isPercent())
+ if (object->style().width().isIntrinsicOrAuto() || object->style().height().isIntrinsicOrAuto() || object->style().height().isPercentOrCalculated())
return false;
// Table parts can't be relayout roots since the table is responsible for layouting all the parts.
@@ -590,8 +484,8 @@ void RenderObject::clearNeedsLayout()
setNeedsSimplifiedNormalFlowLayoutBit(false);
setNormalChildNeedsLayoutBit(false);
setNeedsPositionedMovementLayoutBit(false);
- if (isRenderElement())
- toRenderElement(this)->setAncestorLineBoxDirty(false);
+ if (is<RenderElement>(*this))
+ downcast<RenderElement>(*this).setAncestorLineBoxDirty(false);
#ifndef NDEBUG
checkBlockPositionedObjectsNeedLayout();
#endif
@@ -599,18 +493,18 @@ void RenderObject::clearNeedsLayout()
static void scheduleRelayoutForSubtree(RenderElement& renderer)
{
- if (!renderer.isRenderView()) {
- if (!renderer.isRooted())
- return;
- renderer.view().frameView().scheduleRelayoutOfSubtree(renderer);
+ if (is<RenderView>(renderer)) {
+ downcast<RenderView>(renderer).frameView().scheduleRelayout();
return;
}
- toRenderView(renderer).frameView().scheduleRelayout();
+
+ if (renderer.isRooted())
+ renderer.view().frameView().scheduleRelayoutOfSubtree(renderer);
}
-void RenderObject::markContainingBlocksForLayout(bool scheduleRelayout, RenderElement* newRoot)
+void RenderObject::markContainingBlocksForLayout(ScheduleRelayout scheduleRelayout, RenderElement* newRoot)
{
- ASSERT(!scheduleRelayout || !newRoot);
+ ASSERT(scheduleRelayout == ScheduleRelayout::No || !newRoot);
ASSERT(!isSetNeedsLayoutForbidden());
auto ancestor = container();
@@ -654,14 +548,14 @@ void RenderObject::markContainingBlocksForLayout(bool scheduleRelayout, RenderEl
if (ancestor == newRoot)
return;
- if (scheduleRelayout && objectIsRelayoutBoundary(ancestor))
+ if (scheduleRelayout == ScheduleRelayout::Yes && objectIsRelayoutBoundary(ancestor))
break;
hasOutOfFlowPosition = ancestor->style().hasOutOfFlowPosition();
ancestor = container;
}
- if (scheduleRelayout && ancestor)
+ if (scheduleRelayout == ScheduleRelayout::Yes && ancestor)
scheduleRelayoutForSubtree(*ancestor);
}
@@ -670,8 +564,8 @@ void RenderObject::checkBlockPositionedObjectsNeedLayout()
{
ASSERT(!needsLayout());
- if (isRenderBlock())
- toRenderBlock(this)->checkPositionedObjectsNeedLayout();
+ if (is<RenderBlock>(*this))
+ downcast<RenderBlock>(*this).checkPositionedObjectsNeedLayout();
}
#endif
@@ -707,371 +601,73 @@ void RenderObject::invalidateContainerPreferredLogicalWidths()
void RenderObject::setLayerNeedsFullRepaint()
{
ASSERT(hasLayer());
- toRenderLayerModelObject(this)->layer()->setRepaintStatus(NeedsFullRepaint);
+ downcast<RenderLayerModelObject>(*this).layer()->setRepaintStatus(NeedsFullRepaint);
}
void RenderObject::setLayerNeedsFullRepaintForPositionedMovementLayout()
{
ASSERT(hasLayer());
- toRenderLayerModelObject(this)->layer()->setRepaintStatus(NeedsFullRepaintForPositionedMovementLayout);
+ downcast<RenderLayerModelObject>(*this).layer()->setRepaintStatus(NeedsFullRepaintForPositionedMovementLayout);
}
RenderBlock* RenderObject::containingBlock() const
{
- auto o = parent();
- if (!o && isRenderScrollbarPart())
- o = toRenderScrollbarPart(this)->rendererOwningScrollbar();
+ auto containingBlockForRenderer = [](const RenderElement& renderer)
+ {
+ auto& style = renderer.style();
+ if (style.position() == AbsolutePosition)
+ return renderer.containingBlockForAbsolutePosition();
+ if (style.position() == FixedPosition)
+ return renderer.containingBlockForFixedPosition();
+ return renderer.containingBlockForObjectInFlow();
+ };
- const RenderStyle& style = this->style();
- if (!isText() && style.position() == FixedPosition)
- o = containingBlockForFixedPosition(o);
- else if (!isText() && style.position() == AbsolutePosition)
- o = containingBlockForAbsolutePosition(o);
- else
- o = containingBlockForObjectInFlow(o);
-
- if (!o || !o->isRenderBlock())
- return 0; // This can still happen in case of an orphaned tree
+ if (is<RenderText>(*this))
+ return containingBlockForObjectInFlow();
- return toRenderBlock(o);
+ if (!parent() && is<RenderScrollbarPart>(*this)) {
+ if (auto* scrollbarPart = downcast<RenderScrollbarPart>(*this).rendererOwningScrollbar())
+ return containingBlockForRenderer(*scrollbarPart);
+ return nullptr;
+ }
+ return containingBlockForRenderer(downcast<RenderElement>(*this));
}
-void RenderObject::drawLineForBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
- BoxSide side, Color color, EBorderStyle borderStyle, int adjacentWidth1, int adjacentWidth2, bool antialias)
+RenderBlock* RenderObject::containingBlockForObjectInFlow() const
{
- int thickness;
- int length;
- if (side == BSTop || side == BSBottom) {
- thickness = y2 - y1;
- length = x2 - x1;
- } else {
- thickness = x2 - x1;
- length = y2 - y1;
- }
-
- // FIXME: We really would like this check to be an ASSERT as we don't want to draw empty borders. However
- // nothing guarantees that the following recursive calls to drawLineForBoxSide will have non-null dimensions.
- if (!thickness || !length)
- return;
-
- if (borderStyle == DOUBLE && thickness < 3)
- borderStyle = SOLID;
-
- const RenderStyle& style = this->style();
- switch (borderStyle) {
- case BNONE:
- case BHIDDEN:
- return;
- case DOTTED:
- case DASHED: {
- if (thickness > 0) {
- bool wasAntialiased = graphicsContext->shouldAntialias();
- StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle();
- graphicsContext->setShouldAntialias(antialias);
- graphicsContext->setStrokeColor(color, style.colorSpace());
- graphicsContext->setStrokeThickness(thickness);
- graphicsContext->setStrokeStyle(borderStyle == DASHED ? DashedStroke : DottedStroke);
-
- switch (side) {
- case BSBottom:
- case BSTop:
- graphicsContext->drawLine(IntPoint(x1, (y1 + y2) / 2), IntPoint(x2, (y1 + y2) / 2));
- break;
- case BSRight:
- case BSLeft:
- graphicsContext->drawLine(IntPoint((x1 + x2) / 2, y1), IntPoint((x1 + x2) / 2, y2));
- break;
- }
- graphicsContext->setShouldAntialias(wasAntialiased);
- graphicsContext->setStrokeStyle(oldStrokeStyle);
- }
- break;
- }
- case DOUBLE: {
- int thirdOfThickness = (thickness + 1) / 3;
- ASSERT(thirdOfThickness);
-
- if (adjacentWidth1 == 0 && adjacentWidth2 == 0) {
- StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle();
- graphicsContext->setStrokeStyle(NoStroke);
- graphicsContext->setFillColor(color, style.colorSpace());
-
- bool wasAntialiased = graphicsContext->shouldAntialias();
- graphicsContext->setShouldAntialias(antialias);
-
- switch (side) {
- case BSTop:
- case BSBottom:
- graphicsContext->drawRect(IntRect(x1, y1, length, thirdOfThickness));
- graphicsContext->drawRect(IntRect(x1, y2 - thirdOfThickness, length, thirdOfThickness));
- break;
- case BSLeft:
- case BSRight:
- // FIXME: Why do we offset the border by 1 in this case but not the other one?
- if (length > 1) {
- graphicsContext->drawRect(IntRect(x1, y1 + 1, thirdOfThickness, length - 1));
- graphicsContext->drawRect(IntRect(x2 - thirdOfThickness, y1 + 1, thirdOfThickness, length - 1));
- }
- break;
- }
-
- graphicsContext->setShouldAntialias(wasAntialiased);
- graphicsContext->setStrokeStyle(oldStrokeStyle);
- } else {
- int adjacent1BigThird = ((adjacentWidth1 > 0) ? adjacentWidth1 + 1 : adjacentWidth1 - 1) / 3;
- int adjacent2BigThird = ((adjacentWidth2 > 0) ? adjacentWidth2 + 1 : adjacentWidth2 - 1) / 3;
-
- switch (side) {
- case BSTop:
- drawLineForBoxSide(graphicsContext, x1 + std::max((-adjacentWidth1 * 2 + 1) / 3, 0),
- y1, x2 - std::max((-adjacentWidth2 * 2 + 1) / 3, 0), y1 + thirdOfThickness,
- side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
- drawLineForBoxSide(graphicsContext, x1 + std::max((adjacentWidth1 * 2 + 1) / 3, 0),
- y2 - thirdOfThickness, x2 - std::max((adjacentWidth2 * 2 + 1) / 3, 0), y2,
- side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
- break;
- case BSLeft:
- drawLineForBoxSide(graphicsContext, x1, y1 + std::max((-adjacentWidth1 * 2 + 1) / 3, 0),
- x1 + thirdOfThickness, y2 - std::max((-adjacentWidth2 * 2 + 1) / 3, 0),
- side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
- drawLineForBoxSide(graphicsContext, x2 - thirdOfThickness, y1 + std::max((adjacentWidth1 * 2 + 1) / 3, 0),
- x2, y2 - std::max((adjacentWidth2 * 2 + 1) / 3, 0),
- side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
- break;
- case BSBottom:
- drawLineForBoxSide(graphicsContext, x1 + std::max((adjacentWidth1 * 2 + 1) / 3, 0),
- y1, x2 - std::max((adjacentWidth2 * 2 + 1) / 3, 0), y1 + thirdOfThickness,
- side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
- drawLineForBoxSide(graphicsContext, x1 + std::max((-adjacentWidth1 * 2 + 1) / 3, 0),
- y2 - thirdOfThickness, x2 - std::max((-adjacentWidth2 * 2 + 1) / 3, 0), y2,
- side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
- break;
- case BSRight:
- drawLineForBoxSide(graphicsContext, x1, y1 + std::max((adjacentWidth1 * 2 + 1) / 3, 0),
- x1 + thirdOfThickness, y2 - std::max((adjacentWidth2 * 2 + 1) / 3, 0),
- side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
- drawLineForBoxSide(graphicsContext, x2 - thirdOfThickness, y1 + std::max((-adjacentWidth1 * 2 + 1) / 3, 0),
- x2, y2 - std::max((-adjacentWidth2 * 2 + 1) / 3, 0),
- side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
- break;
- default:
- break;
- }
- }
- break;
- }
- case RIDGE:
- case GROOVE: {
- EBorderStyle s1;
- EBorderStyle s2;
- if (borderStyle == GROOVE) {
- s1 = INSET;
- s2 = OUTSET;
- } else {
- s1 = OUTSET;
- s2 = INSET;
- }
-
- int adjacent1BigHalf = ((adjacentWidth1 > 0) ? adjacentWidth1 + 1 : adjacentWidth1 - 1) / 2;
- int adjacent2BigHalf = ((adjacentWidth2 > 0) ? adjacentWidth2 + 1 : adjacentWidth2 - 1) / 2;
-
- switch (side) {
- case BSTop:
- drawLineForBoxSide(graphicsContext, x1 + std::max(-adjacentWidth1, 0) / 2, y1, x2 - std::max(-adjacentWidth2, 0) / 2, (y1 + y2 + 1) / 2,
- side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias);
- drawLineForBoxSide(graphicsContext, x1 + std::max(adjacentWidth1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - std::max(adjacentWidth2 + 1, 0) / 2, y2,
- side, color, s2, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
- break;
- case BSLeft:
- drawLineForBoxSide(graphicsContext, x1, y1 + std::max(-adjacentWidth1, 0) / 2, (x1 + x2 + 1) / 2, y2 - std::max(-adjacentWidth2, 0) / 2,
- side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias);
- drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + std::max(adjacentWidth1 + 1, 0) / 2, x2, y2 - std::max(adjacentWidth2 + 1, 0) / 2,
- side, color, s2, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
- break;
- case BSBottom:
- drawLineForBoxSide(graphicsContext, x1 + std::max(adjacentWidth1, 0) / 2, y1, x2 - std::max(adjacentWidth2, 0) / 2, (y1 + y2 + 1) / 2,
- side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias);
- drawLineForBoxSide(graphicsContext, x1 + std::max(-adjacentWidth1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - std::max(-adjacentWidth2 + 1, 0) / 2, y2,
- side, color, s1, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
- break;
- case BSRight:
- drawLineForBoxSide(graphicsContext, x1, y1 + std::max(adjacentWidth1, 0) / 2, (x1 + x2 + 1) / 2, y2 - std::max(adjacentWidth2, 0) / 2,
- side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias);
- drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + std::max(-adjacentWidth1 + 1, 0) / 2, x2, y2 - std::max(-adjacentWidth2 + 1, 0) / 2,
- side, color, s1, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
- break;
- }
- break;
- }
- case INSET:
- // FIXME: Maybe we should lighten the colors on one side like Firefox.
- // https://bugs.webkit.org/show_bug.cgi?id=58608
- if (side == BSTop || side == BSLeft)
- color = color.dark();
- FALLTHROUGH;
- case OUTSET:
- if (borderStyle == OUTSET && (side == BSBottom || side == BSRight))
- color = color.dark();
- FALLTHROUGH;
- case SOLID: {
- StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle();
- graphicsContext->setStrokeStyle(NoStroke);
- graphicsContext->setFillColor(color, style.colorSpace());
- ASSERT(x2 >= x1);
- ASSERT(y2 >= y1);
- if (!adjacentWidth1 && !adjacentWidth2) {
- // Turn off antialiasing to match the behavior of drawConvexPolygon();
- // this matters for rects in transformed contexts.
- bool wasAntialiased = graphicsContext->shouldAntialias();
- graphicsContext->setShouldAntialias(antialias);
- graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, y2 - y1));
- graphicsContext->setShouldAntialias(wasAntialiased);
- graphicsContext->setStrokeStyle(oldStrokeStyle);
- return;
- }
- FloatPoint quad[4];
- switch (side) {
- case BSTop:
- quad[0] = FloatPoint(x1 + std::max(-adjacentWidth1, 0), y1);
- quad[1] = FloatPoint(x1 + std::max(adjacentWidth1, 0), y2);
- quad[2] = FloatPoint(x2 - std::max(adjacentWidth2, 0), y2);
- quad[3] = FloatPoint(x2 - std::max(-adjacentWidth2, 0), y1);
- break;
- case BSBottom:
- quad[0] = FloatPoint(x1 + std::max(adjacentWidth1, 0), y1);
- quad[1] = FloatPoint(x1 + std::max(-adjacentWidth1, 0), y2);
- quad[2] = FloatPoint(x2 - std::max(-adjacentWidth2, 0), y2);
- quad[3] = FloatPoint(x2 - std::max(adjacentWidth2, 0), y1);
- break;
- case BSLeft:
- quad[0] = FloatPoint(x1, y1 + std::max(-adjacentWidth1, 0));
- quad[1] = FloatPoint(x1, y2 - std::max(-adjacentWidth2, 0));
- quad[2] = FloatPoint(x2, y2 - std::max(adjacentWidth2, 0));
- quad[3] = FloatPoint(x2, y1 + std::max(adjacentWidth1, 0));
- break;
- case BSRight:
- quad[0] = FloatPoint(x1, y1 + std::max(adjacentWidth1, 0));
- quad[1] = FloatPoint(x1, y2 - std::max(adjacentWidth2, 0));
- quad[2] = FloatPoint(x2, y2 - std::max(-adjacentWidth2, 0));
- quad[3] = FloatPoint(x2, y1 + std::max(-adjacentWidth1, 0));
- break;
- }
-
- graphicsContext->drawConvexPolygon(4, quad, antialias);
- graphicsContext->setStrokeStyle(oldStrokeStyle);
- break;
- }
- }
+ auto* renderer = parent();
+ while (renderer && ((renderer->isInline() && !renderer->isReplaced()) || !renderer->isRenderBlock()))
+ renderer = renderer->parent();
+ return downcast<RenderBlock>(renderer);
}
-void RenderObject::paintFocusRing(PaintInfo& paintInfo, const LayoutPoint& paintOffset, RenderStyle* style)
+void RenderObject::addPDFURLRect(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
{
- Vector<IntRect> focusRingRects;
+ Vector<LayoutRect> focusRingRects;
addFocusRingRects(focusRingRects, paintOffset, paintInfo.paintContainer);
- if (style->outlineStyleIsAuto())
- paintInfo.context->drawFocusRing(focusRingRects, style->outlineWidth(), style->outlineOffset(), style->visitedDependentColor(CSSPropertyOutlineColor));
- else
- addPDFURLRect(paintInfo.context, unionRect(focusRingRects));
-}
+ LayoutRect urlRect = unionRect(focusRingRects);
-void RenderObject::addPDFURLRect(GraphicsContext* context, const LayoutRect& rect)
-{
- if (rect.isEmpty())
+ if (urlRect.isEmpty())
return;
- Node* n = node();
- if (!n || !n->isLink() || !n->isElementNode())
+ Node* node = this->node();
+ if (!is<Element>(node) || !node->isLink())
return;
- const AtomicString& href = toElement(n)->getAttribute(hrefAttr);
+ Element& element = downcast<Element>(*node);
+ const AtomicString& href = element.getAttribute(hrefAttr);
if (href.isNull())
return;
- context->setURLForRect(n->document().completeURL(href), pixelSnappedIntRect(rect));
-}
-
-void RenderObject::paintOutline(PaintInfo& paintInfo, const LayoutRect& paintRect)
-{
- if (!hasOutline())
- return;
-
- RenderStyle& styleToUse = style();
- LayoutUnit outlineWidth = styleToUse.outlineWidth();
-
- int outlineOffset = styleToUse.outlineOffset();
-
- if (styleToUse.outlineStyleIsAuto() || hasOutlineAnnotation()) {
- if (!theme().supportsFocusRing(&styleToUse)) {
- // Only paint the focus ring by hand if the theme isn't able to draw the focus ring.
- paintFocusRing(paintInfo, paintRect.location(), &styleToUse);
- }
- }
-
- if (styleToUse.outlineStyleIsAuto() || styleToUse.outlineStyle() == BNONE)
- return;
-
- IntRect inner = pixelSnappedIntRect(paintRect);
- inner.inflate(outlineOffset);
-
- IntRect outer = pixelSnappedIntRect(inner);
- outer.inflate(outlineWidth);
-
- // FIXME: This prevents outlines from painting inside the object. See bug 12042
- if (outer.isEmpty())
- return;
- EBorderStyle outlineStyle = styleToUse.outlineStyle();
- Color outlineColor = styleToUse.visitedDependentColor(CSSPropertyOutlineColor);
-
- GraphicsContext* graphicsContext = paintInfo.context;
- bool useTransparencyLayer = outlineColor.hasAlpha();
- if (useTransparencyLayer) {
- if (outlineStyle == SOLID) {
- Path path;
- path.addRect(outer);
- path.addRect(inner);
- graphicsContext->setFillRule(RULE_EVENODD);
- graphicsContext->setFillColor(outlineColor, styleToUse.colorSpace());
- graphicsContext->fillPath(path);
+ if (paintInfo.context().supportsInternalLinks()) {
+ String outAnchorName;
+ Element* linkTarget = element.findAnchorElementForLink(outAnchorName);
+ if (linkTarget) {
+ paintInfo.context().setDestinationForRect(outAnchorName, urlRect);
return;
}
- graphicsContext->beginTransparencyLayer(static_cast<float>(outlineColor.alpha()) / 255);
- outlineColor = Color(outlineColor.red(), outlineColor.green(), outlineColor.blue());
}
- int leftOuter = outer.x();
- int leftInner = inner.x();
- int rightOuter = outer.maxX();
- int rightInner = inner.maxX();
- int topOuter = outer.y();
- int topInner = inner.y();
- int bottomOuter = outer.maxY();
- int bottomInner = inner.maxY();
-
- drawLineForBoxSide(graphicsContext, leftOuter, topOuter, leftInner, bottomOuter, BSLeft, outlineColor, outlineStyle, outlineWidth, outlineWidth);
- drawLineForBoxSide(graphicsContext, leftOuter, topOuter, rightOuter, topInner, BSTop, outlineColor, outlineStyle, outlineWidth, outlineWidth);
- drawLineForBoxSide(graphicsContext, rightInner, topOuter, rightOuter, bottomOuter, BSRight, outlineColor, outlineStyle, outlineWidth, outlineWidth);
- drawLineForBoxSide(graphicsContext, leftOuter, bottomInner, rightOuter, bottomOuter, BSBottom, outlineColor, outlineStyle, outlineWidth, outlineWidth);
-
- if (useTransparencyLayer)
- graphicsContext->endTransparencyLayer();
-}
+ paintInfo.context().setURLForRect(node->document().completeURL(href), urlRect);
-// FIXME: Make this return an unsigned integer?
-int RenderObject::columnNumberForOffset(int offset)
-{
- int columnNumber = 0;
- RenderBlock* containingBlock = this->containingBlock();
- RenderView& view = containingBlock->view();
- const Pagination& pagination = view.frameView().frame().page()->pagination();
- if (pagination.mode == Pagination::Unpaginated)
- return columnNumber;
-
- ColumnInfo* columnInfo = view.columnInfo();
- if (columnInfo && !columnInfo->progressionIsInline()) {
- if (!columnInfo->progressionIsReversed())
- columnNumber = (pagination.pageLength + pagination.gap - offset) / (pagination.pageLength + pagination.gap);
- else
- columnNumber = offset / (pagination.pageLength + pagination.gap);
- }
- return columnNumber;
}
#if PLATFORM(IOS)
@@ -1101,15 +697,15 @@ void RenderObject::collectSelectionRects(Vector<SelectionRect>& rects, unsigned
unsigned numberOfQuads = quads.size();
for (unsigned i = 0; i < numberOfQuads; ++i)
- rects.append(SelectionRect(quads[i].enclosingBoundingBox(), isHorizontalWritingMode(), columnNumberForOffset(quads[i].enclosingBoundingBox().x())));
+ rects.append(SelectionRect(quads[i].enclosingBoundingBox(), isHorizontalWritingMode(), view().pageNumberForBlockProgressionOffset(quads[i].enclosingBoundingBox().x())));
}
#endif
-IntRect RenderObject::absoluteBoundingBoxRect(bool useTransforms) const
+IntRect RenderObject::absoluteBoundingBoxRect(bool useTransforms, bool* wasFixed) const
{
if (useTransforms) {
Vector<FloatQuad> quads;
- absoluteQuads(quads);
+ absoluteQuads(quads, wasFixed);
size_t n = quads.size();
if (!n)
@@ -1121,7 +717,7 @@ IntRect RenderObject::absoluteBoundingBoxRect(bool useTransforms) const
return result;
}
- FloatPoint absPos = localToAbsolute();
+ FloatPoint absPos = localToAbsolute(FloatPoint(), 0 /* ignore transforms */, wasFixed);
Vector<IntRect> rects;
absoluteRects(rects, flooredLayoutPoint(absPos));
@@ -1132,35 +728,34 @@ IntRect RenderObject::absoluteBoundingBoxRect(bool useTransforms) const
LayoutRect result = rects[0];
for (size_t i = 1; i < n; ++i)
result.unite(rects[i]);
- return pixelSnappedIntRect(result);
+ return snappedIntRect(result);
}
void RenderObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads)
{
- Vector<IntRect> rects;
+ Vector<LayoutRect> rects;
// FIXME: addFocusRingRects() needs to be passed this transform-unaware
// localToAbsolute() offset here because RenderInline::addFocusRingRects()
// implicitly assumes that. This doesn't work correctly with transformed
// descendants.
FloatPoint absolutePoint = localToAbsolute();
addFocusRingRects(rects, flooredLayoutPoint(absolutePoint));
- size_t count = rects.size();
- for (size_t i = 0; i < count; ++i) {
- IntRect rect = rects[i];
- rect.move(-absolutePoint.x(), -absolutePoint.y());
- quads.append(localToAbsoluteQuad(FloatQuad(rect)));
+ float deviceScaleFactor = document().deviceScaleFactor();
+ for (auto rect : rects) {
+ rect.moveBy(LayoutPoint(-absolutePoint));
+ quads.append(localToAbsoluteQuad(FloatQuad(snapRectToDevicePixels(rect, deviceScaleFactor))));
}
}
FloatRect RenderObject::absoluteBoundingBoxRectForRange(const Range* range)
{
- if (!range || !range->startContainer())
+ if (!range)
return FloatRect();
range->ownerDocument().updateLayout();
Vector<FloatQuad> quads;
- range->textQuads(quads);
+ range->absoluteTextQuads(quads);
if (quads.isEmpty())
return FloatRect();
@@ -1176,8 +771,12 @@ void RenderObject::addAbsoluteRectForLayer(LayoutRect& result)
{
if (hasLayer())
result.unite(absoluteBoundingBoxRectIgnoringTransforms());
- for (RenderObject* current = firstChildSlow(); current; current = current->nextSibling())
- current->addAbsoluteRectForLayer(result);
+
+ if (!is<RenderElement>(*this))
+ return;
+
+ for (auto& child : childrenOfType<RenderObject>(downcast<RenderElement>(*this)))
+ child.addAbsoluteRectForLayer(result);
}
// FIXME: change this to use the subtreePaint terminology
@@ -1185,16 +784,17 @@ LayoutRect RenderObject::paintingRootRect(LayoutRect& topLevelRect)
{
LayoutRect result = absoluteBoundingBoxRectIgnoringTransforms();
topLevelRect = result;
- for (RenderObject* current = firstChildSlow(); current; current = current->nextSibling())
- current->addAbsoluteRectForLayer(result);
+ if (is<RenderElement>(*this)) {
+ for (auto& child : childrenOfType<RenderObject>(downcast<RenderElement>(*this)))
+ child.addAbsoluteRectForLayer(result);
+ }
return result;
}
RenderLayerModelObject* RenderObject::containerForRepaint() const
{
- RenderLayerModelObject* repaintContainer = 0;
+ RenderLayerModelObject* repaintContainer = nullptr;
-#if USE(ACCELERATED_COMPOSITING)
if (view().usesCompositing()) {
if (RenderLayer* parentLayer = enclosingLayer()) {
RenderLayer* compLayer = parentLayer->enclosingCompositingLayerForRepaint();
@@ -1202,9 +802,6 @@ RenderLayerModelObject* RenderObject::containerForRepaint() const
repaintContainer = &compLayer->renderer();
}
}
-#endif
-
-#if ENABLE(CSS_FILTERS)
if (view().hasSoftwareFilters()) {
if (RenderLayer* parentLayer = enclosingLayer()) {
RenderLayer* enclosingFilterLayer = parentLayer->enclosingFilterLayer();
@@ -1212,7 +809,6 @@ RenderLayerModelObject* RenderObject::containerForRepaint() const
return &enclosingFilterLayer->renderer();
}
}
-#endif
// If we have a flow thread, then we need to do individual repaints within the RenderRegions instead.
// Return the flow thread as a repaint container in order to create a chokepoint that allows us to change
@@ -1223,104 +819,149 @@ RenderLayerModelObject* RenderObject::containerForRepaint() const
// then the repaint container is not the flow thread.
if (hasFixedPosInNamedFlowContainingBlock(this))
return repaintContainer;
- // The ancestor document will do the reparenting when the repaint propagates further up.
- // We're just a seamless child document, and we don't need to do the hacking.
- if (parentRenderFlowThread && &parentRenderFlowThread->document() != &document())
- return repaintContainer;
// If we have already found a repaint container then we will repaint into that container only if it is part of the same
// flow thread. Otherwise we will need to catch the repaint call and send it to the flow thread.
- RenderFlowThread* repaintContainerFlowThread = repaintContainer ? repaintContainer->flowThreadContainingBlock() : 0;
+ RenderFlowThread* repaintContainerFlowThread = repaintContainer ? repaintContainer->flowThreadContainingBlock() : nullptr;
if (!repaintContainerFlowThread || repaintContainerFlowThread != parentRenderFlowThread)
repaintContainer = parentRenderFlowThread;
}
return repaintContainer;
}
-void RenderObject::repaintUsingContainer(const RenderLayerModelObject* repaintContainer, const IntRect& r, bool immediate, bool shouldClipToLayer) const
+void RenderObject::propagateRepaintToParentWithOutlineAutoIfNeeded(const RenderLayerModelObject& repaintContainer, const LayoutRect& repaintRect) const
{
- if (!repaintContainer) {
- view().repaintViewRectangle(r, immediate);
+ if (!hasOutlineAutoAncestor())
+ return;
+
+ // FIXME: We should really propagate only when the the child renderer sticks out.
+ bool repaintRectNeedsConverting = false;
+ // Issue repaint on the renderer with outline: auto.
+ for (const auto* renderer = this; renderer; renderer = renderer->parent()) {
+ bool rendererHasOutlineAutoAncestor = renderer->hasOutlineAutoAncestor();
+ ASSERT(rendererHasOutlineAutoAncestor
+ || renderer->outlineStyleForRepaint().outlineStyleIsAuto()
+ || (is<RenderElement>(*renderer) && downcast<RenderElement>(*renderer).hasContinuation()));
+ if (renderer == &repaintContainer && rendererHasOutlineAutoAncestor)
+ repaintRectNeedsConverting = true;
+ if (rendererHasOutlineAutoAncestor)
+ continue;
+ // Issue repaint on the correct repaint container.
+ LayoutRect adjustedRepaintRect = repaintRect;
+ adjustedRepaintRect.inflate(renderer->outlineStyleForRepaint().outlineSize());
+ if (!repaintRectNeedsConverting)
+ repaintContainer.repaintRectangle(adjustedRepaintRect);
+ else if (is<RenderLayerModelObject>(renderer)) {
+ const auto& rendererWithOutline = downcast<RenderLayerModelObject>(*renderer);
+ adjustedRepaintRect = LayoutRect(repaintContainer.localToContainerQuad(FloatRect(adjustedRepaintRect), &rendererWithOutline).boundingBox());
+ rendererWithOutline.repaintRectangle(adjustedRepaintRect);
+ }
return;
}
+ ASSERT_NOT_REACHED();
+}
+
+void RenderObject::repaintUsingContainer(const RenderLayerModelObject* repaintContainer, const LayoutRect& r, bool shouldClipToLayer) const
+{
+ if (r.isEmpty())
+ return;
+
+ if (!repaintContainer)
+ repaintContainer = &view();
- if (repaintContainer->isRenderFlowThread()) {
- toRenderFlowThread(repaintContainer)->repaintRectangleInRegions(r, immediate);
+ if (is<RenderFlowThread>(*repaintContainer)) {
+ downcast<RenderFlowThread>(*repaintContainer).repaintRectangleInRegions(r);
return;
}
-#if ENABLE(CSS_FILTERS)
+ propagateRepaintToParentWithOutlineAutoIfNeeded(*repaintContainer, r);
+
if (repaintContainer->hasFilter() && repaintContainer->layer() && repaintContainer->layer()->requiresFullLayerImageForFilters()) {
- repaintContainer->layer()->setFilterBackendNeedsRepaintingInRect(r, immediate);
+ repaintContainer->layer()->setFilterBackendNeedsRepaintingInRect(r);
return;
}
-#endif
-#if USE(ACCELERATED_COMPOSITING)
- RenderView& v = view();
if (repaintContainer->isRenderView()) {
- ASSERT(repaintContainer == &v);
- bool viewHasCompositedLayer = v.hasLayer() && v.layer()->isComposited();
- if (!viewHasCompositedLayer || v.layer()->backing()->paintsIntoWindow()) {
- v.repaintViewRectangle(viewHasCompositedLayer && v.layer()->transform() ? v.layer()->transform()->mapRect(r) : r, immediate);
+ RenderView& view = this->view();
+ ASSERT(repaintContainer == &view);
+ bool viewHasCompositedLayer = view.isComposited();
+ if (!viewHasCompositedLayer || view.layer()->backing()->paintsIntoWindow()) {
+ LayoutRect rect = r;
+ if (viewHasCompositedLayer && view.layer()->transform())
+ rect = LayoutRect(view.layer()->transform()->mapRect(snapRectToDevicePixels(rect, document().deviceScaleFactor())));
+ view.repaintViewRectangle(rect);
return;
}
}
-
- if (v.usesCompositing()) {
- ASSERT(repaintContainer->hasLayer() && repaintContainer->layer()->isComposited());
+
+ if (view().usesCompositing()) {
+ ASSERT(repaintContainer->isComposited());
repaintContainer->layer()->setBackingNeedsRepaintInRect(r, shouldClipToLayer ? GraphicsLayer::ClipToLayer : GraphicsLayer::DoNotClipToLayer);
}
-#else
- if (repaintContainer->isRenderView())
- toRenderView(*repaintContainer).repaintViewRectangle(r, immediate);
-#endif
}
-void RenderObject::repaint(bool immediate) const
+void RenderObject::repaint() const
{
// Don't repaint if we're unrooted (note that view() still returns the view when unrooted)
- RenderView* view;
- if (!isRooted(&view))
+ if (!isRooted())
return;
- if (view->printing())
- return; // Don't repaint if we're printing.
+ const RenderView& view = this->view();
+ if (view.printing())
+ return;
RenderLayerModelObject* repaintContainer = containerForRepaint();
- repaintUsingContainer(repaintContainer ? repaintContainer : view, pixelSnappedIntRect(clippedOverflowRectForRepaint(repaintContainer)), immediate);
+ repaintUsingContainer(repaintContainer, clippedOverflowRectForRepaint(repaintContainer));
}
-void RenderObject::repaintRectangle(const LayoutRect& r, bool immediate, bool shouldClipToLayer) const
+void RenderObject::repaintRectangle(const LayoutRect& r, bool shouldClipToLayer) const
{
// Don't repaint if we're unrooted (note that view() still returns the view when unrooted)
- RenderView* view;
- if (!isRooted(&view))
+ if (!isRooted())
return;
- if (view->printing())
- return; // Don't repaint if we're printing.
+ const RenderView& view = this->view();
+ if (view.printing())
+ return;
LayoutRect dirtyRect(r);
-
// FIXME: layoutDelta needs to be applied in parts before/after transforms and
// repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
- dirtyRect.move(view->layoutDelta());
+ dirtyRect.move(view.layoutDelta());
RenderLayerModelObject* repaintContainer = containerForRepaint();
- computeRectForRepaint(repaintContainer, dirtyRect);
- repaintUsingContainer(repaintContainer ? repaintContainer : view, pixelSnappedIntRect(dirtyRect), immediate, shouldClipToLayer);
+ repaintUsingContainer(repaintContainer, computeRectForRepaint(dirtyRect, repaintContainer), shouldClipToLayer);
}
-IntRect RenderObject::pixelSnappedAbsoluteClippedOverflowRect() const
+void RenderObject::repaintSlowRepaintObject() const
{
- return pixelSnappedIntRect(absoluteClippedOverflowRect());
+ // Don't repaint if we're unrooted (note that view() still returns the view when unrooted)
+ if (!isRooted())
+ return;
+
+ const RenderView& view = this->view();
+ if (view.printing())
+ return;
+
+ const RenderLayerModelObject* repaintContainer = containerForRepaint();
+
+ bool shouldClipToLayer = true;
+ IntRect repaintRect;
+ // If this is the root background, we need to check if there is an extended background rect. If
+ // there is, then we should not allow painting to clip to the layer size.
+ if (isDocumentElementRenderer() || isBody()) {
+ shouldClipToLayer = !view.frameView().hasExtendedBackgroundRectForPainting();
+ repaintRect = snappedIntRect(view.backgroundRect());
+ } else
+ repaintRect = snappedIntRect(clippedOverflowRectForRepaint(repaintContainer));
+
+ repaintUsingContainer(repaintContainer, repaintRect, shouldClipToLayer);
}
-bool RenderObject::checkForRepaintDuringLayout() const
+IntRect RenderObject::pixelSnappedAbsoluteClippedOverflowRect() const
{
- return !document().view()->needsFullRepaint() && !hasLayer() && everHadLayout();
+ return snappedIntRect(absoluteClippedOverflowRect());
}
-
+
LayoutRect RenderObject::rectWithOutlineForRepaint(const RenderLayerModelObject* repaintContainer, LayoutUnit outlineWidth) const
{
LayoutRect r(clippedOverflowRectForRepaint(repaintContainer));
@@ -1334,201 +975,274 @@ LayoutRect RenderObject::clippedOverflowRectForRepaint(const RenderLayerModelObj
return LayoutRect();
}
-void RenderObject::computeRectForRepaint(const RenderLayerModelObject* repaintContainer, LayoutRect& rect, bool fixed) const
+LayoutRect RenderObject::computeRectForRepaint(const LayoutRect& rect, const RenderLayerModelObject* repaintContainer, RepaintContext context) const
{
if (repaintContainer == this)
- return;
+ return rect;
- if (auto o = parent()) {
- if (o->isRenderBlockFlow()) {
- RenderBlock* cb = toRenderBlock(o);
- if (cb->hasColumns())
- cb->adjustRectForColumns(rect);
- }
+ auto* parent = this->parent();
+ if (!parent)
+ return rect;
- if (o->hasOverflowClip()) {
- RenderBox* boxParent = toRenderBox(o);
- boxParent->applyCachedClipAndScrollOffsetForRepaint(rect);
- if (rect.isEmpty())
- return;
- }
-
- o->computeRectForRepaint(repaintContainer, rect, fixed);
+ LayoutRect adjustedRect = rect;
+ if (parent->hasOverflowClip()) {
+ downcast<RenderBox>(*parent).applyCachedClipAndScrollPositionForRepaint(adjustedRect);
+ if (adjustedRect.isEmpty())
+ return adjustedRect;
}
+ return parent->computeRectForRepaint(adjustedRect, repaintContainer, context);
}
-void RenderObject::computeFloatRectForRepaint(const RenderLayerModelObject*, FloatRect&, bool) const
+FloatRect RenderObject::computeFloatRectForRepaint(const FloatRect&, const RenderLayerModelObject*, bool) const
{
ASSERT_NOT_REACHED();
+ return FloatRect();
}
-#ifndef NDEBUG
+#if ENABLE(TREE_DEBUGGING)
-void RenderObject::showTreeForThis() const
+static void showRenderTreeLegend()
{
- if (node())
- node()->showTreeForThis();
+ fprintf(stderr, "\n(B)lock/(I)nline/I(N)line-block, (A)bsolute/Fi(X)ed/(R)elative/Stic(K)y, (F)loating, (O)verflow clip, Anon(Y)mous, (G)enerated, has(L)ayer, (C)omposited, (+)Dirty style, (+)Dirty layout\n");
}
-void RenderObject::showRenderTreeForThis() const
+void RenderObject::showNodeTreeForThis() const
{
- showRenderTree(this, 0);
+ if (!node())
+ return;
+ node()->showTreeForThis();
}
-void RenderObject::showLineTreeForThis() const
+void RenderObject::showRenderTreeForThis() const
{
- if (containingBlock())
- containingBlock()->showLineTreeAndMark(0, 0, 0, 0, this);
+ const WebCore::RenderObject* root = this;
+ while (root->parent())
+ root = root->parent();
+ showRenderTreeLegend();
+ root->showRenderSubTreeAndMark(this, 1);
}
-void RenderObject::showRenderObject() const
+void RenderObject::showLineTreeForThis() const
{
- showRenderObject(0);
+ if (!is<RenderBlockFlow>(*this))
+ return;
+ showRenderTreeLegend();
+ showRenderObject(false, 1);
+ downcast<RenderBlockFlow>(*this).showLineTreeAndMark(nullptr, 2);
}
-void RenderObject::showRenderObject(int printedCharacters) const
+static const RenderFlowThread* flowThreadContainingBlockFromRenderer(const RenderObject* renderer)
{
- // As this function is intended to be used when debugging, the
- // this pointer may be 0.
- if (!this) {
- fputs("(null)\n", stderr);
- return;
- }
+ if (!renderer)
+ return nullptr;
- printedCharacters += fprintf(stderr, "%s %p", renderName(), this);
+ if (renderer->flowThreadState() == RenderObject::NotInsideFlowThread)
+ return nullptr;
- if (node()) {
- if (printedCharacters)
- for (; printedCharacters < showTreeCharacterOffset; printedCharacters++)
- fputc(' ', stderr);
- fputc('\t', stderr);
- node()->showNode();
- } else
- fputc('\n', stderr);
+ if (is<RenderFlowThread>(*renderer))
+ return downcast<RenderFlowThread>(renderer);
+
+ if (is<RenderBlock>(*renderer))
+ return downcast<RenderBlock>(*renderer).cachedFlowThreadContainingBlock();
+
+ return nullptr;
}
-void RenderObject::showRenderTreeAndMark(const RenderObject* markedObject1, const char* markedLabel1, const RenderObject* markedObject2, const char* markedLabel2, int depth) const
+void RenderObject::showRegionsInformation() const
{
- int printedCharacters = 0;
- if (markedObject1 == this && markedLabel1)
- printedCharacters += fprintf(stderr, "%s", markedLabel1);
- if (markedObject2 == this && markedLabel2)
- printedCharacters += fprintf(stderr, "%s", markedLabel2);
- for (; printedCharacters < depth * 2; printedCharacters++)
- fputc(' ', stderr);
+ const RenderFlowThread* ftcb = flowThreadContainingBlockFromRenderer(this);
+
+ if (!ftcb) {
+ // Only the boxes have region range information.
+ // Try to get the flow thread containing block information
+ // from the containing block of this box.
+ if (is<RenderBox>(*this))
+ ftcb = flowThreadContainingBlockFromRenderer(containingBlock());
+ }
- showRenderObject(printedCharacters);
- if (!this)
+ if (!ftcb)
return;
- for (const RenderObject* child = firstChildSlow(); child; child = child->nextSibling())
- child->showRenderTreeAndMark(markedObject1, markedLabel1, markedObject2, markedLabel2, depth + 1);
+ RenderRegion* startRegion = nullptr;
+ RenderRegion* endRegion = nullptr;
+ ftcb->getRegionRangeForBox(downcast<RenderBox>(this), startRegion, endRegion);
+ fprintf(stderr, " [Rs:%p Re:%p]", startRegion, endRegion);
}
-#endif // NDEBUG
-
-Color RenderObject::selectionBackgroundColor() const
+void RenderObject::showRenderObject(bool mark, int depth) const
{
- Color color;
- if (style().userSelect() != SELECT_NONE) {
- if (frame().selection().shouldShowBlockCursor() && frame().selection().isCaret())
- color = style().visitedDependentColor(CSSPropertyColor).blendWithWhite();
- else {
- RefPtr<RenderStyle> pseudoStyle = getUncachedPseudoStyle(PseudoStyleRequest(SELECTION));
- if (pseudoStyle && pseudoStyle->visitedDependentColor(CSSPropertyBackgroundColor).isValid())
- color = pseudoStyle->visitedDependentColor(CSSPropertyBackgroundColor).blendWithWhite();
+ if (isInlineBlockOrInlineTable())
+ fputc('N', stderr);
+ else if (isInline())
+ fputc('I', stderr);
+ else
+ fputc('B', stderr);
+
+ if (isPositioned()) {
+ if (isRelPositioned())
+ fputc('R', stderr);
+ else if (isStickyPositioned())
+ fputc('K', stderr);
+ else if (isOutOfFlowPositioned()) {
+ if (style().position() == AbsolutePosition)
+ fputc('A', stderr);
else
- color = frame().selection().isFocusedAndActive() ? theme().activeSelectionBackgroundColor() : theme().inactiveSelectionBackgroundColor();
+ fputc('X', stderr);
}
- }
+ } else
+ fputc('-', stderr);
- return color;
-}
+ if (isFloating())
+ fputc('F', stderr);
+ else
+ fputc('-', stderr);
-Color RenderObject::selectionColor(int colorProperty) const
-{
- Color color;
- // If the element is unselectable, or we are only painting the selection,
- // don't override the foreground color with the selection foreground color.
- if (style().userSelect() == SELECT_NONE
- || (view().frameView().paintBehavior() & PaintBehaviorSelectionOnly))
- return color;
+ if (hasOverflowClip())
+ fputc('O', stderr);
+ else
+ fputc('-', stderr);
- if (RefPtr<RenderStyle> pseudoStyle = getUncachedPseudoStyle(PseudoStyleRequest(SELECTION))) {
- color = pseudoStyle->visitedDependentColor(colorProperty);
- if (!color.isValid())
- color = pseudoStyle->visitedDependentColor(CSSPropertyColor);
- } else
- color = frame().selection().isFocusedAndActive() ? theme().activeSelectionForegroundColor() : theme().inactiveSelectionForegroundColor();
+ if (isAnonymous())
+ fputc('Y', stderr);
+ else
+ fputc('-', stderr);
- return color;
-}
+ if (isPseudoElement() || isAnonymous())
+ fputc('G', stderr);
+ else
+ fputc('-', stderr);
-Color RenderObject::selectionForegroundColor() const
-{
- return selectionColor(CSSPropertyWebkitTextFillColor);
-}
+ if (hasLayer())
+ fputc('L', stderr);
+ else
+ fputc('-', stderr);
-Color RenderObject::selectionEmphasisMarkColor() const
-{
- return selectionColor(CSSPropertyWebkitTextEmphasisColor);
-}
+ if (isComposited())
+ fputc('C', stderr);
+ else
+ fputc('-', stderr);
-void RenderObject::selectionStartEnd(int& spos, int& epos) const
-{
- view().selectionStartEnd(spos, epos);
-}
+ fputc(' ', stderr);
-void RenderObject::handleDynamicFloatPositionChange()
-{
- // We have gone from not affecting the inline status of the parent flow to suddenly
- // having an impact. See if there is a mismatch between the parent flow's
- // childrenInline() state and our state.
- setInline(style().isDisplayInlineType());
- if (isInline() != parent()->childrenInline()) {
- if (!isInline())
- toRenderBoxModelObject(parent())->childBecameNonInline(this);
- else {
- // An anonymous block must be made to wrap this inline.
- RenderBlock* block = toRenderBlock(parent())->createAnonymousBlock();
- parent()->insertChildInternal(block, this, RenderElement::NotifyChildren);
- parent()->removeChildInternal(*this, RenderElement::NotifyChildren);
- block->insertChildInternal(this, nullptr, RenderElement::NotifyChildren);
+ if (node() && node()->needsStyleRecalc())
+ fputc('+', stderr);
+ else
+ fputc('-', stderr);
+
+ if (needsLayout())
+ fputc('+', stderr);
+ else
+ fputc('-', stderr);
+
+ int printedCharacters = 0;
+ if (mark) {
+ fprintf(stderr, "*");
+ ++printedCharacters;
+ }
+
+ while (++printedCharacters <= depth * 2)
+ fputc(' ', stderr);
+
+ if (node())
+ fprintf(stderr, "%s ", node()->nodeName().utf8().data());
+
+ String name = renderName();
+ // FIXME: Renderer's name should not include property value listing.
+ int pos = name.find('(');
+ if (pos > 0)
+ fprintf(stderr, "%s", name.left(pos - 1).utf8().data());
+ else
+ fprintf(stderr, "%s", name.utf8().data());
+
+ if (is<RenderBox>(*this)) {
+ auto& renderBox = downcast<RenderBox>(*this);
+ FloatRect boxRect = renderBox.frameRect();
+ if (renderBox.isInFlowPositioned())
+ boxRect.move(renderBox.offsetForInFlowPosition());
+ fprintf(stderr, " (%.2f, %.2f) (%.2f, %.2f)", boxRect.x(), boxRect.y(), boxRect.width(), boxRect.height());
+ } else if (is<RenderInline>(*this) && isInFlowPositioned()) {
+ FloatSize inlineOffset = downcast<RenderInline>(*this).offsetForInFlowPosition();
+ fprintf(stderr, " (%.2f, %.2f)", inlineOffset.width(), inlineOffset.height());
+ }
+
+ fprintf(stderr, " renderer->(%p)", this);
+ if (node()) {
+ fprintf(stderr, " node->(%p)", node());
+ if (node()->isTextNode()) {
+ String value = node()->nodeValue();
+ fprintf(stderr, " length->(%u)", value.length());
+
+ value.replaceWithLiteral('\\', "\\\\");
+ value.replaceWithLiteral('\n', "\\n");
+
+ const int maxPrintedLength = 80;
+ if (value.length() > maxPrintedLength) {
+ String substring = value.substring(0, maxPrintedLength);
+ fprintf(stderr, " \"%s\"...", substring.utf8().data());
+ } else
+ fprintf(stderr, " \"%s\"", value.utf8().data());
}
}
+ if (is<RenderBoxModelObject>(*this)) {
+ auto& renderer = downcast<RenderBoxModelObject>(*this);
+ if (renderer.hasContinuation())
+ fprintf(stderr, " continuation->(%p)", renderer.continuation());
+ }
+ showRegionsInformation();
+ if (needsLayout()) {
+ fprintf(stderr, " layout->");
+ if (selfNeedsLayout())
+ fprintf(stderr, "[self]");
+ if (normalChildNeedsLayout())
+ fprintf(stderr, "[normal child]");
+ if (posChildNeedsLayout())
+ fprintf(stderr, "[positioned child]");
+ if (needsSimplifiedNormalFlowLayout())
+ fprintf(stderr, "[simplified]");
+ if (needsPositionedMovementLayout())
+ fprintf(stderr, "[positioned movement]");
+ }
+ fprintf(stderr, "\n");
}
-void RenderObject::removeAnonymousWrappersForInlinesIfNecessary()
+void RenderObject::showRenderSubTreeAndMark(const RenderObject* markedObject, int depth) const
{
- RenderBlock* parentBlock = toRenderBlock(parent());
- if (!parentBlock->canCollapseAnonymousBlockChild())
- return;
+ showRenderObject(markedObject == this, depth);
+ if (is<RenderBlockFlow>(*this))
+ downcast<RenderBlockFlow>(*this).showLineTreeAndMark(nullptr, depth + 1);
- // We have changed to floated or out-of-flow positioning so maybe all our parent's
- // children can be inline now. Bail if there are any block children left on the line,
- // otherwise we can proceed to stripping solitary anonymous wrappers from the inlines.
- // FIXME: We should also handle split inlines here - we exclude them at the moment by returning
- // if we find a continuation.
- RenderObject* curr = parent()->firstChild();
- while (curr && ((curr->isAnonymousBlock() && !toRenderBlock(curr)->isAnonymousBlockContinuation()) || curr->style().isFloating() || curr->style().hasOutOfFlowPosition()))
- curr = curr->nextSibling();
+ for (const RenderObject* child = firstChildSlow(); child; child = child->nextSibling())
+ child->showRenderSubTreeAndMark(markedObject, depth + 1);
+}
- if (curr)
- return;
+#endif // NDEBUG
- curr = parent()->firstChild();
- while (curr) {
- RenderObject* next = curr->nextSibling();
- if (curr->isAnonymousBlock())
- parentBlock->collapseAnonymousBoxChild(parentBlock, toRenderBlock(curr));
- curr = next;
+SelectionSubtreeRoot& RenderObject::selectionRoot() const
+{
+ RenderFlowThread* flowThread = flowThreadContainingBlock();
+ if (!flowThread)
+ return view();
+
+ if (is<RenderNamedFlowThread>(*flowThread))
+ return downcast<RenderNamedFlowThread>(*flowThread);
+ if (is<RenderMultiColumnFlowThread>(*flowThread)) {
+ if (!flowThread->containingBlock())
+ return view();
+ return flowThread->containingBlock()->selectionRoot();
}
+ ASSERT_NOT_REACHED();
+ return view();
+}
+
+void RenderObject::selectionStartEnd(unsigned& spos, unsigned& epos) const
+{
+ selectionRoot().selectionData().selectionStartEndPositions(spos, epos);
}
-FloatPoint RenderObject::localToAbsolute(const FloatPoint& localPoint, MapCoordinatesFlags mode) const
+FloatPoint RenderObject::localToAbsolute(const FloatPoint& localPoint, MapCoordinatesFlags mode, bool* wasFixed) const
{
TransformState transformState(TransformState::ApplyTransformDirection, localPoint);
- mapLocalToContainer(0, transformState, mode | ApplyContainerFlip);
+ mapLocalToContainer(nullptr, transformState, mode | ApplyContainerFlip, wasFixed);
transformState.flatten();
return transformState.lastPlanarPoint();
@@ -1556,63 +1270,55 @@ void RenderObject::mapLocalToContainer(const RenderLayerModelObject* repaintCont
if (repaintContainer == this)
return;
- auto o = parent();
- if (!o)
+ auto* parent = this->parent();
+ if (!parent)
return;
// FIXME: this should call offsetFromContainer to share code, but I'm not sure it's ever called.
- LayoutPoint centerPoint = roundedLayoutPoint(transformState.mappedPoint());
- if (mode & ApplyContainerFlip && o->isBox()) {
- if (o->style().isFlippedBlocksWritingMode())
- transformState.move(toRenderBox(o)->flipForWritingModeIncludingColumns(roundedLayoutPoint(transformState.mappedPoint())) - centerPoint);
+ LayoutPoint centerPoint(transformState.mappedPoint());
+ if (mode & ApplyContainerFlip && is<RenderBox>(*parent)) {
+ if (parent->style().isFlippedBlocksWritingMode())
+ transformState.move(downcast<RenderBox>(parent)->flipForWritingMode(LayoutPoint(transformState.mappedPoint())) - centerPoint);
mode &= ~ApplyContainerFlip;
}
- LayoutSize columnOffset;
- o->adjustForColumns(columnOffset, roundedLayoutPoint(transformState.mappedPoint()));
- if (!columnOffset.isZero())
- transformState.move(columnOffset);
+ if (is<RenderBox>(*parent))
+ transformState.move(-toLayoutSize(downcast<RenderBox>(*parent).scrollPosition()));
- if (o->hasOverflowClip())
- transformState.move(-toRenderBox(o)->scrolledContentOffset());
-
- o->mapLocalToContainer(repaintContainer, transformState, mode, wasFixed);
+ parent->mapLocalToContainer(repaintContainer, transformState, mode, wasFixed);
}
const RenderObject* RenderObject::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
{
ASSERT_UNUSED(ancestorToStopAt, ancestorToStopAt != this);
- auto container = parent();
+ auto* container = parent();
if (!container)
- return 0;
+ return nullptr;
// FIXME: this should call offsetFromContainer to share code, but I'm not sure it's ever called.
LayoutSize offset;
- if (container->hasOverflowClip())
- offset = -toRenderBox(container)->scrolledContentOffset();
+ if (is<RenderBox>(*container))
+ offset = -toLayoutSize(downcast<RenderBox>(*container).scrollPosition());
- geometryMap.push(this, offset, hasColumns());
+ geometryMap.push(this, offset, false);
return container;
}
void RenderObject::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const
{
- auto o = parent();
- if (o) {
- o->mapAbsoluteToLocalPoint(mode, transformState);
- if (o->hasOverflowClip())
- transformState.move(toRenderBox(o)->scrolledContentOffset());
+ if (auto* parent = this->parent()) {
+ parent->mapAbsoluteToLocalPoint(mode, transformState);
+ if (is<RenderBox>(*parent))
+ transformState.move(toLayoutSize(downcast<RenderBox>(*parent).scrollPosition()));
}
}
bool RenderObject::shouldUseTransformFromContainer(const RenderObject* containerObject) const
{
-#if ENABLE(3D_RENDERING)
- // hasTransform() indicates whether the object has transform, transform-style or perspective. We just care about transform,
- // so check the layer's transform directly.
- return (hasLayer() && toRenderLayerModelObject(this)->layer()->transform()) || (containerObject && containerObject->style().hasPerspective());
+#if ENABLE(3D_TRANSFORMS)
+ return hasTransform() || (containerObject && containerObject->style().hasPerspective());
#else
UNUSED_PARAM(containerObject);
return hasTransform();
@@ -1624,14 +1330,14 @@ void RenderObject::getTransformFromContainer(const RenderObject* containerObject
transform.makeIdentity();
transform.translate(offsetInContainer.width(), offsetInContainer.height());
RenderLayer* layer;
- if (hasLayer() && (layer = toRenderLayerModelObject(this)->layer()) && layer->transform())
+ if (hasLayer() && (layer = downcast<RenderLayerModelObject>(*this).layer()) && layer->transform())
transform.multiply(layer->currentTransform());
-#if ENABLE(3D_RENDERING)
+#if ENABLE(3D_TRANSFORMS)
if (containerObject && containerObject->hasLayer() && containerObject->style().hasPerspective()) {
// Perpsective on the container affects us, so we have to factor it in here.
ASSERT(containerObject->hasLayer());
- FloatPoint perspectiveOrigin = toRenderLayerModelObject(containerObject)->layer()->perspectiveOrigin();
+ FloatPoint perspectiveOrigin = downcast<RenderLayerModelObject>(*containerObject).layer()->perspectiveOrigin();
TransformationMatrix perspectiveMatrix;
perspectiveMatrix.applyPerspective(containerObject->style().perspective());
@@ -1650,7 +1356,7 @@ FloatQuad RenderObject::localToContainerQuad(const FloatQuad& localQuad, const R
// Track the point at the center of the quad's bounding box. As mapLocalToContainer() calls offsetFromContainer(),
// it will use that point as the reference point to decide which column's transform to apply in multiple-column blocks.
TransformState transformState(TransformState::ApplyTransformDirection, localQuad.boundingBox().center(), localQuad);
- mapLocalToContainer(repaintContainer, transformState, mode | ApplyContainerFlip | UseTransforms, wasFixed);
+ mapLocalToContainer(repaintContainer, transformState, mode | ApplyContainerFlip, wasFixed);
transformState.flatten();
return transformState.lastPlanarQuad();
@@ -1659,50 +1365,47 @@ FloatQuad RenderObject::localToContainerQuad(const FloatQuad& localQuad, const R
FloatPoint RenderObject::localToContainerPoint(const FloatPoint& localPoint, const RenderLayerModelObject* repaintContainer, MapCoordinatesFlags mode, bool* wasFixed) const
{
TransformState transformState(TransformState::ApplyTransformDirection, localPoint);
- mapLocalToContainer(repaintContainer, transformState, mode | ApplyContainerFlip | UseTransforms, wasFixed);
+ mapLocalToContainer(repaintContainer, transformState, mode | ApplyContainerFlip, wasFixed);
transformState.flatten();
return transformState.lastPlanarPoint();
}
-LayoutSize RenderObject::offsetFromContainer(RenderObject* o, const LayoutPoint& point, bool* offsetDependsOnPoint) const
+LayoutSize RenderObject::offsetFromContainer(RenderElement& container, const LayoutPoint&, bool* offsetDependsOnPoint) const
{
- ASSERT(o == container());
+ ASSERT(&container == this->container());
LayoutSize offset;
-
- o->adjustForColumns(offset, point);
-
- if (o->hasOverflowClip())
- offset -= toRenderBox(o)->scrolledContentOffset();
+ if (is<RenderBox>(container))
+ offset -= toLayoutSize(downcast<RenderBox>(container).scrollPosition());
if (offsetDependsOnPoint)
- *offsetDependsOnPoint = hasColumns() || o->isRenderFlowThread();
+ *offsetDependsOnPoint = is<RenderFlowThread>(container);
return offset;
}
-LayoutSize RenderObject::offsetFromAncestorContainer(RenderObject* container) const
+LayoutSize RenderObject::offsetFromAncestorContainer(RenderElement& container) const
{
LayoutSize offset;
LayoutPoint referencePoint;
const RenderObject* currContainer = this;
do {
- auto nextContainer = currContainer->container();
+ RenderElement* nextContainer = currContainer->container();
ASSERT(nextContainer); // This means we reached the top without finding container.
if (!nextContainer)
break;
ASSERT(!currContainer->hasTransform());
- LayoutSize currentOffset = currContainer->offsetFromContainer(nextContainer, referencePoint);
+ LayoutSize currentOffset = currContainer->offsetFromContainer(*nextContainer, referencePoint);
offset += currentOffset;
referencePoint.move(currentOffset);
currContainer = nextContainer;
- } while (currContainer != container);
+ } while (currContainer != &container);
return offset;
}
-LayoutRect RenderObject::localCaretRect(InlineBox*, int, LayoutUnit* extraWidthToEndOfLine)
+LayoutRect RenderObject::localCaretRect(InlineBox*, unsigned, LayoutUnit* extraWidthToEndOfLine)
{
if (extraWidthToEndOfLine)
*extraWidthToEndOfLine = 0;
@@ -1710,125 +1413,49 @@ LayoutRect RenderObject::localCaretRect(InlineBox*, int, LayoutUnit* extraWidthT
return LayoutRect();
}
-bool RenderObject::isRooted(RenderView** view) const
+bool RenderObject::isRooted() const
{
- const RenderObject* o = this;
- while (o->parent())
- o = o->parent();
-
- if (!o->isRenderView())
- return false;
-
- if (view)
- *view = &const_cast<RenderView&>(toRenderView(*o));
-
- return true;
-}
-
-RespectImageOrientationEnum RenderObject::shouldRespectImageOrientation() const
-{
-#if USE(CG) || USE(CAIRO)
- // This can only be enabled for ports which honor the orientation flag in their drawing code.
- if (document().isImageDocument())
- return RespectImageOrientation;
-#endif
- // Respect the image's orientation if it's being used as a full-page image or it's
- // an <img> and the setting to respect it everywhere is set.
- return (frame().settings().shouldRespectImageOrientation() && node() && isHTMLImageElement(node())) ? RespectImageOrientation : DoNotRespectImageOrientation;
+ return isDescendantOf(&view());
}
-bool RenderObject::hasOutlineAnnotation() const
+static inline RenderElement* containerForElement(const RenderObject& renderer, const RenderLayerModelObject* repaintContainer, bool* repaintContainerSkipped)
{
- return node() && node()->isLink() && document().printing();
+ // This method is extremely similar to containingBlock(), but with a few notable
+ // exceptions.
+ // (1) For normal flow elements, it just returns the parent.
+ // (2) For absolute positioned elements, it will return a relative positioned inline, while
+ // containingBlock() skips to the non-anonymous containing block.
+ // This does mean that computePositionedLogicalWidth and computePositionedLogicalHeight have to use container().
+ EPosition pos = renderer.style().position();
+ auto* parent = renderer.parent();
+ if (is<RenderText>(renderer) || (pos != FixedPosition && pos != AbsolutePosition))
+ return parent;
+ for (; parent && (pos == AbsolutePosition ? !parent->canContainAbsolutelyPositionedObjects() : !parent->canContainFixedPositionObjects()); parent = parent->parent()) {
+ if (repaintContainerSkipped && repaintContainer == parent)
+ *repaintContainerSkipped = true;
+ }
+ return parent;
}
-bool RenderObject::hasEntirelyFixedBackground() const
+RenderElement* RenderObject::container() const
{
- return style().hasEntirelyFixedBackground();
+ return containerForElement(*this, nullptr, nullptr);
}
-RenderElement* RenderObject::container(const RenderLayerModelObject* repaintContainer, bool* repaintContainerSkipped) const
+RenderElement* RenderObject::container(const RenderLayerModelObject* repaintContainer, bool& repaintContainerSkipped) const
{
- if (repaintContainerSkipped)
- *repaintContainerSkipped = false;
-
- // This method is extremely similar to containingBlock(), but with a few notable
- // exceptions.
- // (1) It can be used on orphaned subtrees, i.e., it can be called safely even when
- // the object is not part of the primary document subtree yet.
- // (2) For normal flow elements, it just returns the parent.
- // (3) For absolute positioned elements, it will return a relative positioned inline.
- // containingBlock() simply skips relpositioned inlines and lets an enclosing block handle
- // the layout of the positioned object. This does mean that computePositionedLogicalWidth and
- // computePositionedLogicalHeight have to use container().
- auto o = parent();
-
- if (isText())
- return o;
-
- EPosition pos = style().position();
- if (pos == FixedPosition) {
- // container() can be called on an object that is not in the
- // tree yet. We don't call view() since it will assert if it
- // can't get back to the canvas. Instead we just walk as high up
- // as we can. If we're in the tree, we'll get the root. If we
- // aren't we'll get the root of our little subtree (most likely
- // we'll just return 0).
- // FIXME: The definition of view() has changed to not crawl up the render tree. It might
- // be safe now to use it.
- while (o && o->parent() && !(o->hasTransform() && o->isRenderBlock())) {
-#if ENABLE(SVG)
- // foreignObject is the containing block for its contents.
- if (o->isSVGForeignObject())
- break;
-#endif
- // The render flow thread is the top most containing block
- // for the fixed positioned elements.
- if (o->isOutOfFlowRenderFlowThread())
- break;
-
- if (repaintContainerSkipped && o == repaintContainer)
- *repaintContainerSkipped = true;
-
- o = o->parent();
- }
- } else if (pos == AbsolutePosition) {
- // Same goes here. We technically just want our containing block, but
- // we may not have one if we're part of an uninstalled subtree. We'll
- // climb as high as we can though.
- while (o && o->style().position() == StaticPosition && !o->isRenderView() && !(o->hasTransform() && o->isRenderBlock())) {
-#if ENABLE(SVG)
- if (o->isSVGForeignObject()) // foreignObject is the containing block for contents inside it
- break;
-#endif
- if (repaintContainerSkipped && o == repaintContainer)
- *repaintContainerSkipped = true;
-
- o = o->parent();
- }
- }
-
- return o;
+ repaintContainerSkipped = false;
+ return containerForElement(*this, repaintContainer, &repaintContainerSkipped);
}
bool RenderObject::isSelectionBorder() const
{
SelectionState st = selectionState();
- return st == SelectionStart || st == SelectionEnd || st == SelectionBoth;
-}
-
-inline void RenderObject::clearLayoutRootIfNeeded() const
-{
- if (documentBeingDestroyed())
- return;
-
- if (view().frameView().layoutRoot() == this) {
- ASSERT_NOT_REACHED();
- // This indicates a failure to layout the child, which is why
- // the layout root is still set to |this|. Make sure to clear it
- // since we are getting destroyed.
- view().frameView().clearLayoutRoot();
- }
+ return st == SelectionStart
+ || st == SelectionEnd
+ || st == SelectionBoth
+ || view().selectionUnsplitStart() == this
+ || view().selectionUnsplitEnd() == this;
}
void RenderObject::willBeDestroyed()
@@ -1840,41 +1467,22 @@ void RenderObject::willBeDestroyed()
removeFromParent();
- ASSERT(documentBeingDestroyed() || !isRenderElement() || !view().frameView().hasSlowRepaintObject(toRenderElement(this)));
+ ASSERT(renderTreeBeingDestroyed() || !is<RenderElement>(*this) || !view().frameView().hasSlowRepaintObject(downcast<RenderElement>(*this)));
// The remove() call above may invoke axObjectCache()->childrenChanged() on the parent, which may require the AX render
// object for this renderer. So we remove the AX render object now, after the renderer is removed.
if (AXObjectCache* cache = document().existingAXObjectCache())
cache->remove(this);
-#ifndef NDEBUG
- if (!documentBeingDestroyed() && view().hasRenderNamedFlowThreads()) {
- // After remove, the object and the associated information should not be in any flow thread.
- const RenderNamedFlowThreadList* flowThreadList = view().flowThreadController().renderNamedFlowThreadList();
- for (RenderNamedFlowThreadList::const_iterator iter = flowThreadList->begin(); iter != flowThreadList->end(); ++iter) {
- const RenderNamedFlowThread* renderFlowThread = *iter;
- ASSERT(!renderFlowThread->hasChild(this));
- ASSERT(!renderFlowThread->hasChildInfo(this));
- }
- }
-#endif
-
- // If this renderer had a parent, remove should have destroyed any counters
- // attached to this renderer and marked the affected other counters for
- // reevaluation. This apparently redundant check is here for the case when
- // this renderer had no parent at the time remove() was called.
-
- if (hasCounterNodeMap())
- RenderCounter::destroyCounterNodes(this);
-
// FIXME: Would like to do this in RenderBoxModelObject, but the timing is so complicated that this can't easily
- // be moved into RenderBoxModelObject::destroy.
+ // be moved into RenderLayerModelObject::willBeDestroyed().
+ // FIXME: Is this still true?
if (hasLayer()) {
setHasLayer(false);
- toRenderLayerModelObject(this)->destroyLayer();
+ downcast<RenderLayerModelObject>(*this).destroyLayer();
}
- clearLayoutRootIfNeeded();
+ removeRareData();
}
void RenderObject::insertedIntoTree()
@@ -1882,88 +1490,73 @@ void RenderObject::insertedIntoTree()
// FIXME: We should ASSERT(isRooted()) here but generated content makes some out-of-order insertion.
if (!isFloating() && parent()->childrenInline())
- parent()->dirtyLinesFromChangedChild(this);
+ parent()->dirtyLinesFromChangedChild(*this);
- if (RenderNamedFlowThread* containerFlowThread = parent()->renderNamedFlowThreadWrapper())
- containerFlowThread->addFlowChild(this);
+ if (RenderFlowThread* flowThread = flowThreadContainingBlock())
+ flowThread->flowThreadDescendantInserted(*this);
}
void RenderObject::willBeRemovedFromTree()
{
// FIXME: We should ASSERT(isRooted()) but we have some out-of-order removals which would need to be fixed first.
-
- removeFromRenderFlowThread();
-
- if (RenderNamedFlowThread* containerFlowThread = parent()->renderNamedFlowThreadWrapper())
- containerFlowThread->removeFlowChild(this);
-
-#if ENABLE(SVG)
// Update cached boundaries in SVG renderers, if a child is removed.
parent()->setNeedsBoundariesUpdate();
-#endif
-}
-
-void RenderObject::removeFromRenderFlowThread()
-{
- if (flowThreadState() == NotInsideFlowThread)
- return;
-
- // Sometimes we remove the element from the flow, but it's not destroyed at that time.
- // It's only until later when we actually destroy it and remove all the children from it.
- // Currently, that happens for firstLetter elements and list markers.
- // Pass in the flow thread so that we don't have to look it up for all the children.
- removeFromRenderFlowThreadRecursive(flowThreadContainingBlock());
-}
-
-void RenderObject::removeFromRenderFlowThreadRecursive(RenderFlowThread* renderFlowThread)
-{
- for (RenderObject* child = firstChildSlow(); child; child = child->nextSibling())
- child->removeFromRenderFlowThreadRecursive(renderFlowThread);
-
- RenderFlowThread* localFlowThread = renderFlowThread;
- if (flowThreadState() == InsideInFlowThread)
- localFlowThread = flowThreadContainingBlock(); // We have to ask. We can't just assume we are in the same flow thread.
- if (localFlowThread)
- localFlowThread->removeFlowChildInfo(this);
- setFlowThreadState(NotInsideFlowThread);
}
void RenderObject::destroyAndCleanupAnonymousWrappers()
{
// If the tree is destroyed, there is no need for a clean-up phase.
- if (documentBeingDestroyed()) {
+ if (renderTreeBeingDestroyed()) {
destroy();
return;
}
- RenderObject* destroyRoot = this;
- for (auto destroyRootParent = destroyRoot->parent(); destroyRootParent && destroyRootParent->isAnonymous(); destroyRoot = destroyRootParent, destroyRootParent = destroyRootParent->parent()) {
- // Currently we only remove anonymous cells' and table sections' wrappers but we should remove all unneeded
- // wrappers. See http://webkit.org/b/52123 as an example where this is needed.
- if (!destroyRootParent->isTableCell() && !destroyRootParent->isTableSection())
+ auto* destroyRoot = this;
+ auto* destroyRootParent = destroyRoot->parent();
+ while (destroyRootParent && destroyRootParent->isAnonymous()) {
+ if (!destroyRootParent->isTableCell() && !destroyRootParent->isTableRow()
+ && !destroyRootParent->isTableCaption() && !destroyRootParent->isTableSection() && !destroyRootParent->isTable())
break;
-
- if (destroyRootParent->firstChild() != this || destroyRootParent->lastChild() != this)
+ // single child?
+ if (!(destroyRootParent->firstChild() == destroyRoot && destroyRootParent->lastChild() == destroyRoot))
break;
+ destroyRoot = destroyRootParent;
+ destroyRootParent = destroyRootParent->parent();
}
- destroyRoot->destroy();
+ if (is<RenderTableRow>(*destroyRoot)) {
+ downcast<RenderTableRow>(*destroyRoot).destroyAndCollapseAnonymousSiblingRows();
+ return;
+ }
+ destroyRoot->destroy();
// WARNING: |this| is deleted here.
}
void RenderObject::destroy()
{
+ m_bitfields.setBeingDestroyed(true);
+
#if PLATFORM(IOS)
if (hasLayer())
- toRenderBoxModelObject(this)->layer()->willBeDestroyed();
+ downcast<RenderBoxModelObject>(*this).layer()->willBeDestroyed();
#endif
willBeDestroyed();
+ if (is<RenderWidget>(*this)) {
+ downcast<RenderWidget>(*this).deref();
+ return;
+ }
delete this;
}
-VisiblePosition RenderObject::positionForPoint(const LayoutPoint&)
+Position RenderObject::positionForPoint(const LayoutPoint& point)
+{
+ // FIXME: This should just create a Position object instead (webkit.org/b/168566).
+ return positionForPoint(point, nullptr).deepEquivalent();
+}
+
+VisiblePosition RenderObject::positionForPoint(const LayoutPoint&, const RenderRegion*)
{
return createVisiblePosition(caretMinOffset(), DOWNSTREAM);
}
@@ -1972,15 +1565,26 @@ void RenderObject::updateDragState(bool dragOn)
{
bool valueChanged = (dragOn != isDragging());
setIsDragging(dragOn);
- if (valueChanged && node() && (style().affectedByDrag() || (node()->isElementNode() && toElement(node())->childrenAffectedByDrag())))
- node()->setNeedsStyleRecalc();
- for (RenderObject* curr = firstChildSlow(); curr; curr = curr->nextSibling())
- curr->updateDragState(dragOn);
+
+ if (!is<RenderElement>(*this))
+ return;
+ auto& renderElement = downcast<RenderElement>(*this);
+
+ if (valueChanged && renderElement.element() && (style().affectedByDrag() || renderElement.element()->childrenAffectedByDrag()))
+ renderElement.element()->invalidateStyleForSubtree();
+
+ for (auto& child : childrenOfType<RenderObject>(renderElement))
+ child.updateDragState(dragOn);
}
bool RenderObject::isComposited() const
{
- return hasLayer() && toRenderLayerModelObject(this)->layer()->isComposited();
+ return hasLayer() && downcast<RenderLayerModelObject>(*this).layer()->isComposited();
+}
+
+bool RenderObject::isAnonymousInlineBlock() const
+{
+ return isAnonymous() && style().display() == INLINE_BLOCK && style().styleType() == NOPSEUDO && isRenderBlockFlow() && !isRubyRun() && !isRubyBase() && !isRuby(parent());
}
bool RenderObject::hitTest(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestFilter hitTestFilter)
@@ -2016,7 +1620,7 @@ void RenderObject::updateHitTestResult(HitTestResult& result, const LayoutPoint&
// If we hit the anonymous renderers inside generated content we should
// actually hit the generated content so walk up to the PseudoElement.
if (!node && parent() && parent()->isBeforeOrAfterContent()) {
- for (auto renderer = parent(); renderer && !node; renderer = renderer->parent())
+ for (auto* renderer = parent(); renderer && !node; renderer = renderer->parent())
node = renderer->element();
}
@@ -2038,129 +1642,20 @@ int RenderObject::innerLineHeight() const
return style().computedLineHeight();
}
-RenderStyle* RenderObject::getCachedPseudoStyle(PseudoId pseudo, RenderStyle* parentStyle) const
-{
- if (pseudo < FIRST_INTERNAL_PSEUDOID && !style().hasPseudoStyle(pseudo))
- return 0;
-
- RenderStyle* cachedStyle = style().getCachedPseudoStyle(pseudo);
- if (cachedStyle)
- return cachedStyle;
-
- RefPtr<RenderStyle> result = getUncachedPseudoStyle(PseudoStyleRequest(pseudo), parentStyle);
- if (result)
- return style().addCachedPseudoStyle(result.release());
- return 0;
-}
-
-PassRefPtr<RenderStyle> RenderObject::getUncachedPseudoStyle(const PseudoStyleRequest& pseudoStyleRequest, RenderStyle* parentStyle, RenderStyle* ownStyle) const
-{
- if (pseudoStyleRequest.pseudoId < FIRST_INTERNAL_PSEUDOID && !ownStyle && !style().hasPseudoStyle(pseudoStyleRequest.pseudoId))
- return 0;
-
- if (!parentStyle) {
- ASSERT(!ownStyle);
- parentStyle = &style();
- }
-
- // FIXME: This "find nearest element parent" should be a helper function.
- Node* n = node();
- while (n && !n->isElementNode())
- n = n->parentNode();
- if (!n)
- return 0;
- Element* element = toElement(n);
-
- if (pseudoStyleRequest.pseudoId == FIRST_LINE_INHERITED) {
- RefPtr<RenderStyle> result = document().ensureStyleResolver().styleForElement(element, parentStyle, DisallowStyleSharing);
- result->setStyleType(FIRST_LINE_INHERITED);
- return result.release();
- }
-
- return document().ensureStyleResolver().pseudoStyleForElement(element, pseudoStyleRequest, parentStyle);
-}
-
-static Color decorationColor(RenderStyle* style)
-{
- Color result;
- // Check for text decoration color first.
- result = style->visitedDependentColor(CSSPropertyWebkitTextDecorationColor);
- if (result.isValid())
- return result;
- if (style->textStrokeWidth() > 0) {
- // Prefer stroke color if possible but not if it's fully transparent.
- result = style->visitedDependentColor(CSSPropertyWebkitTextStrokeColor);
- if (result.alpha())
- return result;
- }
-
- result = style->visitedDependentColor(CSSPropertyWebkitTextFillColor);
- return result;
-}
-
-void RenderObject::getTextDecorationColors(int decorations, Color& underline, Color& overline,
- Color& linethrough, bool quirksMode, bool firstlineStyle)
-{
- RenderObject* curr = this;
- RenderStyle* styleToUse = 0;
- TextDecoration currDecs = TextDecorationNone;
- Color resultColor;
- do {
- styleToUse = firstlineStyle ? &curr->firstLineStyle() : &curr->style();
- currDecs = styleToUse->textDecoration();
- resultColor = decorationColor(styleToUse);
- // Parameter 'decorations' is cast as an int to enable the bitwise operations below.
- if (currDecs) {
- if (currDecs & TextDecorationUnderline) {
- decorations &= ~TextDecorationUnderline;
- underline = resultColor;
- }
- if (currDecs & TextDecorationOverline) {
- decorations &= ~TextDecorationOverline;
- overline = resultColor;
- }
- if (currDecs & TextDecorationLineThrough) {
- decorations &= ~TextDecorationLineThrough;
- linethrough = resultColor;
- }
- }
- if (curr->isRubyText())
- return;
- curr = curr->parent();
- if (curr && curr->isAnonymousBlock() && toRenderBlock(curr)->continuation())
- curr = toRenderBlock(curr)->continuation();
- } while (curr && decorations && (!quirksMode || !curr->node() || (!isHTMLAnchorElement(curr->node()) && !curr->node()->hasTagName(fontTag))));
-
- // If we bailed out, use the element we bailed out at (typically a <font> or <a> element).
- if (decorations && curr) {
- styleToUse = firstlineStyle ? &curr->firstLineStyle() : &curr->style();
- resultColor = decorationColor(styleToUse);
- if (decorations & TextDecorationUnderline)
- underline = resultColor;
- if (decorations & TextDecorationOverline)
- overline = resultColor;
- if (decorations & TextDecorationLineThrough)
- linethrough = resultColor;
- }
-}
-
#if ENABLE(DASHBOARD_SUPPORT)
void RenderObject::addAnnotatedRegions(Vector<AnnotatedRegionValue>& regions)
{
// Convert the style regions to absolute coordinates.
- if (style().visibility() != VISIBLE || !isBox())
+ if (style().visibility() != VISIBLE || !is<RenderBox>(*this))
return;
- RenderBox* box = toRenderBox(this);
+ auto& box = downcast<RenderBox>(*this);
FloatPoint absPos = localToAbsolute();
const Vector<StyleDashboardRegion>& styleRegions = style().dashboardRegions();
- unsigned i, count = styleRegions.size();
- for (i = 0; i < count; i++) {
- StyleDashboardRegion styleRegion = styleRegions[i];
-
- LayoutUnit w = box->width();
- LayoutUnit h = box->height();
+ for (const auto& styleRegion : styleRegions) {
+ LayoutUnit w = box.width();
+ LayoutUnit h = box.height();
AnnotatedRegionValue region;
region.label = styleRegion.label;
@@ -2170,8 +1665,7 @@ void RenderObject::addAnnotatedRegions(Vector<AnnotatedRegionValue>& regions)
h - styleRegion.offset.top().value() - styleRegion.offset.bottom().value());
region.type = styleRegion.type;
- region.clip = region.bounds;
- computeAbsoluteRepaintRect(region.clip);
+ region.clip = computeAbsoluteRepaintRect(region.bounds);
if (region.clip.height() < 0) {
region.clip.setHeight(0);
region.clip.setWidth(0);
@@ -2188,42 +1682,15 @@ void RenderObject::collectAnnotatedRegions(Vector<AnnotatedRegionValue>& regions
{
// RenderTexts don't have their own style, they just use their parent's style,
// so we don't want to include them.
- if (isText())
+ if (is<RenderText>(*this))
return;
addAnnotatedRegions(regions);
- for (RenderObject* curr = toRenderElement(this)->firstChild(); curr; curr = curr->nextSibling())
- curr->collectAnnotatedRegions(regions);
+ for (RenderObject* current = downcast<RenderElement>(*this).firstChild(); current; current = current->nextSibling())
+ current->collectAnnotatedRegions(regions);
}
#endif
-bool RenderObject::willRenderImage(CachedImage*)
-{
- // Without visibility we won't render (and therefore don't care about animation).
- if (style().visibility() != VISIBLE)
- return false;
-
-#if PLATFORM(IOS)
- if (document().frame()->timersPaused())
- return false;
-#else
- // We will not render a new image when Active DOM is suspended
- if (document().activeDOMObjectsAreSuspended())
- return false;
-#endif
-
- // If we're not in a window (i.e., we're dormant from being put in the b/f cache or in a background tab)
- // then we don't want to render either.
- return !document().inPageCache() && !document().view()->isOffscreen();
-}
-
-int RenderObject::maximalOutlineSize(PaintPhase p) const
-{
- if (p != PaintPhaseOutline && p != PaintPhaseSelfOutline && p != PaintPhaseChildOutlines)
- return 0;
- return view().maximalOutlineSize();
-}
-
int RenderObject::caretMinOffset() const
{
return 0;
@@ -2232,7 +1699,7 @@ int RenderObject::caretMinOffset() const
int RenderObject::caretMaxOffset() const
{
if (isReplaced())
- return node() ? std::max(1U, node()->childNodeCount()) : 1;
+ return node() ? std::max(1U, node()->countChildNodes()) : 1;
if (isHR())
return 1;
return 0;
@@ -2255,20 +1722,14 @@ int RenderObject::nextOffset(int current) const
void RenderObject::adjustRectForOutlineAndShadow(LayoutRect& rect) const
{
- int outlineSize = outlineStyleForRepaint().outlineSize();
+ LayoutUnit outlineSize = outlineStyleForRepaint().outlineSize();
if (const ShadowData* boxShadow = style().boxShadow()) {
boxShadow->adjustRectForShadow(rect, outlineSize);
return;
}
-
rect.inflate(outlineSize);
}
-AnimationController& RenderObject::animation() const
-{
- return frame().animation();
-}
-
void RenderObject::imageChanged(CachedImage* image, const IntRect* rect)
{
imageChanged(static_cast<WrappedImagePtr>(image), rect);
@@ -2280,8 +1741,8 @@ RenderBoxModelObject* RenderObject::offsetParent() const
// A is the root element.
// A is the HTML body element.
// The computed value of the position property for element A is fixed.
- if (isRoot() || isBody() || (isOutOfFlowPositioned() && style().position() == FixedPosition))
- return 0;
+ if (isDocumentElementRenderer() || isBody() || (isOutOfFlowPositioned() && style().position() == FixedPosition))
+ return nullptr;
// If A is an area HTML element which has a map HTML element somewhere in the ancestor
// chain return the nearest ancestor map HTML element and stop this algorithm.
@@ -2297,24 +1758,26 @@ RenderBoxModelObject* RenderObject::offsetParent() const
bool skipTables = isPositioned();
float currZoom = style().effectiveZoom();
- auto curr = parent();
- while (curr && (!curr->element() || (!curr->isPositioned() && !curr->isBody())) && !curr->isRenderNamedFlowThread()) {
- Element* element = curr->element();
- if (!skipTables && element && (isHTMLTableElement(element) || element->hasTagName(tdTag) || element->hasTagName(thTag)))
+ auto current = parent();
+ while (current && (!current->element() || (!current->isPositioned() && !current->isBody())) && !is<RenderNamedFlowThread>(*current)) {
+ Element* element = current->element();
+ if (!skipTables && element && (is<HTMLTableElement>(*element) || is<HTMLTableCellElement>(*element)))
break;
- float newZoom = curr->style().effectiveZoom();
+ float newZoom = current->style().effectiveZoom();
if (currZoom != newZoom)
break;
currZoom = newZoom;
- curr = curr->parent();
+ current = current->parent();
}
// CSS regions specification says that region flows should return the body element as their offsetParent.
- if (curr && curr->isRenderNamedFlowThread())
- curr = document().body() ? document().body()->renderer() : 0;
+ if (is<RenderNamedFlowThread>(current)) {
+ auto* body = document().bodyOrFrameset();
+ current = body ? body->renderer() : nullptr;
+ }
- return curr && curr->isBoxModelObject() ? toRenderBoxModelObject(curr) : 0;
+ return is<RenderBoxModelObject>(current) ? downcast<RenderBoxModelObject>(current) : nullptr;
}
VisiblePosition RenderObject::createVisiblePosition(int offset, EAffinity affinity) const
@@ -2405,20 +1868,7 @@ bool RenderObject::canHaveGeneratedChildren() const
Node* RenderObject::generatingPseudoHostElement() const
{
- return toPseudoElement(node())->hostElement();
-}
-
-bool RenderObject::canBeReplacedWithInlineRunIn() const
-{
- return true;
-}
-
-#if ENABLE(SVG)
-
-RenderSVGResourceContainer* RenderObject::toRenderSVGResourceContainer()
-{
- ASSERT_NOT_REACHED();
- return 0;
+ return downcast<PseudoElement>(*node()).hostElement();
}
void RenderObject::setNeedsBoundariesUpdate()
@@ -2465,37 +1915,157 @@ bool RenderObject::nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const
return false;
}
-#endif // ENABLE(SVG)
+RenderNamedFlowFragment* RenderObject::currentRenderNamedFlowFragment() const
+{
+ RenderFlowThread* flowThread = flowThreadContainingBlock();
+ if (!is<RenderNamedFlowThread>(flowThread))
+ return nullptr;
-} // namespace WebCore
+ // FIXME: Once regions are fully integrated with the compositing system we should uncomment this assert.
+ // This assert needs to be disabled because it's possible to ask for the ancestor clipping rectangle of
+ // a layer without knowing the containing region in advance.
+ // ASSERT(flowThread->currentRegion() && flowThread->currentRegion()->isRenderNamedFlowFragment());
-#ifndef NDEBUG
+ return downcast<RenderNamedFlowFragment>(flowThread->currentRegion());
+}
-void showTree(const WebCore::RenderObject* object)
+RenderFlowThread* RenderObject::locateFlowThreadContainingBlock() const
{
- if (object)
- object->showTreeForThis();
+ RenderBlock* containingBlock = this->containingBlock();
+ return containingBlock ? containingBlock->flowThreadContainingBlock() : nullptr;
}
-void showLineTree(const WebCore::RenderObject* object)
+void RenderObject::calculateBorderStyleColor(const EBorderStyle& style, const BoxSide& side, Color& color)
+{
+ ASSERT(style == INSET || style == OUTSET);
+ // This values were derived empirically.
+ const RGBA32 baseDarkColor = 0xFF202020;
+ const RGBA32 baseLightColor = 0xFFEBEBEB;
+ enum Operation { Darken, Lighten };
+
+ Operation operation = (side == BSTop || side == BSLeft) == (style == INSET) ? Darken : Lighten;
+
+ // Here we will darken the border decoration color when needed. This will yield a similar behavior as in FF.
+ if (operation == Darken) {
+ if (differenceSquared(color, Color::black) > differenceSquared(baseDarkColor, Color::black))
+ color = color.dark();
+ } else {
+ if (differenceSquared(color, Color::white) > differenceSquared(baseLightColor, Color::white))
+ color = color.light();
+ }
+}
+
+void RenderObject::setIsDragging(bool isDragging)
+{
+ if (isDragging || hasRareData())
+ ensureRareData().setIsDragging(isDragging);
+}
+
+void RenderObject::setHasReflection(bool hasReflection)
+{
+ if (hasReflection || hasRareData())
+ ensureRareData().setHasReflection(hasReflection);
+}
+
+void RenderObject::setIsRenderFlowThread(bool isFlowThread)
+{
+ if (isFlowThread || hasRareData())
+ ensureRareData().setIsRenderFlowThread(isFlowThread);
+}
+
+void RenderObject::setHasOutlineAutoAncestor(bool hasOutlineAutoAncestor)
+{
+ if (hasOutlineAutoAncestor || hasRareData())
+ ensureRareData().setHasOutlineAutoAncestor(hasOutlineAutoAncestor);
+}
+
+void RenderObject::setIsRegisteredForVisibleInViewportCallback(bool registered)
+{
+ if (registered || hasRareData())
+ ensureRareData().setIsRegisteredForVisibleInViewportCallback(registered);
+}
+
+void RenderObject::setVisibleInViewportState(VisibleInViewportState visible)
+{
+ if (visible != VisibilityUnknown || hasRareData())
+ ensureRareData().setVisibleInViewportState(visible);
+}
+
+RenderObject::RareDataMap& RenderObject::rareDataMap()
{
- if (object)
- object->showLineTreeForThis();
+ static NeverDestroyed<RareDataMap> map;
+ return map;
}
-void showRenderTree(const WebCore::RenderObject* object1)
+const RenderObject::RenderObjectRareData& RenderObject::rareData() const
{
- showRenderTree(object1, 0);
+ ASSERT(hasRareData());
+ return *rareDataMap().get(this);
}
-void showRenderTree(const WebCore::RenderObject* object1, const WebCore::RenderObject* object2)
+RenderObject::RenderObjectRareData& RenderObject::ensureRareData()
{
- if (object1) {
- const WebCore::RenderObject* root = object1;
- while (root->parent())
- root = root->parent();
- root->showRenderTreeAndMark(object1, "*", object2, "-", 0);
+ setHasRareData(true);
+ return *rareDataMap().ensure(this, [] { return std::make_unique<RenderObjectRareData>(); }).iterator->value;
+}
+
+void RenderObject::removeRareData()
+{
+ rareDataMap().remove(this);
+ setHasRareData(false);
+}
+
+#if ENABLE(TREE_DEBUGGING)
+
+void printRenderTreeForLiveDocuments()
+{
+ for (const auto* document : Document::allDocuments()) {
+ if (!document->renderView())
+ continue;
+ if (document->frame() && document->frame()->isMainFrame())
+ fprintf(stderr, "----------------------main frame--------------------------\n");
+ fprintf(stderr, "%s", document->url().string().utf8().data());
+ showRenderTree(document->renderView());
}
}
+void printLayerTreeForLiveDocuments()
+{
+ for (const auto* document : Document::allDocuments()) {
+ if (!document->renderView())
+ continue;
+ if (document->frame() && document->frame()->isMainFrame())
+ fprintf(stderr, "----------------------main frame--------------------------\n");
+ fprintf(stderr, "%s", document->url().string().utf8().data());
+ showLayerTree(document->renderView());
+ }
+}
+
+#endif // ENABLE(TREE_DEBUGGING)
+
+} // namespace WebCore
+
+#if ENABLE(TREE_DEBUGGING)
+
+void showNodeTree(const WebCore::RenderObject* object)
+{
+ if (!object)
+ return;
+ object->showNodeTreeForThis();
+}
+
+void showLineTree(const WebCore::RenderObject* object)
+{
+ if (!object)
+ return;
+ object->showLineTreeForThis();
+}
+
+void showRenderTree(const WebCore::RenderObject* object)
+{
+ if (!object)
+ return;
+ object->showRenderTreeForThis();
+}
+
#endif