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authorLorry Tar Creator <lorry-tar-importer@lorry>2017-06-27 06:07:23 +0000
committerLorry Tar Creator <lorry-tar-importer@lorry>2017-06-27 06:07:23 +0000
commit1bf1084f2b10c3b47fd1a588d85d21ed0eb41d0c (patch)
tree46dcd36c86e7fbc6e5df36deb463b33e9967a6f7 /Source/WebCore/html/canvas/WebGLVertexArrayObject.cpp
parent32761a6cee1d0dee366b885b7b9c777e67885688 (diff)
downloadWebKitGtk-tarball-master.tar.gz
Diffstat (limited to 'Source/WebCore/html/canvas/WebGLVertexArrayObject.cpp')
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diff --git a/Source/WebCore/html/canvas/WebGLVertexArrayObject.cpp b/Source/WebCore/html/canvas/WebGLVertexArrayObject.cpp
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+++ b/Source/WebCore/html/canvas/WebGLVertexArrayObject.cpp
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+/*
+ * Copyright (C) 2015-2017 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+#include "WebGLVertexArrayObject.h"
+
+#if ENABLE(WEBGL2)
+
+#include "WebGL2RenderingContext.h"
+#include "WebGLContextGroup.h"
+
+namespace WebCore {
+
+Ref<WebGLVertexArrayObject> WebGLVertexArrayObject::create(WebGLRenderingContextBase& context, Type type)
+{
+ return adoptRef(*new WebGLVertexArrayObject(context, type));
+}
+
+WebGLVertexArrayObject::~WebGLVertexArrayObject()
+{
+ deleteObject(nullptr);
+}
+
+WebGLVertexArrayObject::WebGLVertexArrayObject(WebGLRenderingContextBase& context, Type type)
+ : WebGLVertexArrayObjectBase(context, type)
+{
+ switch (m_type) {
+ case Type::Default:
+ break;
+ case Type::User:
+ setObject(this->context()->graphicsContext3D()->createVertexArray());
+ break;
+ }
+}
+
+void WebGLVertexArrayObject::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject object)
+{
+ switch (m_type) {
+ case Type::Default:
+ break;
+ case Type::User:
+ context3d->deleteVertexArray(object);
+ break;
+ }
+
+ if (m_boundElementArrayBuffer)
+ m_boundElementArrayBuffer->onDetached(context3d);
+
+ for (auto& state : m_vertexAttribState) {
+ if (state.bufferBinding)
+ state.bufferBinding->onDetached(context3d);
+ }
+}
+
+}
+
+#endif // ENABLE(WEBGL)