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author | Lorry Tar Creator <lorry-tar-importer@lorry> | 2017-06-27 06:07:23 +0000 |
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committer | Lorry Tar Creator <lorry-tar-importer@lorry> | 2017-06-27 06:07:23 +0000 |
commit | 1bf1084f2b10c3b47fd1a588d85d21ed0eb41d0c (patch) | |
tree | 46dcd36c86e7fbc6e5df36deb463b33e9967a6f7 /Source/WebCore/Modules/webaudio/AudioScheduledSourceNode.h | |
parent | 32761a6cee1d0dee366b885b7b9c777e67885688 (diff) | |
download | WebKitGtk-tarball-master.tar.gz |
webkitgtk-2.16.5HEADwebkitgtk-2.16.5master
Diffstat (limited to 'Source/WebCore/Modules/webaudio/AudioScheduledSourceNode.h')
-rw-r--r-- | Source/WebCore/Modules/webaudio/AudioScheduledSourceNode.h | 51 |
1 files changed, 17 insertions, 34 deletions
diff --git a/Source/WebCore/Modules/webaudio/AudioScheduledSourceNode.h b/Source/WebCore/Modules/webaudio/AudioScheduledSourceNode.h index 05bff2b37..f6a1b2c1b 100644 --- a/Source/WebCore/Modules/webaudio/AudioScheduledSourceNode.h +++ b/Source/WebCore/Modules/webaudio/AudioScheduledSourceNode.h @@ -10,7 +10,7 @@ * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. - * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of + * 3. Neither the name of Apple Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * @@ -26,22 +26,18 @@ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ -#ifndef AudioScheduledSourceNode_h -#define AudioScheduledSourceNode_h +#pragma once #include "AudioNode.h" -#include "ExceptionCode.h" namespace WebCore { -class AudioBus; - class AudioScheduledSourceNode : public AudioNode { public: // These are the possible states an AudioScheduledSourceNode can be in: // // UNSCHEDULED_STATE - Initial playback state. Created, but not yet scheduled. - // SCHEDULED_STATE - Scheduled to play (via noteOn() or noteGrainOn()), but not yet playing. + // SCHEDULED_STATE - Scheduled to play but not yet playing. // PLAYING_STATE - Generating sound. // FINISHED_STATE - Finished generating sound. // @@ -55,58 +51,45 @@ public: FINISHED_STATE = 3 }; - AudioScheduledSourceNode(AudioContext*, float sampleRate); - - // Scheduling. - void start(double when, ExceptionCode&); - void stop(double when, ExceptionCode&); + AudioScheduledSourceNode(AudioContext&, float sampleRate); -#if ENABLE(LEGACY_WEB_AUDIO) - void noteOn(double when, ExceptionCode&); - void noteOff(double when, ExceptionCode&); -#endif + ExceptionOr<void> start(double when); + ExceptionOr<void> stop(double when); unsigned short playbackState() const { return static_cast<unsigned short>(m_playbackState); } bool isPlayingOrScheduled() const { return m_playbackState == PLAYING_STATE || m_playbackState == SCHEDULED_STATE; } bool hasFinished() const { return m_playbackState == FINISHED_STATE; } - EventListener* onended() { return getAttributeEventListener(eventNames().endedEvent); } - void setOnended(PassRefPtr<EventListener> listener); - protected: // Get frame information for the current time quantum. // We handle the transition into PLAYING_STATE and FINISHED_STATE here, // zeroing out portions of the outputBus which are outside the range of startFrame and endFrame. - // // Each frame time is relative to the context's currentSampleFrame(). - // quantumFrameOffset : Offset frame in this time quantum to start rendering. - // nonSilentFramesToProcess : Number of frames rendering non-silence (will be <= quantumFrameSize). - void updateSchedulingInfo(size_t quantumFrameSize, - AudioBus* outputBus, - size_t& quantumFrameOffset, - size_t& nonSilentFramesToProcess); + // quantumFrameOffset: Offset frame in this time quantum to start rendering. + // nonSilentFramesToProcess: Number of frames rendering non-silence (will be <= quantumFrameSize). + void updateSchedulingInfo(size_t quantumFrameSize, AudioBus& outputBus, size_t& quantumFrameOffset, size_t& nonSilentFramesToProcess); // Called when we have no more sound to play or the noteOff() time has been reached. virtual void finish(); - static void notifyEndedDispatch(void*); - void notifyEnded(); - - PlaybackState m_playbackState; + PlaybackState m_playbackState { UNSCHEDULED_STATE }; // m_startTime is the time to start playing based on the context's timeline (0 or a time less than the context's current time means "now"). - double m_startTime; // in seconds + double m_startTime { 0 }; // in seconds // m_endTime is the time to stop playing based on the context's timeline (0 or a time less than the context's current time means "now"). // If it hasn't been set explicitly, then the sound will not stop playing (if looping) or will stop when the end of the AudioBuffer // has been reached. double m_endTime; // in seconds - bool m_hasEndedListener; + bool m_hasEndedListener { false }; static const double UnknownTime; + +private: + bool addEventListener(const AtomicString& eventType, Ref<EventListener>&&, const AddEventListenerOptions&) override; + bool removeEventListener(const AtomicString& eventType, EventListener&, const ListenerOptions&) override; + void removeAllEventListeners() override; }; } // namespace WebCore - -#endif // AudioScheduledSourceNode_h |