summaryrefslogtreecommitdiff
path: root/Source/WebCore/Modules/gamepad/GamepadManager.cpp
diff options
context:
space:
mode:
authorLorry Tar Creator <lorry-tar-importer@lorry>2017-06-27 06:07:23 +0000
committerLorry Tar Creator <lorry-tar-importer@lorry>2017-06-27 06:07:23 +0000
commit1bf1084f2b10c3b47fd1a588d85d21ed0eb41d0c (patch)
tree46dcd36c86e7fbc6e5df36deb463b33e9967a6f7 /Source/WebCore/Modules/gamepad/GamepadManager.cpp
parent32761a6cee1d0dee366b885b7b9c777e67885688 (diff)
downloadWebKitGtk-tarball-master.tar.gz
Diffstat (limited to 'Source/WebCore/Modules/gamepad/GamepadManager.cpp')
-rw-r--r--Source/WebCore/Modules/gamepad/GamepadManager.cpp245
1 files changed, 245 insertions, 0 deletions
diff --git a/Source/WebCore/Modules/gamepad/GamepadManager.cpp b/Source/WebCore/Modules/gamepad/GamepadManager.cpp
new file mode 100644
index 000000000..b2ecba196
--- /dev/null
+++ b/Source/WebCore/Modules/gamepad/GamepadManager.cpp
@@ -0,0 +1,245 @@
+/*
+ * Copyright (C) 2014 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
+ * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
+ * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
+ * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+ * THE POSSIBILITY OF SUCH DAMAGE.
+ */
+#include "config.h"
+#include "GamepadManager.h"
+
+#if ENABLE(GAMEPAD)
+
+#include "DOMWindow.h"
+#include "Document.h"
+#include "EventNames.h"
+#include "Gamepad.h"
+#include "GamepadEvent.h"
+#include "GamepadProvider.h"
+#include "Logging.h"
+#include "NavigatorGamepad.h"
+#include "PlatformGamepad.h"
+
+namespace WebCore {
+
+static NavigatorGamepad* navigatorGamepadFromDOMWindow(DOMWindow* window)
+{
+ Navigator* navigator = window->navigator();
+ if (!navigator)
+ return nullptr;
+
+ return NavigatorGamepad::from(navigator);
+}
+
+GamepadManager& GamepadManager::singleton()
+{
+ static NeverDestroyed<GamepadManager> sharedManager;
+ return sharedManager;
+}
+
+GamepadManager::GamepadManager()
+ : m_isMonitoringGamepads(false)
+{
+}
+
+void GamepadManager::platformGamepadConnected(PlatformGamepad& platformGamepad)
+{
+ // Notify blind Navigators and Windows about all gamepads except for this one.
+ for (auto* gamepad : GamepadProvider::singleton().platformGamepads()) {
+ if (!gamepad || gamepad == &platformGamepad)
+ continue;
+
+ makeGamepadVisible(*gamepad, m_gamepadBlindNavigators, m_gamepadBlindDOMWindows);
+ }
+
+ m_gamepadBlindNavigators.clear();
+ m_gamepadBlindDOMWindows.clear();
+
+ // Notify everyone of this new gamepad.
+ makeGamepadVisible(platformGamepad, m_navigators, m_domWindows);
+}
+
+void GamepadManager::platformGamepadDisconnected(PlatformGamepad& platformGamepad)
+{
+ Vector<WeakPtr<DOMWindow>> weakWindows;
+ for (auto* domWindow : m_domWindows)
+ weakWindows.append(domWindow->createWeakPtr());
+
+ HashSet<NavigatorGamepad*> notifiedNavigators;
+
+ // Handle the disconnect for all DOMWindows with event listeners and their Navigators.
+ for (auto& window : weakWindows) {
+ // Event dispatch might have made this window go away.
+ if (!window)
+ continue;
+
+ // This DOMWindow's Navigator might not be accessible. e.g. The DOMWindow might be in the back/forward cache.
+ // If this happens the DOMWindow will not get this gamepaddisconnected event.
+ NavigatorGamepad* navigator = navigatorGamepadFromDOMWindow(window.get());
+ if (!navigator)
+ continue;
+
+ // If this Navigator hasn't seen gamepads yet then its Window should not get the disconnect event.
+ if (m_gamepadBlindNavigators.contains(navigator))
+ continue;
+
+ Ref<Gamepad> gamepad(navigator->gamepadFromPlatformGamepad(platformGamepad));
+
+ navigator->gamepadDisconnected(platformGamepad);
+ notifiedNavigators.add(navigator);
+
+ window->dispatchEvent(GamepadEvent::create(eventNames().gamepaddisconnectedEvent, gamepad.get()), window->document());
+ }
+
+ // Notify all the Navigators that haven't already been notified.
+ for (auto* navigator : m_navigators) {
+ if (!notifiedNavigators.contains(navigator))
+ navigator->gamepadDisconnected(platformGamepad);
+ }
+}
+
+void GamepadManager::platformGamepadInputActivity(bool shouldMakeGamepadVisible)
+{
+ if (!shouldMakeGamepadVisible)
+ return;
+
+ if (m_gamepadBlindNavigators.isEmpty() && m_gamepadBlindDOMWindows.isEmpty())
+ return;
+
+ for (auto* gamepad : GamepadProvider::singleton().platformGamepads()) {
+ if (gamepad)
+ makeGamepadVisible(*gamepad, m_gamepadBlindNavigators, m_gamepadBlindDOMWindows);
+ }
+
+ m_gamepadBlindNavigators.clear();
+ m_gamepadBlindDOMWindows.clear();
+}
+
+void GamepadManager::makeGamepadVisible(PlatformGamepad& platformGamepad, HashSet<NavigatorGamepad*>& navigatorSet, HashSet<DOMWindow*>& domWindowSet)
+{
+ if (navigatorSet.isEmpty() && domWindowSet.isEmpty())
+ return;
+
+ for (auto* navigator : navigatorSet)
+ navigator->gamepadConnected(platformGamepad);
+
+ Vector<WeakPtr<DOMWindow>> weakWindows;
+ for (auto* domWindow : m_domWindows)
+ weakWindows.append(domWindow->createWeakPtr());
+
+ for (auto& window : weakWindows) {
+ // Event dispatch might have made this window go away.
+ if (!window)
+ continue;
+
+ // This DOMWindow's Navigator might not be accessible. e.g. The DOMWindow might be in the back/forward cache.
+ // If this happens the DOMWindow will not get this gamepadconnected event.
+ // The new gamepad will still be visibile to it once it is restored from the back/forward cache.
+ NavigatorGamepad* navigator = navigatorGamepadFromDOMWindow(window.get());
+ if (!navigator)
+ continue;
+
+ Ref<Gamepad> gamepad(navigator->gamepadFromPlatformGamepad(platformGamepad));
+ window->dispatchEvent(GamepadEvent::create(eventNames().gamepadconnectedEvent, gamepad.get()), window->document());
+ }
+}
+
+void GamepadManager::registerNavigator(NavigatorGamepad* navigator)
+{
+ LOG(Gamepad, "GamepadManager registering NavigatorGamepad %p", navigator);
+
+ ASSERT(!m_navigators.contains(navigator));
+ m_navigators.add(navigator);
+ m_gamepadBlindNavigators.add(navigator);
+
+ maybeStartMonitoringGamepads();
+}
+
+void GamepadManager::unregisterNavigator(NavigatorGamepad* navigator)
+{
+ LOG(Gamepad, "GamepadManager unregistering NavigatorGamepad %p", navigator);
+
+ ASSERT(m_navigators.contains(navigator));
+ m_navigators.remove(navigator);
+ m_gamepadBlindNavigators.remove(navigator);
+
+ maybeStopMonitoringGamepads();
+}
+
+void GamepadManager::registerDOMWindow(DOMWindow* window)
+{
+ LOG(Gamepad, "GamepadManager registering DOMWindow %p", window);
+
+ ASSERT(!m_domWindows.contains(window));
+ m_domWindows.add(window);
+
+ // Anytime we register a DOMWindow, we should also double check that its NavigatorGamepad is registered.
+ NavigatorGamepad* navigator = navigatorGamepadFromDOMWindow(window);
+ ASSERT(navigator);
+
+ if (m_navigators.add(navigator).isNewEntry)
+ m_gamepadBlindNavigators.add(navigator);
+
+ // If this DOMWindow's NavigatorGamepad was already registered but was still blind,
+ // then this DOMWindow should be blind.
+ if (m_gamepadBlindNavigators.contains(navigator))
+ m_gamepadBlindDOMWindows.add(window);
+
+ maybeStartMonitoringGamepads();
+}
+
+void GamepadManager::unregisterDOMWindow(DOMWindow* window)
+{
+ LOG(Gamepad, "GamepadManager unregistering DOMWindow %p", window);
+
+ ASSERT(m_domWindows.contains(window));
+ m_domWindows.remove(window);
+ m_gamepadBlindDOMWindows.remove(window);
+
+ maybeStopMonitoringGamepads();
+}
+
+void GamepadManager::maybeStartMonitoringGamepads()
+{
+ if (m_isMonitoringGamepads)
+ return;
+
+ if (!m_navigators.isEmpty() || !m_domWindows.isEmpty()) {
+ LOG(Gamepad, "GamepadManager has %i NavigatorGamepads and %i DOMWindows registered, is starting gamepad monitoring", m_navigators.size(), m_domWindows.size());
+ m_isMonitoringGamepads = true;
+ GamepadProvider::singleton().startMonitoringGamepads(*this);
+ }
+}
+
+void GamepadManager::maybeStopMonitoringGamepads()
+{
+ if (!m_isMonitoringGamepads)
+ return;
+
+ if (m_navigators.isEmpty() && m_domWindows.isEmpty()) {
+ LOG(Gamepad, "GamepadManager has no NavigatorGamepads or DOMWindows registered, is stopping gamepad monitoring");
+ m_isMonitoringGamepads = false;
+ GamepadProvider::singleton().stopMonitoringGamepads(*this);
+ }
+}
+
+} // namespace WebCore
+
+#endif // ENABLE(GAMEPAD)