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author | Lorry Tar Creator <lorry-tar-importer@lorry> | 2017-06-27 06:07:23 +0000 |
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committer | Lorry Tar Creator <lorry-tar-importer@lorry> | 2017-06-27 06:07:23 +0000 |
commit | 1bf1084f2b10c3b47fd1a588d85d21ed0eb41d0c (patch) | |
tree | 46dcd36c86e7fbc6e5df36deb463b33e9967a6f7 /Source/ThirdParty/ANGLE/util/Matrix.h | |
parent | 32761a6cee1d0dee366b885b7b9c777e67885688 (diff) | |
download | WebKitGtk-tarball-master.tar.gz |
webkitgtk-2.16.5HEADwebkitgtk-2.16.5master
Diffstat (limited to 'Source/ThirdParty/ANGLE/util/Matrix.h')
-rw-r--r-- | Source/ThirdParty/ANGLE/util/Matrix.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/Source/ThirdParty/ANGLE/util/Matrix.h b/Source/ThirdParty/ANGLE/util/Matrix.h new file mode 100644 index 000000000..a4c56dc55 --- /dev/null +++ b/Source/ThirdParty/ANGLE/util/Matrix.h @@ -0,0 +1,63 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// Matrix: +// Helper class for doing matrix math. +// + +#ifndef UTIL_MATRIX_H +#define UTIL_MATRIX_H + +#include <export.h> + +#include "Vector.h" + +struct ANGLE_EXPORT Matrix4 +{ + float data[16]; + + Matrix4(); + Matrix4(float m00, + float m01, + float m02, + float m03, + float m10, + float m11, + float m12, + float m13, + float m20, + float m21, + float m22, + float m23, + float m30, + float m31, + float m32, + float m33); + + static Matrix4 identity(); + static Matrix4 rotate(float angle, const Vector3 &p); + static Matrix4 translate(const Vector3 &t); + static Matrix4 scale(const Vector3 &s); + static Matrix4 frustum(float l, float r, float b, float t, float n, float f); + static Matrix4 perspective(float fov, float aspectRatio, float n, float f); + static Matrix4 ortho(float l, float r, float b, float t, float n, float f); + static Matrix4 rollPitchYaw(float roll, float pitch, float yaw); + + static Matrix4 invert(const Matrix4 &mat); + static Matrix4 transpose(const Matrix4 &mat); + static Vector3 transform(const Matrix4 &mat, const Vector3 &pt); + static Vector3 transform(const Matrix4 &mat, const Vector4 &pt); +}; + +ANGLE_EXPORT Matrix4 operator*(const Matrix4 &a, const Matrix4 &b); +ANGLE_EXPORT Matrix4 &operator*=(Matrix4 &a, const Matrix4 &b); +ANGLE_EXPORT Matrix4 operator*(const Matrix4 &a, float b); +ANGLE_EXPORT Matrix4 &operator*=(Matrix4 &a, float b); +ANGLE_EXPORT Vector4 operator*(const Matrix4 &a, const Vector4 &b); + +ANGLE_EXPORT bool operator==(const Matrix4 &a, const Matrix4 &b); +ANGLE_EXPORT bool operator!=(const Matrix4 &a, const Matrix4 &b); + +#endif // UTIL_MATRIX_H |