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author | Lorry Tar Creator <lorry-tar-importer@lorry> | 2017-06-27 06:07:23 +0000 |
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committer | Lorry Tar Creator <lorry-tar-importer@lorry> | 2017-06-27 06:07:23 +0000 |
commit | 1bf1084f2b10c3b47fd1a588d85d21ed0eb41d0c (patch) | |
tree | 46dcd36c86e7fbc6e5df36deb463b33e9967a6f7 /Source/ThirdParty/ANGLE/src/tests/gl_tests/MaxTextureSizeTest.cpp | |
parent | 32761a6cee1d0dee366b885b7b9c777e67885688 (diff) | |
download | WebKitGtk-tarball-master.tar.gz |
webkitgtk-2.16.5HEADwebkitgtk-2.16.5master
Diffstat (limited to 'Source/ThirdParty/ANGLE/src/tests/gl_tests/MaxTextureSizeTest.cpp')
-rw-r--r-- | Source/ThirdParty/ANGLE/src/tests/gl_tests/MaxTextureSizeTest.cpp | 299 |
1 files changed, 299 insertions, 0 deletions
diff --git a/Source/ThirdParty/ANGLE/src/tests/gl_tests/MaxTextureSizeTest.cpp b/Source/ThirdParty/ANGLE/src/tests/gl_tests/MaxTextureSizeTest.cpp new file mode 100644 index 000000000..ab46d6f76 --- /dev/null +++ b/Source/ThirdParty/ANGLE/src/tests/gl_tests/MaxTextureSizeTest.cpp @@ -0,0 +1,299 @@ +// +// Copyright 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +#include "test_utils/ANGLETest.h" + +using namespace angle; + +class MaxTextureSizeTest : public ANGLETest +{ + protected: + MaxTextureSizeTest() + { + setWindowWidth(512); + setWindowHeight(512); + setConfigRedBits(8); + setConfigGreenBits(8); + setConfigBlueBits(8); + setConfigAlphaBits(8); + } + + void SetUp() override + { + ANGLETest::SetUp(); + + const std::string vsSource = SHADER_SOURCE + ( + precision highp float; + attribute vec4 position; + varying vec2 texcoord; + + void main() + { + gl_Position = position; + texcoord = (position.xy * 0.5) + 0.5; + } + ); + + const std::string textureFSSource = SHADER_SOURCE + ( + precision highp float; + uniform sampler2D tex; + varying vec2 texcoord; + + void main() + { + gl_FragColor = texture2D(tex, texcoord); + } + ); + + const std::string blueFSSource = SHADER_SOURCE + ( + precision highp float; + + void main() + { + gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0); + } + ); + + mTextureProgram = CompileProgram(vsSource, textureFSSource); + mBlueProgram = CompileProgram(vsSource, blueFSSource); + if (mTextureProgram == 0 || mBlueProgram == 0) + { + FAIL() << "shader compilation failed."; + } + + mTextureUniformLocation = glGetUniformLocation(mTextureProgram, "tex"); + + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTexture2DSize); + glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &mMaxTextureCubeSize); + glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &mMaxRenderbufferSize); + + ASSERT_GL_NO_ERROR(); + } + + void TearDown() override + { + glDeleteProgram(mTextureProgram); + glDeleteProgram(mBlueProgram); + + ANGLETest::TearDown(); + } + + GLuint mTextureProgram; + GLint mTextureUniformLocation; + + GLuint mBlueProgram; + + GLint mMaxTexture2DSize; + GLint mMaxTextureCubeSize; + GLint mMaxRenderbufferSize; +}; + +TEST_P(MaxTextureSizeTest, SpecificationTexImage) +{ + GLuint tex; + glGenTextures(1, &tex); + glBindTexture(GL_TEXTURE_2D, tex); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + GLsizei textureWidth = mMaxTexture2DSize; + GLsizei textureHeight = 64; + + std::vector<GLubyte> data(textureWidth * textureHeight * 4); + for (int y = 0; y < textureHeight; y++) + { + for (int x = 0; x < textureWidth; x++) + { + GLubyte* pixel = &data[0] + ((y * textureWidth + x) * 4); + + // Draw a gradient, red in direction, green in y direction + pixel[0] = static_cast<GLubyte>((float(x) / textureWidth) * 255); + pixel[1] = static_cast<GLubyte>((float(y) / textureHeight) * 255); + pixel[2] = 0; + pixel[3] = 255; + } + } + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureWidth, textureHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]); + EXPECT_GL_NO_ERROR(); + + glUseProgram(mTextureProgram); + glUniform1i(mTextureUniformLocation, 0); + + drawQuad(mTextureProgram, "position", 0.5f); + + std::vector<GLubyte> pixels(getWindowWidth() * getWindowHeight() * 4); + glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]); + + for (int y = 1; y < getWindowHeight(); y++) + { + for (int x = 1; x < getWindowWidth(); x++) + { + const GLubyte* prevPixel = &pixels[0] + (((y - 1) * getWindowWidth() + (x - 1)) * 4); + const GLubyte* curPixel = &pixels[0] + ((y * getWindowWidth() + x) * 4); + + EXPECT_GE(curPixel[0], prevPixel[0]); + EXPECT_GE(curPixel[1], prevPixel[1]); + EXPECT_EQ(curPixel[2], prevPixel[2]); + EXPECT_EQ(curPixel[3], prevPixel[3]); + } + } +} + +TEST_P(MaxTextureSizeTest, SpecificationTexStorage) +{ + if (getClientMajorVersion() < 3 && + (!extensionEnabled("GL_EXT_texture_storage") || !extensionEnabled("GL_OES_rgb8_rgba8"))) + { + return; + } + + GLuint tex; + glGenTextures(1, &tex); + glBindTexture(GL_TEXTURE_2D, tex); + + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + GLsizei textureWidth = 64; + GLsizei textureHeight = mMaxTexture2DSize; + + std::vector<GLubyte> data(textureWidth * textureHeight * 4); + for (int y = 0; y < textureHeight; y++) + { + for (int x = 0; x < textureWidth; x++) + { + GLubyte* pixel = &data[0] + ((y * textureWidth + x) * 4); + + // Draw a gradient, red in direction, green in y direction + pixel[0] = static_cast<GLubyte>((float(x) / textureWidth) * 255); + pixel[1] = static_cast<GLubyte>((float(y) / textureHeight) * 255); + pixel[2] = 0; + pixel[3] = 255; + } + } + + if (getClientMajorVersion() < 3) + { + glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, textureWidth, textureHeight); + } + else + { + glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8_OES, textureWidth, textureHeight); + } + EXPECT_GL_NO_ERROR(); + + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]); + EXPECT_GL_NO_ERROR(); + + glUseProgram(mTextureProgram); + glUniform1i(mTextureUniformLocation, 0); + + drawQuad(mTextureProgram, "position", 0.5f); + + std::vector<GLubyte> pixels(getWindowWidth() * getWindowHeight() * 4); + glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]); + + for (int y = 1; y < getWindowHeight(); y++) + { + for (int x = 1; x < getWindowWidth(); x++) + { + const GLubyte* prevPixel = &pixels[0] + (((y - 1) * getWindowWidth() + (x - 1)) * 4); + const GLubyte* curPixel = &pixels[0] + ((y * getWindowWidth() + x) * 4); + + EXPECT_GE(curPixel[0], prevPixel[0]); + EXPECT_GE(curPixel[1], prevPixel[1]); + EXPECT_EQ(curPixel[2], prevPixel[2]); + EXPECT_EQ(curPixel[3], prevPixel[3]); + } + } +} + +TEST_P(MaxTextureSizeTest, RenderToTexture) +{ + if (getClientMajorVersion() < 3 && (!extensionEnabled("GL_ANGLE_framebuffer_blit"))) + { + std::cout << "Test skipped due to missing glBlitFramebuffer[ANGLE] support." << std::endl; + return; + } + + GLuint fbo = 0; + GLuint textureId = 0; + // create a 1-level texture at maximum size + glGenTextures(1, &textureId); + glBindTexture(GL_TEXTURE_2D, textureId); + + GLsizei textureWidth = 64; + GLsizei textureHeight = mMaxTexture2DSize; + + // texture setup code + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, textureWidth, textureHeight, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL); + EXPECT_GL_NO_ERROR(); + + // create an FBO and attach the texture + glGenFramebuffers(1, &fbo); + glBindFramebuffer(GL_FRAMEBUFFER, fbo); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureId, 0); + + EXPECT_GL_NO_ERROR(); + EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); + + const int frameCount = 64; + for (int i = 0; i < frameCount; i++) + { + // clear the screen + glBindFramebuffer(GL_FRAMEBUFFER, 0); + + GLubyte clearRed = static_cast<GLubyte>((float(i) / frameCount) * 255); + GLubyte clearGreen = 255 - clearRed; + GLubyte clearBlue = 0; + + glClearColor(clearRed / 255.0f, clearGreen / 255.0f, clearBlue / 255.0f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); + + // render blue into the texture + glBindFramebuffer(GL_FRAMEBUFFER, fbo); + drawQuad(mBlueProgram, "position", 0.5f); + + // copy corner of texture to LL corner of window + glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, 0); + glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, fbo); + glBlitFramebufferANGLE(0, 0, textureWidth - 1, getWindowHeight() - 1, + 0, 0, textureWidth - 1, getWindowHeight() - 1, + GL_COLOR_BUFFER_BIT, GL_NEAREST); + glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, 0); + EXPECT_GL_NO_ERROR(); + + EXPECT_PIXEL_EQ(textureWidth / 2, getWindowHeight() / 2, 0, 0, 255, 255); + EXPECT_PIXEL_EQ(textureWidth + 10, getWindowHeight() / 2, clearRed, clearGreen, clearBlue, 255); + + swapBuffers(); + } + + glBindFramebuffer(GL_FRAMEBUFFER, 0); + glBindTexture(GL_TEXTURE_2D, 0); + + glDeleteFramebuffers(1, &fbo); + glDeleteTextures(1, &textureId); +} + +// TODO(geofflang): Fix the dependence on glBlitFramebufferANGLE without checks and assuming the +// default framebuffer is BGRA to enable the GL and GLES backends. (http://anglebug.com/1289) + +// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. +ANGLE_INSTANTIATE_TEST(MaxTextureSizeTest, ES2_D3D9(), ES2_D3D11(), ES2_D3D11_FL9_3()); |