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authorLorry Tar Creator <lorry-tar-importer@lorry>2017-06-27 06:07:23 +0000
committerLorry Tar Creator <lorry-tar-importer@lorry>2017-06-27 06:07:23 +0000
commit1bf1084f2b10c3b47fd1a588d85d21ed0eb41d0c (patch)
tree46dcd36c86e7fbc6e5df36deb463b33e9967a6f7 /Source/ThirdParty/ANGLE/src/libANGLE/validationES31.cpp
parent32761a6cee1d0dee366b885b7b9c777e67885688 (diff)
downloadWebKitGtk-tarball-master.tar.gz
Diffstat (limited to 'Source/ThirdParty/ANGLE/src/libANGLE/validationES31.cpp')
-rw-r--r--Source/ThirdParty/ANGLE/src/libANGLE/validationES31.cpp67
1 files changed, 67 insertions, 0 deletions
diff --git a/Source/ThirdParty/ANGLE/src/libANGLE/validationES31.cpp b/Source/ThirdParty/ANGLE/src/libANGLE/validationES31.cpp
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+++ b/Source/ThirdParty/ANGLE/src/libANGLE/validationES31.cpp
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+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES31.cpp: Validation functions for OpenGL ES 3.1 entry point parameters
+
+#include "libANGLE/validationES31.h"
+
+#include "libANGLE/Context.h"
+#include "libANGLE/validationES.h"
+#include "libANGLE/validationES3.h"
+
+using namespace angle;
+
+namespace gl
+{
+
+bool ValidateGetBooleani_v(Context *context, GLenum target, GLuint index, GLboolean *data)
+{
+ if (!context->getGLVersion().isES31())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.1"));
+ return false;
+ }
+
+ if (!ValidateIndexedStateQuery(context, target, index, nullptr))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetBooleani_vRobustANGLE(Context *context,
+ GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLboolean *data)
+{
+ if (!context->getGLVersion().isES31())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.1"));
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateIndexedStateQuery(context, target, index, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+} // namespace gl