summaryrefslogtreecommitdiff
path: root/Source/ThirdParty/ANGLE/src/libANGLE/Buffer.cpp
diff options
context:
space:
mode:
authorLorry Tar Creator <lorry-tar-importer@lorry>2017-06-27 06:07:23 +0000
committerLorry Tar Creator <lorry-tar-importer@lorry>2017-06-27 06:07:23 +0000
commit1bf1084f2b10c3b47fd1a588d85d21ed0eb41d0c (patch)
tree46dcd36c86e7fbc6e5df36deb463b33e9967a6f7 /Source/ThirdParty/ANGLE/src/libANGLE/Buffer.cpp
parent32761a6cee1d0dee366b885b7b9c777e67885688 (diff)
downloadWebKitGtk-tarball-master.tar.gz
Diffstat (limited to 'Source/ThirdParty/ANGLE/src/libANGLE/Buffer.cpp')
-rw-r--r--Source/ThirdParty/ANGLE/src/libANGLE/Buffer.cpp179
1 files changed, 179 insertions, 0 deletions
diff --git a/Source/ThirdParty/ANGLE/src/libANGLE/Buffer.cpp b/Source/ThirdParty/ANGLE/src/libANGLE/Buffer.cpp
new file mode 100644
index 000000000..7fd524427
--- /dev/null
+++ b/Source/ThirdParty/ANGLE/src/libANGLE/Buffer.cpp
@@ -0,0 +1,179 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
+// index data. Implements GL buffer objects and related functionality.
+// [OpenGL ES 2.0.24] section 2.9 page 21.
+
+#include "libANGLE/Buffer.h"
+#include "libANGLE/renderer/BufferImpl.h"
+
+namespace gl
+{
+
+Buffer::Buffer(rx::BufferImpl *impl, GLuint id)
+ : RefCountObject(id),
+ mBuffer(impl),
+ mLabel(),
+ mUsage(GL_STATIC_DRAW),
+ mSize(0),
+ mAccessFlags(0),
+ mAccess(GL_WRITE_ONLY_OES),
+ mMapped(GL_FALSE),
+ mMapPointer(NULL),
+ mMapOffset(0),
+ mMapLength(0)
+{
+}
+
+Buffer::~Buffer()
+{
+ SafeDelete(mBuffer);
+}
+
+void Buffer::setLabel(const std::string &label)
+{
+ mLabel = label;
+}
+
+const std::string &Buffer::getLabel() const
+{
+ return mLabel;
+}
+
+Error Buffer::bufferData(GLenum target, const void *data, GLsizeiptr size, GLenum usage)
+{
+ ANGLE_TRY(mBuffer->setData(target, data, size, usage));
+
+ mIndexRangeCache.clear();
+ mUsage = usage;
+ mSize = size;
+
+ return NoError();
+}
+
+Error Buffer::bufferSubData(GLenum target, const void *data, GLsizeiptr size, GLintptr offset)
+{
+ ANGLE_TRY(mBuffer->setSubData(target, data, size, offset));
+
+ mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), static_cast<unsigned int>(size));
+
+ return NoError();
+}
+
+Error Buffer::copyBufferSubData(Buffer* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size)
+{
+ ANGLE_TRY(mBuffer->copySubData(source->getImplementation(), sourceOffset, destOffset, size));
+
+ mIndexRangeCache.invalidateRange(static_cast<unsigned int>(destOffset), static_cast<unsigned int>(size));
+
+ return NoError();
+}
+
+Error Buffer::map(GLenum access)
+{
+ ASSERT(!mMapped);
+
+ Error error = mBuffer->map(access, &mMapPointer);
+ if (error.isError())
+ {
+ mMapPointer = NULL;
+ return error;
+ }
+
+ ASSERT(access == GL_WRITE_ONLY_OES);
+
+ mMapped = GL_TRUE;
+ mMapOffset = 0;
+ mMapLength = mSize;
+ mAccess = access;
+ mAccessFlags = GL_MAP_WRITE_BIT;
+ mIndexRangeCache.clear();
+
+ return error;
+}
+
+Error Buffer::mapRange(GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ ASSERT(!mMapped);
+ ASSERT(offset + length <= mSize);
+
+ Error error = mBuffer->mapRange(offset, length, access, &mMapPointer);
+ if (error.isError())
+ {
+ mMapPointer = NULL;
+ return error;
+ }
+
+ mMapped = GL_TRUE;
+ mMapOffset = static_cast<GLint64>(offset);
+ mMapLength = static_cast<GLint64>(length);
+ mAccess = GL_WRITE_ONLY_OES;
+ mAccessFlags = access;
+
+ // The OES_mapbuffer extension states that GL_WRITE_ONLY_OES is the only valid
+ // value for GL_BUFFER_ACCESS_OES because it was written against ES2. Since there is
+ // no update for ES3 and the GL_READ_ONLY and GL_READ_WRITE enums don't exist for ES,
+ // we cannot properly set GL_BUFFER_ACCESS_OES when glMapBufferRange is called.
+
+ if ((access & GL_MAP_WRITE_BIT) > 0)
+ {
+ mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), static_cast<unsigned int>(length));
+ }
+
+ return error;
+}
+
+Error Buffer::unmap(GLboolean *result)
+{
+ ASSERT(mMapped);
+
+ Error error = mBuffer->unmap(result);
+ if (error.isError())
+ {
+ *result = GL_FALSE;
+ return error;
+ }
+
+ mMapped = GL_FALSE;
+ mMapPointer = NULL;
+ mMapOffset = 0;
+ mMapLength = 0;
+ mAccess = GL_WRITE_ONLY_OES;
+ mAccessFlags = 0;
+
+ return error;
+}
+
+void Buffer::onTransformFeedback()
+{
+ mIndexRangeCache.clear();
+}
+
+void Buffer::onPixelUnpack()
+{
+ mIndexRangeCache.clear();
+}
+
+Error Buffer::getIndexRange(GLenum type,
+ size_t offset,
+ size_t count,
+ bool primitiveRestartEnabled,
+ IndexRange *outRange) const
+{
+ if (mIndexRangeCache.findRange(type, offset, count, primitiveRestartEnabled, outRange))
+ {
+ return NoError();
+ }
+
+ ANGLE_TRY(mBuffer->getIndexRange(type, offset, count, primitiveRestartEnabled, outRange));
+
+ mIndexRangeCache.addRange(type, offset, count, primitiveRestartEnabled, *outRange);
+
+ return NoError();
+}
+
+} // namespace gl