diff options
author | Lorry Tar Creator <lorry-tar-importer@lorry> | 2017-06-27 06:07:23 +0000 |
---|---|---|
committer | Lorry Tar Creator <lorry-tar-importer@lorry> | 2017-06-27 06:07:23 +0000 |
commit | 1bf1084f2b10c3b47fd1a588d85d21ed0eb41d0c (patch) | |
tree | 46dcd36c86e7fbc6e5df36deb463b33e9967a6f7 /Source/ThirdParty/ANGLE/src/compiler/translator/VersionGLSL.h | |
parent | 32761a6cee1d0dee366b885b7b9c777e67885688 (diff) | |
download | WebKitGtk-tarball-master.tar.gz |
webkitgtk-2.16.5HEADwebkitgtk-2.16.5master
Diffstat (limited to 'Source/ThirdParty/ANGLE/src/compiler/translator/VersionGLSL.h')
-rw-r--r-- | Source/ThirdParty/ANGLE/src/compiler/translator/VersionGLSL.h | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/Source/ThirdParty/ANGLE/src/compiler/translator/VersionGLSL.h b/Source/ThirdParty/ANGLE/src/compiler/translator/VersionGLSL.h new file mode 100644 index 000000000..c41069d42 --- /dev/null +++ b/Source/ThirdParty/ANGLE/src/compiler/translator/VersionGLSL.h @@ -0,0 +1,68 @@ +// +// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +#ifndef COMPILER_TRANSLATOR_VERSIONGLSL_H_ +#define COMPILER_TRANSLATOR_VERSIONGLSL_H_ + +#include "compiler/translator/IntermNode.h" + +#include "compiler/translator/Pragma.h" + +static const int GLSL_VERSION_110 = 110; +static const int GLSL_VERSION_120 = 120; +static const int GLSL_VERSION_130 = 130; +static const int GLSL_VERSION_140 = 140; +static const int GLSL_VERSION_150 = 150; +static const int GLSL_VERSION_330 = 330; +static const int GLSL_VERSION_400 = 400; +static const int GLSL_VERSION_410 = 410; +static const int GLSL_VERSION_420 = 420; +static const int GLSL_VERSION_430 = 430; +static const int GLSL_VERSION_440 = 440; +static const int GLSL_VERSION_450 = 450; + +int ShaderOutputTypeToGLSLVersion(ShShaderOutput output); + +// Traverses the intermediate tree to return the minimum GLSL version +// required to legally access all built-in features used in the shader. +// GLSL 1.1 which is mandated by OpenGL 2.0 provides: +// - #version and #extension to declare version and extensions. +// - built-in functions refract, exp, and log. +// - updated step() to compare x < edge instead of x <= edge. +// GLSL 1.2 which is mandated by OpenGL 2.1 provides: +// - many changes to reduce differences when compared to the ES specification. +// - invariant keyword and its support. +// - c++ style name hiding rules. +// - built-in variable gl_PointCoord for fragment shaders. +// - matrix constructors taking matrix as argument. +// - array as "out" function parameters +// +// TODO: ES3 equivalent versions of GLSL +class TVersionGLSL : public TIntermTraverser +{ + public: + TVersionGLSL(sh::GLenum type, const TPragma &pragma, ShShaderOutput output); + + // If output is core profile, returns 150. + // If output is legacy profile, + // Returns 120 if the following is used the shader: + // - "invariant", + // - "gl_PointCoord", + // - matrix/matrix constructors + // - array "out" parameters + // Else 110 is returned. + int getVersion() const { return mVersion; } + + void visitSymbol(TIntermSymbol *) override; + bool visitAggregate(Visit, TIntermAggregate *) override; + + private: + void ensureVersionIsAtLeast(int version); + + int mVersion; +}; + +#endif // COMPILER_TRANSLATOR_VERSIONGLSL_H_ |