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author | Lorry Tar Creator <lorry-tar-importer@lorry> | 2017-06-27 06:07:23 +0000 |
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committer | Lorry Tar Creator <lorry-tar-importer@lorry> | 2017-06-27 06:07:23 +0000 |
commit | 1bf1084f2b10c3b47fd1a588d85d21ed0eb41d0c (patch) | |
tree | 46dcd36c86e7fbc6e5df36deb463b33e9967a6f7 /Source/ThirdParty/ANGLE/src/compiler/BuiltInFunctionEmulator.cpp | |
parent | 32761a6cee1d0dee366b885b7b9c777e67885688 (diff) | |
download | WebKitGtk-tarball-master.tar.gz |
webkitgtk-2.16.5HEADwebkitgtk-2.16.5master
Diffstat (limited to 'Source/ThirdParty/ANGLE/src/compiler/BuiltInFunctionEmulator.cpp')
-rw-r--r-- | Source/ThirdParty/ANGLE/src/compiler/BuiltInFunctionEmulator.cpp | 406 |
1 files changed, 0 insertions, 406 deletions
diff --git a/Source/ThirdParty/ANGLE/src/compiler/BuiltInFunctionEmulator.cpp b/Source/ThirdParty/ANGLE/src/compiler/BuiltInFunctionEmulator.cpp deleted file mode 100644 index 1c4b25f13..000000000 --- a/Source/ThirdParty/ANGLE/src/compiler/BuiltInFunctionEmulator.cpp +++ /dev/null @@ -1,406 +0,0 @@ -// -// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -#include "compiler/BuiltInFunctionEmulator.h" - -#include "compiler/SymbolTable.h" - -namespace { - -// we use macros here instead of function definitions to work around more GLSL -// compiler bugs, in particular on NVIDIA hardware on Mac OSX. Macros are -// problematic because if the argument has side-effects they will be repeatedly -// evaluated. This is unlikely to show up in real shaders, but is something to -// consider. -const char* kFunctionEmulationVertexSource[] = { - "#error no emulation for cos(float)", - "#error no emulation for cos(vec2)", - "#error no emulation for cos(vec3)", - "#error no emulation for cos(vec4)", - - "#define webgl_distance_emu(x, y) ((x) >= (y) ? (x) - (y) : (y) - (x))", - "#error no emulation for distance(vec2, vec2)", - "#error no emulation for distance(vec3, vec3)", - "#error no emulation for distance(vec4, vec4)", - - "#define webgl_dot_emu(x, y) ((x) * (y))", - "#error no emulation for dot(vec2, vec2)", - "#error no emulation for dot(vec3, vec3)", - "#error no emulation for dot(vec4, vec4)", - - "#define webgl_length_emu(x) ((x) >= 0.0 ? (x) : -(x))", - "#error no emulation for length(vec2)", - "#error no emulation for length(vec3)", - "#error no emulation for length(vec4)", - - "#define webgl_normalize_emu(x) ((x) == 0.0 ? 0.0 : ((x) > 0.0 ? 1.0 : -1.0))", - "#error no emulation for normalize(vec2)", - "#error no emulation for normalize(vec3)", - "#error no emulation for normalize(vec4)", - - "#define webgl_reflect_emu(I, N) ((I) - 2.0 * (N) * (I) * (N))", - "#error no emulation for reflect(vec2, vec2)", - "#error no emulation for reflect(vec3, vec3)", - "#error no emulation for reflect(vec4, vec4)" -}; - -const char* kFunctionEmulationFragmentSource[] = { - "webgl_emu_precision float webgl_cos_emu(webgl_emu_precision float a) { return cos(a); }", - "webgl_emu_precision vec2 webgl_cos_emu(webgl_emu_precision vec2 a) { return cos(a); }", - "webgl_emu_precision vec3 webgl_cos_emu(webgl_emu_precision vec3 a) { return cos(a); }", - "webgl_emu_precision vec4 webgl_cos_emu(webgl_emu_precision vec4 a) { return cos(a); }", - - "#define webgl_distance_emu(x, y) ((x) >= (y) ? (x) - (y) : (y) - (x))", - "#error no emulation for distance(vec2, vec2)", - "#error no emulation for distance(vec3, vec3)", - "#error no emulation for distance(vec4, vec4)", - - "#define webgl_dot_emu(x, y) ((x) * (y))", - "#error no emulation for dot(vec2, vec2)", - "#error no emulation for dot(vec3, vec3)", - "#error no emulation for dot(vec4, vec4)", - - "#define webgl_length_emu(x) ((x) >= 0.0 ? (x) : -(x))", - "#error no emulation for length(vec2)", - "#error no emulation for length(vec3)", - "#error no emulation for length(vec4)", - - "#define webgl_normalize_emu(x) ((x) == 0.0 ? 0.0 : ((x) > 0.0 ? 1.0 : -1.0))", - "#error no emulation for normalize(vec2)", - "#error no emulation for normalize(vec3)", - "#error no emulation for normalize(vec4)", - - "#define webgl_reflect_emu(I, N) ((I) - 2.0 * (N) * (I) * (N))", - "#error no emulation for reflect(vec2, vec2)", - "#error no emulation for reflect(vec3, vec3)", - "#error no emulation for reflect(vec4, vec4)" -}; - -const bool kFunctionEmulationVertexMask[] = { -#if defined(__APPLE__) - // Work around ATI driver bugs in Mac. - false, // TFunctionCos1 - false, // TFunctionCos2 - false, // TFunctionCos3 - false, // TFunctionCos4 - true, // TFunctionDistance1_1 - false, // TFunctionDistance2_2 - false, // TFunctionDistance3_3 - false, // TFunctionDistance4_4 - true, // TFunctionDot1_1 - false, // TFunctionDot2_2 - false, // TFunctionDot3_3 - false, // TFunctionDot4_4 - true, // TFunctionLength1 - false, // TFunctionLength2 - false, // TFunctionLength3 - false, // TFunctionLength4 - true, // TFunctionNormalize1 - false, // TFunctionNormalize2 - false, // TFunctionNormalize3 - false, // TFunctionNormalize4 - true, // TFunctionReflect1_1 - false, // TFunctionReflect2_2 - false, // TFunctionReflect3_3 - false, // TFunctionReflect4_4 -#else - // Work around D3D driver bug in Win. - false, // TFunctionCos1 - false, // TFunctionCos2 - false, // TFunctionCos3 - false, // TFunctionCos4 - false, // TFunctionDistance1_1 - false, // TFunctionDistance2_2 - false, // TFunctionDistance3_3 - false, // TFunctionDistance4_4 - false, // TFunctionDot1_1 - false, // TFunctionDot2_2 - false, // TFunctionDot3_3 - false, // TFunctionDot4_4 - false, // TFunctionLength1 - false, // TFunctionLength2 - false, // TFunctionLength3 - false, // TFunctionLength4 - false, // TFunctionNormalize1 - false, // TFunctionNormalize2 - false, // TFunctionNormalize3 - false, // TFunctionNormalize4 - false, // TFunctionReflect1_1 - false, // TFunctionReflect2_2 - false, // TFunctionReflect3_3 - false, // TFunctionReflect4_4 -#endif - false // TFunctionUnknown -}; - -const bool kFunctionEmulationFragmentMask[] = { -#if defined(__APPLE__) - // Work around ATI driver bugs in Mac. - true, // TFunctionCos1 - true, // TFunctionCos2 - true, // TFunctionCos3 - true, // TFunctionCos4 - true, // TFunctionDistance1_1 - false, // TFunctionDistance2_2 - false, // TFunctionDistance3_3 - false, // TFunctionDistance4_4 - true, // TFunctionDot1_1 - false, // TFunctionDot2_2 - false, // TFunctionDot3_3 - false, // TFunctionDot4_4 - true, // TFunctionLength1 - false, // TFunctionLength2 - false, // TFunctionLength3 - false, // TFunctionLength4 - true, // TFunctionNormalize1 - false, // TFunctionNormalize2 - false, // TFunctionNormalize3 - false, // TFunctionNormalize4 - true, // TFunctionReflect1_1 - false, // TFunctionReflect2_2 - false, // TFunctionReflect3_3 - false, // TFunctionReflect4_4 -#else - // Work around D3D driver bug in Win. - false, // TFunctionCos1 - false, // TFunctionCos2 - false, // TFunctionCos3 - false, // TFunctionCos4 - false, // TFunctionDistance1_1 - false, // TFunctionDistance2_2 - false, // TFunctionDistance3_3 - false, // TFunctionDistance4_4 - false, // TFunctionDot1_1 - false, // TFunctionDot2_2 - false, // TFunctionDot3_3 - false, // TFunctionDot4_4 - false, // TFunctionLength1 - false, // TFunctionLength2 - false, // TFunctionLength3 - false, // TFunctionLength4 - false, // TFunctionNormalize1 - false, // TFunctionNormalize2 - false, // TFunctionNormalize3 - false, // TFunctionNormalize4 - false, // TFunctionReflect1_1 - false, // TFunctionReflect2_2 - false, // TFunctionReflect3_3 - false, // TFunctionReflect4_4 -#endif - false // TFunctionUnknown -}; - -class BuiltInFunctionEmulationMarker : public TIntermTraverser { -public: - BuiltInFunctionEmulationMarker(BuiltInFunctionEmulator& emulator) - : mEmulator(emulator) - { - } - - virtual bool visitUnary(Visit visit, TIntermUnary* node) - { - if (visit == PreVisit) { - bool needToEmulate = mEmulator.SetFunctionCalled( - node->getOp(), node->getOperand()->getType()); - if (needToEmulate) - node->setUseEmulatedFunction(); - } - return true; - } - - virtual bool visitAggregate(Visit visit, TIntermAggregate* node) - { - if (visit == PreVisit) { - // Here we handle all the built-in functions instead of the ones we - // currently identified as problematic. - switch (node->getOp()) { - case EOpLessThan: - case EOpGreaterThan: - case EOpLessThanEqual: - case EOpGreaterThanEqual: - case EOpVectorEqual: - case EOpVectorNotEqual: - case EOpMod: - case EOpPow: - case EOpAtan: - case EOpMin: - case EOpMax: - case EOpClamp: - case EOpMix: - case EOpStep: - case EOpSmoothStep: - case EOpDistance: - case EOpDot: - case EOpCross: - case EOpFaceForward: - case EOpReflect: - case EOpRefract: - case EOpMul: - break; - default: - return true; - }; - const TIntermSequence& sequence = node->getSequence(); - // Right now we only handle built-in functions with two parameters. - if (sequence.size() != 2) - return true; - TIntermTyped* param1 = sequence[0]->getAsTyped(); - TIntermTyped* param2 = sequence[1]->getAsTyped(); - if (!param1 || !param2) - return true; - bool needToEmulate = mEmulator.SetFunctionCalled( - node->getOp(), param1->getType(), param2->getType()); - if (needToEmulate) - node->setUseEmulatedFunction(); - } - return true; - } - -private: - BuiltInFunctionEmulator& mEmulator; -}; - -} // anonymous namepsace - -BuiltInFunctionEmulator::BuiltInFunctionEmulator(ShShaderType shaderType) -{ - if (shaderType == SH_FRAGMENT_SHADER) { - mFunctionMask = kFunctionEmulationFragmentMask; - mFunctionSource = kFunctionEmulationFragmentSource; - } else { - mFunctionMask = kFunctionEmulationVertexMask; - mFunctionSource = kFunctionEmulationVertexSource; - } -} - -bool BuiltInFunctionEmulator::SetFunctionCalled( - TOperator op, const TType& param) -{ - TBuiltInFunction function = IdentifyFunction(op, param); - return SetFunctionCalled(function); -} - -bool BuiltInFunctionEmulator::SetFunctionCalled( - TOperator op, const TType& param1, const TType& param2) -{ - TBuiltInFunction function = IdentifyFunction(op, param1, param2); - return SetFunctionCalled(function); -} - -bool BuiltInFunctionEmulator::SetFunctionCalled( - BuiltInFunctionEmulator::TBuiltInFunction function) { - if (function == TFunctionUnknown || mFunctionMask[function] == false) - return false; - for (size_t i = 0; i < mFunctions.size(); ++i) { - if (mFunctions[i] == function) - return true; - } - mFunctions.push_back(function); - return true; -} - -void BuiltInFunctionEmulator::OutputEmulatedFunctionDefinition( - TInfoSinkBase& out, bool withPrecision) const -{ - if (mFunctions.size() == 0) - return; - out << "// BEGIN: Generated code for built-in function emulation\n\n"; - if (withPrecision) { - out << "#if defined(GL_FRAGMENT_PRECISION_HIGH)\n" - << "#define webgl_emu_precision highp\n" - << "#else\n" - << "#define webgl_emu_precision mediump\n" - << "#endif\n\n"; - } else { - out << "#define webgl_emu_precision\n\n"; - } - for (size_t i = 0; i < mFunctions.size(); ++i) { - out << mFunctionSource[mFunctions[i]] << "\n\n"; - } - out << "// END: Generated code for built-in function emulation\n\n"; -} - -BuiltInFunctionEmulator::TBuiltInFunction -BuiltInFunctionEmulator::IdentifyFunction( - TOperator op, const TType& param) -{ - if (param.getNominalSize() > 4) - return TFunctionUnknown; - unsigned int function = TFunctionUnknown; - switch (op) { - case EOpCos: - function = TFunctionCos1; - break; - case EOpLength: - function = TFunctionLength1; - break; - case EOpNormalize: - function = TFunctionNormalize1; - break; - default: - break; - } - if (function == TFunctionUnknown) - return TFunctionUnknown; - if (param.isVector()) - function += param.getNominalSize() - 1; - return static_cast<TBuiltInFunction>(function); -} - -BuiltInFunctionEmulator::TBuiltInFunction -BuiltInFunctionEmulator::IdentifyFunction( - TOperator op, const TType& param1, const TType& param2) -{ - // Right now for all the emulated functions with two parameters, the two - // parameters have the same type. - if (param1.isVector() != param2.isVector() || - param1.getNominalSize() != param2.getNominalSize() || - param1.getNominalSize() > 4) - return TFunctionUnknown; - - unsigned int function = TFunctionUnknown; - switch (op) { - case EOpDistance: - function = TFunctionDistance1_1; - break; - case EOpDot: - function = TFunctionDot1_1; - break; - case EOpReflect: - function = TFunctionReflect1_1; - break; - default: - break; - } - if (function == TFunctionUnknown) - return TFunctionUnknown; - if (param1.isVector()) - function += param1.getNominalSize() - 1; - return static_cast<TBuiltInFunction>(function); -} - -void BuiltInFunctionEmulator::MarkBuiltInFunctionsForEmulation( - TIntermNode* root) -{ - ASSERT(root); - - BuiltInFunctionEmulationMarker marker(*this); - root->traverse(&marker); -} - -void BuiltInFunctionEmulator::Cleanup() -{ - mFunctions.clear(); -} - -//static -TString BuiltInFunctionEmulator::GetEmulatedFunctionName( - const TString& name) -{ - ASSERT(name[name.length() - 1] == '('); - return "webgl_" + name.substr(0, name.length() - 1) + "_emu("; -} - |