summaryrefslogtreecommitdiff
path: root/doc/VBox-CodingGuidelines.cpp
blob: d3345077f5d4eab852e82f148e85b977258d7e89 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
/* $Id: VBox-CodingGuidelines.cpp $ */
/** @file
 * VBox - Coding Guidelines.
 */

/*
 * Copyright (C) 2006-2012 Oracle Corporation
 *
 * This file is part of VirtualBox Open Source Edition (OSE), as
 * available from http://www.virtualbox.org. This file is free software;
 * you can redistribute it and/or modify it under the terms of the GNU
 * General Public License (GPL) as published by the Free Software
 * Foundation, in version 2 as it comes in the "COPYING" file of the
 * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
 * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
 */

/** @page pg_vbox_guideline                 VBox Coding Guidelines
 *
 * The VBox Coding guidelines are followed by all of VBox with the exception of
 * qemu. Qemu is using whatever the frenchman does.
 *
 * There are a few compulsory rules and a bunch of optional ones. The following
 * sections will describe these in details. In addition there is a section of
 * Subversion 'rules'.
 *
 *
 *
 * @section sec_vbox_guideline_compulsory       Compulsory
 *
 *
 *      - The indentation size is 4 chars.
 *
 *      - Tabs are only ever used in makefiles.
 *
 *      - Use RT and VBOX types.
 *
 *      - Use Runtime functions.
 *
 *      - Use the standard bool, uintptr_t, intptr_t and [u]int[1-9+]_t types.
 *
 *      - Avoid using plain unsigned and int.
 *
 *      - Use static wherever possible. This makes the namespace less polluted
 *        and avoids nasty name clash problems which can occur, especially on
 *        Unix-like systems. (1)
 *
 *      - Public names are of the form Domain[Subdomain[]]Method, using mixed
 *        casing to mark the words. The main domain is all uppercase.
 *        (Think like java, mapping domain and subdomain to packages/classes.)
 *
 *      - Public names are always declared using the appropriate DECL macro. (2)
 *
 *      - Internal names starts with a lowercased main domain.
 *
 *      - Defines are all uppercase and separate words with underscore.
 *        This applies to enum values too.
 *
 *      - Typedefs are all uppercase and contain no underscores to distinguish
 *        them from defines.
 *
 *      - Pointer typedefs start with 'P'. If pointer to const then 'PC'.
 *
 *      - Function typedefs start with 'FN'. If pointer to FN then 'PFN'.
 *
 *      - All files are case sensitive.
 *
 *      - Slashes are unix slashes ('/') runtime converts when necessary.
 *
 *      - char strings are UTF-8.
 *
 *      - All functions return VBox status codes. There are three general
 *        exceptions from this:
 *              -# Predicate functions. These are function which are boolean in
 *                 nature and usage. They return bool. The function name will
 *                 include 'Has', 'Is' or similar.
 *              -# Functions which by nature cannot possibly fail.
 *                 These return void.
 *              -# "Get"-functions which return what they ask for.
 *                 A get function becomes a "Query" function if there is any
 *                 doubt about getting what is ask for.
 *
 *      - VBox status codes have three subdivisions:
 *              -# Errors, which are VERR_ prefixed and negative.
 *              -# Warnings, which are VWRN_ prefixed and positive.
 *              -# Informational, which are VINF_ prefixed and positive.
 *
 *      - Platform/OS operation are generalized and put in the IPRT.
 *
 *      - Other useful constructs are also put in the IPRT.
 *
 *      - The code shall not cause compiler warnings. Check this on ALL
 *        the platforms.
 *
 *      - All files have file headers with $Id and a file tag which describes
 *        the file in a sentence or two.
 *        Note: Remember to enable keyword expansion when adding files to svn.
 *
 *      - All public functions are fully documented in Doxygen style using the
 *        javadoc dialect (using the 'at' instead of the 'slash' as
 *        commandprefix.)
 *
 *      - All structures in header files are described, including all their
 *        members.
 *
 *      - All modules have a documentation 'page' in the main source file which
 *        describes the intent and actual implementation.
 *
 *      - Code which is doing things that are not immediately comprehensible
 *        shall include explanatory comments.
 *
 *      - Documentation and comments are kept up to date.
 *
 *      - Headers in /include/VBox shall not contain any slash-slash C++
 *        comments, only ANSI C comments!
 *
 *      - Comments on \#else indicates what begins while the comment on a
 *        \#endif indicates what ended.
 *
 *
 * (1) It is common practice on Unix to have a single symbol namespace for an
 *     entire process. If one is careless symbols might be resolved in a
 *     different way that one expects, leading to weird problems.
 *
 * (2) This is common practice among most projects dealing with modules in
 *     shared libraries. The Windows / PE __declspect(import) and
 *     __declspect(export) constructs are the main reason for this.
 *     OTOH, we do perhaps have a bit too detailed graining of this in VMM...
 *
 *
 * @subsection sec_vbox_guideline_compulsory_sub64  64-bit and 32-bit
 *
 * Here are some amendments which address 64-bit vs. 32-bit portability issues.
 *
 * Some facts first:
 *
 *      - On 64-bit Windows the type long remains 32-bit. On nearly all other
 *        64-bit platforms long is 64-bit.
 *
 *      - On all 64-bit platforms we care about, int is 32-bit, short is 16 bit
 *        and char is 8-bit.
 *        (I don't know about any platforms yet where this isn't true.)
 *
 *      - size_t, ssize_t, uintptr_t, ptrdiff_t and similar are all 64-bit on
 *        64-bit platforms. (These are 32-bit on 32-bit platforms.)
 *
 *      - There is no inline assembly support in the 64-bit Microsoft compilers.
 *
 *
 * Now for the guidelines:
 *
 *      - Never, ever, use int, long, ULONG, LONG, DWORD or similar to cast a
 *        pointer to integer. Use uintptr_t or intptr_t. If you have to use
 *        NT/Windows types, there is the choice of ULONG_PTR and DWORD_PTR.
 *
 *      - RT_OS_WINDOWS is defined to indicate Windows. Do not use __WIN32__,
 *        __WIN64__ and __WIN__ because they are all deprecated and scheduled
 *        for removal (if not removed already). Do not use the compiler
 *        defined _WIN32, _WIN64, or similar either. The bitness can be
 *        determined by testing ARCH_BITS.
 *        Example:
 *        @code
 *              #ifdef RT_OS_WINDOWS
 *              // call win32/64 api.
 *              #endif
 *              #ifdef RT_OS_WINDOWS
 *              # if ARCH_BITS == 64
 *              // call win64 api.
 *              # else  // ARCH_BITS == 32
 *              // call win32 api.
 *              # endif // ARCH_BITS == 32
 *              #else  // !RT_OS_WINDOWS
 *              // call posix api
 *              #endif // !RT_OS_WINDOWS
 *        @endcode
 *
 *      - There are RT_OS_xxx defines for each OS, just like RT_OS_WINDOWS
 *        mentioned above. Use these defines instead of any predefined
 *        compiler stuff or defines from system headers.
 *
 *      - RT_ARCH_X86 is defined when compiling for the x86 the architecture.
 *        Do not use __x86__, __X86__, __[Ii]386__, __[Ii]586__, or similar
 *        for this purpose.
 *
 *      - RT_ARCH_AMD64 is defined when compiling for the AMD64 architecture.
 *        Do not use __AMD64__, __amd64__ or __x64_86__.
 *
 *      - Take care and use size_t when you have to, esp. when passing a pointer
 *        to a size_t as a parameter.
 *
 *      - Be wary of type promotion to (signed) integer. For example the
 *        following will cause u8 to be promoted to int in the shift, and then
 *        sign extended in the assignment 64-bit:
 *        @code
 *              uint8_t u8 = 0xfe;
 *              uint64_t u64 = u8 << 24;
 *              // u64 == 0xfffffffffe000000
 *        @endcode
 *
 *
 * @subsection sec_vbox_guideline_compulsory_cppmain   C++ guidelines for Main
 *
 * Main is currently (2009) full of hard-to-maintain code that uses complicated
 * templates. The new mid-term goal for Main is to have less custom templates
 * instead of more for the following reasons:
 *
 *  -  Template code is harder to read and understand. Custom templates create
 *     territories which only the code writer understands.
 *
 *  -  Errors in using templates create terrible C++ compiler messages.
 *
 *  -  Template code is really hard to look at in a debugger.
 *
 *  -  Templates slow down the compiler a lot.
 *
 *  In particular, the following bits should be considered deprecated and should
 *  NOT be used in new code:
 *
 *  -  everything in include/iprt/cpputils.h (auto_ref_ptr, exception_trap_base,
 *     char_auto_ptr and friends)
 *
 *  Generally, in many cases, a simple class with a proper destructor can achieve
 *  the same effect as a 1,000-line template include file, and the code is
 *  much more accessible that way.
 *
 *  Using standard STL templates like std::list, std::vector and std::map is OK.
 *  Exceptions are:
 *
 *  -  Guest Additions because we don't want to link against libstdc++ there.
 *
 *  -  std::string should not be used because we have iprt::MiniString and
 *     com::Utf8Str which can convert efficiently with COM's UTF-16 strings.
 *
 *  -  std::auto_ptr<> in general; that part of the C++ standard is just broken.
 *     Write a destructor that calls delete.
 *
 *
 * @subsection sec_vbox_guideline_compulsory_cppqtgui   C++ guidelines for the Qt GUI
 *
 * The Qt GUI is currently (2010) on its way to become more compatible to the
 * rest of VirtualBox coding style wise. From now on, all the coding style
 * rules described in this file are also mandatory for the Qt GUI. Additionally
 * the following rules should be respected:
 *
 * - GUI classes which correspond to GUI tasks should be prefixed by UI (no VBox anymore)
 *
 * - Classes which extents some of the Qt classes should be prefix by QI
 *
 * - General task classes should be prefixed by C
 *
 * - Slots are prefixed by slt -> sltName
 *
 * - Signals are prefixed by sig -> sigName
 *
 * - Use Qt classes for lists, strings and so on, the use of STL classes should
 *   be avoided
 *
 * - All files like .cpp, .h, .ui, which belong together are located in the
 *   same directory and named the same
 *
 *
 * @section sec_vbox_guideline_optional         Optional
 *
 * First part is the actual coding style and all the prefixes.  The second part
 * is a bunch of good advice.
 *
 *
 * @subsection sec_vbox_guideline_optional_layout   The code layout
 *
 *      - Max line length is 130 chars.  Exceptions are table-like
 *        code/initializers and Log*() statements (don't waste unnecessary
 *        vertical space on debug logging).
 *
 *      - Comments should try stay within the usual 80 columns as these are
 *        denser and too long lines may be harder to read.
 *
 *      - Curly brackets are not indented.  Example:
 *        @code
 *              if (true)
 *              {
 *                  Something1();
 *                  Something2();
 *              }
 *              else
 *              {
 *                  SomethingElse1().
 *                  SomethingElse2().
 *              }
 *        @endcode
 *
 *      - Space before the parentheses when it comes after a C keyword.
 *
 *      - No space between argument and parentheses. Exception for complex
 *        expression.  Example:
 *        @code
 *              if (PATMR3IsPatchGCAddr(pVM, GCPtr))
 *        @endcode
 *
 *      - The else of an if is always the first statement on a line. (No curly
 *        stuff before it!)
 *
 *      - else and if go on the same line if no { compound statement }
 *        follows the if.  Example:
 *        @code
 *              if (fFlags & MYFLAGS_1)
 *                  fFlags &= ~MYFLAGS_10;
 *              else if (fFlags & MYFLAGS_2)
 *              {
 *                  fFlags &= ~MYFLAGS_MASK;
 *                  fFlags |= MYFLAGS_5;
 *              }
 *              else if (fFlags & MYFLAGS_3)
 *        @endcode
 *
 *
 *      - Slightly complex boolean expressions are split into multiple lines,
 *        putting the operators first on the line and indenting it all according
 *        to the nesting of the expression. The purpose is to make it as easy as
 *        possible to read.  Example:
 *        @code
 *              if (    RT_SUCCESS(rc)
 *                  ||  (fFlags & SOME_FLAG))
 *        @endcode
 *
 *      - When 'if' or  'while' statements gets long, the closing parentheses
 *        goes right below the opening parentheses.  This may be applied to
 *        sub-expression.  Example:
 *        @code
 *              if (    RT_SUCCESS(rc)
 *                  ||  (   fSomeStuff
 *                       && fSomeOtherStuff
 *                       && fEvenMoreStuff
 *                      )
 *                  ||  SomePredicateFunction()
 *                 )
 *              {
 *                  ...
 *              }
 *        @endcode
 *
 *      - The case is indented from the switch (to avoid having the braces for
 *        the 'case' at the same level as the 'switch' statement).
 *
 *      - If a case needs curly brackets they contain the entire case, are not
 *        indented from the case, and the break or return is placed inside them.
 *        Example:
 *        @code
 *              switch (pCur->eType)
 *              {
 *                  case PGMMAPPINGTYPE_PAGETABLES:
 *                  {
 *                      unsigned iPDE = pCur->GCPtr >> PGDIR_SHIFT;
 *                      unsigned iPT = (pCur->GCPtrEnd - pCur->GCPtr) >> PGDIR_SHIFT;
 *                      while (iPT-- > 0)
 *                          if (pPD->a[iPDE + iPT].n.u1Present)
 *                              return VERR_HYPERVISOR_CONFLICT;
 *                      break;
 *                  }
 *              }
 *        @endcode
 *
 *      - In a do while construction, the while is on the same line as the
 *        closing "}" if any are used.
 *        Example:
 *        @code
 *              do
 *              {
 *                  stuff;
 *                  i--;
 *              } while (i > 0);
 *        @endcode
 *
 *      - Comments are in C style.  C++ style comments are used for temporary
 *        disabling a few lines of code.
 *
 *      - No unnecessary parentheses in expressions (just don't over do this
 *        so that gcc / msc starts bitching). Find a correct C/C++ operator
 *        precedence table if needed.
 *
 *      - 'for (;;)' is preferred over 'while (true)' and 'while (1)'.
 *
 *      - Parameters are indented to the start parentheses when breaking up
 *        function calls, declarations or prototypes.  (This is in line with
 *        how 'if', 'for' and 'while' statements are done as well.) Example:
 *        @code
 *              RTPROCESS hProcess;
 *              int rc = RTProcCreateEx(papszArgs[0],
 *                                      papszArgs,
 *                                      RTENV_DEFAULT,
 *                                      fFlags,
 *                                      NULL,           // phStdIn
 *                                      NULL,           // phStdOut
 *                                      NULL,           // phStdErr
 *                                      NULL,           // pszAsUser
 *                                      NULL,           // pszPassword
 *                                      &hProcess);
 *        @endcode
 *
 *      - That Dijkstra is dead is no excuse for using gotos.
 *
 *
 *
 * @subsection sec_vbox_guideline_optional_prefix   Variable / Member Prefixes
 *
 * Prefixes are meant to provide extra context clues to a variable/member, we
 * therefore avoid using prefixes that just indicating the type if a better
 * choice is available.
 *
 *
 * The prefixes:
 *
 *      - The 'g_' (or 'g') prefix means a global variable, either on file or module level.
 *
 *      - The 's_' (or 's') prefix means a static variable inside a function or class.
 *
 *      - The 'm_' (or 'm') prefix means a class data member.
 *
 *        In new code in Main, use "m_" (and common sense).  As an exception,
 *        in Main, if a class encapsulates its member variables in an anonymous
 *        structure which is declared in the class, but defined only in the
 *        implementation (like this: 'class X { struct Data; Data *m; }'), then
 *        the pointer to that struct is called 'm' itself and its members then
 *        need no prefix, because the members are accessed with 'm->member'
 *        already which is clear enough.
 *
 *      - The 'a_' prefix means a parameter (argument) variable.  This is
 *        sometimes written 'a' in parts of the source code that does not use
 *        the array prefix.
 *
 *      - The 'p' prefix means pointer.  For instance 'pVM' is pointer to VM.
 *
 *      - The 'r' prefix means that something is passed by reference.
 *
 *      - The 'k' prefix means that something is a constant.  For instance
 *        'enum { kStuff };'.  This is usually not used in combination with
 *        'p', 'r' or any such thing, it's main main use is to make enums
 *        easily identifiable.
 *
 *      - The 'a' prefix means array.  For instance 'aPages' could be read as
 *        array of pages.
 *
 *      - The 'c' prefix means count.  For instance 'cbBlock' could be read,
 *        count of bytes in block.
 *
 *      - The 'cx' prefix means width (count of 'x' units).
 *
 *      - The 'cy' prefix means height (count of 'y' units).
 *
 *      - The 'x', 'y' and 'z' prefix refers to the x-, y- , and z-axis
 *        respectively.
 *
 *      - The 'off' prefix means offset.
 *
 *      - The 'i' or 'idx' prefixes usually means index.  Although the 'i' one
 *        can sometimes just mean signed integer.
 *
 *      - The 'i[1-9]+' prefix means a fixed bit size variable.  Frequently
 *        used with the int[1-9]+_t types where the width is really important.
 *        In most cases 'i' is more appropriate.  [type]
 *
 *      - The 'e' (or 'enm') prefix means enum.
 *
 *      - The 'u' prefix usually means unsigned integer.  Exceptions follows.
 *
 *      - The 'u[1-9]+' prefix means a fixed bit size variable.  Frequently
 *        used with the uint[1-9]+_t types and with bitfields where the width is
 *        really important.  In most cases 'u' or 'b' (byte) would be more
 *        appropriate.  [type]
 *
 *      - The 'b' prefix means byte or bytes.  [type]
 *
 *      - The 'f' prefix means flags.  Flags are unsigned integers of some kind
 *        or booleans.
 *
 *      - TODO: need prefix for real float.  [type]
 *
 *      - The 'rd' prefix means real double and is used for 'double' variables.
 *        [type]
 *
 *      - The 'lrd' prefix means long real double and is used for 'long double'
 *        variables. [type]
 *
 *      - The 'ch' prefix means a char, the (signed) char type.  [type]
 *
 *      - The 'wc' prefix means a wide/windows char, the RTUTF16 type.  [type]
 *
 *      - The 'uc' prefix means a Unicode Code point, the RTUNICP type.  [type]
 *
 *      - The 'uch' prefix means unsigned char.  It's rarely used.  [type]
 *
 *      - The 'sz' prefix means zero terminated character string (array of
 *        chars). (UTF-8)
 *
 *      - The 'wsz' prefix means zero terminated wide/windows character string
 *        (array of RTUTF16).
 *
 *      - The 'usz' prefix means zero terminated Unicode string (array of
 *        RTUNICP).
 *
 *      - The 'str' prefix means C++ string; either a std::string or, in Main,
 *        a Utf8Str or, in Qt, a QString.  When used with 'p', 'r', 'a' or 'c'
 *        the first letter should be capitalized.
 *
 *      - The 'bstr' prefix, in Main, means a UTF-16 Bstr. When used with 'p',
 *        'r', 'a' or 'c' the first letter should be capitalized.
 *
 *      - The 'pfn' prefix means pointer to function. Common usage is 'pfnCallback'
 *        and such like.
 *
 *      - The 'psz' prefix is a combination of 'p' and 'sz' and thus means
 *        pointer to a zero terminated character string. (UTF-8)
 *
 *      - The 'pcsz' prefix is used to indicate constant string pointers in
 *        parts of the code.  Most code uses 'psz' for const and non-const
 *        string pointers.
 *
 *      - The 'l' prefix means (signed) long.  We try avoid using this,
 *        expecially with the 'LONG' types in Main as these are not 'long' on
 *        64-bit non-Windows platforms and can cause confusion. Alternatives:
 *        'i' or 'i32'.  [type]
 *
 *      - The 'ul' prefix means unsigned long.  We try avoid using this,
 *        expecially with the 'ULONG' types in Main as these are not 'unsigned
 *        long' on 64-bit non-Windows platforms and can cause confusion.
 *        Alternatives: 'u' or 'u32'.  [type]
 *
 *
 * @subsection sec_vbox_guideline_optional_misc     Misc / Advice / Stuff
 *
 *      - When writing code think as the reader.
 *
 *      - When writing code think as the compiler. (2)
 *
 *      - When reading code think as if it's full of bugs - find them and fix them.
 *
 *      - Pointer within range tests like:
 *        @code
 *          if ((uintptr_t)pv >= (uintptr_t)pvBase && (uintptr_t)pv < (uintptr_t)pvBase + cbRange)
 *        @endcode
 *        Can also be written as (assuming cbRange unsigned):
 *        @code
 *          if ((uintptr_t)pv - (uintptr_t)pvBase < cbRange)
 *        @endcode
 *        Which is shorter and potentially faster. (1)
 *
 *      - Avoid unnecessary casting. All pointers automatically cast down to
 *        void *, at least for non class instance pointers.
 *
 *      - It's very very bad practise to write a function larger than a
 *        screen full (1024x768) without any comprehensibility and explaining
 *        comments.
 *
 *      - More to come....
 *
 *
 * (1)  Important, be very careful with the casting. In particular, note that
 *      a compiler might treat pointers as signed (IIRC).
 *
 * (2)  "A really advanced hacker comes to understand the true inner workings of
 *      the machine - he sees through the language he's working in and glimpses
 *      the secret functioning of the binary code - becomes a Ba'al Shem of
 *      sorts."   (Neal Stephenson "Snow Crash")
 *
 *
 *
 * @section sec_vbox_guideline_warnings     Compiler Warnings
 *
 * The code should when possible compile on all platforms and compilers without any
 * warnings. That's a nice idea, however, if it means making the code harder to read,
 * less portable, unreliable or similar, the warning should not be fixed.
 *
 * Some of the warnings can seem kind of innocent at first glance. So, let's take the
 * most common ones and explain them.
 *
 *
 * @subsection sec_vbox_guideline_warnings_signed_unsigned_compare      Signed / Unsigned Compare
 *
 * GCC says: "warning: comparison between signed and unsigned integer expressions"
 * MSC says: "warning C4018: '<|<=|==|>=|>' : signed/unsigned mismatch"
 *
 * The following example will not output what you expect:
@code
#include <stdio.h>
int main()
{
    signed long a = -1;
    unsigned long b = 2294967295;
    if (a < b)
        printf("%ld < %lu: true\n", a, b);
    else
        printf("%ld < %lu: false\n", a, b);
    return 0;
}
@endcode
 * If I understood it correctly, the compiler will convert a to an
 * unsigned long before doing the compare.
 *
 *
 *
 * @section sec_vbox_guideline_svn          Subversion Commit Rules
 *
 *
 * Before checking in:
 *
 *      - Check Tinderbox and make sure the tree is green across all platforms. If it's
 *        red on a platform, don't check in. If you want, warn in the \#vbox channel and
 *        help make the responsible person fix it.
 *        NEVER CHECK IN TO A BROKEN BUILD.
 *
 *      - When checking in keep in mind that a commit is atomic and that the Tinderbox and
 *        developers are constantly checking out the tree. Therefore do not split up the
 *        commit unless it's into 100% independent parts. If you need to split it up in order
 *        to have sensible commit comments, make the sub-commits as rapid as possible.
 *
 *      - If you make a user visible change, such as fixing a reported bug,
 *        make sure you add an entry to doc/manual/user_ChangeLogImpl.xml.
 *
 *      - If you are adding files make sure set the right attributes.
 *        svn-ps.sh/cmd was created for this purpose, please make use of it.
 *
 *
 * After checking in:
 *
 *      - After checking-in, you watch Tinderbox until your check-ins clear. You do not
 *        go home. You do not sleep. You do not log out or experiment with drugs. You do
 *        not become unavailable. If you break the tree, add a comment saying that you're
 *        fixing it. If you can't fix it and need help, ask in the \#innotek channel or back
 *        out the change.
 *
 * (Inspired by mozilla tree rules.)
 */