diff options
Diffstat (limited to 'src/VBox/GuestHost/OpenGL/state_tracker/state_get.txt')
| -rw-r--r-- | src/VBox/GuestHost/OpenGL/state_tracker/state_get.txt | 21 |
1 files changed, 15 insertions, 6 deletions
diff --git a/src/VBox/GuestHost/OpenGL/state_tracker/state_get.txt b/src/VBox/GuestHost/OpenGL/state_tracker/state_get.txt index 01974573..150d350b 100644 --- a/src/VBox/GuestHost/OpenGL/state_tracker/state_get.txt +++ b/src/VBox/GuestHost/OpenGL/state_tracker/state_get.txt @@ -80,6 +80,7 @@ GLfloat GL_POINT_SIZE g->point.pointSize GLfloat GL_POINT_SIZE_MIN_ARB g->point.minSize GLfloat GL_POINT_SIZE_MAX_ARB g->point.maxSize GLfloat GL_POINT_FADE_THRESHOLD_SIZE_ARB g->point.fadeThresholdSize +GLfloat GL_POINT_SPRITE_COORD_ORIGIN g->point.spriteCoordOrigin GLfloat GL_POINT_DISTANCE_ATTENUATION_ARB g->point.distanceAttenuation[0] g->point.distanceAttenuation[1] g->point.distanceAttenuation[2] GLboolean GL_NORMALIZE g->transform.normalize @@ -233,13 +234,19 @@ GLint GL_LIST_INDEX g->lists.currentIndex GLenum GL_LIST_MODE g->lists.mode GLint GL_STENCIL_CLEAR_VALUE g->stencil.clearValue -GLint GL_STENCIL_FAIL g->stencil.fail -GLint GL_STENCIL_FUNC g->stencil.func -GLint GL_STENCIL_PASS_DEPTH_FAIL g->stencil.passDepthFail -GLint GL_STENCIL_PASS_DEPTH_PASS g->stencil.passDepthPass -GLint GL_STENCIL_REF g->stencil.ref +GLint GL_STENCIL_FAIL g->stencil.buffers[g->stencil.activeStencilFace==GL_FRONT?CRSTATE_STENCIL_BUFFER_ID_FRONT:CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].fail +GLint GL_STENCIL_BACK_FAIL g->stencil.buffers[g->stencil.activeStencilFace==GL_FRONT?CRSTATE_STENCIL_BUFFER_ID_BACK:CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].fail +GLint GL_STENCIL_FUNC g->stencil.buffers[g->stencil.activeStencilFace==GL_FRONT?CRSTATE_STENCIL_BUFFER_ID_FRONT:CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].func +GLint GL_STENCIL_BACK_FUNC g->stencil.buffers[g->stencil.activeStencilFace==GL_FRONT?CRSTATE_STENCIL_BUFFER_ID_BACK:CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].func +GLint GL_STENCIL_PASS_DEPTH_FAIL g->stencil.buffers[g->stencil.activeStencilFace==GL_FRONT?CRSTATE_STENCIL_BUFFER_ID_FRONT:CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].passDepthFail +GLint GL_STENCIL_BACK_PASS_DEPTH_FAIL g->stencil.buffers[g->stencil.activeStencilFace==GL_FRONT?CRSTATE_STENCIL_BUFFER_ID_BACK:CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].passDepthFail +GLint GL_STENCIL_PASS_DEPTH_PASS g->stencil.buffers[g->stencil.activeStencilFace==GL_FRONT?CRSTATE_STENCIL_BUFFER_ID_FRONT:CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].passDepthPass +GLint GL_STENCIL_BACK_PASS_DEPTH_PASS g->stencil.buffers[g->stencil.activeStencilFace==GL_FRONT?CRSTATE_STENCIL_BUFFER_ID_BACK:CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].passDepthPass +GLint GL_STENCIL_REF g->stencil.buffers[g->stencil.activeStencilFace==GL_FRONT?CRSTATE_STENCIL_BUFFER_ID_FRONT:CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].ref +GLint GL_STENCIL_BACK_REF g->stencil.buffers[g->stencil.activeStencilFace==GL_FRONT?CRSTATE_STENCIL_BUFFER_ID_BACK:CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].ref GLboolean GL_STENCIL_TEST g->stencil.stencilTest -GLint GL_STENCIL_VALUE_MASK g->stencil.mask +GLint GL_STENCIL_VALUE_MASK g->stencil.buffers[g->stencil.activeStencilFace==GL_FRONT?CRSTATE_STENCIL_BUFFER_ID_FRONT:CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].mask +GLint GL_STENCIL_BACK_VALUE_MASK g->stencil.buffers[g->stencil.activeStencilFace==GL_FRONT?CRSTATE_STENCIL_BUFFER_ID_BACK:CRSTATE_STENCIL_BUFFER_ID_TWO_SIDE_BACK].mask GLint GL_STENCIL_WRITEMASK g->stencil.writeMask GLfloat GL_CURRENT_INDEX g->current.colorIndex @@ -308,3 +315,5 @@ GLint GL_RENDERBUFFER_BINDING_EXT (g->framebufferobject.renderbuffer?g->framebuf #CVA GLint GL_ARRAY_ELEMENT_LOCK_FIRST_EXT g->client.array.lockFirst GLint GL_ARRAY_ELEMENT_LOCK_COUNT_EXT g->client.array.lockCount + +GLint GL_ACTIVE_STENCIL_FACE_EXT g->stencil.activeStencilFace
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