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authorLorry Tar Creator <lorry-tar-importer@baserock.org>2012-10-26 16:25:44 +0000
committer <>2012-11-12 12:15:52 +0000
commit58ed4748338f9466599adfc8a9171280ed99e23f (patch)
tree02027d99ded4fb56a64aa9489ac2eb487e7858ab /src/VBox/GuestHost/OpenGL/state_tracker/state_framebuffer.c
downloadVirtualBox-58ed4748338f9466599adfc8a9171280ed99e23f.tar.gz
Imported from /home/lorry/working-area/delta_VirtualBox/VirtualBox-4.2.4.tar.bz2.VirtualBox-4.2.4
Diffstat (limited to 'src/VBox/GuestHost/OpenGL/state_tracker/state_framebuffer.c')
-rw-r--r--src/VBox/GuestHost/OpenGL/state_tracker/state_framebuffer.c956
1 files changed, 956 insertions, 0 deletions
diff --git a/src/VBox/GuestHost/OpenGL/state_tracker/state_framebuffer.c b/src/VBox/GuestHost/OpenGL/state_tracker/state_framebuffer.c
new file mode 100644
index 00000000..cdd3cecd
--- /dev/null
+++ b/src/VBox/GuestHost/OpenGL/state_tracker/state_framebuffer.c
@@ -0,0 +1,956 @@
+/* $Id: state_framebuffer.c $ */
+
+/** @file
+ * VBox OpenGL: EXT_framebuffer_object state tracking
+ */
+
+/*
+ * Copyright (C) 2009 Oracle Corporation
+ *
+ * This file is part of VirtualBox Open Source Edition (OSE), as
+ * available from http://www.virtualbox.org. This file is free software;
+ * you can redistribute it and/or modify it under the terms of the GNU
+ * General Public License (GPL) as published by the Free Software
+ * Foundation, in version 2 as it comes in the "COPYING" file of the
+ * VirtualBox OSE distribution. VirtualBox OSE is distributed in the
+ * hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
+ */
+
+#include "state.h"
+#include "state/cr_statetypes.h"
+#include "state/cr_statefuncs.h"
+#include "state_internals.h"
+#include "cr_mem.h"
+
+#define CRSTATE_FBO_CHECKERR(expr, result, message) \
+ if (expr) { \
+ crStateError(__LINE__, __FILE__, result, message); \
+ return; \
+ }
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateFramebufferObjectInit(CRContext *ctx)
+{
+ CRFramebufferObjectState *fbo = &ctx->framebufferobject;
+
+ fbo->readFB = NULL;
+ fbo->drawFB = NULL;
+ fbo->renderbuffer = NULL;
+ ctx->shared->bFBOResyncNeeded = GL_FALSE;
+}
+
+void crStateFreeFBO(void *data)
+{
+ CRFramebufferObject *pObj = (CRFramebufferObject *)data;
+
+#ifndef IN_GUEST
+ if (diff_api.DeleteFramebuffersEXT)
+ {
+ diff_api.DeleteFramebuffersEXT(1, &pObj->hwid);
+ }
+#endif
+
+ crFree(pObj);
+}
+
+void crStateFreeRBO(void *data)
+{
+ CRRenderbufferObject *pObj = (CRRenderbufferObject *)data;
+
+#ifndef IN_GUEST
+ if (diff_api.DeleteRenderbuffersEXT)
+ {
+ diff_api.DeleteRenderbuffersEXT(1, &pObj->hwid);
+ }
+#endif
+
+ crFree(pObj);
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateFramebufferObjectDestroy(CRContext *ctx)
+{
+ CRFramebufferObjectState *fbo = &ctx->framebufferobject;
+
+ fbo->readFB = NULL;
+ fbo->drawFB = NULL;
+ fbo->renderbuffer = NULL;
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateBindRenderbufferEXT(GLenum target, GLuint renderbuffer)
+{
+ CRContext *g = GetCurrentContext();
+ CRFramebufferObjectState *fbo = &g->framebufferobject;
+
+ CRSTATE_FBO_CHECKERR(g->current.inBeginEnd, GL_INVALID_OPERATION, "called in begin/end");
+ CRSTATE_FBO_CHECKERR(target!=GL_RENDERBUFFER_EXT, GL_INVALID_ENUM, "invalid target");
+
+ if (renderbuffer)
+ {
+ fbo->renderbuffer = (CRRenderbufferObject*) crHashtableSearch(g->shared->rbTable, renderbuffer);
+ if (!fbo->renderbuffer)
+ {
+ fbo->renderbuffer = (CRRenderbufferObject*) crCalloc(sizeof(CRRenderbufferObject));
+ CRSTATE_FBO_CHECKERR(!fbo->renderbuffer, GL_OUT_OF_MEMORY, "glBindRenderbufferEXT");
+ fbo->renderbuffer->id = renderbuffer;
+ fbo->renderbuffer->hwid = renderbuffer;
+ fbo->renderbuffer->internalformat = GL_RGBA;
+ crHashtableAdd(g->shared->rbTable, renderbuffer, fbo->renderbuffer);
+#ifndef IN_GUEST
+ CR_STATE_SHAREDOBJ_USAGE_INIT(fbo->renderbuffer);
+#endif
+ }
+#ifndef IN_GUEST
+ CR_STATE_SHAREDOBJ_USAGE_SET(fbo->renderbuffer, g);
+#endif
+
+ }
+ else fbo->renderbuffer = NULL;
+}
+
+static void crStateCheckFBOAttachments(CRFramebufferObject *pFBO, GLuint rbo, GLenum target)
+{
+ CRFBOAttachmentPoint *ap;
+ int u;
+
+ if (!pFBO)
+ return;
+
+ for (u=0; u<CR_MAX_COLOR_ATTACHMENTS; ++u)
+ {
+ ap = &pFBO->color[u];
+ if (ap->type==GL_RENDERBUFFER_EXT && ap->name==rbo)
+ {
+ crStateFramebufferRenderbufferEXT(target, u+GL_COLOR_ATTACHMENT0_EXT, 0, 0);
+#ifdef IN_GUEST
+ pFBO->status = GL_FRAMEBUFFER_UNDEFINED;
+#endif
+ }
+ }
+
+ ap = &pFBO->depth;
+ if (ap->type==GL_RENDERBUFFER_EXT && ap->name==rbo)
+ {
+ crStateFramebufferRenderbufferEXT(target, GL_DEPTH_ATTACHMENT_EXT, 0, 0);
+#ifdef IN_GUEST
+ pFBO->status = GL_FRAMEBUFFER_UNDEFINED;
+#endif
+ }
+ ap = &pFBO->stencil;
+ if (ap->type==GL_RENDERBUFFER_EXT && ap->name==rbo)
+ {
+ crStateFramebufferRenderbufferEXT(target, GL_STENCIL_ATTACHMENT_EXT, 0, 0);
+#ifdef IN_GUEST
+ pFBO->status = GL_FRAMEBUFFER_UNDEFINED;
+#endif
+ }
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
+{
+ CRContext *g = GetCurrentContext();
+ CRFramebufferObjectState *fbo = &g->framebufferobject;
+ int i;
+
+ CRSTATE_FBO_CHECKERR(g->current.inBeginEnd, GL_INVALID_OPERATION, "called in begin/end");
+ CRSTATE_FBO_CHECKERR(n<0, GL_INVALID_OPERATION, "n<0");
+
+ for (i = 0; i < n; i++)
+ {
+ if (renderbuffers[i])
+ {
+ CRRenderbufferObject *rbo;
+ rbo = (CRRenderbufferObject*) crHashtableSearch(g->shared->rbTable, renderbuffers[i]);
+ if (rbo)
+ {
+ if (fbo->renderbuffer==rbo)
+ {
+ fbo->renderbuffer = NULL;
+ }
+
+ /* check the attachments of current framebuffers */
+ crStateCheckFBOAttachments(fbo->readFB, renderbuffers[i], GL_READ_FRAMEBUFFER);
+ crStateCheckFBOAttachments(fbo->drawFB, renderbuffers[i], GL_DRAW_FRAMEBUFFER);
+
+ crHashtableDelete(g->shared->rbTable, renderbuffers[i], crStateFreeRBO);
+ }
+ }
+ }
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ CRContext *g = GetCurrentContext();
+ CRFramebufferObjectState *fbo = &g->framebufferobject;
+ CRRenderbufferObject *rb = fbo->renderbuffer;
+
+ CRSTATE_FBO_CHECKERR(g->current.inBeginEnd, GL_INVALID_OPERATION, "called in begin/end");
+ CRSTATE_FBO_CHECKERR(target!=GL_RENDERBUFFER_EXT, GL_INVALID_ENUM, "invalid target");
+ CRSTATE_FBO_CHECKERR(!rb, GL_INVALID_OPERATION, "no bound renderbuffer");
+
+ rb->width = width;
+ rb->height = height;
+ rb->internalformat = internalformat;
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
+{
+ CRContext *g = GetCurrentContext();
+ CRFramebufferObjectState *fbo = &g->framebufferobject;
+ CRRenderbufferObject *rb = fbo->renderbuffer;
+
+ CRSTATE_FBO_CHECKERR(g->current.inBeginEnd, GL_INVALID_OPERATION, "called in begin/end");
+ CRSTATE_FBO_CHECKERR(target!=GL_RENDERBUFFER_EXT, GL_INVALID_ENUM, "invalid target");
+ CRSTATE_FBO_CHECKERR(!rb, GL_INVALID_OPERATION, "no bound renderbuffer");
+
+ switch (pname)
+ {
+ case GL_RENDERBUFFER_WIDTH_EXT:
+ *params = rb->width;
+ break;
+ case GL_RENDERBUFFER_HEIGHT_EXT:
+ *params = rb->height;
+ break;
+ case GL_RENDERBUFFER_INTERNAL_FORMAT_EXT:
+ *params = rb->internalformat;
+ break;
+ case GL_RENDERBUFFER_RED_SIZE_EXT:
+ case GL_RENDERBUFFER_GREEN_SIZE_EXT:
+ case GL_RENDERBUFFER_BLUE_SIZE_EXT:
+ case GL_RENDERBUFFER_ALPHA_SIZE_EXT:
+ case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
+ case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
+ CRSTATE_FBO_CHECKERR(GL_TRUE, GL_INVALID_OPERATION, "unimplemented");
+ break;
+ default:
+ CRSTATE_FBO_CHECKERR(GL_TRUE, GL_INVALID_ENUM, "invalid pname");
+ }
+}
+
+static void crStateInitFBOAttachmentPoint(CRFBOAttachmentPoint *fboap)
+{
+ fboap->type = GL_NONE;
+ fboap->name = 0;
+ fboap->level = 0;
+ fboap->face = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ fboap->zoffset = 0;
+}
+
+static void crStateInitFrameBuffer(CRFramebufferObject *fbo)
+{
+ int i;
+
+ for (i=0; i<CR_MAX_COLOR_ATTACHMENTS; ++i)
+ crStateInitFBOAttachmentPoint(&fbo->color[i]);
+
+ crStateInitFBOAttachmentPoint(&fbo->depth);
+ crStateInitFBOAttachmentPoint(&fbo->stencil);
+
+ fbo->readbuffer = GL_COLOR_ATTACHMENT0_EXT;
+ fbo->drawbuffer[0] = GL_COLOR_ATTACHMENT0_EXT;
+
+#ifdef IN_GUEST
+ fbo->status = GL_FRAMEBUFFER_UNDEFINED;
+#endif
+}
+
+static GLboolean crStateGetFBOAttachmentPoint(CRFramebufferObject *fb, GLenum attachment, CRFBOAttachmentPoint **ap)
+{
+ switch (attachment)
+ {
+ case GL_DEPTH_ATTACHMENT_EXT:
+ *ap = &fb->depth;
+ break;
+ case GL_STENCIL_ATTACHMENT_EXT:
+ *ap = &fb->stencil;
+ break;
+ default:
+ if (attachment>=GL_COLOR_ATTACHMENT0_EXT && attachment<=GL_COLOR_ATTACHMENT15_EXT)
+ {
+ *ap = &fb->color[attachment-GL_COLOR_ATTACHMENT0_EXT];
+ }
+ else return GL_FALSE;
+ }
+
+ return GL_TRUE;
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateBindFramebufferEXT(GLenum target, GLuint framebuffer)
+{
+ CRContext *g = GetCurrentContext();
+ CRFramebufferObjectState *fbo = &g->framebufferobject;
+ CRFramebufferObject *pFBO=NULL;
+
+ CRSTATE_FBO_CHECKERR(g->current.inBeginEnd, GL_INVALID_OPERATION, "called in begin/end");
+ CRSTATE_FBO_CHECKERR(((target!=GL_FRAMEBUFFER_EXT) && (target!=GL_READ_FRAMEBUFFER) && (target!=GL_DRAW_FRAMEBUFFER)),
+ GL_INVALID_ENUM, "invalid target");
+
+ if (framebuffer)
+ {
+ pFBO = (CRFramebufferObject*) crHashtableSearch(g->shared->fbTable, framebuffer);
+ if (!pFBO)
+ {
+ pFBO = (CRFramebufferObject*) crCalloc(sizeof(CRFramebufferObject));
+ CRSTATE_FBO_CHECKERR(!pFBO, GL_OUT_OF_MEMORY, "glBindFramebufferEXT");
+ pFBO->id = framebuffer;
+ pFBO->hwid = framebuffer;
+ crStateInitFrameBuffer(pFBO);
+ crHashtableAdd(g->shared->fbTable, framebuffer, pFBO);
+#ifndef IN_GUEST
+ CR_STATE_SHAREDOBJ_USAGE_INIT(pFBO);
+#endif
+ }
+
+#ifndef IN_GUEST
+ CR_STATE_SHAREDOBJ_USAGE_SET(pFBO, g);
+#endif
+ }
+
+ /* @todo: http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt
+ * FBO status might change when binding a different FBO here...but I doubt it happens.
+ * So no status reset here until a proper check.
+ */
+
+ switch (target)
+ {
+ case GL_FRAMEBUFFER_EXT:
+ fbo->readFB = pFBO;
+ fbo->drawFB = pFBO;
+ break;
+ case GL_READ_FRAMEBUFFER:
+ fbo->readFB = pFBO;
+ break;
+ case GL_DRAW_FRAMEBUFFER:
+ fbo->drawFB = pFBO;
+ break;
+ }
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
+{
+ CRContext *g = GetCurrentContext();
+ CRFramebufferObjectState *fbo = &g->framebufferobject;
+ int i;
+
+ CRSTATE_FBO_CHECKERR(g->current.inBeginEnd, GL_INVALID_OPERATION, "called in begin/end");
+ CRSTATE_FBO_CHECKERR(n<0, GL_INVALID_OPERATION, "n<0");
+
+ for (i = 0; i < n; i++)
+ {
+ if (framebuffers[i])
+ {
+ CRFramebufferObject *fb;
+ fb = (CRFramebufferObject*) crHashtableSearch(g->shared->fbTable, framebuffers[i]);
+ if (fb)
+ {
+ if (fbo->readFB==fb)
+ {
+ fbo->readFB = NULL;
+ }
+ if (fbo->drawFB==fb)
+ {
+ fbo->drawFB = NULL;
+ }
+ crHashtableDelete(g->shared->fbTable, framebuffers[i], crStateFreeFBO);
+ }
+ }
+ }
+}
+
+/*@todo: move this function somewhere else*/
+/*return floor of base 2 log of x. log(0)==0*/
+unsigned int crLog2Floor(unsigned int x)
+{
+ x |= (x >> 1);
+ x |= (x >> 2);
+ x |= (x >> 4);
+ x |= (x >> 8);
+ x |= (x >> 16);
+ x -= ((x >> 1) & 0x55555555);
+ x = (((x >> 2) & 0x33333333) + (x & 0x33333333));
+ x = (((x >> 4) + x) & 0x0f0f0f0f);
+ x += (x >> 8);
+ x += (x >> 16);
+ return (x & 0x0000003f) - 1;
+}
+
+static void crStateFramebufferTextureCheck(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level,
+ GLboolean *failed, CRFBOAttachmentPoint **ap, CRTextureObj **tobj)
+{
+ CRContext *g = GetCurrentContext();
+ CRFramebufferObjectState *fbo = &g->framebufferobject;
+ CRFramebufferObject *pFBO;
+ GLuint maxtexsizelog2;
+
+ *failed = GL_TRUE;
+
+ CRSTATE_FBO_CHECKERR(g->current.inBeginEnd, GL_INVALID_OPERATION, "called in begin/end");
+ CRSTATE_FBO_CHECKERR(((target!=GL_FRAMEBUFFER_EXT) && (target!=GL_READ_FRAMEBUFFER) && (target!=GL_DRAW_FRAMEBUFFER)),
+ GL_INVALID_ENUM, "invalid target");
+ pFBO = GL_READ_FRAMEBUFFER==target ? fbo->readFB : fbo->drawFB;
+ CRSTATE_FBO_CHECKERR(!pFBO, GL_INVALID_OPERATION, "no fbo bound");
+ CRSTATE_FBO_CHECKERR(!crStateGetFBOAttachmentPoint(pFBO, attachment, ap), GL_INVALID_ENUM, "invalid attachment");
+
+ if (!texture)
+ {
+ *failed = GL_FALSE;
+ return;
+ }
+
+ switch (textarget)
+ {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ maxtexsizelog2 = crLog2Floor(g->limits.maxCubeMapTextureSize);
+ *tobj = crStateTextureGet(GL_TEXTURE_CUBE_MAP_ARB, texture);
+ break;
+ case GL_TEXTURE_RECTANGLE_ARB:
+ maxtexsizelog2 = 0;
+ *tobj = crStateTextureGet(textarget, texture);
+ break;
+ case GL_TEXTURE_3D:
+ maxtexsizelog2 = crLog2Floor(g->limits.max3DTextureSize);
+ *tobj = crStateTextureGet(textarget, texture);
+ break;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_1D:
+ maxtexsizelog2 = crLog2Floor(g->limits.maxTextureSize);
+ *tobj = crStateTextureGet(textarget, texture);
+ break;
+ default:
+ CRSTATE_FBO_CHECKERR(GL_TRUE, GL_INVALID_OPERATION, "invalid textarget");
+ }
+
+ CRSTATE_FBO_CHECKERR(!*tobj, GL_INVALID_OPERATION, "invalid textarget/texture combo");
+
+ if (GL_TEXTURE_RECTANGLE_ARB==textarget)
+ {
+ CRSTATE_FBO_CHECKERR(level!=0, GL_INVALID_VALUE, "non zero mipmap level");
+ }
+
+ CRSTATE_FBO_CHECKERR(level<0, GL_INVALID_VALUE, "level<0");
+ CRSTATE_FBO_CHECKERR(level>maxtexsizelog2, GL_INVALID_VALUE, "level too big");
+
+ *failed = GL_FALSE;
+
+#ifdef IN_GUEST
+ if ((*ap)->type!=GL_TEXTURE || (*ap)->name!=texture || (*ap)->level!=level)
+ {
+ pFBO->status = GL_FRAMEBUFFER_UNDEFINED;
+ }
+#endif
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ CRContext *g = GetCurrentContext();
+ CRFramebufferObjectState *fbo = &g->framebufferobject;
+ CRFBOAttachmentPoint *ap;
+ CRTextureObj *tobj;
+ GLboolean failed;
+
+ crStateFramebufferTextureCheck(target, attachment, textarget, texture, level, &failed, &ap, &tobj);
+ if (failed) return;
+
+ if (!texture)
+ {
+ crStateInitFBOAttachmentPoint(ap);
+ return;
+ }
+
+ CRSTATE_FBO_CHECKERR(textarget!=GL_TEXTURE_1D, GL_INVALID_OPERATION, "textarget");
+
+#ifndef IN_GUEST
+ CR_STATE_SHAREDOBJ_USAGE_SET(tobj, g);
+#endif
+
+ crStateInitFBOAttachmentPoint(ap);
+ ap->type = GL_TEXTURE;
+ ap->name = texture;
+ ap->level = level;
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ CRContext *g = GetCurrentContext();
+ CRFramebufferObjectState *fbo = &g->framebufferobject;
+ CRFBOAttachmentPoint *ap;
+ CRTextureObj *tobj;
+ GLboolean failed;
+
+ crStateFramebufferTextureCheck(target, attachment, textarget, texture, level, &failed, &ap, &tobj);
+ if (failed) return;
+
+ if (!texture)
+ {
+ crStateInitFBOAttachmentPoint(ap);
+ return;
+ }
+
+ CRSTATE_FBO_CHECKERR(GL_TEXTURE_1D==textarget || GL_TEXTURE_3D==textarget, GL_INVALID_OPERATION, "textarget");
+
+#ifndef IN_GUEST
+ CR_STATE_SHAREDOBJ_USAGE_SET(tobj, g);
+#endif
+
+ crStateInitFBOAttachmentPoint(ap);
+ ap->type = GL_TEXTURE;
+ ap->name = texture;
+ ap->level = level;
+ if (textarget!=GL_TEXTURE_2D && textarget!=GL_TEXTURE_RECTANGLE_ARB)
+ {
+ ap->face = textarget;
+ }
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ CRContext *g = GetCurrentContext();
+ CRFramebufferObjectState *fbo = &g->framebufferobject;
+ CRFBOAttachmentPoint *ap;
+ CRTextureObj *tobj;
+ GLboolean failed;
+
+ crStateFramebufferTextureCheck(target, attachment, textarget, texture, level, &failed, &ap, &tobj);
+ if (failed) return;
+
+ if (!texture)
+ {
+ crStateInitFBOAttachmentPoint(ap);
+ return;
+ }
+
+ CRSTATE_FBO_CHECKERR(zoffset>(g->limits.max3DTextureSize-1), GL_INVALID_VALUE, "zoffset too big");
+ CRSTATE_FBO_CHECKERR(textarget!=GL_TEXTURE_3D, GL_INVALID_OPERATION, "textarget");
+
+#ifndef IN_GUEST
+ CR_STATE_SHAREDOBJ_USAGE_SET(tobj, g);
+#endif
+
+ crStateInitFBOAttachmentPoint(ap);
+ ap->type = GL_TEXTURE;
+ ap->name = texture;
+ ap->level = level;
+ ap->zoffset = zoffset;
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ CRContext *g = GetCurrentContext();
+ CRFramebufferObjectState *fbo = &g->framebufferobject;
+ CRFramebufferObject *pFBO;
+ CRFBOAttachmentPoint *ap;
+ CRRenderbufferObject *rb;
+
+ CRSTATE_FBO_CHECKERR(g->current.inBeginEnd, GL_INVALID_OPERATION, "called in begin/end");
+ CRSTATE_FBO_CHECKERR(((target!=GL_FRAMEBUFFER_EXT) && (target!=GL_READ_FRAMEBUFFER) && (target!=GL_DRAW_FRAMEBUFFER)),
+ GL_INVALID_ENUM, "invalid target");
+ pFBO = GL_READ_FRAMEBUFFER==target ? fbo->readFB : fbo->drawFB;
+ CRSTATE_FBO_CHECKERR(!pFBO, GL_INVALID_OPERATION, "no fbo bound");
+ CRSTATE_FBO_CHECKERR(!crStateGetFBOAttachmentPoint(pFBO, attachment, &ap), GL_INVALID_ENUM, "invalid attachment");
+
+ if (!renderbuffer)
+ {
+#ifdef IN_GUEST
+ if (ap->type!=GL_NONE)
+ {
+ pFBO->status = GL_FRAMEBUFFER_UNDEFINED;
+ }
+#endif
+ crStateInitFBOAttachmentPoint(ap);
+ return;
+ }
+
+ rb = (CRRenderbufferObject*) crHashtableSearch(g->shared->rbTable, renderbuffer);
+ CRSTATE_FBO_CHECKERR(!rb, GL_INVALID_OPERATION, "rb doesn't exist");
+
+#ifdef IN_GUEST
+ if (ap->type!=GL_RENDERBUFFER_EXT || ap->name!=renderbuffer)
+ {
+ pFBO->status = GL_FRAMEBUFFER_UNDEFINED;
+ }
+#endif
+ crStateInitFBOAttachmentPoint(ap);
+ ap->type = GL_RENDERBUFFER_EXT;
+ ap->name = renderbuffer;
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params)
+{
+ CRContext *g = GetCurrentContext();
+ CRFramebufferObjectState *fbo = &g->framebufferobject;
+ CRFramebufferObject *pFBO;
+ CRFBOAttachmentPoint *ap;
+
+ CRSTATE_FBO_CHECKERR(g->current.inBeginEnd, GL_INVALID_OPERATION, "called in begin/end");
+ CRSTATE_FBO_CHECKERR(((target!=GL_FRAMEBUFFER_EXT) && (target!=GL_READ_FRAMEBUFFER) && (target!=GL_DRAW_FRAMEBUFFER)),
+ GL_INVALID_ENUM, "invalid target");
+ pFBO = GL_READ_FRAMEBUFFER==target ? fbo->readFB : fbo->drawFB;
+ CRSTATE_FBO_CHECKERR(!pFBO, GL_INVALID_OPERATION, "no fbo bound");
+ CRSTATE_FBO_CHECKERR(!crStateGetFBOAttachmentPoint(pFBO, attachment, &ap), GL_INVALID_ENUM, "invalid attachment");
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
+ *params = ap->type;
+ break;
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT:
+ CRSTATE_FBO_CHECKERR(ap->type!=GL_RENDERBUFFER_EXT && ap->type!=GL_TEXTURE, GL_INVALID_ENUM, "can't query object name when it's not bound")
+ *params = ap->name;
+ break;
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT:
+ CRSTATE_FBO_CHECKERR(ap->type!=GL_TEXTURE, GL_INVALID_ENUM, "not a texture");
+ *params = ap->level;
+ break;
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT:
+ CRSTATE_FBO_CHECKERR(ap->type!=GL_TEXTURE, GL_INVALID_ENUM, "not a texture");
+ *params = ap->face;
+ break;
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT:
+ CRSTATE_FBO_CHECKERR(ap->type!=GL_TEXTURE, GL_INVALID_ENUM, "not a texture");
+ *params = ap->zoffset;
+ break;
+ default:
+ CRSTATE_FBO_CHECKERR(GL_TRUE, GL_INVALID_ENUM, "invalid pname");
+ }
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateGenerateMipmapEXT(GLenum target)
+{
+ /*@todo*/
+}
+
+static void crStateSyncRenderbuffersCB(unsigned long key, void *data1, void *data2)
+{
+ CRRenderbufferObject *pRBO = (CRRenderbufferObject*) data1;
+
+ diff_api.GenRenderbuffersEXT(1, &pRBO->hwid);
+
+ diff_api.BindRenderbufferEXT(GL_RENDERBUFFER_EXT, pRBO->hwid);
+ diff_api.RenderbufferStorageEXT(GL_RENDERBUFFER_EXT, pRBO->internalformat, pRBO->width, pRBO->height);
+}
+
+static void crStateSyncAP(CRFBOAttachmentPoint *pAP, GLenum ap, CRContext *ctx)
+{
+ CRRenderbufferObject *pRBO;
+ CRTextureObj *tobj;
+
+ switch (pAP->type)
+ {
+ case GL_TEXTURE:
+ CRASSERT(pAP->name!=0);
+
+ tobj = (CRTextureObj *) crHashtableSearch(ctx->shared->textureTable, pAP->name);
+ if (tobj)
+ {
+ CRASSERT(!tobj->id || tobj->hwid);
+
+ switch (tobj->target)
+ {
+ case GL_TEXTURE_1D:
+ diff_api.FramebufferTexture1DEXT(GL_FRAMEBUFFER_EXT, ap, tobj->target, crStateGetTextureObjHWID(tobj), pAP->level);
+ break;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_RECTANGLE_ARB:
+ diff_api.FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, ap, tobj->target, crStateGetTextureObjHWID(tobj), pAP->level);
+ break;
+ case GL_TEXTURE_CUBE_MAP_ARB:
+ diff_api.FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, ap, pAP->face, crStateGetTextureObjHWID(tobj), pAP->level);
+ break;
+ case GL_TEXTURE_3D:
+ diff_api.FramebufferTexture3DEXT(GL_FRAMEBUFFER_EXT, ap, tobj->target, crStateGetTextureObjHWID(tobj), pAP->level, pAP->zoffset);
+ break;
+ default:
+ crWarning("Unexpected textarget %d", tobj->target);
+ }
+ }
+ else
+ {
+ crWarning("Unknown texture id %d", pAP->name);
+ }
+ break;
+ case GL_RENDERBUFFER_EXT:
+ pRBO = (CRRenderbufferObject*) crHashtableSearch(ctx->shared->rbTable, pAP->name);
+ diff_api.FramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, ap, GL_RENDERBUFFER_EXT, pRBO->hwid);
+ break;
+ case GL_NONE:
+ /* Intentionally left blank */
+ break;
+ default: crWarning("Invalid attachment point type %d (ap: %i)", pAP->type, ap);
+ }
+}
+
+static void crStateSyncFramebuffersCB(unsigned long key, void *data1, void *data2)
+{
+ CRFramebufferObject *pFBO = (CRFramebufferObject*) data1;
+ CRContext *ctx = (CRContext*) data2;
+ GLint i;
+
+ diff_api.GenFramebuffersEXT(1, &pFBO->hwid);
+
+ diff_api.BindFramebufferEXT(GL_FRAMEBUFFER_EXT, pFBO->hwid);
+
+ for (i=0; i<CR_MAX_COLOR_ATTACHMENTS; ++i)
+ {
+ crStateSyncAP(&pFBO->color[i], GL_COLOR_ATTACHMENT0_EXT+i, ctx);
+ }
+
+ crStateSyncAP(&pFBO->depth, GL_DEPTH_ATTACHMENT_EXT, ctx);
+ crStateSyncAP(&pFBO->stencil, GL_STENCIL_ATTACHMENT_EXT, ctx);
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateFramebufferObjectSwitch(CRContext *from, CRContext *to)
+{
+ if (to->shared->bFBOResyncNeeded)
+ {
+ to->shared->bFBOResyncNeeded = GL_FALSE;
+
+ crHashtableWalk(to->shared->rbTable, crStateSyncRenderbuffersCB, NULL);
+ crHashtableWalk(to->shared->fbTable, crStateSyncFramebuffersCB, to);
+
+ if (to->framebufferobject.drawFB==to->framebufferobject.readFB)
+ {
+ diff_api.BindFramebufferEXT(GL_FRAMEBUFFER_EXT, to->framebufferobject.drawFB?
+ to->framebufferobject.drawFB->hwid:0);
+ }
+ else
+ {
+ diff_api.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, to->framebufferobject.drawFB?
+ to->framebufferobject.drawFB->hwid:0);
+
+ diff_api.BindFramebufferEXT(GL_READ_FRAMEBUFFER, to->framebufferobject.readFB?
+ to->framebufferobject.readFB->hwid:0);
+ }
+
+ diff_api.BindRenderbufferEXT(GL_RENDERBUFFER_EXT, to->framebufferobject.renderbuffer?
+ to->framebufferobject.renderbuffer->hwid:0);
+ }
+ else
+ {
+ if (to->framebufferobject.drawFB!=from->framebufferobject.drawFB
+ || to->framebufferobject.readFB!=from->framebufferobject.readFB)
+ {
+ if (to->framebufferobject.drawFB==to->framebufferobject.readFB)
+ {
+ diff_api.BindFramebufferEXT(GL_FRAMEBUFFER_EXT, to->framebufferobject.drawFB?
+ to->framebufferobject.drawFB->hwid:0);
+ }
+ else
+ {
+ diff_api.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, to->framebufferobject.drawFB?
+ to->framebufferobject.drawFB->hwid:0);
+
+ diff_api.BindFramebufferEXT(GL_READ_FRAMEBUFFER, to->framebufferobject.readFB?
+ to->framebufferobject.readFB->hwid:0);
+ }
+
+ diff_api.DrawBuffer(to->framebufferobject.drawFB?to->framebufferobject.drawFB->drawbuffer[0]:to->buffer.drawBuffer);
+ diff_api.ReadBuffer(to->framebufferobject.readFB?to->framebufferobject.readFB->readbuffer:to->buffer.readBuffer);
+ }
+
+ if (to->framebufferobject.renderbuffer!=from->framebufferobject.renderbuffer)
+ {
+ diff_api.BindRenderbufferEXT(GL_RENDERBUFFER_EXT, to->framebufferobject.renderbuffer?
+ to->framebufferobject.renderbuffer->hwid:0);
+ }
+ }
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateFramebufferObjectDisableHW(CRContext *ctx, GLuint idFBO)
+{
+ GLboolean fAdjustDrawReadBuffers = GL_FALSE;
+
+ if (ctx->framebufferobject.drawFB || idFBO)
+ {
+ diff_api.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, 0);
+ fAdjustDrawReadBuffers = GL_TRUE;
+ }
+
+ if (ctx->framebufferobject.readFB ||idFBO)
+ {
+ diff_api.BindFramebufferEXT(GL_READ_FRAMEBUFFER, 0);
+ fAdjustDrawReadBuffers = GL_TRUE;
+ }
+
+ if (fAdjustDrawReadBuffers)
+ {
+ diff_api.DrawBuffer(GL_BACK);
+ diff_api.ReadBuffer(GL_BACK);
+ }
+
+ if (ctx->framebufferobject.renderbuffer)
+ diff_api.BindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
+}
+
+DECLEXPORT(void) STATE_APIENTRY
+crStateFramebufferObjectReenableHW(CRContext *fromCtx, CRContext *toCtx, GLuint idFBO)
+{
+ GLuint idReadBuffer = 0, idDrawBuffer = 0;
+
+ if ((fromCtx->framebufferobject.drawFB) /* <- the FBO state was reset in crStateFramebufferObjectDisableHW */
+ && fromCtx->framebufferobject.drawFB == toCtx->framebufferobject.drawFB) /* .. and it was NOT restored properly in crStateFramebufferObjectSwitch */
+ {
+ diff_api.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, toCtx->framebufferobject.drawFB->hwid);
+ idDrawBuffer = toCtx->framebufferobject.drawFB->drawbuffer[0];
+ }
+ else if (idFBO && !toCtx->framebufferobject.drawFB)
+ {
+ diff_api.BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, idFBO);
+ idDrawBuffer = GL_COLOR_ATTACHMENT0;
+ }
+
+ if ((fromCtx->framebufferobject.readFB) /* <- the FBO state was reset in crStateFramebufferObjectDisableHW */
+ && fromCtx->framebufferobject.readFB == toCtx->framebufferobject.readFB) /* .. and it was NOT restored properly in crStateFramebufferObjectSwitch */
+ {
+ diff_api.BindFramebufferEXT(GL_READ_FRAMEBUFFER, toCtx->framebufferobject.readFB->hwid);
+ idReadBuffer = toCtx->framebufferobject.readFB->readbuffer;
+ }
+ else if (idFBO && !toCtx->framebufferobject.readFB)
+ {
+ diff_api.BindFramebufferEXT(GL_READ_FRAMEBUFFER, idFBO);
+ idReadBuffer = GL_COLOR_ATTACHMENT0;
+ }
+
+ if (idDrawBuffer)
+ diff_api.DrawBuffer(idDrawBuffer);
+ if (idReadBuffer)
+ diff_api.ReadBuffer(idReadBuffer);
+
+ if (fromCtx->framebufferobject.renderbuffer /* <- the FBO state was reset in crStateFramebufferObjectDisableHW */
+ && fromCtx->framebufferobject.renderbuffer==toCtx->framebufferobject.renderbuffer) /* .. and it was NOT restored properly in crStateFramebufferObjectSwitch */
+ {
+ diff_api.BindRenderbufferEXT(GL_RENDERBUFFER_EXT, toCtx->framebufferobject.renderbuffer->hwid);
+ }
+}
+
+
+DECLEXPORT(GLuint) STATE_APIENTRY crStateGetFramebufferHWID(GLuint id)
+{
+ CRContext *g = GetCurrentContext();
+ CRFramebufferObject *pFBO = (CRFramebufferObject*) crHashtableSearch(g->shared->fbTable, id);
+#ifdef DEBUG_misha
+ crDebug("FB id(%d) hw(%d)", id, pFBO ? pFBO->hwid : 0);
+#endif
+ return pFBO ? pFBO->hwid : 0;
+}
+
+DECLEXPORT(GLuint) STATE_APIENTRY crStateGetRenderbufferHWID(GLuint id)
+{
+ CRContext *g = GetCurrentContext();
+ CRRenderbufferObject *pRBO = (CRRenderbufferObject*) crHashtableSearch(g->shared->rbTable, id);
+
+ return pRBO ? pRBO->hwid : 0;
+}
+
+static void crStateCheckFBOHWIDCB(unsigned long key, void *data1, void *data2)
+{
+ CRFramebufferObject *pFBO = (CRFramebufferObject *) data1;
+ crCheckIDHWID_t *pParms = (crCheckIDHWID_t*) data2;
+ (void) key;
+
+ if (pFBO->hwid==pParms->hwid)
+ pParms->id = pFBO->id;
+}
+
+static void crStateCheckRBOHWIDCB(unsigned long key, void *data1, void *data2)
+{
+ CRRenderbufferObject *pRBO = (CRRenderbufferObject *) data1;
+ crCheckIDHWID_t *pParms = (crCheckIDHWID_t*) data2;
+ (void) key;
+
+ if (pRBO->hwid==pParms->hwid)
+ pParms->id = pRBO->id;
+}
+
+DECLEXPORT(GLuint) STATE_APIENTRY crStateFBOHWIDtoID(GLuint hwid)
+{
+ CRContext *g = GetCurrentContext();
+ crCheckIDHWID_t parms;
+
+ parms.id = hwid;
+ parms.hwid = hwid;
+
+ crHashtableWalk(g->shared->fbTable, crStateCheckFBOHWIDCB, &parms);
+ return parms.id;
+}
+
+DECLEXPORT(GLuint) STATE_APIENTRY crStateRBOHWIDtoID(GLuint hwid)
+{
+ CRContext *g = GetCurrentContext();
+ crCheckIDHWID_t parms;
+
+ parms.id = hwid;
+ parms.hwid = hwid;
+
+ crHashtableWalk(g->shared->rbTable, crStateCheckRBOHWIDCB, &parms);
+ return parms.id;
+}
+
+#ifdef IN_GUEST
+DECLEXPORT(GLenum) STATE_APIENTRY crStateCheckFramebufferStatusEXT(GLenum target)
+{
+ GLenum status = GL_FRAMEBUFFER_UNDEFINED;
+ CRContext *g = GetCurrentContext();
+ CRFramebufferObjectState *fbo = &g->framebufferobject;
+ CRFramebufferObject *pFBO=NULL;
+
+ switch (target)
+ {
+ case GL_FRAMEBUFFER_EXT:
+ pFBO = fbo->drawFB;
+ break;
+ case GL_READ_FRAMEBUFFER:
+ pFBO = fbo->readFB;
+ break;
+ case GL_DRAW_FRAMEBUFFER:
+ pFBO = fbo->drawFB;
+ break;
+ }
+
+ if (pFBO) status = pFBO->status;
+
+ return status;
+}
+
+DECLEXPORT(GLenum) STATE_APIENTRY crStateSetFramebufferStatus(GLenum target, GLenum status)
+{
+ CRContext *g = GetCurrentContext();
+ CRFramebufferObjectState *fbo = &g->framebufferobject;
+ CRFramebufferObject *pFBO=NULL;
+
+ switch (target)
+ {
+ case GL_FRAMEBUFFER_EXT:
+ pFBO = fbo->drawFB;
+ break;
+ case GL_READ_FRAMEBUFFER:
+ pFBO = fbo->readFB;
+ break;
+ case GL_DRAW_FRAMEBUFFER:
+ pFBO = fbo->drawFB;
+ break;
+ }
+
+ if (pFBO) pFBO->status = status;
+
+ return status;
+}
+#endif