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authorLorry Tar Creator <lorry-tar-importer@baserock.org>2014-03-26 19:21:20 +0000
committer <>2014-05-08 15:03:54 +0000
commitfb123f93f9f5ce42c8e5785d2f8e0edaf951740e (patch)
treec2103d76aec5f1f10892cd1d3a38e24f665ae5db /src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8
parent58ed4748338f9466599adfc8a9171280ed99e23f (diff)
downloadVirtualBox-master.tar.gz
Imported from /home/lorry/working-area/delta_VirtualBox/VirtualBox-4.3.10.tar.bz2.HEADVirtualBox-4.3.10master
Diffstat (limited to 'src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8')
-rw-r--r--src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/Makefile.kup0
-rw-r--r--src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/buffer.c620
-rw-r--r--src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/d3d8.def7
-rw-r--r--src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/d3d8_main.c149
-rw-r--r--src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/d3d8_private.h311
-rw-r--r--src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/device.c3163
-rw-r--r--src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/directx.c428
-rw-r--r--src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/shader.c179
-rw-r--r--src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/surface.c377
-rw-r--r--src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/swapchain.c208
-rw-r--r--src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/texture.c1308
-rw-r--r--src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/version.rc35
-rw-r--r--src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/vertexdeclaration.c400
-rw-r--r--src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/volume.c312
14 files changed, 7497 insertions, 0 deletions
diff --git a/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/Makefile.kup b/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/Makefile.kup
new file mode 100644
index 00000000..e69de29b
--- /dev/null
+++ b/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/Makefile.kup
diff --git a/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/buffer.c b/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/buffer.c
new file mode 100644
index 00000000..9599c9af
--- /dev/null
+++ b/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/buffer.c
@@ -0,0 +1,620 @@
+/*
+ * Copyright 2005 Oliver Stieber
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+#include "config.h"
+#include "d3d8_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
+
+static inline struct d3d8_vertexbuffer *impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3d8_vertexbuffer, IDirect3DVertexBuffer8_iface);
+}
+
+static HRESULT WINAPI d3d8_vertexbuffer_QueryInterface(IDirect3DVertexBuffer8 *iface, REFIID riid, void **object)
+{
+ TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
+
+ if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)
+ || IsEqualGUID(riid, &IID_IDirect3DResource8)
+ || IsEqualGUID(riid, &IID_IUnknown))
+ {
+ IDirect3DVertexBuffer8_AddRef(iface);
+ *object = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+
+ *object = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI d3d8_vertexbuffer_AddRef(IDirect3DVertexBuffer8 *iface)
+{
+ struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
+ ULONG refcount = InterlockedIncrement(&buffer->refcount);
+
+ TRACE("%p increasing refcount to %u.\n", iface, refcount);
+
+ if (refcount == 1)
+ {
+ IDirect3DDevice8_AddRef(buffer->parent_device);
+ wined3d_mutex_lock();
+ wined3d_buffer_incref(buffer->wined3d_buffer);
+ wined3d_mutex_unlock();
+ }
+
+ return refcount;
+}
+
+static ULONG WINAPI d3d8_vertexbuffer_Release(IDirect3DVertexBuffer8 *iface)
+{
+ struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
+ ULONG refcount = InterlockedDecrement(&buffer->refcount);
+
+ TRACE("%p decreasing refcount to %u.\n", iface, refcount);
+
+ if (!refcount)
+ {
+ IDirect3DDevice8 *device = buffer->parent_device;
+
+ wined3d_mutex_lock();
+ wined3d_buffer_decref(buffer->wined3d_buffer);
+ wined3d_mutex_unlock();
+
+ /* Release the device last, as it may cause the device to be destroyed. */
+ IDirect3DDevice8_Release(device);
+ }
+
+ return refcount;
+}
+
+static HRESULT WINAPI d3d8_vertexbuffer_GetDevice(IDirect3DVertexBuffer8 *iface,
+ IDirect3DDevice8 **device)
+{
+ struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
+
+ TRACE("iface %p, device %p.\n", iface, device);
+
+ *device = buffer->parent_device;
+ IDirect3DDevice8_AddRef(*device);
+
+ TRACE("Returning device %p.\n", *device);
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer8 *iface,
+ REFGUID guid, const void *data, DWORD data_size, DWORD flags)
+{
+ struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
+ struct wined3d_resource *resource;
+ HRESULT hr;
+
+ TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
+ iface, debugstr_guid(guid), data, data_size, flags);
+
+ wined3d_mutex_lock();
+ resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
+ hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer8 *iface,
+ REFGUID guid, void *data, DWORD *data_size)
+{
+ struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
+ struct wined3d_resource *resource;
+ HRESULT hr;
+
+ TRACE("iface %p, guid %s, data %p, data_size %p.\n",
+ iface, debugstr_guid(guid), data, data_size);
+
+ wined3d_mutex_lock();
+ resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
+ hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer8 *iface, REFGUID guid)
+{
+ struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
+ struct wined3d_resource *resource;
+ HRESULT hr;
+
+ TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
+
+ wined3d_mutex_lock();
+ resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
+ hr = wined3d_resource_free_private_data(resource, guid);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static DWORD WINAPI d3d8_vertexbuffer_SetPriority(IDirect3DVertexBuffer8 *iface, DWORD priority)
+{
+ struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
+ DWORD previous;
+
+ TRACE("iface %p, priority %u.\n", iface, priority);
+
+ wined3d_mutex_lock();
+ previous = wined3d_buffer_set_priority(buffer->wined3d_buffer, priority);
+ wined3d_mutex_unlock();
+
+ return previous;
+}
+
+static DWORD WINAPI d3d8_vertexbuffer_GetPriority(IDirect3DVertexBuffer8 *iface)
+{
+ struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
+ DWORD priority;
+
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
+ priority = wined3d_buffer_get_priority(buffer->wined3d_buffer);
+ wined3d_mutex_unlock();
+
+ return priority;
+}
+
+static void WINAPI d3d8_vertexbuffer_PreLoad(IDirect3DVertexBuffer8 *iface)
+{
+ struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
+
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
+ wined3d_buffer_preload(buffer->wined3d_buffer);
+ wined3d_mutex_unlock();
+}
+
+static D3DRESOURCETYPE WINAPI d3d8_vertexbuffer_GetType(IDirect3DVertexBuffer8 *iface)
+{
+ TRACE("iface %p.\n", iface);
+
+ return D3DRTYPE_VERTEXBUFFER;
+}
+
+static HRESULT WINAPI d3d8_vertexbuffer_Lock(IDirect3DVertexBuffer8 *iface, UINT offset, UINT size,
+ BYTE **data, DWORD flags)
+{
+ struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
+ iface, offset, size, data, flags);
+
+ wined3d_mutex_lock();
+ hr = wined3d_buffer_map(buffer->wined3d_buffer, offset, size, data, flags);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_vertexbuffer_Unlock(IDirect3DVertexBuffer8 *iface)
+{
+ struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
+
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
+ wined3d_buffer_unmap(buffer->wined3d_buffer);
+ wined3d_mutex_unlock();
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_vertexbuffer_GetDesc(IDirect3DVertexBuffer8 *iface,
+ D3DVERTEXBUFFER_DESC *desc)
+{
+ struct d3d8_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer8(iface);
+ struct wined3d_resource_desc wined3d_desc;
+ struct wined3d_resource *wined3d_resource;
+
+ TRACE("iface %p, desc %p.\n", iface, desc);
+
+ wined3d_mutex_lock();
+ wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
+ wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
+ wined3d_mutex_unlock();
+
+ desc->Type = D3DRTYPE_VERTEXBUFFER;
+ desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
+ desc->Pool = wined3d_desc.pool;
+ desc->Size = wined3d_desc.size;
+ desc->FVF = buffer->fvf;
+ desc->Format = D3DFMT_VERTEXDATA;
+
+ return D3D_OK;
+}
+
+static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
+{
+ /* IUnknown */
+ d3d8_vertexbuffer_QueryInterface,
+ d3d8_vertexbuffer_AddRef,
+ d3d8_vertexbuffer_Release,
+ /* IDirect3DResource8 */
+ d3d8_vertexbuffer_GetDevice,
+ d3d8_vertexbuffer_SetPrivateData,
+ d3d8_vertexbuffer_GetPrivateData,
+ d3d8_vertexbuffer_FreePrivateData,
+ d3d8_vertexbuffer_SetPriority,
+ d3d8_vertexbuffer_GetPriority,
+ d3d8_vertexbuffer_PreLoad,
+ d3d8_vertexbuffer_GetType,
+ /* IDirect3DVertexBuffer8 */
+ d3d8_vertexbuffer_Lock,
+ d3d8_vertexbuffer_Unlock,
+ d3d8_vertexbuffer_GetDesc,
+};
+
+static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
+{
+ HeapFree(GetProcessHeap(), 0, parent);
+}
+
+static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
+{
+ d3d8_vertexbuffer_wined3d_object_destroyed,
+};
+
+HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
+ UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
+{
+ HRESULT hr;
+
+ buffer->IDirect3DVertexBuffer8_iface.lpVtbl = &Direct3DVertexBuffer8_Vtbl;
+ buffer->refcount = 1;
+ buffer->fvf = fvf;
+
+ wined3d_mutex_lock();
+ hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
+ (enum wined3d_pool)pool, buffer, &d3d8_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
+ wined3d_mutex_unlock();
+ if (FAILED(hr))
+ {
+ WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
+ return hr;
+ }
+
+ buffer->parent_device = &device->IDirect3DDevice8_iface;
+ IDirect3DDevice8_AddRef(buffer->parent_device);
+
+ return D3D_OK;
+}
+
+struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface)
+{
+ if (!iface)
+ return NULL;
+ assert(iface->lpVtbl == &Direct3DVertexBuffer8_Vtbl);
+
+ return impl_from_IDirect3DVertexBuffer8(iface);
+}
+
+static inline struct d3d8_indexbuffer *impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3d8_indexbuffer, IDirect3DIndexBuffer8_iface);
+}
+
+static HRESULT WINAPI d3d8_indexbuffer_QueryInterface(IDirect3DIndexBuffer8 *iface, REFIID riid, void **object)
+{
+ TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
+
+ if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer8)
+ || IsEqualGUID(riid, &IID_IDirect3DResource8)
+ || IsEqualGUID(riid, &IID_IUnknown))
+ {
+ IDirect3DIndexBuffer8_AddRef(iface);
+ *object = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+
+ *object = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI d3d8_indexbuffer_AddRef(IDirect3DIndexBuffer8 *iface)
+{
+ struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
+ ULONG refcount = InterlockedIncrement(&buffer->refcount);
+
+ TRACE("%p increasing refcount to %u.\n", iface, refcount);
+
+ if (refcount == 1)
+ {
+ IDirect3DDevice8_AddRef(buffer->parent_device);
+ wined3d_mutex_lock();
+ wined3d_buffer_incref(buffer->wined3d_buffer);
+ wined3d_mutex_unlock();
+ }
+
+ return refcount;
+}
+
+static ULONG WINAPI d3d8_indexbuffer_Release(IDirect3DIndexBuffer8 *iface)
+{
+ struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
+ ULONG refcount = InterlockedDecrement(&buffer->refcount);
+
+ TRACE("%p decreasing refcount to %u.\n", iface, refcount);
+
+ if (!refcount)
+ {
+ IDirect3DDevice8 *device = buffer->parent_device;
+
+ wined3d_mutex_lock();
+ wined3d_buffer_decref(buffer->wined3d_buffer);
+ wined3d_mutex_unlock();
+
+ /* Release the device last, as it may cause the device to be destroyed. */
+ IDirect3DDevice8_Release(device);
+ }
+
+ return refcount;
+}
+
+static HRESULT WINAPI d3d8_indexbuffer_GetDevice(IDirect3DIndexBuffer8 *iface,
+ IDirect3DDevice8 **device)
+{
+ struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
+
+ TRACE("iface %p, device %p.\n", iface, device);
+
+ *device = buffer->parent_device;
+ IDirect3DDevice8_AddRef(*device);
+
+ TRACE("Returning device %p.\n", *device);
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_indexbuffer_SetPrivateData(IDirect3DIndexBuffer8 *iface,
+ REFGUID guid, const void *data, DWORD data_size, DWORD flags)
+{
+ struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
+ struct wined3d_resource *resource;
+ HRESULT hr;
+
+ TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
+ iface, debugstr_guid(guid), data, data_size, flags);
+
+ wined3d_mutex_lock();
+ resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
+ hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_indexbuffer_GetPrivateData(IDirect3DIndexBuffer8 *iface,
+ REFGUID guid, void *data, DWORD *data_size)
+{
+ struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
+ struct wined3d_resource *resource;
+ HRESULT hr;
+
+ TRACE("iface %p, guid %s, data %p, data_size %p.\n",
+ iface, debugstr_guid(guid), data, data_size);
+
+ wined3d_mutex_lock();
+ resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
+ hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_indexbuffer_FreePrivateData(IDirect3DIndexBuffer8 *iface, REFGUID guid)
+{
+ struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
+ struct wined3d_resource *resource;
+ HRESULT hr;
+
+ TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
+
+ wined3d_mutex_lock();
+ resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
+ hr = wined3d_resource_free_private_data(resource, guid);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static DWORD WINAPI d3d8_indexbuffer_SetPriority(IDirect3DIndexBuffer8 *iface, DWORD priority)
+{
+ struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
+ DWORD previous;
+
+ TRACE("iface %p, priority %u.\n", iface, priority);
+
+ wined3d_mutex_lock();
+ previous = wined3d_buffer_set_priority(buffer->wined3d_buffer, priority);
+ wined3d_mutex_unlock();
+
+ return previous;
+}
+
+static DWORD WINAPI d3d8_indexbuffer_GetPriority(IDirect3DIndexBuffer8 *iface)
+{
+ struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
+ DWORD priority;
+
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
+ priority = wined3d_buffer_get_priority(buffer->wined3d_buffer);
+ wined3d_mutex_unlock();
+
+ return priority;
+}
+
+static void WINAPI d3d8_indexbuffer_PreLoad(IDirect3DIndexBuffer8 *iface)
+{
+ struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
+
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
+ wined3d_buffer_preload(buffer->wined3d_buffer);
+ wined3d_mutex_unlock();
+}
+
+static D3DRESOURCETYPE WINAPI d3d8_indexbuffer_GetType(IDirect3DIndexBuffer8 *iface)
+{
+ TRACE("iface %p.\n", iface);
+
+ return D3DRTYPE_INDEXBUFFER;
+}
+
+static HRESULT WINAPI d3d8_indexbuffer_Lock(IDirect3DIndexBuffer8 *iface, UINT offset, UINT size,
+ BYTE **data, DWORD flags)
+{
+ struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
+ iface, offset, size, data, flags);
+
+ wined3d_mutex_lock();
+ hr = wined3d_buffer_map(buffer->wined3d_buffer, offset, size, data, flags);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_indexbuffer_Unlock(IDirect3DIndexBuffer8 *iface)
+{
+ struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
+
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
+ wined3d_buffer_unmap(buffer->wined3d_buffer);
+ wined3d_mutex_unlock();
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_indexbuffer_GetDesc(IDirect3DIndexBuffer8 *iface,
+ D3DINDEXBUFFER_DESC *desc)
+{
+ struct d3d8_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer8(iface);
+ struct wined3d_resource_desc wined3d_desc;
+ struct wined3d_resource *wined3d_resource;
+
+ TRACE("iface %p, desc %p.\n", iface, desc);
+
+ wined3d_mutex_lock();
+ wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
+ wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
+ wined3d_mutex_unlock();
+
+ desc->Format = d3dformat_from_wined3dformat(buffer->format);
+ desc->Type = D3DRTYPE_INDEXBUFFER;
+ desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
+ desc->Pool = wined3d_desc.pool;
+ desc->Size = wined3d_desc.size;
+
+ return D3D_OK;
+}
+
+static const IDirect3DIndexBuffer8Vtbl d3d8_indexbuffer_vtbl =
+{
+ /* IUnknown */
+ d3d8_indexbuffer_QueryInterface,
+ d3d8_indexbuffer_AddRef,
+ d3d8_indexbuffer_Release,
+ /* IDirect3DResource8 */
+ d3d8_indexbuffer_GetDevice,
+ d3d8_indexbuffer_SetPrivateData,
+ d3d8_indexbuffer_GetPrivateData,
+ d3d8_indexbuffer_FreePrivateData,
+ d3d8_indexbuffer_SetPriority,
+ d3d8_indexbuffer_GetPriority,
+ d3d8_indexbuffer_PreLoad,
+ d3d8_indexbuffer_GetType,
+ /* IDirect3DIndexBuffer8 */
+ d3d8_indexbuffer_Lock,
+ d3d8_indexbuffer_Unlock,
+ d3d8_indexbuffer_GetDesc,
+};
+
+static void STDMETHODCALLTYPE d3d8_indexbuffer_wined3d_object_destroyed(void *parent)
+{
+ HeapFree(GetProcessHeap(), 0, parent);
+}
+
+static const struct wined3d_parent_ops d3d8_indexbuffer_wined3d_parent_ops =
+{
+ d3d8_indexbuffer_wined3d_object_destroyed,
+};
+
+HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
+ UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
+{
+ HRESULT hr;
+
+ buffer->IDirect3DIndexBuffer8_iface.lpVtbl = &d3d8_indexbuffer_vtbl;
+ buffer->refcount = 1;
+ buffer->format = wined3dformat_from_d3dformat(format);
+
+ wined3d_mutex_lock();
+ hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
+ (enum wined3d_pool)pool, buffer, &d3d8_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
+ wined3d_mutex_unlock();
+ if (FAILED(hr))
+ {
+ WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
+ return hr;
+ }
+
+ buffer->parent_device = &device->IDirect3DDevice8_iface;
+ IDirect3DDevice8_AddRef(buffer->parent_device);
+
+ return D3D_OK;
+}
+
+struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface)
+{
+ if (!iface)
+ return NULL;
+ assert(iface->lpVtbl == &d3d8_indexbuffer_vtbl);
+
+ return impl_from_IDirect3DIndexBuffer8(iface);
+}
diff --git a/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/d3d8.def b/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/d3d8.def
new file mode 100644
index 00000000..0a250b56
--- /dev/null
+++ b/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/d3d8.def
@@ -0,0 +1,7 @@
+
+EXPORTS
+ D3D8GetSWInfo
+ DebugSetMute
+ Direct3DCreate8
+ ValidatePixelShader
+ ValidateVertexShader
diff --git a/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/d3d8_main.c b/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/d3d8_main.c
new file mode 100644
index 00000000..dd562520
--- /dev/null
+++ b/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/d3d8_main.c
@@ -0,0 +1,149 @@
+/*
+ * Direct3D 8
+ *
+ * Copyright 2005 Oliver Stieber
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ *
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+#include "config.h"
+#include "initguid.h"
+#include "d3d8_private.h"
+#include "wine/debug.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
+
+HRESULT WINAPI D3D8GetSWInfo(void) {
+ FIXME("(void): stub\n");
+ return 0;
+}
+
+void WINAPI DebugSetMute(void) {
+ /* nothing to do */
+}
+
+IDirect3D8 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate8(UINT sdk_version)
+{
+ struct d3d8 *object;
+
+ TRACE("sdk_version %#x.\n", sdk_version);
+
+ if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+ return NULL;
+
+ if (!d3d8_init(object))
+ {
+ WARN("Failed to initialize d3d8.\n");
+ HeapFree(GetProcessHeap(), 0, object);
+ return NULL;
+ }
+
+ TRACE("Created d3d8 object %p.\n", object);
+
+ return &object->IDirect3D8_iface;
+}
+
+/* At process attach */
+BOOL WINAPI DllMain(HINSTANCE hInstDLL, DWORD fdwReason, LPVOID lpv)
+{
+ TRACE("fdwReason=%d\n", fdwReason);
+ if (fdwReason == DLL_PROCESS_ATTACH)
+ DisableThreadLibraryCalls(hInstDLL);
+
+ return TRUE;
+}
+
+/***********************************************************************
+ * ValidateVertexShader (D3D8.@)
+ *
+ * I've seen reserved1 and reserved2 always passed as 0's
+ * bool seems always passed as 0 or 1, but other values work as well...
+ * toto result?
+ */
+HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto)
+{
+ HRESULT ret;
+ static BOOL warned;
+
+ if (TRACE_ON(d3d8) || !warned) {
+ FIXME("(%p %p %p %d %p): stub\n", vertexshader, reserved1, reserved2, bool, toto);
+ warned = TRUE;
+ }
+
+ if (!vertexshader)
+ return E_FAIL;
+
+ if (reserved1 || reserved2)
+ return E_FAIL;
+
+ switch(*vertexshader) {
+ case 0xFFFE0101:
+ case 0xFFFE0100:
+ ret=S_OK;
+ break;
+ default:
+ WARN("Invalid shader version token %#x.\n", *vertexshader);
+ ret=E_FAIL;
+ }
+
+ return ret;
+}
+
+/***********************************************************************
+ * ValidatePixelShader (D3D8.@)
+ *
+ * PARAMS
+ * toto result?
+ */
+HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto)
+{
+ HRESULT ret;
+ static BOOL warned;
+
+ if (TRACE_ON(d3d8) || !warned) {
+ FIXME("(%p %p %d %p): stub\n", pixelshader, reserved1, bool, toto);
+ warned = TRUE;
+ }
+
+ if (!pixelshader)
+ return E_FAIL;
+
+ if (reserved1)
+ return E_FAIL;
+
+ switch(*pixelshader) {
+ case 0xFFFF0100:
+ case 0xFFFF0101:
+ case 0xFFFF0102:
+ case 0xFFFF0103:
+ case 0xFFFF0104:
+ ret=S_OK;
+ break;
+ default:
+ WARN("Invalid shader version token %#x.\n", *pixelshader);
+ ret=E_FAIL;
+ }
+ return ret;
+}
diff --git a/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/d3d8_private.h b/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/d3d8_private.h
new file mode 100644
index 00000000..4d17a1dc
--- /dev/null
+++ b/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/d3d8_private.h
@@ -0,0 +1,311 @@
+/*
+ * Direct3D 8 private include file
+ *
+ * Copyright 2002-2004 Jason Edmeades
+ * Copyright 2003-2004 Raphael Junqueira
+ * Copyright 2004 Christian Costa
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+#ifndef __WINE_D3D8_PRIVATE_H
+#define __WINE_D3D8_PRIVATE_H
+
+#include <assert.h>
+#include <stdarg.h>
+
+#define NONAMELESSUNION
+#define NONAMELESSSTRUCT
+#define COBJMACROS
+#include "windef.h"
+#include "winbase.h"
+#include "wingdi.h"
+#include "wine/debug.h"
+#include "d3d8.h"
+#include "wine/wined3d.h"
+
+/* CreateVertexShader can return > 0xFFFF */
+#define VS_HIGHESTFIXEDFXF 0xF0000000
+
+/* ===========================================================================
+ Macros
+ =========================================================================== */
+/* Not nice, but it lets wined3d support different versions of directx */
+#define WINECAPSTOD3D8CAPS(_pD3D8Caps, _pWineCaps) \
+ _pD3D8Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
+ _pD3D8Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
+ _pD3D8Caps->Caps = _pWineCaps->Caps; \
+ _pD3D8Caps->Caps2 = _pWineCaps->Caps2; \
+ _pD3D8Caps->Caps3 = _pWineCaps->Caps3; \
+ _pD3D8Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
+ _pD3D8Caps->CursorCaps = _pWineCaps->CursorCaps; \
+ _pD3D8Caps->DevCaps = _pWineCaps->DevCaps; \
+ _pD3D8Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
+ _pD3D8Caps->RasterCaps = _pWineCaps->RasterCaps; \
+ _pD3D8Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
+ _pD3D8Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
+ _pD3D8Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
+ _pD3D8Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
+ _pD3D8Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
+ _pD3D8Caps->TextureCaps = _pWineCaps->TextureCaps; \
+ _pD3D8Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
+ _pD3D8Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
+ _pD3D8Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
+ _pD3D8Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
+ _pD3D8Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
+ _pD3D8Caps->LineCaps = _pWineCaps->LineCaps; \
+ _pD3D8Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
+ _pD3D8Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
+ _pD3D8Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
+ _pD3D8Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
+ _pD3D8Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
+ _pD3D8Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
+ _pD3D8Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
+ _pD3D8Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
+ _pD3D8Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
+ _pD3D8Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
+ _pD3D8Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
+ _pD3D8Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
+ _pD3D8Caps->StencilCaps = _pWineCaps->StencilCaps; \
+ _pD3D8Caps->FVFCaps = _pWineCaps->FVFCaps; \
+ _pD3D8Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
+ _pD3D8Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
+ _pD3D8Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
+ _pD3D8Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
+ _pD3D8Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
+ _pD3D8Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
+ _pD3D8Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
+ _pD3D8Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
+ _pD3D8Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
+ _pD3D8Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
+ _pD3D8Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
+ _pD3D8Caps->MaxStreams = _pWineCaps->MaxStreams; \
+ _pD3D8Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
+ _pD3D8Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
+ _pD3D8Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
+ _pD3D8Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
+ _pD3D8Caps->MaxPixelShaderValue = _pWineCaps->PixelShader1xMaxValue;
+
+void fixup_caps(WINED3DCAPS *pWineCaps) DECLSPEC_HIDDEN;
+
+struct d3d8
+{
+ IDirect3D8 IDirect3D8_iface;
+ LONG refcount;
+ struct wined3d *wined3d;
+};
+
+BOOL d3d8_init(struct d3d8 *d3d8) DECLSPEC_HIDDEN;
+
+/*****************************************************************************
+ * IDirect3DDevice8 implementation structure
+ */
+
+#define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
+#define D3D8_INVALID_HANDLE ~0U
+
+enum d3d8_handle_type
+{
+ D3D8_HANDLE_FREE,
+ D3D8_HANDLE_VS,
+ D3D8_HANDLE_PS,
+ D3D8_HANDLE_SB,
+};
+
+struct d3d8_handle_entry
+{
+ void *object;
+ enum d3d8_handle_type type;
+};
+
+struct d3d8_handle_table
+{
+ struct d3d8_handle_entry *entries;
+ struct d3d8_handle_entry *free_entries;
+ UINT table_size;
+ UINT entry_count;
+};
+
+struct FvfToDecl
+{
+ DWORD fvf;
+ struct d3d8_vertex_declaration *declaration;
+};
+
+struct d3d8_device
+{
+ /* IUnknown fields */
+ IDirect3DDevice8 IDirect3DDevice8_iface;
+ struct wined3d_device_parent device_parent;
+ LONG ref;
+ struct wined3d_device *wined3d_device;
+ IDirect3D8 *d3d_parent;
+ struct d3d8_handle_table handle_table;
+
+ /* FVF management */
+ struct FvfToDecl *decls;
+ UINT numConvertedDecls, declArraySize;
+
+ /* User data draws */
+ struct wined3d_buffer *vertex_buffer;
+ UINT vertex_buffer_size;
+ UINT vertex_buffer_pos;
+ struct wined3d_buffer *index_buffer;
+ UINT index_buffer_size;
+ UINT index_buffer_pos;
+
+ /* Avoids recursion with nested ReleaseRef to 0 */
+ BOOL inDestruction;
+ BOOL lost;
+};
+
+HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
+ D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
+
+struct d3d8_volume
+{
+ IDirect3DVolume8 IDirect3DVolume8_iface;
+ LONG refcount;
+ struct wined3d_volume *wined3d_volume;
+ IUnknown *container;
+ IUnknown *forwardReference;
+};
+
+HRESULT volume_init(struct d3d8_volume *volume, struct d3d8_device *device, UINT width, UINT height,
+ UINT depth, DWORD usage, enum wined3d_format_id format, enum wined3d_pool pool) DECLSPEC_HIDDEN;
+
+struct d3d8_swapchain
+{
+ IDirect3DSwapChain8 IDirect3DSwapChain8_iface;
+ LONG refcount;
+ struct wined3d_swapchain *wined3d_swapchain;
+ IDirect3DDevice8 *parent_device;
+};
+
+HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc,
+ struct d3d8_swapchain **swapchain) DECLSPEC_HIDDEN;
+
+struct d3d8_surface
+{
+ IDirect3DSurface8 IDirect3DSurface8_iface;
+ LONG refcount;
+ struct wined3d_surface *wined3d_surface;
+ IDirect3DDevice8 *parent_device;
+
+ /* The surface container */
+ IUnknown *container;
+
+ /* If set forward refcounting to this object */
+ IUnknown *forwardReference;
+};
+
+HRESULT surface_init(struct d3d8_surface *surface, struct d3d8_device *device, UINT width, UINT height,
+ D3DFORMAT format, DWORD flags, DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type,
+ DWORD multisample_quality) DECLSPEC_HIDDEN;
+struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN;
+
+struct d3d8_vertexbuffer
+{
+ IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface;
+ LONG refcount;
+ struct wined3d_buffer *wined3d_buffer;
+ IDirect3DDevice8 *parent_device;
+ DWORD fvf;
+};
+
+HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
+ UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
+struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN;
+
+struct d3d8_indexbuffer
+{
+ IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface;
+ LONG refcount;
+ struct wined3d_buffer *wined3d_buffer;
+ IDirect3DDevice8 *parent_device;
+ enum wined3d_format_id format;
+};
+
+HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
+ UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
+struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN;
+
+struct d3d8_texture
+{
+ IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface;
+ LONG refcount;
+ struct wined3d_texture *wined3d_texture;
+ IDirect3DDevice8 *parent_device;
+};
+
+HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
+ UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
+HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
+ UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
+HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
+ UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
+struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface) DECLSPEC_HIDDEN;
+
+struct d3d8_vertex_declaration
+{
+ DWORD *elements;
+ DWORD elements_size; /* Size of elements, in bytes */
+ struct wined3d_vertex_declaration *wined3d_vertex_declaration;
+ DWORD shader_handle;
+};
+
+void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) DECLSPEC_HIDDEN;
+HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration,
+ struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
+HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration,
+ struct d3d8_device *device, DWORD fvf) DECLSPEC_HIDDEN;
+
+struct d3d8_vertex_shader
+{
+ struct d3d8_vertex_declaration *vertex_declaration;
+ struct wined3d_shader *wined3d_shader;
+};
+
+void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader) DECLSPEC_HIDDEN;
+HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_device *device,
+ const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
+
+#define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
+
+struct d3d8_pixel_shader
+{
+ DWORD handle;
+ struct wined3d_shader *wined3d_shader;
+};
+
+void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader) DECLSPEC_HIDDEN;
+HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_device *device,
+ const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
+
+D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
+enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
+void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
+size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
+
+#endif /* __WINE_D3DX8_PRIVATE_H */
diff --git a/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/device.c b/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/device.c
new file mode 100644
index 00000000..f1599ccd
--- /dev/null
+++ b/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/device.c
@@ -0,0 +1,3163 @@
+/*
+ * IDirect3DDevice8 implementation
+ *
+ * Copyright 2002-2004 Jason Edmeades
+ * Copyright 2004 Christian Costa
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+#include "config.h"
+
+#include <math.h>
+#include <stdarg.h>
+
+#define NONAMELESSUNION
+#define NONAMELESSSTRUCT
+#include "windef.h"
+#include "winbase.h"
+#include "winuser.h"
+#include "wingdi.h"
+#include "wine/debug.h"
+
+#include "d3d8_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
+
+D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
+{
+ BYTE *c = (BYTE *)&format;
+
+ /* Don't translate FOURCC formats */
+ if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
+
+ switch(format)
+ {
+ case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
+ case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
+ case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
+ case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
+ case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
+ case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
+ case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
+ case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
+ case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
+ case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
+ case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
+ case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
+ case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
+ case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
+ case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
+ case WINED3DFMT_P8_UINT: return D3DFMT_P8;
+ case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
+ case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
+ case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
+ case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
+ case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
+ case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
+ case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
+ case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
+ case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
+ case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
+ case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
+ case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
+ case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
+ case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
+ case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
+ case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
+ case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
+ case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
+ case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
+ case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
+ default:
+ FIXME("Unhandled wined3d format %#x.\n", format);
+ return D3DFMT_UNKNOWN;
+ }
+}
+
+enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
+{
+ BYTE *c = (BYTE *)&format;
+
+ /* Don't translate FOURCC formats */
+ if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
+
+ switch(format)
+ {
+ case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
+ case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
+ case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
+ case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
+ case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
+ case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
+ case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
+ case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
+ case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
+ case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
+ case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
+ case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
+ case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
+ case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
+ case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
+ case D3DFMT_P8: return WINED3DFMT_P8_UINT;
+ case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
+ case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
+ case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
+ case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
+ case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
+ case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
+ case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
+ case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
+ case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
+ case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
+ case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
+ case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
+ case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
+ case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
+ case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
+ case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
+ case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
+ case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
+ case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
+ case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
+ default:
+ FIXME("Unhandled D3DFORMAT %#x\n", format);
+ return WINED3DFMT_UNKNOWN;
+ }
+}
+
+static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
+{
+ switch(primitive_type)
+ {
+ case D3DPT_POINTLIST:
+ return primitive_count;
+
+ case D3DPT_LINELIST:
+ return primitive_count * 2;
+
+ case D3DPT_LINESTRIP:
+ return primitive_count + 1;
+
+ case D3DPT_TRIANGLELIST:
+ return primitive_count * 3;
+
+ case D3DPT_TRIANGLESTRIP:
+ case D3DPT_TRIANGLEFAN:
+ return primitive_count + 2;
+
+ default:
+ FIXME("Unhandled primitive type %#x\n", primitive_type);
+ return 0;
+ }
+}
+
+static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
+ const struct wined3d_swapchain_desc *swapchain_desc)
+{
+ present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
+ present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
+ present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
+ present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
+ present_parameters->MultiSampleType = swapchain_desc->multisample_type;
+ present_parameters->SwapEffect = swapchain_desc->swap_effect;
+ present_parameters->hDeviceWindow = swapchain_desc->device_window;
+ present_parameters->Windowed = swapchain_desc->windowed;
+ present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
+ present_parameters->AutoDepthStencilFormat
+ = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
+ present_parameters->Flags = swapchain_desc->flags;
+ present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
+ present_parameters->FullScreen_PresentationInterval = swapchain_desc->swap_interval;
+}
+
+static void wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
+ const D3DPRESENT_PARAMETERS *present_parameters)
+{
+ swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
+ swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
+ swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
+ swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
+ swapchain_desc->multisample_type = present_parameters->MultiSampleType;
+ swapchain_desc->multisample_quality = 0; /* d3d9 only */
+ swapchain_desc->swap_effect = present_parameters->SwapEffect;
+ swapchain_desc->device_window = present_parameters->hDeviceWindow;
+ swapchain_desc->windowed = present_parameters->Windowed;
+ swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
+ swapchain_desc->auto_depth_stencil_format
+ = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
+ swapchain_desc->flags = present_parameters->Flags;
+ swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
+ swapchain_desc->swap_interval = present_parameters->FullScreen_PresentationInterval;
+ swapchain_desc->auto_restore_display_mode = TRUE;
+}
+
+/* Handle table functions */
+static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
+{
+ struct d3d8_handle_entry *entry;
+
+ if (t->free_entries)
+ {
+ DWORD index = t->free_entries - t->entries;
+ /* Use a free handle */
+ entry = t->free_entries;
+ if (entry->type != D3D8_HANDLE_FREE)
+ {
+ ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type);
+ return D3D8_INVALID_HANDLE;
+ }
+ t->free_entries = entry->object;
+ entry->object = object;
+ entry->type = type;
+
+ return index;
+ }
+
+ if (!(t->entry_count < t->table_size))
+ {
+ /* Grow the table */
+ UINT new_size = t->table_size + (t->table_size >> 1);
+ struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
+ 0, t->entries, new_size * sizeof(*t->entries));
+ if (!new_entries)
+ {
+ ERR("Failed to grow the handle table.\n");
+ return D3D8_INVALID_HANDLE;
+ }
+ t->entries = new_entries;
+ t->table_size = new_size;
+ }
+
+ entry = &t->entries[t->entry_count];
+ entry->object = object;
+ entry->type = type;
+
+ return t->entry_count++;
+}
+
+static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
+{
+ struct d3d8_handle_entry *entry;
+ void *object;
+
+ if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
+ {
+ WARN("Invalid handle %u passed.\n", handle);
+ return NULL;
+ }
+
+ entry = &t->entries[handle];
+ if (entry->type != type)
+ {
+ WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
+ return NULL;
+ }
+
+ object = entry->object;
+ entry->object = t->free_entries;
+ entry->type = D3D8_HANDLE_FREE;
+ t->free_entries = entry;
+
+ return object;
+}
+
+static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
+{
+ struct d3d8_handle_entry *entry;
+
+ if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
+ {
+ WARN("Invalid handle %u passed.\n", handle);
+ return NULL;
+ }
+
+ entry = &t->entries[handle];
+ if (entry->type != type)
+ {
+ WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
+ return NULL;
+ }
+
+ return entry->object;
+}
+
+static inline struct d3d8_device *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3d8_device, IDirect3DDevice8_iface);
+}
+
+static HRESULT WINAPI d3d8_device_QueryInterface(IDirect3DDevice8 *iface, REFIID riid, void **out)
+{
+ TRACE("iface %p, riid %s, out %p.\n",
+ iface, debugstr_guid(riid), out);
+
+ if (IsEqualGUID(riid, &IID_IDirect3DDevice8)
+ || IsEqualGUID(riid, &IID_IUnknown))
+ {
+ IDirect3DDevice8_AddRef(iface);
+ *out = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+
+ *out = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI d3d8_device_AddRef(IDirect3DDevice8 *iface)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ ULONG ref = InterlockedIncrement(&device->ref);
+
+ TRACE("%p increasing refcount to %u.\n", iface, ref);
+
+ return ref;
+}
+
+static ULONG WINAPI d3d8_device_Release(IDirect3DDevice8 *iface)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ ULONG ref;
+
+ if (device->inDestruction)
+ return 0;
+
+ ref = InterlockedDecrement(&device->ref);
+
+ TRACE("%p decreasing refcount to %u.\n", iface, ref);
+
+ if (!ref)
+ {
+ IDirect3D8 *parent = device->d3d_parent;
+ unsigned i;
+
+ TRACE("Releasing wined3d device %p.\n", device->wined3d_device);
+
+ wined3d_mutex_lock();
+
+ device->inDestruction = TRUE;
+
+ for (i = 0; i < device->numConvertedDecls; ++i)
+ {
+ d3d8_vertex_declaration_destroy(device->decls[i].declaration);
+ }
+ HeapFree(GetProcessHeap(), 0, device->decls);
+
+ if (device->vertex_buffer)
+ wined3d_buffer_decref(device->vertex_buffer);
+ if (device->index_buffer)
+ wined3d_buffer_decref(device->index_buffer);
+
+ wined3d_device_uninit_3d(device->wined3d_device);
+ wined3d_device_release_focus_window(device->wined3d_device);
+ wined3d_device_decref(device->wined3d_device);
+ HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
+ HeapFree(GetProcessHeap(), 0, device);
+
+ wined3d_mutex_unlock();
+
+ IDirect3D8_Release(parent);
+ }
+ return ref;
+}
+
+static HRESULT WINAPI d3d8_device_TestCooperativeLevel(IDirect3DDevice8 *iface)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+
+ TRACE("iface %p.\n", iface);
+
+ if (device->lost)
+ {
+ TRACE("Device is lost.\n");
+ return D3DERR_DEVICENOTRESET;
+ }
+
+ return D3D_OK;
+}
+
+static UINT WINAPI d3d8_device_GetAvailableTextureMem(IDirect3DDevice8 *iface)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
+ hr = wined3d_device_get_available_texture_mem(device->wined3d_device);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface, DWORD byte_count)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+
+ TRACE("iface %p, byte_count %u.\n", iface, byte_count);
+
+ if (byte_count)
+ FIXME("Byte count ignored.\n");
+
+ wined3d_mutex_lock();
+ wined3d_device_evict_managed_resources(device->wined3d_device);
+ wined3d_mutex_unlock();
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **d3d8)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+
+ TRACE("iface %p, d3d8 %p.\n", iface, d3d8);
+
+ if (!d3d8)
+ return D3DERR_INVALIDCALL;
+
+ return IDirect3D8_QueryInterface(device->d3d_parent, &IID_IDirect3D8, (void **)d3d8);
+}
+
+static HRESULT WINAPI d3d8_device_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *caps)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ WINED3DCAPS *wined3d_caps;
+ HRESULT hr;
+
+ TRACE("iface %p, caps %p.\n", iface, caps);
+
+ if (!caps)
+ return D3DERR_INVALIDCALL;
+
+ if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
+ return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
+
+ wined3d_mutex_lock();
+ hr = wined3d_device_get_device_caps(device->wined3d_device, wined3d_caps);
+ wined3d_mutex_unlock();
+
+ fixup_caps(wined3d_caps);
+ WINECAPSTOD3D8CAPS(caps, wined3d_caps)
+ HeapFree(GetProcessHeap(), 0, wined3d_caps);
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_GetDisplayMode(IDirect3DDevice8 *iface, D3DDISPLAYMODE *mode)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct wined3d_display_mode wined3d_mode;
+ HRESULT hr;
+
+ TRACE("iface %p, mode %p.\n", iface, mode);
+
+ wined3d_mutex_lock();
+ hr = wined3d_device_get_display_mode(device->wined3d_device, 0, &wined3d_mode, NULL);
+ wined3d_mutex_unlock();
+
+ if (SUCCEEDED(hr))
+ {
+ mode->Width = wined3d_mode.width;
+ mode->Height = wined3d_mode.height;
+ mode->RefreshRate = wined3d_mode.refresh_rate;
+ mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
+ }
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_GetCreationParameters(IDirect3DDevice8 *iface,
+ D3DDEVICE_CREATION_PARAMETERS *parameters)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+
+ TRACE("iface %p, parameters %p.\n", iface, parameters);
+
+ wined3d_mutex_lock();
+ wined3d_device_get_creation_parameters(device->wined3d_device,
+ (struct wined3d_device_creation_parameters *)parameters);
+ wined3d_mutex_unlock();
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_SetCursorProperties(IDirect3DDevice8 *iface,
+ UINT hotspot_x, UINT hotspot_y, IDirect3DSurface8 *bitmap)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct d3d8_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface8(bitmap);
+ HRESULT hr;
+
+ TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
+ iface, hotspot_x, hotspot_y, bitmap);
+
+ if (!bitmap)
+ {
+ WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
+ return D3DERR_INVALIDCALL;
+ }
+
+ wined3d_mutex_lock();
+ hr = wined3d_device_set_cursor_properties(device->wined3d_device,
+ hotspot_x, hotspot_y, bitmap_impl->wined3d_surface);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static void WINAPI d3d8_device_SetCursorPosition(IDirect3DDevice8 *iface, UINT x, UINT y, DWORD flags)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+
+ TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
+
+ wined3d_mutex_lock();
+ wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
+ wined3d_mutex_unlock();
+}
+
+static BOOL WINAPI d3d8_device_ShowCursor(IDirect3DDevice8 *iface, BOOL show)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ BOOL ret;
+
+ TRACE("iface %p, show %#x.\n", iface, show);
+
+ wined3d_mutex_lock();
+ ret = wined3d_device_show_cursor(device->wined3d_device, show);
+ wined3d_mutex_unlock();
+
+ return ret;
+}
+
+static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
+ D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct wined3d_swapchain_desc desc;
+ struct d3d8_swapchain *object;
+
+ TRACE("iface %p, present_parameters %p, swapchain %p.\n",
+ iface, present_parameters, swapchain);
+
+ wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters);
+ if (SUCCEEDED(d3d8_swapchain_create(device, &desc, &object)))
+ *swapchain = &object->IDirect3DSwapChain8_iface;
+ present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
+
+ return D3D_OK;
+}
+
+static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
+{
+ struct wined3d_resource_desc desc;
+
+ wined3d_resource_get_desc(resource, &desc);
+ if (desc.pool == WINED3D_POOL_DEFAULT)
+ {
+ struct d3d8_surface *surface;
+
+ if (desc.resource_type == WINED3D_RTYPE_TEXTURE)
+ {
+ IUnknown *parent = wined3d_resource_get_parent(resource);
+ IDirect3DBaseTexture8 *texture;
+
+ if (SUCCEEDED(IUnknown_QueryInterface(parent, &IID_IDirect3DBaseTexture8, (void **)&texture)))
+ {
+ IDirect3DBaseTexture8_Release(texture);
+ WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture, resource);
+ return D3DERR_DEVICELOST;
+ }
+
+ return D3D_OK;
+ }
+
+ if (desc.resource_type != WINED3D_RTYPE_SURFACE)
+ {
+ WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
+ return D3DERR_DEVICELOST;
+ }
+
+ surface = wined3d_resource_get_parent(resource);
+ if (surface->refcount)
+ {
+ WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
+ return D3DERR_DEVICELOST;
+ }
+
+ WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
+ }
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
+ D3DPRESENT_PARAMETERS *present_parameters)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct wined3d_swapchain_desc swapchain_desc;
+ HRESULT hr;
+
+ TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
+
+ wined3d_mutex_lock();
+
+ if (device->vertex_buffer)
+ {
+ wined3d_buffer_decref(device->vertex_buffer);
+ device->vertex_buffer = NULL;
+ device->vertex_buffer_size = 0;
+ }
+ if (device->index_buffer)
+ {
+ wined3d_buffer_decref(device->index_buffer);
+ device->index_buffer = NULL;
+ device->index_buffer_size = 0;
+ }
+
+ wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
+ if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
+ NULL, reset_enum_callback, TRUE)))
+ {
+ wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
+ device->lost = FALSE;
+ }
+ else
+ {
+ device->lost = TRUE;
+ }
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_Present(IDirect3DDevice8 *iface, const RECT *src_rect,
+ const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
+ iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
+
+ wined3d_mutex_lock();
+ hr = wined3d_device_present(device->wined3d_device, src_rect, dst_rect,
+ dst_window_override, dirty_region, 0);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_GetBackBuffer(IDirect3DDevice8 *iface,
+ UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct wined3d_surface *wined3d_surface = NULL;
+ struct d3d8_surface *surface_impl;
+ HRESULT hr;
+
+ TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
+ iface, backbuffer_idx, backbuffer_type, backbuffer);
+
+ wined3d_mutex_lock();
+ hr = wined3d_device_get_back_buffer(device->wined3d_device, 0, backbuffer_idx,
+ (enum wined3d_backbuffer_type)backbuffer_type, &wined3d_surface);
+ if (SUCCEEDED(hr) && wined3d_surface && backbuffer)
+ {
+ surface_impl = wined3d_surface_get_parent(wined3d_surface);
+ *backbuffer = &surface_impl->IDirect3DSurface8_iface;
+ IDirect3DSurface8_AddRef(*backbuffer);
+ }
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_GetRasterStatus(IDirect3DDevice8 *iface, D3DRASTER_STATUS *raster_status)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p, raster_status %p.\n", iface, raster_status);
+
+ wined3d_mutex_lock();
+ hr = wined3d_device_get_raster_status(device->wined3d_device, 0, (struct wined3d_raster_status *)raster_status);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static void WINAPI d3d8_device_SetGammaRamp(IDirect3DDevice8 *iface, DWORD flags, const D3DGAMMARAMP *ramp)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+
+ TRACE("iface %p, flags %#x, ramp %p.\n", iface, flags, ramp);
+
+ /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
+ wined3d_mutex_lock();
+ wined3d_device_set_gamma_ramp(device->wined3d_device, 0, flags, (const struct wined3d_gamma_ramp *)ramp);
+ wined3d_mutex_unlock();
+}
+
+static void WINAPI d3d8_device_GetGammaRamp(IDirect3DDevice8 *iface, D3DGAMMARAMP *ramp)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+
+ TRACE("iface %p, ramp %p.\n", iface, ramp);
+
+ /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
+ wined3d_mutex_lock();
+ wined3d_device_get_gamma_ramp(device->wined3d_device, 0, (struct wined3d_gamma_ramp *)ramp);
+ wined3d_mutex_unlock();
+}
+
+static HRESULT WINAPI d3d8_device_CreateTexture(IDirect3DDevice8 *iface,
+ UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
+ D3DPOOL pool, IDirect3DTexture8 **texture)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct d3d8_texture *object;
+ HRESULT hr;
+
+ TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
+ iface, width, height, levels, usage, format, pool, texture);
+
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+ if (!object)
+ return D3DERR_OUTOFVIDEOMEMORY;
+
+ hr = texture_init(object, device, width, height, levels, usage, format, pool);
+ if (FAILED(hr))
+ {
+ WARN("Failed to initialize texture, hr %#x.\n", hr);
+ HeapFree(GetProcessHeap(), 0, object);
+ return hr;
+ }
+
+ TRACE("Created texture %p.\n", object);
+ *texture = (IDirect3DTexture8 *)&object->IDirect3DBaseTexture8_iface;
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_CreateVolumeTexture(IDirect3DDevice8 *iface,
+ UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
+ D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct d3d8_texture *object;
+ HRESULT hr;
+
+ TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
+ iface, width, height, depth, levels, usage, format, pool, texture);
+
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+ if (!object)
+ return D3DERR_OUTOFVIDEOMEMORY;
+
+ hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
+ if (FAILED(hr))
+ {
+ WARN("Failed to initialize volume texture, hr %#x.\n", hr);
+ HeapFree(GetProcessHeap(), 0, object);
+ return hr;
+ }
+
+ TRACE("Created volume texture %p.\n", object);
+ *texture = (IDirect3DVolumeTexture8 *)&object->IDirect3DBaseTexture8_iface;
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
+ UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct d3d8_texture *object;
+ HRESULT hr;
+
+ TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
+ iface, edge_length, levels, usage, format, pool, texture);
+
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+ if (!object)
+ return D3DERR_OUTOFVIDEOMEMORY;
+
+ hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
+ if (FAILED(hr))
+ {
+ WARN("Failed to initialize cube texture, hr %#x.\n", hr);
+ HeapFree(GetProcessHeap(), 0, object);
+ return hr;
+ }
+
+ TRACE("Created cube texture %p.\n", object);
+ *texture = (IDirect3DCubeTexture8 *)&object->IDirect3DBaseTexture8_iface;
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size,
+ DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct d3d8_vertexbuffer *object;
+ HRESULT hr;
+
+ TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
+ iface, size, usage, fvf, pool, buffer);
+
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+ if (!object)
+ return D3DERR_OUTOFVIDEOMEMORY;
+
+ hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
+ if (FAILED(hr))
+ {
+ WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
+ HeapFree(GetProcessHeap(), 0, object);
+ return hr;
+ }
+
+ TRACE("Created vertex buffer %p.\n", object);
+ *buffer = &object->IDirect3DVertexBuffer8_iface;
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size,
+ DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct d3d8_indexbuffer *object;
+ HRESULT hr;
+
+ TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
+ iface, size, usage, format, pool, buffer);
+
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+ if (!object)
+ return D3DERR_OUTOFVIDEOMEMORY;
+
+ hr = indexbuffer_init(object, device, size, usage, format, pool);
+ if (FAILED(hr))
+ {
+ WARN("Failed to initialize index buffer, hr %#x.\n", hr);
+ HeapFree(GetProcessHeap(), 0, object);
+ return hr;
+ }
+
+ TRACE("Created index buffer %p.\n", object);
+ *buffer = &object->IDirect3DIndexBuffer8_iface;
+
+ return D3D_OK;
+}
+
+static HRESULT d3d8_device_create_surface(struct d3d8_device *device, UINT width, UINT height,
+ D3DFORMAT format, DWORD flags, IDirect3DSurface8 **surface, UINT usage, D3DPOOL pool,
+ D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
+{
+ struct d3d8_surface *object;
+ HRESULT hr;
+
+ TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p,\n"
+ "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
+ device, width, height, format, flags, surface,
+ usage, pool, multisample_type, multisample_quality);
+
+ if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+ {
+ FIXME("Failed to allocate surface memory.\n");
+ return D3DERR_OUTOFVIDEOMEMORY;
+ }
+
+ if (FAILED(hr = surface_init(object, device, width, height, format,
+ flags, usage, pool, multisample_type, multisample_quality)))
+ {
+ WARN("Failed to initialize surface, hr %#x.\n", hr);
+ HeapFree(GetProcessHeap(), 0, object);
+ return hr;
+ }
+
+ TRACE("Created surface %p.\n", object);
+ *surface = &object->IDirect3DSurface8_iface;
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_CreateRenderTarget(IDirect3DDevice8 *iface, UINT width,
+ UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, BOOL lockable,
+ IDirect3DSurface8 **surface)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ DWORD flags = 0;
+
+ TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
+ iface, width, height, format, multisample_type, lockable, surface);
+
+ if (lockable)
+ flags |= WINED3D_SURFACE_MAPPABLE;
+
+ return d3d8_device_create_surface(device, width, height, format, flags, surface,
+ D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, 0);
+}
+
+static HRESULT WINAPI d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8 *iface,
+ UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type,
+ IDirect3DSurface8 **surface)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+
+ TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
+ iface, width, height, format, multisample_type, surface);
+
+ /* TODO: Verify that Discard is false */
+ return d3d8_device_create_surface(device, width, height, format, WINED3D_SURFACE_MAPPABLE,
+ surface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, 0);
+}
+
+/* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
+static HRESULT WINAPI d3d8_device_CreateImageSurface(IDirect3DDevice8 *iface, UINT width,
+ UINT height, D3DFORMAT format, IDirect3DSurface8 **surface)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+
+ TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
+ iface, width, height, format, surface);
+
+ return d3d8_device_create_surface(device, width, height, format, WINED3D_SURFACE_MAPPABLE,
+ surface, 0, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0);
+}
+
+static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
+ IDirect3DSurface8 *src_surface, const RECT *src_rects, UINT rect_count,
+ IDirect3DSurface8 *dst_surface, const POINT *dst_points)
+{
+ struct d3d8_surface *src = unsafe_impl_from_IDirect3DSurface8(src_surface);
+ struct d3d8_surface *dst = unsafe_impl_from_IDirect3DSurface8(dst_surface);
+ enum wined3d_format_id src_format, dst_format;
+ struct wined3d_resource_desc wined3d_desc;
+ struct wined3d_resource *wined3d_resource;
+ UINT src_w, src_h;
+ HRESULT hr;
+
+ TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
+ iface, src_surface, src_rects, rect_count, dst_surface, dst_points);
+
+ /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
+ * destination texture is in WINED3D_POOL_DEFAULT. */
+
+ wined3d_mutex_lock();
+ wined3d_resource = wined3d_surface_get_resource(src->wined3d_surface);
+ wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
+ if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
+ {
+ WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface);
+ wined3d_mutex_unlock();
+ return D3DERR_INVALIDCALL;
+ }
+ src_format = wined3d_desc.format;
+ src_w = wined3d_desc.width;
+ src_h = wined3d_desc.height;
+
+ wined3d_resource = wined3d_surface_get_resource(dst->wined3d_surface);
+ wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
+ if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
+ {
+ WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface);
+ wined3d_mutex_unlock();
+ return D3DERR_INVALIDCALL;
+ }
+ dst_format = wined3d_desc.format;
+
+ /* Check that the source and destination formats match */
+ if (src_format != dst_format && WINED3DFMT_UNKNOWN != dst_format)
+ {
+ WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n",
+ src_surface, dst_surface);
+ wined3d_mutex_unlock();
+ return D3DERR_INVALIDCALL;
+ }
+ else if (WINED3DFMT_UNKNOWN == dst_format)
+ {
+ TRACE("Converting destination surface from WINED3DFMT_UNKNOWN to the source format.\n");
+ if (FAILED(hr = wined3d_surface_update_desc(dst->wined3d_surface, wined3d_desc.width, wined3d_desc.height,
+ src_format, wined3d_desc.multisample_type, wined3d_desc.multisample_quality)))
+ {
+ WARN("Failed to update surface desc, hr %#x.\n", hr);
+ wined3d_mutex_unlock();
+ return hr;
+ }
+ }
+
+ /* Quick if complete copy ... */
+ if (!rect_count && !src_rects && !dst_points)
+ {
+ RECT rect = {0, 0, src_w, src_h};
+ wined3d_surface_blt(dst->wined3d_surface, &rect,
+ src->wined3d_surface, &rect, 0, NULL, WINED3D_TEXF_POINT);
+ }
+ else
+ {
+ unsigned int i;
+ /* Copy rect by rect */
+ if (src_rects && dst_points)
+ {
+ for (i = 0; i < rect_count; ++i)
+ {
+ UINT w = src_rects[i].right - src_rects[i].left;
+ UINT h = src_rects[i].bottom - src_rects[i].top;
+ RECT dst_rect = {dst_points[i].x, dst_points[i].y,
+ dst_points[i].x + w, dst_points[i].y + h};
+
+ wined3d_surface_blt(dst->wined3d_surface, &dst_rect,
+ src->wined3d_surface, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
+ }
+ }
+ else
+ {
+ for (i = 0; i < rect_count; ++i)
+ {
+ UINT w = src_rects[i].right - src_rects[i].left;
+ UINT h = src_rects[i].bottom - src_rects[i].top;
+ RECT dst_rect = {0, 0, w, h};
+
+ wined3d_surface_blt(dst->wined3d_surface, &dst_rect,
+ src->wined3d_surface, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
+ }
+ }
+ }
+ wined3d_mutex_unlock();
+
+ return WINED3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_UpdateTexture(IDirect3DDevice8 *iface,
+ IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct d3d8_texture *src_impl, *dst_impl;
+ HRESULT hr;
+
+ TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
+
+ src_impl = unsafe_impl_from_IDirect3DBaseTexture8(src_texture);
+ dst_impl = unsafe_impl_from_IDirect3DBaseTexture8(dst_texture);
+
+ wined3d_mutex_lock();
+ hr = wined3d_device_update_texture(device->wined3d_device,
+ src_impl->wined3d_texture, dst_impl->wined3d_texture);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_GetFrontBuffer(IDirect3DDevice8 *iface, IDirect3DSurface8 *dst_surface)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct d3d8_surface *dst_impl = unsafe_impl_from_IDirect3DSurface8(dst_surface);
+ HRESULT hr;
+
+ TRACE("iface %p, dst_surface %p.\n", iface, dst_surface);
+
+ if (!dst_surface)
+ {
+ WARN("Invalid destination surface passed.\n");
+ return D3DERR_INVALIDCALL;
+ }
+
+ wined3d_mutex_lock();
+ hr = wined3d_device_get_front_buffer_data(device->wined3d_device, 0, dst_impl->wined3d_surface);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_SetRenderTarget(IDirect3DDevice8 *iface,
+ IDirect3DSurface8 *render_target, IDirect3DSurface8 *depth_stencil)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct d3d8_surface *rt_impl = unsafe_impl_from_IDirect3DSurface8(render_target);
+ struct d3d8_surface *ds_impl = unsafe_impl_from_IDirect3DSurface8(depth_stencil);
+ struct wined3d_surface *original_ds = NULL;
+ HRESULT hr = D3D_OK;
+
+ TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, render_target, depth_stencil);
+
+ wined3d_mutex_lock();
+
+ if (ds_impl)
+ {
+ struct wined3d_resource_desc ds_desc, rt_desc;
+ struct wined3d_resource *wined3d_resource;
+ struct wined3d_surface *original_rt = NULL;
+
+ /* If no render target is passed in check the size against the current RT */
+ if (!render_target)
+ {
+ if (!(original_rt = wined3d_device_get_render_target(device->wined3d_device, 0)))
+ {
+ wined3d_mutex_unlock();
+ return D3DERR_NOTFOUND;
+ }
+ wined3d_resource = wined3d_surface_get_resource(original_rt);
+ }
+ else
+ wined3d_resource = wined3d_surface_get_resource(rt_impl->wined3d_surface);
+ wined3d_resource_get_desc(wined3d_resource, &rt_desc);
+
+ wined3d_resource = wined3d_surface_get_resource(ds_impl->wined3d_surface);
+ wined3d_resource_get_desc(wined3d_resource, &ds_desc);
+
+ if (ds_desc.width < rt_desc.width || ds_desc.height < rt_desc.height)
+ {
+ WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
+ wined3d_mutex_unlock();
+ return D3DERR_INVALIDCALL;
+ }
+ }
+
+ original_ds = wined3d_device_get_depth_stencil(device->wined3d_device);
+ wined3d_device_set_depth_stencil(device->wined3d_device, ds_impl ? ds_impl->wined3d_surface : NULL);
+ if (render_target)
+ {
+ hr = wined3d_device_set_render_target(device->wined3d_device, 0, rt_impl->wined3d_surface, TRUE);
+ if (FAILED(hr))
+ wined3d_device_set_depth_stencil(device->wined3d_device, original_ds);
+ }
+
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_GetRenderTarget(IDirect3DDevice8 *iface, IDirect3DSurface8 **render_target)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct wined3d_surface *wined3d_surface;
+ struct d3d8_surface *surface_impl;
+ HRESULT hr;
+
+ TRACE("iface %p, render_target %p.\n", iface, render_target);
+
+ if (!render_target)
+ return D3DERR_INVALIDCALL;
+
+ wined3d_mutex_lock();
+ if ((wined3d_surface = wined3d_device_get_render_target(device->wined3d_device, 0)))
+ {
+ surface_impl = wined3d_surface_get_parent(wined3d_surface);
+ *render_target = &surface_impl->IDirect3DSurface8_iface;
+ IDirect3DSurface8_AddRef(*render_target);
+ hr = D3D_OK;
+ }
+ else
+ {
+ ERR("Failed to get wined3d render target.\n");
+ *render_target = NULL;
+ hr = D3DERR_NOTFOUND;
+ }
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_GetDepthStencilSurface(IDirect3DDevice8 *iface, IDirect3DSurface8 **depth_stencil)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct wined3d_surface *wined3d_surface;
+ struct d3d8_surface *surface_impl;
+ HRESULT hr = D3D_OK;
+
+ TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
+
+ if (!depth_stencil)
+ return D3DERR_INVALIDCALL;
+
+ wined3d_mutex_lock();
+ if ((wined3d_surface = wined3d_device_get_depth_stencil(device->wined3d_device)))
+ {
+ surface_impl = wined3d_surface_get_parent(wined3d_surface);
+ *depth_stencil = &surface_impl->IDirect3DSurface8_iface;
+ IDirect3DSurface8_AddRef(*depth_stencil);
+ }
+ else
+ {
+ hr = WINED3DERR_NOTFOUND;
+ *depth_stencil = NULL;
+ }
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_BeginScene(IDirect3DDevice8 *iface)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
+ hr = wined3d_device_begin_scene(device->wined3d_device);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI DECLSPEC_HOTPATCH d3d8_device_EndScene(IDirect3DDevice8 *iface)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
+ hr = wined3d_device_end_scene(device->wined3d_device);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_Clear(IDirect3DDevice8 *iface, DWORD rect_count,
+ const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
+{
+ const struct wined3d_color c =
+ {
+ ((color >> 16) & 0xff) / 255.0f,
+ ((color >> 8) & 0xff) / 255.0f,
+ (color & 0xff) / 255.0f,
+ ((color >> 24) & 0xff) / 255.0f,
+ };
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
+ iface, rect_count, rects, flags, color, z, stencil);
+
+ wined3d_mutex_lock();
+ hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_SetTransform(IDirect3DDevice8 *iface,
+ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+
+ TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
+
+ /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
+ wined3d_mutex_lock();
+ wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
+ wined3d_mutex_unlock();
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_GetTransform(IDirect3DDevice8 *iface,
+ D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+
+ TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
+
+ /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
+ wined3d_mutex_lock();
+ wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
+ wined3d_mutex_unlock();
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface,
+ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+
+ TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
+
+ /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
+ wined3d_mutex_lock();
+ wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
+ wined3d_mutex_unlock();
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3DVIEWPORT8 *viewport)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+
+ TRACE("iface %p, viewport %p.\n", iface, viewport);
+
+ /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
+ wined3d_mutex_lock();
+ wined3d_device_set_viewport(device->wined3d_device, (const struct wined3d_viewport *)viewport);
+ wined3d_mutex_unlock();
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPORT8 *viewport)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+
+ TRACE("iface %p, viewport %p.\n", iface, viewport);
+
+ /* Note: D3DVIEWPORT8 is compatible with struct wined3d_viewport. */
+ wined3d_mutex_lock();
+ wined3d_device_get_viewport(device->wined3d_device, (struct wined3d_viewport *)viewport);
+ wined3d_mutex_unlock();
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3DMATERIAL8 *material)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+
+ TRACE("iface %p, material %p.\n", iface, material);
+
+ /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
+ wined3d_mutex_lock();
+ wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
+ wined3d_mutex_unlock();
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_GetMaterial(IDirect3DDevice8 *iface, D3DMATERIAL8 *material)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+
+ TRACE("iface %p, material %p.\n", iface, material);
+
+ /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
+ wined3d_mutex_lock();
+ wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
+ wined3d_mutex_unlock();
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_SetLight(IDirect3DDevice8 *iface, DWORD index, const D3DLIGHT8 *light)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p, index %u, light %p.\n", iface, index, light);
+
+ /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
+ wined3d_mutex_lock();
+ hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_GetLight(IDirect3DDevice8 *iface, DWORD index, D3DLIGHT8 *light)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p, index %u, light %p.\n", iface, index, light);
+
+ /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
+ wined3d_mutex_lock();
+ hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_LightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL enable)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
+
+ wined3d_mutex_lock();
+ hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_GetLightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL *enable)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
+
+ wined3d_mutex_lock();
+ hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_SetClipPlane(IDirect3DDevice8 *iface, DWORD index, const float *plane)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
+
+ wined3d_mutex_lock();
+ hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_GetClipPlane(IDirect3DDevice8 *iface, DWORD index, float *plane)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
+
+ wined3d_mutex_lock();
+ hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_SetRenderState(IDirect3DDevice8 *iface,
+ D3DRENDERSTATETYPE state, DWORD value)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+
+ TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
+
+ wined3d_mutex_lock();
+ switch (state)
+ {
+ case D3DRS_ZBIAS:
+ wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value);
+ break;
+
+ default:
+ wined3d_device_set_render_state(device->wined3d_device, state, value);
+ }
+ wined3d_mutex_unlock();
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_GetRenderState(IDirect3DDevice8 *iface,
+ D3DRENDERSTATETYPE state, DWORD *value)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+
+ TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
+
+ wined3d_mutex_lock();
+ switch (state)
+ {
+ case D3DRS_ZBIAS:
+ *value = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS);
+ break;
+
+ default:
+ *value = wined3d_device_get_render_state(device->wined3d_device, state);
+ }
+ wined3d_mutex_unlock();
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_BeginStateBlock(IDirect3DDevice8 *iface)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
+ hr = wined3d_device_begin_stateblock(device->wined3d_device);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_EndStateBlock(IDirect3DDevice8 *iface, DWORD *token)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct wined3d_stateblock *stateblock;
+ HRESULT hr;
+
+ TRACE("iface %p, token %p.\n", iface, token);
+
+ /* Tell wineD3D to endstateblock before anything else (in case we run out
+ * of memory later and cause locking problems)
+ */
+ wined3d_mutex_lock();
+ hr = wined3d_device_end_stateblock(device->wined3d_device, &stateblock);
+ if (FAILED(hr))
+ {
+ WARN("IWineD3DDevice_EndStateBlock returned an error\n");
+ wined3d_mutex_unlock();
+ return hr;
+ }
+
+ *token = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
+ wined3d_mutex_unlock();
+
+ if (*token == D3D8_INVALID_HANDLE)
+ {
+ ERR("Failed to create a handle\n");
+ wined3d_mutex_lock();
+ wined3d_stateblock_decref(stateblock);
+ wined3d_mutex_unlock();
+ return E_FAIL;
+ }
+ ++*token;
+
+ TRACE("Returning %#x (%p).\n", *token, stateblock);
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD token)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct wined3d_stateblock *stateblock;
+
+ TRACE("iface %p, token %#x.\n", iface, token);
+
+ if (!token)
+ return D3D_OK;
+
+ wined3d_mutex_lock();
+ stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
+ if (!stateblock)
+ {
+ WARN("Invalid handle (%#x) passed.\n", token);
+ wined3d_mutex_unlock();
+ return D3DERR_INVALIDCALL;
+ }
+ wined3d_stateblock_apply(stateblock);
+ wined3d_mutex_unlock();
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_CaptureStateBlock(IDirect3DDevice8 *iface, DWORD token)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct wined3d_stateblock *stateblock;
+
+ TRACE("iface %p, token %#x.\n", iface, token);
+
+ wined3d_mutex_lock();
+ stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
+ if (!stateblock)
+ {
+ WARN("Invalid handle (%#x) passed.\n", token);
+ wined3d_mutex_unlock();
+ return D3DERR_INVALIDCALL;
+ }
+ wined3d_stateblock_capture(stateblock);
+ wined3d_mutex_unlock();
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_DeleteStateBlock(IDirect3DDevice8 *iface, DWORD token)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct wined3d_stateblock *stateblock;
+
+ TRACE("iface %p, token %#x.\n", iface, token);
+
+ wined3d_mutex_lock();
+ stateblock = d3d8_free_handle(&device->handle_table, token - 1, D3D8_HANDLE_SB);
+
+ if (!stateblock)
+ {
+ WARN("Invalid handle (%#x) passed.\n", token);
+ wined3d_mutex_unlock();
+ return D3DERR_INVALIDCALL;
+ }
+
+ if (wined3d_stateblock_decref(stateblock))
+ {
+ ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
+ }
+ wined3d_mutex_unlock();
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_CreateStateBlock(IDirect3DDevice8 *iface,
+ D3DSTATEBLOCKTYPE type, DWORD *handle)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct wined3d_stateblock *stateblock;
+ HRESULT hr;
+
+ TRACE("iface %p, type %#x, handle %p.\n", iface, type, handle);
+
+ if (type != D3DSBT_ALL
+ && type != D3DSBT_PIXELSTATE
+ && type != D3DSBT_VERTEXSTATE)
+ {
+ WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
+ return D3DERR_INVALIDCALL;
+ }
+
+ wined3d_mutex_lock();
+ hr = wined3d_stateblock_create(device->wined3d_device, (enum wined3d_stateblock_type)type, &stateblock);
+ if (FAILED(hr))
+ {
+ wined3d_mutex_unlock();
+ ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
+ return hr;
+ }
+
+ *handle = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
+ wined3d_mutex_unlock();
+
+ if (*handle == D3D8_INVALID_HANDLE)
+ {
+ ERR("Failed to allocate a handle.\n");
+ wined3d_mutex_lock();
+ wined3d_stateblock_decref(stateblock);
+ wined3d_mutex_unlock();
+ return E_FAIL;
+ }
+ ++*handle;
+
+ TRACE("Returning %#x (%p).\n", *handle, stateblock);
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_SetClipStatus(IDirect3DDevice8 *iface, const D3DCLIPSTATUS8 *clip_status)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p, clip_status %p.\n", iface, clip_status);
+ /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
+
+ wined3d_mutex_lock();
+ hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_GetClipStatus(IDirect3DDevice8 *iface, D3DCLIPSTATUS8 *clip_status)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p, clip_status %p.\n", iface, clip_status);
+
+ wined3d_mutex_lock();
+ hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_GetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 **texture)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct wined3d_texture *wined3d_texture;
+ struct d3d8_texture *texture_impl;
+
+ TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
+
+ if (!texture)
+ return D3DERR_INVALIDCALL;
+
+ wined3d_mutex_lock();
+ if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
+ {
+ texture_impl = wined3d_texture_get_parent(wined3d_texture);
+ *texture = &texture_impl->IDirect3DBaseTexture8_iface;
+ IDirect3DBaseTexture8_AddRef(*texture);
+ }
+ else
+ {
+ *texture = NULL;
+ }
+ wined3d_mutex_unlock();
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_SetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 *texture)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct d3d8_texture *texture_impl;
+ HRESULT hr;
+
+ TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
+
+ texture_impl = unsafe_impl_from_IDirect3DBaseTexture8(texture);
+
+ wined3d_mutex_lock();
+ hr = wined3d_device_set_texture(device->wined3d_device, stage,
+ texture_impl ? texture_impl->wined3d_texture : NULL);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static const struct tss_lookup
+{
+ BOOL sampler_state;
+ enum wined3d_texture_stage_state state;
+}
+tss_lookup[] =
+{
+ {FALSE, WINED3D_TSS_INVALID}, /* 0, unused */
+ {FALSE, WINED3D_TSS_COLOR_OP}, /* 1, D3DTSS_COLOROP */
+ {FALSE, WINED3D_TSS_COLOR_ARG1}, /* 2, D3DTSS_COLORARG1 */
+ {FALSE, WINED3D_TSS_COLOR_ARG2}, /* 3, D3DTSS_COLORARG2 */
+ {FALSE, WINED3D_TSS_ALPHA_OP}, /* 4, D3DTSS_ALPHAOP */
+ {FALSE, WINED3D_TSS_ALPHA_ARG1}, /* 5, D3DTSS_ALPHAARG1 */
+ {FALSE, WINED3D_TSS_ALPHA_ARG2}, /* 6, D3DTSS_ALPHAARG2 */
+ {FALSE, WINED3D_TSS_BUMPENV_MAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
+ {FALSE, WINED3D_TSS_BUMPENV_MAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
+ {FALSE, WINED3D_TSS_BUMPENV_MAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
+ {FALSE, WINED3D_TSS_BUMPENV_MAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
+ {FALSE, WINED3D_TSS_TEXCOORD_INDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
+ {FALSE, WINED3D_TSS_INVALID}, /* 12, unused */
+ {TRUE, WINED3D_SAMP_ADDRESS_U}, /* 13, D3DTSS_ADDRESSU */
+ {TRUE, WINED3D_SAMP_ADDRESS_V}, /* 14, D3DTSS_ADDRESSV */
+ {TRUE, WINED3D_SAMP_BORDER_COLOR}, /* 15, D3DTSS_BORDERCOLOR */
+ {TRUE, WINED3D_SAMP_MAG_FILTER}, /* 16, D3DTSS_MAGFILTER */
+ {TRUE, WINED3D_SAMP_MIN_FILTER}, /* 17, D3DTSS_MINFILTER */
+ {TRUE, WINED3D_SAMP_MIP_FILTER}, /* 18, D3DTSS_MIPFILTER */
+ {TRUE, WINED3D_SAMP_MIPMAP_LOD_BIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
+ {TRUE, WINED3D_SAMP_MAX_MIP_LEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
+ {TRUE, WINED3D_SAMP_MAX_ANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
+ {FALSE, WINED3D_TSS_BUMPENV_LSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
+ {FALSE, WINED3D_TSS_BUMPENV_LOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
+ {FALSE, WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
+ {TRUE, WINED3D_SAMP_ADDRESS_W}, /* 25, D3DTSS_ADDRESSW */
+ {FALSE, WINED3D_TSS_COLOR_ARG0}, /* 26, D3DTSS_COLORARG0 */
+ {FALSE, WINED3D_TSS_ALPHA_ARG0}, /* 27, D3DTSS_ALPHAARG0 */
+ {FALSE, WINED3D_TSS_RESULT_ARG}, /* 28, D3DTSS_RESULTARG */
+};
+
+static HRESULT WINAPI d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface,
+ DWORD stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *value)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ const struct tss_lookup *l;
+
+ TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, Type, value);
+
+ if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
+ {
+ WARN("Invalid Type %#x passed.\n", Type);
+ return D3D_OK;
+ }
+
+ l = &tss_lookup[Type];
+
+ wined3d_mutex_lock();
+ if (l->sampler_state)
+ *value = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->state);
+ else
+ *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->state);
+ wined3d_mutex_unlock();
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_SetTextureStageState(IDirect3DDevice8 *iface,
+ DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ const struct tss_lookup *l;
+
+ TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, type, value);
+
+ if (type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
+ {
+ WARN("Invalid type %#x passed.\n", type);
+ return D3D_OK;
+ }
+
+ l = &tss_lookup[type];
+
+ wined3d_mutex_lock();
+ if (l->sampler_state)
+ wined3d_device_set_sampler_state(device->wined3d_device, stage, l->state, value);
+ else
+ wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->state, value);
+ wined3d_mutex_unlock();
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_ValidateDevice(IDirect3DDevice8 *iface, DWORD *pass_count)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p, pass_count %p.\n", iface, pass_count);
+
+ wined3d_mutex_lock();
+ hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_GetInfo(IDirect3DDevice8 *iface,
+ DWORD info_id, void *info, DWORD info_size)
+{
+ FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_SetPaletteEntries(IDirect3DDevice8 *iface,
+ UINT palette_idx, const PALETTEENTRY *entries)
+{
+ WARN("iface %p, palette_idx %u, entries %p unimplemented\n", iface, palette_idx, entries);
+
+ /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
+ * does not have a d3d8/9-style palette API */
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_GetPaletteEntries(IDirect3DDevice8 *iface,
+ UINT palette_idx, PALETTEENTRY *entries)
+{
+ FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
+
+ return D3DERR_INVALIDCALL;
+}
+
+static HRESULT WINAPI d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT palette_idx)
+{
+ WARN("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT *palette_idx)
+{
+ FIXME("iface %p, palette_idx %p unimplemented.\n", iface, palette_idx);
+
+ return D3DERR_INVALIDCALL;
+}
+
+static HRESULT WINAPI d3d8_device_DrawPrimitive(IDirect3DDevice8 *iface,
+ D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
+ iface, primitive_type, start_vertex, primitive_count);
+
+ wined3d_mutex_lock();
+ wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
+ hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
+ vertex_count_from_primitive_count(primitive_type, primitive_count));
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
+ D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
+ UINT start_idx, UINT primitive_count)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
+ iface, primitive_type, min_vertex_idx, vertex_count, start_idx, primitive_count);
+
+ wined3d_mutex_lock();
+ wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
+ hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
+ vertex_count_from_primitive_count(primitive_type, primitive_count));
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static void STDMETHODCALLTYPE d3d8_null_wined3d_object_destroyed(void *parent) {}
+
+static const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops =
+{
+ d3d8_null_wined3d_object_destroyed,
+};
+
+/* The caller is responsible for wined3d locking */
+static HRESULT d3d8_device_prepare_vertex_buffer(struct d3d8_device *device, UINT min_size)
+{
+ HRESULT hr;
+
+ if (device->vertex_buffer_size < min_size || !device->vertex_buffer)
+ {
+ UINT size = max(device->vertex_buffer_size * 2, min_size);
+ struct wined3d_buffer *buffer;
+
+ TRACE("Growing vertex buffer to %u bytes\n", size);
+
+ hr = wined3d_buffer_create_vb(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
+ WINED3D_POOL_DEFAULT, NULL, &d3d8_null_wined3d_parent_ops, &buffer);
+ if (FAILED(hr))
+ {
+ ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device, hr);
+ return hr;
+ }
+
+ if (device->vertex_buffer)
+ wined3d_buffer_decref(device->vertex_buffer);
+
+ device->vertex_buffer = buffer;
+ device->vertex_buffer_size = size;
+ device->vertex_buffer_pos = 0;
+ }
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface,
+ D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data,
+ UINT stride)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ HRESULT hr;
+ UINT vtx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
+ UINT size = vtx_count * stride;
+ UINT vb_pos, align;
+ BYTE *buffer_data;
+
+ TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
+ iface, primitive_type, primitive_count, data, stride);
+
+ if (!primitive_count)
+ {
+ WARN("primitive_count is 0, returning D3D_OK\n");
+ return D3D_OK;
+ }
+
+ wined3d_mutex_lock();
+ hr = d3d8_device_prepare_vertex_buffer(device, size);
+ if (FAILED(hr))
+ goto done;
+
+ vb_pos = device->vertex_buffer_pos;
+ align = vb_pos % stride;
+ if (align) align = stride - align;
+ if (vb_pos + size + align > device->vertex_buffer_size)
+ vb_pos = 0;
+ else
+ vb_pos += align;
+
+ hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, size, &buffer_data,
+ vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
+ if (FAILED(hr))
+ goto done;
+ memcpy(buffer_data, data, size);
+ wined3d_buffer_unmap(device->vertex_buffer);
+ device->vertex_buffer_pos = vb_pos + size;
+
+ hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
+ if (FAILED(hr))
+ goto done;
+
+ wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
+ hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count);
+ wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
+
+done:
+ wined3d_mutex_unlock();
+ return hr;
+}
+
+/* The caller is responsible for wined3d locking */
+static HRESULT d3d8_device_prepare_index_buffer(struct d3d8_device *device, UINT min_size)
+{
+ HRESULT hr;
+
+ if (device->index_buffer_size < min_size || !device->index_buffer)
+ {
+ UINT size = max(device->index_buffer_size * 2, min_size);
+ struct wined3d_buffer *buffer;
+
+ TRACE("Growing index buffer to %u bytes\n", size);
+
+ hr = wined3d_buffer_create_ib(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
+ WINED3D_POOL_DEFAULT, NULL, &d3d8_null_wined3d_parent_ops, &buffer);
+ if (FAILED(hr))
+ {
+ ERR("(%p) wined3d_buffer_create_ib failed with hr = %08x\n", device, hr);
+ return hr;
+ }
+
+ if (device->index_buffer)
+ wined3d_buffer_decref(device->index_buffer);
+
+ device->index_buffer = buffer;
+ device->index_buffer_size = size;
+ device->index_buffer_pos = 0;
+ }
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface,
+ D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
+ UINT primitive_count, const void *index_data, D3DFORMAT index_format,
+ const void *vertex_data, UINT vertex_stride)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ HRESULT hr;
+ BYTE *buffer_data;
+
+ UINT idx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
+ UINT idx_fmt_size = index_format == D3DFMT_INDEX16 ? 2 : 4;
+ UINT idx_size = idx_count * idx_fmt_size;
+ UINT ib_pos;
+
+ UINT vtx_size = vertex_count * vertex_stride;
+ UINT vb_pos, align;
+
+ TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u,\n"
+ "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
+ iface, primitive_type, min_vertex_idx, vertex_count, primitive_count,
+ index_data, index_format, vertex_data, vertex_stride);
+
+ if (!primitive_count)
+ {
+ WARN("primitive_count is 0, returning D3D_OK\n");
+ return D3D_OK;
+ }
+
+ wined3d_mutex_lock();
+
+ hr = d3d8_device_prepare_vertex_buffer(device, vtx_size);
+ if (FAILED(hr))
+ goto done;
+
+ vb_pos = device->vertex_buffer_pos;
+ align = vb_pos % vertex_stride;
+ if (align) align = vertex_stride - align;
+ if (vb_pos + vtx_size + align > device->vertex_buffer_size)
+ vb_pos = 0;
+ else
+ vb_pos += align;
+
+ hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, vtx_size, &buffer_data,
+ vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
+ if (FAILED(hr))
+ goto done;
+ memcpy(buffer_data, vertex_data, vtx_size);
+ wined3d_buffer_unmap(device->vertex_buffer);
+ device->vertex_buffer_pos = vb_pos + vtx_size;
+
+ hr = d3d8_device_prepare_index_buffer(device, idx_size);
+ if (FAILED(hr))
+ goto done;
+
+ ib_pos = device->index_buffer_pos;
+ align = ib_pos % idx_fmt_size;
+ if (align) align = idx_fmt_size - align;
+ if (ib_pos + idx_size + align > device->index_buffer_size)
+ ib_pos = 0;
+ else
+ ib_pos += align;
+
+ hr = wined3d_buffer_map(device->index_buffer, ib_pos, idx_size, &buffer_data,
+ ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
+ if (FAILED(hr))
+ goto done;
+ memcpy(buffer_data, index_data, idx_size);
+ wined3d_buffer_unmap(device->index_buffer);
+ device->index_buffer_pos = ib_pos + idx_size;
+
+ hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vertex_stride);
+ if (FAILED(hr))
+ goto done;
+
+ wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer,
+ wined3dformat_from_d3dformat(index_format));
+ wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vertex_stride);
+
+ wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
+ hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);
+
+ wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
+ wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN);
+ wined3d_device_set_base_vertex_index(device->wined3d_device, 0);
+
+done:
+ wined3d_mutex_unlock();
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT src_start_idx,
+ UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer8 *dst_buffer, DWORD flags)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct d3d8_vertexbuffer *dst = unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer);
+ HRESULT hr;
+
+ TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
+ iface, src_start_idx, dst_idx, vertex_count, dst_buffer, flags);
+
+ wined3d_mutex_lock();
+ hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx,
+ vertex_count, dst->wined3d_buffer, NULL, flags, dst->fvf);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_CreateVertexShader(IDirect3DDevice8 *iface,
+ const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct d3d8_vertex_shader *object;
+ DWORD shader_handle;
+ DWORD handle;
+ HRESULT hr;
+
+ TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
+ iface, declaration, byte_code, shader, usage);
+
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+ if (!object)
+ {
+ *shader = 0;
+ return E_OUTOFMEMORY;
+ }
+
+ wined3d_mutex_lock();
+ handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_VS);
+ wined3d_mutex_unlock();
+ if (handle == D3D8_INVALID_HANDLE)
+ {
+ ERR("Failed to allocate vertex shader handle.\n");
+ HeapFree(GetProcessHeap(), 0, object);
+ *shader = 0;
+ return E_OUTOFMEMORY;
+ }
+
+ shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
+
+ hr = d3d8_vertex_shader_init(object, device, declaration, byte_code, shader_handle, usage);
+ if (FAILED(hr))
+ {
+ WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
+ wined3d_mutex_lock();
+ d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_VS);
+ wined3d_mutex_unlock();
+ HeapFree(GetProcessHeap(), 0, object);
+ *shader = 0;
+ return hr;
+ }
+
+ TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
+ *shader = shader_handle;
+
+ return D3D_OK;
+}
+
+static struct d3d8_vertex_declaration *d3d8_device_get_fvf_declaration(struct d3d8_device *device, DWORD fvf)
+{
+ struct d3d8_vertex_declaration *d3d8_declaration;
+ struct FvfToDecl *convertedDecls = device->decls;
+ int p, low, high; /* deliberately signed */
+ HRESULT hr;
+
+ TRACE("Searching for declaration for fvf %08x... ", fvf);
+
+ low = 0;
+ high = device->numConvertedDecls - 1;
+ while (low <= high)
+ {
+ p = (low + high) >> 1;
+ TRACE("%d ", p);
+
+ if (convertedDecls[p].fvf == fvf)
+ {
+ TRACE("found %p\n", convertedDecls[p].declaration);
+ return convertedDecls[p].declaration;
+ }
+
+ if (convertedDecls[p].fvf < fvf)
+ low = p + 1;
+ else
+ high = p - 1;
+ }
+ TRACE("not found. Creating and inserting at position %d.\n", low);
+
+ if (!(d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration))))
+ return NULL;
+
+ if (FAILED(hr = d3d8_vertex_declaration_init_fvf(d3d8_declaration, device, fvf)))
+ {
+ WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
+ HeapFree(GetProcessHeap(), 0, d3d8_declaration);
+ return NULL;
+ }
+
+ if (device->declArraySize == device->numConvertedDecls)
+ {
+ UINT grow = device->declArraySize / 2;
+
+ convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
+ sizeof(*convertedDecls) * (device->numConvertedDecls + grow));
+ if (!convertedDecls)
+ {
+ d3d8_vertex_declaration_destroy(d3d8_declaration);
+ return NULL;
+ }
+ device->decls = convertedDecls;
+ device->declArraySize += grow;
+ }
+
+ memmove(convertedDecls + low + 1, convertedDecls + low,
+ sizeof(*convertedDecls) * (device->numConvertedDecls - low));
+ convertedDecls[low].declaration = d3d8_declaration;
+ convertedDecls[low].fvf = fvf;
+ ++device->numConvertedDecls;
+
+ TRACE("Returning %p. %u decls in array.\n", d3d8_declaration, device->numConvertedDecls);
+
+ return d3d8_declaration;
+}
+
+static HRESULT WINAPI d3d8_device_SetVertexShader(IDirect3DDevice8 *iface, DWORD shader)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct d3d8_vertex_shader *shader_impl;
+
+ TRACE("iface %p, shader %#x.\n", iface, shader);
+
+ if (VS_HIGHESTFIXEDFXF >= shader)
+ {
+ TRACE("Setting FVF, %#x\n", shader);
+
+ wined3d_mutex_lock();
+ wined3d_device_set_vertex_declaration(device->wined3d_device,
+ d3d8_device_get_fvf_declaration(device, shader)->wined3d_vertex_declaration);
+ wined3d_device_set_vertex_shader(device->wined3d_device, NULL);
+ wined3d_mutex_unlock();
+
+ return D3D_OK;
+ }
+
+ TRACE("Setting shader\n");
+
+ wined3d_mutex_lock();
+ if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
+ {
+ WARN("Invalid handle (%#x) passed.\n", shader);
+ wined3d_mutex_unlock();
+
+ return D3DERR_INVALIDCALL;
+ }
+
+ wined3d_device_set_vertex_declaration(device->wined3d_device,
+ shader_impl->vertex_declaration->wined3d_vertex_declaration);
+ wined3d_device_set_vertex_shader(device->wined3d_device, shader_impl->wined3d_shader);
+ wined3d_mutex_unlock();
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_GetVertexShader(IDirect3DDevice8 *iface, DWORD *shader)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct wined3d_vertex_declaration *wined3d_declaration;
+ struct d3d8_vertex_declaration *d3d8_declaration;
+
+ TRACE("iface %p, shader %p.\n", iface, shader);
+
+ wined3d_mutex_lock();
+ if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
+ {
+ d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
+ *shader = d3d8_declaration->shader_handle;
+ }
+ else
+ {
+ *shader = 0;
+ }
+ wined3d_mutex_unlock();
+
+ TRACE("Returning %#x.\n", *shader);
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_DeleteVertexShader(IDirect3DDevice8 *iface, DWORD shader)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct d3d8_vertex_shader *shader_impl;
+
+ TRACE("iface %p, shader %#x.\n", iface, shader);
+
+ wined3d_mutex_lock();
+ if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
+ {
+ WARN("Invalid handle (%#x) passed.\n", shader);
+ wined3d_mutex_unlock();
+
+ return D3DERR_INVALIDCALL;
+ }
+
+ if (shader_impl->wined3d_shader
+ && wined3d_device_get_vertex_shader(device->wined3d_device) == shader_impl->wined3d_shader)
+ IDirect3DDevice8_SetVertexShader(iface, 0);
+
+ wined3d_mutex_unlock();
+
+ d3d8_vertex_shader_destroy(shader_impl);
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_SetVertexShaderConstant(IDirect3DDevice8 *iface,
+ DWORD start_register, const void *data, DWORD count)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p, start_register %u, data %p, count %u.\n",
+ iface, start_register, data, count);
+
+ if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF)
+ {
+ WARN("Trying to access %u constants, but d3d8 only supports %u\n",
+ start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
+ return D3DERR_INVALIDCALL;
+ }
+
+ wined3d_mutex_lock();
+ hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, data, count);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_GetVertexShaderConstant(IDirect3DDevice8 *iface,
+ DWORD start_register, void *data, DWORD count)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p, start_register %u, data %p, count %u.\n",
+ iface, start_register, data, count);
+
+ if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF)
+ {
+ WARN("Trying to access %u constants, but d3d8 only supports %u\n",
+ start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
+ return D3DERR_INVALIDCALL;
+ }
+
+ wined3d_mutex_lock();
+ hr = wined3d_device_get_vs_consts_f(device->wined3d_device, start_register, data, count);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8 *iface,
+ DWORD shader, void *data, DWORD *data_size)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct d3d8_vertex_declaration *declaration;
+ struct d3d8_vertex_shader *shader_impl;
+
+ TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
+ iface, shader, data, data_size);
+
+ wined3d_mutex_lock();
+ shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
+ wined3d_mutex_unlock();
+
+ if (!shader_impl)
+ {
+ WARN("Invalid handle (%#x) passed.\n", shader);
+ return D3DERR_INVALIDCALL;
+ }
+ declaration = shader_impl->vertex_declaration;
+
+ if (!data)
+ {
+ *data_size = declaration->elements_size;
+ return D3D_OK;
+ }
+
+ /* MSDN claims that if *data_size is smaller than the required size
+ * we should write the required size and return D3DERR_MOREDATA.
+ * That's not actually true. */
+ if (*data_size < declaration->elements_size)
+ return D3DERR_INVALIDCALL;
+
+ memcpy(data, declaration->elements, declaration->elements_size);
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_GetVertexShaderFunction(IDirect3DDevice8 *iface,
+ DWORD shader, void *data, DWORD *data_size)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct d3d8_vertex_shader *shader_impl = NULL;
+ HRESULT hr;
+
+ TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
+ iface, shader, data, data_size);
+
+ wined3d_mutex_lock();
+ if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
+ {
+ WARN("Invalid handle (%#x) passed.\n", shader);
+ wined3d_mutex_unlock();
+
+ return D3DERR_INVALIDCALL;
+ }
+
+ if (!shader_impl->wined3d_shader)
+ {
+ wined3d_mutex_unlock();
+ *data_size = 0;
+ return D3D_OK;
+ }
+
+ hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_SetIndices(IDirect3DDevice8 *iface,
+ IDirect3DIndexBuffer8 *buffer, UINT base_vertex_idx)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct d3d8_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer8(buffer);
+
+ TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, buffer, base_vertex_idx);
+
+ /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
+ * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
+ * vertex buffers can't be created to address them with an index that requires the 32nd bit
+ * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
+ * problem)
+ */
+ wined3d_mutex_lock();
+ wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
+ wined3d_device_set_index_buffer(device->wined3d_device,
+ ib ? ib->wined3d_buffer : NULL,
+ ib ? ib->format : WINED3DFMT_UNKNOWN);
+ wined3d_mutex_unlock();
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_GetIndices(IDirect3DDevice8 *iface,
+ IDirect3DIndexBuffer8 **buffer, UINT *base_vertex_index)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ enum wined3d_format_id wined3d_format;
+ struct wined3d_buffer *wined3d_buffer;
+ struct d3d8_indexbuffer *buffer_impl;
+
+ TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, buffer, base_vertex_index);
+
+ if (!buffer)
+ return D3DERR_INVALIDCALL;
+
+ /* The case from UINT to INT is safe because d3d8 will never set negative values */
+ wined3d_mutex_lock();
+ *base_vertex_index = wined3d_device_get_base_vertex_index(device->wined3d_device);
+ if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format)))
+ {
+ buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
+ *buffer = &buffer_impl->IDirect3DIndexBuffer8_iface;
+ IDirect3DIndexBuffer8_AddRef(*buffer);
+ }
+ else
+ {
+ *buffer = NULL;
+ }
+ wined3d_mutex_unlock();
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_CreatePixelShader(IDirect3DDevice8 *iface,
+ const DWORD *byte_code, DWORD *shader)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct d3d8_pixel_shader *object;
+ DWORD shader_handle;
+ DWORD handle;
+ HRESULT hr;
+
+ TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
+
+ if (!shader)
+ return D3DERR_INVALIDCALL;
+
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+ if (!object)
+ return E_OUTOFMEMORY;
+
+ wined3d_mutex_lock();
+ handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_PS);
+ wined3d_mutex_unlock();
+ if (handle == D3D8_INVALID_HANDLE)
+ {
+ ERR("Failed to allocate pixel shader handle.\n");
+ HeapFree(GetProcessHeap(), 0, object);
+ return E_OUTOFMEMORY;
+ }
+
+ shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
+
+ hr = d3d8_pixel_shader_init(object, device, byte_code, shader_handle);
+ if (FAILED(hr))
+ {
+ WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
+ wined3d_mutex_lock();
+ d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_PS);
+ wined3d_mutex_unlock();
+ HeapFree(GetProcessHeap(), 0, object);
+ *shader = 0;
+ return hr;
+ }
+
+ TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
+ *shader = shader_handle;
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD shader)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct d3d8_pixel_shader *shader_impl;
+
+ TRACE("iface %p, shader %#x.\n", iface, shader);
+
+ wined3d_mutex_lock();
+
+ if (!shader)
+ {
+ wined3d_device_set_pixel_shader(device->wined3d_device, NULL);
+ wined3d_mutex_unlock();
+ return D3D_OK;
+ }
+
+ if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
+ {
+ WARN("Invalid handle (%#x) passed.\n", shader);
+ wined3d_mutex_unlock();
+ return D3DERR_INVALIDCALL;
+ }
+
+ TRACE("Setting shader %p.\n", shader_impl);
+ wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader);
+ wined3d_mutex_unlock();
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_GetPixelShader(IDirect3DDevice8 *iface, DWORD *shader)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct wined3d_shader *object;
+
+ TRACE("iface %p, shader %p.\n", iface, shader);
+
+ if (!shader)
+ return D3DERR_INVALIDCALL;
+
+ wined3d_mutex_lock();
+ if ((object = wined3d_device_get_pixel_shader(device->wined3d_device)))
+ {
+ struct d3d8_pixel_shader *d3d8_shader;
+ d3d8_shader = wined3d_shader_get_parent(object);
+ *shader = d3d8_shader->handle;
+ }
+ else
+ {
+ *shader = 0;
+ }
+ wined3d_mutex_unlock();
+
+ TRACE("Returning %#x.\n", *shader);
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_DeletePixelShader(IDirect3DDevice8 *iface, DWORD shader)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct d3d8_pixel_shader *shader_impl;
+
+ TRACE("iface %p, shader %#x.\n", iface, shader);
+
+ wined3d_mutex_lock();
+
+ if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
+ {
+ WARN("Invalid handle (%#x) passed.\n", shader);
+ wined3d_mutex_unlock();
+ return D3DERR_INVALIDCALL;
+ }
+
+ if (wined3d_device_get_pixel_shader(device->wined3d_device) == shader_impl->wined3d_shader)
+ IDirect3DDevice8_SetPixelShader(iface, 0);
+
+ wined3d_mutex_unlock();
+
+ d3d8_pixel_shader_destroy(shader_impl);
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_SetPixelShaderConstant(IDirect3DDevice8 *iface,
+ DWORD start_register, const void *data, DWORD count)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p, start_register %u, data %p, count %u.\n",
+ iface, start_register, data, count);
+
+ wined3d_mutex_lock();
+ hr = wined3d_device_set_ps_consts_f(device->wined3d_device, start_register, data, count);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_GetPixelShaderConstant(IDirect3DDevice8 *iface,
+ DWORD start_register, void *data, DWORD count)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p, start_register %u, data %p, count %u.\n",
+ iface, start_register, data, count);
+
+ wined3d_mutex_lock();
+ hr = wined3d_device_get_ps_consts_f(device->wined3d_device, start_register, data, count);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_GetPixelShaderFunction(IDirect3DDevice8 *iface,
+ DWORD shader, void *data, DWORD *data_size)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct d3d8_pixel_shader *shader_impl = NULL;
+ HRESULT hr;
+
+ TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
+ iface, shader, data, data_size);
+
+ wined3d_mutex_lock();
+ if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
+ {
+ WARN("Invalid handle (%#x) passed.\n", shader);
+ wined3d_mutex_unlock();
+
+ return D3DERR_INVALIDCALL;
+ }
+
+ hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_DrawRectPatch(IDirect3DDevice8 *iface, UINT handle,
+ const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
+{
+ FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
+ iface, handle, segment_count, patch_info);
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_DrawTriPatch(IDirect3DDevice8 *iface, UINT handle,
+ const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
+{
+ FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
+ iface, handle, segment_count, patch_info);
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_device_DeletePatch(IDirect3DDevice8 *iface, UINT handle)
+{
+ FIXME("iface %p, handle %#x unimplemented.\n", iface, handle);
+ return D3DERR_INVALIDCALL;
+}
+
+static HRESULT WINAPI d3d8_device_SetStreamSource(IDirect3DDevice8 *iface,
+ UINT stream_idx, IDirect3DVertexBuffer8 *buffer, UINT stride)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct d3d8_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer8(buffer);
+ HRESULT hr;
+
+ TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
+ iface, stream_idx, buffer, stride);
+
+ wined3d_mutex_lock();
+ hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
+ buffer_impl ? buffer_impl->wined3d_buffer : NULL, 0, stride);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_device_GetStreamSource(IDirect3DDevice8 *iface,
+ UINT stream_idx, IDirect3DVertexBuffer8 **buffer, UINT *stride)
+{
+ struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
+ struct d3d8_vertexbuffer *buffer_impl;
+ struct wined3d_buffer *wined3d_buffer = NULL;
+ HRESULT hr;
+
+ TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
+ iface, stream_idx, buffer, stride);
+
+ if (!buffer)
+ return D3DERR_INVALIDCALL;
+
+ wined3d_mutex_lock();
+ hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, 0, stride);
+ if (SUCCEEDED(hr) && wined3d_buffer)
+ {
+ buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
+ *buffer = &buffer_impl->IDirect3DVertexBuffer8_iface;
+ IDirect3DVertexBuffer8_AddRef(*buffer);
+ wined3d_buffer_decref(wined3d_buffer);
+ }
+ else
+ {
+ if (FAILED(hr))
+ ERR("Failed to get wined3d stream source, hr %#x.\n", hr);
+ *buffer = NULL;
+ }
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl =
+{
+ d3d8_device_QueryInterface,
+ d3d8_device_AddRef,
+ d3d8_device_Release,
+ d3d8_device_TestCooperativeLevel,
+ d3d8_device_GetAvailableTextureMem,
+ d3d8_device_ResourceManagerDiscardBytes,
+ d3d8_device_GetDirect3D,
+ d3d8_device_GetDeviceCaps,
+ d3d8_device_GetDisplayMode,
+ d3d8_device_GetCreationParameters,
+ d3d8_device_SetCursorProperties,
+ d3d8_device_SetCursorPosition,
+ d3d8_device_ShowCursor,
+ d3d8_device_CreateAdditionalSwapChain,
+ d3d8_device_Reset,
+ d3d8_device_Present,
+ d3d8_device_GetBackBuffer,
+ d3d8_device_GetRasterStatus,
+ d3d8_device_SetGammaRamp,
+ d3d8_device_GetGammaRamp,
+ d3d8_device_CreateTexture,
+ d3d8_device_CreateVolumeTexture,
+ d3d8_device_CreateCubeTexture,
+ d3d8_device_CreateVertexBuffer,
+ d3d8_device_CreateIndexBuffer,
+ d3d8_device_CreateRenderTarget,
+ d3d8_device_CreateDepthStencilSurface,
+ d3d8_device_CreateImageSurface,
+ d3d8_device_CopyRects,
+ d3d8_device_UpdateTexture,
+ d3d8_device_GetFrontBuffer,
+ d3d8_device_SetRenderTarget,
+ d3d8_device_GetRenderTarget,
+ d3d8_device_GetDepthStencilSurface,
+ d3d8_device_BeginScene,
+ d3d8_device_EndScene,
+ d3d8_device_Clear,
+ d3d8_device_SetTransform,
+ d3d8_device_GetTransform,
+ d3d8_device_MultiplyTransform,
+ d3d8_device_SetViewport,
+ d3d8_device_GetViewport,
+ d3d8_device_SetMaterial,
+ d3d8_device_GetMaterial,
+ d3d8_device_SetLight,
+ d3d8_device_GetLight,
+ d3d8_device_LightEnable,
+ d3d8_device_GetLightEnable,
+ d3d8_device_SetClipPlane,
+ d3d8_device_GetClipPlane,
+ d3d8_device_SetRenderState,
+ d3d8_device_GetRenderState,
+ d3d8_device_BeginStateBlock,
+ d3d8_device_EndStateBlock,
+ d3d8_device_ApplyStateBlock,
+ d3d8_device_CaptureStateBlock,
+ d3d8_device_DeleteStateBlock,
+ d3d8_device_CreateStateBlock,
+ d3d8_device_SetClipStatus,
+ d3d8_device_GetClipStatus,
+ d3d8_device_GetTexture,
+ d3d8_device_SetTexture,
+ d3d8_device_GetTextureStageState,
+ d3d8_device_SetTextureStageState,
+ d3d8_device_ValidateDevice,
+ d3d8_device_GetInfo,
+ d3d8_device_SetPaletteEntries,
+ d3d8_device_GetPaletteEntries,
+ d3d8_device_SetCurrentTexturePalette,
+ d3d8_device_GetCurrentTexturePalette,
+ d3d8_device_DrawPrimitive,
+ d3d8_device_DrawIndexedPrimitive,
+ d3d8_device_DrawPrimitiveUP,
+ d3d8_device_DrawIndexedPrimitiveUP,
+ d3d8_device_ProcessVertices,
+ d3d8_device_CreateVertexShader,
+ d3d8_device_SetVertexShader,
+ d3d8_device_GetVertexShader,
+ d3d8_device_DeleteVertexShader,
+ d3d8_device_SetVertexShaderConstant,
+ d3d8_device_GetVertexShaderConstant,
+ d3d8_device_GetVertexShaderDeclaration,
+ d3d8_device_GetVertexShaderFunction,
+ d3d8_device_SetStreamSource,
+ d3d8_device_GetStreamSource,
+ d3d8_device_SetIndices,
+ d3d8_device_GetIndices,
+ d3d8_device_CreatePixelShader,
+ d3d8_device_SetPixelShader,
+ d3d8_device_GetPixelShader,
+ d3d8_device_DeletePixelShader,
+ d3d8_device_SetPixelShaderConstant,
+ d3d8_device_GetPixelShaderConstant,
+ d3d8_device_GetPixelShaderFunction,
+ d3d8_device_DrawRectPatch,
+ d3d8_device_DrawTriPatch,
+ d3d8_device_DeletePatch,
+};
+
+static inline struct d3d8_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
+{
+ return CONTAINING_RECORD(device_parent, struct d3d8_device, device_parent);
+}
+
+static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
+ struct wined3d_device *device)
+{
+ TRACE("device_parent %p, device %p\n", device_parent, device);
+}
+
+static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
+{
+ TRACE("device_parent %p.\n", device_parent);
+}
+
+static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
+ void *container_parent, const struct wined3d_resource_desc *desc, UINT sub_resource_idx,
+ DWORD flags, struct wined3d_surface **surface)
+{
+ struct d3d8_device *device = device_from_device_parent(device_parent);
+ struct d3d8_surface *d3d_surface;
+ HRESULT hr;
+
+ TRACE("device_parent %p, container_parent %p, desc %p, sub_resource_idx %u, flags %#x, surface %p.\n",
+ device_parent, container_parent, desc, sub_resource_idx, flags, surface);
+
+ if (FAILED(hr = d3d8_device_create_surface(device, desc->width, desc->height,
+ d3dformat_from_wined3dformat(desc->format), flags, (IDirect3DSurface8 **)&d3d_surface,
+ desc->usage, desc->pool, desc->multisample_type, desc->multisample_quality)))
+ {
+ WARN("Failed to create surface, hr %#x.\n", hr);
+ return hr;
+ }
+
+ *surface = d3d_surface->wined3d_surface;
+ wined3d_surface_incref(*surface);
+
+ d3d_surface->container = container_parent;
+ IDirect3DDevice8_Release(d3d_surface->parent_device);
+ d3d_surface->parent_device = NULL;
+
+ IDirect3DSurface8_Release(&d3d_surface->IDirect3DSurface8_iface);
+ d3d_surface->forwardReference = container_parent;
+
+ return hr;
+}
+
+static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
+ void *container_parent, const struct wined3d_resource_desc *desc, struct wined3d_surface **surface)
+{
+ struct d3d8_device *device = device_from_device_parent(device_parent);
+ struct wined3d_resource_desc texture_desc;
+ struct d3d8_surface *d3d_surface;
+ struct wined3d_texture *texture;
+ HRESULT hr;
+
+ TRACE("device_parent %p, container_parent %p, desc %p, surface %p.\n",
+ device_parent, container_parent, desc, surface);
+
+ texture_desc = *desc;
+ texture_desc.resource_type = WINED3D_RTYPE_TEXTURE;
+ if (FAILED(hr = wined3d_texture_create_2d(device->wined3d_device, &texture_desc, 1,
+ WINED3D_SURFACE_MAPPABLE, &device->IDirect3DDevice8_iface, &d3d8_null_wined3d_parent_ops, &texture)))
+ {
+ WARN("Failed to create texture, hr %#x.\n", hr);
+ return hr;
+ }
+
+ *surface = wined3d_surface_from_resource(wined3d_texture_get_sub_resource(texture, 0));
+ wined3d_surface_incref(*surface);
+ wined3d_texture_decref(texture);
+
+ d3d_surface = wined3d_surface_get_parent(*surface);
+ d3d_surface->forwardReference = NULL;
+ d3d_surface->parent_device = &device->IDirect3DDevice8_iface;
+
+ return hr;
+}
+
+static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
+ void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
+ enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
+{
+ struct d3d8_device *device = device_from_device_parent(device_parent);
+ struct d3d8_volume *object;
+ HRESULT hr;
+
+ TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
+ "format %#x, pool %#x, usage %#x, volume %p.\n",
+ device_parent, container_parent, width, height, depth,
+ format, pool, usage, volume);
+
+ /* Allocate the storage for the device */
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+ if (!object)
+ {
+ FIXME("Allocation of memory failed\n");
+ *volume = NULL;
+ return D3DERR_OUTOFVIDEOMEMORY;
+ }
+
+ hr = volume_init(object, device, width, height, depth, usage, format, pool);
+ if (FAILED(hr))
+ {
+ WARN("Failed to initialize volume, hr %#x.\n", hr);
+ HeapFree(GetProcessHeap(), 0, object);
+ return hr;
+ }
+
+ *volume = object->wined3d_volume;
+ wined3d_volume_incref(*volume);
+ IDirect3DVolume8_Release(&object->IDirect3DVolume8_iface);
+
+ object->container = container_parent;
+ object->forwardReference = container_parent;
+
+ TRACE("Created volume %p.\n", object);
+
+ return hr;
+}
+
+static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
+ struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
+{
+ struct d3d8_device *device = device_from_device_parent(device_parent);
+ struct d3d8_swapchain *d3d_swapchain;
+ HRESULT hr;
+
+ TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
+
+ if (FAILED(hr = d3d8_swapchain_create(device, desc, &d3d_swapchain)))
+ {
+ WARN("Failed to create swapchain, hr %#x.\n", hr);
+ *swapchain = NULL;
+ return hr;
+ }
+
+ *swapchain = d3d_swapchain->wined3d_swapchain;
+ wined3d_swapchain_incref(*swapchain);
+ IDirect3DSwapChain8_Release(&d3d_swapchain->IDirect3DSwapChain8_iface);
+
+ return hr;
+}
+
+static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops =
+{
+ device_parent_wined3d_device_created,
+ device_parent_mode_changed,
+ device_parent_create_swapchain_surface,
+ device_parent_create_texture_surface,
+ device_parent_create_volume,
+ device_parent_create_swapchain,
+};
+
+static void setup_fpu(void)
+{
+#if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
+ WORD cw;
+ __asm__ volatile ("fnstcw %0" : "=m" (cw));
+ cw = (cw & ~0xf3f) | 0x3f;
+ __asm__ volatile ("fldcw %0" : : "m" (cw));
+#elif defined(__i386__) && defined(_MSC_VER)
+ WORD cw;
+ __asm fnstcw cw;
+ cw = (cw & ~0xf3f) | 0x3f;
+ __asm fldcw cw;
+#elif defined(RT_ARCH_AMD64)
+ unsigned int currentControl = 0;
+ _controlfp_s(&currentControl, 0x3f, 0xf3f);
+#else
+ FIXME("FPU setup not implemented for this platform.\n");
+#endif
+}
+
+HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
+ D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
+{
+ struct wined3d_swapchain_desc swapchain_desc;
+ HRESULT hr;
+
+ device->IDirect3DDevice8_iface.lpVtbl = &d3d8_device_vtbl;
+ device->device_parent.ops = &d3d8_wined3d_device_parent_ops;
+ device->ref = 1;
+ device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
+ D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
+ if (!device->handle_table.entries)
+ {
+ ERR("Failed to allocate handle table memory.\n");
+ return E_OUTOFMEMORY;
+ }
+ device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
+
+ if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
+
+ wined3d_mutex_lock();
+ hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
+ &device->device_parent, &device->wined3d_device);
+ if (FAILED(hr))
+ {
+ WARN("Failed to create wined3d device, hr %#x.\n", hr);
+ wined3d_mutex_unlock();
+ HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
+ return hr;
+ }
+
+ if (!parameters->Windowed)
+ {
+ HWND device_window = parameters->hDeviceWindow;
+
+ if (!focus_window)
+ focus_window = device_window;
+ if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
+ {
+ ERR("Failed to acquire focus window, hr %#x.\n", hr);
+ wined3d_device_decref(device->wined3d_device);
+ wined3d_mutex_unlock();
+ HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
+ return hr;
+ }
+
+ if (!device_window)
+ device_window = focus_window;
+ wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
+ parameters->BackBufferWidth,
+ parameters->BackBufferHeight);
+ }
+
+ if (flags & D3DCREATE_MULTITHREADED)
+ wined3d_device_set_multithreaded(device->wined3d_device);
+
+ wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, parameters);
+
+ hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc);
+ if (FAILED(hr))
+ {
+ WARN("Failed to initialize 3D, hr %#x.\n", hr);
+ wined3d_device_release_focus_window(device->wined3d_device);
+ wined3d_device_decref(device->wined3d_device);
+ wined3d_mutex_unlock();
+ HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
+ return hr;
+ }
+
+ wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
+ wined3d_mutex_unlock();
+
+ present_parameters_from_wined3d_swapchain_desc(parameters, &swapchain_desc);
+
+ device->declArraySize = 16;
+ device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
+ if (!device->decls)
+ {
+ ERR("Failed to allocate FVF vertex declaration map memory.\n");
+ hr = E_OUTOFMEMORY;
+ goto err;
+ }
+
+ device->d3d_parent = &parent->IDirect3D8_iface;
+ IDirect3D8_AddRef(device->d3d_parent);
+
+ return D3D_OK;
+
+err:
+ wined3d_mutex_lock();
+ wined3d_device_uninit_3d(device->wined3d_device);
+ wined3d_device_release_focus_window(device->wined3d_device);
+ wined3d_device_decref(device->wined3d_device);
+ wined3d_mutex_unlock();
+ HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
+ return hr;
+}
diff --git a/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/directx.c b/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/directx.c
new file mode 100644
index 00000000..4e3175e4
--- /dev/null
+++ b/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/directx.c
@@ -0,0 +1,428 @@
+/*
+ * IDirect3D8 implementation
+ *
+ * Copyright 2002-2004 Jason Edmeades
+ * Copyright 2003-2004 Raphael Junqueira
+ * Copyright 2004 Christian Costa
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+#include "config.h"
+
+#include <stdarg.h>
+
+#define NONAMELESSUNION
+#define NONAMELESSSTRUCT
+#include "windef.h"
+#include "winbase.h"
+#include "wingdi.h"
+#include "winuser.h"
+#include "wine/debug.h"
+#include "wine/unicode.h"
+
+#include "d3d8_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
+
+static inline struct d3d8 *impl_from_IDirect3D8(IDirect3D8 *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3d8, IDirect3D8_iface);
+}
+
+static HRESULT WINAPI d3d8_QueryInterface(IDirect3D8 *iface, REFIID riid, void **out)
+{
+ TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
+
+ if (IsEqualGUID(riid, &IID_IDirect3D8)
+ || IsEqualGUID(riid, &IID_IUnknown))
+ {
+ IDirect3D8_AddRef(iface);
+ *out = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+
+ *out = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI d3d8_AddRef(IDirect3D8 *iface)
+{
+ struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
+ ULONG refcount = InterlockedIncrement(&d3d8->refcount);
+
+ TRACE("%p increasing refcount to %u.\n", iface, refcount);
+
+ return refcount;
+}
+
+static ULONG WINAPI d3d8_Release(IDirect3D8 *iface)
+{
+ struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
+ ULONG refcount = InterlockedDecrement(&d3d8->refcount);
+
+ TRACE("%p decreasing refcount to %u.\n", iface, refcount);
+
+ if (!refcount)
+ {
+ wined3d_mutex_lock();
+ wined3d_decref(d3d8->wined3d);
+ wined3d_mutex_unlock();
+
+ HeapFree(GetProcessHeap(), 0, d3d8);
+ }
+
+ return refcount;
+}
+
+static HRESULT WINAPI d3d8_RegisterSoftwareDevice(IDirect3D8 *iface, void *init_function)
+{
+ struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p, init_function %p.\n", iface, init_function);
+
+ wined3d_mutex_lock();
+ hr = wined3d_register_software_device(d3d8->wined3d, init_function);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static UINT WINAPI d3d8_GetAdapterCount(IDirect3D8 *iface)
+{
+ struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
+ hr = wined3d_get_adapter_count(d3d8->wined3d);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_GetAdapterIdentifier(IDirect3D8 *iface, UINT adapter,
+ DWORD flags, D3DADAPTER_IDENTIFIER8 *identifier)
+{
+ struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
+ struct wined3d_adapter_identifier adapter_id;
+ HRESULT hr;
+
+ TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
+ iface, adapter, flags, identifier);
+
+ adapter_id.driver = identifier->Driver;
+ adapter_id.driver_size = sizeof(identifier->Driver);
+ adapter_id.description = identifier->Description;
+ adapter_id.description_size = sizeof(identifier->Description);
+ adapter_id.device_name = NULL; /* d3d9 only */
+ adapter_id.device_name_size = 0; /* d3d9 only */
+
+ wined3d_mutex_lock();
+ hr = wined3d_get_adapter_identifier(d3d8->wined3d, adapter, flags, &adapter_id);
+ wined3d_mutex_unlock();
+
+ identifier->DriverVersion = adapter_id.driver_version;
+ identifier->VendorId = adapter_id.vendor_id;
+ identifier->DeviceId = adapter_id.device_id;
+ identifier->SubSysId = adapter_id.subsystem_id;
+ identifier->Revision = adapter_id.revision;
+ memcpy(&identifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(identifier->DeviceIdentifier));
+ identifier->WHQLLevel = adapter_id.whql_level;
+
+ return hr;
+}
+
+static UINT WINAPI d3d8_GetAdapterModeCount(IDirect3D8 *iface, UINT adapter)
+{
+ struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p, adapter %u.\n", iface, adapter);
+
+ wined3d_mutex_lock();
+ hr = wined3d_get_adapter_mode_count(d3d8->wined3d, adapter,
+ WINED3DFMT_UNKNOWN, WINED3D_SCANLINE_ORDERING_UNKNOWN);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_EnumAdapterModes(IDirect3D8 *iface, UINT adapter, UINT mode_idx, D3DDISPLAYMODE *mode)
+{
+ struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
+ struct wined3d_display_mode wined3d_mode;
+ HRESULT hr;
+
+ TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n",
+ iface, adapter, mode_idx, mode);
+
+ wined3d_mutex_lock();
+ hr = wined3d_enum_adapter_modes(d3d8->wined3d, adapter, WINED3DFMT_UNKNOWN,
+ WINED3D_SCANLINE_ORDERING_UNKNOWN, mode_idx, &wined3d_mode);
+ wined3d_mutex_unlock();
+
+ if (SUCCEEDED(hr))
+ {
+ mode->Width = wined3d_mode.width;
+ mode->Height = wined3d_mode.height;
+ mode->RefreshRate = wined3d_mode.refresh_rate;
+ mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
+ }
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_GetAdapterDisplayMode(IDirect3D8 *iface, UINT adapter, D3DDISPLAYMODE *mode)
+{
+ struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
+ struct wined3d_display_mode wined3d_mode;
+ HRESULT hr;
+
+ TRACE("iface %p, adapter %u, mode %p.\n",
+ iface, adapter, mode);
+
+ wined3d_mutex_lock();
+ hr = wined3d_get_adapter_display_mode(d3d8->wined3d, adapter, &wined3d_mode, NULL);
+ wined3d_mutex_unlock();
+
+ if (SUCCEEDED(hr))
+ {
+ mode->Width = wined3d_mode.width;
+ mode->Height = wined3d_mode.height;
+ mode->RefreshRate = wined3d_mode.refresh_rate;
+ mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
+ }
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_CheckDeviceType(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
+ D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed)
+{
+ struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
+ iface, adapter, device_type, display_format, backbuffer_format, windowed);
+
+ wined3d_mutex_lock();
+ hr = wined3d_check_device_type(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(display_format),
+ wined3dformat_from_d3dformat(backbuffer_format), windowed);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
+ D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format)
+{
+ struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
+ enum wined3d_resource_type wined3d_rtype;
+ HRESULT hr;
+
+ TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
+ iface, adapter, device_type, adapter_format, usage, resource_type, format);
+
+ switch (resource_type)
+ {
+ case D3DRTYPE_VERTEXBUFFER:
+ case D3DRTYPE_INDEXBUFFER:
+ wined3d_rtype = WINED3D_RTYPE_BUFFER;
+ break;
+
+ default:
+ wined3d_rtype = resource_type;
+ break;
+ }
+
+ wined3d_mutex_lock();
+ hr = wined3d_check_device_format(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format),
+ usage, wined3d_rtype, wined3dformat_from_d3dformat(format));
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
+ D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type)
+{
+ struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n",
+ iface, adapter, device_type, format, windowed, multisample_type);
+
+ wined3d_mutex_lock();
+ hr = wined3d_check_device_multisample_type(d3d8->wined3d, adapter, device_type,
+ wined3dformat_from_d3dformat(format), windowed,
+ (enum wined3d_multisample_type)multisample_type, NULL);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_CheckDepthStencilMatch(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
+ D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format)
+{
+ struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
+ iface, adapter, device_type, adapter_format, rt_format, ds_format);
+
+ wined3d_mutex_lock();
+ hr = wined3d_check_depth_stencil_match(d3d8->wined3d, adapter, device_type,
+ wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format),
+ wined3dformat_from_d3dformat(ds_format));
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+void fixup_caps(WINED3DCAPS *caps)
+{
+ /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
+ if (caps->PixelShaderVersion)
+ caps->PixelShaderVersion = D3DPS_VERSION(1,4);
+ else
+ caps->PixelShaderVersion = D3DPS_VERSION(0,0);
+ if (caps->VertexShaderVersion)
+ caps->VertexShaderVersion = D3DVS_VERSION(1,1);
+ else
+ caps->VertexShaderVersion = D3DVS_VERSION(0,0);
+ caps->MaxVertexShaderConst = min(D3D8_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst);
+
+ caps->StencilCaps &= ~WINED3DSTENCILCAPS_TWOSIDED;
+}
+
+static HRESULT WINAPI d3d8_GetDeviceCaps(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS8 *caps)
+{
+ struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
+ WINED3DCAPS *wined3d_caps;
+ HRESULT hr;
+
+ TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps);
+
+ if (!caps)
+ return D3DERR_INVALIDCALL;
+
+ if (!(wined3d_caps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*wined3d_caps))))
+ return D3DERR_INVALIDCALL;
+
+ wined3d_mutex_lock();
+ hr = wined3d_get_device_caps(d3d8->wined3d, adapter, device_type, wined3d_caps);
+ wined3d_mutex_unlock();
+
+ fixup_caps(wined3d_caps);
+ WINECAPSTOD3D8CAPS(caps, wined3d_caps)
+ HeapFree(GetProcessHeap(), 0, wined3d_caps);
+
+ return hr;
+}
+
+static HMONITOR WINAPI d3d8_GetAdapterMonitor(IDirect3D8 *iface, UINT adapter)
+{
+ struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
+ HMONITOR ret;
+
+ TRACE("iface %p, adapter %u.\n", iface, adapter);
+
+ wined3d_mutex_lock();
+ ret = wined3d_get_adapter_monitor(d3d8->wined3d, adapter);
+ wined3d_mutex_unlock();
+
+ return ret;
+}
+
+static HRESULT WINAPI d3d8_CreateDevice(IDirect3D8 *iface, UINT adapter,
+ D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters,
+ IDirect3DDevice8 **device)
+{
+ struct d3d8 *d3d8 = impl_from_IDirect3D8(iface);
+ struct d3d8_device *object;
+ HRESULT hr;
+
+ TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
+ iface, adapter, device_type, focus_window, flags, parameters, device);
+
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+ if (!object)
+ return E_OUTOFMEMORY;
+
+ hr = device_init(object, d3d8, d3d8->wined3d, adapter, device_type, focus_window, flags, parameters);
+ if (FAILED(hr))
+ {
+ WARN("Failed to initialize device, hr %#x.\n", hr);
+ HeapFree(GetProcessHeap(), 0, object);
+ return hr;
+ }
+
+ TRACE("Created device %p.\n", object);
+ *device = &object->IDirect3DDevice8_iface;
+
+ return D3D_OK;
+}
+
+static const struct IDirect3D8Vtbl d3d8_vtbl =
+{
+ /* IUnknown */
+ d3d8_QueryInterface,
+ d3d8_AddRef,
+ d3d8_Release,
+ /* IDirect3D8 */
+ d3d8_RegisterSoftwareDevice,
+ d3d8_GetAdapterCount,
+ d3d8_GetAdapterIdentifier,
+ d3d8_GetAdapterModeCount,
+ d3d8_EnumAdapterModes,
+ d3d8_GetAdapterDisplayMode,
+ d3d8_CheckDeviceType,
+ d3d8_CheckDeviceFormat,
+ d3d8_CheckDeviceMultiSampleType,
+ d3d8_CheckDepthStencilMatch,
+ d3d8_GetDeviceCaps,
+ d3d8_GetAdapterMonitor,
+ d3d8_CreateDevice,
+};
+
+BOOL d3d8_init(struct d3d8 *d3d8)
+{
+ DWORD flags = WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING;
+
+ d3d8->IDirect3D8_iface.lpVtbl = &d3d8_vtbl;
+ d3d8->refcount = 1;
+
+ wined3d_mutex_lock();
+ d3d8->wined3d = wined3d_create(8, flags);
+ wined3d_mutex_unlock();
+ if (!d3d8->wined3d)
+ return FALSE;
+
+ return TRUE;
+}
diff --git a/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/shader.c b/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/shader.c
new file mode 100644
index 00000000..e9c5340b
--- /dev/null
+++ b/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/shader.c
@@ -0,0 +1,179 @@
+/*
+ * Copyright 2002-2003 Jason Edmeades
+ * Raphael Junqueira
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+#include "config.h"
+#include "d3d8_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
+
+static void STDMETHODCALLTYPE d3d8_vertexshader_wined3d_object_destroyed(void *parent)
+{
+ struct d3d8_vertex_shader *shader = parent;
+ d3d8_vertex_declaration_destroy(shader->vertex_declaration);
+ HeapFree(GetProcessHeap(), 0, shader);
+}
+
+void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader)
+{
+ TRACE("shader %p.\n", shader);
+
+ if (shader->wined3d_shader)
+ {
+ wined3d_mutex_lock();
+ wined3d_shader_decref(shader->wined3d_shader);
+ wined3d_mutex_unlock();
+ }
+ else
+ {
+ d3d8_vertexshader_wined3d_object_destroyed(shader);
+ }
+}
+
+static const struct wined3d_parent_ops d3d8_vertexshader_wined3d_parent_ops =
+{
+ d3d8_vertexshader_wined3d_object_destroyed,
+};
+
+static HRESULT d3d8_vertexshader_create_vertexdeclaration(struct d3d8_device *device,
+ const DWORD *declaration, DWORD shader_handle, struct d3d8_vertex_declaration **decl_ptr)
+{
+ struct d3d8_vertex_declaration *object;
+ HRESULT hr;
+
+ TRACE("device %p, declaration %p, shader_handle %#x, decl_ptr %p.\n",
+ device, declaration, shader_handle, decl_ptr);
+
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+ if (!object)
+ return E_OUTOFMEMORY;
+
+ hr = d3d8_vertex_declaration_init(object, device, declaration, shader_handle);
+ if (FAILED(hr))
+ {
+ WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
+ HeapFree(GetProcessHeap(), 0, object);
+ return hr;
+ }
+
+ TRACE("Created vertex declaration %p.\n", object);
+ *decl_ptr = object;
+
+ return D3D_OK;
+}
+
+HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_device *device,
+ const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage)
+{
+ const DWORD *token = declaration;
+ HRESULT hr;
+
+ /* Test if the vertex declaration is valid. */
+ while (D3DVSD_END() != *token)
+ {
+ D3DVSD_TOKENTYPE token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
+
+ if (token_type == D3DVSD_TOKEN_STREAMDATA && !(token_type & 0x10000000))
+ {
+ DWORD type = ((*token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
+ DWORD reg = ((*token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
+
+ if (reg == D3DVSDE_NORMAL && type != D3DVSDT_FLOAT3 && !byte_code)
+ {
+ WARN("Attempt to use a non-FLOAT3 normal with the fixed function function\n");
+ return D3DERR_INVALIDCALL;
+ }
+ }
+ token += parse_token(token);
+ }
+
+ hr = d3d8_vertexshader_create_vertexdeclaration(device, declaration, shader_handle, &shader->vertex_declaration);
+ if (FAILED(hr))
+ {
+ WARN("Failed to create vertex declaration, hr %#x.\n", hr);
+ return hr;
+ }
+
+ if (byte_code)
+ {
+ if (usage) FIXME("Usage %#x not implemented.\n", usage);
+
+ wined3d_mutex_lock();
+ hr = wined3d_shader_create_vs(device->wined3d_device, byte_code, NULL /* output signature */,
+ shader, &d3d8_vertexshader_wined3d_parent_ops, &shader->wined3d_shader, 1);
+ wined3d_mutex_unlock();
+ if (FAILED(hr))
+ {
+ WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
+ d3d8_vertex_declaration_destroy(shader->vertex_declaration);
+ return hr;
+ }
+
+ load_local_constants(declaration, shader->wined3d_shader);
+ }
+
+ return D3D_OK;
+}
+
+static void STDMETHODCALLTYPE d3d8_pixelshader_wined3d_object_destroyed(void *parent)
+{
+ HeapFree(GetProcessHeap(), 0, parent);
+}
+
+void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader)
+{
+ TRACE("shader %p.\n", shader);
+
+ wined3d_mutex_lock();
+ wined3d_shader_decref(shader->wined3d_shader);
+ wined3d_mutex_unlock();
+}
+
+static const struct wined3d_parent_ops d3d8_pixelshader_wined3d_parent_ops =
+{
+ d3d8_pixelshader_wined3d_object_destroyed,
+};
+
+HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_device *device,
+ const DWORD *byte_code, DWORD shader_handle)
+{
+ HRESULT hr;
+
+ shader->handle = shader_handle;
+
+ wined3d_mutex_lock();
+ hr = wined3d_shader_create_ps(device->wined3d_device, byte_code, NULL, shader,
+ &d3d8_pixelshader_wined3d_parent_ops, &shader->wined3d_shader, 1);
+ wined3d_mutex_unlock();
+ if (FAILED(hr))
+ {
+ WARN("Failed to create wined3d pixel shader, hr %#x.\n", hr);
+ return hr;
+ }
+
+ return D3D_OK;
+}
diff --git a/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/surface.c b/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/surface.c
new file mode 100644
index 00000000..1a36e04e
--- /dev/null
+++ b/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/surface.c
@@ -0,0 +1,377 @@
+/*
+ * IDirect3DSurface8 implementation
+ *
+ * Copyright 2005 Oliver Stieber
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+#include "config.h"
+#include "d3d8_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
+
+static inline struct d3d8_surface *impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3d8_surface, IDirect3DSurface8_iface);
+}
+
+static HRESULT WINAPI d3d8_surface_QueryInterface(IDirect3DSurface8 *iface, REFIID riid, void **out)
+{
+ TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), out);
+
+ if (IsEqualGUID(riid, &IID_IDirect3DSurface8)
+ || IsEqualGUID(riid, &IID_IDirect3DResource8)
+ || IsEqualGUID(riid, &IID_IUnknown))
+ {
+ IDirect3DSurface8_AddRef(iface);
+ *out = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+
+ *out = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI d3d8_surface_AddRef(IDirect3DSurface8 *iface)
+{
+ struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
+
+ TRACE("iface %p.\n", iface);
+
+ if (surface->forwardReference)
+ {
+ /* Forward refcounting */
+ TRACE("Forwarding to %p.\n", surface->forwardReference);
+ return IUnknown_AddRef(surface->forwardReference);
+ }
+ else
+ {
+ /* No container, handle our own refcounting */
+ ULONG ref = InterlockedIncrement(&surface->refcount);
+
+ TRACE("%p increasing refcount to %u.\n", iface, ref);
+
+ if (ref == 1)
+ {
+ if (surface->parent_device)
+ IDirect3DDevice8_AddRef(surface->parent_device);
+ wined3d_mutex_lock();
+ wined3d_surface_incref(surface->wined3d_surface);
+ wined3d_mutex_unlock();
+ }
+
+ return ref;
+ }
+}
+
+static ULONG WINAPI d3d8_surface_Release(IDirect3DSurface8 *iface)
+{
+ struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
+
+ TRACE("iface %p.\n", iface);
+
+ if (surface->forwardReference)
+ {
+ /* Forward refcounting */
+ TRACE("Forwarding to %p.\n", surface->forwardReference);
+ return IUnknown_Release(surface->forwardReference);
+ }
+ else
+ {
+ /* No container, handle our own refcounting */
+ ULONG ref = InterlockedDecrement(&surface->refcount);
+
+ TRACE("%p decreasing refcount to %u.\n", iface, ref);
+
+ if (!ref)
+ {
+ IDirect3DDevice8 *parent_device = surface->parent_device;
+
+ /* Implicit surfaces are destroyed with the device, not if refcount reaches 0. */
+ wined3d_mutex_lock();
+ wined3d_surface_decref(surface->wined3d_surface);
+ wined3d_mutex_unlock();
+
+ if (parent_device)
+ IDirect3DDevice8_Release(parent_device);
+ }
+
+ return ref;
+ }
+}
+
+static HRESULT WINAPI d3d8_surface_GetDevice(IDirect3DSurface8 *iface, IDirect3DDevice8 **device)
+{
+ struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
+
+ TRACE("iface %p, device %p.\n", iface, device);
+
+ if (surface->forwardReference)
+ {
+ IDirect3DResource8 *resource;
+ HRESULT hr;
+
+ hr = IUnknown_QueryInterface(surface->forwardReference, &IID_IDirect3DResource8, (void **)&resource);
+ if (SUCCEEDED(hr))
+ {
+ hr = IDirect3DResource8_GetDevice(resource, device);
+ IDirect3DResource8_Release(resource);
+
+ TRACE("Returning device %p.\n", *device);
+ }
+
+ return hr;
+ }
+
+ *device = surface->parent_device;
+ IDirect3DDevice8_AddRef(*device);
+
+ TRACE("Returning device %p.\n", *device);
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_surface_SetPrivateData(IDirect3DSurface8 *iface, REFGUID guid,
+ const void *data, DWORD data_size, DWORD flags)
+{
+ struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
+ struct wined3d_resource *resource;
+ HRESULT hr;
+
+ TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
+ iface, debugstr_guid(guid), data, data_size, flags);
+
+ wined3d_mutex_lock();
+ resource = wined3d_surface_get_resource(surface->wined3d_surface);
+ hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_surface_GetPrivateData(IDirect3DSurface8 *iface, REFGUID guid,
+ void *data, DWORD *data_size)
+{
+ struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
+ struct wined3d_resource *resource;
+ HRESULT hr;
+
+ TRACE("iface %p, guid %s, data %p, data_size %p.\n",
+ iface, debugstr_guid(guid), data, data_size);
+
+ wined3d_mutex_lock();
+ resource = wined3d_surface_get_resource(surface->wined3d_surface);
+ hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_surface_FreePrivateData(IDirect3DSurface8 *iface, REFGUID guid)
+{
+ struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
+ struct wined3d_resource *resource;
+ HRESULT hr;
+
+ TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
+
+ wined3d_mutex_lock();
+ resource = wined3d_surface_get_resource(surface->wined3d_surface);
+ hr = wined3d_resource_free_private_data(resource, guid);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_surface_GetContainer(IDirect3DSurface8 *iface, REFIID riid, void **container)
+{
+ struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p, riid %s, container %p.\n", iface, debugstr_guid(riid), container);
+
+ if (!surface->container)
+ return E_NOINTERFACE;
+
+ hr = IUnknown_QueryInterface(surface->container, riid, container);
+
+ TRACE("Returning %p.\n", *container);
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_surface_GetDesc(IDirect3DSurface8 *iface, D3DSURFACE_DESC *desc)
+{
+ struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
+ struct wined3d_resource_desc wined3d_desc;
+ struct wined3d_resource *wined3d_resource;
+
+ TRACE("iface %p, desc %p.\n", iface, desc);
+
+ wined3d_mutex_lock();
+ wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface);
+ wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
+ wined3d_mutex_unlock();
+
+ desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
+ desc->Type = wined3d_desc.resource_type;
+ desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
+ desc->Pool = wined3d_desc.pool;
+ desc->Size = wined3d_desc.size;
+ desc->MultiSampleType = wined3d_desc.multisample_type;
+ desc->Width = wined3d_desc.width;
+ desc->Height = wined3d_desc.height;
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_surface_LockRect(IDirect3DSurface8 *iface,
+ D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
+{
+ struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
+ struct wined3d_map_desc map_desc;
+ HRESULT hr;
+
+ TRACE("iface %p, locked_rect %p, rect %s, flags %#x.\n",
+ iface, locked_rect, wine_dbgstr_rect(rect), flags);
+
+ wined3d_mutex_lock();
+ if (rect)
+ {
+ D3DSURFACE_DESC desc;
+ IDirect3DSurface8_GetDesc(iface, &desc);
+
+ if ((rect->left < 0)
+ || (rect->top < 0)
+ || (rect->left >= rect->right)
+ || (rect->top >= rect->bottom)
+ || (rect->right > desc.Width)
+ || (rect->bottom > desc.Height))
+ {
+ WARN("Trying to lock an invalid rectangle, returning D3DERR_INVALIDCALL\n");
+ wined3d_mutex_unlock();
+
+ return D3DERR_INVALIDCALL;
+ }
+ }
+
+ hr = wined3d_surface_map(surface->wined3d_surface, &map_desc, rect, flags);
+ wined3d_mutex_unlock();
+
+ locked_rect->Pitch = map_desc.row_pitch;
+ locked_rect->pBits = map_desc.data;
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_surface_UnlockRect(IDirect3DSurface8 *iface)
+{
+ struct d3d8_surface *surface = impl_from_IDirect3DSurface8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
+ hr = wined3d_surface_unmap(surface->wined3d_surface);
+ wined3d_mutex_unlock();
+
+ switch(hr)
+ {
+ case WINEDDERR_NOTLOCKED: return D3DERR_INVALIDCALL;
+ default: return hr;
+ }
+}
+
+static const IDirect3DSurface8Vtbl d3d8_surface_vtbl =
+{
+ /* IUnknown */
+ d3d8_surface_QueryInterface,
+ d3d8_surface_AddRef,
+ d3d8_surface_Release,
+ /* IDirect3DResource8 */
+ d3d8_surface_GetDevice,
+ d3d8_surface_SetPrivateData,
+ d3d8_surface_GetPrivateData,
+ d3d8_surface_FreePrivateData,
+ /* IDirect3DSurface8 */
+ d3d8_surface_GetContainer,
+ d3d8_surface_GetDesc,
+ d3d8_surface_LockRect,
+ d3d8_surface_UnlockRect,
+};
+
+static void STDMETHODCALLTYPE surface_wined3d_object_destroyed(void *parent)
+{
+ HeapFree(GetProcessHeap(), 0, parent);
+}
+
+static const struct wined3d_parent_ops d3d8_surface_wined3d_parent_ops =
+{
+ surface_wined3d_object_destroyed,
+};
+
+HRESULT surface_init(struct d3d8_surface *surface, struct d3d8_device *device, UINT width, UINT height,
+ D3DFORMAT format, DWORD flags, DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type,
+ DWORD multisample_quality)
+{
+ HRESULT hr;
+
+ surface->IDirect3DSurface8_iface.lpVtbl = &d3d8_surface_vtbl;
+ surface->refcount = 1;
+
+ /* FIXME: Check MAX bounds of MultisampleQuality. */
+ if (multisample_quality > 0)
+ {
+ FIXME("Multisample quality set to %u, substituting 0.\n", multisample_quality);
+ multisample_quality = 0;
+ }
+
+ wined3d_mutex_lock();
+ hr = wined3d_surface_create(device->wined3d_device, width, height, wined3dformat_from_d3dformat(format),
+ usage & WINED3DUSAGE_MASK, (enum wined3d_pool)pool, multisample_type, multisample_quality,
+ flags, surface, &d3d8_surface_wined3d_parent_ops, &surface->wined3d_surface);
+ wined3d_mutex_unlock();
+ if (FAILED(hr))
+ {
+ WARN("Failed to create wined3d surface, hr %#x.\n", hr);
+ return hr;
+ }
+
+ surface->parent_device = &device->IDirect3DDevice8_iface;
+ IDirect3DDevice8_AddRef(surface->parent_device);
+
+ return D3D_OK;
+}
+
+struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface)
+{
+ if (!iface)
+ return NULL;
+ assert(iface->lpVtbl == &d3d8_surface_vtbl);
+
+ return impl_from_IDirect3DSurface8(iface);
+}
diff --git a/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/swapchain.c b/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/swapchain.c
new file mode 100644
index 00000000..c172d5c1
--- /dev/null
+++ b/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/swapchain.c
@@ -0,0 +1,208 @@
+/*
+ * IDirect3DSwapChain8 implementation
+ *
+ * Copyright 2005 Oliver Stieber
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+#include "config.h"
+#include "d3d8_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
+
+static inline struct d3d8_swapchain *impl_from_IDirect3DSwapChain8(IDirect3DSwapChain8 *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3d8_swapchain, IDirect3DSwapChain8_iface);
+}
+
+static HRESULT WINAPI d3d8_swapchain_QueryInterface(IDirect3DSwapChain8 *iface, REFIID riid, void **out)
+{
+ TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
+
+ if (IsEqualGUID(riid, &IID_IDirect3DSwapChain8)
+ || IsEqualGUID(riid, &IID_IUnknown))
+ {
+ IDirect3DSwapChain8_AddRef(iface);
+ *out = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+
+ *out = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI d3d8_swapchain_AddRef(IDirect3DSwapChain8 *iface)
+{
+ struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
+ ULONG ref = InterlockedIncrement(&swapchain->refcount);
+
+ TRACE("%p increasing refcount to %u.\n", iface, ref);
+
+ if (ref == 1)
+ {
+ if (swapchain->parent_device)
+ IDirect3DDevice8_AddRef(swapchain->parent_device);
+ wined3d_mutex_lock();
+ wined3d_swapchain_incref(swapchain->wined3d_swapchain);
+ wined3d_mutex_unlock();
+ }
+
+ return ref;
+}
+
+static ULONG WINAPI d3d8_swapchain_Release(IDirect3DSwapChain8 *iface)
+{
+ struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
+ ULONG ref = InterlockedDecrement(&swapchain->refcount);
+
+ TRACE("%p decreasing refcount to %u.\n", iface, ref);
+
+ if (!ref)
+ {
+ IDirect3DDevice8 *parent_device = swapchain->parent_device;
+
+ wined3d_mutex_lock();
+ wined3d_swapchain_decref(swapchain->wined3d_swapchain);
+ wined3d_mutex_unlock();
+
+ if (parent_device)
+ IDirect3DDevice8_Release(parent_device);
+ }
+ return ref;
+}
+
+static HRESULT WINAPI d3d8_swapchain_Present(IDirect3DSwapChain8 *iface,
+ const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
+ const RGNDATA *dirty_region)
+{
+ struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
+ iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
+
+ wined3d_mutex_lock();
+ hr = wined3d_swapchain_present(swapchain->wined3d_swapchain, src_rect,
+ dst_rect, dst_window_override, dirty_region, 0);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_swapchain_GetBackBuffer(IDirect3DSwapChain8 *iface,
+ UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer)
+{
+ struct d3d8_swapchain *swapchain = impl_from_IDirect3DSwapChain8(iface);
+ struct wined3d_surface *wined3d_surface = NULL;
+ struct d3d8_surface *surface_impl;
+ HRESULT hr = D3D_OK;
+
+ TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
+ iface, backbuffer_idx, backbuffer_type, backbuffer);
+
+ wined3d_mutex_lock();
+ if ((wined3d_surface = wined3d_swapchain_get_back_buffer(swapchain->wined3d_swapchain,
+ backbuffer_idx, (enum wined3d_backbuffer_type)backbuffer_type)))
+ {
+ surface_impl = wined3d_surface_get_parent(wined3d_surface);
+ *backbuffer = &surface_impl->IDirect3DSurface8_iface;
+ IDirect3DSurface8_AddRef(*backbuffer);
+ }
+ else
+ {
+ hr = D3DERR_INVALIDCALL;
+ }
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static const IDirect3DSwapChain8Vtbl d3d8_swapchain_vtbl =
+{
+ d3d8_swapchain_QueryInterface,
+ d3d8_swapchain_AddRef,
+ d3d8_swapchain_Release,
+ d3d8_swapchain_Present,
+ d3d8_swapchain_GetBackBuffer
+};
+
+static void STDMETHODCALLTYPE d3d8_swapchain_wined3d_object_released(void *parent)
+{
+ HeapFree(GetProcessHeap(), 0, parent);
+}
+
+static const struct wined3d_parent_ops d3d8_swapchain_wined3d_parent_ops =
+{
+ d3d8_swapchain_wined3d_object_released,
+};
+
+static HRESULT swapchain_init(struct d3d8_swapchain *swapchain, struct d3d8_device *device,
+ struct wined3d_swapchain_desc *desc)
+{
+ HRESULT hr;
+
+ swapchain->refcount = 1;
+ swapchain->IDirect3DSwapChain8_iface.lpVtbl = &d3d8_swapchain_vtbl;
+
+ wined3d_mutex_lock();
+ hr = wined3d_swapchain_create(device->wined3d_device, desc, swapchain,
+ &d3d8_swapchain_wined3d_parent_ops, &swapchain->wined3d_swapchain);
+ wined3d_mutex_unlock();
+
+ if (FAILED(hr))
+ {
+ WARN("Failed to create wined3d swapchain, hr %#x.\n", hr);
+ return hr;
+ }
+
+ swapchain->parent_device = &device->IDirect3DDevice8_iface;
+ IDirect3DDevice8_AddRef(swapchain->parent_device);
+
+ return D3D_OK;
+}
+
+HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc,
+ struct d3d8_swapchain **swapchain)
+{
+ struct d3d8_swapchain *object;
+ HRESULT hr;
+
+ if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
+ return E_OUTOFMEMORY;
+
+ if (FAILED(hr = swapchain_init(object, device, desc)))
+ {
+ WARN("Failed to initialize swapchain, hr %#x.\n", hr);
+ HeapFree(GetProcessHeap(), 0, object);
+ return hr;
+ }
+
+ TRACE("Created swapchain %p.\n", object);
+ *swapchain = object;
+
+ return D3D_OK;
+}
diff --git a/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/texture.c b/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/texture.c
new file mode 100644
index 00000000..1a87636e
--- /dev/null
+++ b/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/texture.c
@@ -0,0 +1,1308 @@
+/*
+ * Copyright 2005 Oliver Stieber
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+#include "config.h"
+#include "d3d8_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
+
+static inline struct d3d8_texture *impl_from_IDirect3DTexture8(IDirect3DTexture8 *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
+}
+
+static inline struct d3d8_texture *impl_from_IDirect3DCubeTexture8(IDirect3DCubeTexture8 *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
+}
+
+static inline struct d3d8_texture *impl_from_IDirect3DVolumeTexture8(IDirect3DVolumeTexture8 *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
+}
+
+static HRESULT WINAPI d3d8_texture_2d_QueryInterface(IDirect3DTexture8 *iface, REFIID riid, void **out)
+{
+ TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
+
+ if (IsEqualGUID(riid, &IID_IDirect3DTexture8)
+ || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
+ || IsEqualGUID(riid, &IID_IDirect3DResource8)
+ || IsEqualGUID(riid, &IID_IUnknown))
+ {
+ IDirect3DTexture8_AddRef(iface);
+ *out = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+
+ *out = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI d3d8_texture_2d_AddRef(IDirect3DTexture8 *iface)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
+ ULONG ref = InterlockedIncrement(&texture->refcount);
+
+ TRACE("%p increasing refcount to %u.\n", iface, ref);
+
+ if (ref == 1)
+ {
+ IDirect3DDevice8_AddRef(texture->parent_device);
+ wined3d_mutex_lock();
+ wined3d_texture_incref(texture->wined3d_texture);
+ wined3d_mutex_unlock();
+ }
+
+ return ref;
+}
+
+static ULONG WINAPI d3d8_texture_2d_Release(IDirect3DTexture8 *iface)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
+ ULONG ref = InterlockedDecrement(&texture->refcount);
+
+ TRACE("%p decreasing refcount to %u.\n", iface, ref);
+
+ if (!ref)
+ {
+ IDirect3DDevice8 *parent_device = texture->parent_device;
+
+ wined3d_mutex_lock();
+ wined3d_texture_decref(texture->wined3d_texture);
+ wined3d_mutex_unlock();
+
+ /* Release the device last, as it may cause the device to be destroyed. */
+ IDirect3DDevice8_Release(parent_device);
+ }
+ return ref;
+}
+
+static HRESULT WINAPI d3d8_texture_2d_GetDevice(IDirect3DTexture8 *iface, IDirect3DDevice8 **device)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
+
+ TRACE("iface %p, device %p.\n", iface, device);
+
+ *device = texture->parent_device;
+ IDirect3DDevice8_AddRef(*device);
+
+ TRACE("Returning device %p.\n", *device);
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_texture_2d_SetPrivateData(IDirect3DTexture8 *iface,
+ REFGUID guid, const void *data, DWORD data_size, DWORD flags)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
+ struct wined3d_resource *resource;
+ HRESULT hr;
+
+ TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
+ iface, debugstr_guid(guid), data, data_size, flags);
+
+ wined3d_mutex_lock();
+ resource = wined3d_texture_get_resource(texture->wined3d_texture);
+ hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_texture_2d_GetPrivateData(IDirect3DTexture8 *iface,
+ REFGUID guid, void *data, DWORD *data_size)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
+ struct wined3d_resource *resource;
+ HRESULT hr;
+
+ TRACE("iface %p, guid %s, data %p, data_size %p.\n",
+ iface, debugstr_guid(guid), data, data_size);
+
+ wined3d_mutex_lock();
+ resource = wined3d_texture_get_resource(texture->wined3d_texture);
+ hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_texture_2d_FreePrivateData(IDirect3DTexture8 *iface, REFGUID guid)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
+ struct wined3d_resource *resource;
+ HRESULT hr;
+
+ TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
+
+ wined3d_mutex_lock();
+ resource = wined3d_texture_get_resource(texture->wined3d_texture);
+ hr = wined3d_resource_free_private_data(resource, guid);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static DWORD WINAPI d3d8_texture_2d_SetPriority(IDirect3DTexture8 *iface, DWORD priority)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
+ DWORD ret;
+
+ TRACE("iface %p, priority %u.\n", iface, priority);
+
+ wined3d_mutex_lock();
+ ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
+ wined3d_mutex_unlock();
+
+ return ret;
+}
+
+static DWORD WINAPI d3d8_texture_2d_GetPriority(IDirect3DTexture8 *iface)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
+ DWORD ret;
+
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
+ ret = wined3d_texture_get_priority(texture->wined3d_texture);
+ wined3d_mutex_unlock();
+
+ return ret;
+}
+
+static void WINAPI d3d8_texture_2d_PreLoad(IDirect3DTexture8 *iface)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
+
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
+ wined3d_texture_preload(texture->wined3d_texture);
+ wined3d_mutex_unlock();
+}
+
+static D3DRESOURCETYPE WINAPI d3d8_texture_2d_GetType(IDirect3DTexture8 *iface)
+{
+ TRACE("iface %p.\n", iface);
+
+ return D3DRTYPE_TEXTURE;
+}
+
+static DWORD WINAPI d3d8_texture_2d_SetLOD(IDirect3DTexture8 *iface, DWORD lod)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
+ DWORD ret;
+
+ TRACE("iface %p, lod %u.\n", iface, lod);
+
+ wined3d_mutex_lock();
+ ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
+ wined3d_mutex_unlock();
+
+ return ret;
+}
+
+static DWORD WINAPI d3d8_texture_2d_GetLOD(IDirect3DTexture8 *iface)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
+ DWORD ret;
+
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
+ ret = wined3d_texture_get_lod(texture->wined3d_texture);
+ wined3d_mutex_unlock();
+
+ return ret;
+}
+
+static DWORD WINAPI d3d8_texture_2d_GetLevelCount(IDirect3DTexture8 *iface)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
+ DWORD ret;
+
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
+ ret = wined3d_texture_get_level_count(texture->wined3d_texture);
+ wined3d_mutex_unlock();
+
+ return ret;
+}
+
+static HRESULT WINAPI d3d8_texture_2d_GetLevelDesc(IDirect3DTexture8 *iface, UINT level, D3DSURFACE_DESC *desc)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
+ struct wined3d_resource *sub_resource;
+ HRESULT hr = D3D_OK;
+
+ TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
+
+ wined3d_mutex_lock();
+ if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
+ hr = D3DERR_INVALIDCALL;
+ else
+ {
+ struct wined3d_resource_desc wined3d_desc;
+
+ wined3d_resource_get_desc(sub_resource, &wined3d_desc);
+ desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
+ desc->Type = wined3d_desc.resource_type;
+ desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
+ desc->Pool = wined3d_desc.pool;
+ desc->Size = wined3d_desc.size;
+ desc->MultiSampleType = wined3d_desc.multisample_type;
+ desc->Width = wined3d_desc.width;
+ desc->Height = wined3d_desc.height;
+ }
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_texture_2d_GetSurfaceLevel(IDirect3DTexture8 *iface,
+ UINT level, IDirect3DSurface8 **surface)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
+ struct wined3d_resource *sub_resource;
+ struct d3d8_surface *surface_impl;
+
+ TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
+
+ wined3d_mutex_lock();
+ if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
+ {
+ wined3d_mutex_unlock();
+ return D3DERR_INVALIDCALL;
+ }
+
+ surface_impl = wined3d_resource_get_parent(sub_resource);
+ *surface = &surface_impl->IDirect3DSurface8_iface;
+ IDirect3DSurface8_AddRef(*surface);
+ wined3d_mutex_unlock();
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_texture_2d_LockRect(IDirect3DTexture8 *iface, UINT level,
+ D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
+ struct wined3d_resource *sub_resource;
+ struct d3d8_surface *surface_impl;
+ HRESULT hr;
+
+ TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
+ iface, level, locked_rect, rect, flags);
+
+ wined3d_mutex_lock();
+ if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
+ hr = D3DERR_INVALIDCALL;
+ else
+ {
+ surface_impl = wined3d_resource_get_parent(sub_resource);
+ hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
+ }
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_texture_2d_UnlockRect(IDirect3DTexture8 *iface, UINT level)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
+ struct wined3d_resource *sub_resource;
+ struct d3d8_surface *surface_impl;
+ HRESULT hr;
+
+ TRACE("iface %p, level %u.\n", iface, level);
+
+ wined3d_mutex_lock();
+ if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
+ hr = D3DERR_INVALIDCALL;
+ else
+ {
+ surface_impl = wined3d_resource_get_parent(sub_resource);
+ hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface);
+ }
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_texture_2d_AddDirtyRect(IDirect3DTexture8 *iface, const RECT *dirty_rect)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p, dirty_rect %s.\n",
+ iface, wine_dbgstr_rect(dirty_rect));
+
+ wined3d_mutex_lock();
+ if (!dirty_rect)
+ hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL);
+ else
+ {
+ struct wined3d_box dirty_region;
+
+ dirty_region.left = dirty_rect->left;
+ dirty_region.top = dirty_rect->top;
+ dirty_region.right = dirty_rect->right;
+ dirty_region.bottom = dirty_rect->bottom;
+ dirty_region.front = 0;
+ dirty_region.back = 1;
+ hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region);
+ }
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
+{
+ /* IUnknown */
+ d3d8_texture_2d_QueryInterface,
+ d3d8_texture_2d_AddRef,
+ d3d8_texture_2d_Release,
+ /* IDirect3DResource8 */
+ d3d8_texture_2d_GetDevice,
+ d3d8_texture_2d_SetPrivateData,
+ d3d8_texture_2d_GetPrivateData,
+ d3d8_texture_2d_FreePrivateData,
+ d3d8_texture_2d_SetPriority,
+ d3d8_texture_2d_GetPriority,
+ d3d8_texture_2d_PreLoad,
+ d3d8_texture_2d_GetType,
+ /* IDirect3dBaseTexture8 */
+ d3d8_texture_2d_SetLOD,
+ d3d8_texture_2d_GetLOD,
+ d3d8_texture_2d_GetLevelCount,
+ /* IDirect3DTexture8 */
+ d3d8_texture_2d_GetLevelDesc,
+ d3d8_texture_2d_GetSurfaceLevel,
+ d3d8_texture_2d_LockRect,
+ d3d8_texture_2d_UnlockRect,
+ d3d8_texture_2d_AddDirtyRect,
+};
+
+static HRESULT WINAPI d3d8_texture_cube_QueryInterface(IDirect3DCubeTexture8 *iface, REFIID riid, void **out)
+{
+ TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
+
+ if (IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)
+ || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
+ || IsEqualGUID(riid, &IID_IDirect3DResource8)
+ || IsEqualGUID(riid, &IID_IUnknown))
+ {
+ IDirect3DCubeTexture8_AddRef(iface);
+ *out = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+
+ *out = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI d3d8_texture_cube_AddRef(IDirect3DCubeTexture8 *iface)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+ ULONG ref = InterlockedIncrement(&texture->refcount);
+
+ TRACE("%p increasing refcount to %u.\n", iface, ref);
+
+ if (ref == 1)
+ {
+ IDirect3DDevice8_AddRef(texture->parent_device);
+ wined3d_mutex_lock();
+ wined3d_texture_incref(texture->wined3d_texture);
+ wined3d_mutex_unlock();
+ }
+
+ return ref;
+}
+
+static ULONG WINAPI d3d8_texture_cube_Release(IDirect3DCubeTexture8 *iface)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+ ULONG ref = InterlockedDecrement(&texture->refcount);
+
+ TRACE("%p decreasing refcount to %u.\n", iface, ref);
+
+ if (!ref)
+ {
+ IDirect3DDevice8 *parent_device = texture->parent_device;
+
+ TRACE("Releasing child %p.\n", texture->wined3d_texture);
+
+ wined3d_mutex_lock();
+ wined3d_texture_decref(texture->wined3d_texture);
+ wined3d_mutex_unlock();
+
+ /* Release the device last, as it may cause the device to be destroyed. */
+ IDirect3DDevice8_Release(parent_device);
+ }
+ return ref;
+}
+
+static HRESULT WINAPI d3d8_texture_cube_GetDevice(IDirect3DCubeTexture8 *iface, IDirect3DDevice8 **device)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+
+ TRACE("iface %p, device %p.\n", iface, device);
+
+ *device = texture->parent_device;
+ IDirect3DDevice8_AddRef(*device);
+
+ TRACE("Returning device %p.\n", *device);
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_texture_cube_SetPrivateData(IDirect3DCubeTexture8 *iface,
+ REFGUID guid, const void *data, DWORD data_size, DWORD flags)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+ struct wined3d_resource *resource;
+ HRESULT hr;
+
+ TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
+ iface, debugstr_guid(guid), data, data_size, flags);
+
+ wined3d_mutex_lock();
+ resource = wined3d_texture_get_resource(texture->wined3d_texture);
+ hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_texture_cube_GetPrivateData(IDirect3DCubeTexture8 *iface,
+ REFGUID guid, void *data, DWORD *data_size)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+ struct wined3d_resource *resource;
+ HRESULT hr;
+
+ TRACE("iface %p, guid %s, data %p, data_size %p.\n",
+ iface, debugstr_guid(guid), data, data_size);
+
+ wined3d_mutex_lock();
+ resource = wined3d_texture_get_resource(texture->wined3d_texture);
+ hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_texture_cube_FreePrivateData(IDirect3DCubeTexture8 *iface, REFGUID guid)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+ struct wined3d_resource *resource;
+ HRESULT hr;
+
+ TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
+
+ wined3d_mutex_lock();
+ resource = wined3d_texture_get_resource(texture->wined3d_texture);
+ hr = wined3d_resource_free_private_data(resource, guid);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static DWORD WINAPI d3d8_texture_cube_SetPriority(IDirect3DCubeTexture8 *iface, DWORD priority)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+ DWORD ret;
+
+ TRACE("iface %p, priority %u.\n", iface, priority);
+
+ wined3d_mutex_lock();
+ ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
+ wined3d_mutex_unlock();
+
+ return ret;
+}
+
+static DWORD WINAPI d3d8_texture_cube_GetPriority(IDirect3DCubeTexture8 *iface)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+ DWORD ret;
+
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
+ ret = wined3d_texture_get_priority(texture->wined3d_texture);
+ wined3d_mutex_unlock();
+
+ return ret;
+}
+
+static void WINAPI d3d8_texture_cube_PreLoad(IDirect3DCubeTexture8 *iface)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
+ wined3d_texture_preload(texture->wined3d_texture);
+ wined3d_mutex_unlock();
+}
+
+static D3DRESOURCETYPE WINAPI d3d8_texture_cube_GetType(IDirect3DCubeTexture8 *iface)
+{
+ TRACE("iface %p.\n", iface);
+
+ return D3DRTYPE_CUBETEXTURE;
+}
+
+static DWORD WINAPI d3d8_texture_cube_SetLOD(IDirect3DCubeTexture8 *iface, DWORD lod)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+ DWORD ret;
+
+ TRACE("iface %p, lod %u.\n", iface, lod);
+
+ wined3d_mutex_lock();
+ ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
+ wined3d_mutex_unlock();
+
+ return ret;
+}
+
+static DWORD WINAPI d3d8_texture_cube_GetLOD(IDirect3DCubeTexture8 *iface)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+ DWORD ret;
+
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
+ ret = wined3d_texture_get_lod(texture->wined3d_texture);
+ wined3d_mutex_unlock();
+
+ return ret;
+}
+
+static DWORD WINAPI d3d8_texture_cube_GetLevelCount(IDirect3DCubeTexture8 *iface)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+ DWORD ret;
+
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
+ ret = wined3d_texture_get_level_count(texture->wined3d_texture);
+ wined3d_mutex_unlock();
+
+ return ret;
+}
+
+static HRESULT WINAPI d3d8_texture_cube_GetLevelDesc(IDirect3DCubeTexture8 *iface, UINT level, D3DSURFACE_DESC *desc)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+ struct wined3d_resource *sub_resource;
+ HRESULT hr = D3D_OK;
+
+ TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
+
+ wined3d_mutex_lock();
+ if (level >= wined3d_texture_get_level_count(texture->wined3d_texture))
+ {
+ wined3d_mutex_unlock();
+ return D3DERR_INVALIDCALL;
+ }
+
+ if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
+ hr = D3DERR_INVALIDCALL;
+ else
+ {
+ struct wined3d_resource_desc wined3d_desc;
+
+ wined3d_resource_get_desc(sub_resource, &wined3d_desc);
+ desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
+ desc->Type = wined3d_desc.resource_type;
+ desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
+ desc->Pool = wined3d_desc.pool;
+ desc->Size = wined3d_desc.size;
+ desc->MultiSampleType = wined3d_desc.multisample_type;
+ desc->Width = wined3d_desc.width;
+ desc->Height = wined3d_desc.height;
+ }
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture8 *iface,
+ D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+ struct wined3d_resource *sub_resource;
+ struct d3d8_surface *surface_impl;
+ UINT sub_resource_idx;
+ DWORD level_count;
+
+ TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
+
+ wined3d_mutex_lock();
+ level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
+ if (level >= level_count)
+ {
+ wined3d_mutex_unlock();
+ return D3DERR_INVALIDCALL;
+ }
+
+ sub_resource_idx = level_count * face + level;
+ if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
+ {
+ wined3d_mutex_unlock();
+ return D3DERR_INVALIDCALL;
+ }
+
+ surface_impl = wined3d_resource_get_parent(sub_resource);
+ *surface = &surface_impl->IDirect3DSurface8_iface;
+ IDirect3DSurface8_AddRef(*surface);
+ wined3d_mutex_unlock();
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_texture_cube_LockRect(IDirect3DCubeTexture8 *iface,
+ D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
+ DWORD flags)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+ struct wined3d_resource *sub_resource;
+ struct d3d8_surface *surface_impl;
+ UINT sub_resource_idx;
+ HRESULT hr;
+
+ TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
+ iface, face, level, locked_rect, rect, flags);
+
+ wined3d_mutex_lock();
+ sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
+ if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
+ hr = D3DERR_INVALIDCALL;
+ else
+ {
+ surface_impl = wined3d_resource_get_parent(sub_resource);
+ hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
+ }
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_texture_cube_UnlockRect(IDirect3DCubeTexture8 *iface,
+ D3DCUBEMAP_FACES face, UINT level)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+ struct wined3d_resource *sub_resource;
+ struct d3d8_surface *surface_impl;
+ UINT sub_resource_idx;
+ HRESULT hr;
+
+ TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
+
+ wined3d_mutex_lock();
+ sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
+ if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
+ hr = D3DERR_INVALIDCALL;
+ else
+ {
+ surface_impl = wined3d_resource_get_parent(sub_resource);
+ hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface);
+ }
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_texture_cube_AddDirtyRect(IDirect3DCubeTexture8 *iface,
+ D3DCUBEMAP_FACES face, const RECT *dirty_rect)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p, face %#x, dirty_rect %s.\n",
+ iface, face, wine_dbgstr_rect(dirty_rect));
+
+ wined3d_mutex_lock();
+ if (!dirty_rect)
+ hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL);
+ else
+ {
+ struct wined3d_box dirty_region;
+
+ dirty_region.left = dirty_rect->left;
+ dirty_region.top = dirty_rect->top;
+ dirty_region.right = dirty_rect->right;
+ dirty_region.bottom = dirty_rect->bottom;
+ dirty_region.front = 0;
+ dirty_region.back = 1;
+ hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region);
+ }
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
+{
+ /* IUnknown */
+ d3d8_texture_cube_QueryInterface,
+ d3d8_texture_cube_AddRef,
+ d3d8_texture_cube_Release,
+ /* IDirect3DResource8 */
+ d3d8_texture_cube_GetDevice,
+ d3d8_texture_cube_SetPrivateData,
+ d3d8_texture_cube_GetPrivateData,
+ d3d8_texture_cube_FreePrivateData,
+ d3d8_texture_cube_SetPriority,
+ d3d8_texture_cube_GetPriority,
+ d3d8_texture_cube_PreLoad,
+ d3d8_texture_cube_GetType,
+ /* IDirect3DBaseTexture8 */
+ d3d8_texture_cube_SetLOD,
+ d3d8_texture_cube_GetLOD,
+ d3d8_texture_cube_GetLevelCount,
+ /* IDirect3DCubeTexture8 */
+ d3d8_texture_cube_GetLevelDesc,
+ d3d8_texture_cube_GetCubeMapSurface,
+ d3d8_texture_cube_LockRect,
+ d3d8_texture_cube_UnlockRect,
+ d3d8_texture_cube_AddDirtyRect,
+};
+
+static HRESULT WINAPI d3d8_texture_3d_QueryInterface(IDirect3DVolumeTexture8 *iface, REFIID riid, void **out)
+{
+ TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
+
+ if (IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)
+ || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
+ || IsEqualGUID(riid, &IID_IDirect3DResource8)
+ || IsEqualGUID(riid, &IID_IUnknown))
+ {
+ IDirect3DVolumeTexture8_AddRef(iface);
+ *out = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+
+ *out = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI d3d8_texture_3d_AddRef(IDirect3DVolumeTexture8 *iface)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
+ ULONG ref = InterlockedIncrement(&texture->refcount);
+
+ TRACE("%p increasing refcount to %u.\n", iface, ref);
+
+ if (ref == 1)
+ {
+ IDirect3DDevice8_AddRef(texture->parent_device);
+ wined3d_mutex_lock();
+ wined3d_texture_incref(texture->wined3d_texture);
+ wined3d_mutex_unlock();
+ }
+
+ return ref;
+}
+
+static ULONG WINAPI d3d8_texture_3d_Release(IDirect3DVolumeTexture8 *iface)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
+ ULONG ref = InterlockedDecrement(&texture->refcount);
+
+ TRACE("%p decreasing refcount to %u.\n", iface, ref);
+
+ if (!ref)
+ {
+ IDirect3DDevice8 *parent_device = texture->parent_device;
+
+ wined3d_mutex_lock();
+ wined3d_texture_decref(texture->wined3d_texture);
+ wined3d_mutex_unlock();
+
+ /* Release the device last, as it may cause the device to be destroyed. */
+ IDirect3DDevice8_Release(parent_device);
+ }
+ return ref;
+}
+
+static HRESULT WINAPI d3d8_texture_3d_GetDevice(IDirect3DVolumeTexture8 *iface, IDirect3DDevice8 **device)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
+
+ TRACE("iface %p, device %p.\n", iface, device);
+
+ *device = texture->parent_device;
+ IDirect3DDevice8_AddRef(*device);
+
+ TRACE("Returning device %p.\n", *device);
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_texture_3d_SetPrivateData(IDirect3DVolumeTexture8 *iface,
+ REFGUID guid, const void *data, DWORD data_size, DWORD flags)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
+ struct wined3d_resource *resource;
+ HRESULT hr;
+
+ TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
+ iface, debugstr_guid(guid), data, data_size, flags);
+
+ wined3d_mutex_lock();
+ resource = wined3d_texture_get_resource(texture->wined3d_texture);
+ hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_texture_3d_GetPrivateData(IDirect3DVolumeTexture8 *iface,
+ REFGUID guid, void *data, DWORD *data_size)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
+ struct wined3d_resource *resource;
+ HRESULT hr;
+
+ TRACE("iface %p, guid %s, data %p, data_size %p.\n",
+ iface, debugstr_guid(guid), data, data_size);
+
+ wined3d_mutex_lock();
+ resource = wined3d_texture_get_resource(texture->wined3d_texture);
+ hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_texture_3d_FreePrivateData(IDirect3DVolumeTexture8 *iface, REFGUID guid)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
+ struct wined3d_resource *resource;
+ HRESULT hr;
+
+ TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
+
+ wined3d_mutex_lock();
+ resource = wined3d_texture_get_resource(texture->wined3d_texture);
+ hr = wined3d_resource_free_private_data(resource, guid);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static DWORD WINAPI d3d8_texture_3d_SetPriority(IDirect3DVolumeTexture8 *iface, DWORD priority)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
+ DWORD ret;
+
+ TRACE("iface %p, priority %u.\n", iface, priority);
+
+ wined3d_mutex_lock();
+ ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
+ wined3d_mutex_unlock();
+
+ return ret;
+}
+
+static DWORD WINAPI d3d8_texture_3d_GetPriority(IDirect3DVolumeTexture8 *iface)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
+ DWORD ret;
+
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
+ ret = wined3d_texture_get_priority(texture->wined3d_texture);
+ wined3d_mutex_unlock();
+
+ return ret;
+}
+
+static void WINAPI d3d8_texture_3d_PreLoad(IDirect3DVolumeTexture8 *iface)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
+
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
+ wined3d_texture_preload(texture->wined3d_texture);
+ wined3d_mutex_unlock();
+}
+
+static D3DRESOURCETYPE WINAPI d3d8_texture_3d_GetType(IDirect3DVolumeTexture8 *iface)
+{
+ TRACE("iface %p.\n", iface);
+
+ return D3DRTYPE_VOLUMETEXTURE;
+}
+
+static DWORD WINAPI d3d8_texture_3d_SetLOD(IDirect3DVolumeTexture8 *iface, DWORD lod)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
+ DWORD ret;
+
+ TRACE("iface %p, lod %u.\n", iface, lod);
+
+ wined3d_mutex_lock();
+ ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
+ wined3d_mutex_unlock();
+
+ return ret;
+}
+
+static DWORD WINAPI d3d8_texture_3d_GetLOD(IDirect3DVolumeTexture8 *iface)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
+ DWORD ret;
+
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
+ ret = wined3d_texture_get_lod(texture->wined3d_texture);
+ wined3d_mutex_unlock();
+
+ return ret;
+}
+
+static DWORD WINAPI d3d8_texture_3d_GetLevelCount(IDirect3DVolumeTexture8 *iface)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
+ DWORD ret;
+
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
+ ret = wined3d_texture_get_level_count(texture->wined3d_texture);
+ wined3d_mutex_unlock();
+
+ return ret;
+}
+
+static HRESULT WINAPI d3d8_texture_3d_GetLevelDesc(IDirect3DVolumeTexture8 *iface, UINT level, D3DVOLUME_DESC *desc)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
+ struct wined3d_resource *sub_resource;
+ HRESULT hr = D3D_OK;
+
+ TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
+
+ wined3d_mutex_lock();
+ if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
+ hr = D3DERR_INVALIDCALL;
+ else
+ {
+ struct wined3d_resource_desc wined3d_desc;
+
+ wined3d_resource_get_desc(sub_resource, &wined3d_desc);
+ desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
+ desc->Type = wined3d_desc.resource_type;
+ desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
+ desc->Pool = wined3d_desc.pool;
+ desc->Size = wined3d_desc.size;
+ desc->Width = wined3d_desc.width;
+ desc->Height = wined3d_desc.height;
+ desc->Depth = wined3d_desc.depth;
+ }
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture8 *iface,
+ UINT level, IDirect3DVolume8 **volume)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
+ struct wined3d_resource *sub_resource;
+ struct d3d8_volume *volume_impl;
+
+ TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
+
+ wined3d_mutex_lock();
+ if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
+ {
+ wined3d_mutex_unlock();
+ return D3DERR_INVALIDCALL;
+ }
+
+ volume_impl = wined3d_resource_get_parent(sub_resource);
+ *volume = &volume_impl->IDirect3DVolume8_iface;
+ IDirect3DVolume8_AddRef(*volume);
+ wined3d_mutex_unlock();
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_texture_3d_LockBox(IDirect3DVolumeTexture8 *iface,
+ UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
+ struct wined3d_resource *sub_resource;
+ struct d3d8_volume *volume_impl;
+ HRESULT hr;
+
+ TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
+ iface, level, locked_box, box, flags);
+
+ wined3d_mutex_lock();
+ if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
+ hr = D3DERR_INVALIDCALL;
+ else
+ {
+ volume_impl = wined3d_resource_get_parent(sub_resource);
+ hr = IDirect3DVolume8_LockBox(&volume_impl->IDirect3DVolume8_iface, locked_box, box, flags);
+ }
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_texture_3d_UnlockBox(IDirect3DVolumeTexture8 *iface, UINT level)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
+ struct wined3d_resource *sub_resource;
+ struct d3d8_volume *volume_impl;
+ HRESULT hr;
+
+ TRACE("iface %p, level %u.\n", iface, level);
+
+ wined3d_mutex_lock();
+ if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
+ hr = D3DERR_INVALIDCALL;
+ else
+ {
+ volume_impl = wined3d_resource_get_parent(sub_resource);
+ hr = IDirect3DVolume8_UnlockBox(&volume_impl->IDirect3DVolume8_iface);
+ }
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_texture_3d_AddDirtyBox(IDirect3DVolumeTexture8 *iface, const D3DBOX *dirty_box)
+{
+ struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
+
+ wined3d_mutex_lock();
+ hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const struct wined3d_box *)dirty_box);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
+{
+ /* IUnknown */
+ d3d8_texture_3d_QueryInterface,
+ d3d8_texture_3d_AddRef,
+ d3d8_texture_3d_Release,
+ /* IDirect3DResource8 */
+ d3d8_texture_3d_GetDevice,
+ d3d8_texture_3d_SetPrivateData,
+ d3d8_texture_3d_GetPrivateData,
+ d3d8_texture_3d_FreePrivateData,
+ d3d8_texture_3d_SetPriority,
+ d3d8_texture_3d_GetPriority,
+ d3d8_texture_3d_PreLoad,
+ d3d8_texture_3d_GetType,
+ /* IDirect3DBaseTexture8 */
+ d3d8_texture_3d_SetLOD,
+ d3d8_texture_3d_GetLOD,
+ d3d8_texture_3d_GetLevelCount,
+ /* IDirect3DVolumeTexture8 */
+ d3d8_texture_3d_GetLevelDesc,
+ d3d8_texture_3d_GetVolumeLevel,
+ d3d8_texture_3d_LockBox,
+ d3d8_texture_3d_UnlockBox,
+ d3d8_texture_3d_AddDirtyBox
+};
+
+struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface)
+{
+ if (!iface)
+ return NULL;
+
+ /* SetTexture() in particular doesn't do a lot of validation on the pointer
+ * that gets passed in, and passing an invalid pointer works as long as the
+ * application doesn't try to actually render anything with it, so we print
+ * a WARN and return NULL instead of having the usual assert() here.
+ * One application affected by this is Fishdom 2. */
+ if (iface->lpVtbl != (const IDirect3DBaseTexture8Vtbl *)&Direct3DTexture8_Vtbl
+ && iface->lpVtbl != (const IDirect3DBaseTexture8Vtbl *)&Direct3DCubeTexture8_Vtbl
+ && iface->lpVtbl != (const IDirect3DBaseTexture8Vtbl *)&Direct3DVolumeTexture8_Vtbl)
+ {
+ WARN("%p is not a valid IDirect3DBaseTexture8 interface.\n", iface);
+ return NULL;
+ }
+
+ return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
+}
+
+static void STDMETHODCALLTYPE d3d8_texture_wined3d_object_destroyed(void *parent)
+{
+ HeapFree(GetProcessHeap(), 0, parent);
+}
+
+static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops =
+{
+ d3d8_texture_wined3d_object_destroyed,
+};
+
+HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
+ UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
+{
+ struct wined3d_resource_desc desc;
+ DWORD surface_flags = 0;
+ HRESULT hr;
+
+ texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DTexture8_Vtbl;
+ texture->refcount = 1;
+
+ desc.resource_type = WINED3D_RTYPE_TEXTURE;
+ desc.format = wined3dformat_from_d3dformat(format);
+ desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
+ desc.multisample_quality = 0;
+ desc.usage = usage & WINED3DUSAGE_MASK;
+ desc.pool = pool;
+ desc.width = width;
+ desc.height = height;
+ desc.depth = 1;
+ desc.size = 0;
+
+ if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
+ surface_flags |= WINED3D_SURFACE_MAPPABLE;
+
+ wined3d_mutex_lock();
+ hr = wined3d_texture_create_2d(device->wined3d_device, &desc, levels, surface_flags,
+ texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
+ wined3d_mutex_unlock();
+ if (FAILED(hr))
+ {
+ WARN("Failed to create wined3d texture, hr %#x.\n", hr);
+ return hr;
+ }
+
+ texture->parent_device = &device->IDirect3DDevice8_iface;
+ IDirect3DDevice8_AddRef(texture->parent_device);
+
+ return D3D_OK;
+}
+
+HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
+ UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
+{
+ struct wined3d_resource_desc desc;
+ DWORD surface_flags = 0;
+ HRESULT hr;
+
+ texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DCubeTexture8_Vtbl;
+ texture->refcount = 1;
+
+ desc.resource_type = WINED3D_RTYPE_CUBE_TEXTURE;
+ desc.format = wined3dformat_from_d3dformat(format);
+ desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
+ desc.multisample_quality = 0;
+ desc.usage = usage & WINED3DUSAGE_MASK;
+ desc.pool = pool;
+ desc.width = edge_length;
+ desc.height = edge_length;
+ desc.depth = 1;
+ desc.size = 0;
+
+ if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
+ surface_flags |= WINED3D_SURFACE_MAPPABLE;
+
+ wined3d_mutex_lock();
+ hr = wined3d_texture_create_cube(device->wined3d_device, &desc, levels, surface_flags,
+ texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
+ wined3d_mutex_unlock();
+ if (FAILED(hr))
+ {
+ WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
+ return hr;
+ }
+
+ texture->parent_device = &device->IDirect3DDevice8_iface;
+ IDirect3DDevice8_AddRef(texture->parent_device);
+
+ return D3D_OK;
+}
+
+HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
+ UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
+{
+ struct wined3d_resource_desc desc;
+ HRESULT hr;
+
+ texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DVolumeTexture8_Vtbl;
+ texture->refcount = 1;
+
+ desc.resource_type = WINED3D_RTYPE_VOLUME_TEXTURE;
+ desc.format = wined3dformat_from_d3dformat(format);
+ desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
+ desc.multisample_quality = 0;
+ desc.usage = usage & WINED3DUSAGE_MASK;
+ desc.pool = pool;
+ desc.width = width;
+ desc.height = height;
+ desc.depth = depth;
+ desc.size = 0;
+
+ wined3d_mutex_lock();
+ hr = wined3d_texture_create_3d(device->wined3d_device, &desc, levels,
+ texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
+ wined3d_mutex_unlock();
+ if (FAILED(hr))
+ {
+ WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
+ return hr;
+ }
+
+ texture->parent_device = &device->IDirect3DDevice8_iface;
+ IDirect3DDevice8_AddRef(texture->parent_device);
+
+ return D3D_OK;
+}
diff --git a/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/version.rc b/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/version.rc
new file mode 100644
index 00000000..c30a7b17
--- /dev/null
+++ b/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/version.rc
@@ -0,0 +1,35 @@
+/*
+ * Copyright 2001 Ove Kaaven
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+#define WINE_FILEDESCRIPTION_STR "Wine Direct3D"
+#define WINE_FILENAME_STR "d3d8.dll"
+#define WINE_FILEVERSION 5,3,1,904
+#define WINE_FILEVERSION_STR "5.3.1.904"
+#define WINE_PRODUCTVERSION 5,3,1,904
+#define WINE_PRODUCTVERSION_STR "5.3.1.904"
+
+#include "wine/wine_common_ver.rc"
diff --git a/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/vertexdeclaration.c b/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/vertexdeclaration.c
new file mode 100644
index 00000000..9934ca39
--- /dev/null
+++ b/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/vertexdeclaration.c
@@ -0,0 +1,400 @@
+/*
+ * IDirect3DVertexDeclaration8 implementation
+ *
+ * Copyright 2007 Henri Verbeet
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+/* IDirect3DVertexDeclaration8 is internal to our implementation.
+ * It's not visible in the API. */
+
+#include "config.h"
+#include "d3d8_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
+
+#ifdef VBOX_WINE_WITHOUT_LIBWINE
+typedef DWORD D3DVSDT_TYPE;
+typedef DWORD D3DVSDE_REGISTER;
+#endif
+
+static const char *debug_d3dvsdt_type(D3DVSDT_TYPE d3dvsdt_type)
+{
+ switch (d3dvsdt_type)
+ {
+#define D3DVSDT_TYPE_TO_STR(u) case u: return #u
+ D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT1);
+ D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT2);
+ D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT3);
+ D3DVSDT_TYPE_TO_STR(D3DVSDT_FLOAT4);
+ D3DVSDT_TYPE_TO_STR(D3DVSDT_D3DCOLOR);
+ D3DVSDT_TYPE_TO_STR(D3DVSDT_UBYTE4);
+ D3DVSDT_TYPE_TO_STR(D3DVSDT_SHORT2);
+ D3DVSDT_TYPE_TO_STR(D3DVSDT_SHORT4);
+#undef D3DVSDT_TYPE_TO_STR
+ default:
+ FIXME("Unrecognized D3DVSDT_TYPE %#x\n", d3dvsdt_type);
+ return "unrecognized";
+ }
+}
+
+static const char *debug_d3dvsde_register(D3DVSDE_REGISTER d3dvsde_register)
+{
+ switch (d3dvsde_register)
+ {
+#define D3DVSDE_REGISTER_TO_STR(u) case u: return #u
+ D3DVSDE_REGISTER_TO_STR(D3DVSDE_POSITION);
+ D3DVSDE_REGISTER_TO_STR(D3DVSDE_BLENDWEIGHT);
+ D3DVSDE_REGISTER_TO_STR(D3DVSDE_BLENDINDICES);
+ D3DVSDE_REGISTER_TO_STR(D3DVSDE_NORMAL);
+ D3DVSDE_REGISTER_TO_STR(D3DVSDE_PSIZE);
+ D3DVSDE_REGISTER_TO_STR(D3DVSDE_DIFFUSE);
+ D3DVSDE_REGISTER_TO_STR(D3DVSDE_SPECULAR);
+ D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD0);
+ D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD1);
+ D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD2);
+ D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD3);
+ D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD4);
+ D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD5);
+ D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD6);
+ D3DVSDE_REGISTER_TO_STR(D3DVSDE_TEXCOORD7);
+ D3DVSDE_REGISTER_TO_STR(D3DVSDE_POSITION2);
+ D3DVSDE_REGISTER_TO_STR(D3DVSDE_NORMAL2);
+#undef D3DVSDE_REGISTER_TO_STR
+ default:
+ FIXME("Unrecognized D3DVSDE_REGISTER %#x\n", d3dvsde_register);
+ return "unrecognized";
+ }
+}
+
+size_t parse_token(const DWORD* pToken)
+{
+ const DWORD token = *pToken;
+ size_t tokenlen = 1;
+
+ switch ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) { /* maybe a macro to inverse ... */
+ case D3DVSD_TOKEN_NOP:
+ TRACE(" 0x%08x NOP()\n", token);
+ break;
+
+ case D3DVSD_TOKEN_STREAM:
+ if (token & D3DVSD_STREAMTESSMASK)
+ {
+ TRACE(" 0x%08x STREAM_TESS()\n", token);
+ } else {
+ TRACE(" 0x%08x STREAM(%u)\n", token, ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT));
+ }
+ break;
+
+ case D3DVSD_TOKEN_STREAMDATA:
+ if (token & 0x10000000)
+ {
+ TRACE(" 0x%08x SKIP(%u)\n", token, ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
+ } else {
+ DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
+ DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
+ TRACE(" 0x%08x REG(%s, %s)\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type));
+ }
+ break;
+
+ case D3DVSD_TOKEN_TESSELLATOR:
+ if (token & 0x10000000)
+ {
+ DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
+ DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
+ TRACE(" 0x%08x TESSUV(%s) as %s\n", token, debug_d3dvsde_register(reg), debug_d3dvsdt_type(type));
+ } else {
+ DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
+ DWORD regout = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
+ DWORD regin = ((token & D3DVSD_VERTEXREGINMASK) >> D3DVSD_VERTEXREGINSHIFT);
+ TRACE(" 0x%08x TESSNORMAL(%s, %s) as %s\n", token, debug_d3dvsde_register(regin),
+ debug_d3dvsde_register(regout), debug_d3dvsdt_type(type));
+ }
+ break;
+
+ case D3DVSD_TOKEN_CONSTMEM:
+ {
+ DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
+ tokenlen = (4 * count) + 1;
+ }
+ break;
+
+ case D3DVSD_TOKEN_EXT:
+ {
+ DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
+ DWORD extinfo = ((token & D3DVSD_EXTINFOMASK) >> D3DVSD_EXTINFOSHIFT);
+ TRACE(" 0x%08x EXT(%u, %u)\n", token, count, extinfo);
+ /* todo ... print extension */
+ tokenlen = count + 1;
+ }
+ break;
+
+ case D3DVSD_TOKEN_END:
+ TRACE(" 0x%08x END()\n", token);
+ break;
+
+ default:
+ TRACE(" 0x%08x UNKNOWN\n", token);
+ /* arg error */
+ }
+
+ return tokenlen;
+}
+
+void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader)
+{
+ const DWORD *token = d3d8_elements;
+
+ while (*token != D3DVSD_END())
+ {
+ if (((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) == D3DVSD_TOKEN_CONSTMEM)
+ {
+ DWORD count = ((*token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
+ DWORD constant_idx = ((*token & D3DVSD_CONSTADDRESSMASK) >> D3DVSD_CONSTADDRESSSHIFT);
+ HRESULT hr;
+
+ if (TRACE_ON(d3d8))
+ {
+ DWORD i;
+ for (i = 0; i < count; ++i)
+ {
+ TRACE("c[%u] = (%8f, %8f, %8f, %8f)\n",
+ constant_idx,
+ *(const float *)(token + i * 4 + 1),
+ *(const float *)(token + i * 4 + 2),
+ *(const float *)(token + i * 4 + 3),
+ *(const float *)(token + i * 4 + 4));
+ }
+ }
+ hr = wined3d_shader_set_local_constants_float(wined3d_vertex_shader,
+ constant_idx, (const float *)token + 1, count);
+ if (FAILED(hr)) ERR("Failed setting shader constants\n");
+ }
+
+ token += parse_token(token);
+ }
+}
+
+/* NOTE: Make sure these are in the correct numerical order. (see /include/wined3d_types.h) */
+static const size_t wined3d_type_sizes[] =
+{
+ /*WINED3DDECLTYPE_FLOAT1*/ 1 * sizeof(float),
+ /*WINED3DDECLTYPE_FLOAT2*/ 2 * sizeof(float),
+ /*WINED3DDECLTYPE_FLOAT3*/ 3 * sizeof(float),
+ /*WINED3DDECLTYPE_FLOAT4*/ 4 * sizeof(float),
+ /*WINED3DDECLTYPE_D3DCOLOR*/ 4 * sizeof(BYTE),
+ /*WINED3DDECLTYPE_UBYTE4*/ 4 * sizeof(BYTE),
+ /*WINED3DDECLTYPE_SHORT2*/ 2 * sizeof(short int),
+ /*WINED3DDECLTYPE_SHORT4*/ 4 * sizeof(short int),
+ /*WINED3DDECLTYPE_UBYTE4N*/ 4 * sizeof(BYTE),
+ /*WINED3DDECLTYPE_SHORT2N*/ 2 * sizeof(short int),
+ /*WINED3DDECLTYPE_SHORT4N*/ 4 * sizeof(short int),
+ /*WINED3DDECLTYPE_USHORT2N*/ 2 * sizeof(short int),
+ /*WINED3DDECLTYPE_USHORT4N*/ 4 * sizeof(short int),
+ /*WINED3DDECLTYPE_UDEC3*/ 3 * sizeof(short int),
+ /*WINED3DDECLTYPE_DEC3N*/ 3 * sizeof(short int),
+ /*WINED3DDECLTYPE_FLOAT16_2*/ 2 * sizeof(short int),
+ /*WINED3DDECLTYPE_FLOAT16_4*/ 4 * sizeof(short int)
+};
+
+static const enum wined3d_format_id wined3d_format_lookup[] =
+{
+ /*WINED3DDECLTYPE_FLOAT1*/ WINED3DFMT_R32_FLOAT,
+ /*WINED3DDECLTYPE_FLOAT2*/ WINED3DFMT_R32G32_FLOAT,
+ /*WINED3DDECLTYPE_FLOAT3*/ WINED3DFMT_R32G32B32_FLOAT,
+ /*WINED3DDECLTYPE_FLOAT4*/ WINED3DFMT_R32G32B32A32_FLOAT,
+ /*WINED3DDECLTYPE_D3DCOLOR*/ WINED3DFMT_B8G8R8A8_UNORM,
+ /*WINED3DDECLTYPE_UBYTE4*/ WINED3DFMT_R8G8B8A8_UINT,
+ /*WINED3DDECLTYPE_SHORT2*/ WINED3DFMT_R16G16_SINT,
+ /*WINED3DDECLTYPE_SHORT4*/ WINED3DFMT_R16G16B16A16_SINT,
+ /*WINED3DDECLTYPE_UBYTE4N*/ WINED3DFMT_R8G8B8A8_UNORM,
+ /*WINED3DDECLTYPE_SHORT2N*/ WINED3DFMT_R16G16_SNORM,
+ /*WINED3DDECLTYPE_SHORT4N*/ WINED3DFMT_R16G16B16A16_SNORM,
+ /*WINED3DDECLTYPE_USHORT2N*/ WINED3DFMT_R16G16_UNORM,
+ /*WINED3DDECLTYPE_USHORT4N*/ WINED3DFMT_R16G16B16A16_UNORM,
+ /*WINED3DDECLTYPE_UDEC3*/ WINED3DFMT_R10G10B10A2_UINT,
+ /*WINED3DDECLTYPE_DEC3N*/ WINED3DFMT_R10G10B10A2_SNORM,
+ /*WINED3DDECLTYPE_FLOAT16_2*/ WINED3DFMT_R16G16_FLOAT,
+ /*WINED3DDECLTYPE_FLOAT16_4*/ WINED3DFMT_R16G16B16A16_FLOAT,
+};
+
+static const struct
+{
+ BYTE usage;
+ BYTE usage_idx;
+}
+wined3d_usage_lookup[] =
+{
+ /* D3DVSDE_POSITION */ {WINED3D_DECL_USAGE_POSITION, 0},
+ /* D3DVSDE_BLENDWEIGHT */ {WINED3D_DECL_USAGE_BLEND_WEIGHT, 0},
+ /* D3DVSDE_BLENDINDICES */ {WINED3D_DECL_USAGE_BLEND_INDICES, 0},
+ /* D3DVSDE_NORMAL */ {WINED3D_DECL_USAGE_NORMAL, 0},
+ /* D3DVSDE_PSIZE */ {WINED3D_DECL_USAGE_PSIZE, 0},
+ /* D3DVSDE_DIFFUSE */ {WINED3D_DECL_USAGE_COLOR, 0},
+ /* D3DVSDE_SPECULAR */ {WINED3D_DECL_USAGE_COLOR, 1},
+ /* D3DVSDE_TEXCOORD0 */ {WINED3D_DECL_USAGE_TEXCOORD, 0},
+ /* D3DVSDE_TEXCOORD1 */ {WINED3D_DECL_USAGE_TEXCOORD, 1},
+ /* D3DVSDE_TEXCOORD2 */ {WINED3D_DECL_USAGE_TEXCOORD, 2},
+ /* D3DVSDE_TEXCOORD3 */ {WINED3D_DECL_USAGE_TEXCOORD, 3},
+ /* D3DVSDE_TEXCOORD4 */ {WINED3D_DECL_USAGE_TEXCOORD, 4},
+ /* D3DVSDE_TEXCOORD5 */ {WINED3D_DECL_USAGE_TEXCOORD, 5},
+ /* D3DVSDE_TEXCOORD6 */ {WINED3D_DECL_USAGE_TEXCOORD, 6},
+ /* D3DVSDE_TEXCOORD7 */ {WINED3D_DECL_USAGE_TEXCOORD, 7},
+ /* D3DVSDE_POSITION2 */ {WINED3D_DECL_USAGE_POSITION, 1},
+ /* D3DVSDE_NORMAL2 */ {WINED3D_DECL_USAGE_NORMAL, 1},
+};
+
+/* TODO: find out where rhw (or positionT) is for declaration8 */
+static UINT convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size,
+ struct wined3d_vertex_element **wined3d_elements)
+{
+ struct wined3d_vertex_element *element;
+ const DWORD *token = d3d8_elements;
+ D3DVSD_TOKENTYPE token_type;
+ unsigned int element_count = 0;
+ WORD stream = 0;
+ int offset = 0;
+
+ TRACE("d3d8_elements %p, wined3d_elements %p\n", d3d8_elements, wined3d_elements);
+
+ /* 128 should be enough for anyone... */
+ *wined3d_elements = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, 128 * sizeof(**wined3d_elements));
+ while (D3DVSD_END() != *token)
+ {
+ token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
+
+ if (token_type == D3DVSD_TOKEN_STREAM && !(*token & D3DVSD_STREAMTESSMASK))
+ {
+ stream = ((*token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT);
+ offset = 0;
+ } else if (token_type == D3DVSD_TOKEN_STREAMDATA && !(token_type & 0x10000000)) {
+ DWORD type = ((*token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
+ DWORD reg = ((*token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
+
+ TRACE("Adding element %d:\n", element_count);
+
+ element = *wined3d_elements + element_count++;
+ element->format = wined3d_format_lookup[type];
+ element->input_slot = stream;
+ element->offset = offset;
+ element->output_slot = reg;
+ element->method = WINED3D_DECL_METHOD_DEFAULT;
+ element->usage = wined3d_usage_lookup[reg].usage;
+ element->usage_idx = wined3d_usage_lookup[reg].usage_idx;
+
+ offset += wined3d_type_sizes[type];
+ } else if (token_type == D3DVSD_TOKEN_STREAMDATA && (token_type & 0x10000000)) {
+ TRACE(" 0x%08x SKIP(%u)\n", token_type, ((token_type & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
+ offset += sizeof(DWORD) * ((token_type & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT);
+ }
+
+ if (element_count >= 127) {
+ ERR("More than 127 elements?\n");
+ break;
+ }
+
+ token += parse_token(token);
+ }
+
+ *d3d8_elements_size = (++token - d3d8_elements) * sizeof(DWORD);
+
+ return element_count;
+}
+
+static void STDMETHODCALLTYPE d3d8_vertexdeclaration_wined3d_object_destroyed(void *parent)
+{
+ struct d3d8_vertex_declaration *declaration = parent;
+ HeapFree(GetProcessHeap(), 0, declaration->elements);
+ HeapFree(GetProcessHeap(), 0, declaration);
+}
+
+void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration)
+{
+ TRACE("declaration %p.\n", declaration);
+
+ wined3d_mutex_lock();
+ wined3d_vertex_declaration_decref(declaration->wined3d_vertex_declaration);
+ wined3d_mutex_unlock();
+}
+
+static const struct wined3d_parent_ops d3d8_vertexdeclaration_wined3d_parent_ops =
+{
+ d3d8_vertexdeclaration_wined3d_object_destroyed,
+};
+
+HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration,
+ struct d3d8_device *device, const DWORD *elements, DWORD shader_handle)
+{
+ struct wined3d_vertex_element *wined3d_elements;
+ UINT wined3d_element_count;
+ HRESULT hr;
+
+ declaration->shader_handle = shader_handle;
+
+ wined3d_element_count = convert_to_wined3d_declaration(elements, &declaration->elements_size, &wined3d_elements);
+ declaration->elements = HeapAlloc(GetProcessHeap(), 0, declaration->elements_size);
+ if (!declaration->elements)
+ {
+ ERR("Failed to allocate vertex declaration elements memory.\n");
+ HeapFree(GetProcessHeap(), 0, wined3d_elements);
+ return E_OUTOFMEMORY;
+ }
+
+ memcpy(declaration->elements, elements, declaration->elements_size);
+
+ wined3d_mutex_lock();
+ hr = wined3d_vertex_declaration_create(device->wined3d_device, wined3d_elements, wined3d_element_count,
+ declaration, &d3d8_vertexdeclaration_wined3d_parent_ops, &declaration->wined3d_vertex_declaration);
+ wined3d_mutex_unlock();
+ HeapFree(GetProcessHeap(), 0, wined3d_elements);
+ if (FAILED(hr))
+ {
+ WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
+ HeapFree(GetProcessHeap(), 0, declaration->elements);
+ return hr;
+ }
+
+ return D3D_OK;
+}
+
+HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration,
+ struct d3d8_device *device, DWORD fvf)
+{
+ HRESULT hr;
+
+ declaration->elements = NULL;
+ declaration->elements_size = 0;
+ declaration->shader_handle = fvf;
+
+ hr = wined3d_vertex_declaration_create_from_fvf(device->wined3d_device, fvf, declaration,
+ &d3d8_vertexdeclaration_wined3d_parent_ops, &declaration->wined3d_vertex_declaration);
+ if (FAILED(hr))
+ {
+ WARN("Failed to create wined3d vertex declaration, hr %#x.\n", hr);
+ return hr;
+ }
+
+ return D3D_OK;
+}
diff --git a/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/volume.c b/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/volume.c
new file mode 100644
index 00000000..6955d5ca
--- /dev/null
+++ b/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/volume.c
@@ -0,0 +1,312 @@
+/*
+ * IDirect3DVolume8 implementation
+ *
+ * Copyright 2005 Oliver Stieber
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+/*
+ * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
+ * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
+ * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
+ * a choice of LGPL license versions is made available with the language indicating
+ * that LGPLv2 or any later version may be used, or where a choice of which version
+ * of the LGPL is applied is otherwise unspecified.
+ */
+
+#include "config.h"
+#include "d3d8_private.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
+
+static inline struct d3d8_volume *impl_from_IDirect3DVolume8(IDirect3DVolume8 *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3d8_volume, IDirect3DVolume8_iface);
+}
+
+static HRESULT WINAPI d3d8_volume_QueryInterface(IDirect3DVolume8 *iface, REFIID riid, void **out)
+{
+ TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), out);
+
+ if (IsEqualGUID(riid, &IID_IDirect3DVolume8)
+ || IsEqualGUID(riid, &IID_IUnknown))
+ {
+ IDirect3DVolume8_AddRef(iface);
+ *out = iface;
+ return S_OK;
+ }
+
+ WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
+
+ *out = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI d3d8_volume_AddRef(IDirect3DVolume8 *iface)
+{
+ struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
+
+ TRACE("iface %p.\n", iface);
+
+ if (volume->forwardReference)
+ {
+ /* Forward to the containerParent */
+ TRACE("Forwarding to %p,\n", volume->forwardReference);
+ return IUnknown_AddRef(volume->forwardReference);
+ }
+ else
+ {
+ /* No container, handle our own refcounting */
+ ULONG ref = InterlockedIncrement(&volume->refcount);
+
+ TRACE("%p increasing refcount to %u.\n", iface, ref);
+
+ if (ref == 1)
+ {
+ wined3d_mutex_lock();
+ wined3d_volume_incref(volume->wined3d_volume);
+ wined3d_mutex_unlock();
+ }
+
+ return ref;
+ }
+}
+
+static ULONG WINAPI d3d8_volume_Release(IDirect3DVolume8 *iface)
+{
+ struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
+
+ TRACE("iface %p.\n", iface);
+
+ if (volume->forwardReference)
+ {
+ /* Forward to the containerParent */
+ TRACE("Forwarding to %p.\n", volume->forwardReference);
+ return IUnknown_Release(volume->forwardReference);
+ }
+ else
+ {
+ /* No container, handle our own refcounting */
+ ULONG ref = InterlockedDecrement(&volume->refcount);
+
+ TRACE("%p decreasing refcount to %u.\n", iface, ref);
+
+ if (!ref)
+ {
+ wined3d_mutex_lock();
+ wined3d_volume_decref(volume->wined3d_volume);
+ wined3d_mutex_unlock();
+ }
+
+ return ref;
+ }
+}
+
+static HRESULT WINAPI d3d8_volume_GetDevice(IDirect3DVolume8 *iface, IDirect3DDevice8 **device)
+{
+ struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
+ IDirect3DResource8 *resource;
+ HRESULT hr;
+
+ TRACE("iface %p, device %p.\n", iface, device);
+
+ hr = IUnknown_QueryInterface(volume->forwardReference, &IID_IDirect3DResource8, (void **)&resource);
+ if (SUCCEEDED(hr))
+ {
+ hr = IDirect3DResource8_GetDevice(resource, device);
+ IDirect3DResource8_Release(resource);
+
+ TRACE("Returning device %p.\n", *device);
+ }
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_volume_SetPrivateData(IDirect3DVolume8 *iface, REFGUID guid,
+ const void *data, DWORD data_size, DWORD flags)
+{
+ struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
+ struct wined3d_resource *resource;
+ HRESULT hr;
+
+ TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
+ iface, debugstr_guid(guid), data, data_size, flags);
+
+ wined3d_mutex_lock();
+ resource = wined3d_volume_get_resource(volume->wined3d_volume);
+ hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_volume_GetPrivateData(IDirect3DVolume8 *iface, REFGUID guid,
+ void *data, DWORD *data_size)
+{
+ struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
+ struct wined3d_resource *resource;
+ HRESULT hr;
+
+ TRACE("iface %p, guid %s, data %p, data_size %p.\n",
+ iface, debugstr_guid(guid), data, data_size);
+
+ wined3d_mutex_lock();
+ resource = wined3d_volume_get_resource(volume->wined3d_volume);
+ hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_volume_FreePrivateData(IDirect3DVolume8 *iface, REFGUID guid)
+{
+ struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
+ struct wined3d_resource *resource;
+ HRESULT hr;
+
+ TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
+
+ wined3d_mutex_lock();
+ resource = wined3d_volume_get_resource(volume->wined3d_volume);
+ hr = wined3d_resource_free_private_data(resource, guid);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_volume_GetContainer(IDirect3DVolume8 *iface, REFIID riid, void **container)
+{
+ struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
+ HRESULT res;
+
+ TRACE("iface %p, riid %s, container %p.\n",
+ iface, debugstr_guid(riid), container);
+
+ if (!volume->container)
+ return E_NOINTERFACE;
+
+ res = IUnknown_QueryInterface(volume->container, riid, container);
+
+ TRACE("Returning %p.\n", *container);
+
+ return res;
+}
+
+static HRESULT WINAPI d3d8_volume_GetDesc(IDirect3DVolume8 *iface, D3DVOLUME_DESC *desc)
+{
+ struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
+ struct wined3d_resource_desc wined3d_desc;
+ struct wined3d_resource *wined3d_resource;
+
+ TRACE("iface %p, desc %p.\n", iface, desc);
+
+ wined3d_mutex_lock();
+ wined3d_resource = wined3d_volume_get_resource(volume->wined3d_volume);
+ wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
+ wined3d_mutex_unlock();
+
+ desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
+ desc->Type = wined3d_desc.resource_type;
+ desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
+ desc->Pool = wined3d_desc.pool;
+ desc->Size = wined3d_desc.size;
+ desc->Width = wined3d_desc.width;
+ desc->Height = wined3d_desc.height;
+ desc->Depth = wined3d_desc.depth;
+
+ return D3D_OK;
+}
+
+static HRESULT WINAPI d3d8_volume_LockBox(IDirect3DVolume8 *iface,
+ D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
+{
+ struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
+ struct wined3d_map_desc map_desc;
+ HRESULT hr;
+
+ TRACE("iface %p, locked_box %p, box %p, flags %#x.\n",
+ iface, locked_box, box, flags);
+
+ wined3d_mutex_lock();
+ hr = wined3d_volume_map(volume->wined3d_volume, &map_desc, (const struct wined3d_box *)box, flags);
+ wined3d_mutex_unlock();
+
+ locked_box->RowPitch = map_desc.row_pitch;
+ locked_box->SlicePitch = map_desc.slice_pitch;
+ locked_box->pBits = map_desc.data;
+
+ return hr;
+}
+
+static HRESULT WINAPI d3d8_volume_UnlockBox(IDirect3DVolume8 *iface)
+{
+ struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
+ HRESULT hr;
+
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
+ hr = wined3d_volume_unmap(volume->wined3d_volume);
+ wined3d_mutex_unlock();
+
+ return hr;
+}
+
+static const IDirect3DVolume8Vtbl d3d8_volume_vtbl =
+{
+ /* IUnknown */
+ d3d8_volume_QueryInterface,
+ d3d8_volume_AddRef,
+ d3d8_volume_Release,
+ /* IDirect3DVolume8 */
+ d3d8_volume_GetDevice,
+ d3d8_volume_SetPrivateData,
+ d3d8_volume_GetPrivateData,
+ d3d8_volume_FreePrivateData,
+ d3d8_volume_GetContainer,
+ d3d8_volume_GetDesc,
+ d3d8_volume_LockBox,
+ d3d8_volume_UnlockBox,
+};
+
+static void STDMETHODCALLTYPE volume_wined3d_object_destroyed(void *parent)
+{
+ HeapFree(GetProcessHeap(), 0, parent);
+}
+
+static const struct wined3d_parent_ops d3d8_volume_wined3d_parent_ops =
+{
+ volume_wined3d_object_destroyed,
+};
+
+HRESULT volume_init(struct d3d8_volume *volume, struct d3d8_device *device, UINT width, UINT height,
+ UINT depth, DWORD usage, enum wined3d_format_id format, enum wined3d_pool pool)
+{
+ HRESULT hr;
+
+ volume->IDirect3DVolume8_iface.lpVtbl = &d3d8_volume_vtbl;
+ volume->refcount = 1;
+
+ hr = wined3d_volume_create(device->wined3d_device, width, height, depth, usage,
+ format, pool, volume, &d3d8_volume_wined3d_parent_ops, &volume->wined3d_volume);
+ if (FAILED(hr))
+ {
+ WARN("Failed to create wined3d volume, hr %#x.\n", hr);
+ return hr;
+ }
+
+ return D3D_OK;
+}