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// Proactor.cpp
// $Id: Proactor.cpp,v
#define ACE_BUILD_DLL
#include "ace/Proactor.h"
#if defined (ACE_WIN32)
// This only works on Win32 platforms
#include "ace/Task.h"
#include "ace/Timer_Queue.h"
#include "ace/Timer_List.h"
#include "ace/Log_Msg.h"
class ACE_Export ACE_Proactor_Timer_Handler : public ACE_Task <ACE_NULL_SYNCH>
//
// = TITLE
//
// A Handler for timer. It helps in the management of timers
// registered with the Proactor.
//
// = DESCRIPTION
//
// This object has a thread that will wait on the earliest
// time in a list of timers and an event. When a timer
// expires, the thread will post a completion event on the
// port and go back to waiting on the timer queue and
// event. If the event is signaled, the thread will refresh
// the time it is currently waiting on (in case the earliest
// time has changed)
//
{
friend class ACE_Proactor;
// Proactor has special privileges
public:
ACE_Proactor_Timer_Handler (ACE_Proactor &proactor);
protected:
virtual int svc (void);
// Run by a daemon thread to handle deferred processing. In other
// words, this method will do the waiting on the earliest timer
// and event
virtual int handle_timeout (const ACE_Time_Value &tv,
const void *arg = 0);
// Framework calls this when a timer expires
ACE_Auto_Event timer_event_;
// Event to wait on
ACE_Proactor &proactor_;
// Proactor
public:
class ACE_Export ACT
//
// = TITLE
//
// A new ACT that combines the old ACT and Handler
//
{
public:
ACT (ACE_Handler &handler,
const void *act);
ACE_Handler &handler_;
const void *act_;
};
};
#if !defined (__ACE_INLINE__)
#include "ace/Proactor.i"
#endif /* __ACE_INLINE__ */
ACE_Proactor::ACE_Proactor (size_t number_of_threads,
ACE_Timer_Queue *tq)
: completion_port_ (0), // This *MUST* be 0, *NOT* ACE_INVALID_HANDLE!!!!
number_of_threads_ (number_of_threads),
timer_queue_ (0),
delete_timer_queue_ (0),
timer_handler_ (0)
{
ACE_NEW (this->timer_handler_, ACE_Proactor_Timer_Handler (*this));
// set the timer queue
this->timer_queue (tq);
// create the completion port
this->completion_port_ = ::CreateIoCompletionPort (INVALID_HANDLE_VALUE,
this->completion_port_,
0,
this->number_of_threads_);
if (this->completion_port_ == 0)
ACE_ERROR ((LM_ERROR, "%p\n", "CreateIoCompletionPort"));
// activate <timer_handler>
if (this->timer_handler_->activate () == -1)
ACE_ERROR ((LM_ERROR, "%p Could not create thread\n", "Task::activate"));
}
ACE_Proactor::~ACE_Proactor (void)
{
this->close ();
}
int
ACE_Proactor::close (void)
{
// Take care of the timer handler
if (this->timer_handler_)
{
delete this->timer_handler_;
this->timer_handler_ = 0;
}
// Take care of the timer queue
if (this->delete_timer_queue_)
{
delete this->timer_queue_;
this->timer_queue_ = 0;
this->delete_timer_queue_ = 0;
}
// Close the completion port
if (this->completion_port_ != 0)
{
int result = ACE_OS::close (this->completion_port_);
this->completion_port_ = 0;
return result;
}
else
return 0;
}
int
ACE_Proactor::register_handle (ACE_HANDLE handle,
const void *completion_key)
{
// No locking is needed here as no state changes
ACE_HANDLE cp = ::CreateIoCompletionPort (handle,
this->completion_port_,
(u_long) completion_key,
this->number_of_threads_);
if (cp == 0)
{
errno = ::GetLastError ();
// If errno == ERROR_INVALID_PARAMETER, then this handle was
// already registered.
if (errno != ERROR_INVALID_PARAMETER)
ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "CreateIoCompletionPort"), -1);
}
return 0;
}
int
ACE_Proactor::schedule_timer (ACE_Handler &handler,
const void *act,
const ACE_Time_Value &time)
{
return this->schedule_timer (handler, act, time, ACE_Time_Value::zero);
}
int
ACE_Proactor::schedule_repeating_timer (ACE_Handler &handler,
const void *act,
const ACE_Time_Value &interval)
{
return this->schedule_timer (handler, act, interval, interval);
}
int
ACE_Proactor::schedule_timer (ACE_Handler &handler,
const void *act,
const ACE_Time_Value &time,
const ACE_Time_Value &interval)
{
// Create a new ACT
ACE_Proactor_Timer_Handler::ACT *new_act = 0;
ACE_NEW_RETURN (new_act, ACE_Proactor_Timer_Handler::ACT (handler, act), -1);
// Only one guy goes in here at a time
ACE_GUARD_RETURN (ACE_Recursive_Thread_Mutex, ace_mon, this->timer_queue_->lock (), -1);
// absolute time
ACE_Time_Value absolute_time = this->timer_queue_->gettimeofday () + time;
// Schedule the timer
int result = this->timer_queue_->schedule (this->timer_handler_,
new_act,
absolute_time,
interval);
// Failure of schedule
if (result == -1)
// cleanup
delete new_act;
// no failures: check to see if we are the earliest time
else if (this->timer_queue_->earliest_time () == absolute_time)
// wake up the timer thread
if (this->timer_handler_->timer_event_.signal () == -1)
{
// failure: cleanup
delete new_act;
// Cancel timer
this->timer_queue_->cancel (result);
result = -1;
}
return result;
}
int
ACE_Proactor::cancel_timer (int timer_id,
const void **arg)
{
// No need to singal timer event here. Even if the cancel timer was
// the earliest, we will have an extra wakeup.
return this->timer_queue_->cancel (timer_id, arg);
}
int
ACE_Proactor::handle_events (ACE_Time_Value &wait_time)
{
// Decrement <wait_time> with the amount of time spent in the method
ACE_Countdown_Time countdown (&wait_time);
return this->handle_events (wait_time.msec ());
}
int
ACE_Proactor::handle_events (void)
{
return this->handle_events (INFINITE);
}
int
ACE_Proactor::handle_events (unsigned long milli_seconds)
{
OVERLAPPED *overlapped = 0;
u_long bytes_transferred = 0;
u_long completion_key = 0;
// Get the next asynchronous operation that completes
BOOL result = ::GetQueuedCompletionStatus (this->completion_port_,
&bytes_transferred,
&completion_key,
&overlapped,
milli_seconds);
if (result == FALSE && overlapped == 0)
{
errno = ::GetLastError ();
// @@ What's the WIN32 constant for timeout (258)?!?!?!
if (errno == 258)
{
errno = ETIMEDOUT;
return 0;
}
else
ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "GetQueuedCompletionStatus"), -1);
}
else
{
// Narrow result
ACE_Asynch_Result *asynch_result = (ACE_Asynch_Result *) overlapped;
// If errors happen, grab the error
if (result == FALSE)
errno = ::GetLastError ();
this->application_specific_code (asynch_result,
bytes_transferred,
result,
(void *) completion_key,
errno);
}
return 0;
}
void
ACE_Proactor::application_specific_code (ACE_Asynch_Result *asynch_result,
u_long bytes_transferred,
int success,
const void *completion_key,
u_long error)
{
ACE_SEH_TRY
{
// Call completion hook
asynch_result->complete (bytes_transferred,
success,
(void *) completion_key,
errno);
}
ACE_SEH_FINALLY
{
// This is crucial to prevent memory leaks
delete asynch_result;
}
}
int
ACE_Proactor::run_proactor_event_loop (void)
{
return 0;
}
int
ACE_Proactor::run_event_loop (ACE_Time_Value &)
{
return 0;
}
int
ACE_Proactor::end_event_loop (void)
{
return 0;
}
sig_atomic_t
ACE_Proactor::event_loop_done (void)
{
return 0;
}
int
ACE_Proactor::wake_up_dispatch_threads (void)
{
return 0;
}
int
ACE_Proactor::close_dispatch_threads (int)
{
return 0;
}
size_t
ACE_Proactor::number_of_threads (void) const
{
return this->number_of_threads_;
}
void
ACE_Proactor::number_of_threads (size_t threads)
{
this->number_of_threads_ = threads;
}
ACE_Timer_Queue *
ACE_Proactor::timer_queue (void) const
{
return this->timer_queue_;
}
void
ACE_Proactor::timer_queue (ACE_Timer_Queue *tq)
{
// cleanup old timer queue
if (this->delete_timer_queue_)
{
delete this->timer_queue_;
this->delete_timer_queue_ = 0;
}
// new timer queue
if (tq == 0)
{
this->timer_queue_ = new ACE_Timer_List;
this->delete_timer_queue_ = 1;
}
else
{
this->timer_queue_ = tq;
this->delete_timer_queue_ = 0;
}
}
ACE_Proactor_Timer_Handler::ACE_Proactor_Timer_Handler (ACE_Proactor &proactor)
: proactor_ (proactor),
ACE_Task <ACE_NULL_SYNCH> (&proactor.thr_mgr_)
{
}
int
ACE_Proactor_Timer_Handler::svc (void)
{
u_long time;
ACE_Time_Value absolute_time;
for (;;)
{
// default value
time = INFINITE;
// If the timer queue is not empty
if (!this->proactor_.timer_queue_->is_empty ())
{
// Get the earliest absolute time
absolute_time
= this->proactor_.timer_queue_->earliest_time ()
- this->proactor_.timer_queue_->gettimeofday ();
// time to wait
time = absolute_time.msec ();
// Make sure the time is positive
if (time < 0)
time = 0;
}
// Wait for event upto <time> milli seconds
int result = ::WaitForSingleObject (this->timer_event_.handle (),
time);
switch (result)
{
case WAIT_TIMEOUT:
// timeout: expire timers
this->proactor_.timer_queue_->expire ();
break;
case WAIT_FAILED:
// error
ACE_ERROR_RETURN ((LM_ERROR, "%p\n", "WaitForSingleObject"), -1);
}
}
return 0;
}
int
ACE_Proactor_Timer_Handler::handle_timeout (const ACE_Time_Value &tv,
const void *arg)
{
ACE_Proactor_Timer_Handler::ACT *new_act
= (ACE_Proactor_Timer_Handler::ACT *) arg;
// Create the Asynch_Timer
ACE_Proactor::Asynch_Timer *asynch_timer
= new ACE_Proactor::Asynch_Timer (new_act->handler_,
new_act->act_,
tv);
// Post a completion
if (::PostQueuedCompletionStatus (this->proactor_.completion_port_, // completion port
0, // number of bytes tranferred
0, // completion key
asynch_timer // overlapped
) == FALSE)
{
ACE_ERROR ((LM_ERROR, "Failure in dealing with timers: PostQueuedCompletionStatus failed"));
delete asynch_timer;
}
return 0;
}
ACE_Proactor::Asynch_Timer::Asynch_Timer (ACE_Handler &handler,
const void *act,
const ACE_Time_Value &tv)
: ACE_Asynch_Result (handler,
act),
time_ (tv)
{
}
void
ACE_Proactor::Asynch_Timer::complete (u_long bytes_transferred,
int success,
const void *completion_key,
u_long error)
{
this->handler_.handle_timeout (this->time_, this->act ());
}
ACE_Proactor_Timer_Handler::ACT::ACT (ACE_Handler &handler,
const void *act)
: act_ (act),
handler_ (handler)
{
}
#endif /* ACE_WIN32 */
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