summaryrefslogtreecommitdiff
path: root/ace/Message_Queue.h
blob: 1caac7f3d0a724980a65ea7b91c6c687c7c0a7b8 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
/* -*- C++ -*- */
// $Id$


// ============================================================================
//
// = LIBRARY
//    ace
// 
// = FILENAME
//    Message_Queue.h
//
// = AUTHOR
//    Doug Schmidt 
// 
// ============================================================================

#if !defined (ACE_MESSAGE_LIST_H)
#define ACE_MESSAGE_LIST_H

#include "ace/Message_Block.h"
#include "ace/Time_Value.h"
#include "ace/IO_Cntl_Msg.h"

template <ACE_SYNCH_1>
class ACE_Message_Queue
  // = TITLE
  //     A thread-safe message queueing facility, modeled after the
  //     queueing facilities in System V StreamS.
  //
  // = DESCRIPTION
  //     A ACE_Message_Queue is the central queueing facility for
  //     messages in the ASX framework.  If <ACE_SYNCH_1> is
  //     ACE_MT_SYNCH then all operations are thread-safe.  Otherwise,
  //     if it's <ACE_NULL_SYNCH> then there's no locking overhead.
{
public:
  // = Default high and low water marks.
  enum 
  {
    DEFAULT_LWM = 0, 
    // Default low watermark.
    DEFAULT_HWM = 16 * 1024, 
    // Default high watermark (16 K).
    WAS_ACTIVE   = 1, 
    // Message queue was active before activate() or deactivate().
    WAS_INACTIVE = 2  
    // Message queue was inactive before activate() or deactivate().
  };

  // = Initialization and termination methods.
  ACE_Message_Queue (size_t hwm = DEFAULT_HWM, 
		     size_t lwm = DEFAULT_LWM);
  // Create a message queue with all the defaults.
  int open (size_t hwm = DEFAULT_HWM, size_t lwm = DEFAULT_LWM);
  // Create a message queue with all the defaults.

  int close (void);
  // Close down the message queue and release all resources.

  ~ACE_Message_Queue (void);
  // Close down the message queue and release all resources.

  int peek_dequeue_head (ACE_Message_Block *&first_item, 
			 ACE_Time_Value *tv = 0);
  // Retrieve the first ACE_Message_Block without removing it.
  // Returns -1 on failure, else the number of items still on the
  // queue.

  // = For all the following three routines if tv == 0, the caller
  // will block until action is possible, else will wait for amount of
  // time in *tv).  Calls will return, however, when queue is closed,
  // deactivated, when a signal occurs, or if the time specified in tv
  // elapses, (in which case errno = EWOULDBLOCK).

  int enqueue (ACE_Message_Block *new_item, ACE_Time_Value *tv = 0);
  // Enqueue an <ACE_Message_Block *> into the <Message_Queue> in
  // accordance with its <msg_priority> (0 is lowest priority).  FIFO
  // order is maintained when messages of the same priority are
  // inserted consecutively.  Returns -1 on failure, else the number
  // of items still on the queue.

  int enqueue_tail (ACE_Message_Block *new_item, ACE_Time_Value *tv = 0);
  // Enqueue an <ACE_Message_Block *> at the end of the queue.
  // Returns -1 on failure, else the number of items still on the
  // queue.

  int enqueue_head (ACE_Message_Block *new_item, ACE_Time_Value *tv = 0);
  // Enqueue an <ACE_Message_Block *> at the head of the queue.
  // Returns -1 on failure, else the number of items still on the
  // queue.

  int dequeue_head (ACE_Message_Block *&first_item, ACE_Time_Value *tv = 0);
  // Dequeue and return the <ACE_Message_Block *> at the head of the
  // queue.  Returns -1 on failure, else the number of items still on
  // the queue.

  // = Checks if queue is full/empty. 
  int is_full (void);
  // True if queue is full, else false.
  int is_empty (void);
  // True if queue is empty, else false.

  size_t message_bytes (void);
  // Number of total bytes on the queue.

  size_t message_count (void);
  // Number of total messages on the queue.

  // = Flow control routines 

  size_t high_water_mark (void);
  // Get high watermark.
  void high_water_mark (size_t hwm);
  // Set high watermark.
  size_t low_water_mark (void);
  // Get low watermark.
  void low_water_mark (size_t lwm);
  // Set low watermark.

  // = Activation control methods.

  int deactivate (void);
  // Deactivate the queue and wakeup all threads waiting on the queue
  // so they can continue.  No messages are removed from the queue,
  // however.  Any other operations called until the queue is
  // activated again will immediately return -1 with <errno> ==
  // ESHUTDOWN.  Returns WAS_INACTIVE if queue was inactive before the
  // call and WAS_ACTIVE if queue was active before the call.

  int activate (void);
  // Reactivate the queue so that threads can enqueue and dequeue
  // messages again.  Returns WAS_INACTIVE if queue was inactive
  // before the call and WAS_ACTIVE if queue was active before the
  // call.

  void dump (void) const;
  // Dump the state of an object.

  ACE_ALLOC_HOOK_DECLARE;
  // Declare the dynamic allocation hooks.

protected:
  // = Routines that actually do the enqueueing and dequeueing (these
  // assume that locks are held by the corresponding public methods).

  int enqueue_i (ACE_Message_Block *new_item);
  // Enqueue an <ACE_Message_Block *> in accordance with its priority.

  int enqueue_tail_i (ACE_Message_Block *new_item);
  // Enqueue an <ACE_Message_Block *> at the end of the queue.

  int enqueue_head_i (ACE_Message_Block *new_item);
  // Enqueue an <ACE_Message_Block *> at the head of the queue.

  int dequeue_head_i (ACE_Message_Block *&first_item);
  // Dequeue and return the <ACE_Message_Block *> at the head of the
  // queue.

  // = Check the boundary conditions (assumes locks are held).
  int is_full_i (void);
  // True if queue is full, else false.
  int is_empty_i (void);
  // True if queue is empty, else false.

  // = Implementation of the public activate() and deactivate() 
  // methods above (assumes locks are held).
  int deactivate_i (void);
  // Deactivate the queue.
  int activate_i (void);
  // Activate the queue.

  ACE_Message_Block *head_;           
  // Pointer to head of ACE_Message_Block list.

  ACE_Message_Block *tail_;           
  // Pointer to tail of ACE_Message_Block list.

  int low_water_mark_;  
  // Lowest number before unblocking occurs.

  int high_water_mark_; 
  // Greatest number of bytes before blocking.

  int cur_bytes_;       
  // Current number of bytes in the queue.

  int cur_count_;       
  // Current number of messages in the queue.

  int deactivated_; 
  // Indicates that the queue is inactive.

  // = Synchronization primitives for controlling concurrent access.
  ACE_SYNCH_MUTEX lock_;
  // Protect queue from concurrent access.

  ACE_SYNCH_CONDITION notempty_cond_;
  // Used to make threads sleep until the queue is no longer empty.

  ACE_SYNCH_CONDITION notfull_cond_;
  // Used to make threads sleep until the queue is no longer full.
};

#if defined (__ACE_INLINE__)
#include "ace/Message_Queue.i"
#endif /* __ACE_INLINE__ */

#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Message_Queue.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */

#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Message_Queue.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */

#endif /* ACE_MESSAGE_LIST_H */