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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// iostream.h
//
// = AUTHOR
// James CE Johnson <jcej@lads.com>
//
// = COAUTHOR
// Jim Crossley <jim@lads.com>
//
// ============================================================================
#if !defined (ACE_IOSTREAM_H)
#define ACE_IOSTREAM_H
#include "ace/OS.h"
#include <iomanip.h>
#if defined (__GNUC__) && !defined (CHORUS)
#include <String.h>
class QuotedString : public String
{
public:
inline QuotedString & operator =(char c) { return (QuotedString&) String::operator=(c); }
inline QuotedString & operator =(char* c) { return (QuotedString&) String::operator=(c); }
};
#endif /* __GNUC__ */
template <class STREAM>
class ACE_Streambuf : public streambuf
// = TITLE
// Create your custom streambuf by providing and ACE_*_Stream
// object to this template. I have tested it with
// ACE_SOCK_Stream and it should work fine for others as well.
// I'm hoping to add functionality for ACE_SOCK_Dgram soon...
//
// = DESCRIPTION
// For any iostream object, the real work is done by the
// underlying streambuf class. That is what we create here.
//
// A streambuf has an internal buffer area into which data is
// read and written as the iostream requests and provides data.
// At some point during the read process, the iostream will
// realize that the streambuf has no more data. The underflow
// function of the streambuf is then called.
//
// Likewise, during the write process, the iostream will
// eventually notice that the streabuf's buffer has become full
// and will invoke the overflow function.
//
// The empty/full state of the read/write "buffers" are
// controled by two sets pointers. One set is dedicated to
// read, the other to write. These pointers, in turn, reference
// a common buffer that is to be shared by both read and write
// operations. It is this common buffer to which data is
// written and from which it is read.
//
// The common buffer is used by functions of the streambuf as
// well as the iostream. Because of this and the fact that it
// is "shared" by both read and write operators, there is a
// danger of data corruption if read and write operations are
// allowed to take place "at the same time".
//
// To prevent data corruption, we manipulate the read and write
// pointer sets so that the streambuf is in either a read-mode
// or write-mode at all times and can never be in both modes at
// the same time.
//
// In the constructor: set the read and write sets to NULL This
// causes the underflow or overflow operators to be invoked at
// the first IO activity of the iostream.
//
// In the underflow function we arrange for the common buffer to
// reference our read buffer and for the write pointer set to be
// disabled. If a write operation is performed by the iostream
// this will cause the overflow function to be invoked.
//
// In the overflow function we arrange for the common buffer to
// reference our write buffer and for the read pointer set to be
// disabled. This causes the underflow function to be invoked
// when the iostream "changes our mode".
//
// The overflow function will also invoke the send_n function to
// flush the buffered data to our peer. Similarly, the sync and
// syncout functions will cause send_n to be invoked to send the
// data.
//
// Since socket's and the like do not support seeking, there can
// be no method for "syncing" the input. However, since we
// maintain separate read/write buffers, no data is lost by
// "syncing" the input. It simply remains buffered.
{
public:
ACE_Streambuf (STREAM * peer, int io_mode = ios::in | ios::out);
// We will be given a STREAM by the iostream object which creates
// us. See the ACE_IOStream template for how that works. Like
// other streambuf objects, we can be input-only, output-only or
// both.
virtual ~ACE_Streambuf (void);
// If the default allocation strategey were used the common buffer
// would be deleted when the object destructs. Since we are
// providing separate read/write buffers, it is up to us to manage
// their memory.
protected:
virtual int sync (void);
// Sync both input and output. See syncin/syncout below for
// descriptions.
// = Signatures for the underflow/overflow discussed above.
virtual int underflow (void);
virtual int overflow (int = EOF);
// The overflow function receives the character which caused the
// overflow.
private:
STREAM *peer_;
// This will be our ACE_SOCK_Stream or similar object.
// = Two pointer sets for manipulating the read/write areas.
char *eback_saved_;
char *gptr_saved_;
char *egptr_saved_;
char *pbase_saved_;
char *pptr_saved_;
char *epptr_saved_;
// = With cur_mode_ we keep track of our current IO mode.
// This helps us to optimize the underflow/overflow functions.
u_char cur_mode_;
const u_char get_mode_;
const u_char put_mode_;
int mode_;
// mode tells us if we're working for an istream, ostream, or
// iostream.
int syncin (void);
// syncin is called when the input needs to be synced with the
// source file. In a filebuf, this results in the seek() system
// call being used. We can't do that on socket-like connections,
// so this does basically nothing. That's safe because we have a
// separate read buffer to maintain the already-read data. In a
// filebuf, the single common buffer is used forcing the seek()
// call.
int syncout (void);
// syncout is called when the output needs to be flushed. This is
// easily done by calling the peer's send_n function.
int flushbuf (void);
// flushbuf is the worker of syncout. It is a separate function
// because it gets used sometimes in different context.
int fillbuf (void);
// fillbuf is called in a couple of places. This is the worker of
// underflow. It will attempt to fill the read buffer from the
// peer.
int get_one_byte (void);
// Used by fillbuf and others to get exactly one byte from the peer.
// recv_n is used to be sure we block until something is available.
};
// This macro defines the get operator for class MT into datatype DT.
// We will use it below to quickly override most (all?) iostream get
// operators. Notice how the ipfx() and isfx() functions are used.
#define ACE_OPERATORG(MT,DT) \
inline virtual MT& operator>> (DT v) { \
if (ipfx ()) iostream::operator>> (v); isfx (); return *this; \
}
// This macro defines the put operator for class MT into datatype DT.
// We will use it below to quickly override most (all?) iostream put
// operators. Notice how the opfx() and osfx() functions are used.
#define ACE_OPERATORP(MT,DT) \
inline virtual MT& operator<< (DT v) { \
if (opfx ()) iostream::operator<< (v); osfx (); return *this; \
}
// These typedefs are provided by G++ (on some systems?) without the
// trailing '_'. Since we can't count on 'em, I've defined them to
// what GNU wants here.
//
typedef ios& (*__manip_)(ios&);
typedef istream& (*__imanip_)(istream&);
typedef ostream& (*__omanip_)(ostream&);
// Trying to do something like is shown below instead of using the
// __*manip typedefs causes Linux do segfault when "<<endl" is done.
//
// virtual MT& operator<<(ios& (*func)(ios&)) { (*func)(*this); return *this; }
// These are necessary in case somebody wants to derive from us and
// override one of these with a custom approach.
#if defined (ACE_LACKS_SIGNED_CHAR)
#define ACE_OPERATORG_SET(MT) \
ACE_OPERATORG(MT,short &); \
ACE_OPERATORG(MT,u_short &); \
ACE_OPERATORG(MT,int &); \
ACE_OPERATORG(MT,u_int &); \
ACE_OPERATORG(MT,long &); \
ACE_OPERATORG(MT,u_long &); \
ACE_OPERATORG(MT,float &); \
ACE_OPERATORG(MT,double &); \
ACE_OPERATORG(MT,long double &); \
ACE_OPERATORG(MT,char &) \
ACE_OPERATORG(MT,u_char &); \
ACE_OPERATORG(MT,char *) \
ACE_OPERATORG(MT,u_char *); \
virtual MT& operator>>(__omanip_ func) { (*func)(*this); return *this; } \
virtual MT& operator>>(__manip_ func) { (*func)(*this); return *this; }
#define ACE_OPERATORP_SET(MT) \
ACE_OPERATORP(MT,short); \
ACE_OPERATORP(MT,u_short); \
ACE_OPERATORP(MT,int); \
ACE_OPERATORP(MT,u_int); \
ACE_OPERATORP(MT,long); \
ACE_OPERATORP(MT,u_long); \
ACE_OPERATORP(MT,float); \
ACE_OPERATORP(MT,double); \
ACE_OPERATORP(MT,char); \
ACE_OPERATORP(MT,u_char); \
ACE_OPERATORP(MT,const char *); \
ACE_OPERATORP(MT,const u_char *); \
ACE_OPERATORP(MT,const void *); \
virtual MT& operator<<(__omanip_ func) { (*func)(*this); return *this; } \
virtual MT& operator<<(__manip_ func) { (*func)(*this); return *this; }
#else
#define ACE_OPERATORG_SET(MT) \
ACE_OPERATORG(MT,short &); \
ACE_OPERATORG(MT,u_short &); \
ACE_OPERATORG(MT,int &); \
ACE_OPERATORG(MT,u_int &); \
ACE_OPERATORG(MT,long &); \
ACE_OPERATORG(MT,u_long &); \
ACE_OPERATORG(MT,float &); \
ACE_OPERATORG(MT,double &); \
ACE_OPERATORG(MT,long double &); \
ACE_OPERATORG(MT,char &) \
ACE_OPERATORG(MT,u_char &); \
ACE_OPERATORG(MT,signed char &); \
ACE_OPERATORG(MT,char *) \
ACE_OPERATORG(MT,u_char *); \
ACE_OPERATORG(MT,signed char *); \
virtual MT& operator>>(__omanip_ func) { (*func)(*this); return *this; } \
virtual MT& operator>>(__manip_ func) { (*func)(*this); return *this; }
#define ACE_OPERATORP_SET(MT) \
ACE_OPERATORP(MT,short); \
ACE_OPERATORP(MT,u_short); \
ACE_OPERATORP(MT,int); \
ACE_OPERATORP(MT,u_int); \
ACE_OPERATORP(MT,long); \
ACE_OPERATORP(MT,u_long); \
ACE_OPERATORP(MT,float); \
ACE_OPERATORP(MT,double); \
ACE_OPERATORP(MT,char); \
ACE_OPERATORP(MT,u_char); \
ACE_OPERATORP(MT,signed char); \
ACE_OPERATORP(MT,const char *); \
ACE_OPERATORP(MT,const u_char *); \
ACE_OPERATORP(MT,const signed char *); \
ACE_OPERATORP(MT,const void *); \
virtual MT& operator<<(__omanip_ func) { (*func)(*this); return *this; } \
virtual MT& operator<<(__manip_ func) { (*func)(*this); return *this; }
#endif /* ACE_LACKS_SIGNED_CHAR */
template <class STREAM>
class ACE_IOStream : public iostream, public STREAM
// = TITLE
// A template adapter for creating an iostream-like object using
// an ACE IPC Stream for the actual I/O. Iostreams use an
// underlying streambuf object for the IO interface. The
// iostream class and derivatives provide you with a host of
// convenient operators that access the streambuf.
//
// = DESCRIPTION
// We inherit all characteristics of iostream and your <STREAM>
// class. When you create a new class from this template, you
// can use it anywhere you would have used your original
// <STREAM> class.
//
// To create an iostream for your favorite ACE IPC class (e.g.,
// <ACE_SOCK_Stream>), feed that class to this template's
// <STREAM> parameter, e.g.,
//
// typedef ACE_Svc_Handler<ACE_SOCK_iostream,
// ACE_INET_Addr, ACE_NULL_SYNCH>
// Service_Handler;
//
// Because the operators in the iostream class are not virtual,
// you cannot easily provide overloads in your custom
// ACE_IOStream classes. To make these things work correctly,
// you need to overload ALL operators of the ACE_IOStream you
// create. I've attempted to do that here to make things easier
// for you but there are no guarantees.
//
// In the iostream.cpp file is an example of why it is necessary
// to overload all of the get/put operators when you want to
// customize only one or two.
{
public:
ACE_IOStream (void);
// The default constructor. This will initiailze your STREAM and
// then setup the iostream baseclass to use a custom streambuf based
// on STREAM.
virtual ~ACE_IOStream (void);
// We have to get rid of the streambuf_ ourselves since we gave it
// to iostream();
virtual int close (void);
// The only ambituity in the multiple inheritance is the close()
// function.
#if defined (__GNUC__)
virtual ACE_IOStream& operator>>(String & v);
// A simple string operator. The base iostream has 'em for char*
// but that isn't always the best thing for a String. If we don't
// provide our own here, we may not get what we want.
virtual ACE_IOStream& operator>>(QuotedString &v);
// A more clever operator that handles quoted strings so that we
// can get strings containing whitespace!
virtual ACE_IOStream& operator<<(QuotedString &v);
// The converse of the QuotedString put operator.
#endif /* __GNUG__ */
// = Using the macros to provide get/set operators.
ACE_OPERATORG_SET (ACE_IOStream<STREAM>);
ACE_OPERATORP_SET (ACE_IOStream<STREAM>);
// = These are handy to have around for overriding.
// The *pfx functions are called at the beginning of each get/put
// operator. The *sfx are called at the end. In a derivative
// class, I've overridden the osfx() operator such that a space will
// be inserted after every put operation so that my transmitted
// "fields" are always separated.
#if defined (ACE_LACKS_IOSTREAM_FX)
// These should be faked out to do the right thing, if we knew
// what that was. Instead, they're just faked out.
virtual int ipfx (int need = 0) { ACE_UNUSED_ARG (need); return 1; }
virtual int ipfx0(void) { return 1; } // Optimized ipfx(0)
virtual int ipfx1(void) { return 1; } // Optimized ipfx(1)
virtual void isfx (void) { /* null */ }
virtual int opfx (void) { return 1; }
virtual void osfx (void) { /* null */ }
#else
#if defined (__GNUC__)
virtual int ipfx0(void) { return(iostream::ipfx0()); } // Optimized ipfx(0)
virtual int ipfx1(void) { return(iostream::ipfx1()); } // Optimized ipfx(1)
#else
virtual int ipfx0(void) { return(iostream::ipfx(0)); }
virtual int ipfx1(void) { return(iostream::ipfx(1)); }
#endif
virtual int ipfx (int need = 0) { return(iostream::ipfx(need)); }
virtual void isfx (void) { iostream::isfx(); }
virtual int opfx (void) { return(iostream::opfx()); }
virtual void osfx (void) { iostream::osfx(); }
#endif /* ACE_LACKS_IOSTREAM_FX */
protected:
ACE_Streambuf<STREAM> *streambuf_;
// This is where all of the action takes place. The
// streambuf_ is the interface to the underlying STREAM.
// We move these into the private section so that they cannot
// be used by the application programmer. This is necessary
// because streambuf_ will be buffering IO on the STREAM
// object. If these functions were used in your program,
// there is a danger of getting the datastream out of sync.
ssize_t send (...);
ssize_t recv (...);
ssize_t send_n (...);
ssize_t recv_n (...);
};
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "IOStream.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#endif /* ACE_IOSTREAM_H */
|