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/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
// ace
//
// = FILENAME
// Acceptor.h
//
// = AUTHOR
// Doug Schmidt
//
// ============================================================================
#if !defined (ACE_ACCEPTOR_H)
#define ACE_ACCEPTOR_H
#include "ace/Service_Config.h"
#include "ace/Service_Object.h"
#include "ace/Svc_Handler.h"
#include "ace/Strategies.h"
template <class SVC_HANDLER, ACE_PEER_ACCEPTOR_1>
class ACE_Acceptor : public ACE_Service_Object
{
// = TITLE
// Abstract factory for creating a service handler
// (SVC_HANDLER), accepting into the SVC_HANDLER, and
// activating the SVC_HANDLER.
//
// = DESCRIPTION
// Implements the basic strategy for passively establishing
// connections with clients. An ACE_Acceptor is parameterized
// by concrete types that conform to the interfaces of
// PEER_ACCEPTOR and SVC_HANDLER. The PEER_ACCEPTOR is
// instantiated with a transport mechanism that passively
// establishes connections. The SVC_HANDLER is instantiated
// with a concrete type that performs the application-specific
// service. An ACE_Acceptor inherits from ACE_Service_Object,
// which in turn inherits from ACE_Event_Handler. This enables
// the ACE_Reactor to dispatch the ACE_Acceptor's handle_input
// method when connection events occur. The handle_input method
// performs the ACE_Acceptor's default creation, connection
// establishment, and service activation strategies. These
// strategies can be overridden by subclasses individually or as
// a group.
public:
// = Initialization and termination methods.
ACE_Acceptor (ACE_Reactor * = 0);
// "Do-nothing" constructor.
ACE_Acceptor (const ACE_PEER_ACCEPTOR_ADDR &local_addr,
ACE_Reactor * = ACE_Reactor::instance (),
int flags = 0);
// Initialize and register <this> with the Reactor and listen for
// connection requests at the designated <local_addr>. <flags>
// indicates how <SVC_HANDLER>'s should be initialized prior to
// being activated. Right now, the only flag that is processed is
// <ACE_NONBLOCK>, which enabled non-blocking I/O on the
// <SVC_HANDLER> when it is opened.
int open (const ACE_PEER_ACCEPTOR_ADDR &,
ACE_Reactor * = ACE_Reactor::instance (),
int flags = 0);
// Initialize and register <this> with the Reactor and listen for
// connection requests at the designated <local_addr>. <flags>
// indicates how <SVC_HANDLER>'s should be initialized prior to
// being activated. Right now, the only flag that is processed is
// <ACE_NONBLOCK>, which enabled non-blocking I/O on the
// <SVC_HANDLER> when it is opened.
virtual ~ACE_Acceptor (void);
// Close down the Acceptor's resources.
virtual operator ACE_PEER_ACCEPTOR &() const;
// Return the underlying PEER_ACCEPTOR object.
virtual ACE_PEER_ACCEPTOR &acceptor (void) const;
// Return the underlying PEER_ACCEPTOR object.
virtual ACE_HANDLE get_handle (void) const;
// Returns the listening acceptor's <ACE_HANDLE>.
virtual int close (void);
// Close down the Acceptor
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
// = The following three methods define the Acceptor's strategies
// for creating, accepting, and activating SVC_HANDLER's,
// respectively.
virtual int make_svc_handler (SVC_HANDLER *&sh);
// Bridge method for creating a SVC_HANDLER. The default is to
// create a new <SVC_HANDLER> if <sh> == 0, else <sh> is unchanged.
// However, subclasses can override this policy to perform
// SVC_HANDLER creation in any way that they like (such as creating
// subclass instances of SVC_HANDLER, using a singleton, dynamically
// linking the handler, etc.). Returns -1 on failure, else 0.
virtual int accept_svc_handler (SVC_HANDLER *svc_handler);
// Bridge method for accepting the new connection into the
// <svc_handler>. The default behavior delegates to the
// PEER_ACCEPTOR::accept.
virtual int activate_svc_handler (SVC_HANDLER *svc_handler);
// Bridge method for activating a <svc_handler> with the appropriate
// concurrency strategy. The default behavior of this method is to
// activate the SVC_HANDLER by calling its open() method (which
// allows the SVC_HANDLER to define its own concurrency strategy).
// However, subclasses can override this strategy to do more
// sophisticated concurrency activations (such as making the
// SVC_HANDLER as an "active object" via multi-threading or
// multi-processing).
// = Demultiplexing hooks.
virtual int handle_close (ACE_HANDLE = ACE_INVALID_HANDLE,
ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK);
// Perform termination activities when <this> is removed from the
// <reactor>.
virtual int handle_input (ACE_HANDLE);
// Accepts all pending connections from clients, and creates and
// activates SVC_HANDLERs.
// = Dynamic linking hooks.
virtual int init (int argc, ASYS_TCHAR *argv[]);
// Default version does no work and returns -1. Must be overloaded
// by application developer to do anything meaningful.
virtual int fini (void);
// Calls <handle_close>.
virtual int info (ASYS_TCHAR **buf, size_t) const;
// Default version returns address info in <buf>.
// = Service management hooks.
virtual int suspend (void);
// This method calls <Reactor::suspend>.
virtual int resume (void);
// This method calls <Reactor::resume>.
private:
ACE_PEER_ACCEPTOR peer_acceptor_;
// Concrete factory for accepting connections from clients...
int flags_;
// Flags that indicate how <SVC_HANDLER>'s should be initialized
// prior to being activated. Right now, the only flag that is
// processed is <ACE_NONBLOCK>, which enabled non-blocking I/O on
// the <SVC_HANDLER> when it is opened.
};
template <class SVC_HANDLER, ACE_PEER_ACCEPTOR_1>
class ACE_Strategy_Acceptor : public ACE_Acceptor <SVC_HANDLER, ACE_PEER_ACCEPTOR_2>
{
// = TITLE
// Abstract factory for creating a service handler
// (SVC_HANDLER), accepting into the SVC_HANDLER, and activating
// the SVC_HANDLER.
//
// = DESCRIPTION
// Implements a flexible and extensible set of strategies for
// passively establishing connections with clients. There are
// three main strategies: (1) creating a SVC_HANDLER, (2)
// passively accepting a new connection from a client into the
// SVC_HANDLER, and (3) activating the SVC_HANDLER with a
// particular concurrency mechanism.
public:
// = Initialization and termination methods.
ACE_Strategy_Acceptor (const ASYS_TCHAR service_name[] = 0,
const ASYS_TCHAR service_description[] = 0);
// Default constructor.
ACE_Strategy_Acceptor (const ACE_PEER_ACCEPTOR_ADDR &local_addr,
ACE_Reactor * = ACE_Reactor::instance (),
ACE_Creation_Strategy<SVC_HANDLER> * = 0,
ACE_Accept_Strategy<SVC_HANDLER, ACE_PEER_ACCEPTOR_2> * = 0,
ACE_Concurrency_Strategy<SVC_HANDLER> * = 0,
ACE_Scheduling_Strategy<SVC_HANDLER> * = 0,
const ASYS_TCHAR service_name[] = 0,
const ASYS_TCHAR service_description[] = 0);
// Initialize the appropriate strategies for creation, passive
// connection acceptance, and concurrency, and then register <this>
// with the Reactor and listen for connection requests at the
// designated <local_addr>.
int open (const ACE_PEER_ACCEPTOR_ADDR &,
ACE_Reactor * = ACE_Reactor::instance (),
ACE_Creation_Strategy<SVC_HANDLER> * = 0,
ACE_Accept_Strategy<SVC_HANDLER, ACE_PEER_ACCEPTOR_2> * = 0,
ACE_Concurrency_Strategy<SVC_HANDLER> * = 0,
ACE_Scheduling_Strategy<SVC_HANDLER> * = 0,
const ASYS_TCHAR *service_name = 0,
const ASYS_TCHAR *service_description = 0);
// Initialize the appropriate strategies for creation, passive
// connection acceptance, and concurrency, and then register <this>
// with the Reactor and listen for connection requests at the
// designated <local_addr>.
virtual ~ACE_Strategy_Acceptor (void);
// Close down the Strategy_Acceptor's resources.
virtual operator ACE_PEER_ACCEPTOR &() const;
// Return the underlying PEER_ACCEPTOR object.
virtual ACE_PEER_ACCEPTOR &acceptor (void) const;
// Return the underlying PEER_ACCEPTOR object.
virtual ACE_HANDLE get_handle (void) const;
// Returns the listening acceptor's <ACE_HANDLE>.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
// = Service management hooks.
virtual int suspend (void);
// This method delegates to the <Scheduling_Strategy>'s <suspend>
// method.
virtual int resume (void);
// This method delegates to the <Scheduling_Strategy>'s <resume>
// method.
virtual int fini (void);
// Calls <handle_close> when dynamically unlinked.
virtual int info (ASYS_TCHAR **buf, size_t) const;
// Default version returns address info in <buf>.
// = The following three methods define the <Acceptor>'s strategies
// for creating, accepting, and activating <SVC_HANDLER>'s,
// respectively.
virtual int make_svc_handler (SVC_HANDLER *&);
// Bridge method for creating a <SVC_HANDLER>. The strategy for
// creating a <SVC_HANDLER> are configured into the Acceptor via
// it's <creation_strategy_>. The default is to create a new
// <SVC_HANDLER> if <sh> == 0, else <sh> is unchanged. However,
// subclasses can override this policy to perform <SVC_HANDLER>
// creation in any way that they like (such as creating subclass
// instances of <SVC_HANDLER>, using a singleton, dynamically
// linking the handler, etc.). Returns -1 on failure, else 0.
virtual int accept_svc_handler (SVC_HANDLER *svc_handler);
// Bridge method for accepting the new connection into the
// <SVC_HANDLER>. The default behavior delegates to the
// <PEER_ACCEPTOR::accept> in the <Acceptor_Strategy>.
virtual int activate_svc_handler (SVC_HANDLER *svc_handler);
// Bridge method for activating a <SVC_HANDLER> with the appropriate
// concurrency strategy. The default behavior of this method is to
// activate the <SVC_HANDLER> by calling its <open> method (which
// allows the <SVC_HANDLER> to define its own concurrency strategy).
// However, subclasses can override this strategy to do more
// sophisticated concurrency activations (such as creating the
// <SVC_HANDLER> as an "active object" via multi-threading or
// multi-processing).
// = Demultiplexing hooks.
virtual int handle_close (ACE_HANDLE = ACE_INVALID_HANDLE,
ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK);
// Perform termination activities when <this> is removed from the
// <Reactor>.
virtual int handle_signal (int signum, siginfo_t *, ucontext_t *);
// Handle SIGINT.
// = These data members are "logically private" but are put in the
// protected part in case subclasses want to access them.
// = Define some useful typedefs.
typedef ACE_Creation_Strategy<SVC_HANDLER> CREATION_STRATEGY;
typedef ACE_Accept_Strategy<SVC_HANDLER, ACE_PEER_ACCEPTOR_2> ACCEPT_STRATEGY;
typedef ACE_Concurrency_Strategy<SVC_HANDLER> CONCURRENCY_STRATEGY;
typedef ACE_Scheduling_Strategy<SVC_HANDLER> SCHEDULING_STRATEGY;
// = Strategy objects.
CREATION_STRATEGY *creation_strategy_;
// Creation strategy for an Acceptor.
int delete_creation_strategy_;
// 1 if <Acceptor> created the creation strategy and thus should
// delete it, else 0.
ACCEPT_STRATEGY *accept_strategy_;
// Accept strategy for an <Acceptor>.
int delete_accept_strategy_;
// 1 if <Acceptor> created the accept strategy and thus should delete
// it, else 0.
CONCURRENCY_STRATEGY *concurrency_strategy_;
// Concurrency strategy for an <Acceptor>.
int delete_concurrency_strategy_;
// 1 if <Acceptor> created the concurrency strategy and thus should
// delete it, else 0.
SCHEDULING_STRATEGY *scheduling_strategy_;
// Scheduling strategy for an <Acceptor>.
int delete_scheduling_strategy_;
// 1 if <Acceptor> created the scheduling strategy and thus should
// delete it, else 0.
// = Service information objects.
ASYS_TCHAR *service_name_;
// Name of the service.
ASYS_TCHAR *service_description_;
// Description of the service.
u_short service_port_;
// Port number for the server.
ACE_PEER_ACCEPTOR_ADDR service_addr_;
// Address that the <Strategy_Acceptor> uses to listen for
// connections.
};
template <class SVC_HANDLER, ACE_PEER_ACCEPTOR_1>
class ACE_Oneshot_Acceptor : public ACE_Service_Object
{
// = TITLE
// Generic factory for passively connecting clients and creating
// exactly one service handler (SVC_HANDLER).
//
// = DESCRIPTION
// This class works similarly to the regular acceptor except
// that this class doesn't need a Creation_Strategy (since the
// user supplies the SVC_HANDLER) or an Accept_Strategy (since
// this class only accepts one connection and then removes all
// traces (e.g., from the ACE_Reactor).
public:
// = Initialization and termination methods.
ACE_Oneshot_Acceptor (void);
// "Do-nothing" constructor.
ACE_Oneshot_Acceptor (const ACE_PEER_ACCEPTOR_ADDR &,
ACE_Reactor * = ACE_Reactor::instance(),
ACE_Concurrency_Strategy<SVC_HANDLER> * = 0);
// Initialize the appropriate strategies for concurrency and
// creation and then register <this> at the designated <local_addr>.
int open (const ACE_PEER_ACCEPTOR_ADDR &,
ACE_Reactor * = ACE_Reactor::instance(),
ACE_Concurrency_Strategy<SVC_HANDLER> * = 0);
// Initialize the appropriate strategies for concurrency and
// creation and then register <this> at the designated <local_addr>.
virtual ~ACE_Oneshot_Acceptor (void);
// Close down the <Oneshot_Acceptor>.
// = Explicit factory operation.
virtual int accept (SVC_HANDLER * = 0,
ACE_PEER_ACCEPTOR_ADDR *remote_addr = 0,
const ACE_Synch_Options &synch_options = ACE_Synch_Options::defaults,
int restart = 1,
int reset_new_handle = 0);
// Create a <SVC_HANDLER>, accept the connection into the <SVC_HANDLER>,
// and activate the <SVC_HANDLER>.
virtual int cancel (void);
// Cancel a oneshot acceptor that was started asynchronously.
virtual operator ACE_PEER_ACCEPTOR &() const;
// Return the underlying <PEER_ACCEPTOR> object.
virtual ACE_PEER_ACCEPTOR &acceptor (void) const;
// Return the underlying <PEER_ACCEPTOR> object.
virtual int close (void);
// Close down the <Oneshot_Acceptor>.
void dump (void) const;
// Dump the state of an object.
ACE_ALLOC_HOOK_DECLARE;
// Declare the dynamic allocation hooks.
protected:
virtual int activate_svc_handler (SVC_HANDLER *svc_handler);
// Bridge method for activating a <svc_handler> with the appropriate
// concurrency strategy. Default behavior is to activate the
// <SVC_HANDLER> as a "passive object." However, subclasses can
// override this strategy to do more sophisticated concurrency
// activations (such as creating the <SVC_HANDLER> as an "active
// object" via multi-threading or multi-processing).
int shared_accept (SVC_HANDLER *svc_handler,
ACE_PEER_ACCEPTOR_ADDR *remote_addr,
ACE_Time_Value *timeout,
int restart,
int reset_new_handle);
// Factors out the code shared between the <accept> and
// <handle_input> methods.
int register_handler (SVC_HANDLER *svc_handler,
const ACE_Synch_Options &options,
int restart);
// Insert ourselves into the ACE_Reactor so that we can
// continue accepting this connection asynchronously.
// = Demultiplexing hooks.
virtual ACE_HANDLE get_handle (void) const;
// Returns the listening acceptor's <ACE_HANDLE>.
virtual int handle_close (ACE_HANDLE = ACE_INVALID_HANDLE,
ACE_Reactor_Mask = ACE_Event_Handler::ALL_EVENTS_MASK);
// Perform termination activities when <this> is removed from the
// <reactor>.
virtual int handle_input (ACE_HANDLE);
// Accept one connection from a client and activates the
// SVC_HANDLER.
virtual int handle_timeout (const ACE_Time_Value &tv,
const void *arg);
// Called when an acceptor times out...
// = Dynamic linking hooks.
virtual int init (int argc, ASYS_TCHAR *argv[]);
// Default version does no work and returns -1. Must be overloaded
// by application developer to do anything meaningful.
virtual int fini (void);
// Default version does no work and returns -1. Must be overloaded
// by application developer to do anything meaningful.
virtual int info (ASYS_TCHAR **, size_t) const;
// Default version returns address info in <buf>.
// = Service management hooks.
virtual int suspend (void);
// Default version does no work and returns -1. Must be overloaded
// by application developer to do anything meaningful.
virtual int resume (void);
// Default version does no work and returns -1. Must be overloaded
// by application developer to do anything meaningful.
private:
SVC_HANDLER *svc_handler_;
// Hold the svc_handler_ across asynchrony boundaries.
int restart_;
// Hold the restart flag across asynchrony boundaries.
ACE_PEER_ACCEPTOR peer_acceptor_;
// Factory that establishes connections passively.
ACE_Concurrency_Strategy<SVC_HANDLER> *concurrency_strategy_;
// Concurrency strategy for an Acceptor.
int delete_concurrency_strategy_;
// 1 if Acceptor created the concurrency strategy and thus should
// delete it, else 0.
};
#include "ace/Acceptor.i"
#if defined (ACE_TEMPLATES_REQUIRE_SOURCE)
#include "ace/Acceptor.cpp"
#endif /* ACE_TEMPLATES_REQUIRE_SOURCE */
#if defined (ACE_TEMPLATES_REQUIRE_PRAGMA)
#pragma implementation ("Acceptor.cpp")
#endif /* ACE_TEMPLATES_REQUIRE_PRAGMA */
#endif /* ACE_ACCEPTOR_H */
|