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// -*- C++ -*-
//
// $Id$
ACE_INLINE PortableInterceptor::SlotId
TAO::PICurrent::slot_count (void) const
{
return this->slot_count_;
}
ACE_INLINE void
TAO::PICurrent::initialize (PortableInterceptor::SlotId sc)
{
this->slot_count_ = sc;
}
ACE_INLINE void
TAO::PICurrent::check_validity (const PortableInterceptor::SlotId &id
ACE_ENV_ARG_DECL)
{
// No need to acquire a lock for this check. At this point, these
// attributes are read only.
if (id >= this->slot_count_)
ACE_THROW (PortableInterceptor::InvalidSlot ());
}
// ------------------------------------------------------------------
ACE_INLINE void
TAO::PICurrent_Impl::copy_callback (TAO::PICurrent_Copy_Callback * cb)
{
this->copy_callback_ = cb;
}
ACE_INLINE void
TAO::PICurrent_Impl::destruction_callback (TAO::PICurrent_Impl * p)
{
this->destruction_callback_ = p;
}
ACE_INLINE TAO::PICurrent_Impl::Table &
TAO::PICurrent_Impl::slot_table (void)
{
return this->slot_table_;
}
ACE_INLINE TAO::PICurrent_Impl::Table &
TAO::PICurrent_Impl::current_slot_table (void)
{
return
this->lc_slot_table_ == 0 ? this->slot_table_ : *this->lc_slot_table_;
}
ACE_INLINE void
TAO::PICurrent_Impl::lc_slot_table (TAO::PICurrent_Impl * p)
{
if (p != 0)
{
Table * t = &p->current_slot_table ();
if (t != this->lc_slot_table_)
{
this->lc_slot_table_ = t;
if (this != p)
p->destruction_callback (this);
}
else
this->lc_slot_table_ = 0;
}
else
this->lc_slot_table_ = 0;
}
ACE_INLINE TAO::PICurrent_Impl::Table *
TAO::PICurrent_Impl::lc_slot_table (void) const
{
return this->lc_slot_table_;
}
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