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#ifndef WORKER_I_H_
#define WORKER_I_H_
#include "WorkerS.h"
#include "ace/Task.h"
#include "ace/Condition_T.h"
#include "ace/High_Res_Timer.h"
#include "orbsvcs/orbsvcs/LWFT/StateSynchronizationAgentC.h"
class Failure_Task : public ACE_Task_Base
{
public:
Failure_Task (CORBA::ORB_ptr orb,
long limit,
long & count);
int svc (void);
void signal (void);
void stop (void);
private:
ACE_Thread_Mutex lock_;
ACE_Condition <ACE_Thread_Mutex> condition_;
CORBA::ORB_var orb_;
long limit_;
long & count_;
bool stop_;
};
class Worker_i : public POA_DeCoRAM::Worker
{
public:
Worker_i (CORBA::ORB_ptr orb,
PortableServer::POA_ptr poa,
const std::string & object_id,
StateSynchronizationAgent_ptr agent,
long invocations);
virtual void run_task (CORBA::Double execution_time,
bool ignore);
virtual void set_state (const CORBA::Any & state_value);
virtual CORBA::Any *get_state ();
virtual void stop (void);
virtual StateSynchronizationAgent_ptr agent (void);
virtual void agent (StateSynchronizationAgent_ptr agent);
virtual char * object_id (void);
virtual void object_id (const char * object_id);
private:
CORBA::ORB_var orb_;
PortableServer::POA_var poa_;
std::string object_id_;
StateSynchronizationAgent_var agent_;
CORBA::Double load_;
long state_;
long suicidal_count_;
Failure_Task task_;
ACE_High_Res_Timer timer_;
ACE_Time_Value last_execution_time_;
};
#endif /* WORKER_I_H_ */
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