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// $Id$
#include "MessengerC.h"
#include "ClientInitializer.h"
#include "tao/ORBInitializer_Registry.h"
// Ensure that the PI library is linked in when building statically
#include "tao/PI/PI.h"
#include <iostream>
int
ACE_TMAIN (int argc, ACE_TCHAR *argv[])
{
try
{
PortableInterceptor::ORBInitializer_ptr temp_initializer =
PortableInterceptor::ORBInitializer::_nil ();
temp_initializer = new ClientInitializer;
PortableInterceptor::ORBInitializer_var orb_initializer =
temp_initializer;
PortableInterceptor::register_orb_initializer (orb_initializer.in ());
// Initialize orb
CORBA::ORB_var orb = CORBA::ORB_init( argc, argv );
// Destringify ior
CORBA::Object_var obj = orb->string_to_object( "file://Messenger.ior" );
if( CORBA::is_nil( obj.in() ) ) {
std::cerr << "Nil Messenger reference" << std::endl;
return 1;
}
// Narrow
Messenger_var messenger = Messenger::_narrow( obj.in() );
if( CORBA::is_nil( messenger.in() ) ) {
std::cerr << "Argument is not a Messenger reference" << std::endl;
return 1;
}
// Obtain a reference to the CodecFactory.
CORBA::Object_var obj2 =
orb->resolve_initial_references ("CodecFactory");
IOP::CodecFactory_var codec_factory;
if(CORBA::is_nil(obj2.in()))
{
std::cerr << "Error: codec_factory" << std::endl;
ACE_OS::exit(1);
}
else
{
codec_factory = IOP::CodecFactory::_narrow (obj2.in ());
std::cout << "got codec factory" << std::endl;
}
// Set up a structure that contains information necessary to
// create a GIOP 1.2 CDR encapsulation Codec.
IOP::Encoding encoding;
encoding.format = IOP::ENCODING_CDR_ENCAPS;
encoding.major_version = 1;
encoding.minor_version = 2;
// Obtain the CDR encapsulation Codec.
IOP::Codec_var codec =
codec_factory->create_codec (encoding);
CORBA::Long uid = 64321;
CORBA::Any uid_as_any;
uid_as_any <<= uid;
CORBA::OctetSeq client_uid = *codec->encode (uid_as_any);
messenger->send_message( client_uid );
}
catch(const CORBA::Exception& ex)
{
std::cerr << "Exception in MessengerClient: " << ex << std::endl;
return 1;
}
std::cout << "Message was sent" << std::endl;
return 0;
}
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