summaryrefslogtreecommitdiff
path: root/ACE/ACEXML/common/XML_Macros.h
blob: 50ec6857b3aac117dc54bd4533944e046b92a194 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
// -*- C++ -*-

// ============================================================================
/**
 * @file XML_Macros.h
 *
 * $Id$
 *
 *   Writing code that is portable between platforms with or without
 *   native C++ exceptions is hard.  The following macros offer some
 *   help on this task.
 *
 *  @author Nanbor Wang <nanbor@cs.wustl.edu>
 *  @author Aniruddha Gokhale  <gokhale@sahyadri.research.bell-labs.com>
 *  @author Carlos O'Ryan  <coryan@uci.edu>
 *  @author Krishnakumar B <kitty@cs.wustl.edu>, et al.
 */
// ============================================================================

// Macros for handling exceptions.

#ifndef _ACEXML_MACROS_H
#define _ACEXML_MACROS_H

#include /**/ "ace/pre.h"

#include "ace/config-all.h"

# if !defined (ACE_LACKS_PRAGMA_ONCE)
#   pragma once
# endif /* ACE_LACKS_PRAGMA_ONCE */

#include "ace/Exception_Macros.h"

// The following macros assume that an environment variable is passed
// in/out of each function that can throw an exception. The type of the
// environment variable is defined by ACEXML_ENV_TYPE.

#if !defined (ACEXML_ENV_TYPE)
# define ACEXML_ENV_TYPE  ACEXML_Env
#endif /* ACEXML_ENV_TYPE */

// The name of the variable defined by ACEXML_TRY_ENV. Below is the name
// that we use by default. If you wish to change it you can redefine
// ACEXML_TRY_ENV to change the default name. Also ACEXML_ADOPT_ENV allows the
// use of non-standard name within a scope.

#if !defined (ACEXML_TRY_ENV)
# define ACEXML_TRY_ENV  _ACEXML_Env_variable
#endif /* ACEXML_TRY_ENV */

// The base type of Exception from which all the other exception types are
// derived. By default, it is set to ACEXML_Exception.

#if !defined (ACEXML_EXCEPTION_TYPE)
# define ACEXML_EXCEPTION_TYPE  ACEXML_Exception
#endif /* ACEXML_EXCEPTION_TYPE */

// This is the exception caught by ACEXML_CATCHANY.
#if !defined (ACEXML_ANY_EXCEPTION)
# define ACEXML_ANY_EXCEPTION ex
#endif /* ACEXML_ANY_EXCEPTION */

// Declare a new environment variable on the stack. The type of the
// environment variable is determined by ACEXML_ENV_TYPE.
#define ACEXML_DECLARE_NEW_ENV \
     ACEXML_ENV_TYPE ACEXML_TRY_ENV

#if defined (ACE_USES_NATIVE_EXCEPTIONS)
// -----------------------------------------------------------------

#define ACEXML_ADOPT_ENV (ENV)

// No need to check. Native exceptions handle the control flow
// automatically when an exception occurs.
# define ACEXML_CHECK

// Used when the function requires a return value.
# define ACEXML_CHECK_RETURN(RETV)

// ACEXML_THROW_R_INT should not be used by the user.
# define ACEXML_THROW_R_INT(EXCEPTION) \
      throw EXCEPTION

// Throwing an exception is easy. These two macros should _NOT_ be
// used within try blocks.
# define ACEXML_THROW(EXCEPTION) \
      throw EXCEPTION

// Throwing an exception when the function reqires a return value.
# if defined (__HP_aCC)
#   define ACEXML_THROW_RETURN(EXCEPTION, RETV) \
      do \
        { \
          throw EXCEPTION; \
	  return RETV; \
        } while (0)
# else /* WIN32 */
#   define ACEXML_THROW_RETURN(EXCEPTION,RETV) \
        throw EXCEPTION
# endif /* WIN32 */

// For compilers with native exceptions, we can simply use try to try. ;-)
// do {} while (0) is required to avoid compilation warnings.
# define ACEXML_TRY \
   do \
     { \
       try \
         {
# define ACEXML_TRY_NEW_ENV \
   do \
     { \
       ACEXML_ENV_TYPE ACEXML_TRY_ENV; \
       try \
         {
# define ACEXML_TRY_EX(LABEL) \
   do \
     { \
       try \
         {

// No need to check for exceptions within try block for compilers with
// native exceptions.
# define ACEXML_TRY_CHECK
# define ACEXML_TRY_CHECK_EX(LABEL)

// Likewise, throwing exceptions within try blocks is easy.
# define ACEXML_TRY_THROW(EXCEPTION) throw EXCEPTION
# define ACEXML_TRY_THROW_EX(EXCEPTION,LABEL) throw EXCEPTION

// Same thing for catch.
# define ACEXML_CATCH(EXCEPTION,VAR) \
         } \
       catch (EXCEPTION & VAR) \
         { \
           ACE_UNUSED_ARG (VAR);

# define ACEXML_CATCHANY \
       ACEXML_CATCH(ACEXML_EXCEPTION_TYPE, ACEXML_ANY_EXCEPTION)

# define ACEXML_CATCHALL \
         } \
       catch (...) \
         {

// Rethrowing the exception from catch blocks.
# define ACEXML_RE_THROW throw
# define ACEXML_RE_THROW_EX(LABEL) throw

// Close the catch block.
# define ACEXML_ENDTRY \
         } \
     } while (0)

#else /* ! ACEXML_USES_NATIVE_EXCEPTIONS */
// -----------------------------------------------------------------

// When handling compilers without native exceptions, things get a bit
// hairy. Exceptions are simulated using ACEXML_ENV_TYPE. The trick here is to
// make sure the flow-of-control can simulate the case when native
// exceptions occur...

# define ACEXML_ADOPT_ENV(ENV) ACEXML_ENV_TYPE &ACEXML_TRY_ENV = ENV

// Follow every statement that could throw exceptions with ACEXML_CHECK or
// ACEXML_CHECK_RETURN. These two macros should _NOT_ be used within try
// blocks. Use ACEXML_TRY_CHECK or ACEXML_TRY_CHECK_EX instead.
# define ACEXML_CHECK \
    if (ACEXML_TRY_ENV . exception () != 0) \
      return
// When function requires a return value
# define ACEXML_CHECK_RETURN(RETV) \
    if (ACEXML_TRY_ENV . exception () != 0) \
      return RETV

// ACEXML_THROW_R_INT should not be used by the user.
# define ACEXML_THROW_R_INT(EXCEPTION) ACEXML_TRY_ENV.exception (new EXCEPTION)

// Throwing exceptions will inevitably cause a return from the current
// function. These two macros should _NOT_ be used within try blocks. Use
// ACEXML_TRY_THROW or ACEXML_TRY_THROW_EX instead.
# define ACEXML_THROW(EXCEPTION) \
    do \
      { \
        ACEXML_TRY_ENV.exception (new EXCEPTION); \
        return; \
      } while (0)

# define ACEXML_THROW_RETURN(EXCEPTION,RETV) \
    do \
      { \
        ACEXML_TRY_ENV.exception (new EXCEPTION); \
        return RETV; \
      } while (0)

// ACEXML_TRY sets up flags to control program flow. ACEXML_TRY_FLAG acts
// like a one-shot flip-flop. When an exception occurs (detected using
// ACEXML_TRY_CHECK,) ACEXML_TRY_FLAG will be reset and the control goes
// back into ACEXML_TRY_LABEL. Since ACEXML_TRY_FLAG is reset, the try
// block won't get executed again and the control proceeds to the following
// catch blocks. ACEXML_EXCEPTION_NOT_CAUGHT flag is used to prevent
// catching an exception twice. This macro assumes there's already an
// ACEXML_ENV_TYPE variable ACEXML_TRY_ENV defined (which should be the
// case normally)
# define ACEXML_TRY \
   do { \
     int ACEXML_TRY_FLAG = 1; \
     int ACEXML_EXCEPTION_NOT_CAUGHT = 1; \
   ACEXML_TRY_LABEL: \
     if (ACEXML_TRY_FLAG) \
       do {

// ACEXML_TRY_NEW_ENV functions like the macro ACEXML_TRY but defines a new
// ACEXML_ENV_TYPE variable ACEXML_TRY_ENV. It is most often used in the outer
// most function where no ACEXML_TRY_ENV is available.
# define ACEXML_TRY_NEW_ENV \
   do { \
     ACEXML_ENV_TYPE ACEXML_TRY_ENV;\
     int ACEXML_TRY_FLAG = 1; \
     int ACEXML_EXCEPTION_NOT_CAUGHT = 1; \
   ACEXML_TRY_LABEL: \
     if (ACEXML_TRY_FLAG) \
       do {

// ACEXML_TRY_EX works exactly like ACEXML_TRY macro except the label used
// in the try block is customizable to avoid name clashing. It should be
// used when nested try blocks or multiple try blocks are required, in the
// same function.
# define ACEXML_TRY_EX(LABEL) \
   do { \
     int ACEXML_TRY_FLAG = 1; \
     int ACEXML_EXCEPTION_NOT_CAUGHT = 1; \
   ACEXML_TRY_LABEL ## LABEL: \
     if (ACEXML_TRY_FLAG) \
       do {

// Check for exceptions within try blocks.
# define ACEXML_TRY_CHECK \
    { \
      if (ACEXML_TRY_ENV.exception () != 0) \
        { \
          ACEXML_TRY_FLAG = 0; \
          goto ACEXML_TRY_LABEL; \
        } \
    }

// Checking exception within EX try blocks.
# define ACEXML_TRY_CHECK_EX(LABEL) \
    { \
      if (ACEXML_TRY_ENV.exception () != 0) \
        { \
          ACEXML_TRY_FLAG = 0; \
          goto ACEXML_TRY_LABEL ## LABEL; \
        } \
    }

// Throwing exception within TRY blocks.
# define ACEXML_TRY_THROW(EXCEPTION) \
    { \
      ACEXML_TRY_ENV.exception (new EXCEPTION); \
      ACEXML_TRY_FLAG = 0; \
      goto ACEXML_TRY_LABEL; \
    }

# define ACEXML_TRY_THROW_EX(EXCEPTION,LABEL) \
    { \
      ACEXML_TRY_ENV.exception (new EXCEPTION); \
      ACEXML_TRY_FLAG = 0; \
      goto ACEXML_TRY_LABEL ## LABEL; \
    }

// When exceptions occur or try block finishes execution without exception,
// control will continue in the catch block. This macro first checks if
// there's any uncaught exception left. If all the conditions are met, we
// have caught an exception. It then resets ACEXML_EXCEPTION_NOT_CAUGHT to
// prevent subsequent catch blocks from catching the same exception again,
// and extracts out the underlying exception in ACEXML_TRY_ENV. We also make a
// copy of ACEXML_TRY_ENV in ACEXML_CAUGHT_ENV, in case we want to rethrow the
// exception. ACEXML_TRY_ENV is cleared out after the exception is caught so
// you should not use ACEXML_TRY_ENV within the catch block(You should use the
// exception directly).
# define ACEXML_CATCH(TYPE,VAR) \
     } while (0); \
   do \
     if (ACEXML_TRY_ENV.exception () != 0 && ACEXML_EXCEPTION_NOT_CAUGHT && \
       TYPE::_downcast(ACEXML_TRY_ENV.exception ()) != 0) \
       { \
         ACEXML_ENV_TYPE ACEXML_CAUGHT_ENV = ACEXML_TRY_ENV;\
         ACEXML_EXCEPTION_NOT_CAUGHT = 0; \
         TYPE &VAR = *TYPE::_downcast (ACEXML_CAUGHT_ENV.exception ()); \
         ACE_UNUSED_ARG (VAR); \
         ACEXML_TRY_ENV.clear ();

// ACEXML_CATCHANY uses ACEXML_CATCH to catch all exceptions derived from
// ACEXML_EXCEPTION_TYPE
# define ACEXML_CATCHANY ACEXML_CATCH (ACEXML_EXCEPTION_TYPE, ACEXML_ANY_EXCEPTION)

// Since there's no other exception for compilers without exception
// support, we simply catch all ACEXML_EXCEPTION_TYPE exceptions for
// ACEXML_CATCHALL.
# define ACEXML_CATCHALL ACEXML_CATCHANY

// Rethrowing exception within catch blocks. Notice that we depend on the
// ACEXML_CHECK/ACEXML_CHECK_RETURN following the ACEXML_ENDTRY, or
// ACEXML_TRY_CHECK/ ACEXML_TRY_CHECK_EX following the ACEXML_ENDTRY when
// the catch block is within another try block, to do the "Right
// Thing[TM]."
# define ACEXML_RE_THROW \
    do {\
      ACEXML_TRY_ENV = ACEXML_CAUGHT_ENV; \
      goto ACEXML_TRY_LABEL; \
    } while (0)
# define ACEXML_RE_THROW_EX(LABEL) \
    do {\
      ACEXML_TRY_ENV = ACEXML_CAUGHT_ENV; \
      goto ACEXML_TRY_LABEL ## LABEL; \
    } while (0)

// Close the try block. Since exceptions may not get caught, and exceptions
// can also be rethrown from the catch block, it's always a good idea to
// follow ACEXML_ENDTRY with ACEXML_CHECK or ACEXML_TRY_CHECK (depending on
// the context.)
# define ACEXML_ENDTRY \
      } while (0); \
    } while (0)

#endif /* ! ACE_USES_NATIVE_EXCEPTIONS */

// ACE_HAS_EXCEPTIONS is not the same as ACE_NEW_THROWS_EXCEPTIONS.
#if defined(ACE_NEW_THROWS_EXCEPTIONS)

#   define ACEXML_NEW_THROW_EX(POINTER,CONSTRUCTOR,EXCEPTION) \
     do { try { POINTER = new CONSTRUCTOR; } \
       catch (ACE_bad_alloc) { errno = ENOMEM; ACEXML_THROW_R_INT (EXCEPTION); } \
     } while (0)

#else /* ! ACE_NEW_THROWS_EXCEPTIONS */

#   define ACEXML_NEW_THROW_EX(POINTER,CONSTRUCTOR,EXCEPTION) \
     do { POINTER = new CONSTRUCTOR; \
       if (POINTER == 0) { errno = ENOMEM; ACEXML_THROW_R_INT (EXCEPTION); } \
     } while (0)

#endif /* ACE_NEW_THROWS_EXCEPTIONS */

# define ACEXML_GUARD_THROW_EX(MUTEX,OBJ,LOCK,EXCEPTION) \
  ACE_Guard< MUTEX > OBJ (LOCK); \
    if (OBJ.locked () == 0) ACEXML_THROW_R_INT (EXCEPTION);

# define ACEXML_READ_GUARD_THROW_EX(MUTEX,OBJ,LOCK,EXCEPTION) \
  ACE_Read_Guard< MUTEX > OBJ (LOCK); \
    if (OBJ.locked () == 0) ACEXML_THROW_R_INT (EXCEPTION);

# define ACEXML_WRITE_GUARD_THROW_EX(MUTEX,OBJ,LOCK,EXCEPTION) \
  ACE_Write_Guard< MUTEX > OBJ (LOCK); \
    if (OBJ.locked () == 0) ACEXML_THROW_R_INT (EXCEPTION);

//@{
/**
 * @name Native C++ exceptions portability macros.
 *
 * The following macros are used to write code portable between platforms
 * with and without native C++ exception support. Their main goal is to
 * hide the presence of the ACEXML_ENV_TYPE argument, but they collaborate
 * with the ACEXML_TRY_* macros to emulate the try/catch blocks.
 */

/// Define a macro to emit code only when ACEXML_ENV_TYPE is used
#if !defined (ACE_USES_NATIVE_EXCEPTIONS) || defined (ACEXML_ENV_BKWD_COMPAT)
#  define ACEXML_ENV_EMIT_CODE(X) X
#else
#  define ACEXML_ENV_EMIT_CODE(X)
#endif /* ACE_USES_NATIVE_EXCEPTIONS && ! ACEXML_ENV_BKWD_COMPAT */

/// Another macro to emit code only when ACEXML_ENV_TYPE is used
#if !defined (ACE_USES_NATIVE_EXCEPTIONS) || defined (ACEXML_ENV_BKWD_COMPAT)
#  define ACEXML_ENV_EMIT_CODE2(X,Y) X,Y
#else
#  define ACEXML_ENV_EMIT_CODE2(X,Y)
#endif /* ACE_USES_NATIVE_EXCEPTIONS && ! ACEXML_ENV_BKWD_COMPAT */

/// Helper macro
#define ACEXML_ENV_EMIT_DUMMY

/// Declare a ACEXML_ENV_TYPE argument as the last argument of a
/// function
/**
 * Normally this macro is used as follows:
 *
 * <CODE>void my_funct (int x, int y ACEXML_ENV_ARG_DECL);</CODE>
 *
 * Its purpose is to provide developers (and users) with a mechanism to
 * write code that is portable to platforms with and without native C++
 * exceptions.
 */
#define ACEXML_ENV_ARG_DECL \
    ACEXML_ENV_EMIT_CODE2(ACEXML_ENV_EMIT_DUMMY, \
                       ACEXML_ENV_TYPE &ACEXML_TRY_ENV)

/// Declare a ACEXML_ENV_TYPE argument that is not used by the
/// function definition.
/**
 * Similar to ACEXML_ENV_ARG_DECL, but the formal parameter name is dropped to
 * avoid warnings about unused parameters
 */
#define ACEXML_ENV_ARG_DECL_NOT_USED \
    ACEXML_ENV_EMIT_CODE2(ACEXML_ENV_EMIT_DUMMY, \
                       ACEXML_ENV_TYPE &)

/// Declare a ACEXML_ENV_TYPE argument for methods that do not take any other
/// parameters
#define ACEXML_ENV_SINGLE_ARG_DECL \
    ACEXML_ENV_EMIT_CODE(ACEXML_ENV_TYPE &ACEXML_TRY_ENV)

/// Declare a ACEXML_ENV_TYPE argument for methods which don't use it.
#define ACEXML_ENV_SINGLE_ARG_DECL_NOT_USED \
    ACEXML_ENV_EMIT_CODE(ACEXML_ENV_TYPE &)

/// Use the ACEXML_ENV_TYPE argument in a nested call
#define ACEXML_ENV_ARG_PARAMETER \
    ACEXML_ENV_EMIT_CODE2(ACEXML_ENV_EMIT_DUMMY, \
                       ACEXML_TRY_ENV)

/// Use the ACEXML_ENV_TYPE argument in a nested call, assuming that the
/// called function takes only the ACEXML_TRY_ENV argument.
#define ACEXML_ENV_SINGLE_ARG_PARAMETER \
    ACEXML_ENV_EMIT_CODE(ACEXML_TRY_ENV)

/// Eliminate unused argument warnings about ACEXML_TRY_ENV
#define ACEXML_ENV_ARG_NOT_USED \
    ACEXML_ENV_EMIT_CODE(ACE_UNUSED_ARG(ACEXML_TRY_ENV))
//@}

#if !defined (ACE_USES_NATIVE_EXCEPTIONS)
// This thing can be moved above when we drop ACEXML_ENV_BKWD_COMPAT.
#  define ACEXML_ENV_RAISE(ex) ACEXML_TRY_ENV.exception (ex)
#else
#  define ACEXML_ENV_RAISE(ex) (ex)->_raise ()
#endif /* ACEXML_CORBA_HAS_EXCEPTIONS */

#include /**/ "ace/post.h"

#endif /* _ACEXML_MACROS_H */