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+/* -*- C++ -*- */
+
+// $Id$
+
+// ============================================================================
+//
+// = LIBRARY
+// ace
+//
+// = FILENAME
+// Reactor_Impl.h
+//
+// = AUTHOR
+// Irfan Pyarali
+//
+// ============================================================================
+
+#if !defined (ACE_REACTOR_IMPL_H)
+#define ACE_REACTOR_IMPL_H
+
+class ACE_Handle_Set;
+
+// Timer Queue is a complicated template class. A simple forward
+// declaration will not work
+#include "ace/Timer_Queue.h"
+
+// Event_Handler.h contains the definition of ACE_Reactor_Mask
+#include "ace/Event_Handler.h"
+
+// We are using 4 or 5 signal classes, we could forward declare
+// them.... But Timer_Queue_T.h includes Signal.h, so I don't think
+// forward declaration will be useful here
+#include "ace/Signal.h"
+
+class ACE_Export ACE_Reactor_Impl
+ // = TITLE
+ //
+ // An abstract class for implementing the Reactor Pattern.
+{
+public:
+
+ virtual ~ACE_Reactor_Impl (void) {};
+ // Close down and release all resources.
+
+ virtual int open (size_t size,
+ int restart = 0,
+ ACE_Sig_Handler * = 0,
+ ACE_Timer_Queue * = 0) = 0;
+ // Initialization.
+
+ virtual int close (void) = 0;
+ // Close down and release all resources.
+
+ // = Event loop drivers.
+
+ virtual int handle_events (ACE_Time_Value *max_wait_time = 0) = 0;
+ virtual int alertable_handle_events (ACE_Time_Value *max_wait_time = 0) = 0;
+ // This event loop driver blocks for up to <max_wait_time> before
+ // returning. It will return earlier if events occur. Note that
+ // <max_wait_time> can be 0, in which case this method blocks
+ // indefinitely until events occur.
+ //
+ // <max_wait_time> is decremented to reflect how much time this call
+ // took. For instance, if a time value of 3 seconds is passed to
+ // handle_events and an event occurs after 2 seconds,
+ // <max_wait_time> will equal 1 second. This can be used if an
+ // application wishes to handle events for some fixed amount of
+ // time.
+ //
+ // Returns the total number of <ACE_Event_Handler>s that were
+ // dispatched, 0 if the <max_wait_time> elapsed without dispatching
+ // any handlers, or -1 if an error occurs.
+ //
+ // The only difference between <alertable_handle_events> and
+ // <handle_events> is that in the alertable case, the eventloop will
+ // return when the system queues an I/O completion routine or an
+ // Asynchronous Procedure Call.
+
+ virtual int handle_events (ACE_Time_Value &max_wait_time) = 0;
+ virtual int alertable_handle_events (ACE_Time_Value &max_wait_time) = 0;
+ // This method is just like the one above, except the
+ // <max_wait_time> value is a reference and can therefore never be
+ // NULL.
+ //
+ // The only difference between <alertable_handle_events> and
+ // <handle_events> is that in the alertable case, the eventloop will
+ // return when the system queues an I/O completion routine or an
+ // Asynchronous Procedure Call.
+
+ // = Register and remove Handlers.
+
+ virtual int register_handler (ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask) = 0;
+ // Register <event_handler> with <mask>. The I/O handle will always
+ // come from <get_handle> on the <event_handler>.
+
+ virtual int register_handler (ACE_HANDLE io_handle,
+ ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask) = 0;
+ // Register <event_handler> with <mask>. The I/O handle is provided
+ // through the <io_handle> parameter.
+
+ virtual int register_handler (ACE_Event_Handler *event_handler,
+ ACE_HANDLE event_handle = ACE_INVALID_HANDLE) = 0;
+ // Register an <event_handler> that will be notified when
+ // <event_handle> is signaled. Since no event mask is passed
+ // through this interface, it is assumed that the <event_handle>
+ // being passed in is an event handle and not an I/O handle.
+
+ virtual int register_handler (ACE_HANDLE event_handle,
+ ACE_HANDLE io_handle,
+ ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask) = 0;
+ // Register an <event_handler> that will be notified when
+ // <event_handle> is signaled. <mask> specifies the network events
+ // that the <event_handler> is interested in.
+
+ virtual int register_handler (const ACE_Handle_Set &handles,
+ ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask) = 0;
+ // Register <event_handler> with all the <handles> in the <Handle_Set>.
+
+ virtual int register_handler (int signum,
+ ACE_Event_Handler *new_sh,
+ ACE_Sig_Action *new_disp = 0,
+ ACE_Event_Handler **old_sh = 0,
+ ACE_Sig_Action *old_disp = 0) = 0;
+ // Register <new_sh> to handle the signal <signum> using the
+ // <new_disp>. Returns the <old_sh> that was previously registered
+ // (if any), along with the <old_disp> of the signal handler.
+
+ virtual int register_handler (const ACE_Sig_Set &sigset,
+ ACE_Event_Handler *new_sh,
+ ACE_Sig_Action *new_disp = 0) = 0;
+ // Registers <new_sh> to handle a set of signals <sigset> using the
+ // <new_disp>.
+
+ virtual int remove_handler (ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask) = 0;
+ // Removes <event_handler>. Note that the I/O handle will be
+ // obtained using <get_handle> method of <event_handler> . If
+ // <mask> == <ACE_Event_Handler::DONT_CALL> then the <handle_close>
+ // method of the <event_handler> is not invoked.
+
+ virtual int remove_handler (ACE_HANDLE handle,
+ ACE_Reactor_Mask mask) = 0;
+ // Removes <handle>. If <mask> == <ACE_Event_Handler::DONT_CALL>
+ // then the <handle_close> method of the associated <event_handler>
+ // is not invoked.
+
+ virtual int remove_handler (const ACE_Handle_Set &handle_set,
+ ACE_Reactor_Mask mask) = 0;
+ // Removes all handles in <handle_set>. If <mask> ==
+ // <ACE_Event_Handler::DONT_CALL> then the <handle_close> method of
+ // the associated <event_handler>s is not invoked.
+
+ virtual int remove_handler (int signum,
+ ACE_Sig_Action *new_disp,
+ ACE_Sig_Action *old_disp = 0,
+ int sigkey = -1) = 0;
+ // Remove the ACE_Event_Handler currently associated with <signum>.
+ // Install the new disposition (if given) and return the previous
+ // disposition (if desired by the caller). Returns 0 on success and
+ // -1 if <signum> is invalid.
+
+ virtual int remove_handler (const ACE_Sig_Set &sigset) = 0;
+ // Calls <remove_handler> for every signal in <sigset>.
+
+ // = Suspend and resume Handlers.
+
+ virtual int suspend_handler (ACE_Event_Handler *event_handler) = 0;
+ // Suspend <event_handler> temporarily. Use
+ // <event_handler->get_handle()> to get the handle.
+
+ virtual int suspend_handler (ACE_HANDLE handle) = 0;
+ // Suspend <handle> temporarily.
+
+ virtual int suspend_handler (const ACE_Handle_Set &handles) = 0;
+ // Suspend all <handles> in handle set temporarily.
+
+ virtual int suspend_handlers (void) = 0;
+ // Suspend all <handles> temporarily.
+
+ virtual int resume_handler (ACE_Event_Handler *event_handler) = 0;
+ // Resume <event_handler>. Use <event_handler->get_handle()> to get
+ // the handle.
+
+ virtual int resume_handler (ACE_HANDLE handle) = 0;
+ // Resume <handle>.
+
+ virtual int resume_handler (const ACE_Handle_Set &handles) = 0;
+ // Resume all <handles> in handle set.
+
+ virtual int resume_handlers (void) = 0;
+ // Resume all <handles>.
+
+ // Timer management.
+
+ virtual long schedule_timer (ACE_Event_Handler *event_handler,
+ const void *arg,
+ const ACE_Time_Value &delta,
+ const ACE_Time_Value &interval = ACE_Time_Value::zero) = 0;
+ // Schedule an <event_handler> that will expire after <delay> amount
+ // of time. If it expires then <arg> is passed in as the value to
+ // the <event_handler>'s <handle_timeout> callback method. If
+ // <interval> is != to <ACE_Time_Value::zero> then it is used to
+ // reschedule the <event_handler> automatically. This method
+ // returns a <timer_id> that uniquely identifies the <event_handler>
+ // in an internal list. This <timer_id> can be used to cancel an
+ // <event_handler> before it expires. The cancellation ensures that
+ // <timer_ids> are unique up to values of greater than 2 billion
+ // timers. As long as timers don't stay around longer than this
+ // there should be no problems with accidentally deleting the wrong
+ // timer. Returns -1 on failure (which is guaranteed never to be a
+ // valid <timer_id>.
+
+ virtual int cancel_timer (ACE_Event_Handler *event_handler,
+ int dont_call_handle_close = 1) = 0;
+ // Cancel all Event_Handlers that match the address of
+ // <event_handler>. Returns number of handlers cancelled.
+
+ virtual int cancel_timer (long timer_id,
+ const void **arg = 0,
+ int dont_call_handle_close = 1) = 0;
+ // Cancel the single Event_Handler that matches the <timer_id> value
+ // (which was returned from the schedule method). If arg is
+ // non-NULL then it will be set to point to the ``magic cookie''
+ // argument passed in when the Event_Handler was registered. This
+ // makes it possible to free up the memory and avoid memory leaks.
+ // Returns 1 if cancellation succeeded and 0 if the <timer_id>
+ // wasn't found.
+
+ // = High-level Event_Handler scheduling operations
+
+ virtual int schedule_wakeup (ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask masks_to_be_added) = 0;
+ // Add <masks_to_be_added> to the <event_handler>'s entry.
+ // <event_handler> must already have been registered.
+
+ virtual int schedule_wakeup (ACE_HANDLE handle,
+ ACE_Reactor_Mask masks_to_be_added) = 0;
+ // Add <masks_to_be_added> to the <handle>'s entry. <event_handler>
+ // associated with <handle> must already have been registered.
+
+ virtual int cancel_wakeup (ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask masks_to_be_cleared) = 0;
+ // Clear <masks_to_be_cleared> from the <event_handler>'s entry.
+
+ virtual int cancel_wakeup (ACE_HANDLE handle,
+ ACE_Reactor_Mask masks_to_be_cleared) = 0;
+ // Clear <masks_to_be_cleared> from the <handle>'s entry.
+
+ // = Notification methods.
+
+ virtual int notify (ACE_Event_Handler *event_handler = 0,
+ ACE_Reactor_Mask mask = ACE_Event_Handler::EXCEPT_MASK,
+ ACE_Time_Value * = 0) = 0;
+ // Notify <event_handler> of <mask> event. The <ACE_Time_Value>
+ // indicates how long to blocking trying to notify. If <timeout> ==
+ // 0, the caller will block until action is possible, else will wait
+ // until the relative time specified in <timeout> elapses).
+
+ virtual void max_notify_iterations (int) = 0;
+ // Set the maximum number of times that ACE_Reactor_Impl will
+ // iterate and dispatch the <ACE_Event_Handlers> that are passed in
+ // via the notify queue before breaking out of its
+ // <ACE_Message_Queue::dequeue> loop. By default, this is set to
+ // -1, which means "iterate until the queue is empty." Setting this
+ // to a value like "1 or 2" will increase "fairness" (and thus
+ // prevent starvation) at the expense of slightly higher dispatching
+ // overhead.
+
+ virtual int max_notify_iterations (void) = 0;
+ // Get the maximum number of times that the ACE_Reactor_Impl will
+ // iterate and dispatch the <ACE_Event_Handlers> that are passed in
+ // via the notify queue before breaking out of its
+ // <ACE_Message_Queue::dequeue> loop.
+
+ virtual int handler (ACE_HANDLE handle,
+ ACE_Reactor_Mask mask,
+ ACE_Event_Handler **event_handler = 0) = 0;
+ // Check to see if <handle> is associated with a valid Event_Handler
+ // bound to <mask>. Return the <event_handler> associated with this
+ // <handler> if <event_handler> != 0.
+
+ virtual int handler (int signum,
+ ACE_Event_Handler ** = 0) = 0;
+ // Check to see if <signum> is associated with a valid Event_Handler
+ // bound to a signal. Return the <event_handler> associated with
+ // this <handler> if <event_handler> != 0.
+
+ virtual int initialized (void) = 0;
+ // Returns true if Reactor has been successfully initialized, else
+ // false.
+
+ virtual size_t size (void) = 0;
+ // Returns the current size of the Reactor's internal descriptor
+ // table.
+
+ virtual ACE_Lock &lock (void) = 0;
+ // Returns a reference to the Reactor's internal lock.
+
+ virtual void wakeup_all_threads (void) = 0;
+ // Wake up all threads in waiting in the event loop
+
+ virtual int owner (ACE_thread_t new_owner, ACE_thread_t *old_owner = 0) = 0;
+ // Transfers ownership of Reactor_Impl to the <new_owner>.
+
+ virtual int owner (ACE_thread_t *owner) = 0;
+ // Return the ID of the "owner" thread.
+
+ virtual void requeue_position (int) = 0;
+ // Set position of the owner thread.
+
+ virtual int requeue_position (void) = 0;
+ // Get position of the owner thread.
+
+ // = Low-level wait_set mask manipulation methods.
+
+ virtual int mask_ops (ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask,
+ int ops) = 0;
+ // GET/SET/ADD/CLR the dispatch mask "bit" bound with the
+ // <event_handler> and <mask>.
+
+ virtual int mask_ops (ACE_HANDLE handle,
+ ACE_Reactor_Mask mask,
+ int ops) = 0;
+ // GET/SET/ADD/CLR the dispatch MASK "bit" bound with the <handle>
+ // and <mask>.
+
+ // = Low-level ready_set mask manipulation methods.
+ virtual int ready_ops (ACE_Event_Handler *event_handler,
+ ACE_Reactor_Mask mask,
+ int ops) = 0;
+ // GET/SET/ADD/CLR the ready "bit" bound with the <event_handler>
+ // and <mask>.
+
+ virtual int ready_ops (ACE_HANDLE handle,
+ ACE_Reactor_Mask,
+ int ops) = 0;
+ // GET/SET/ADD/CLR the ready "bit" bound with the <handle> and <mask>.
+
+ ACE_ALLOC_HOOK_DECLARE;
+ // Declare the dynamic allocation hooks.
+};
+
+#endif /* ACE_REACTOR_IMPL_H */