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+// -*- C++ -*-
+
+//=============================================================================
+/**
+ * @file SOCK_Stream.h
+ *
+ * $Id$
+ *
+ * @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
+ */
+//=============================================================================
+
+#ifndef ACE_SOCK_STREAM_H
+#define ACE_SOCK_STREAM_H
+#include /**/ "ace/pre.h"
+
+#include "ace/SOCK_IO.h"
+
+#if !defined (ACE_LACKS_PRAGMA_ONCE)
+# pragma once
+#endif /* ACE_LACKS_PRAGMA_ONCE */
+
+#include "ace/INET_Addr.h"
+
+ACE_BEGIN_VERSIONED_NAMESPACE_DECL
+
+// Forward declarations.
+class ACE_Message_Block;
+
+/**
+ * @class ACE_SOCK_Stream
+ *
+ * @brief Defines the methods in the ACE_SOCK_Stream abstraction.
+ *
+ * This adds additional wrapper methods atop the ACE_SOCK_IO
+ * class.
+ *
+ * <buf> is the buffer to write from or receive into.
+ * <len> is the number of bytes to transfer.
+ * The <timeout> parameter in the following methods indicates how
+ * long to blocking trying to transfer data. If <timeout> == 0,
+ * then the call behaves as a normal send/recv call, i.e., for
+ * blocking sockets, the call will block until action is possible;
+ * for non-blocking sockets, EWOULDBLOCK will be returned if no
+ * action is immediately possible.
+ * If <timeout> != 0, the call will wait for data to arrive no longer
+ * than the relative time specified in *<timeout>.
+ * The "_n()" I/O methods keep looping until all the data has been
+ * transferred. These methods also work for sockets in non-blocking
+ * mode i.e., they keep looping on EWOULDBLOCK. <timeout> is used
+ * to make sure we keep making progress, i.e., the same timeout
+ * value is used for every I/O operation in the loop and the timeout
+ * is not counted down.
+ * The return values for the "*_n()" methods match the return values
+ * from the non "_n()" methods and are specified as follows:
+ * - On complete transfer, the number of bytes transferred is returned.
+ * - On timeout, -1 is returned, errno == ETIME.
+ * - On error, -1 is returned, errno is set to appropriate error.
+ * - On EOF, 0 is returned, errno is irrelevant.
+ *
+ * On partial transfers, i.e., if any data is transferred before
+ * timeout/error/EOF, <bytes_transferred> will contain the number of
+ * bytes transferred.
+ * Methods with <iovec> parameter are I/O vector variants of the I/O
+ * operations.
+ * Methods with the extra <flags> argument will always result in
+ * <send> getting called. Methods without the extra <flags> argument
+ * will result in <send> getting called on Win32 platforms, and
+ * <write> getting called on non-Win32 platforms.
+ */
+class ACE_Export ACE_SOCK_Stream : public ACE_SOCK_IO
+{
+public:
+ // Initialization and termination methods.
+ /// Constructor.
+ ACE_SOCK_Stream (void);
+
+ /// Constructor (sets the underlying ACE_HANDLE with @a h).
+ ACE_SOCK_Stream (ACE_HANDLE h);
+
+ /// Destructor.
+ ~ACE_SOCK_Stream (void);
+
+ /** @name Counted send/receive methods
+ *
+ * The counted send/receive methods attempt to send a specified number of
+ * bytes even if they must block and retry the operation in order to
+ * transfer the entire amount. The time spent blocking for the entire
+ * transfer can be limited by a specified ACE_Time_Value object which is
+ * a relative time (i.e., a fixed amount of time, not an absolute time
+ * of day). These methods return the count of transferred bytes, or -1
+ * if an error occurs or the operation times out. In error or timeout
+ * situations it's possible that some data was transferred before the error
+ * or timeout. The @c bytes_transferred parameter is used to obtain the
+ * count of bytes transferred before the error or timeout occurred. If the
+ * total specified number of bytes is transferred without error, the
+ * method return value should equal the value of @c bytes_transferred.
+ */
+ //@{
+ /// Try to recv exactly @a len bytes into @a buf from the connected socket.
+ ssize_t recv_n (void *buf,
+ size_t len,
+ int flags,
+ const ACE_Time_Value *timeout = 0,
+ size_t *bytes_transferred = 0) const;
+
+ /// Try to recv exactly @a len bytes into @a buf from the connected socket.
+ ssize_t recv_n (void *buf,
+ size_t len,
+ const ACE_Time_Value *timeout = 0,
+ size_t *bytes_transferred = 0) const;
+
+ /// Receive an @c iovec of size @a iovcnt from the connected socket.
+ ssize_t recvv_n (iovec iov[],
+ int iovcnt,
+ const ACE_Time_Value *timeout = 0,
+ size_t *bytes_transferred = 0) const;
+
+ /// Try to send exactly @a len bytes from @a buf>to the connection socket.
+ ssize_t send_n (const void *buf,
+ size_t len,
+ int flags,
+ const ACE_Time_Value *timeout = 0,
+ size_t *bytes_transferred = 0) const;
+
+ /// Try to send exactly @a len bytes from @a buf to the connected socket.
+ ssize_t send_n (const void *buf,
+ size_t len,
+ const ACE_Time_Value *timeout = 0,
+ size_t *bytes_transferred = 0) const;
+
+ /// Send all the @c message_block's chained through their @c next and
+ /// @c cont pointers. This call uses the underlying OS gather-write
+ /// operation to reduce the domain-crossing penalty.
+ ssize_t send_n (const ACE_Message_Block *message_block,
+ const ACE_Time_Value *timeout = 0,
+ size_t *bytes_transferred = 0) const;
+
+ /// Send an @c iovec of size @a iovcnt to the connected socket.
+ ssize_t sendv_n (const iovec iov[],
+ int iovcnt,
+ const ACE_Time_Value *timeout = 0,
+ size_t *bytes_transferred = 0) const;
+
+ //@}
+
+ // = Send/receive ``urgent'' data (see TCP specs...).
+ ssize_t send_urg (const void *ptr,
+ size_t len = sizeof (char),
+ const ACE_Time_Value *timeout = 0) const;
+
+ ssize_t recv_urg (void *ptr,
+ size_t len = sizeof (char),
+ const ACE_Time_Value *timeout = 0) const;
+
+ // = Selectively close endpoints.
+ /// Close down the reader.
+ int close_reader (void);
+
+ /// Close down the writer.
+ int close_writer (void);
+
+ /**
+ * Close down the socket (we need this to make things work correctly
+ * on Win32, which requires use to do a close_writer() before doing
+ * the close to avoid losing data).
+ */
+ int close (void);
+
+ // = Meta-type info
+ typedef ACE_INET_Addr PEER_ADDR;
+
+ /// Dump the state of an object.
+ void dump (void) const;
+
+ /// Declare the dynamic allocation hooks.
+ ACE_ALLOC_HOOK_DECLARE;
+};
+
+ACE_END_VERSIONED_NAMESPACE_DECL
+
+#if defined (__ACE_INLINE__)
+#include "ace/SOCK_Stream.inl"
+#endif /* __ACE_INLINE__ */
+
+#include /**/ "ace/post.h"
+#endif /* ACE_SOCK_STREAM_H */