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author | William R. Otte <wotte@dre.vanderbilt.edu> | 2008-03-04 14:51:23 +0000 |
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committer | William R. Otte <wotte@dre.vanderbilt.edu> | 2008-03-04 14:51:23 +0000 |
commit | 99aa8c60282c7b8072eb35eb9ac815702f5bf586 (patch) | |
tree | bda96bf8c3a4c2875a083d7b16720533c8ffeaf4 /ACE/ACE-INSTALL.html | |
parent | c4078c377d74290ebe4e66da0b4975da91732376 (diff) | |
download | ATCD-99aa8c60282c7b8072eb35eb9ac815702f5bf586.tar.gz |
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diff --git a/ACE/ACE-INSTALL.html b/ACE/ACE-INSTALL.html new file mode 100644 index 00000000000..78f54f203b1 --- /dev/null +++ b/ACE/ACE-INSTALL.html @@ -0,0 +1,3010 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><!-- $Id$ --> + <meta content="text/html; charset=ISO-8859-1" http-equiv="content-type"><title>Building and Installing ACE and Its Auxiliary Libraries and Services</title> + + <link rev="made" href="mailto:d.schmidt@vanderbilt.edu"></head> + +<body bgcolor="#ffffff" link="#000fff" text="#000000" vlink="#ff0f0f"> + +<hr> +<h1>Building and Installing ACE and Its Auxiliary Libraries and Services</h1> + +<h2>Synopsis</h2> + +The file explains how to build and install ACE, its Network Services, +test suite and examples on the various OS platforms and compilers that +it has been ported to. Please consult the <a href="NEWS">NEWS</a> and +<a href="ChangeLog">ChangeLog</a> files to see whether any recent changes +to the release will affect your code. In addition, you should check +out our <a +href="docs/ACE-development-process.html">development +process</a>. As you start working with ACE, we suggest you get copies +of the <a +href="http://www.cs.wustl.edu/%7Eschmidt/ACE/book1/">C++NPv1</a>, <a +href="http://www.cs.wustl.edu/%7Eschmidt/ACE/book2/">C++NPv2</a>, and +<a href="http://www.riverace.com/acebooks/">APG</a> books to help +guide you after you've built and installed ACE. You should also +consult the <a +href="docs/ACE-FMM.html">ACE +Frequently Made Mistakes page</a>. If you encounter any problems or +would like to request an enhancement, then use our <a +href="docs/usage-bugzilla.html">bug +tracking system</a> to submit a report in accordance with our <a +href="docs/ACE-bug-process.html">bug +report process</a>.<p> + +</p><h2>Document Index</h2> + +<ul> + <li><a href="#platforms">Platforms, C++ Compilers, and Support</a> + </li><li><a href="#installpre">Installation prerequisites</a> + </li><li><a href="#aceinstall">Building and Installing ACE</a> + </li><li><a href="#svcsinstall">Building and Installing ACE Network Services</a> + </li><li><a href="#sslinstall">Building and Installing The ACE_SSL Library</a> + </li><li><a href="#guireactor_install">Building and Using GUI Reactors Libraries</a> + </li><li><a href="#installnotes">Installation Notes</a> + </li><li><a href="#g++">Compiling ACE with GNU g++</a> + </li><li><a href="#minimum_build">What Do I Need to Build for TAO?</a> + </li><li><a href="#resource_requirements">System Resource Requirements</a> + </li><li><a href="#MPC">General MPC Information</a> + </li><li><a href="#eclipse">Working with ACE in Eclipse</a> + </li><li><a href="#advanced">Advanced Topics</a> + </li><li><a href="#power">Building from Subversion</a> +</li></ul> + + +<p></p><hr><p> +</p><h2><a name="platforms">Platforms, C++ Compilers, and Support</a></h2> + +<p>ACE has been ported to a large number of platforms using many different +compilers over the years. +The <a href="http://www.dre.vanderbilt.edu/">DOC group</a>, +<a href="http://www.riverace.com/">Riverace</a>, +<a href="http://www.theaceorb.com/">OCI</a>, +<a href="http://www.theaceorb.nl/">Remedy IT</a>, and members of the ACE +user community have all contributed ports to make ACE the successful +and far-reaching toolkit it is today. Any UNIX/POSIX/Windows +variation is probably an easy target platform for ACE. If you have +<a href="docs/ACE-porting.html">porting questions</a> or have a problem +compiling the ACE source distribution, please contact one of the +commercial support companies, or send a copy of the +<a href="PROBLEM-REPORT-FORM">PROBLEM-REPORT-FORM</a>, located in the +ACE_wrappers directory, to either the <a href="news:comp.soft-sys.ace">ACE +Newsgroup</a> or the <a href="mailto:ace-users@cse.wustl.edu">ace-users +mailing list</a>. +The DOC groups at Washington University, UC Irvine, and Vanderbilt +University provide only "best effort" support for non-sponsors for the +latest release, as described in <a href="docs/ACE-bug-process.html"> +docs/ACE-bug-process.html</a>. +Thus, if you need more "predictable" help, or help with earlier versions of +ACE, it's recommend that you check out the +<a href="http://www.cs.wustl.edu/~schmidt/commercial-support.html">list of +commercial support companies</a> for additional assistance. +</p> +<p>The responsibility for maintaining ACE across the wide range of +supported platforms is divided among a few different groups: +<ul> +<li>The DOC group maintains platforms used in the course of their research +and sponsored work</li> +<li>Companies that provide support (Riverace, OCI, and Remedy IT), maintain +platforms they support in the course of their various service offerings</li> +<li>The ACE user community maintains any other desired platforms.</li> +</ul> +The <a href="http://www.dre.vanderbilt.edu/scoreboard/" target="_blank"> +build scoreboard</a> +records the current status of build and regression testing during +development by all of the above groups. It is available to all users wishing +to provide build results. Members of the ACE community that maintain ACE on +platforms not maintained by the DOC group, Riverace, OCI, or Remedy IT are +encouraged to provide build and regression test results for the scoreboard +to ensure that all in-use platforms are represented. +See the <a href="https://svn.dre.vanderbilt.edu/viewvc/autobuild/trunk/README?revision=HEAD" target="_blank">autobuild README</a> for more information about +how to set up a build; contact one of the above groups to inquire about how +to get your build results recorded on the scoreboard.</p> +<p>Because older +platforms that are not maintained tend to fall into a broken state and +clutter the ACE sources with code that is no longer used, the development +team reserves the right to remove ACE configuration files and source code +specific to inactive platform configurations that are not +listed on the scoreboard.</p> +<p>The table below summarizes each group's role and where you can get more +detailed information. For information on TAO's platform coverage and +support, please also see <a href="TAO/TAO-INSTALL.html">TAO's install +document</a>.</p><p> + +<table border="1" width="75%"> +<caption><b>Groups Involved in ACE Development and Support<br></b></caption> +<thead> + <tr valign="top"> + <th>Group</th> + <th>Platforms</th> + <th>For more information</th> + </tr> +</thead><tbody> + <tr> + <th>DOC Group</th> + <td>Windows 2000, XP (MSVC++ 7.1, and 8); + many versions of Linux/Intel (many compilers), Linux/IA64 (GCC). + </td> + <td>DOC sites at <a href="http://www.dre.vanderbilt.edu/">ISIS</a>, + <a href="http://doc.ece.uci.edu/">UCI</a> and + <a href="http://tao.doc.wustl.edu/">Washington University</a> + </td> + </tr> + <tr> + <th>Riverace</th> + <td>Offers ACE + <a href="http://www.riverace.com/training.htm">training</a>, + <a href="http://www.riverace.com/support.htm">support</a> and + <a href="http://www.riverace.com/consult.htm">consulting services</a> + for many platforms including AIX, HP-UX, Linux, Solaris, and Windows. + </td> + <td>Riverace's <a href="http://www.riverace.com/support.htm">ACE + Support page</a>.</td> + </tr> + <tr> + <th>OCI</th> + <td>Maintains ACE on certain platforms required for their TAO + software and service offerings. + </td> + <td>OCI's <a href="http://www.theaceorb.com/">web site</a> and + the TAO <a href="TAO/TAO-INSTALL.html">install document</a></td> + </tr> + <tr> + <th>Remedy IT</th> + <td>Maintains ACE on many platforms required for their ACE and + TAO service offerings. We support AIX, Borland C++ Builder 6/2006, + CodeGear C++ Builder 2007, CodeGear RAD Studio 2007, + CBuilderX 1.0, MinGW, Microsoft Visual C++ 7.1/8/9, GCC, + Cygwin, VxWorks 5.5.x & 6.x, OpenVMS 8.2-1 & 8.3 on Alpha and IA64, + BlueCAT Linux, RedHat Linux, Fedora, + Tru64, SuSE Linux on Alpha/IA32/EM64T/IA64, RTEMS, QNX, LynxOS 4.0/4.2, + HPUX 11i v1/v2 32/64 bit on PA-RISC, and + HPUX 11i v2/v3 on IA64. The Intel C++ compiler is supported on + Windows 32/64bit, Linux IA32/EM64T/IA64. + </td> + <td>Remedy IT <a href="http://www.theaceorb.nl/">web site</a> and + the TAO <a href="TAO/TAO-INSTALL.html">install document</a> + </td> + </tr> + <tr> + <th>PrismTech</th> + <td>Maintains ACE on certain platforms required for their TAO + software and service offerings, including LynxOS. + </td> + <td>PrismTech's <a href="http://www.prismtech.com/">web site</a></td> + </tr> + <tr> + <th>ACE user community</th> + <td>Responsible for continued maintenance and testing of platforms + to which ACE has been ported, but aren't supported by the + above groups. These include + Digital UNIX (Compaq Tru64) 4.0 and 5.0; + IRIX 6.x; UnixWare 7.1.0; + Linux on PPC; OpenMVS; + Tandem; SCO; FreeBSD; NetBSD; OpenBSD; + Macintosh OS X; OS/9; PharLap ETS 13; + QNX RTP and Neutrino 2.0; Interix (Windows Services for Unix) + </td> + </tr><tr> + <th>Not maintained</th> + <td>The following platforms have been ported to in the past but are + no longer maintained and may be removed from ACE at any time. + If you want to have support for these environments contact one + of the commercial support organisations. The platforms include: + Chorus; DG/UX; HP-UX 9, 10 and 11.00; pSOS; + SunOS 4.x and Solaris with SunC++ 4.x; VxWorks 5.4 and earlier; + Microsoft Visual C++ 5, 6, and 7.0; Borland C++ Builder 4 and 5. + For up-to-date listings on platform that are deprecated and pending + removal from ACE, please see the <a href="NEWS">NEWS file</a>. + </td> + </tr> + <tr><td></td> + </tr> +</tbody></table></p><p> + +</p><p>Although the DOC group has provided outstanding support for ACE +over the years, ACE's success has greatly increased the amount of +effort required to keep up with its maintenance, answer users' +questions, and give design guidance. Riverace offers world-class +commercial services to support ACE users. OCI, PrismTech, and Remedy +offer similar services for TAO, allowing the DOC group's primary focus +to shift back to their main goal: <em>research</em>. The DOC group is +fundamentally focused on (and <a +href="http://www.cs.wustl.edu/%7Eschmidt/resume-grants.html">funded +by</a>) advanced R&D projects. The group continues to be +intimately involved in ACE+TAO development and maintenance, but with +revised priorities for maintenance. The <a +href="docs/ACE-bug-process.html">bug +fixing policies</a> followed by the DOC group are designed to strike a +balance between their many <a +href="http://www.cs.wustl.edu/%7Eschmidt/research.html">research +projects</a> and their commitment to the ACE+TAO <a +href="http://www.cs.wustl.edu/%7Eschmidt/ACE-users.html">user +community</a>. Naturally, we will be happy to accept well-tested +patches from the ACE+TAO user community for any platforms that aren't +supported by the DOC group, Riverace, OCI or Remedy IT. </p><p> + +</p><p></p><hr><p> +</p><h2><a name="installpre">Installation prerequisites</a></h2> +<p> +ACE (as well as TAO and CIAO) use MPC (MakeProjectCreator) to generate +files used by all supported build tools (such as GNUmakefiles for UNIX based +platforms, sln and vcproj files for VC71/VC8 and Borland makefiles) on various +platforms. To help new users to bootstrap quickly the release bundles +of ACE (as well as TAO and CIAO) include all needed files to use the build +instructions in this document. +</p> +<p> +If it is necessary to generate +files for build tools for other compilers, one must +run MPC to generate the +appropriate files. Please see <a href="MPC/docs/USAGE">USAGE</a>, <a +href="MPC/docs/README">README</a>, and <a +href="bin/MakeProjectCreator/README">README for ACE</a> files for +details. The options that have been used to generate the above build +files can be found in <a +href="bin/MakeProjectCreator/config/global.features"> +global.features</a> file. +</p> + +<hr> +<h1><a name="aceinstall">Building and Installing ACE</a></h1> + +The following sections explain how to build ACE on: +<ul> +<li><a href="#unix">UNIX</a></li> +<li><a href="#win32">Windows (including MinGW and Cygwin)</a></li> +<li><a href="#vxworks">VxWorks</a></li> +<li><a href="#interix">Interix</a></li> +<li><a href="#rtems">RTEMS</a></li> +</ul> + +<h2>General Rules</h2> +<ul> + <li><p>Many features in ACE can be modified by defining some macros in + <code>$ACE_ROOT/ace/config.h</code>. These macros should + <em><b>always</b></em> appear <em><b>before</b></em> including + your platform specific config file.</p> + </li><li><p>However, if you want to undefine/redefine macros defined in the + platform specific config file, these <code>#undef</code> should + come <em><b>after</b></em> the config file.</p> + </li><li> If you're planning to build ACE on multiple platforms, you may + want to consider <a href="#cloning">cloning the source tree</a> + before you start. <p> +</p></li></ul> + +<hr align="left" width="50%"> +<h2><a name="unix">Building and Installing ACE on UNIX</a></h2> + +As of ACE 5.4, you can choose between two methods of building ACE on +UNIX: +<ol> + <li><a href="#unix_autoconf">GNU Autoconf</a></li> + <li><a href="#unix_traditional">Traditional ACE/GNU Make Configuration</a></li> +</ol> +The <a href="#win32">build process for Windows</a> is different from both of +the UNIX methods. + +<h3><a name="unix_autoconf">Building ACE with GNU Autoconf</a></h3> +<p> +GNU Autoconf support is available in the ACE and ACE+TAO distributions +in the DOC group website. Support for Autoconf is not included in +distributions that contain CIAO. +</p> +<p> +GNU Autoconf support has been partially present in a number of ACE +versions. However, ACE 5.4 was the first version that supported it in +earnest. The range of platforms on which GNU autoconf support is regularly +tested is not as broad as for the traditional configuration method, so you +should be careful to test the resulting ACE library before using it in +your applications. You can review the +<a href="http://www.dre.vanderbilt.edu/scoreboard/" target="_blank"> +build scoreboard</a> to check the currently tested set of autoconfigured +platforms (look for autoconf in the platform name). +Any help you can lend to improve the ACE build process using GNU Autoconf +would be very much appreciated. Please send any fixes to the +<a href="mailto:ace-users@cse.wustl.edu">ACE users</a> mailing list +using the standard <a href="PROBLEM-REPORT-FORM">PROBLEM-REPORT-FORM</a>. +</p> +<p> +The kit has been bootstrapped so you do not need to install the GNU +Autotools (autoconf, automake, libtool) unless you want to participate +in <a href="#autoconf_development">testing and developing</a> this +process further or if you are working directly off of sources in the +ACE subversion repository. To simply configure and build ACE, do: +</p><ol> + <li><code>cd</code> to the top-level <code>ACE_wrappers</code> directory.</li> + <li>Create a subdirectory to hold your build's configuration and built + ACE version, and then change to the new directory: + <pre> mkdir build + cd build</pre> + Note that you do not run the <code>create_ace_build.pl</code> utility + mentioned in the <a href="#cloning">Cloning the Source Tree</a> + section. The configure script takes care of creating all files + and links that are needed.</li> + <li>Configure ACE for your platform by issuing the following command: + <pre> ../configure [options]</pre> + <code>options</code> can be a variable setting (such as setting + <code>CXX</code> to your C++ compiler command) any standard GNU + configure options, or any of the following ACE configure options + (default values are in parentheses): + <ul> + <li><code>--enable-alloca</code> (no): Enable <code>alloca()</code> + support.</li> + <li><code>--enable-debug</code> (yes): Build ACE with debugging + support.</li> + <li><code>--enable-exceptions</code> (yes): Build ACE with C++ + exception support compiled in.</li> + <li><code>--enable-fast</code> (no): Use the Sun C++ <code>-fast</code> + option to build. Only used on Solaris.</li> + <li><code>--enable-ipv4-ipv6</code> (no): Enable IPv4/IPv6 migration support.</li> + <li><code>--enable-ipv6</code> (no): Enable IPv6 support.</li> + <li><code>--enable-inline</code> (yes): Enable inline functions.</li> + <li><code>--enable-optimize</code> (yes): Enable building optimized.</li> + <li><code>--enable-prof</code> (no): Enable profiling support.</li> + <li><code>--enable-purify</code> (no): Build with support for + IBM Rational Purify.</li> + <li><code>--enable-quantify</code> (no): Build with support for + IBM Rational Quantify.</li> + <li><code>--enable-repo</code> (no): Enable the GNU g++ + <code>-frepo</code> option. Only useful for pre-3.0 g++.</li> + <li><code>--enable-stdcpplib</code> (yes): Build with support for the + standard C++ library, as opposed to the older iostreams library.</li> + <li><code>--enable-log-msg-prop</code> (yes): Enable + <code>ACE_Log_Msg</code> property propagation to ACE-created + threads.</li> + <li><code>--enable-logging</code> (yes): Enable the ACE logging + macros.</li> + <li><code>--enable-malloc-stats</code> (no): Compile in additional code + for collecting memory allocation statistics.</li> + <li><code>--enable-pi-pointers</code> (yes): Enable + position-independent pointers for shared memory classes.</li> + <li><code>--enable-probe</code> (no): Enable the + <code>ACE_Timeprobe</code> class.</li> + <li><code>--enable-reentrant</code> (yes): Enable use of platform's + reentrant functions.</li> + <li><code>--enable-static-obj-mgr</code> (yes): Enable use of a + static <code>ACE_Object_Manager</code>.</li> + <li><code>--enable-threads</code> (yes): Enable threading support.</li> + <li><code>--enable-verb-not-sup</code> (no): Enable verbose ENOTSUP + reports at run time.</li> + <li><code>--enable-trace</code> (no): Enable ACE execution tracing + support.</li> + <li><code>--enable-fl-reactor</code> (no): Enable support for the + <code>ACE_FlReactor</code> class.</li> + <li><code>--enable-qt-reactor</code> (no): Enable support for the + <code>ACE_QtReactor</code> class.</li> + <li><code>--enable-tk-reactor</code> (no): Enable support for the + <code>ACE_TkReactor</code> class.</li> + <li><code>--enable-xt-reactor</code> (no): Enable support for the + <code>ACE_XtReactor</code> class.</li> + <li><code>--enable-gperf</code> (yes): Build the implementation of + gperf that comes with ACE.</li> + <li><code>--enable-qos</code> (no): Include the ACE_QoS library when + building ACE.</li> + <li><code>--enable-ssl</code> (yes): Include the ACE_SSL library when + building ACE. Requires the SSL components to be available using the + compiler's and linker's default search directories.</li> + <li><code>--with-openssl</code>: Specifies the root directory of the + OpenSSL installation; expects the specified directory to have + <code>include</code> and <code>lib</code> subdirectories. To + specify other locations for the header and libraries, use one or + both of the following.</li> + <li><code>--with-openssl-include</code>: Specify the directory + containing the OpenSSL header files.</li> + <li><code>--with-openssl-libdir</code>: Specify the directory + containing the OpenSSL libraries.</li> + <li><code>--with-tli-device</code> (/dev/tcp): Specifies the device + name for opening a TLI device at run time.</li> + </ul> + </li> + <li>Build ACE by typing <code>make</code>. + </li><li>(Optional) Install ACE by typing <code>make install</code>. +</li></ol> + +<h4><a name="autoconf_development">Testing and Developing GNU Autotool +Support in ACE</a></h4> +<p> +In order to test and develop the GNU Autotool support in ACE or +bootstrap autotool support into ACE when working directly off of ACE +sources in the subversion repository, you must have recent versions of GNU +Autoconf, Automake and Libtool installed on your host. Once +installed, autotool support may be bootstrapped into your workspace by +doing the following: + <blockquote> + <code> + cd ACE_wrappers<br> + ./bin/bootstrap<br> + </code> + </blockquote> +After doing so, you will be able to run the <code>configure</code> +script. + +<h3><a name="unix_traditional">Using the Traditional ACE/GNU Configuration</a></h3> +<p> +Here's what you need to do to build ACE using GNU Make and ACE's traditional +per-platform configuration method:</p> + +<ol> + <li>Install <a href="http://ftp.gnu.org/pub/gnu/make/">GNU make</a> + 3.79.1 or greater on your system (available via <code>http</code> + anonymous <code>ftp</code> from <code>ftp.gnu.org</code> in the + <code>pub/gnu/make/</code> directory). + You <em>must</em> use GNU make when using ACE's traditional + per-platform configuration method or ACE won't compile. + </li> + <li>Add an environment variable called ACE_ROOT that contains the + name of the root of the directory where you keep the ACE wrapper + source tree. The ACE recursive Makefile scheme needs this information. + There are several ways to set the ACE_ROOT variable. For example: + <blockquote> + TSCH/CSH: + <code>setenv ACE_ROOT /home/cs/faculty/schmidt/ACE_wrappers</code> + </blockquote> + <blockquote> + BASH or Bourne Shell: + <code>ACE_ROOT=/home/cs/faculty/schmidt/ACE_wrappers; export ACE_ROOT + </code> + </blockquote> + <p> + If you're building a number of versions of ACE, however, (e.g., for + different OS platforms or for different releases of ACE) you might use + the following approach (assuming TCSH/CSH): + </p><blockquote><code>setenv ACE_ROOT $cwd</code> + </blockquote> + </li> + <li>Create a configuration file, <code>$ACE_ROOT/ace/config.h</code>, + that includes the appropriate platform/compiler-specific + header configurations from the ACE source directory. For example: +<blockquote><code> +#include "ace/config-linux.h" +</code></blockquote> + The platform/compiler-specific configuration file + contains the #defines that are used throughout ACE to indicate + which features your system supports. See the + <code>$ACE_ROOT/ace/README</code> file for a description of these + macro settings. If you desire to add some site-specific or build-specific + changes, you can add them to your config.h file; place them + <strong>before</strong> the inclusion of the platform-specific + header file. + <p> + There are config files for most versions of UNIX. If there + isn't a version of this file that matches your + platform/compiler, you'll need to make one. Please send email + to the <a href="mailto:ace-users@cse.wustl.edu">ace-users</a> list + if you get it working so it can be added to the master ACE + release.</p> + </li> + + <li>Create a build configuration file, + <code>$ACE_ROOT/include/makeinclude/platform_macros.GNU</code>, + that contains the appropriate platform/compiler-specific + Makefile configurations, e.g., +<blockquote><code> +include $(ACE_ROOT)/include/makeinclude/platform_linux.GNU +</code></blockquote> + This file contains the compiler and Makefile directives that are + platform/compiler-specific. If you'd like to add make options, you + can add them before including the platform-specific configuration.<p> + NOTE! There really is not a # character before 'include' in the + platform_macros.GNU file. # is a comment character. + </li> + <li>Note that because ACE builds shared libraries, you'll need to set + LD_LIBRARY_PATH (or equivalent for your platform) to the directory + where binary version of the ACE library is built into. For example, + you probably want to do something like the following: + <blockquote> + <code>% setenv LD_LIBRARY_PATH $ACE_ROOT/lib:$LD_LIBRARY_PATH</code></blockquote> + </li> + <li>When all this is done, hopefully all you'll need to do is type: + <blockquote> + <code>% make</code></blockquote> + at the ACE_ROOT directory. This will build the ACE + library, tests, the examples, and the sample applications. + Building the entire ACE release can take a long time and consume + lots of disk space, however. Therefore, you might consider + cd'ing into the <code>$ACE_ROOT/ace</code> directory and + running <code>make</code> there to build just the ACE library. + As a sanity check, you might also want to build and run the + automated <a href="tests/README">"one-button" tests</a> in + <code>$ACE_ROOT/tests</code>. Finally, if you're also + planning on building <a href="http://www.cs.wustl.edu/%7Eschmidt/TAO.html">TAO</a>, you + should build the <a href="http://www.cs.wustl.edu/%7Eschmidt/PDF/gperf.pdf">gperf</a> + perfect hash function generator application in + <code>$ACE_ROOT/apps/gperf</code>. + </li> + <li>If you need to regenerate the <code>ace/Svc_Conf_y.cpp</code> file, + you'll need to + get <a href="http://ftp.gnu.org/pub/gnu/bison/">GNU Bison</a>. + However, you should rarely, if ever, need to do this. + </li> +</ol> + +<hr align="left" width="50%"> + +<h2><a name="win32">Building and Installing ACE on Windows</a></h2> + +<p>This section contains instructions for building ACE on Microsoft +Windows with a variety of compilers and development environments.</p> + +<p>First, if you are upgrading from an older release, the recommended practice +is to start with a clean directory. Unpacking the newer release over an older +one will not clean up any old files, and trying to use the environment's +"Clean" command will probably not account for all existing files.</p> + +<ul> +<li><a href="#msvc">Microsoft Visual Studio</a></li> +<li><a href="#borland">Borland C++Builder</a></li> +<li><a href="#mingw">MinGW</a></li> +<li><a href="#cygwin">Cygwin</a></li> +</ul> + +</p><p></p><hr align="left" width="50%"><p> +</p><h3><a name="msvc">Building and Installing ACE on Windows with +Microsoft Visual Studio</a></h3> + +<p>ACE contains project files for Microsoft Visual Studio .NET 2003 (VC7.1) +and Visual Studio 2005 (VC8). Visual Studio 2005 supports building for +desktop/server Windows as well as for Windows CE and Windows Mobile. Since +not all users will be interested in the CE/Mobile capability, these platforms +have separate solution and project files from the desktop/server Windows. +Furthermore, VC7.1 and VC8 use different file formats but the same file +suffixes (<code>.sln</code> and <code>.vcproj</code>). To support both +environments, ACE supplies files with different names for the different +development and target platforms. The platform/name mapping is shown below. +All solution files have a <code>.sln</code> suffix and all project files have +a <code>.vcproj</code> suffix.</p> + +The free Visual C++ 2005 Express Edition will work in place of the traditional +Visual Studio 2005 editions. Please note that there are additional setup steps +needed to install the Windows Platform SDK and to make VC++ aware of it. All +of the steps documented +<a href="http://msdn2.microsoft.com/en-us/express/aa700755.aspx">here</a> +need to be done before ACE will build. All the other notes in this document +that are for VC8 also apply to the express edition. MFC, 64-bit, and +CE/mobile options are not available with the express edition. 64-bit binaries +can be built with the tools included in the Platform SDK, using nmake as the +build system.</p> + +<table border="1" width="400"> +<caption><b>Mapping of Platform to Solution/Project File Name</b></caption> +<thead> + <tr valign="top"> + <th>Platform</th> + <th>File Name</th> + </tr> +</thead><tbody> + <tr> + <th>VC7.1</th> + <td><i>name</i><code>_vc71</code> + </td> + </tr> + <tr> + <th>VC8 for desktop/server</th> + <td><i>name</i><code>_vc8</code> + </td> + </tr> + <tr> + <th>VC8 for Windows CE/Mobile</th> + <td><i>name</i><code>_WinCE</code> + </td> + </tr> +</tbody></table> +<p>If you happen to open a VC7.1 file from within VC8, it will offer to convert +the file to the newer format for you. With the stock VC8, do not do this; +Visual Studio will crash while attempting to convert the large +solution and project files to build ACE. Simply refuse the conversion and +open the file with the correct format. Note that Microsoft has fixed this +problem. See +<a href="https://msdn.microsoft.com/visualc/downloads/default.aspx"> +https://msdn.microsoft.com/visualc/downloads/default.aspx</a> for information. +</p> + +<ol> + <li>Uncompress the ACE distribution into a directory, where it will + create a ACE_wrappers directory containing the distribution. The + ACE_wrappers directory will be referred to as ACE_ROOT in the + following steps -- so ACE_ROOT\ace would be C:\ACE_wrappers\ace if + you uncompressed into the root directory.<br> + <br> + </li><li>Create a file called <code>config.h</code> in the ACE_ROOT\ace + directory that contains: <br> + <br> + <code>#include "ace/config-win32.h"</code><br> + <br> + + </li><li>The static, DLL and MFC library builds are kept in + different workspaces. Files with names *_Static contain project + files for static builds. Workspaces for static and DLL builds will be + available through the stock release at DOC group's website. The + workspaces for MFC are not available and have to be generated using + MPC. Please see <a href="MPC/docs/README">MPC's README</a> for + details.<br><br> + </li><li>Now load the solution file for ACE (ACE_ROOT/ACE.sln).<br> + <br> + </li><li>Make sure you are building the configuration (i.e, Debug/Release) + the one you'll use (for example, the debug tests need the debug + version of ACE, and so on). All these different configurations are + provided for your convenience. You can either adopt the scheme to + build your applications with different configurations, or use + <code>ace/config.h</code> to tweak with the default settings on + NT.<br> <strong>Note:</strong> If you use the dynamic libraries, + make sure you include ACE_ROOT\lib in your PATH whenever you run + programs that uses ACE. Otherwise you may experience problems + finding ace.dll or aced.dll.<br> + <br> + </li><li>If you want to use the standard C++ headers (iostream, cstdio, ... + as defined by the C++ Standard Draft 2) that comes with MSVC, + then add the line: <br> + <br> + <code>#define ACE_HAS_STANDARD_CPP_LIBRARY 1</code><br> + <br> + before the #include statement in ACE_ROOT\ace\config.h.<br> + <br> + </li><li>To use ACE with MFC libraries, also add the following to + your <code>config.h</code> file. Notice that if you want to + spawn a new thread with CWinThread, make sure you spawn the + thread with THR_USE_AFX flag set.<br> + <br> + <code>#define ACE_HAS_MFC 1</code><br> + <br> + By default, all of the ACE projects use the DLL versions of the + MSVC run-time libraries. You can still choose use the static (LIB) + versions of ACE libraries regardless of run-time libraries. The + reason we chose to link only the dynamic run-time library is that + almost every NT box has these library installed and to save disk + space. If you prefer to link MFC as a static library into ACE, you + can do this by defining <code>ACE_USES_STATIC_MFC</code> in your + <code>config.h</code> file. However, if you would like to link + everything (including the MSVC run-time libraries) statically, + you'll need to modify the project files in ACE yourself.<p> + </p></li><li>Static version of ACE libraries are built with + <code>ACE_AS_STATIC_LIBS</code><br> defined. This macro should + also be used in application projects that link to static ACE + libraries<br> + <br> + Optionally you can also add the line <br> + <br> + <code>#define ACE_NO_INLINE</code><br> + <br> + before the #include statement in ACE_ROOT\ace\config.h to disable + inline function and reduce the size of static libraries (and your + executables.)<br> + <br> + </li><li>ACE DLL and LIB naming scheme:<br> + <br> + We use the following rules to name the DLL and LIB files in ACE + when using MSVC.<br> + <br> + "Library/DLL name" + (Is static library ? "s" : + "") + (Is Debugging enable ? "d" : "") + + {".dll"|".lib"}<br> + <br> +</li></ol> + +<p>More information for ACE/TAO on MSVC can be found +<a href="docs/msvc_notes.txt">here</a>. The doxygen version of this +document is available under Related Topics in the ACE Library.</p> + +<b>ACE TESTS</b><p> + +The tests are located in ACE_ROOT\tests. There is also a solution in +that directory to build all the tests (tests.sln)</p><p> + +Once you build all the tests (Batch Build works well for this), you +can run perl script <code>run_test.pl</code> in the +<code>tests</code> directory to try all the tests.</p><p> + +<a name="win32nonic"> +<b> BUILDING ACE ON A WIN32 MACHINE THAT LACKS A NETWORK CARD </b></a></p><p> + +<a name="win32nonic">You may want to run ACE on a non-networked machine. To do so, you must +install TCP/IP and configure it to ignore the absence of a network +card. This is one method: + +</a></p><ol> +<a name="win32nonic"> <li>Run Control Panel + </li><li>Choose Network from Control Panel + </li><li>Add Adapter: MS Loopback Adapter + </li><li>Configure MS Loopback Adapter with 802.3 (default) + </li><li>Add Protocol: TCP/IP Protocol + </li><li>Configure TCP/IP Protocol with a valid IP address and subnet mask. + Leave everything else at the default settings. + </li><li>Add Service: Workstation + </li><li>Exit and Restart System + </li><li>Run Control Panel again + </li><li>Choose Services from Control Panel + </li><li>The following services are not necessary and may + be set to Disabled Startup: <br> + Alerter<br> + Computer Browser<br> + Net logon<br> + Messanger<br> + </li><li>Choose Network from Control Panel + </li><li>Confirm the following setup. This is all you need to run ACE:<br> + Installed Software:<br> + Computer Browser<br> + MS Loopback Adapter Driver<br> + TCP/IP Protocol<br> + Workstation<br> + Installed Adapter Cards:<br> + MS Loopback Adapter<p> +</p></li></a></ol> + +<a name="win32nonic"><b>WIN32 ALPHA CONFIGURATIONS</b> + +</a><p><a name="win32nonic">The project files for Visual C++ no longer contain any configurations +targetted to Windows NT on the DEC Alpha. Below are the steps needed to +recreate the Alpha configurations:</a></p> + +<ol> +<a name="win32nonic"> <li>Load the project on the Alpha machine. + </li><li>Go to the Build menu and then select Configurations. + </li><li>Select the project that you want to convert. + </li><li>Click on Add. + </li><li>Select the x86 configuration to "Copy settings from" + (either Debug or Release versions). + </li><li>Prepend "Alpha " to the beginning of the name under + "Configuration". + </li><li>Click OK. + </li><li>Close the "Configurations" window. + </li><li>Now go to the Project settings. + </li><li>For the General Settings, change the output directories to standard ACE + output directories. Intermediate Directories are "Debug" and + "Release" in most cases. The Output Directories are blank, + except for Release versions of executables, in which it is also + "Release". + </li><li>For the C/C++ Settings, make sure that the Code Generation's runtime + library is set to "Multithreaded DLL" or "Debug Multithreaded + DLL". +</li></a></ol> + +<p><a name="win32nonic"><b>Note:</b> MSVC 6 has a bug where if a .dsp is converted from version 5 to 6 on +x86, the Alpha configuration can get corrupted. This seems to happen when additional +include or library directories are specified using backslashes instead of forward +slashes. If this occurs, the easiest way to fix it is to recreate it.</a></p> + +<hr align="left" width="50%"><p> </p> +<h3><a name="borland">Building and Installing ACE on Windows with Borland +C++</a></h3> + +If you are building for a machine without a network card, you may want +to check <a href="#win32nonic">here</a> first. <p> + +</p><ol> + <li>Uncompress the ACE distribution into a directory, where it will + create an + ACE_wrappers directory containing the source. The ACE_wrappers + directory will be referred to as ACE_ROOT in the following steps -- so + ACE_ROOT\ace would be C:\ACE_wrappers\ace if you uncompressed into the + root directory.<br> + <br> + </li><li>Create a file called <code>config.h</code> in the ACE_ROOT\ace + directory that contains: <br> + <br> + <code>#include "ace/config-win32.h"</code><br> + <br> + </li><li>Open a Command Prompt (DOS Box).<br> + <br> + </li><li>Set the ACE_ROOT environment variable to point to the ACE_wrappers + directory. For example:<br> + <br> + <code>set ACE_ROOT=C:\ACE_wrappers</code><br> + <br> + </li><li>Set the BCBVER environment vairable to the main version of your Borland C++ compiler. + 6 is the value for Borland C++ Builder 6, 8 the value for Borland C++ Builder 2006. + 4 and 5 are also possible options but not supported anymore.<br> + <br> + <code>set BCBVER=6</code><br> + <br> + </li><li>Change to the ACE_ROOT\ace directory.<br> + <br> + </li><li>Build release DLLs for ACE by going:<br> + <br> + <code>make -f Makefile.bor all</code><br> + <br> + </li><li>You can build several different versions of ACE by setting environment + variables before you run make:<br> + <br> + Set the environment variable below to build a debug version of ACE<br> + <code>set DEBUG=1</code><br> + <br> + Set the environment variable below to build a static version of ACE<br> + <code>set STATIC=1</code><br> + <br> + Set the environment variable below to build a unicode version of ACE<br> + <code>set UNICODE=1</code><br> + <br> + Set the environment variable below to build a version of ACE with + Codeguard support. Should only be used when DEBUG is also set<br> + <code>set CODEGUARD=1</code><br> + <br> + Set the environment variable below to build a version of ACE optimized + for a certain CPU. For this there are special compiler flags + (-3/-4/-5/-6), see the Borland help for more info.<br> + <code>set CPU_FLAG=-6</code><br> + <br> + Set the environment variable below to build a version of ACE using the + C++BuilderX preview compiler. This compiler isn't supported at this moment + but by setting this environment variable the new compiler is used and + you can expirement with this compiler.<br> + <code>set CBX=1</code><br> + <br> + You can then start the build with the command + <br><code>make -f Makefile.bor all</code><br> + <br> + You may also enable the options by passing them as command line options to make, for example:<br> + <code>make -f Makefile.bor -DDEBUG all</code><br> + <br> + </li><li>Optionally install the ACE header files, libraries and executables +for use + in your applications. Here we are installing them into C:\ACETAO: <br> + <br> + <code>make -f Makefile.bor -DINSTALL_DIR=C:\ACETAO install</code><br> + <br> +</li></ol> + +These instructions do not cover all possible build configurations. Please +see <a href="http://www.tenermerx.com/programming/corba/tao_bcb/index.html"> +http://www.tenermerx.com/programming/corba/tao_bcb/index.html</a> +for more detailed information on building and using ACE+TAO with Borland C++ +Builder. <p> + +Note that when you run <code>make</code> in a sub directory you give <code>make -f Makefile.bor all</code>. The <code>all</code> is needed to make sure the complete project is build.<p> + +The Borland C++ Builder 4.0/5.0/6.0/2006 port has been done by Jody Hagins, <a href="mailto:chris@kohlhoff.com">Christopher Kohlhoff</a> and <a href="mailto:jwillemsen@remedy.nl">Johnny Willemsen</a>. </p><p> + +<b>ACE TESTS</b></p><p> + +Before you can build the tests you need to build the protocols directory. +Change the directory to ACE_ROOT\protocols and start the build with: </p><p> +</p><blockquote><code> +make -f Makefile.bor all +</code></blockquote><p> + +The tests are located in ACE_ROOT\tests, change to this directory. +You build then the tests with the following command:</p><p> +</p><blockquote><code> +make -f Makefile.bor all +</code></blockquote><p> + +Once you build all the tests, you can run the automated test script using:</p><p> +</p><blockquote><code>perl run_test.pl</code></blockquote><p> in the +<code>tests</code> directory to try all the tests. You need to make +sure the ACE bin and lib directory (in this case +<code>ACE_ROOT\bin</code> and <code>ACE_ROOT\lib</code>) +are on the path before you try to run the tests.</p><p> + +<p></p><hr align="left" width="50%"><p> +</p><h3><a name="mingw">Building and Installing ACE on Win32 with MinGW/ MSYS</a></h3> + +<p> +If you are building for a machine without a network card, you may want +to check <a href="#win32nonic">here</a> first. + +</p><p> +Building and installing ACE on <a href="http://www.mingw.org/">MinGW</a> +uses a mix of a <a href="#unix">UNIX</a> building process and +<a href="#win32">Win32</a> configuration files. +Also, as MinGW uses GNU g++, you may want to take +a look at the <a href="#g++">Compiling ACE with GNU g++</a> section. + +</p><p> +You will need the MinGW build tools and libraries, downloable from +<a href="http://www.mingw.org/"><tt>http://www.mingw.org</tt></a>. + +<br> +For our build we require the packages +<b><tt>MinGW</tt></b> and <b><tt>MSYS</tt></b>. + +</p><ol> + + <li> Install the MinGW tools into a common directory, say c:/mingw. + <br><br> + + </li><li> Install the MSYS tools into a common directory, say c:/msys. + <br><br> + + </li><li> Open a MSYS shell. Set your <tt>PATH</tt> environment variable so + your MinGW's <tt>bin</tt> directory is first: + + <blockquote><code></code><pre> % export PATH=/c/mingw/bin:$PATH + </pre></blockquote> + + </li><li> Add an <tt>ACE_ROOT</tt> environment variable pointing to the + root of your ACE wrappers source tree: + + <blockquote><code></code><pre> % export ACE_ROOT=/c/work/mingw/ACE_wrappers + </pre></blockquote> + + From now on, we will refer to the root directory of the ACE + source tree as <tt>$ACE_ROOT</tt>. + <br><br> + + </li><li> Create a file called <tt>config.h</tt> in the + <tt>$ACE_ROOT/ace</tt> directory that contains: + + <blockquote><code></code><pre> #include "ace/config-win32.h" + </pre></blockquote> + + </li><li> Create a file called <tt>platform_macros.GNU</tt> in the + <tt>$ACE_ROOT/include/makeinclude</tt> directory containing: + + <blockquote><code></code><pre> include $(ACE_ROOT)/include/makeinclude/platform_mingw32.GNU + </pre></blockquote> + + In the above text, don't replace <tt>$(ACE_ROOT)</tt> with the + actual directory, GNU make will take the value from the + environment variable you defined previously. + + <p> + If you lack Winsock 2, add the line + + </p><blockquote><code></code><pre> winsock2 = 0 + </pre></blockquote> + + before the previous one. + <br><br> + + </li><li> In the MSYS shell, change to the $ACE_ROOT/ace directory and + run make: + + <blockquote><code></code><pre> % cd $ACE_ROOT/ace + % make + </pre></blockquote> + + <p> + This should create <tt>libACE.dll</tt> (the Win32 shared library) and + <tt>libACE.dll.a</tt> (the Win32 import library for the DLL). + Note that the name for the ACE DLL follows the MinGW convention, which itself + resembles UNIX. + + </p><p> + If you want static libs also, you may run: + + </p><blockquote><code></code><pre> % make static_libs=1 + </pre></blockquote> + + </li><li> <a name="mingwrunpath"> + The same rules for Win32 search of DLLs apply for MinGW. If you + want to run some ACE programs from the MSYS shell, you may + need to add the directory for <tt>libACE.dll</tt> to your PATH: + + </a><blockquote><code></code><pre><a name="mingwrunpath"> % export PATH=/c/work/mingw/ACE_wrappers/ace:$PATH + </a></pre></blockquote> + +</li></ol> + +<a name="mingwrunpath"><b>ACE TESTS</b></a><p> + +<a name="mingwrunpath">The tests are located in <tt>$ACE_ROOT/tests</tt>. +After building the library, you can change to that directory and run +make: + + </a></p><blockquote><code></code><pre><a name="mingwrunpath"> % cd $ACE_ROOT/tests + % make + </a></pre></blockquote> + +<p> +<a name="mingwrunpath">Once you build all the tests, you can run +<code>run_tests.pl</code> in the +<code>tests</code> directory to try all the tests: + + </a></p><blockquote><code></code><pre><a name="mingwrunpath"> % perl run_test.pl + </a></pre></blockquote> + +<p> +<a name="mingwrunpath">If you are using ACE as a DLL, you will need to modify your PATH +variable as explained </a><a href="#mingwrunpath">above</a>. + +</p><p> +You may want to check <tt>$ACE_ROOT/tests/README</tt> for the status +of the various tests on MinGW and the different Windows flavors. + +</p><p></p><hr align="left" width="50%"><p> +</p><h3><a name="cygwin">Building and Installing ACE on Win32 with Cygwin</a></h3> + +<p> +If you are building for a machine without a network card, you may want +to check <a href="#win32nonic">here</a> first. + +</p><p> +Building and installing ACE on <a href="http://www.cygwin.com/">Cygwin</a> +uses the <a href="#unix">UNIX</a> building process. +Also, as Cygwin uses GNU g++, you may want to take +a look at the <a href="#g++">Compiling ACE with GNU g++</a> section. + +</p><p> +You will need the Cygwin build tools and libraries, downloable from +<a href="http://www.cygwin.com/"><tt>http://www.cygwin.com</tt></a>. +For our build we require the following packages besides the packages the +setup selects by default: +<a name="cygwinpacks"> +</a></p><blockquote> +<a name="cygwinpacks"><b><tt>gcc (version 3.3.3), cygserver, make, perl, binutils</tt></b>. +</a></blockquote> + +<ol> + +<a name="cygwinpacks"> <li> Install Cygwin (this can be easy downloading and running + <a href="http://cygwin.com/setup.exe"><tt>setup.exe</tt></a> + from the Cygwin site). For working with ACE we recommend + to select <code>DOS</code> as default text file type. + <br><br> + + <li> Open a Cygwin shell. Set your <tt>PATH</tt> environment variable so + your Cygwin <tt>bin</tt> directory is first: + + <blockquote><code></code><pre> % export PATH=//c/cygwin/bin:$PATH + </pre></blockquote> + + <p> + Note Cygwin uses ``<tt>/</tt>'' as directory separator, + and ``<tt>//X</tt>'' as a notation for Win32 drive <tt>X</tt>. + Note also that you <em>can't</em> use ``<tt>c:/cygwin/bin</tt>'' + because, for Cygwin, + ``<tt>:</tt>'' is path separator character, as in UNIX. + <br><br> + + </p></li><li> Add an <tt>ACE_ROOT</tt> environment variable pointing to the + root of your ACE wrappers source tree: + + <blockquote><code></code><pre> % export ACE_ROOT=c:/work/cygwin/ACE_wrappers + </pre></blockquote> + + <p> + Note here you <em>can't</em> use the ``<tt>//X</tt>'' Cygwin + notation as this is seen by Cygwin's compiler and it doesn't + support that (it <em>does</em> support ``<tt>/</tt>'' as directory + separator however). + + </p><p> + From now on, we will refer to the root directory of the ACE + source tree as <tt>$ACE_ROOT</tt>. + <br><br> + + </p></li><li> Create a file called <tt>config.h</tt> in the + <tt>$ACE_ROOT/ace</tt> directory that contains: + + <blockquote><code></code><pre> #include "ace/config-cygwin32.h" + </pre></blockquote> + + </li><li> Create a file called <tt>platform_macros.GNU</tt> in the + <tt>$ACE_ROOT/include/makeinclude</tt> directory containing: + + <blockquote><code></code><pre> include $(ACE_ROOT)/include/makeinclude/platform_cygwin32.GNU + </pre></blockquote> + + In the above text, don't replace <tt>$(ACE_ROOT)</tt> with the + actual directory, GNU make will take the value from the + environment variable you defined previously. + + </li><li> On the Cygwin shell, change to the $ACE_ROOT/ace directory and + run make: + + <blockquote><code></code><pre> % cd $ACE_ROOT/ace + % make + </pre></blockquote> + + <p> + This should create <tt>libACE.dll</tt> (the Win32 shared library) and + <tt>libACE.dll.a</tt> (the Win32 import library for the DLL). + Note the name for the ACE DLL on Cygwin follows the UNIX convention. + <br><br> + + </p><p> + If you want static libs also, you may run: + + </p><blockquote><code></code><pre> % make static_libs=1 + </pre></blockquote> + + </li><li> <a name="cygwinrunpath"> + The same rules for Win32 search of DLLs apply for Cygwin. If you + want to run some ACE programs from the Cygwin shell, you may + need to add the directory for <tt>libACE.dll</tt> to your PATH: + + </a><blockquote><code></code><pre><a name="cygwinrunpath"> # export PATH=//c/work/cygwin/ACE_wrappers/ace:$PATH + </a></pre></blockquote> + +<a name="cygwinrunpath"> If you are using MPC-generated Makefiles, then the DLLs have been + placed in the lib directory instead of ace and thus your PATH + addition would need to look like this: + + </a><blockquote><code></code><pre><a name="cygwinrunpath"> # export PATH=//c/work/mingw/ACE_wrappers/lib:$PATH + </a></pre></blockquote> + + +</li></ol> + +<a name="cygwinrunpath"><b>ACE TESTS</b></a><p> + +<a name="cygwinrunpath">The tests are located in <tt>$ACE_ROOT/tests</tt>. +After building the library, you can change to that directory and run +make: + + </a></p><blockquote><code></code><pre><a name="cygwinrunpath"> % cd $ACE_ROOT/tests + % make + </a></pre></blockquote> + +<p> +<a name="cygwinrunpath">Once you build all the tests, you can run +<code>run_tests.pl</code> in the +<code>tests</code> directory to try all the tests: + + </a></p><blockquote><code></code><pre><a name="cygwinrunpath"> % perl run_test.pl + </a></pre></blockquote> + +<p> +<a name="cygwinrunpath">If you are using ACE as a DLL, you will need to modify your PATH +variable as explained </a><a href="#cygwinrunpath">above</a>. + +</p><p> +You may want to check <tt>$ACE_ROOT/tests/README</tt> for the status +of the various tests on Cygwin and the different Windows flavors. +</p> + +<p></P> +<hr align=left width="50%"> + +<p> +<H2><a name="interix">Building and Installing ACE on Win32 with Interix</H2> +<P>Interix comes with a BSD style make; you need GNU make. +Make builds easily under Interix or there is a prebuilt +package at: </P> +<P><A +href="http://www.interopsystems.com/tools/warehouse.htm">http://www.interopsystems.com/tools/warehouse.htm</A> </P> +<P>If you are building for a machine without a network +card, you may want to check <A href="#win32nonic" ><FONT color=#0000ff>here</FONT></A> first. </P> +<P>This port was built and tested under Interix 3.5. a.k.a. +<A href="http://www.microsoft.com/windows/sfu/">Windows +Services for UNIX 3.5.</A></P> +<P>To build follow the <A href="#unix_traditional" >Traditional ACE/GNU Make +Configuration</A> instructions replacing the following include directives:</P> +<P><TT>#include +"ace/config-win32-interix.h"</TT> </P> +<P>for the config.h header </P> +<P>and: </P> +<P><TT>include +$(ACE_ROOT)/include/makeinclude/platform_win32_interix.GNU</TT></P> +<P>for your platform_macros.GNU file.</P> +<P>ACE should build fine with just '<TT>make</TT>', the only other option tried thus far is +'<TT>make static_libs_only=1</TT>' which also works. Any +other options may not work.</P> +<P><b>ACE TESTS</B> </P> +<p>The tests are located in <TT>$ACE_ROOT/tests</TT>. After building the library, you can +change to that directory and run make: </P><code></CODE> +<P><TT>% cd $ACE_ROOT/tests </TT><BR><TT>% make </TT> +<p>Once you build all the tests, you can run <code>run_test.pl</CODE> in the <code>tests</CODE> directory to try all the tests: </P> +<P><TT>% run_test.pl </TT></P> +<p>If you are using ACE as a shared library, you will need +to modify your LD_LIBRARY_PATH as explained in<A href="#unix_traditional" ><FONT color=#800080>Traditional ACE/GNU Make Configuration</FONT></A>. </P> +<p></P> + +<p></p><hr align="left" width="50%"><p> +</p><h2><a name="vxworks">Building and Installing ACE on VxWorks</a></h2> +For the most part, you should be able to follow the instructions above +to build ACE and applications that use it. Start with the +<a href="#unix">Unix instructions</a> above to build ACE and the +applications that use it. Please see below for more information on +<a href="#VxWorks/NT">building ACE on NT hosts for VxWorks targets</a>.<p> + +A few notes on VxWorks builds (thanks to +<a href="mailto:Paul_von_Behren@stortek.com">Paul von Behren</a> and +<a href="http://www.theaceorb.nl">Remedy IT</a> for these notes):</p> +<p> +</p><ul> + <li>VxWorks builds are done with a cross compiler, i.e., the compiles + are done on a workstation creating object modules which are + downloaded and loaded into the VxWorks target system.<p> + </p></li><li>C++ object modules must be post-processed by a VxWorks + utility called "munch" to set up calls to static constructors and destructors. + ACE integrates the makefile includes/rules files + distributed with VxWorks to achieve maximum compatibility and reuse the target + specifications and buildcommands defined by Windriver itself. + The original ACE support for VxWorks included a perl script called + <a href="bin/ace_ld">$ACE_ROOT/bin/ace_ld</a>, + which was called from the Makefiles, replacing + the traditional <code>ld</code> step. Although this script is currently still + available it is not used anymore.<BR> + You must have perl installed to use <code>ace_ld</code>. If perl is not on your path, you'll + have to set <code>PERL_PATH</code> to the full path (including + perl.exe), either in your + <code>$(ACE_ROOT)/include/makeinclude/platform_macros.GNU</code> + or in your environment.<p> + </p></li><li>Wind River provides GCC/G++ cross-compilers for the + supported target platforms. The executables are named cc<target> + and g++<target>; for example, ccppc and g++cpp for PowerPC + targets.<p> +</p></li></ul> + +You'll have to let ACE know the target type at compile time. There +are several ways to do this; please see the +<code>$ACE_ROOT/include/makeinclude/platform_vxworks5.5.x.GNU</code> +platform file for detailed information.<p> + +The VxWorks platform_vxworks*.GNU files are set up so that shared +libraries are not built on VxWorks, by default. Only static +libraries, with .a extension, are built. Therefore, it's not +necessary to set the LD_LIBRARY_PATH environment variable on your host +system when building for VxWorks targets. Please note, however, if +you use TAO on VxWorks that you will need to set your LD_LIBRARY_PATH +to find the TAO IDL compiler libraries (installed in the ace +directory) on the host.</p><p> + +These non-default VxWorks kernel configuration <code>#defines</code> +are required with ACE:</p><p> + +</p><pre>#define INCLUDE_CPLUS /* include C++ support */ +#define INCLUDE_CPLUS_IOSTREAMS /* include iostreams classes */ +#define INCLUDE_POSIX_ALL /* include all available POSIX functions */ +</pre> + +For completeness, here are the non-default <code>#defines</code> that +we used for VxWorks 5.3.1/g++ 2.7.2: + +<pre>#define INCLUDE_CPLUS /* include C++ support */ +#define INCLUDE_CPLUS_IOSTREAMS /* include iostreams classes */ +#define INCLUDE_CONFIGURATION_5_2 /* pre-tornado tools */ +#define INCLUDE_DEBUG /* pre-tornado debugging */ +#define INCLUDE_LOADER /* object module loading */ +#define INCLUDE_NET_SYM_TBL /* load symbol table from network */ +#define INCLUDE_SYM_TBL_SYNC /* synchronize host and target symbol tables */ +#define INCLUDE_NFS /* nfs package */ +#define INCLUDE_PING /* ping() utility */ +#define INCLUDE_POSIX_ALL /* include all available POSIX functions */ +#define INCLUDE_RDB /* remote debugging package */ +#define INCLUDE_RLOGIN /* remote login */ +#define INCLUDE_RPC /* rpc package */ +#define INCLUDE_SECURITY /* shell security for network access */ +#define INCLUDE_SHELL /* interactive c-expression interpreter */ +#define INCLUDE_SHOW_ROUTINES /* show routines for system facilities*/ +#define INCLUDE_SPY /* spyLib for task monitoring */ +#define INCLUDE_STARTUP_SCRIPT /* execute start-up script */ +#define INCLUDE_STAT_SYM_TBL /* create user-readable error status */ +#define INCLUDE_SYM_TBL /* symbol table package */ +#define INCLUDE_UNLOADER /* object module unloading */ +#define INCLUDE_WINDVIEW /* WindView command server */ +</pre> + +Also, automatic construction/destruction of static objects +should be enabled.<p> + +If you use TAO, it's also a good idea to increase the +<code>NUM_FILES</code> parameter from its default of 50 to, +say, 1000.</p><p> + +Please note that those VxWorks kernel configuration parameters +are set in the VxWorks configAll.h file. You must rebuild your +VxWorks kernel after modifying that file.</p><p> + +If you're first getting started with ACE and/or VxWorks, I recommend +just building the ACE library and tests first. (Some of the ACE +examples, in System_V_IPC, don't build on VxWorks yet.) Then try +running the tests. Please see $ACE_ROOT/tests/README for the latest +status of the ACE tests on VxWorks.</p><p> + +Please note that the <code>main</code> entry point is renamed to +<code>ace_main</code> (configurable via ACE_MAIN) on VxWorks with g++, +to comply with its restriction against using <code>main</code>. +In addition, ACE_HAS_NONSTATIC_OBJECT_MANAGER is enabled by default +to cleanly support construction and destruction of static objects. +Please see the <a href="#NonStaticObjectManager">Non-static +ACE_Object_Manager</a> discussion for the important implication +of this feature.</p><p> + +ACE threads (VxWorks tasks) can be named, for example, by supplying a +non-null argument to the Thread_Manager spawn routines. However, +names beginning with <code>"==ace_t=="</code> are forbidden because +that prefix is used internally by ACE.</p><p> + +You can spawn a new task to run <code>ace_main</code>, using either +VxWorks <code>sp</code>, or ACE'S <a name="spa"><code>spa</code></a>. +<code>spa</code> can be used from the VxWorks shell to pass arguments +to <code>ace_main</code>. Its usage is: + +</p><pre><code> +spa ace_main, "arg1" [, ...] +</code></pre> + +All arguments must be quoted, even numbers. You can start also ace_main +without spawning another thread by using:<p> + +</p><pre><code> +spaef ace_main, "arg1" [, ...] +</code></pre> + +ACE also provides the function <code>vx_execae</code> which is capable of running +<code>ace_main</code> in a separate thread, wait for the task to finish and return +the return code from <code>ace_main</code>: + +<pre><code> +int vx_execae (FUNCPTR acemain,char* arguments, int prio = 0, int opt = 0, int stacksz = 0); +</code></pre> +<p> +You could call this from the VxWorks shell like: +</p> +<pre><code> +my_rc = vx_execae ace_main, "-o server.ior -ORBDottedDecimalAddresses 1" +</code></pre><p> + +When <code>prio</code>, <code>opt</code> or <code>stacksz</code> are omitted or specified +as <code>0</code> default values will be used. See the VxWorks shell documentation for the +defaults for <code>prio</code> and <code>opt</code>. For <code>stacksz</code> the default is +<code>ACE_NEEDS_HUGE_THREAD_STACKSIZE</code>. +The <code>arguments</code> string will be parsed and passed on to <code>ace_main</code> as +a regular <code>argc</code> and <code>argv</code>.</p><p> + +Be aware of the fact that when you execute <code>ace_main</code> directly from the VxWorks +shell argc will be zero and argv* will also be zero. Using <code>argv[0]</code> will not return +the program name, but will result in a crash.<br> +The ACE helper functions <code>spa</code>, <code>spaef</code> and <code>vx_execae</code> prevent +this problem by building a regular <code>argc</code> and <code>argv</code> which also contain a +valid <code>argv[0]</code> element.</p> + +<h3><a name="VxWorks/SharedLibs">Building Shared Libraries for VxWorks</a>.</h3> + +<strong>NOTE</strong>: Since VxWorks support is currently being reworked with +an initial focus on static builds the support for shared builds is momentarily +broken. This will be remedied(!) as soon as possible.<p> + +ACE supports shared libraries for VxWorks, but only with the g++ +compiler. To build shared libraries instead of the default static +libraries, added <code>shared_libs=1</code> (<strong>not</strong> +<code>shared_libs_only=1</code>) to either your +<code>ACE_wrappers/include/makeinclude/platform_macros.GNU</code> or +your <code>make</code> invocation. Then, be sure to load the ACE (and +any other) shared library before loading your executable(s).</p><p> + +A shared library for VxWorks uses the same code as for a static +(non-shared) library. However, calls to static constructors/ +destructors are added. The code in the shared library <strong>must</strong> +be reentrant if you shared it between programs (tasks). The +ACE library meets this requirement.</p><p> + +Shared libraries reduce build time, executable size, and load +time of the executable. But, you must manually load the shared +library before loading your executable(s) with a command such as: +</p><pre><code> +-> ld < libACE.so +</code></pre> +Shared libraries can be unloaded the same way an executable +(module) is unloaded.<p> + +<strong>NOTE</strong>: Shared libraries on VxWorks aren't the same as +shared libraries on other operating systems. In particular, there is +no support for creating copies of writeable global (static) data in +the shared library. This includes the singleton ACE_Object_Manager +instance pointer. If you share global data between separate programs, +they may not work properly. See the discussion of shared code and +reentrancy in the VxWorks' <em>Programmers Guide</em>.</p><p> + +Instead of trying to run separate programs onto a VxWorks target, we +recommend creating just one program, and spawning a thread for each +task. The TAO IDL_Cubit test <a href="TAO/performance-tests/Cubit/TAO/IDL_Cubit/collocation_test.cpp">collocation +test</a> is a good example.</p><p> + +</p><h3><a name="VxWorks/LinkToKernel">Linking ACE and/or TAO Libraries into the VxWorks Kernel</a>.</h3> + +It's easy to link your ACE and/or TAO libraries into the VxWorks kernel. +Just build <a href="#VxWorks/SharedLibs">shared versions</a>, but +disable the munch step. The easiest way to do that is to set the +<code>LD</code> make variable to the name of your linker. For +example, to build a libACE.so for PowerPC that can be linked into +the kernel: +<pre>% cd $ACE_ROOT/ace +% make LD=ldppc shared_libs=1 +</pre> +After building the shared lib, link it into the kernel by setting +the <code>MACH_EXTRA</code> make variable in the kernel configuration +Makefile. Then, build the kernel using <code>make exe</code>.<p> + +</p><h3><a name="VxWorksTestScript">Using the one-button ACE tests with VxWorks</a>.</h3> + +It is possible to generate a script to execute all ACE tests. You can do this by executing +</a></p><blockquote><code></code><pre><a name="vxworksscript">% perl run_test.pl -v -o > run_test.vxworks +</a></pre></blockquote> + +The ACE tests write their output files in a directory named +<code>log/</code>, below the current (<code>tests</code>) directory.<br/> +</p> +<p> +To run the tests from the build directory on an NT host where you crossbuild your +VxWorks ACE/TAO you can set up the Target Server File System (TSFS) in your Target Server +configuration. If you f.i. set the root for the TSFS to the root directory of your builddisk +you can set the default directory for the target by issueing the following command +from a Host shell: '@cd "/tgtsvr/{path to ACE}/ACE_wrappers/tests"'. +The '@' addition makes sure this command is executed for the target environment and not the +local host shell environment. +If you also issue the command 'cd {path to ACE}/ACE_wrappers/tests' you can execute the +generated one button testscript like: '< run_test.vxworks'. +</p> +<p> +Running the ACE tests automatically from the ACE autobuild tool using Target Server and Host +shell options is also supported. +</p> +<p> +If you don't have NFS included in your VxWorks kernel, you can use these steps, provided by +<a href="mailto:clarence_m_weaver@md.northgrum.com">Clarence M. Weaver</a>, +to run the tests and capture their output:</p><p> +</p><ol> + <li>What I did was create a log directory on the boot NT host of my VxWorks + target.<p> + </p></li><li>I copied all the test applications and the run_test.vxworks script to + the parent of the log directory.<p> + </p></li><li>Using the target shell not the host shell, I "cd" to the directory + containing the script and test programs.<p> + </p></li><li>Invoked the script using <code>< run_test.vxworks</code> from this target shell.<p> +</p></li></ol> + +<a href="mailto:Kirk.Davies@pobox.com">Kirk Davies</a> provided this +approach for running the ACE tests on Tornado II: + +<ul> + <li>Under Tornado II, I set up the Target Server File System (TSFS), and + the test logs get written to the log subdirectory under that.<p> + </p></li><li>You have to set an environment variable before running the tests: +<pre>putenv("ACE_TEST_DIR=/tgtsvr") +</pre><p> +</p></li></ul> + +</p><h3><a name="VxWorks/NT">Building ACE on Tornado/NT hosts for VxWorks targets</a>.</h3> +The following, very useful information was contributed by +<a href="http://people.qualcomm.com/cryan">Chris Ryan</a> +and <a href="mailto:Paul_von_Behren@stortek.com">Paul von Behren</a>. +Please submit corrections, additions, or clarifications to the +the <a href="mailto:ace-users@cse.wustl.edu">ACE mailing list</a>.<p> + +<strong>NOTE:</strong>The make (version 3.74) that is provided with +Tornado 2.2 cannot be used to build ACE. A working version is available +from the WindRiver support site, download the +<a href="https://secure.windriver.com/cgi-bin/windsurf/downloads/view_binary.cgi?binaryid=838"> +make3_80.gvk_patches</a> and the +<a href="https://secure.windriver.com/cgi-bin/windsurf/downloads/view_binary.cgi?binaryid=100340"> +make3_80.tor2_2.new_dependency_rules</a> package and install them.</p><p> + +Using the Cygnus tools, this approach works: +</p><ul> + <li>You'll build both your NT and VxWorks executables in the same + workspace (directory hierarchy). This works because the NT + compiler and ACE's Makefiles put their output in different + directories.<p> + </p></li><li>Set up your + <code>ACE_wrappers/include/makeinclude/platform_macros.GNU</code> + as usual for VxWorks. See + <a href="include/makeinclude/platform_vxworks5.5.x.GNU">the + g++/VxWorks platform file</a> for more information.<p> + </p></li><li>Create an <code>ACE_wrappers/ace/config.h</code> file that looks + something like the following. +<pre>#if defined (_MSC_VER) || defined (__BORLANDC__) +# include "ace/config-win32.h" +#else +# include "ace/config-vxworks5.x.h" +#endif +</pre><p> + </p></li><li>Set your <code>ACE_ROOT</code>, <code>CPP_LOCATION</code>, + <code>WIND_BASE</code>, and <code>WIND_HOST_TYPE</code> environment + variables.<p> + </p></li><li>Build for NT, then build for VxWorks.<p> +</p></li></ul> + +A few additional Windows Notes, from Paul von Behren:<p> +</p><ul> + <li>Cygnus has created a Win32 API which is compatible with a + "generic" Unix environment. Using this library, they have ported a + large collection of GNU tools to WinNT/95 - including a port of + gcc/g++. See <a href="http://www.cygnus.com/misc/gnu-win32/">http://www.cygnus.com/misc/gnu-win32/</a> + A related link is <a href="ftp://ftp.cygnus.com/pub/gnu-win32/latest/">ftp://ftp.cygnus.com/pub/gnu-win32/latest/</a><p> + </p></li><li>To set up the command-prompt build environment, run + <code>Tornado\host\x86-win32\bin\TorVars.bat</code>. This is done + implicitly within the Tornado IDE.<p> + </p></li><li>To run <code>ace_ld</code>, you still need perl installed - + see <a href="http://www.activestate.com/software/default.htm">http://www.activestate.com/software/default.htm</a> + for Windows perl.<p> + </p></li><li>The Tornado IDE will use a standard Makefile for project + builds, but does not have a GUI interface for managing the + Makefile. By default, it will use rules from Makefile in the current + directory and you can configure it to add certain Makefile + targets to the project. If you have <code>ACE_ROOT</code> defined + before starting Tornado, you can specify an ACE Makefile as a Tornado + target and Tornado will then call make from the menu.<p> +</p></li></ul> + +And Chris Ryan's instructions for building for VxWorks targets +on Windows NT hosts: + +<ol> + <li>Path setting that seems to be working is:<p> + </p><pre> /tornado/host/x86-win32/bin: + /tornado/host/x86-win32/lib/gcc-lib/i386-wrs-vxworks/cygnus-2.7.2-960126: + /tornado/host/x86-win32/i386-wrs-vxworks/bin: + /ace/ace_wrappers/bin: + /gnuwin32/b18/H-i386-cygwin32/bin: + /gnuwin32/b18/tcl/bin: + /WINNT/system32: + /WINNT: + /WINNT/system32/nls/ENGLISH: + /bin + </pre> + + Other environment variables:<p> + </p><pre> WIND_BASE=/tornado + SHELL=/bin/sh.exe + TERM=pcbios + TAO_ROOT=/ace/ACE_wrappers.vxworks/TAO + CPP_LOCATION=/Program Files/DevStudio/VC/bin/CL.EXE + GCC_EXEC_PREFIX=/tornado/host/x86-win32/lib/gcc-lib/ + WIND_HOST_TYPE=x86-win32 + ACE_ROOT=/ace/ACE_wrappers.vxworks + </pre> + + </li><li><code>/tornado</code> is the root of the Tornado install + (<code>$WIND_BASE</code>). + + </li><li><code>/gnuwin32</code> is the root of a Cygnus GNU download and install. + + </li><li><code>/bin</code> content is:<p> + </p><pre> aced.dll + cygwin.dll + perl.exe + rm.exe + sh.exe + true + </pre> + + <code>aced.dll</code> is produced in an ACE NT source tree according to + documented procedure for Windows VC++ ACE build. + + <code>cygwin.dll</code> is from the Cygnus GNU software download and install. + + </li><li>Basically, follow documented procedure for ACE build/install on UNIX + platform. Create a <code>$ACE_ROOT/ace/config.h</code> that looks + like:<p> + </p><pre> #include "config-vxworks5.x.h" + </pre> + + And create a + <code>$ACE_ROOT/include/makeinclude/platform_macros.GNU</code> + that looks like:<p> + </p><pre> + WIND_BASE = /tornado + WIND_HOST_TYPE = x86-win32 + CPU = I80486 + include $(ACE_ROOT)/include/makeinclude/platform_vxworks5.5.x.GNU + </pre> + + </li><li>When using cygnus windows GNUTools on WinNT you have to start + make with "--unix" option, otherwise WinNT shell cmd.exe is responded and + not sh.exe, i.e., + <pre> make --unix static_libs=1 + </pre> +</li></ol> + +<h3>TAO on NT Tornado host, VxWorks target.</h3> + +<ol> + <li>Build ACE and TAO_IDL in the NT tree as already documented. + Be sure to build ACE's gperf on NT, in + <code>ACE_wrappers/apps/gperf/src</code>.<p> + + </p></li><li>Build $TAO_ROOT/tao + <pre> CPP_LOCATION=/Program Files/DevStudio/VC/bin/CL.exe + cd $TAO_ROOT/tao + /gnuwin32/b18/H-i386-cygwin32/bin/make + </pre> + + </li><li>Build orbsvcs. + <pre> CPP_LOCATION=/Program Files/DevStudio/VC/bin/CL.exe + cd $TAO_ROOT/orbsvcs/orbsvcs + /gnuwin32/b18/H-i386-cygwin32/bin/make + </pre> + + </li><li>Build $TAO_ROOT/tests<p> +</p></li></ol> + + +<h3><a href="mailto:Jaffar_Shaikh@Mitel.COM">Jaffar Shaikh's</a> +Notes for Building ACE and TAO for VxWorks on NT host</h3> +<b></b><p><b>Scenario:</b> I was building the ACE and TAO for VxWorks +on NT. The target system was a PPC860 based chassis and another a NT +host based card.</p> +<b><p>Host System:</p> +</b><p>NT 4.0 workstation with 128 M RAM, 266MHz Pentium.</p> + +<b><p>Software Needed For Building TAO</p> +</b><p>1) Active State's ActivePerl from +<a href="http://www.activestate.com/software/default.htm">http://www.activestate.com/software/default.htm</a> +</p> + +<p>2) Tornado 2.2.1 from Windriver.</p> + +<p>3) Cygwin GNU to build TAO. It is available for NT as a freeware +from the <a href="http://www.cygwin.com">Cygwin</a> site</p> +<p>The Cygwin Make (version 3.75) can only build the TAO not the +Tornado II make (version 3.74)</p> + +<b><p>Environment Variables:</p> +</b><p>On NT the environment Variables are set as follows, (from +Control Panel-> System -> Environment)</p> +<p>I added following Environment variable entries to PATH </p> + +<p>C:\Perl\bin\;</p> +<p>C:\tornado\host\x86-win32\bin;</p> +<p>C:\tornado\host\x86-win32\powerpc-wrs-vxworks\bin;</p> +<p>C:\tornado\host\x86-win32\lib\gcc-lib\powerpc-wrs-vxworks\cygnus-2.7.2-960126;</p> +<p>C:\Corba\Ace_wrappers\bin;</p> +<p>C:\Cygwin\bin;</p> +<p>C:\Cygwin\usr\bin;</p> +<p>C:\bin</p> + +<p>Additional Environmental variables and the values,</p> +<p>CPU=PPC860</p> +<p>LD_LIBRARY_PATH=</p> +<p>SHELL=/bin/sh.exe</p> + +<p>ACE_ROOT=/Corba/ACE_wrappers</p> +<p>WIND_BASE=/tornado</p> +<p>SHELL=/bin/sh.exe</p> +<p>TERM=pcbios</p> +<p>TAO_ROOT=/Corba/ACE_wrapper/Tao</p> +<p>CPP_LOCATION=/Program Files/Microsoft Visual Studio/VC98/Bin/CL.exe</p> +<p>GCC_EXEC_PREFIX=/tornado/host/x86-win32/lib/gcc-lib/</p> +<p>WIND_HOST_TYPE=x86-win32</p> +<p>PERL_PATH=/perl/bin/perl.exe</p> + +<b><p>Directories of importance</p> +</b><p>C:\Corba <-- Ace_wrappers (uzipped)</p> +<p>C:\tornado <-- Tornado installed</p> +<p>C:\Perl <-- Perl installed</p> +<p>C:\Cygwin <-- Cygwin installed</p> +<p>C:\bin <-- Copy these files,</p> +<p> Ace.dll, <-- After you build Ace</p> +<p> gperf.exe <-- After you build gperf</p> +<p> Cygwin1.dll, <-- After you install Cygwin</p> +<p> perl.exe, <-- After you install Perl</p> +<p> rm.exe <-- After you install Cygwin</p> +<p> sh.exe <-- After you install Cygwin</p> +<p> true <-- After you install Cygwin</p> +<b><p>Create Files</p> +</b><p>1) C:\Corba\ACE_Wrappers\ace\config.h</p> +<p>with entry</p> +<p>#if defined (_MSC_VER) || (__BORLANDC__)</p> +<p> #include "ace/config-win32.h"</p> +<p>#else</p> +<p> #define ACE_HAS_IP_MULTICAST </p> +<p> #include "ace/config-vxworks5.x.h"</p> +<p>#endif</p> + +<p>2) C:\Corba\ACE_wrappers\include\makeinclude\platform_macros.GNU</p> +<p>WIND_BASE = /tornado</p> +<p>WIND_HOST_TYPE = x86-win32</p> +<p>include +$(ACE_ROOT)/include/makeinclude/platform_vxworks5.5.x.GNU</p> +<p>ACE_COMPONENTS=FOR_TAO (you may choose this option to build ACE +library that supports TAO)</p> + +<p></p> +<b><p>Steps to Build</p> +</b><p>1) Build Ace.dll under NT</p> +<p>In MS Visual C++ open C:\Corba\ACE_wrappers\ace.sln And build Ace +DLL</p> +<p>Copy Ace.dll in C:\bin</p> + +<p>2) Build gperf utility under NT</p> +<p>In MS Visual C++ open +C:\Corba\ACE_wrappers\apps\gperf\src\gperf.sln. Build gperf.exe</p> +<p>Copy gperf.exe to C:\bin</p> + +<p>3) Mount Directries in Cygwin</p> +<p>Click on Cygnus Solutions -> Cygwin Bash Shell</p> +<p>Mount following directories by using mount command.</p> +<p>create respective directories first then use mount command </p> + +<p>e.g. Create /Corba directory then use $mount -s "C:\Corba" +/Corba</p> + +<p>C:\Corba mount to /Corba</p> +<p>C:\tornado mount to /tornado</p> +<p>C:\Perl mount to /perl</p> +<p>C:\Cygwin mount to /cygwin</p> +<p>C:\bin mount to /bin</p> +<p>C:\Program Files mount to /Program Files </p> + +<p>4) Build ACE in Cygwin</p> +<p>$cd /Corba/ACE_wrappers/ace </p> +<p>$make static_libs=1</p> +<p>This will build your ace library libACE.a for VxWorks. If you use +option shared_libs=1 then the build will be libACE.so. The other +options are same as follows.</p> + +<p>5) Build TAO in Cygwin</p> +<p>$cd $TAO_ROOT/tao</p> +<p>$make debug=0 optimize=1 static_libs_only=1 minimum_orb=1 +</p> +<p>for shared libs use shared_libs=1</p> + +<p>The minimum Tao does not have following components,</p> +<p>Dynamic Skeleton Interface</p> +<p>Dynamic Invocation Interface</p> +<p>Dynamic Any</p> +<p>Interceptors</p> +<p>Interface Repository</p> +<p>Advanced POA features</p> +<p>CORBA/COM interworking</p> + +<p>You may play around with above options to find suitable build for +your needs. For example when you give option debug=1 all the debug +symbols will be created and the build will huge in size. The debug +symbols are necessary when you want to debug your code.</p> + +<p></p><hr align="left" width="50%"> +<hr> +<h1><a name="svcsinstall">Building and Installing ACE Network Services</a></h1> + +The following explains how to build the ACE <a href="http://www.cs.wustl.edu/%7Eschmidt/ACE-netsvcs.html">network services</a> on <a href="#unixsvcs">UNIX</a> and <a href="#win32svcs">Win32</a>. + +<p></p><hr align="left" width="50%"><p> +</p><h2><a name="unixsvcs">Building and Installing ACE Network Services on UNIX</a></h2> + +Building and installing ACE Network Services on UNIX is relatively +simple (the <a href="#win32svcs">process</a> for Win32 is different). +Here's what you need to do:<p> + +</p><ol> + + <li>Build and install ACE on UNIX as described <a href="#unix">earlier</a>. If ACE is built at the root of the ACE + source tree (and ACE has been ported to your platform, of course) the + netsvcs static and shared object libraries should be built + automatically. In addition, the server driver program + (<code>main</code>) contained in <a href="netsvcs/servers/main.cpp">$ACE_ROOT/netsvcs/servers/main.cpp</a> + should also be compiled and ready to run.<p> + + </p></li><li>Set your <code>LD_LIBRARY_PATH</code> environment variable to + where the binary version of the ACE netsvcs library. For + example, you probably want to do something like the following<p> + + </p><pre><code> + % setenv LD_LIBRARY_PATH $ACE_ROOT/ace:$ACE_ROOT/lib:$LD_LIBRARY_PATH + </code></pre><p> + + </p></li><li>By default, if the shared object library is built, the services + are linked into the <code>main</code> driver program dynamically. + To specify which services should be linked in and executed, edit the + <a href="netsvcs/servers/svc.conf">$ACE_ROOT/netsvcs/servers/svc.conf</a> + file. During your editing, you should update information (such as the + default service port numbers) that affects the initialization of + services in this file. Refer to the + <a href="http://www.cs.wustl.edu/%7Eschmidt/ACE_wrappers/ACE-papers.html#config">Service Configurator</a> + documentation to learn how the configuration file is parsed and + how the services are dynamically linked and executed. In + addition, refer to the <a href="http://www.cs.wustl.edu/%7Eschmidt/ACE-netsvcs.html">Network + Services</a> documentation to learn more about how to configure + each network service.<p> + + </p></li><li>If you only want to link the services statically, simply remove + or rename the svc.conf file.<p> +</p></li></ol> + +<p></p><hr align="left" width="50%"><p> +</p><h2><a name="win32svcs">Building and Installing ACE Network Services on Win32</a></h2> + +Once again, there are supplied project for Visual C++ 7.1 or later for +the Network Services.<p> + +</p><hr> +<h1><a name="sslinstall">Building and Installing the ACE_SSL Library</a></h1> + +<p>The first step for all platforms is to build and install the +<a href="http://www.openssl.org/">OpenSSL</a> distribution. The +ACE_SSL library must then be built according to the instructions +below.</p> +<h2>Unix</h2> +<ol> + <li>Make sure the OpenSSL header file directory is in your compiler's + include path, and that OpenSSL libraries are in your library link/load + path (e.g. <code>LD_LIBRARY_PATH</code>). If you + installed OpenSSL into a set of directories unknown by the compiler, + set the <code>SSL_ROOT</code> environment variable to point to the + top level directory of your OpenSSL distribution, i.e. the one + containing OpenSSL's <code>include</code> and <code>lib</code> + directories.</li> + <li>Build ACE as described above. When building ACE, add + <code>ssl=1</code> + to your <code>make</code> + command line invocation, or add it to your + <code>platform_macros.GNU</code> file.</li> + <li>Build the ACE_SSL library in the <tt>$ACE_ROOT/ace/SSL</tt> + directory. The <code>ACE_ROOT</code> environment variable should be set + prior to this point.</li> +</ol> +<h2>Microsoft Visual Studio</h2> +<ol> + <li>Set the <code>SSL_ROOT</code> environment variable to the location + of the directory containing the OpenSSL <code>inc32</code> and + <code>out32dll</code> directories. + <li>Add <code>ssl=1</code> to your MPC + <code>$ACE_ROOT/bin/MakeProjectCreator/config/default.features</code> + or <code>$ACE_ROOT/local.features</code> file, and re-run MPC to add + support for building the ACE_SSL library to your MSVC++ + workspaces and projects. + <li>Open the <code>ACE.sln</code> solution, and refer to the ACE build + and installation instructions above for details on creating a + <code>config.h</code> configuration header for this platform. Once + the <code>config.h</code> file has been created, build the + <code>ACE_SSL</code> project.</li> +</ol> +<h2>Borland C++</h2> +<p>Support for building ACE's ACE_SSL library and TAO's SSLIOP + pluggable protocol with Borland C++ does exist. +<ol> + <li>Set the <code>SSL_ROOT</code> environment variable to the location + of the directory containing the OpenSSL <code>inc32</code> and + <code>out32</code> directories. + <li>Add <code>ssl=1</code> to your MPC + <code>$ACE_ROOT/bin/MakeProjectCreator/config/default.features</code> + or <code>$ACE_ROOT/local.features</code> file, and re-run MPC to add + support for building the ACE_SSL library to your Borland C++ makefiles. + <li>Build ACE and TAO. +</ol> +</p> + +<hr><p> +</p><h1><a name="guireactor_install">Building and Using GUI Reactors Libraries</a></h1> +There is a general method for building and using <code>ACE_Reactors</code> for various GUI +libraries. + <h2> Building GUI Reactor Library </h2> + <ol> + <li>Try to generate build files using MPC. Inspect the output of MPC to find out which features are + necessary to build given reactor. Add these features to + <code>ACE_wrappers/bin/MakeProjectCreator/*.features</code> file, or pass them directly to MPC + using <code>-features</code> command line option. For example, for <code>FlReactor</code> the procedure + consists of five steps + <ol> + <li> In the first pass one gets that <code>x11</code> (X11 libraries) is missing.<br> + <code>$ mwc.pl -type gnuace + Skipping ACE_FlReactor (ace_flreactor.mpc), it requires x11. + </code></li> + Ensure that <code>X11</code> libraries are installed, then pass <code>x11=1</code> feature to MPC. + <li>In the second pass one gets that <code>gl</code> (OpenGL library) is missing.<br> + <code>$ mwc.pl -type gnuace -features x11=1 ace.mwc + Skipping ACE_FlReactor (ace_flreactor.mpc), it requires gl. + </code></li> + Ensure that <code>OpenGL</code> libraries are installed, then pass <code>gl=1</code> feature to MPC. + <li>In the third pass one gets that <code>fl</code> (Fast Light Toolkit) is missing.<br> + <code>$ mwc.pl -type gnuace -features x11=1,gl=1 ace.mwc + Skipping ACE_FlReactor (ace_flreactor.mpc), it requires fl. + </code></li> + Ensure that <code>Fast Light Toolkit</code> libraries are installed, then pass <code>fl=1</code> + feature to MPC. + <li>In the fourth pass one gets that <code>ace_flreactor</code> feature is missing<br> + <code>$ mwc.pl -type gnuace -features x11=1,gl=1,fl=1 ace.mwc + Skipping ACE_FlReactor (ace_flreactor.mpc), it requires ace_flreactor. + </code></li> + Allow MPC to generate makefiles for <code>FlReactor</code> by setting <code>ace_flreactor=1</code> feature. + <li>In the last pass one obtains files for building <code>FlReactor</code>.<br> + <code>$ mwc.pl -type gnuace -features x11=1,gl=1,fl=1,ace_flreactor=1 ace.mwc + </code></li> + </ol> + Currently to simplify MPC generation some of features are turned on by default in + <code>ACE_wrappers/bin/MakeProjectCreator/global.features</code>. For examples to generate + files related with Fl one has to provide only fl=1 feature. To obtain a more fine grained controll + over MPC generation process one may modify <code>ACE_wrappers/bin/MakeProjectCreator/*.features</code> + files. + </li> + <li> Required build files are generated now, it is enough then to invoke build tool. + For example for under <code>MPC::gnuace</code> one has to call + <code>make fl=1</code>. For <code>MPC::vc7</code> target all features are + encoded in generated project files, thus it is enough to compile ACE using MSVC. + </li> + </ol> + The build procedure leads to a specific GUI Reactor library. For example, for + <code>Qt</code> and <code>Linux </code> one gets <code>libQtReactor.so</code>, while for + <code>Windows</code> the results are shared <code>QtReactor.dll</code> and import + <code>QtReactor.lib</code> libraries or their variants depending on build options. + When compiling TAO also GUI related libraries are created like <code>libTAO_QtResource.so</code>. + <h2> Using GUI Reactor Library </h2> + Here one has at least three use cases: + <ol> + <li><b>Applications with their own build system.</b> + To use ACE support for GUI one has to include specific GUI headers and + link with specific <code>ACE_[GUI]Reactor</code> library. When using TAO support for GUI one has + also to link with specific <code>TAO_[GUI]Resource</code> library.</li> + <li><b>Applications with build system using MPC.</b> + In general, it is better to create specific base projects for using ACE GUI support in such application. + Base projects provided by ACE <code>ACE_wrappers/bin/MakeProjectCreator/[ace,tao]_[gui][reactor,resource].mpb</code> + may be an examples of how to do this.</li> + <li><b>Internal ACE applications like tests or examples.</b> + MPC project for internal ACE application using GUI support should be derived from + <code>ace_[gui]reactor.mpb</code> base projects. To employ TAO support for GUI one should derive + the project from <code>tao_[gui]resource.mpb</code> These base projects ensure that all necessary libraries + are linked to the application, specifies features necessary to build a project and moreover impose a + build order consistant with ACE. For example, the application project using <code>XtReactor</code> should be + derived from <code>ace_xtreactor.mpb</code>.</li> + </ol> + <h2>Notes on specific GUI Reactors</h2> + <ul> + <li> <code>QtReactor</code></li> + The build is controlled by <code>ace_qtreactor</code> [1 by default] feature. + To build this reactor one has to provide feature <code>qt</code> [0 by default] (Qt library). Moreover, + it is assumed that <code>Qt</code> was installed in a standard way + and <code>QTDIR</code> points to <code>Qt</code> installation folder. To build TAO + support for <code>Qt</code> one should use <code>tao_qtresource</code> [1 by default] feature. + <li> <code>XtReactor</code></li> + The build is controlled by <code>ace_xtreactor</code> [1 by default] feature. + To build this reactor one has to provide the following features: <code>x11</code> [1 by default] + (X11 libraries) and <code>xt</code> [1 by default] (X11 Toolkit). + Moreover, some examples and tests related with <code>XtReactor</code> + needs additionall features namely either <code>motif</code> [0 by default] (Motif/Lesstif libraries) or + <code>athena</code> [0 by default] (Athena widgets). To build TAO + support for <code>xt</code> one should use <code>tao_xtresource + </code> [1 by default] feature. + <li> <code>TkReactor</code></li> + The is controlled by <code>ace_tkreactor</code> [1 by default] feature. To build this reactor one has to provide + <code>tk</code> [0 by default] (Tcl libraries) feature. To build TAO + support for <code>Tk</code> one should use <code>tao_tkresource</code> [1 by default] feature. + <li> <code>FlReactor</code></li> + The build is controlled by <code>ace_flreactor</code> [1 by default] feature. + To build this reactor one has to provide the following features: <code>x11</code> + [1 by default] (X11 libraries), + <code>gl</code> [1 by default] (OpenGl) and <code>fl</code> + [0 by default] (Fast Light Toolkit). To build TAO + support for <code>Fl</code> one should use <code>tao_flresource</code> [1 by default] feature. + <strong>MS Windows:</strong> The paths to <code>fltkdll</code> and + <code>OpenGL32</code> libraries, as well as <code>fltk</code> header files + should be setup manually for succesfull compilation. Obviosuly, + <code>x11</code>switch is ignored for this platform.</li> + </ul> + +<hr> +<h1><a name="installnotes">Installation Notes</a></h1> + +<ul> + <li><b>Windows (Windows NT, 2000, XP, 2003, etc., and Windows '9x/ME) </b><p> + + Please see the <a href="#NonStaticObjectManager">Non-static + ACE_Object_Manager</a> discussion below.</p><p> + + </p></li><li><b>Windows CE</b><p> + + Take a look at (<a href="docs/CE-status.txt">CE-status.txt</a>) for + up-to-date information about ACE on Windows CE and Windows Mobile. + + </p></li><li><b> Solaris 7, 8, 9, and 10 using Sun ONE Studio 8 (C++ 5.5) + or higher, Centerline C++ 2.x, GNU gcc 2.95 and + later.</b><p> + + All the source code and tests should build and run without any + problems on Solaris 7, 8, and 9 platforms using the above + Sun C++ compilers. + + There are likely to be build problems with older versions or + different patchlevels of Sun C++. Likewise, on + Solaris with g++ you may need to use GNU as instead of + /usr/ccs/bin/as, if you want -gstabs+ and -pipe support. + + Thanks to Susan Liebeskind <shl@janis.gtri.gatech.edu> + for providing the following useful information:</p><p> + + By default, ACE uses both the Solaris and POSIX thread + interface. To disable use of the Solaris thread interface, add + <code>-D_POSIX_PTHREAD_SEMANTICS</code> to the + <code>CFLAGS</code> in your + <code>$(ACE_ROOT)/include/makeinclude/platform_macros.GNU</code>. + See the Solaris Intro (3) man page for more information.</p><p> + + To disable ACE thread support completely, build with the + <code>threads=0</code> make flag. See the <a href="#flags">Makefile Flags</a> section below for more + information on make flags.</p><p> + + If you use g++ on Solaris 7, you might need to rebuild + it on a SunOS 5.7 (Solaris 7) host. Some versions of g++ + provide replacements for system header files. The + replacements on older SunOS systems are not compatible with the + SunOS 5.7 system headers. </P> + + </li><li><b>AIX</b><p> + + ACE is currently supported on AIX 5.2 and higher using IBM's + Visual Age C++ 6 and XL C++ 7 compilers as well as g++ 3.2.</p><p> + + The <code>ace/config-aix-5.x.h</code> file is recommended for all + compilers on all AIX 5L versions. The Asynchronous I/O functionality + is disabled by default because its use requires the system administrator + to explicitly enable it in the kernel using SMIT. If this has been + done and you want to enable asynchronous I/O support in ACE, add: + <code>#define ACE_HAS_AIO_CALLS</code> to your <code>config.h</code> + file before including <code>ace/config-aix-5.x.h</code>.</p><p> + + The Visual Age 6.0.0.3 and 6.0.0.4 do have some bugs that makes + them unusable for building TAO. TAO has been tested with 6.0.0.12 and + had no problems with that version.</p><p> + + For your <code>platform_macros.GNU</code> file, you should use + <code>platform_aix_ibm.GNU</code> when building ACE with any of the + IBM compilers and <code>platform_aix_g++.GNU</code> when building ACE + with g++.</p><p> + + BTW, here's a technique from Rob Jordan <<a href="mailto:jordan@hursley.ibm.com">jordan@hursley.ibm.com</a>> + that can reduce the size of the ACE libraries by about one + third, and can also be applied to applications. It works by + optimising the sharing of template functions, which are created + in an "unusual" way under AIX. It also speeds up + compilation.</p><p> + + Here's how to optimise the ACE library generation:</p><p> + + Look at the <a href="ace/GNUmakefile.ACE">ace/GNUmakefile.ACE</a> + in <code>$ACE_ROOT/ace</code>. Create a file called + <code>ACE_All_Src.cpp</code>, and add a line to #include + each of the source files + listed under <code>FILES=</code> in the GNUmakefile. Create a + file called <code>ACE_All_Tmp.h</code> + and add a line to #include each of the .h files listed under + <code>TEMPLATE_FILES=</code> in the GNUmakefile. Now update the + GNUmakefile so that + <code>FILES=ACE_All_Src</code> and + <code>TEMPLATE_FILES=ACE_All_Tmp</code>.</p><p> + + </p></li><li><b><a name="Linux">Linux</a></b><p> + + ACE has been ported to <a href="http://www.cs.wustl.edu/%7Ecleeland/ace/">Linux</a> on + Intel, Alpha, and PowerPC platforms. If you use a RedHat 5.x + distribution, it's best to use RedHat 5.1 or later. ACE works + without any modifications on RedHat 5.1 and later, and on + Debian 2.1 on both Intel and Alpha. Use the + <code>platform_linux.GNU</code> and <code>ace/config-linux.h</code> + in your <code>platform_macros.GNU</code> and + <code>config.h</code> files, respectively. The same + files can be used on PowerPC, with LinuxPPC + 1999 (R5), with glibc 2.1.1.</p><p> + + If you run out of memory, it's easy to add virtual memory on + Linux. Please see the <code>mkswap</code> man page. You'll + need at least 256 to 300 Mb of virtual memory (RAM + swap) to + compile all of ACE+TAO. The <a href="#resource_requirements">System + Resource Requirements section</a> has some suggestions on how + to reduce the memory requirement.</p><p> + + The glibc 2.0 dynamic loader isn't thread safe. If you want to + use the Invocation API you'll have to set + <code>LD_BIND_NOW=true</code>. If you want to use + <code>dlopen</code>, you should use <code>RTLD_NOW</code>. The + dynamic loader in glibc 2.1 is thread safe.</p><p> + + <strong>NOTE:</strong> The TAO NameService uses IP multicasting + by default, though it is not required. IP multicast on Linux + requires the following:</p><p> + + </p><ul> + <li>Enable IP multicast in the Linux kernel. It is enabled in + the default RedHat 5.1 kernel. In older distributions, you + can enable it by rebuilding your kernel with CONFIG_IP_MULTICAST + enabled.<p> + </p></li><li>Enable IP multicast in ACE. It is enabled by default in + <code>ace/config-linux-common.h</code>. If you don't use + IP multicast, add <code>#define ACE_HAS_IP_MULTICAST 0</code> + to your <code>ace/config.h</code> before building ACE.<p> + </p></li><li>There must be a network interface that is up and supports + multicast. If you have linuxconf, it's easiest to use that + to add a network route for multicast (224.0.0.0) on one of + your network interfaces, such as <code>eth0</code>. If + you don't have or use linuxconf, try adding a multicast + routing table entry using something like this:<p> + </p><pre> <code># route add -net 224.0.0.0 netmask 240.0.0.0 dev eth0</code> + </pre><p> + </p></li></ul> + + Some of the ACE tests fail on older, pre-glibc2 Linux platforms, + such as RedHat 4.2. The problems are with threads and + thread-specific storage.</p><p> + + </p></li><li><b>SCO UNIX</b><p> + + ACE has been ported to SCO UNIX using the GNU g++ 2.7.2 + compiler. Arturo Montes <<a href="mailto:mitosys@colomsat.net.co">mitosys@colomsat.net.co</a>> + maintains this code. In addition, he also maintains a version + of <a href="http://www.cs.wustl.edu/%7Eschmidt/ACE_wrappers/FSU-threads.tar.gz">FSU pthreads</a>.</p><p> + + </p></li><li><b>SGI IRIX 5.x and 6.x</b><p> + + ACE used to build fine using the SGI C++ and GNU GCC compilers + for IRIX 5.x. It has been ported to IRIX 6.x using the SGI + MipsPro 7.1 C++ compiler; be aware that in IRIX 6.2 there is a + number of patches that have to be installed and exceptions + appear to fail with the O32 ABI. Please check the config files + for the details.</p><p> + + </p></li><li><b>OSF/1 3.2 and 4.0 (a.k.a. Digital UNIX 4.0)</b> <p> + + The Digital UNIX C++ 5.4 through 5.7 compilers have problems + with ACE's templates. They compile the lib and most of the test + programs, although they warn about template usage. Most tests + run, some dump core. If you use a 5.x version of cxx, be sure + to set the CXX_VER variable to CXX_5, either on your make + command line or in an environment variable. The ACE Makefiles + assume by default that the cxx version is 6.x or later.</p><p> + + CXX 6.0 and 6.1 are much improved over 5.x: V6.0-020, V6.1-025, + and later build all of ACE cleanly. All of the tests in + $(ACE_ROOT)/tests run successfully with CXX 6.0 and CXX 6.1. + Please note that problems have been reported with some versions + of CXX 6.1, notably versions -021 and earlier. It's best to use + V6.1-022 or later.</p><p> + + NOTE: if you use Digital UNIX 4.0f or later, you <strong>must</strong> + use <code>ace/config-tru64.h</code> instead of + <code>ace/config-osf1-4.0.h</code>. <code>ace/config-tru64.h</code> + can be used for all supported compilers on any version of + Digital UNIX after and include 4.0. And, with 4.0f and later when + using Digital CXX, you <strong>must</strong> use + <code>include/makeinclude/platform_tru64_cxx.GNU</code> instead of + <code>include/makeinclude/platform_osf1_4.0.GNU</code>.</p> + + </li><li><b> FreeBSD </b><p> + + FreeBSD is a fast evolving platform. However, it has the + advantage of having standard releases. At this moment, ACE is + only perodically tested against -stable (3.1R) and we rely a lot + on FreeBSD users' feedbacks. </p><p> + + Notice that on older FreeBSD, <code>ld.so</code> only looks for + so libraries with <b>version number</b> appended. ACE makefiles + create symlinks for most shared libraries if + <code>versioned_so</code> is defined to 1 in + <code>$ACE_ROOT/ace</code> with appropriate ACE version. + However, this does not work for libACE.so itself so you have to + create it manually (If you figure out how to do this, please let + us know) like this: </p><p> + + <code>ln -sf $ACE_ROOT/ace/libACE.so $ACE_ROOT/ace/libACE.so.4.5</code></p><p> + + On newer FreeBSD (3.0 or later,) this is no longer necessary.</p><p> + + </p></li><li><b>NetBSD</b><p> + + Like older FreeBSD, NetBSD's <code>ld.so</code> also requires + versioned .so files.</p><p> + + </p></li><li><b>OpenBSD</b><p> + + ACE has been ported to OpenBSD 3.1 and GNU g++ 2.95.3.</p><p> + + As with FreeBSD and NetBSD, OpenBSD requires versioned .so + files. This is currently handled by the build files and no + additional work is needed.</p><p> + + ACE has been ported to OpenBSD with and without pthreads + enabled. When using pthreads, though, C++ exceptions must be + disabled. This is a known problem with the current release of + OpenBSD (see www.openbsd.org, bug #1750). ACE emulated + exceptions work fine.</p><p> + + Compiling TAO may require the user data segment size + restrictions and possibly other options to be increased. This + is done by modifying the default user class in /etc/login.conf + or by adding a new class and modifying the master passwer file + accordingly.</p><p> + + </p></li><li><b> UnixWare </b> <p> + + Steve Huston <<a href="mailto:shuston@riverace.com">shuston@riverace.com</a>> + has ported ACE to work with UnixWare 2.01 and g++.</p><p> + + Ganesh Pai <<a href="mailto:gpai@voicetek.com">gpai@voicetek.com</a>> + subsequently did the port for version 2.1.2, also with g++.</p><p> + + Phil Mesnier <<a href="mailto:mesnier_p@ociweb.com"> + mesnier_p@ociweb.com</a>> updated the port to support + UnixWare 7.1.0, with help from Michael Meissnitzer + <<a href="mailto:michael.meissnitzer@siemens.at"> + michael.meissnitzer@siemens.at</a>>, Christian Klepp < + <a href="mailto:christian.klepp@siemens.at">christian.klepp@siemens.at + </a>> and Engelbert Staller <<a href="http://www.cs.wustl.edu/%7Eschmidt/ACE_wrappers/engelbert.staller@siemens.at"> + engelbert.staller@siemens.at</a>> + Building ACE (and TAO) on Unixware 7.1.0 requires a very specific + g++ build environment. In particular, you must build and install + g++ 2.95.2, along with binutils 2.9.1. The order (and the declaration + of configuration) is extremely important. Using the gcc compiler + provided on the Skunkware CD on a pentium system, here is the recipe + I used to build a working environment (as root):<br> +</p><pre> mkdir /usr/local/newgnu +< ftp and untar binutils-2.9.1 > +< ftp and untar gcc-2.95.2 > + mkdir -p build/binutils build/gcc + cd build/binutils + ../../binutils-2.9.1/configure i386-sco-sysv4 + gmake # takes a long time + gmake install # this creates /usr/local/i386-sco-sysv4/... + mkdir /usr/local/i486-pc-sysv5/bin + cd /usr/local/i486-pc-sysv5/bin + for a in /usr/local/i386-sco-sysv4/bin/*; do ln -s $a .; done + #links all the newly installed utilities + + cd /usr/local/newgnu/build/gcc + ../../gcc-2.95.2/configure --with-gnu-as --with-gnu-ld + gmake bootstrap # takes a long time + gmake install + mkdir /usr/local/i586-UnixWare7.1.0-sysv5/bin + for a in /usr/local/i386-sco-sysv4/bin/*; do ln -s $a .; done +</pre> + Once done, ACE and TAO will successfully build and link.<p> + + </p></li><li><b><a name="LynxOS">LynxOS</a></b><p> + + ACE builds and runs properly on LynxOS 4.0 for Intel + and PowerPC targets. LynxOS 2.x and 3.x are no longer supported. + + If you run out of memory on LynxOS, these might help:</p><p> + + </p><ul> + <li>Increase the limits in <code>/etc/starttab</code>, + then reboot system. We use these limits: + <pre># Data, stack, and core file limits (in Kbytes) +80000 +16000 +102400</pre><p> + </p></li><li>Enable or expand virtual memory, with something like: + <pre># mkcontig /swap 320 +# prio 17 vmstart /swap</pre> + See the <code>mkcontig</code> and <code>vmstart</code> + man pages, and <code>/bin/rc</code>.<p> + </p></li></ul> + + Please see the comments in the + <a href="include/makeinclude/platform_lynxos.GNU">ACE + platform_lynxos.GNU file</a> for information on, and an + example of, tailoring for your particular platform.<p> + + NOTE: if you want to use IP multicast on LynxOS, be sure to add + this line to your <code>/net/rc.network</code>, and reboot:</p><p> + </p><pre><code> + /bin/route add "224.0.0.0" "$my_name" + </code></pre> + + </li><li><strong>VxWorks</strong><p> + + <a href="http://www.cs.wustl.edu/%7Elevine/">David Levine</a> + <<a href="mailto:levine@cs.wustl.edu">levine@cs.wustl.edu</a>> has + ported ACE to VxWorks 5.2/5.3/5.3.1/5.4 with the GreenHills + 1.8.8/1.8.9, g++ and diab compilers that are distributed with + VxWorks/Tornado. It is not possible to use VxWorks 5.4 + and earlier with ACE anymore because the compilers delivered with + 5.4 and earlier don't support the C++ features ACE needs.</p><p> + + At this moment <a href="http://www.theaceorb.nl">Remedy IT</a> is upgrading + and stabilizing ACE/TAO support for Tornado 2.2/VxWorks 5.5.1. + Since the existing support for previous VxWorks version has been unsupported + and broken for some time and most (potential) users seem to have upgraded to + VxWorks 5.5.1 no backporting effort is done. See also <a href="#vxworks">here</a>. + </p><p> + + Tornado 2.2/VxWorks 5.5.1 support IP multicast. That is not enabled + by default in ACE for VxWorks, because it depends on your + kernel configuration. To enable it, add + <code>#define ACE_HAS_IP_MULTICAST</code> to your + <code>ace/config.h</code>.</p><p> + + NOTE: In order for the ACE Broadcast and Multicast tests to work the VxWorks kernel + should receive the packages it sends out locally. By default this is not supported. + To enable this behaviour you need to include the IFF_SIMPLEX flag for your required + NIC driver. See the following Windriver <a href="https://secure.windriver.com/cgi-bin/windsurf/techtips/public/viewSum.cgi?4542">SPR 4542</a> + for more information.</p><p> + + In addition to all of the other benefits of ACE, it helps work + around some deficiencies with VxWorks. The problems are:</p> + + <p> + </p><ol> + <li>The program entry point cannot be called "main" with g++. ACE + renames it to "ace_main" (configurable via ACE_MAIN) on VxWorks. + While this may seem trivial, it is important with legacy code. + ACE itself ran into this problem.<p> + + </p></li><li>argc/argv isn't used with VxWorks entry points. ACE provides + a wrapper function that transparently converts shell command + line arguments to argc/argv form. See <a href="#spa">below</a> + for details.<p> + + </p></li></ol> + + Please note that ACE uses one of the spare fields in the Wind + River task control block, spare4, for thread-specific storage. + This field is specified in only one place, in ace/OS_NS_Thread.inl, so it + can easily be changed to one of the other spare fields, if + necessary.</p><p> + + ACE destroys dynamically + allocated singletons in the ACE library. But, they may not + properly destroy some static objects. If you have trouble + running a program multiple times, it may be necessary to unload + the module, using unld, and reload it between runs. + Alternatively, you could try calling <code>cplusDtors</code> and + then <code>cplusCtors</code> between runs.</p><p> + + </p></li><li><b>MVS OpenEdition</b> <p> + + All of ACE has been ported to OpenEdition by Chuck Gehr <<a href="mailto:gehr@sweng.stortek.com">gehr@sweng.stortek.com</a>>. + The ACE library, all the tests and most of the examples and apps + build clean. There are still some problems that need to be + ironed out:</p><p> + + MVS does not support the dynamic linking dl...() calls that the + Service Configurator uses to dynamically link services at run + time. As a result, all the examples and apps that use a svc.conf + file (for dynamically configuring service objects) do not work, + however, most of these apps can be built/run statically. Also, + the Svc_Conf_l.cpp and Svc_Conf_y.cpp files are generated using + flex and yacc on a ascii (not ebcdic) machine and as a result + they don't work very well with ebcdic svc.conf files. We should + be able to regenerate these files on MVS but MVS doesn't have + flex. This is something that needs to be done.</p><p> + + Some of the tests do not execute properly. This is a minority + and over time the goal is to get to 100%.</p><p> + + The make scheme for some of the apps still doesn't work + perfectly on MVS. This is mainly due to the way shared + libraries are handled on MVS. See <a href="#mvs">additional + build tips for MVS</a> for more on this.</p><p> + + </p></li><li><strong>QNX Neutrino</strong><p> + + ACE has been ported to <a href="http://www.qnx.com/products/os/neutrino.html">QNX Neutrino + 2.0</a>. We cross-compile for Neutrino on a QNX4 host using g++ + 2.8.1, using the <a href="ace/config-qnx-neutrino.h">ace/config-qnx-neutrino.h</a> + and <a href="include/makeinclude/platform_qnx_neutrino.GNU">include/makeinclude/platform_qnx_neutrino.GNU</a> + configuration files. Many of the ACE tests succeed, though some + fail. As the porting effort progresses, we hope to eliminate + these failures. If you know of fixes, please send them to + us.</p><p> + </p></li><li><strong>QNX RTP</strong><p> + + ACE has been ported to <a href="http://get.qnx.com/">QNX RTP + </a>. We compile for QNX RTP using the GCC compiler shipped with the + distribution, using the <a href="ace/config-qnx-rtp.h">ace/config-qnx-rtp.h</a> + and <a href="include/makeinclude/platform_qnx_rtp_gcc.GNU">include/makeinclude/platform_qnx_rtp_gcc.GNU</a> + configuration files. + Many of the ACE tests succeed, though some + fail. As the porting effort progresses, we hope to eliminate + these failures. If you know of fixes, please send them to + us.</p><p> + <strong><blink><font color="#ff0000">WARNING:</font></blink></strong> + Under the current version of QNX RTP ACE fails if compiled with + inline=0 . </p><p> + + </p></li><li><strong><a name="rtems">RTEMS</a></strong><p> + + The support for RTEMS has been reviVed from version x.5.4. This version + was the first version that build again out of the box on RTEMS. Compilation + and testing was done for RTEMS with and without networking support. The + ACE GNU makefiles do automatically detect whether networking support + is available or not. + + Besides the standard config.h/platform_macros.GNU file you will need + to set <code>RTEMS_MAKEFILE_PATH</code> to point to the location + of your RTEMS installation, see below for an example.</p> + <p><code>export RTEMS_MAKEFILE_PATH=/opt/rtems/CPU-rtems/BSP</code></p> + <p> + When building without network support you will need the ace_for_tao + subsetting functionality enabled. For this add <code>ace_for_tao = 1</code> + to your <code>bin/MakeProjectCreator/config</code> file and regenerate the + GNU makefiles as described <a href="#power">here</a>.</p><p> + + </p></li><li><strong>PharLap ETS</strong><p> + + ACE has been ported to Ardence's + <a href="http://www.ardence.com/embedded/products.aspx?ID=71">PharLap ETS</a> + version 13. The port was originally done for Pharlap 9.1 and MSVC 6, + but has been updated to Pharlap ETS 13 with Visual Studio .NET 2003 + (VC7.1).</p><p> To build for PharLap, you'll need to use MPC to + generate .sln/.vcproj files with the ETS configurations. For example: + <pre> +cd \ace\ACE_wrappers +perl bin/mwc.pl -type vc71 -relative ACE_ROOT=C:/ace/ACE_wrappers -relative TAO_ROOT=C:/ace/ACE_wrappers/TAO -value_template configurations='"ETS Debug"' -value_template configurations+='"ETS Release"' -name_modifier *_ETS TAO_ACE.mwc + </pre> + That command will generate the same .sln and .vproj files as for + regular Windows builds with VC7.1, but they'll have names with an + <code>_ETS</code> suffix and will include the "ETS Debug" and + "ETS Release" configurations.</p><p> + After generating the needed VC7.1 files, use the ace/config-pharlap.h + configuration file, and the instructions + for building on Windows. Building the ACE library is the same as + for regular Windows platforms, except you choose one of the PharLap + ETS configurations to build within Visual Studio. + For an example of how to build binaries, see the tests directory. + The tests_pharlap_msvc.lnk file is a LinkLoc commands file that the + ACE tests are built with. It is likely that local sites may need + to adjust this file for their target environment. + </p><p> + When executing programs on the target system, it is possible that not + all of the VC++ support DLLs are resident on the target. In particular, + the debug-supporting DLLs may not be present. If you require these, be + sure to add those needed. For example, on the standard LabVIEW RT 8.2 + distribution using Pharlap ETS, the following DLLs must be copied to + the target before being able to run Debug programs: + <ul> + <li>msvcp71d.dll</li> + <li>msvcr71d.dll</li> + </ul> + </p><p> + <note>To build ACE for National Instruments' LabVIEW RT, use + the Pharlap ETS information above, but add the following line to your + config.h file: + <pre> + #define ACE_PHARLAP_LABVIEW_RT + </pre> + This setting makes the necessary adjustments for LabVIEW's implementation + of Pharlap ETS.</note> + + <note>By default, the ACE tests log their output/results to the + system console on Pharlap ETS. To change this behavior and make the + test output log to a file in the <code>log</code> directory under the + current working directory while executing, add the following line to + your config.h file: + <pre> + #define ACE_PHARLAP_TESTLOG_TO_FILE + </pre> + This setting has no affect on TAO tests which always write test output + to stdout. + </note> + +</p></li><li><strong>Mac OS X (10.2.x)</strong><p> + + </p><p>ACE builds and runs on Mac OS X 10.2.x, but the following are + needed to build it:</p> + + <p>1. The latest version of the Apple Developer Tools + (December 2002)</p> + <p>2. The dlcompat library (obtained either through Fink or + SourceForge)</p> + + <p>When creating $ACE_ROOT/ace/config.h for Mac OS X, you need + to add the following if you obtained dlcompat via Fink:</p> + + <p>#define ACE_NEEDS_DL_UNDERSCORE</p> + + <p>You'll also need to do:</p> + + <p>setenv DYLD_LIBRARY_PATH $ACE_ROOT/ace:$ACE_ROOT/lib</p> + <p>setenv MACOSX_DEPLOYMENT_TARGET 10.2</p> + + <p>Currently, all ACE tests pass except Process_Mutex_Test and + MEM_Stream_Test. Also, Mac OS X doesn't yet support *nix + aio_* calls, and ACE does not know anything about Mach.</p> + + <p>The work to port ACE to Mac OS X was done by several people, + John Zorko + <<a href="mailto:j.zorko@att.net">j.zorko@att.net</a>> is + only one of them.</p> + +</li></ul> + + +<hr> +<h2><a name="g++">Compiling ACE with GNU g++</a></h2> + +If you use the GNU GCC g++ compiler please note the following: + +<ul> + </p></li><li>ACE/TAO needs g++ 2.95.x or better. Older versions are not usable anymore<p> + + </p></li><li>Make sure to update your gcc <code>config.status</code> + file. This file is produced when installing gcc; it specifies + where to install the binary files that gcc uses. For example, + it specifies whether to use Solaris's <code>/usr/ccs/bin</code> + binary utils or GNU binary utils. The + <code>config.status</code> file is an output of the gcc + <code>configure</code> script; it is preferable to use the + <code>--prefix</code> option to <code>configure</code> instead + of hacking its output.<p> + + </p></li><li>If you are getting weird link errors when building libACE + on Solaris you are probably using the GNU linker. Try using the + Sun linker (/usr/ccs/bin/ld) instead. Note that gcc first looks + for the GNU linker if it is installed along with gcc. The only + way to not use the GNU linker is to delete it from the + installation or to build your own compiler with no linker. Be + aware that you still need the libraries and includes of gcc.<p> + + NOTE: if you do use the GNU linker, you might need to change + the <code>-G</code> flag to <code>-shared</code> in + the <code>SOFLAGS</code> definition in your + <code>include/makeinclude/platform_macros.GNU</code>.</p><p> + + </p></li><li>Don't get too confused about contradictory statements in + the gcc documentation. It was written by different + people...<p> + + </p></li><li>Make sure that the linker invoked by gcc produces code + that initializes static objects. Please see gcc's + documentation for using <code>collect2</code>.<p> + +</p></li></ul> + + +<hr><p> +</p><h2><a name="minimum_build">What Do I Need to Build for TAO?</a></h2> +Toshio Hori <toshi@etl.go.jp> provided these suggestions on building +just what's needed for (a subset of) TAO:<p> + +I usually make: +</p><pre> $ACE_ROOT/ace, + $ACE_ROOT/apps/gperf, + $TAO_ROOT/tao, + $TAO_ROOT/TAO_IDL, and + $TAO_ROOT/orbsvcs/orbsvcs +</pre> +and the whole make takes less than an hour on my Solaris 7 for intel, +Pentium-III/550MHz, 256MB memory, 512MB swap machine. (Top secret: I +renice the 'make' process to the highest priority, -20... ;-) + +To save time and space, I set +<pre> TAO_ORBSVCS = Naming Time Trader ImplRepo +</pre> +in <code>$ACE_ROOT/include/makeinclude/platform_macros.GNU</code> also. See +<a href="TAO/docs/configurations.html#orbsvcs">TAO's orbsvcs +library customization instructions</a> for more information.<p> + + +</p><hr><p> </p><h2><a name="resource_requirements">System Resource +Requirements</a></h2> The amount of system resources required to build +ACE and TAO varies greatly. The required system resources are +influenced by OS and compiler platform, build options, and component +configurations. As a rough guide, the typical peak memory requirement +can be well over 512 MB (notably, for TAO's orbsvcs). Depending on +your OS and compiler configuration, an <strong>entire</strong> build +of ACE and TAO can use well over 4 GB of disk space. It's usually not +necessary to build <strong>all</strong> of ACE and TAO, though.<p> + +Much less disk space is required for just the libraries. For example, +see the <a href="docs/ACE-subsets.html#ACE%20Library%20Size%20Breakdown">ACE +library subset sizes</a>.</p><p> + +If you run out of memory when building, you might consider trying +some or all of these suggestions:</p><p> +</p><ul> + <li>Enable or increase virtual memory. If you're on a <a href="#Linux">Linux</a> or <a href="#LynxOS">LynxOS</a> platform, + please see the appropriate sections above.<p> + </p></li><li>Disable/enable optimization and/or debugging. See the + <a href="#flags">Makefile Flags</a> discussion for information + on how to do that via ACE's Makefiles.<p> + </p></li><li>If you're using g++, try removing <code>-pipe</code> from + <code>CFLAGS</code> in your + <code>include/makeinclude/platform_macros.GNU</code> file.<p> + </p></li><li>Restrict the components that you build. For ACE and TAO, see the + discussion of <code>ACE_COMPONENTS</code> in the + <a href="docs/ACE-subsets.html">ACE subsets</a> page. For TAO's + orbsvcs, see the discussion of <code>TAO_ORBSVCS</code> in + <a href="TAO/docs/configurations.html#orbsvcs">orbsvcs Library configuration information</a>.<p> + +If disk space is a problem, disabling debugging should greatly +reduce object code, and therefore, library size. This is especially +true with g++.</p><p> + +Toshio Hori <toshi@etl.go.jp> provided these tips for reducing +disk space usage:</p><p> + +To save space on a Unix machine, I usually run + 'find . -name \*.sln -o -name \*.vcproj -o -name \*.bor | xargs rm -f' +in $ACE_ROOT at first after I untar the distribution. They are +meaningless in my environment (Files named '*.sln' and '*.vcproj' are +used for MSVC++ and files named '*.bor' are for Borland C++ +Builder.)</p><p> + +Finally, to save space, may want to run 'make clean' after 'make'. It +removes generated object files and leaves libraries/executables +intact. If you want to remove any of the libraries/executables, as +well, try 'make realclean'.</p><p> + +</p></li></ul> + +<p></p><hr><p> +</p><h1><a name="MPC">General MPC information</a></h1> + +The Makefile Project Creator (MPC) is a tool that takes platform and +building tool generic files (mpc files) as input, which describe basic +information needed to generate a "project" file for various build +tools, including Make, NMake, Visual C++ 6, Visual C++ 7, etc. Please +see <a href="MPC/docs/USAGE">USAGE</a>, <a href="MPC/docs/README">README</a> for +documentation on MPC.<P> + +A common usage for creating a Windows workspace containing just the +core ACE and TAO libraries and executables is the following: + +<pre><code> +C:> cd %TAO_ROOT% +C:> %ACE_ROOT%\bin\mwc.pl -type vc71 TAO_ACE.mwc +</pre></code> + +Replace vc71 with whatever project type you want to use. On Linux and +other UNIX platform use the gnuace type: <P> + +<pre><code> +% cd $TAO_ROOT +% $ACE_ROOT/bin/mwc.pl -type gnuace TAO_ACE.mwc +</pre></code> + +this creates the appropriate GNUmakefiles. Additional information on +how to obtain, configuration, and build ACE+TAO using MPC appear at +the OCI <A +HREF="http://www.theaceorb.com/faq/index.html#HowToBuildACEandTAOonWindows">FAQ</A>.<P> + +If you are attempting to generate project files using MPC, and you get +the following error message:<br> + +<pre>ERROR: Unable to find the MPC modules in /builds/ACE_wrappers/MPC. +You can set the MPC_ROOT environment variable to the location of MPC. +</pre> + +You need to do one of the following: + +<ol> +<li>If you have already obtained MPC, either move it underneath the +ACE_wrappers directory or set your MPC_ROOT environment variable to point +to the full path of MPC.</li> +<li>Check out MPC from the DOC Group subversion repository +and set your MPC_ROOT environment variable.</li> +</ol> + +You can check +out MPC from the doc_group subversion server using the following command. + +<pre>svn co svn://svn.dre.vanderbilt.edu/DOC/MPC/trunk MPC +</pre> + +The <A HREF="MPC/docs/README">README</A> and <A HREF="MPC/docs/USAGE">USAGE</A> files in the MPC/docs directory are an up-to-date +source of documentation, however it is not a complete set of +documentation. The TAO Developer's Guide from OCI starting with the +1.3a version contains more information about MPC.<p> + +The MPC chapter from the TAO Developer's Guide is available at <a +href="http://downloads.ociweb.com/MPC/"> +http://downloads.ociweb.com/MPC/</a>. Some of MPC has changed since +this version, but it is largely accurate. An updated version will be +available as newer versions of the TAO Developer's Guide are released. +In the meantime, please see the README and USAGE files in the MPC +directory. + +</p> +<p> +</p><h1><a name="eclipse">Working with ACE in Eclipse</a></h1> + + +<p> +The Eclipse CDT C++ development environment can be used to develop ACE applications. You can configure a new CDT project to build ACE using either a local source distribution or checking out ACE from CVS in Eclipse. These are the steps to create the CDT project to build ACE. +</p> + +<p> +<h2>To create an Eclipse project for ACE starting from CVS:</h2> +<ol> +<li>In the "CVS Repository Exploring" perspective, navigate to the module containing ACE.</li> +<li>Checkout the module using "Check Out As" and select the "project configured using the New Project Wizard" option.</li> +<li>Select "Standard Make C++ Project" for the project type.</li> +<li>Follow the steps outlined above, up to the point of running make, for building ACE on your platform. Use "path_to_your_eclipse_workspace"/"project_name" as your $ACE_ROOT. +<li>If you had to regenerate the makefiles using MPC, select the root folder for your poject and use the import wizard to add them to your project.</li> +<li>Select the root folder for the project and use the "Create Make Target" wizard to setup the appropriate make command and options.</li> +<li>Select the root folder and run "Build Make Target." This will build ACE.</li> +</ol> +</p> + + + +<p> +<h2>To create an Eclipse project for ACE from a local source distribution:</h2> +<ol> +<li>Launch the "New Project Wizard" in Eclipse.</li> +<li>Select "Standard Make C++ Project" for the project type.</li> +<li>On the project name page, uncheck the "use default" location option and replace the default path with the path to your source distribution.</li> +<li>Follow the steps, up to the point of running make, for building ACE on your platform. +<li>If you had to regenerate the makefiles using MPC, select the root folder for your poject and use the import wizard to add them to your project.</li> +<li>Select the root folder for the project and use the "Create Make Target" wizard to setup the appropriate make command and options.</li> +<li>Select the root folder and run "Build Make Target." This will build ACE.</li> + + +</ol> +</p> + +</p> + +<hr><p> +</p><h1><a name="advanced">Advanced Topics</a></h1> + +<ul> + <li><a href="docs/ACE-porting.html">Porting ACE and TAO to a New OS Platform</a> + </li><li><a href="#NonStaticObjectManager">Non-static ACE_Object_Manager</a> + </li><li><a href="#cloning">Cloning the Source Tree</a> + </li><li><a href="#mvs">Additional Build Tips for MVS</a> + </li><li><a href="#flags">Makefile Flags</a> + </li><li><a href="http://www.cs.wustl.edu/%7Elevine/CVS.html">Version Control</a> + </li><li><a href="docs/ACE-SSL.html">ACE SSL effort</a> +</li></ul> + +<p></p><hr align="left" width="50%"><p> +</p><h2><a name="NonStaticObjectManager">Non-static +ACE_Object_Manager</a></h2> The ACE_Object_Manager can be instantiated +as a static object, can be instantiated on the stack of the main +program thread, or can be explicitly instantiated and destroyed by the +application with <code>ACE::init ()</code> and <code>ACE::fini +()</code>. The comments in the header file, +<a href="ace/Object_Manager.h"><code>ace/Object_Manager.h</code></a>, as well as Section 1.6.3 in +<a href="http://www.riverace.com/docs">The ACE Programmer's Guide</a> +provide more detail.<p> + +<strong><blink><font color="#ff0000">NOTE:</font></blink></strong> +Special requirements are imposed on applications if the +ACE_Object_Manager is instantiated, by ACE, on the stack of the main +thread. This behavior is selected by defining +<code>ACE_HAS_NONSTATIC_OBJECT_MANAGER</code> in +<code>ace/config.h</code>. Again, see the ACE Object_Manager header file, +<a href="ace/Object_Manager.h"><code>ace/Object_Manager.h</code></a> for more information. One of +these requirements is discussed here, because it is so important. +Please note that <code>ACE_HAS_NONSTATIC_OBJECT_MANAGER</code> is +defined in the distributed ACE <code>config.h</code> headers for +VxWorks and Win32.</p><p> + +The important requirement is that the program <strong>must</strong> +declare its <code>main</code> function with two arguments, even if +they're not used, and with <code>int</code> return type: + +</p><pre><code> +int +main (int, char *[]) +</code></pre> + +If you don't declare <code>main</code> <strong>exactly</strong> that +way, then you'll see a link error about <code>ace_main_i</code> being +undefined.<p> + +Alternatively, this feature can be disabled by commenting out the +#define ACE_HAS_NONSTATIC_OBJECT_MANAGER in the +<code>ace/config.h</code>. But, that will make repeated testing more +difficult on VxWorks. And, you'd either have to call static +constructors and destructors manually or unload/load the program +between runs. On Win32, disabling the feature can possibly lead to +shutdown difficulties.</p><p> + +<strong><blink><font color="#ff0000">WARNING:</font></blink></strong> +<code>ACE_HAS_NONSTATIC_OBJECT_MANAGER</code> assumes that your +<code>main</code> function is named <code>main</code>. Any violation +of this assumption is at your peril. If you really need to call your +entry point something other than <code>main</code>, you'll need to +construct and destroy the ACE_Object_Manager. The best way to do that +is to call <code>ACE::init ()</code> and <code>ACE::fini ()</code>. +Or, see the <code>#define</code> of <code>main (int, char *[])</code> +in <a href="ace/OS_main.h"><code>ace/OS_main.h</code></a> to see how ACE does +that for entry points named <code>main</code>. + +</p><p></p><hr align="left" width="50%"><p> +</p><h2><a name="cloning">Cloning the Source Tree</a></h2> + +On UNIX platforms, we typically like to support multiple platform +builds using the same ACE source tree. This idiom is supported by ACE +using the $ACE_ROOT/bin/create_ace_build.pl script. + +To clone the source tree, create ./build and ./build/{your build name} +subdirectories under the ACE_wrappers directory. +Then invoke the create_ace_build.pl script to clone the source tree using +soft links from your build directory back to the actual sources. +Here is an example:</p><p> + +</p><pre>% cd ACE_wrappers +% mkdir build build/build-SunOS5 +% perl bin/create_ace_build.pl -a -v build-SunOS5 +% cd build/build-SunOS5 +% setenv ACE_ROOT $cwd +% make +</pre><p> + +This will establish a complete tree of links. In addition, make sure +you set your <code>LD_LIBRARY_PATH</code> to +<code>$ACE_ROOT/lib:$LD_LIBRARY_PATH</code> on SVR4 UNIX +platforms.</p><p> + +When you do a make in the $ACE_ROOT directory you will be producing +object code that is not stored in the same place as the original +source tree. This way, you can easily build another platform in a +parallel tree structure.</p><p> + +See the comments at the top of the create_ace_build.pl script for +further usage information. + +</p><p></p><hr align="left" width="50%"><p> +</p><h2><a name="mvs">Additional Build Tips for MVS</a></h2> + +For all intents and purpose, MVS OpenEdition (OE) is another flavor of +UNIX, therefore, the instructions under <a href="#aceinstall">Building +and Installing ACE on Unix</a> can be used along with the following +additional tips:<p> + +You can get a copy of GNU make that has been ported to MVS OpenEdition from +the <a href="http://www.s390.ibm.com/products/oe/index.html">IBM OpenEdition web site</a>. +ACE's make scheme generates compile commands that have options and +operands interspersed. By default, the c89/cc/c++ compiler expects all options to +precede all operands. To get around this, you must set a special +compiler environment variable (_CXX_CCMODE) to 1 which tells the compiler +to allow options and operands to be interspersed.</p><p> + +Note that the environment variable <code>LD_LIBRARY_PATH</code> is +called <code>LIBPATH</code> on MVS.</p><p> + +Shared objects are built a little different on MVS than on +other UNIX implementations. This has been accounted for in the makefiles +that come with ACE When the linker (via the cxx command) builds the +libACE.so file it will also create a file called libACE.x. This is a +side-deck file and it must be included in subsequent link edits with +application code. For more information on this see the C/C++ MVS +Programming Guide. If you want to build your application statically, +i.e., using libACE.a instead of libACE.so, you can set ACELIB to +ACELIB_STATIC in platform_mvs.GNU.</p><p> + +When the libACE.so file is built (via the MVS pre-linker and binder), you +will get a rc=4 from the pre-linker. This is ok. This is due to some +warnings about unresolved references which should get resolved during the +link step. Note, however, there shouldn't be any unresolved references +from the binder (linkage editor). You can get pre-link and link maps by +uncommenting the PMAP and LMAP lines in the platform_mvs.GNU file. + +</p><p></p><hr align="left" width="50%"><p> +</p><h2><a name="flags">Makefile Flags</a></h2> + +GNU make provides many options to customize its operation. See its +documentation for more information. One example is that for multi-cpu +UNIX machines you will be able to build faster if you use:<p> + +</p><pre><code> +% make -j <em>n</em> +</code></pre><p> + +which allows parallel compilation. The number <i>n</i> should +typically be the number of CPUs. It is likely that builds will be +faster even on single-CPU UNIX machines with <code>make -j +2</code>.</p><p> + +ACE further supports the following flags. They can be enabled either +on the command line, e.g., "make purify=1", or added to your +<code>platform_macros.GNU</code>. To disable the option, +set the flag to null, +e.g., "make debug=". Some flags support setting to 0 disable, e.g., +"make debug=0". debug=1 is enabled in the platform files that are +released with ACE.</p><p> + +Please note that the effects of a flag may be platform specific. +Also, combinations of certain flags may or may not be allowed on +specific platforms, e.g., debug=1 opt=1 is supported by g++ but +not all other C++ compilers.</p><p> + +If you use Purify or Quantify: purify or quantify <strong>must</strong> +be on your <code>PATH</code>. By default, ACE puts the Purify/Quantify +caches below <code>/tmp</code>. To override that, set the +<code>PURE_CACHE_BASE_DIR</code> variable, either in your environment +or on the <code>make</code> make command line, to the destination +directory for your instrumented libraries.</p><p> + +</p><pre>Flag Description +---- ----------- +debug Enable debugging; see DCFLAGS and DCCFLAGS. +exceptions Enable exception handling (not supported by all platforms). +include_env Support old-style ACE_TRY_ENV declarations in methods. + This switch is necessary for compiling TAO applications + in the native exception configuration that were written + for TAO versions before 1.2.2. + In TAO 1.2.2, new macros were introduced that supercede + the direct ACE_TRY_ENV declarations. These are the + ACE_ENV_ARG macros that are defined in ace/CORBA_macros.h + and are documented in docs/exceptions.html. + This switch only affects the exceptions=1 configuration. + It is for backward compatibility only. + There will be warnings about unused _ACE_environment_variable + parameters when using include_env=1. + If possible, do not use it, but instead change your TAO + applications to use the ACE_ENV_ARG macros. +fast Enable -fast option, e.g., with Sun C++. +inline Enable ACE inlining. Some platforms enable inlining by + default, others do not. +optimize Enable optimization; see OCFLAGS and OCCFLAGS. +pace Enable PACE as the underpinnings of ACE_OS. +probe Enable ACE_Timeprobes. +profile Enable profiling; see PCFLAGS and PCCFLAGS. +purify Purify all executables. +quantify Quantify all executables. +repo Use GNU template repository (g++ with repo patches only). +rtti Enable run-time type identification. On some platforms, + it is enabled by default, so this is ignored. +shared_libs Build shared libraries. Ignored if static_libs_only is set. +static_libs Build shared libraries. Ignored if shared_libs_only is set. +shared_libs_only Only build shared libraries. Ignored if no SHLIBs are + specified by the Makefile, as in performance-tests/Misc. +static_libs_only Only build static libraries. +threads Build with thread support. +xt Build with Xt (X11 Toolkit) support. +fl Build with FlTk (Fast Light Toolkit) support. +tk Build with Tk (Tcl/Tk) support. +qt Build with Qt (Trolltech Qt) support. +ssl Build with OpenSSL support. +rapi Build with RAPI +split Build the library by first splitting up the ACE source + to several files, with one object code entity for each + source file. This allows an application that is linked + with ACE to extract _exactly_ what it needs from the + library, resulting in a smaller executable. Setting this + to 1 overrides debug to 0. + +Usually, users do not need to be concerned with make targets. +Just enter "make" on the command line to build. A few notable +targets are listed below. + +Target Description +------ ----------- +show_statics Lists all static objects in object files built for + current directory. Only supported for g++. +show_uninit Lists all uninitialized in object files built for + current directory. Only supported for g++. + +</pre> + +</p><hr><p> +</p><h2><a name="power">Building from Subversion (anonymous access)</a></h2> +If users are building from our <a href="https://svn.dre.vanderbilt.edu/viewvc/Middleware/trunk/">Subversion repository</a> the +GNUmakefiles, and project files for building on various platforms will +not be available. Subversion users are expected to <a href="#generate_using_mpc">generate them</a> +using <a href="https://svn.dre.vanderbilt.edu/viewvc/MPC/trunk/docs/README?revision=HEAD">MPC</a> before building ACE, TAO or +CIAO. We point out some suggestions below to get bootstrapped +quickly. + +<ul> + <li>You can checkout different subsets from the Subversion repository. + <ul> + <li>To checkout ACE with MPC:<p> + <code>svn co svn://svn.dre.vanderbilt.edu/DOC/Middleware/sets-anon/ACE .</code> + </li> + <li>To checkout ACE+TAO with MPC:<p> + <code>svn co svn://svn.dre.vanderbilt.edu/DOC/Middleware/sets-anon/ACE+TAO .</code> + </li> + <li>To checkout ACE+TAO+CIAO with MPC:<p> + <code>svn co svn://svn.dre.vanderbilt.edu/DOC/Middleware/sets-anon/ACE+TAO+CIAO .</code> + </li> + </ul> + </p></li><li>Please make sure that you have <a href="http://www.perl.org/"> + perl</a> installed, preferably perl + 5.8 or higher. Users on Win32 based platforms are recommended to use + <a href="http://www.activestate.com/Products/ActivePerl/"> Active + State Perl</a>. We use active state perl without problems. We have + ran into problems trying to use the cygwin version of perl on Win32 + based platforms. <p> + </p></li> + <a name="generate_using_mpc"></a> + <li>To build ACE and associated tests, examples, + and associated utility libraries with GNUmakefiles, you must + generate GNUmakefiles with MPC:<p> + <code> $ACE_ROOT/bin/mwc.pl -type gnuace ACE.mwc</code> </p> + <p>On Windows, with Visual C++ 8, you must generate solution and project files with MPC:<p> + + <code> $ACE_ROOT/bin/mwc.pl -type vc8 ACE.mwc </code> </p><p> + + On Windows, with Visual C++ 7, you must generate solution and project files with MPC:<p> + <code> $ACE_ROOT/bin/mwc.pl -type vc71 ACE.mwc </code> </p> + </li><li>If you want to build TAO+CIAO and its associated libraries + please see <a href="TAO/TAO-INSTALL.html">TAO-INSTALL</a><a> and + </a><a href="TAO/CIAO/CIAO-INSTALL.html">CIAO-INSTALL</a> for details. +</li></ul> + +<hr><p> + +Back to the <a href="http://www.cs.wustl.edu/%7Eschmidt/ACE.html">ACE</a> +home page. + + + + +</p><p> +<!--<EM> +Visitor # +from +<EM><br> --> + +<!-- hhmts start --> +Last modified: Wed Jul 5 17:26:22 EST 2006 +<!-- hhmts end --> + + +</p></body></html> |