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Diffstat (limited to 'GL/glx/singlesize.c')
-rw-r--r-- | GL/glx/singlesize.c | 1133 |
1 files changed, 1133 insertions, 0 deletions
diff --git a/GL/glx/singlesize.c b/GL/glx/singlesize.c new file mode 100644 index 000000000..21652babd --- /dev/null +++ b/GL/glx/singlesize.c @@ -0,0 +1,1133 @@ +/* $XFree86: xc/programs/Xserver/GL/glx/singlesize.c,v 1.4 2002/02/22 21:45:07 dawes Exp $ */ +/* +** License Applicability. Except to the extent portions of this file are +** made subject to an alternative license as permitted in the SGI Free +** Software License B, Version 1.1 (the "License"), the contents of this +** file are subject only to the provisions of the License. You may not use +** this file except in compliance with the License. You may obtain a copy +** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 +** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: +** +** http://oss.sgi.com/projects/FreeB +** +** Note that, as provided in the License, the Software is distributed on an +** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS +** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND +** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A +** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. +** +** Original Code. The Original Code is: OpenGL Sample Implementation, +** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, +** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. +** Copyright in any portions created by third parties is as indicated +** elsewhere herein. All Rights Reserved. +** +** Additional Notice Provisions: The application programming interfaces +** established by SGI in conjunction with the Original Code are The +** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released +** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version +** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X +** Window System(R) (Version 1.3), released October 19, 1998. This software +** was created using the OpenGL(R) version 1.2.1 Sample Implementation +** published by SGI, but has not been independently verified as being +** compliant with the OpenGL(R) version 1.2.1 Specification. +** +*/ + +#include <GL/gl.h> +#include "singlesize.h" + +/* +** These routines compute the size of variable-size returned parameters. +** Unlike the similar routines that do the same thing for variable-size +** incoming parameters, the samplegl library itself doesn't use these routines. +** Hence, they are located here, in the GLX extension library. +*/ + +GLint __glReadPixels_size(GLenum format, GLenum type, GLint w, GLint h) +{ + GLint elements, esize; + GLint rowsize, padding; + + if (w < 0 || h < 0) { + return -1; + } + switch (format) { + case GL_COLOR_INDEX: + case GL_STENCIL_INDEX: + case GL_DEPTH_COMPONENT: + elements = 1; + break; + case GL_RED: + case GL_GREEN: + case GL_BLUE: + case GL_ALPHA: + case GL_LUMINANCE: + case GL_INTENSITY: + elements = 1; + break; + case GL_LUMINANCE_ALPHA: + elements = 2; + break; + case GL_RGB: + case GL_BGR: + elements = 3; + break; + case GL_RGBA: + case GL_BGRA: + case GL_ABGR_EXT: + elements = 4; + break; + default: + return -1; + } + /* + ** According to the GLX protocol, each row must be padded to a multiple of + ** 4 bytes. 4 bytes also happens to be the default alignment in the pixel + ** store modes of the GL. + */ + switch (type) { + case GL_BITMAP: + if (format == GL_COLOR_INDEX || format == GL_STENCIL_INDEX) { + rowsize = ((w * elements)+7)/8; + padding = rowsize % 4; + if (padding) { + rowsize += 4 - padding; + } + return (rowsize * h); + } else { + return -1; + } + case GL_BYTE: + case GL_UNSIGNED_BYTE: + esize = 1; + break; + case GL_UNSIGNED_BYTE_3_3_2: + case GL_UNSIGNED_BYTE_2_3_3_REV: + esize = 1; + elements = 1; + break; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + esize = 2; + break; + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_5_6_5_REV: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + case GL_UNSIGNED_SHORT_5_5_5_1: + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + esize = 2; + elements = 1; + break; + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + esize = 4; + break; + case GL_UNSIGNED_INT_8_8_8_8: + case GL_UNSIGNED_INT_8_8_8_8_REV: + case GL_UNSIGNED_INT_10_10_10_2: + case GL_UNSIGNED_INT_2_10_10_10_REV: + esize = 4; + elements = 1; + break; + default: + return -1; + } + rowsize = w * elements * esize; + padding = rowsize % 4; + if (padding) { + rowsize += 4 - padding; + } + return (rowsize * h); +} + +GLint __glGetTexEnvfv_size(GLenum pname) +{ + switch (pname) { + case GL_TEXTURE_ENV_MODE: + return 1; + case GL_TEXTURE_ENV_COLOR: + return 4; + case GL_TEXTURE_LOD_BIAS_EXT: + return 1; + case GL_COMBINE_RGB_ARB: + case GL_COMBINE_ALPHA_ARB: + case GL_SOURCE0_RGB_ARB: + case GL_SOURCE1_RGB_ARB: + case GL_SOURCE2_RGB_ARB: + case GL_SOURCE0_ALPHA_ARB: + case GL_SOURCE1_ALPHA_ARB: + case GL_SOURCE2_ALPHA_ARB: + case GL_OPERAND0_RGB_ARB: + case GL_OPERAND1_RGB_ARB: + case GL_OPERAND2_RGB_ARB: + case GL_OPERAND0_ALPHA_ARB: + case GL_OPERAND1_ALPHA_ARB: + case GL_OPERAND2_ALPHA_ARB: + case GL_RGB_SCALE_ARB: + case GL_ALPHA_SCALE: + return 1; + default: + return -1; + } +} + + +GLint __glGetTexEnviv_size(GLenum pname) +{ + return __glGetTexEnvfv_size(pname); +} + +GLint __glGetTexGenfv_size(GLenum pname) +{ + switch (pname) { + case GL_TEXTURE_GEN_MODE: + return 1; + case GL_OBJECT_PLANE: + return 4; + case GL_EYE_PLANE: + return 4; + default: + return -1; + } +} + +GLint __glGetTexGendv_size(GLenum pname) +{ + return __glGetTexGenfv_size(pname); +} + +GLint __glGetTexGeniv_size(GLenum pname) +{ + return __glGetTexGenfv_size(pname); +} + +GLint __glGetTexParameterfv_size(GLenum pname) +{ + switch (pname) { + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + case GL_TEXTURE_WRAP_R: + return 1; + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_MAG_FILTER: + return 1; + case GL_TEXTURE_BORDER_COLOR: + return 4; + case GL_TEXTURE_PRIORITY: + return 1; + case GL_TEXTURE_RESIDENT: + return 1; + case GL_TEXTURE_MIN_LOD: + case GL_TEXTURE_MAX_LOD: + case GL_TEXTURE_BASE_LEVEL: + case GL_TEXTURE_MAX_LEVEL: + return 1; + + default: + return -1; + } +} + +GLint __glGetTexParameteriv_size(GLenum pname) +{ + return __glGetTexParameterfv_size(pname); +} + +GLint __glGetLightfv_size(GLenum pname) +{ + switch (pname) { + case GL_AMBIENT: + return 4; + case GL_DIFFUSE: + return 4; + case GL_SPECULAR: + return 4; + case GL_POSITION: + return 4; + case GL_SPOT_DIRECTION: + return 3; + case GL_SPOT_EXPONENT: + return 1; + case GL_SPOT_CUTOFF: + return 1; + case GL_CONSTANT_ATTENUATION: + return 1; + case GL_LINEAR_ATTENUATION: + return 1; + case GL_QUADRATIC_ATTENUATION: + return 1; + default: + return -1; + } +} + +GLint __glGetLightiv_size(GLenum pname) +{ + return __glGetLightfv_size(pname); +} + +static GLint EvalComputeK(GLenum target) +{ + switch(target) { + case GL_MAP1_VERTEX_4: + case GL_MAP1_COLOR_4: + case GL_MAP1_TEXTURE_COORD_4: + case GL_MAP2_VERTEX_4: + case GL_MAP2_COLOR_4: + case GL_MAP2_TEXTURE_COORD_4: + return 4; + case GL_MAP1_VERTEX_3: + case GL_MAP1_TEXTURE_COORD_3: + case GL_MAP1_NORMAL: + case GL_MAP2_VERTEX_3: + case GL_MAP2_TEXTURE_COORD_3: + case GL_MAP2_NORMAL: + return 3; + case GL_MAP1_TEXTURE_COORD_2: + case GL_MAP2_TEXTURE_COORD_2: + return 2; + case GL_MAP1_TEXTURE_COORD_1: + case GL_MAP2_TEXTURE_COORD_1: + case GL_MAP1_INDEX: + case GL_MAP2_INDEX: + return 1; + } + return 0; +} + +GLint __glGetMap_size(GLenum target, GLenum query) +{ + GLint k, order=0, majorMinor[2]; + + /* + ** Assume target and query are both valid. + */ + switch (target) { + case GL_MAP1_COLOR_4: + case GL_MAP1_NORMAL: + case GL_MAP1_INDEX: + case GL_MAP1_TEXTURE_COORD_1: + case GL_MAP1_TEXTURE_COORD_2: + case GL_MAP1_TEXTURE_COORD_3: + case GL_MAP1_TEXTURE_COORD_4: + case GL_MAP1_VERTEX_3: + case GL_MAP1_VERTEX_4: + switch (query) { + case GL_COEFF: + k = EvalComputeK(target); + glGetMapiv(target, GL_ORDER, &order); + /* + ** The query above might fail, but then order will be zero anyway. + */ + return (order * k); + case GL_DOMAIN: + return 2; + case GL_ORDER: + return 1; + } + break; + case GL_MAP2_COLOR_4: + case GL_MAP2_NORMAL: + case GL_MAP2_INDEX: + case GL_MAP2_TEXTURE_COORD_1: + case GL_MAP2_TEXTURE_COORD_2: + case GL_MAP2_TEXTURE_COORD_3: + case GL_MAP2_TEXTURE_COORD_4: + case GL_MAP2_VERTEX_3: + case GL_MAP2_VERTEX_4: + switch (query) { + case GL_COEFF: + k = EvalComputeK(target); + majorMinor[0] = majorMinor[1] = 0; + glGetMapiv(target, GL_ORDER, majorMinor); + /* + ** The query above might fail, but then majorMinor will be zeroes + */ + return (majorMinor[0] * majorMinor[1] * k); + case GL_DOMAIN: + return 4; + case GL_ORDER: + return 2; + } + break; + } + return -1; +} + +GLint __glGetMapdv_size(GLenum target, GLenum query) +{ + return __glGetMap_size(target, query); +} + +GLint __glGetMapfv_size(GLenum target, GLenum query) +{ + return __glGetMap_size(target, query); +} + +GLint __glGetMapiv_size(GLenum target, GLenum query) +{ + return __glGetMap_size(target, query); +} + +GLint __glGetMaterialfv_size(GLenum pname) +{ + switch (pname) { + case GL_SHININESS: + return 1; + case GL_COLOR_INDEXES: + return 3; + case GL_EMISSION: + return 4; + case GL_AMBIENT: + return 4; + case GL_DIFFUSE: + return 4; + case GL_SPECULAR: + return 4; + case GL_AMBIENT_AND_DIFFUSE: + return 4; + default: + return -1; + } +} + +GLint __glGetMaterialiv_size(GLenum pname) +{ + return __glGetMaterialfv_size(pname); +} + +GLint __glGetPixelMap_size(GLenum map) +{ + GLint size; + GLenum query; + + switch (map) { + case GL_PIXEL_MAP_I_TO_I: + query = GL_PIXEL_MAP_I_TO_I_SIZE; + break; + case GL_PIXEL_MAP_S_TO_S: + query = GL_PIXEL_MAP_S_TO_S_SIZE; + break; + case GL_PIXEL_MAP_I_TO_R: + query = GL_PIXEL_MAP_I_TO_R_SIZE; + break; + case GL_PIXEL_MAP_I_TO_G: + query = GL_PIXEL_MAP_I_TO_G_SIZE; + break; + case GL_PIXEL_MAP_I_TO_B: + query = GL_PIXEL_MAP_I_TO_B_SIZE; + break; + case GL_PIXEL_MAP_I_TO_A: + query = GL_PIXEL_MAP_I_TO_A_SIZE; + break; + case GL_PIXEL_MAP_R_TO_R: + query = GL_PIXEL_MAP_R_TO_R_SIZE; + break; + case GL_PIXEL_MAP_G_TO_G: + query = GL_PIXEL_MAP_G_TO_G_SIZE; + break; + case GL_PIXEL_MAP_B_TO_B: + query = GL_PIXEL_MAP_B_TO_B_SIZE; + break; + case GL_PIXEL_MAP_A_TO_A: + query = GL_PIXEL_MAP_A_TO_A_SIZE; + break; + default: + return -1; + } + glGetIntegerv(query, &size); + return size; +} + +GLint __glGetPixelMapfv_size(GLenum map) +{ + return __glGetPixelMap_size(map); +} + +GLint __glGetPixelMapuiv_size(GLenum map) +{ + return __glGetPixelMap_size(map); +} + +GLint __glGetPixelMapusv_size(GLenum map) +{ + return __glGetPixelMap_size(map); +} + +/* +** Return the number of words needed to pass back the requested +** value. +*/ +GLint __glGet_size(GLenum sq) +{ + switch (sq) { + case GL_MAX_TEXTURE_SIZE: + return 1; + case GL_SUBPIXEL_BITS: + return 1; + case GL_MAX_LIST_NESTING: + return 1; + case GL_MAP1_COLOR_4: + case GL_MAP1_INDEX: + case GL_MAP1_NORMAL: + case GL_MAP1_TEXTURE_COORD_1: + case GL_MAP1_TEXTURE_COORD_2: + case GL_MAP1_TEXTURE_COORD_3: + case GL_MAP1_TEXTURE_COORD_4: + case GL_MAP1_VERTEX_3: + case GL_MAP1_VERTEX_4: + return 1; + case GL_MAP2_COLOR_4: + case GL_MAP2_INDEX: + case GL_MAP2_NORMAL: + case GL_MAP2_TEXTURE_COORD_1: + case GL_MAP2_TEXTURE_COORD_2: + case GL_MAP2_TEXTURE_COORD_3: + case GL_MAP2_TEXTURE_COORD_4: + case GL_MAP2_VERTEX_3: + case GL_MAP2_VERTEX_4: + return 1; + case GL_AUTO_NORMAL: + return 1; + case GL_CURRENT_COLOR: + return 4; + case GL_CURRENT_INDEX: + return 1; + case GL_CURRENT_NORMAL: + return 3; + case GL_CURRENT_TEXTURE_COORDS: + return 4; + case GL_CURRENT_RASTER_INDEX: + return 1; + case GL_CURRENT_RASTER_COLOR: + return 4; + case GL_CURRENT_RASTER_TEXTURE_COORDS: + return 4; + case GL_CURRENT_RASTER_POSITION: + return 4; + case GL_CURRENT_RASTER_POSITION_VALID: + return 1; + case GL_CURRENT_RASTER_DISTANCE: + return 1; + case GL_POINT_SIZE: + return 1; + case GL_POINT_SIZE_RANGE: + /* case GL_SMOOTH_POINT_SIZE_RANGE: */ /* alias */ + return 2; + case GL_POINT_SIZE_GRANULARITY: + /* case GL_SMOOTH_POINT_SIZE_GRANULARITY: */ /* alias */ + return 1; + case GL_ALIASED_POINT_SIZE_RANGE: + return 2; + case GL_POINT_SMOOTH: + return 1; + case GL_LINE_SMOOTH: + return 1; + case GL_LINE_WIDTH: + return 1; + case GL_LINE_WIDTH_RANGE: + /* case GL_SMOOTH_LINE_WIDTH_RANGE: */ /* alias */ + return 2; + case GL_LINE_WIDTH_GRANULARITY: + /* case GL_SMOOTH_LINE_WIDTH_GRANULARITY: */ /* alias */ + return 1; + case GL_ALIASED_LINE_WIDTH_RANGE: + return 2; + case GL_LINE_STIPPLE_PATTERN: + return 1; + case GL_LINE_STIPPLE_REPEAT: + return 1; + case GL_LINE_STIPPLE: + return 1; + case GL_POLYGON_MODE: + return 2; + case GL_POLYGON_SMOOTH: + return 1; + case GL_POLYGON_STIPPLE: + return 1; + case GL_EDGE_FLAG: + return 1; + case GL_CULL_FACE: + return 1; + case GL_CULL_FACE_MODE: + return 1; + case GL_FRONT_FACE: + return 1; + case GL_LIGHTING: + return 1; + case GL_LIGHT_MODEL_LOCAL_VIEWER: + return 1; + case GL_LIGHT_MODEL_TWO_SIDE: + return 1; + case GL_LIGHT_MODEL_AMBIENT: + return 4; + case GL_LIGHT_MODEL_COLOR_CONTROL: + return 1; + case GL_COLOR_MATERIAL: + return 1; + case GL_COLOR_MATERIAL_FACE: + return 1; + case GL_COLOR_MATERIAL_PARAMETER: + return 1; + case GL_SHADE_MODEL: + return 1; + case GL_FOG: + return 1; + case GL_FOG_INDEX: + return 1; + case GL_FOG_DENSITY: + return 1; + case GL_FOG_START: + return 1; + case GL_FOG_END: + return 1; + case GL_FOG_MODE: + return 1; + case GL_FOG_COLOR: + return 4; + case GL_DEPTH_RANGE: + return 2; + case GL_DEPTH_TEST: + return 1; + case GL_DEPTH_WRITEMASK: + return 1; + case GL_DEPTH_CLEAR_VALUE: + return 1; + case GL_DEPTH_FUNC: + return 1; + case GL_ACCUM_CLEAR_VALUE: + return 4; + case GL_STENCIL_TEST: + return 1; + case GL_STENCIL_CLEAR_VALUE: + return 1; + case GL_STENCIL_FUNC: + return 1; + case GL_STENCIL_VALUE_MASK: + return 1; + case GL_STENCIL_FAIL: + return 1; + case GL_STENCIL_PASS_DEPTH_FAIL: + return 1; + case GL_STENCIL_PASS_DEPTH_PASS: + return 1; + case GL_STENCIL_REF: + return 1; + case GL_STENCIL_WRITEMASK: + return 1; + case GL_MATRIX_MODE: + return 1; + case GL_NORMALIZE: + return 1; + case GL_VIEWPORT: + return 4; + case GL_ATTRIB_STACK_DEPTH: + return 1; + case GL_MODELVIEW_STACK_DEPTH: + return 1; + case GL_PROJECTION_STACK_DEPTH: + return 1; + case GL_TEXTURE_STACK_DEPTH: + return 1; + case GL_MODELVIEW_MATRIX: + return 16; + case GL_PROJECTION_MATRIX: + return 16; + case GL_TEXTURE_MATRIX: + return 16; + case GL_ALPHA_TEST: + return 1; + case GL_ALPHA_TEST_FUNC: + return 1; + case GL_ALPHA_TEST_REF: + return 1; + case GL_DITHER: + return 1; + case GL_BLEND_DST: + return 1; + case GL_BLEND_SRC: + return 1; + case GL_BLEND: + return 1; + case GL_LOGIC_OP_MODE: + return 1; + case GL_LOGIC_OP: + return 1; + case GL_DRAW_BUFFER: + return 1; + case GL_READ_BUFFER: + return 1; + case GL_SCISSOR_TEST: + return 1; + case GL_SCISSOR_BOX: + return 4; + case GL_INDEX_CLEAR_VALUE: + return 1; + case GL_INDEX_MODE: + return 1; + case GL_INDEX_WRITEMASK: + return 1; + case GL_COLOR_CLEAR_VALUE: + return 4; + case GL_RGBA_MODE: + return 1; + case GL_COLOR_WRITEMASK: + return 4; + case GL_RENDER_MODE: + return 1; + case GL_PERSPECTIVE_CORRECTION_HINT: + return 1; + case GL_POINT_SMOOTH_HINT: + return 1; + case GL_LINE_SMOOTH_HINT: + return 1; + case GL_POLYGON_SMOOTH_HINT: + return 1; + case GL_FOG_HINT: + return 1; + case GL_LIST_BASE: + return 1; + case GL_LIST_INDEX: + return 1; + case GL_LIST_MODE: + return 1; + case GL_TEXTURE_GEN_S: + return 1; + case GL_TEXTURE_GEN_T: + return 1; + case GL_TEXTURE_GEN_R: + return 1; + case GL_TEXTURE_GEN_Q: + return 1; + case GL_PACK_SWAP_BYTES: + return 1; + case GL_PACK_LSB_FIRST: + return 1; + case GL_PACK_ROW_LENGTH: + return 1; + case GL_PACK_IMAGE_HEIGHT: + return 1; + case GL_PACK_SKIP_ROWS: + return 1; + case GL_PACK_SKIP_PIXELS: + return 1; + case GL_PACK_SKIP_IMAGES: + return 1; + case GL_PACK_ALIGNMENT: + return 1; + case GL_UNPACK_SWAP_BYTES: + return 1; + case GL_UNPACK_LSB_FIRST: + return 1; + case GL_UNPACK_ROW_LENGTH: + return 1; + case GL_UNPACK_IMAGE_HEIGHT: + return 1; + case GL_UNPACK_SKIP_ROWS: + return 1; + case GL_UNPACK_SKIP_PIXELS: + return 1; + case GL_UNPACK_SKIP_IMAGES: + return 1; + case GL_UNPACK_ALIGNMENT: + return 1; + case GL_MAP_COLOR: + return 1; + case GL_MAP_STENCIL: + return 1; + case GL_INDEX_SHIFT: + return 1; + case GL_INDEX_OFFSET: + return 1; + case GL_RED_SCALE: + case GL_GREEN_SCALE: + case GL_BLUE_SCALE: + case GL_ALPHA_SCALE: + case GL_DEPTH_SCALE: + return 1; + case GL_RED_BIAS: + case GL_GREEN_BIAS: + case GL_BLUE_BIAS: + case GL_ALPHA_BIAS: + case GL_DEPTH_BIAS: + return 1; + case GL_ZOOM_X: + case GL_ZOOM_Y: + return 1; + case GL_PIXEL_MAP_I_TO_I_SIZE: case GL_PIXEL_MAP_S_TO_S_SIZE: + case GL_PIXEL_MAP_I_TO_R_SIZE: case GL_PIXEL_MAP_I_TO_G_SIZE: + case GL_PIXEL_MAP_I_TO_B_SIZE: case GL_PIXEL_MAP_I_TO_A_SIZE: + case GL_PIXEL_MAP_R_TO_R_SIZE: case GL_PIXEL_MAP_G_TO_G_SIZE: + case GL_PIXEL_MAP_B_TO_B_SIZE: case GL_PIXEL_MAP_A_TO_A_SIZE: + return 1; + case GL_MAX_EVAL_ORDER: + return 1; + case GL_MAX_LIGHTS: + return 1; + case GL_MAX_CLIP_PLANES: + return 1; + case GL_MAX_PIXEL_MAP_TABLE: + return 1; + case GL_MAX_ATTRIB_STACK_DEPTH: + return 1; + case GL_MAX_MODELVIEW_STACK_DEPTH: + return 1; + case GL_MAX_NAME_STACK_DEPTH: + return 1; + case GL_MAX_PROJECTION_STACK_DEPTH: + return 1; + case GL_MAX_TEXTURE_STACK_DEPTH: + return 1; + case GL_INDEX_BITS: + return 1; + case GL_RED_BITS: + return 1; + case GL_GREEN_BITS: + return 1; + case GL_BLUE_BITS: + return 1; + case GL_ALPHA_BITS: + return 1; + case GL_DEPTH_BITS: + return 1; + case GL_STENCIL_BITS: + return 1; + case GL_ACCUM_RED_BITS: + case GL_ACCUM_GREEN_BITS: + case GL_ACCUM_BLUE_BITS: + case GL_ACCUM_ALPHA_BITS: + return 1; + case GL_MAP1_GRID_DOMAIN: + return 2; + case GL_MAP1_GRID_SEGMENTS: + return 1; + case GL_MAP2_GRID_DOMAIN: + return 4; + case GL_MAP2_GRID_SEGMENTS: + return 2; + case GL_TEXTURE_1D: + case GL_TEXTURE_2D: + case GL_TEXTURE_3D: + return 1; + case GL_NAME_STACK_DEPTH: + return 1; + case GL_MAX_VIEWPORT_DIMS: + return 2; + case GL_DOUBLEBUFFER: + return 1; + case GL_AUX_BUFFERS: + return 1; + case GL_STEREO: + return 1; + case GL_CLIP_PLANE0: case GL_CLIP_PLANE1: + case GL_CLIP_PLANE2: case GL_CLIP_PLANE3: + case GL_CLIP_PLANE4: case GL_CLIP_PLANE5: + return 1; + case GL_LIGHT0: case GL_LIGHT1: + case GL_LIGHT2: case GL_LIGHT3: + case GL_LIGHT4: case GL_LIGHT5: + case GL_LIGHT6: case GL_LIGHT7: + return 1; + case GL_VERTEX_ARRAY: + case GL_VERTEX_ARRAY_SIZE: + case GL_VERTEX_ARRAY_TYPE: + case GL_VERTEX_ARRAY_STRIDE: + case GL_NORMAL_ARRAY: + case GL_NORMAL_ARRAY_TYPE: + case GL_NORMAL_ARRAY_STRIDE: + case GL_COLOR_ARRAY: + case GL_COLOR_ARRAY_SIZE: + case GL_COLOR_ARRAY_TYPE: + case GL_COLOR_ARRAY_STRIDE: + case GL_INDEX_ARRAY: + case GL_INDEX_ARRAY_TYPE: + case GL_INDEX_ARRAY_STRIDE: + case GL_TEXTURE_COORD_ARRAY: + case GL_TEXTURE_COORD_ARRAY_SIZE: + case GL_TEXTURE_COORD_ARRAY_TYPE: + case GL_TEXTURE_COORD_ARRAY_STRIDE: + case GL_EDGE_FLAG_ARRAY: + case GL_EDGE_FLAG_ARRAY_STRIDE: + return 1; + case GL_TEXTURE_BINDING_1D: + case GL_TEXTURE_BINDING_2D: + case GL_TEXTURE_BINDING_3D: + return 1; + case GL_BLEND_COLOR: + return 4; + case GL_BLEND_EQUATION: + return 1; + case GL_COLOR_MATRIX: + return 16; + case GL_COLOR_MATRIX_STACK_DEPTH: + return 1; + case GL_COLOR_TABLE: + case GL_POST_CONVOLUTION_COLOR_TABLE: + case GL_POST_COLOR_MATRIX_COLOR_TABLE: + case GL_CONVOLUTION_1D: + case GL_CONVOLUTION_2D: + case GL_SEPARABLE_2D: + case GL_HISTOGRAM: + case GL_MINMAX: + return 1; + case GL_POLYGON_OFFSET_FACTOR: + case GL_POLYGON_OFFSET_UNITS: + return 1; + case GL_POST_CONVOLUTION_RED_SCALE: + case GL_POST_CONVOLUTION_GREEN_SCALE: + case GL_POST_CONVOLUTION_BLUE_SCALE: + case GL_POST_CONVOLUTION_ALPHA_SCALE: + case GL_POST_CONVOLUTION_RED_BIAS: + case GL_POST_CONVOLUTION_GREEN_BIAS: + case GL_POST_CONVOLUTION_BLUE_BIAS: + case GL_POST_CONVOLUTION_ALPHA_BIAS: + return 1; + case GL_POST_COLOR_MATRIX_RED_SCALE: + case GL_POST_COLOR_MATRIX_GREEN_SCALE: + case GL_POST_COLOR_MATRIX_BLUE_SCALE: + case GL_POST_COLOR_MATRIX_ALPHA_SCALE: + case GL_POST_COLOR_MATRIX_RED_BIAS: + case GL_POST_COLOR_MATRIX_GREEN_BIAS: + case GL_POST_COLOR_MATRIX_BLUE_BIAS: + case GL_POST_COLOR_MATRIX_ALPHA_BIAS: + return 1; + case GL_RESCALE_NORMAL: + return 1; + case GL_MAX_ELEMENTS_INDICES: + case GL_MAX_ELEMENTS_VERTICES: + return 1; + case GL_ACTIVE_TEXTURE_ARB: + case GL_CLIENT_ACTIVE_TEXTURE_ARB: + case GL_MAX_TEXTURE_UNITS_ARB: + return 1; + case GL_MAX_COLOR_MATRIX_STACK_DEPTH: + case GL_MAX_CONVOLUTION_WIDTH: + case GL_MAX_CONVOLUTION_HEIGHT: + return 1; + case GL_TEXTURE_CUBE_MAP_ARB: + case GL_TEXTURE_BINDING_CUBE_MAP_ARB: + case GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: + return 1; + default: + return -1; + } +} + +GLint __glGetDoublev_size(GLenum sq) +{ + return __glGet_size(sq); +} + +GLint __glGetFloatv_size(GLenum sq) +{ + return __glGet_size(sq); +} + +GLint __glGetIntegerv_size(GLenum sq) +{ + return __glGet_size(sq); +} + +GLint __glGetBooleanv_size(GLenum sq) +{ + return __glGet_size(sq); +} + +GLint __glGetTexLevelParameterfv_size(GLenum pname) +{ + switch (pname) { + case GL_TEXTURE_WIDTH: + case GL_TEXTURE_HEIGHT: + case GL_TEXTURE_DEPTH: + case GL_TEXTURE_COMPONENTS: + case GL_TEXTURE_BORDER: + case GL_TEXTURE_RED_SIZE: + case GL_TEXTURE_GREEN_SIZE: + case GL_TEXTURE_BLUE_SIZE: + case GL_TEXTURE_ALPHA_SIZE: + case GL_TEXTURE_LUMINANCE_SIZE: + case GL_TEXTURE_INTENSITY_SIZE: + return 1; + default: + return -1; + } +} + +GLint __glGetTexLevelParameteriv_size(GLenum pname) +{ + return __glGetTexLevelParameterfv_size(pname); +} + +GLint __glGetTexImage_size(GLenum target, GLint level, GLenum format, + GLenum type, GLint width, GLint height, GLint depth) +{ + GLint elements, esize; + GLint padding, rowsize; + + switch (format) { + case GL_RGBA: + case GL_BGRA: + case GL_ABGR_EXT: + elements = 4; + break; + case GL_RGB: + case GL_BGR: + elements = 3; + break; + case GL_RED: + case GL_GREEN: + case GL_BLUE: + case GL_ALPHA: + case GL_LUMINANCE: + case GL_INTENSITY: + elements = 1; + break; + case GL_LUMINANCE_ALPHA: + elements = 2; + break; + default: + return -1; + } + switch (type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + esize = 1; + break; + case GL_UNSIGNED_BYTE_3_3_2: + case GL_UNSIGNED_BYTE_2_3_3_REV: + esize = 1; + elements = 1; + break; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + esize = 2; + break; + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_5_6_5_REV: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_4_4_4_4_REV: + case GL_UNSIGNED_SHORT_5_5_5_1: + case GL_UNSIGNED_SHORT_1_5_5_5_REV: + esize = 2; + elements = 1; + break; + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + esize = 4; + break; + case GL_UNSIGNED_INT_8_8_8_8: + case GL_UNSIGNED_INT_8_8_8_8_REV: + case GL_UNSIGNED_INT_10_10_10_2: + case GL_UNSIGNED_INT_2_10_10_10_REV: + esize = 4; + elements = 1; + break; + default: + return -1; + } + /* + ** According to the GLX protocol, each row must be padded to a multiple of + ** 4 bytes. 4 bytes also happens to be the default alignment in the pixel + ** store modes of the GL. + */ + rowsize = width * elements * esize; + padding = rowsize % 4; + if (padding) { + rowsize += 4 - padding; + } + return (rowsize * height * depth); +} + +GLint __glGetConvolutionParameteriv_size(GLenum pname) +{ + switch (pname) { + case GL_CONVOLUTION_BORDER_COLOR: + case GL_CONVOLUTION_FILTER_SCALE: + case GL_CONVOLUTION_FILTER_BIAS: + return 4; + case GL_CONVOLUTION_BORDER_MODE: + case GL_CONVOLUTION_FORMAT: + case GL_CONVOLUTION_WIDTH: + case GL_CONVOLUTION_HEIGHT: + case GL_MAX_CONVOLUTION_WIDTH: + case GL_MAX_CONVOLUTION_HEIGHT: + return 1; + default: + return -1; + } +} + +GLint __glGetConvolutionParameterfv_size(GLenum pname) +{ + return __glGetConvolutionParameteriv_size(pname); +} + + +GLint __glGetHistogramParameterfv_size(GLenum pname) +{ + switch (pname) { + case GL_HISTOGRAM_WIDTH: + case GL_HISTOGRAM_FORMAT: + case GL_HISTOGRAM_RED_SIZE: + case GL_HISTOGRAM_GREEN_SIZE: + case GL_HISTOGRAM_BLUE_SIZE: + case GL_HISTOGRAM_ALPHA_SIZE: + case GL_HISTOGRAM_LUMINANCE_SIZE: + case GL_HISTOGRAM_SINK: + return 1; + default: + return -1; + } +} + +GLint __glGetHistogramParameteriv_size(GLenum pname) +{ + return __glGetHistogramParameterfv_size(pname); +} + +GLint __glGetMinmaxParameterfv_size(GLenum pname) +{ + switch (pname) { + case GL_MINMAX_FORMAT: + case GL_MINMAX_SINK: + return 1; + default: + return -1; + } +} + +GLint __glGetMinmaxParameteriv_size(GLenum pname) +{ + return __glGetMinmaxParameterfv_size(pname); +} + +GLint __glGetColorTableParameterfv_size(GLenum pname) +{ + switch(pname) { + + case GL_COLOR_TABLE_SCALE: /* return RGBA */ + case GL_COLOR_TABLE_BIAS: + return 4; + case GL_COLOR_TABLE_FORMAT: + case GL_COLOR_TABLE_WIDTH: + case GL_COLOR_TABLE_RED_SIZE: + case GL_COLOR_TABLE_GREEN_SIZE: + case GL_COLOR_TABLE_BLUE_SIZE: + case GL_COLOR_TABLE_ALPHA_SIZE: + case GL_COLOR_TABLE_LUMINANCE_SIZE: + case GL_COLOR_TABLE_INTENSITY_SIZE: + return 1; + default: + return 0; + } +} + +GLint __glGetColorTableParameteriv_size(GLenum pname) +{ + return __glGetColorTableParameterfv_size(pname); +} + |