summaryrefslogtreecommitdiff
path: root/clients/gears.c
blob: 30f4e6885374696bd4b1bf5ca738dbdb4abf83c5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
/*
 * Copyright © 2008 Kristian Høgsberg
 *
 * Permission to use, copy, modify, distribute, and sell this software and its
 * documentation for any purpose is hereby granted without fee, provided that
 * the above copyright notice appear in all copies and that both that copyright
 * notice and this permission notice appear in supporting documentation, and
 * that the name of the copyright holders not be used in advertising or
 * publicity pertaining to distribution of the software without specific,
 * written prior permission.  The copyright holders make no representations
 * about the suitability of this software for any purpose.  It is provided "as
 * is" without express or implied warranty.
 *
 * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
 * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
 * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
 * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
 * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
 * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
 * OF THIS SOFTWARE.
 */

#include "config.h"

#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <time.h>

#include <GL/gl.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>

#include <linux/input.h>
#include <wayland-client.h>

#include "window.h"

struct gears {
	struct window *window;
	struct widget *widget;

	struct display *d;

	EGLDisplay display;
	EGLDisplay config;
	EGLContext context;
	GLfloat angle;

	struct {
		GLfloat rotx;
		GLfloat roty;
	} view;

	int button_down;
	int last_x, last_y;

	GLint gear_list[3];
	int fullscreen;
	int frames;
	uint32_t last_fps;
};

struct gear_template {
	GLfloat material[4];
	GLfloat inner_radius;
	GLfloat outer_radius;
	GLfloat width;
	GLint teeth;
	GLfloat tooth_depth;
};

static const struct gear_template gear_templates[] = {
	{ { 0.8, 0.1, 0.0, 1.0 }, 1.0, 4.0, 1.0, 20, 0.7 },
	{ { 0.0, 0.8, 0.2, 1.0 }, 0.5, 2.0, 2.0, 10, 0.7 },
	{ { 0.2, 0.2, 1.0, 1.0 }, 1.3, 2.0, 0.5, 10, 0.7 }, 
};

static GLfloat light_pos[4] = {5.0, 5.0, 10.0, 0.0};

static void die(const char *msg)
{
	fprintf(stderr, "%s", msg);
	exit(EXIT_FAILURE);
}

static void
make_gear(const struct gear_template *t)
{
	GLint i;
	GLfloat r0, r1, r2;
	GLfloat angle, da;
	GLfloat u, v, len;

	glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, t->material);

	r0 = t->inner_radius;
	r1 = t->outer_radius - t->tooth_depth / 2.0;
	r2 = t->outer_radius + t->tooth_depth / 2.0;

	da = 2.0 * M_PI / t->teeth / 4.0;

	glShadeModel(GL_FLAT);

	glNormal3f(0.0, 0.0, 1.0);

	/* draw front face */
	glBegin(GL_QUAD_STRIP);
	for (i = 0; i <= t->teeth; i++) {
		angle = i * 2.0 * M_PI / t->teeth;
		glVertex3f(r0 * cos(angle), r0 * sin(angle), t->width * 0.5);
		glVertex3f(r1 * cos(angle), r1 * sin(angle), t->width * 0.5);
		if (i < t->teeth) {
			glVertex3f(r0 * cos(angle), r0 * sin(angle), t->width * 0.5);
			glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), t->width * 0.5);
		}
	}
	glEnd();

	/* draw front sides of teeth */
	glBegin(GL_QUADS);
	da = 2.0 * M_PI / t->teeth / 4.0;
	for (i = 0; i < t->teeth; i++) {
		angle = i * 2.0 * M_PI / t->teeth;

		glVertex3f(r1 * cos(angle), r1 * sin(angle), t->width * 0.5);
		glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), t->width * 0.5);
		glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), t->width * 0.5);
		glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), t->width * 0.5);
	}
	glEnd();

	glNormal3f(0.0, 0.0, -1.0);

	/* draw back face */
	glBegin(GL_QUAD_STRIP);
	for (i = 0; i <= t->teeth; i++) {
		angle = i * 2.0 * M_PI / t->teeth;
		glVertex3f(r1 * cos(angle), r1 * sin(angle), -t->width * 0.5);
		glVertex3f(r0 * cos(angle), r0 * sin(angle), -t->width * 0.5);
		if (i < t->teeth) {
			glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -t->width * 0.5);
			glVertex3f(r0 * cos(angle), r0 * sin(angle), -t->width * 0.5);
		}
	}
	glEnd();

	/* draw back sides of teeth */
	glBegin(GL_QUADS);
	da = 2.0 * M_PI / t->teeth / 4.0;
	for (i = 0; i < t->teeth; i++) {
		angle = i * 2.0 * M_PI / t->teeth;

		glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -t->width * 0.5);
		glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -t->width * 0.5);
		glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -t->width * 0.5);
		glVertex3f(r1 * cos(angle), r1 * sin(angle), -t->width * 0.5);
	}
	glEnd();

	/* draw outward faces of teeth */
	glBegin(GL_QUAD_STRIP);
	for (i = 0; i < t->teeth; i++) {
		angle = i * 2.0 * M_PI / t->teeth;

		glVertex3f(r1 * cos(angle), r1 * sin(angle), t->width * 0.5);
		glVertex3f(r1 * cos(angle), r1 * sin(angle), -t->width * 0.5);
		u = r2 * cos(angle + da) - r1 * cos(angle);
		v = r2 * sin(angle + da) - r1 * sin(angle);
		len = sqrt(u * u + v * v);
		u /= len;
		v /= len;
		glNormal3f(v, -u, 0.0);
		glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), t->width * 0.5);
		glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -t->width * 0.5);
		glNormal3f(cos(angle), sin(angle), 0.0);
		glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), t->width * 0.5);
		glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -t->width * 0.5);
		u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
		v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
		glNormal3f(v, -u, 0.0);
		glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), t->width * 0.5);
		glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -t->width * 0.5);
		glNormal3f(cos(angle), sin(angle), 0.0);
	}

	glVertex3f(r1 * cos(0), r1 * sin(0), t->width * 0.5);
	glVertex3f(r1 * cos(0), r1 * sin(0), -t->width * 0.5);

	glEnd();

	glShadeModel(GL_SMOOTH);

	/* draw inside radius cylinder */
	glBegin(GL_QUAD_STRIP);
	for (i = 0; i <= t->teeth; i++) {
		angle = i * 2.0 * M_PI / t->teeth;
		glNormal3f(-cos(angle), -sin(angle), 0.0);
		glVertex3f(r0 * cos(angle), r0 * sin(angle), -t->width * 0.5);
		glVertex3f(r0 * cos(angle), r0 * sin(angle), t->width * 0.5);
	}
	glEnd();
}

static void
update_fps(struct gears *gears, uint32_t time)
{
	long diff_ms;

	gears->frames++;

	diff_ms = time - gears->last_fps;

	if (diff_ms > 5000) {
		float seconds = diff_ms / 1000.0;
		float fps = gears->frames / seconds;

		printf("%d frames in %6.3f seconds = %6.3f FPS\n", gears->frames, seconds, fps);
		fflush(stdout);

		gears->frames = 0;
		gears->last_fps = time;
	}
}

static void
frame_callback(void *data, struct wl_callback *callback, uint32_t time)
{
	struct gears *gears = data;

	update_fps(gears, time);

	gears->angle = (GLfloat) (time % 8192) * 360 / 8192.0;

	window_schedule_redraw(gears->window);

	if (callback)
		wl_callback_destroy(callback);
}

static const struct wl_callback_listener listener = {
	frame_callback
};

static int
motion_handler(struct widget *widget, struct input *input,
		uint32_t time, float x, float y, void *data)
{
	struct gears *gears = data;
	int offset_x, offset_y;
	float step = 0.5;

	if (gears->button_down) {
		offset_x = x - gears->last_x;
		offset_y = y - gears->last_y;
		gears->last_x = x;
		gears->last_y = y;
		gears->view.roty += offset_x * step;
		gears->view.rotx += offset_y * step;
		if (gears->view.roty >= 360)
			gears->view.roty = gears->view.roty - 360;
		if (gears->view.roty <= 0)
			gears->view.roty = gears->view.roty + 360;
		if (gears->view.rotx >= 360)
			gears->view.rotx = gears->view.rotx - 360;
		if (gears->view.rotx <= 0)
			gears->view.rotx = gears->view.rotx + 360;
	}

	return CURSOR_LEFT_PTR;
}

static void
button_handler(struct widget *widget, struct input *input,
		uint32_t time, uint32_t button,
		enum wl_pointer_button_state state, void *data)
{
	struct gears *gears = data;

	if (button == BTN_LEFT) {
		if (state == WL_POINTER_BUTTON_STATE_PRESSED) {
			gears->button_down = 1;
			input_get_position(input,
					&gears->last_x, &gears->last_y);
		} else {
			gears->button_down = 0;
		}
	}
}

static void
redraw_handler(struct widget *widget, void *data)
{
	struct rectangle window_allocation;
	struct rectangle allocation;
	struct wl_callback *callback;
	struct gears *gears = data;

	widget_get_allocation(gears->widget, &allocation);
	window_get_allocation(gears->window, &window_allocation);

	if (display_acquire_window_surface(gears->d,
					    gears->window,
					    gears->context) < 0) {
		die("Unable to acquire window surface, "
		    "compiled without cairo-egl?\n");
	}
	
	glViewport(allocation.x,
		   window_allocation.height - allocation.height - allocation.y,
		   allocation.width, allocation.height);
	glScissor(allocation.x,
		  window_allocation.height - allocation.height - allocation.y,
		  allocation.width, allocation.height);

	glEnable(GL_SCISSOR_TEST);
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	glPushMatrix();

	glTranslatef(0.0, 0.0, -50);

	glRotatef(gears->view.rotx, 1.0, 0.0, 0.0);
	glRotatef(gears->view.roty, 0.0, 1.0, 0.0);

	glPushMatrix();
	glTranslatef(-3.0, -2.0, 0.0);
	glRotatef(gears->angle, 0.0, 0.0, 1.0);
	glCallList(gears->gear_list[0]);
	glPopMatrix();

	glPushMatrix();
	glTranslatef(3.1, -2.0, 0.0);
	glRotatef(-2.0 * gears->angle - 9.0, 0.0, 0.0, 1.0);
	glCallList(gears->gear_list[1]);
	glPopMatrix();

	glPushMatrix();
	glTranslatef(-3.1, 4.2, 0.0);
	glRotatef(-2.0 * gears->angle - 25.0, 0.0, 0.0, 1.0);
	glCallList(gears->gear_list[2]);
	glPopMatrix();

	glPopMatrix();

	glFlush();

	display_release_window_surface(gears->d, gears->window);

	callback = wl_surface_frame(window_get_wl_surface(gears->window));
	wl_callback_add_listener(callback, &listener, gears);
}

static void
resize_handler(struct widget *widget,
	       int32_t width, int32_t height, void *data)
{
	struct gears *gears = data;
	int32_t size, big, small;

	/* Constrain child size to be square and at least 300x300 */
	if (width < height) {
		small = width;
		big = height;
	} else {
		small = height;
		big = width;
	}

	if (gears->fullscreen)
		size = small;
	else
		size = big;

	widget_set_size(gears->widget, size, size);
}

static void
keyboard_focus_handler(struct window *window,
		       struct input *device, void *data)
{
	window_schedule_redraw(window);
}

static void
fullscreen_handler(struct window *window, void *data)
{
	struct gears *gears = data;

	gears->fullscreen ^= 1;
	window_set_fullscreen(window, gears->fullscreen);
}

static struct gears *
gears_create(struct display *display)
{
	const int width = 450, height = 500;
	struct gears *gears;
	struct timeval tv;
	int i;

	gears = zalloc(sizeof *gears);
	gears->d = display;
	gears->window = window_create(display);
	gears->widget = frame_create(gears->window, gears);
	window_set_title(gears->window, "Wayland Gears");

	gears->display = display_get_egl_display(gears->d);
	if (gears->display == NULL)
		die("failed to create egl display\n");

	eglBindAPI(EGL_OPENGL_API);

	gears->config = display_get_argb_egl_config(gears->d);

	gears->context = eglCreateContext(gears->display, gears->config,
					  EGL_NO_CONTEXT, NULL);
	if (gears->context == NULL)
		die("failed to create context\n");

	if (!eglMakeCurrent(gears->display, NULL, NULL, gears->context))
		die("failed to make context current\n");

	for (i = 0; i < 3; i++) {
		gears->gear_list[i] = glGenLists(1);
		glNewList(gears->gear_list[i], GL_COMPILE);
		make_gear(&gear_templates[i]);
		glEndList();
	}

	gears->button_down = 0;
	gears->last_x = 0;
	gears->last_y = 0;

	gears->view.rotx = 20.0;
	gears->view.roty = 30.0;

	gettimeofday(&tv, NULL);
	gears->last_fps = tv.tv_sec * 1000 + tv.tv_usec / 1000;
	printf("Warning: FPS count is limited by the wayland compositor or monitor refresh rate\n");

	glEnable(GL_NORMALIZE);

	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 200.0);
	glMatrixMode(GL_MODELVIEW);

	glLightfv(GL_LIGHT0, GL_POSITION, light_pos);
	glEnable(GL_CULL_FACE);
	glEnable(GL_LIGHTING);
	glEnable(GL_LIGHT0);
	glEnable(GL_DEPTH_TEST);
	glClearColor(0, 0, 0, 0.92);

	window_set_user_data(gears->window, gears);
	widget_set_resize_handler(gears->widget, resize_handler);
	widget_set_redraw_handler(gears->widget, redraw_handler);
	widget_set_button_handler(gears->widget, button_handler);
	widget_set_motion_handler(gears->widget, motion_handler);
	window_set_keyboard_focus_handler(gears->window,
					  keyboard_focus_handler);
	window_set_fullscreen_handler(gears->window, fullscreen_handler);

	window_schedule_resize(gears->window, width, height);

	return gears;
}

int main(int argc, char *argv[])
{
	struct display *d;

	d = display_create(&argc, argv);
	if (d == NULL) {
		fprintf(stderr, "failed to create display: %m\n");
		return -1;
	}
	gears_create(d);
	display_run(d);

	return 0;
}