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+/*
+ * Copyright © 2011 Intel Corporation
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and
+ * its documentation for any purpose is hereby granted without fee, provided
+ * that the above copyright notice appear in all copies and that both that
+ * copyright notice and this permission notice appear in supporting
+ * documentation, and that the name of the copyright holders not be used in
+ * advertising or publicity pertaining to distribution of the software
+ * without specific, written prior permission. The copyright holders make
+ * no representations about the suitability of this software for any
+ * purpose. It is provided "as is" without express or implied warranty.
+ *
+ * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS
+ * SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ * FITNESS, IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
+ * SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER
+ * RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
+ * CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
+ * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+ */
+
+#include "config.h"
+
+#include <stdlib.h>
+#include <string.h>
+#include <stdio.h>
+#include <math.h>
+
+#include <unistd.h>
+#include <fcntl.h>
+
+#include "compositor.h"
+
+WL_EXPORT void
+weston_spring_init(struct weston_spring *spring,
+ double k, double current, double target)
+{
+ spring->k = k;
+ spring->friction = 400.0;
+ spring->current = current;
+ spring->previous = current;
+ spring->target = target;
+ spring->clip = WESTON_SPRING_OVERSHOOT;
+ spring->min = 0.0;
+ spring->max = 1.0;
+}
+
+WL_EXPORT void
+weston_spring_update(struct weston_spring *spring, uint32_t msec)
+{
+ double force, v, current, step;
+
+ /* Limit the number of executions of the loop below by ensuring that
+ * the timestamp for last update of the spring is no more than 1s ago.
+ * This handles the case where time moves backwards or forwards in
+ * large jumps.
+ */
+ if (msec - spring->timestamp > 1000) {
+ weston_log("unexpectedly large timestamp jump (from %u to %u)\n",
+ spring->timestamp, msec);
+ spring->timestamp = msec - 1000;
+ }
+
+ step = 0.01;
+ while (4 < msec - spring->timestamp) {
+ current = spring->current;
+ v = current - spring->previous;
+ force = spring->k * (spring->target - current) / 10.0 +
+ (spring->previous - current) - v * spring->friction;
+
+ spring->current =
+ current + (current - spring->previous) +
+ force * step * step;
+ spring->previous = current;
+
+ switch (spring->clip) {
+ case WESTON_SPRING_OVERSHOOT:
+ break;
+
+ case WESTON_SPRING_CLAMP:
+ if (spring->current > spring->max) {
+ spring->current = spring->max;
+ spring->previous = spring->max;
+ } else if (spring->current < 0.0) {
+ spring->current = spring->min;
+ spring->previous = spring->min;
+ }
+ break;
+
+ case WESTON_SPRING_BOUNCE:
+ if (spring->current > spring->max) {
+ spring->current =
+ 2 * spring->max - spring->current;
+ spring->previous =
+ 2 * spring->max - spring->previous;
+ } else if (spring->current < spring->min) {
+ spring->current =
+ 2 * spring->min - spring->current;
+ spring->previous =
+ 2 * spring->min - spring->previous;
+ }
+ break;
+ }
+
+ spring->timestamp += 4;
+ }
+}
+
+WL_EXPORT int
+weston_spring_done(struct weston_spring *spring)
+{
+ return fabs(spring->previous - spring->target) < 0.002 &&
+ fabs(spring->current - spring->target) < 0.002;
+}
+
+typedef void (*weston_surface_animation_frame_func_t)(struct weston_surface_animation *animation);
+
+struct weston_surface_animation {
+ struct weston_surface *surface;
+ struct weston_animation animation;
+ struct weston_spring spring;
+ struct weston_transform transform;
+ struct wl_listener listener;
+ float start, stop;
+ weston_surface_animation_frame_func_t frame;
+ weston_surface_animation_frame_func_t reset;
+ weston_surface_animation_done_func_t done;
+ void *data;
+};
+
+static void
+weston_surface_animation_destroy(struct weston_surface_animation *animation)
+{
+ wl_list_remove(&animation->animation.link);
+ wl_list_remove(&animation->listener.link);
+ wl_list_remove(&animation->transform.link);
+ if (animation->reset)
+ animation->reset(animation);
+ weston_surface_geometry_dirty(animation->surface);
+ if (animation->done)
+ animation->done(animation, animation->data);
+ free(animation);
+}
+
+static void
+handle_animation_surface_destroy(struct wl_listener *listener, void *data)
+{
+ struct weston_surface_animation *animation =
+ container_of(listener,
+ struct weston_surface_animation, listener);
+
+ weston_surface_animation_destroy(animation);
+}
+
+static void
+weston_surface_animation_frame(struct weston_animation *base,
+ struct weston_output *output, uint32_t msecs)
+{
+ struct weston_surface_animation *animation =
+ container_of(base,
+ struct weston_surface_animation, animation);
+
+ if (base->frame_counter <= 1)
+ animation->spring.timestamp = msecs;
+
+ weston_spring_update(&animation->spring, msecs);
+
+ if (weston_spring_done(&animation->spring)) {
+ weston_compositor_schedule_repaint(animation->surface->compositor);
+ weston_surface_animation_destroy(animation);
+ return;
+ }
+
+ if (animation->frame)
+ animation->frame(animation);
+
+ weston_surface_geometry_dirty(animation->surface);
+ weston_compositor_schedule_repaint(animation->surface->compositor);
+}
+
+static struct weston_surface_animation *
+weston_surface_animation_run(struct weston_surface *surface,
+ float start, float stop,
+ weston_surface_animation_frame_func_t frame,
+ weston_surface_animation_frame_func_t reset,
+ weston_surface_animation_done_func_t done,
+ void *data)
+{
+ struct weston_surface_animation *animation;
+
+ animation = malloc(sizeof *animation);
+ if (!animation)
+ return NULL;
+
+ animation->surface = surface;
+ animation->frame = frame;
+ animation->reset = reset;
+ animation->done = done;
+ animation->data = data;
+ animation->start = start;
+ animation->stop = stop;
+ weston_matrix_init(&animation->transform.matrix);
+ wl_list_insert(&surface->geometry.transformation_list,
+ &animation->transform.link);
+ weston_spring_init(&animation->spring, 200.0, 0.0, 1.0);
+ animation->spring.friction = 700;
+ animation->animation.frame_counter = 0;
+ animation->animation.frame = weston_surface_animation_frame;
+ weston_surface_animation_frame(&animation->animation, NULL, 0);
+
+ animation->listener.notify = handle_animation_surface_destroy;
+ wl_signal_add(&surface->destroy_signal, &animation->listener);
+
+ wl_list_insert(&surface->output->animation_list,
+ &animation->animation.link);
+
+ return animation;
+}
+
+static void
+reset_alpha(struct weston_surface_animation *animation)
+{
+ struct weston_surface *surface = animation->surface;
+
+ surface->alpha = animation->stop;
+}
+
+static void
+zoom_frame(struct weston_surface_animation *animation)
+{
+ struct weston_surface *es = animation->surface;
+ float scale;
+
+ scale = animation->start +
+ (animation->stop - animation->start) *
+ animation->spring.current;
+ weston_matrix_init(&animation->transform.matrix);
+ weston_matrix_translate(&animation->transform.matrix,
+ -0.5f * es->geometry.width,
+ -0.5f * es->geometry.height, 0);
+ weston_matrix_scale(&animation->transform.matrix, scale, scale, scale);
+ weston_matrix_translate(&animation->transform.matrix,
+ 0.5f * es->geometry.width,
+ 0.5f * es->geometry.height, 0);
+
+ es->alpha = animation->spring.current;
+ if (es->alpha > 1.0)
+ es->alpha = 1.0;
+}
+
+WL_EXPORT struct weston_surface_animation *
+weston_zoom_run(struct weston_surface *surface, float start, float stop,
+ weston_surface_animation_done_func_t done, void *data)
+{
+ struct weston_surface_animation *zoom;
+
+ zoom = weston_surface_animation_run(surface, start, stop,
+ zoom_frame, reset_alpha,
+ done, data);
+
+ weston_spring_init(&zoom->spring, 300.0, start, stop);
+ zoom->spring.friction = 1400;
+ zoom->spring.previous = start - (stop - start) * 0.03;
+
+ return zoom;
+}
+
+static void
+fade_frame(struct weston_surface_animation *animation)
+{
+ if (animation->spring.current > 0.999)
+ animation->surface->alpha = 1;
+ else if (animation->spring.current < 0.001 )
+ animation->surface->alpha = 0;
+ else
+ animation->surface->alpha = animation->spring.current;
+}
+
+WL_EXPORT struct weston_surface_animation *
+weston_fade_run(struct weston_surface *surface,
+ float start, float end, float k,
+ weston_surface_animation_done_func_t done, void *data)
+{
+ struct weston_surface_animation *fade;
+
+ fade = weston_surface_animation_run(surface, 0, end,
+ fade_frame, reset_alpha,
+ done, data);
+
+ weston_spring_init(&fade->spring, k, start, end);
+
+ fade->spring.friction = 1400;
+ fade->spring.previous = -(end - start) * 0.03;
+
+ surface->alpha = start;
+
+ return fade;
+}
+
+WL_EXPORT void
+weston_fade_update(struct weston_surface_animation *fade, float target)
+{
+ fade->spring.target = target;
+}
+
+static void
+slide_frame(struct weston_surface_animation *animation)
+{
+ float scale;
+
+ scale = animation->start +
+ (animation->stop - animation->start) *
+ animation->spring.current;
+ weston_matrix_init(&animation->transform.matrix);
+ weston_matrix_translate(&animation->transform.matrix, 0, scale, 0);
+}
+
+WL_EXPORT struct weston_surface_animation *
+weston_slide_run(struct weston_surface *surface, float start, float stop,
+ weston_surface_animation_done_func_t done, void *data)
+{
+ struct weston_surface_animation *animation;
+
+ animation = weston_surface_animation_run(surface, start, stop,
+ slide_frame, NULL, done,
+ data);
+ if (!animation)
+ return NULL;
+
+ animation->spring.friction = 600;
+ animation->spring.k = 400;
+ animation->spring.clip = WESTON_SPRING_BOUNCE;
+
+ return animation;
+}