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-rw-r--r--clients/simple-egl.c781
1 files changed, 781 insertions, 0 deletions
diff --git a/clients/simple-egl.c b/clients/simple-egl.c
new file mode 100644
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--- /dev/null
+++ b/clients/simple-egl.c
@@ -0,0 +1,781 @@
+/*
+ * Copyright © 2011 Benjamin Franzke
+ *
+ * Permission to use, copy, modify, distribute, and sell this software and its
+ * documentation for any purpose is hereby granted without fee, provided that
+ * the above copyright notice appear in all copies and that both that copyright
+ * notice and this permission notice appear in supporting documentation, and
+ * that the name of the copyright holders not be used in advertising or
+ * publicity pertaining to distribution of the software without specific,
+ * written prior permission. The copyright holders make no representations
+ * about the suitability of this software for any purpose. It is provided "as
+ * is" without express or implied warranty.
+ *
+ * THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
+ * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
+ * EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
+ * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
+ * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
+ * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
+ * OF THIS SOFTWARE.
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <stdbool.h>
+#include <math.h>
+#include <assert.h>
+#include <signal.h>
+
+#include <linux/input.h>
+
+#include <wayland-client.h>
+#include <wayland-egl.h>
+#include <wayland-cursor.h>
+
+#include <GLES2/gl2.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#ifndef EGL_EXT_swap_buffers_with_damage
+#define EGL_EXT_swap_buffers_with_damage 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)(EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
+#endif
+
+#ifndef EGL_EXT_buffer_age
+#define EGL_EXT_buffer_age 1
+#define EGL_BUFFER_AGE_EXT 0x313D
+#endif
+
+struct window;
+struct seat;
+
+struct display {
+ struct wl_display *display;
+ struct wl_registry *registry;
+ struct wl_compositor *compositor;
+ struct wl_shell *shell;
+ struct wl_seat *seat;
+ struct wl_pointer *pointer;
+ struct wl_touch *touch;
+ struct wl_keyboard *keyboard;
+ struct wl_shm *shm;
+ struct wl_cursor_theme *cursor_theme;
+ struct wl_cursor *default_cursor;
+ struct wl_surface *cursor_surface;
+ struct {
+ EGLDisplay dpy;
+ EGLContext ctx;
+ EGLConfig conf;
+ } egl;
+ struct window *window;
+
+ PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC swap_buffers_with_damage;
+};
+
+struct geometry {
+ int width, height;
+};
+
+struct window {
+ struct display *display;
+ struct geometry geometry, window_size;
+ struct {
+ GLuint rotation_uniform;
+ GLuint pos;
+ GLuint col;
+ } gl;
+
+ struct wl_egl_window *native;
+ struct wl_surface *surface;
+ struct wl_shell_surface *shell_surface;
+ EGLSurface egl_surface;
+ struct wl_callback *callback;
+ int fullscreen, configured, opaque;
+};
+
+static const char *vert_shader_text =
+ "uniform mat4 rotation;\n"
+ "attribute vec4 pos;\n"
+ "attribute vec4 color;\n"
+ "varying vec4 v_color;\n"
+ "void main() {\n"
+ " gl_Position = rotation * pos;\n"
+ " v_color = color;\n"
+ "}\n";
+
+static const char *frag_shader_text =
+ "precision mediump float;\n"
+ "varying vec4 v_color;\n"
+ "void main() {\n"
+ " gl_FragColor = v_color;\n"
+ "}\n";
+
+static int running = 1;
+
+static void
+init_egl(struct display *display, int opaque)
+{
+ static const EGLint context_attribs[] = {
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+ EGL_NONE
+ };
+ const char *extensions;
+
+ EGLint config_attribs[] = {
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
+ EGL_RED_SIZE, 1,
+ EGL_GREEN_SIZE, 1,
+ EGL_BLUE_SIZE, 1,
+ EGL_ALPHA_SIZE, 1,
+ EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL_NONE
+ };
+
+ EGLint major, minor, n;
+ EGLBoolean ret;
+
+ if (opaque)
+ config_attribs[9] = 0;
+
+ display->egl.dpy = eglGetDisplay(display->display);
+ assert(display->egl.dpy);
+
+ ret = eglInitialize(display->egl.dpy, &major, &minor);
+ assert(ret == EGL_TRUE);
+ ret = eglBindAPI(EGL_OPENGL_ES_API);
+ assert(ret == EGL_TRUE);
+
+ ret = eglChooseConfig(display->egl.dpy, config_attribs,
+ &display->egl.conf, 1, &n);
+ assert(ret && n == 1);
+
+ display->egl.ctx = eglCreateContext(display->egl.dpy,
+ display->egl.conf,
+ EGL_NO_CONTEXT, context_attribs);
+ assert(display->egl.ctx);
+
+ display->swap_buffers_with_damage = NULL;
+ extensions = eglQueryString(display->egl.dpy, EGL_EXTENSIONS);
+ if (extensions &&
+ strstr(extensions, "EGL_EXT_swap_buffers_with_damage") &&
+ strstr(extensions, "EGL_EXT_buffer_age"))
+ display->swap_buffers_with_damage =
+ (PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)
+ eglGetProcAddress("eglSwapBuffersWithDamageEXT");
+
+ if (display->swap_buffers_with_damage)
+ printf("has EGL_EXT_buffer_age and EGL_EXT_swap_buffers_with_damage\n");
+
+}
+
+static void
+fini_egl(struct display *display)
+{
+ eglTerminate(display->egl.dpy);
+ eglReleaseThread();
+}
+
+static GLuint
+create_shader(struct window *window, const char *source, GLenum shader_type)
+{
+ GLuint shader;
+ GLint status;
+
+ shader = glCreateShader(shader_type);
+ assert(shader != 0);
+
+ glShaderSource(shader, 1, (const char **) &source, NULL);
+ glCompileShader(shader);
+
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
+ if (!status) {
+ char log[1000];
+ GLsizei len;
+ glGetShaderInfoLog(shader, 1000, &len, log);
+ fprintf(stderr, "Error: compiling %s: %*s\n",
+ shader_type == GL_VERTEX_SHADER ? "vertex" : "fragment",
+ len, log);
+ exit(1);
+ }
+
+ return shader;
+}
+
+static void
+init_gl(struct window *window)
+{
+ GLuint frag, vert;
+ GLuint program;
+ GLint status;
+
+ frag = create_shader(window, frag_shader_text, GL_FRAGMENT_SHADER);
+ vert = create_shader(window, vert_shader_text, GL_VERTEX_SHADER);
+
+ program = glCreateProgram();
+ glAttachShader(program, frag);
+ glAttachShader(program, vert);
+ glLinkProgram(program);
+
+ glGetProgramiv(program, GL_LINK_STATUS, &status);
+ if (!status) {
+ char log[1000];
+ GLsizei len;
+ glGetProgramInfoLog(program, 1000, &len, log);
+ fprintf(stderr, "Error: linking:\n%*s\n", len, log);
+ exit(1);
+ }
+
+ glUseProgram(program);
+
+ window->gl.pos = 0;
+ window->gl.col = 1;
+
+ glBindAttribLocation(program, window->gl.pos, "pos");
+ glBindAttribLocation(program, window->gl.col, "color");
+ glLinkProgram(program);
+
+ window->gl.rotation_uniform =
+ glGetUniformLocation(program, "rotation");
+}
+
+static void
+handle_ping(void *data, struct wl_shell_surface *shell_surface,
+ uint32_t serial)
+{
+ wl_shell_surface_pong(shell_surface, serial);
+}
+
+static void
+handle_configure(void *data, struct wl_shell_surface *shell_surface,
+ uint32_t edges, int32_t width, int32_t height)
+{
+ struct window *window = data;
+
+ if (window->native)
+ wl_egl_window_resize(window->native, width, height, 0, 0);
+
+ window->geometry.width = width;
+ window->geometry.height = height;
+
+ if (!window->fullscreen)
+ window->window_size = window->geometry;
+}
+
+static void
+handle_popup_done(void *data, struct wl_shell_surface *shell_surface)
+{
+}
+
+static const struct wl_shell_surface_listener shell_surface_listener = {
+ handle_ping,
+ handle_configure,
+ handle_popup_done
+};
+
+static void
+redraw(void *data, struct wl_callback *callback, uint32_t time);
+
+static void
+configure_callback(void *data, struct wl_callback *callback, uint32_t time)
+{
+ struct window *window = data;
+
+ wl_callback_destroy(callback);
+
+ window->configured = 1;
+
+ if (window->callback == NULL)
+ redraw(data, NULL, time);
+}
+
+static struct wl_callback_listener configure_callback_listener = {
+ configure_callback,
+};
+
+static void
+toggle_fullscreen(struct window *window, int fullscreen)
+{
+ struct wl_callback *callback;
+
+ window->fullscreen = fullscreen;
+ window->configured = 0;
+
+ if (fullscreen) {
+ wl_shell_surface_set_fullscreen(window->shell_surface,
+ WL_SHELL_SURFACE_FULLSCREEN_METHOD_DEFAULT,
+ 0, NULL);
+ } else {
+ wl_shell_surface_set_toplevel(window->shell_surface);
+ handle_configure(window, window->shell_surface, 0,
+ window->window_size.width,
+ window->window_size.height);
+ }
+
+ callback = wl_display_sync(window->display->display);
+ wl_callback_add_listener(callback, &configure_callback_listener,
+ window);
+}
+
+static void
+create_surface(struct window *window)
+{
+ struct display *display = window->display;
+ EGLBoolean ret;
+
+ window->surface = wl_compositor_create_surface(display->compositor);
+ window->shell_surface = wl_shell_get_shell_surface(display->shell,
+ window->surface);
+
+ wl_shell_surface_add_listener(window->shell_surface,
+ &shell_surface_listener, window);
+
+ window->native =
+ wl_egl_window_create(window->surface,
+ window->window_size.width,
+ window->window_size.height);
+ window->egl_surface =
+ eglCreateWindowSurface(display->egl.dpy,
+ display->egl.conf,
+ window->native, NULL);
+
+ wl_shell_surface_set_title(window->shell_surface, "simple-egl");
+
+ ret = eglMakeCurrent(window->display->egl.dpy, window->egl_surface,
+ window->egl_surface, window->display->egl.ctx);
+ assert(ret == EGL_TRUE);
+
+ toggle_fullscreen(window, window->fullscreen);
+}
+
+static void
+destroy_surface(struct window *window)
+{
+ /* Required, otherwise segfault in egl_dri2.c: dri2_make_current()
+ * on eglReleaseThread(). */
+ eglMakeCurrent(window->display->egl.dpy, EGL_NO_SURFACE, EGL_NO_SURFACE,
+ EGL_NO_CONTEXT);
+
+ eglDestroySurface(window->display->egl.dpy, window->egl_surface);
+ wl_egl_window_destroy(window->native);
+
+ wl_shell_surface_destroy(window->shell_surface);
+ wl_surface_destroy(window->surface);
+
+ if (window->callback)
+ wl_callback_destroy(window->callback);
+}
+
+static const struct wl_callback_listener frame_listener;
+
+static void
+redraw(void *data, struct wl_callback *callback, uint32_t time)
+{
+ struct window *window = data;
+ struct display *display = window->display;
+ static const GLfloat verts[3][2] = {
+ { -0.5, -0.5 },
+ { 0.5, -0.5 },
+ { 0, 0.5 }
+ };
+ static const GLfloat colors[3][3] = {
+ { 1, 0, 0 },
+ { 0, 1, 0 },
+ { 0, 0, 1 }
+ };
+ GLfloat angle;
+ GLfloat rotation[4][4] = {
+ { 1, 0, 0, 0 },
+ { 0, 1, 0, 0 },
+ { 0, 0, 1, 0 },
+ { 0, 0, 0, 1 }
+ };
+ static const int32_t speed_div = 5;
+ static uint32_t start_time = 0;
+ struct wl_region *region;
+ EGLint rect[4];
+ EGLint buffer_age = 0;
+
+ assert(window->callback == callback);
+ window->callback = NULL;
+
+ if (callback)
+ wl_callback_destroy(callback);
+
+ if (!window->configured)
+ return;
+
+ if (start_time == 0)
+ start_time = time;
+
+ angle = ((time-start_time) / speed_div) % 360 * M_PI / 180.0;
+ rotation[0][0] = cos(angle);
+ rotation[0][2] = sin(angle);
+ rotation[2][0] = -sin(angle);
+ rotation[2][2] = cos(angle);
+
+ if (display->swap_buffers_with_damage)
+ eglQuerySurface(display->egl.dpy, window->egl_surface,
+ EGL_BUFFER_AGE_EXT, &buffer_age);
+
+ glViewport(0, 0, window->geometry.width, window->geometry.height);
+
+ glUniformMatrix4fv(window->gl.rotation_uniform, 1, GL_FALSE,
+ (GLfloat *) rotation);
+
+ glClearColor(0.0, 0.0, 0.0, 0.5);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glVertexAttribPointer(window->gl.pos, 2, GL_FLOAT, GL_FALSE, 0, verts);
+ glVertexAttribPointer(window->gl.col, 3, GL_FLOAT, GL_FALSE, 0, colors);
+ glEnableVertexAttribArray(window->gl.pos);
+ glEnableVertexAttribArray(window->gl.col);
+
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ glDisableVertexAttribArray(window->gl.pos);
+ glDisableVertexAttribArray(window->gl.col);
+
+ if (window->opaque || window->fullscreen) {
+ region = wl_compositor_create_region(window->display->compositor);
+ wl_region_add(region, 0, 0,
+ window->geometry.width,
+ window->geometry.height);
+ wl_surface_set_opaque_region(window->surface, region);
+ wl_region_destroy(region);
+ } else {
+ wl_surface_set_opaque_region(window->surface, NULL);
+ }
+
+ window->callback = wl_surface_frame(window->surface);
+ wl_callback_add_listener(window->callback, &frame_listener, window);
+
+ if (display->swap_buffers_with_damage && buffer_age > 0) {
+ rect[0] = window->geometry.width / 4 - 1;
+ rect[1] = window->geometry.height / 4 - 1;
+ rect[2] = window->geometry.width / 2 + 2;
+ rect[3] = window->geometry.height / 2 + 2;
+ display->swap_buffers_with_damage(display->egl.dpy,
+ window->egl_surface,
+ rect, 1);
+ } else {
+ eglSwapBuffers(display->egl.dpy, window->egl_surface);
+ }
+}
+
+static const struct wl_callback_listener frame_listener = {
+ redraw
+};
+
+static void
+pointer_handle_enter(void *data, struct wl_pointer *pointer,
+ uint32_t serial, struct wl_surface *surface,
+ wl_fixed_t sx, wl_fixed_t sy)
+{
+ struct display *display = data;
+ struct wl_buffer *buffer;
+ struct wl_cursor *cursor = display->default_cursor;
+ struct wl_cursor_image *image;
+
+ if (display->window->fullscreen)
+ wl_pointer_set_cursor(pointer, serial, NULL, 0, 0);
+ else if (cursor) {
+ image = display->default_cursor->images[0];
+ buffer = wl_cursor_image_get_buffer(image);
+ wl_pointer_set_cursor(pointer, serial,
+ display->cursor_surface,
+ image->hotspot_x,
+ image->hotspot_y);
+ wl_surface_attach(display->cursor_surface, buffer, 0, 0);
+ wl_surface_damage(display->cursor_surface, 0, 0,
+ image->width, image->height);
+ wl_surface_commit(display->cursor_surface);
+ }
+}
+
+static void
+pointer_handle_leave(void *data, struct wl_pointer *pointer,
+ uint32_t serial, struct wl_surface *surface)
+{
+}
+
+static void
+pointer_handle_motion(void *data, struct wl_pointer *pointer,
+ uint32_t time, wl_fixed_t sx, wl_fixed_t sy)
+{
+}
+
+static void
+pointer_handle_button(void *data, struct wl_pointer *wl_pointer,
+ uint32_t serial, uint32_t time, uint32_t button,
+ uint32_t state)
+{
+ struct display *display = data;
+
+ if (button == BTN_LEFT && state == WL_POINTER_BUTTON_STATE_PRESSED)
+ wl_shell_surface_move(display->window->shell_surface,
+ display->seat, serial);
+}
+
+static void
+pointer_handle_axis(void *data, struct wl_pointer *wl_pointer,
+ uint32_t time, uint32_t axis, wl_fixed_t value)
+{
+}
+
+static const struct wl_pointer_listener pointer_listener = {
+ pointer_handle_enter,
+ pointer_handle_leave,
+ pointer_handle_motion,
+ pointer_handle_button,
+ pointer_handle_axis,
+};
+
+static void
+touch_handle_down(void *data, struct wl_touch *wl_touch,
+ uint32_t serial, uint32_t time, struct wl_surface *surface,
+ int32_t id, wl_fixed_t x_w, wl_fixed_t y_w)
+{
+ struct display *d = (struct display *)data;
+
+ wl_shell_surface_move(d->window->shell_surface, d->seat, serial);
+}
+
+static void
+touch_handle_up(void *data, struct wl_touch *wl_touch,
+ uint32_t serial, uint32_t time, int32_t id)
+{
+}
+
+static void
+touch_handle_motion(void *data, struct wl_touch *wl_touch,
+ uint32_t time, int32_t id, wl_fixed_t x_w, wl_fixed_t y_w)
+{
+}
+
+static void
+touch_handle_frame(void *data, struct wl_touch *wl_touch)
+{
+}
+
+static void
+touch_handle_cancel(void *data, struct wl_touch *wl_touch)
+{
+}
+
+static const struct wl_touch_listener touch_listener = {
+ touch_handle_down,
+ touch_handle_up,
+ touch_handle_motion,
+ touch_handle_frame,
+ touch_handle_cancel,
+};
+
+static void
+keyboard_handle_keymap(void *data, struct wl_keyboard *keyboard,
+ uint32_t format, int fd, uint32_t size)
+{
+}
+
+static void
+keyboard_handle_enter(void *data, struct wl_keyboard *keyboard,
+ uint32_t serial, struct wl_surface *surface,
+ struct wl_array *keys)
+{
+}
+
+static void
+keyboard_handle_leave(void *data, struct wl_keyboard *keyboard,
+ uint32_t serial, struct wl_surface *surface)
+{
+}
+
+static void
+keyboard_handle_key(void *data, struct wl_keyboard *keyboard,
+ uint32_t serial, uint32_t time, uint32_t key,
+ uint32_t state)
+{
+ struct display *d = data;
+
+ if (key == KEY_F11 && state)
+ toggle_fullscreen(d->window, d->window->fullscreen ^ 1);
+ else if (key == KEY_ESC && state)
+ running = 0;
+}
+
+static void
+keyboard_handle_modifiers(void *data, struct wl_keyboard *keyboard,
+ uint32_t serial, uint32_t mods_depressed,
+ uint32_t mods_latched, uint32_t mods_locked,
+ uint32_t group)
+{
+}
+
+static const struct wl_keyboard_listener keyboard_listener = {
+ keyboard_handle_keymap,
+ keyboard_handle_enter,
+ keyboard_handle_leave,
+ keyboard_handle_key,
+ keyboard_handle_modifiers,
+};
+
+static void
+seat_handle_capabilities(void *data, struct wl_seat *seat,
+ enum wl_seat_capability caps)
+{
+ struct display *d = data;
+
+ if ((caps & WL_SEAT_CAPABILITY_POINTER) && !d->pointer) {
+ d->pointer = wl_seat_get_pointer(seat);
+ wl_pointer_add_listener(d->pointer, &pointer_listener, d);
+ } else if (!(caps & WL_SEAT_CAPABILITY_POINTER) && d->pointer) {
+ wl_pointer_destroy(d->pointer);
+ d->pointer = NULL;
+ }
+
+ if ((caps & WL_SEAT_CAPABILITY_KEYBOARD) && !d->keyboard) {
+ d->keyboard = wl_seat_get_keyboard(seat);
+ wl_keyboard_add_listener(d->keyboard, &keyboard_listener, d);
+ } else if (!(caps & WL_SEAT_CAPABILITY_KEYBOARD) && d->keyboard) {
+ wl_keyboard_destroy(d->keyboard);
+ d->keyboard = NULL;
+ }
+
+ if ((caps & WL_SEAT_CAPABILITY_TOUCH) && !d->touch) {
+ d->touch = wl_seat_get_touch(seat);
+ wl_touch_set_user_data(d->touch, d);
+ wl_touch_add_listener(d->touch, &touch_listener, d);
+ } else if (!(caps & WL_SEAT_CAPABILITY_TOUCH) && d->touch) {
+ wl_touch_destroy(d->touch);
+ d->touch = NULL;
+ }
+}
+
+static const struct wl_seat_listener seat_listener = {
+ seat_handle_capabilities,
+};
+
+static void
+registry_handle_global(void *data, struct wl_registry *registry,
+ uint32_t name, const char *interface, uint32_t version)
+{
+ struct display *d = data;
+
+ if (strcmp(interface, "wl_compositor") == 0) {
+ d->compositor =
+ wl_registry_bind(registry, name,
+ &wl_compositor_interface, 1);
+ } else if (strcmp(interface, "wl_shell") == 0) {
+ d->shell = wl_registry_bind(registry, name,
+ &wl_shell_interface, 1);
+ } else if (strcmp(interface, "wl_seat") == 0) {
+ d->seat = wl_registry_bind(registry, name,
+ &wl_seat_interface, 1);
+ wl_seat_add_listener(d->seat, &seat_listener, d);
+ } else if (strcmp(interface, "wl_shm") == 0) {
+ d->shm = wl_registry_bind(registry, name,
+ &wl_shm_interface, 1);
+ d->cursor_theme = wl_cursor_theme_load(NULL, 32, d->shm);
+ d->default_cursor =
+ wl_cursor_theme_get_cursor(d->cursor_theme, "left_ptr");
+ }
+}
+
+static void
+registry_handle_global_remove(void *data, struct wl_registry *registry,
+ uint32_t name)
+{
+}
+
+static const struct wl_registry_listener registry_listener = {
+ registry_handle_global,
+ registry_handle_global_remove
+};
+
+static void
+signal_int(int signum)
+{
+ running = 0;
+}
+
+static void
+usage(int error_code)
+{
+ fprintf(stderr, "Usage: simple-egl [OPTIONS]\n\n"
+ " -f\tRun in fullscreen mode\n"
+ " -o\tCreate an opaque surface\n"
+ " -h\tThis help text\n\n");
+
+ exit(error_code);
+}
+
+int
+main(int argc, char **argv)
+{
+ struct sigaction sigint;
+ struct display display = { 0 };
+ struct window window = { 0 };
+ int i, ret = 0;
+
+ window.display = &display;
+ display.window = &window;
+ window.window_size.width = 250;
+ window.window_size.height = 250;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp("-f", argv[i]) == 0)
+ window.fullscreen = 1;
+ else if (strcmp("-o", argv[i]) == 0)
+ window.opaque = 1;
+ else if (strcmp("-h", argv[i]) == 0)
+ usage(EXIT_SUCCESS);
+ else
+ usage(EXIT_FAILURE);
+ }
+
+ display.display = wl_display_connect(NULL);
+ assert(display.display);
+
+ display.registry = wl_display_get_registry(display.display);
+ wl_registry_add_listener(display.registry,
+ &registry_listener, &display);
+
+ wl_display_dispatch(display.display);
+
+ init_egl(&display, window.opaque);
+ create_surface(&window);
+ init_gl(&window);
+
+ display.cursor_surface =
+ wl_compositor_create_surface(display.compositor);
+
+ sigint.sa_handler = signal_int;
+ sigemptyset(&sigint.sa_mask);
+ sigint.sa_flags = SA_RESETHAND;
+ sigaction(SIGINT, &sigint, NULL);
+
+ while (running && ret != -1)
+ ret = wl_display_dispatch(display.display);
+
+ fprintf(stderr, "simple-egl exiting\n");
+
+ destroy_surface(&window);
+ fini_egl(&display);
+
+ wl_surface_destroy(display.cursor_surface);
+ if (display.cursor_theme)
+ wl_cursor_theme_destroy(display.cursor_theme);
+
+ if (display.shell)
+ wl_shell_destroy(display.shell);
+
+ if (display.compositor)
+ wl_compositor_destroy(display.compositor);
+
+ wl_registry_destroy(display.registry);
+ wl_display_flush(display.display);
+ wl_display_disconnect(display.display);
+
+ return 0;
+}