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author | Derek Foreman <derekf@osg.samsung.com> | 2015-07-15 13:00:36 -0500 |
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committer | Bryce Harrington <bryce@osg.samsung.com> | 2015-07-16 19:03:43 -0700 |
commit | 8ae2db5b0cc5673e442938aa176cb44ada3e20ca (patch) | |
tree | 3cd6d82774f2774bdc1fb10c77360f903bad223f /src/gl-renderer.c | |
parent | 0720ea36c8ee7e957d292a9ca41f35b403f39062 (diff) | |
download | weston-8ae2db5b0cc5673e442938aa176cb44ada3e20ca.tar.gz |
input: Pass the appropriate pointer type to bindings instead of a seat
Normally we need to check if a seat's [device_type]_count is > 0 before
we can use the associated pointer. However, in a binding you're
guaranteed that the seat has a device of that type. If we pass in
that type instead of the seat, it's obvious we don't have to test it.
The bindings can still get the seat pointer via whatever->seat if they
need it.
This is preparation for a follow up patch that prevents direct access
to seat->device_type pointers, and this will save us a few tests at
that point.
Reviewed-by: Jonas Ã…dahl <jadahl@gmail.com>
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Diffstat (limited to 'src/gl-renderer.c')
-rw-r--r-- | src/gl-renderer.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gl-renderer.c b/src/gl-renderer.c index 876dc560..88db26b3 100644 --- a/src/gl-renderer.c +++ b/src/gl-renderer.c @@ -2429,8 +2429,8 @@ compile_shaders(struct weston_compositor *ec) } static void -fragment_debug_binding(struct weston_seat *seat, uint32_t time, uint32_t key, - void *data) +fragment_debug_binding(struct weston_keyboard *keyboard, uint32_t time, + uint32_t key, void *data) { struct weston_compositor *ec = data; struct gl_renderer *gr = get_renderer(ec); @@ -2455,8 +2455,8 @@ fragment_debug_binding(struct weston_seat *seat, uint32_t time, uint32_t key, } static void -fan_debug_repaint_binding(struct weston_seat *seat, uint32_t time, uint32_t key, - void *data) +fan_debug_repaint_binding(struct weston_keyboard *keyboard, uint32_t time, + uint32_t key, void *data) { struct weston_compositor *compositor = data; struct gl_renderer *gr = get_renderer(compositor); |