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author | Kristian Høgsberg <krh@bitplanet.net> | 2013-10-30 09:07:04 -0700 |
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committer | Kristian Høgsberg <krh@bitplanet.net> | 2013-10-30 09:07:04 -0700 |
commit | 90dfb11428f233ae7a8a455dc773099c80bb5287 (patch) | |
tree | e8598ee2d50348ebd2caf05e4820b1dcdad4087e /src/animation.c | |
parent | 912e0a117acf632b90ea1a883c2390c526fd44c0 (diff) | |
download | weston-90dfb11428f233ae7a8a455dc773099c80bb5287.tar.gz |
animation.c: Schedule a repaint when the animation is done
Otherwise we don't repaint with the final state of the surface and
we're stuck with the second-to-last frame of the animation until
something else (moving the mouse or such) triggers a redraw.
https://bugs.freedesktop.org/show_bug.cgi?id=70930
Diffstat (limited to 'src/animation.c')
-rw-r--r-- | src/animation.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/animation.c b/src/animation.c index 5eacb7bf..c71b5069 100644 --- a/src/animation.c +++ b/src/animation.c @@ -167,6 +167,7 @@ weston_view_animation_frame(struct weston_animation *base, weston_spring_update(&animation->spring, msecs); if (weston_spring_done(&animation->spring)) { + weston_view_schedule_repaint(animation->view); weston_view_animation_destroy(animation); return; } |