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authorDerek Foreman <derekf@osg.samsung.com>2015-11-30 10:55:04 -0600
committerDerek Foreman <derekf@osg.samsung.com>2015-12-03 09:19:08 -0600
commit3384f69ecf043d62a4e036c0353c2daa01d7c4d0 (patch)
tree95ce601c5a80ea4f74ffcd0eab0f3f8f65f7a6a5
parent389c84e24868d68141364093ad0acd372c6195f4 (diff)
downloadwayland-3384f69ecf043d62a4e036c0353c2daa01d7c4d0.tar.gz
protocol: Add wl_surface.damage_buffer
wl_surface.damage uses surface local co-ordinates. Buffer scale and buffer transforms came along, and EGL surfaces have no understanding of them. Theoretically, clients pass damage rectangles - in Y-inverted surface co-ordinates) to EGLSwapBuffersWithDamage, and the EGL implementation passed them on to wayland. However, for this to work the EGL implementation must be able to flip those rectangles into the space the compositor is expecting, but it's unable to do so because it doesn't know the height of the transformed buffer. So, currently, EGLSwapBuffersWithDamage is unusable and EGLSwapBuffers has to pass (0,0) - (INT32_MAX, INT32_MAX) damage to function. wl_surface.damage_buffer allows damage to be registered on a surface in buffer co-ordinates, avoiding this problem. Credit where it's due, these ideas are not entirely my own: Over a year ago the idea of changing damage co-ordinates to buffer co-ordinates was suggested (by Jason Ekstrand), and it was at least partially rejected and abandoned. At the time it was also suggested (by Pekka Paalanen) that adding a new wl_surface.damage_buffer request was another option. This will eventually resolve: https://bugs.freedesktop.org/show_bug.cgi?id=78190 by making the problem irrelevant. Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Signed-off-by: Derek Foreman <derekf@osg.samsung.com> Reviewed-by: Jonas Ã…dahl <jadahl@gmail.com>
-rw-r--r--protocol/wayland.xml50
1 files changed, 48 insertions, 2 deletions
diff --git a/protocol/wayland.xml b/protocol/wayland.xml
index f9e6d76..7ca5049 100644
--- a/protocol/wayland.xml
+++ b/protocol/wayland.xml
@@ -176,7 +176,7 @@
</event>
</interface>
- <interface name="wl_compositor" version="3">
+ <interface name="wl_compositor" version="4">
<description summary="the compositor singleton">
A compositor. This object is a singleton global. The
compositor is in charge of combining the contents of multiple
@@ -986,7 +986,7 @@
</event>
</interface>
- <interface name="wl_surface" version="3">
+ <interface name="wl_surface" version="4">
<description summary="an onscreen surface">
A surface is a rectangular area that is displayed on the screen.
It has a location, size and pixel contents.
@@ -1109,6 +1109,10 @@
wl_surface.commit assigns pending damage as the current damage,
and clears pending damage. The server will clear the current
damage as it repaints the surface.
+
+ Alternatively, damage can be posted with wl_surface.damage_buffer
+ which uses buffer co-ordinates instead of surface co-ordinates,
+ and is probably the preferred and intuitive way of doing this.
</description>
<arg name="x" type="int"/>
@@ -1325,6 +1329,48 @@
</description>
<arg name="scale" type="int"/>
</request>
+
+ <!-- Version 4 additions -->
+ <request name="damage_buffer" since="4">
+ <description summary="mark part of the surface damaged using buffer co-ordinates">
+ This request is used to describe the regions where the pending
+ buffer is different from the current surface contents, and where
+ the surface therefore needs to be repainted. The compositor
+ ignores the parts of the damage that fall outside of the surface.
+
+ Damage is double-buffered state, see wl_surface.commit.
+
+ The damage rectangle is specified in buffer coordinates.
+
+ The initial value for pending damage is empty: no damage.
+ wl_surface.damage_buffer adds pending damage: the new pending
+ damage is the union of old pending damage and the given rectangle.
+
+ wl_surface.commit assigns pending damage as the current damage,
+ and clears pending damage. The server will clear the current
+ damage as it repaints the surface.
+
+ This request differs from wl_surface.damage in only one way - it
+ takes damage in buffer co-ordinates instead of surface local
+ co-ordinates. While this generally is more intuitive than surface
+ co-ordinates, it is especially desirable when using wp_viewport
+ or when a drawing library (like EGL) is unaware of buffer scale
+ and buffer transform.
+
+ Note: Because buffer transformation changes and damage requests may
+ be interleaved in the protocol stream, It is impossible to determine
+ the actual mapping between surface and buffer damage until
+ wl_surface.commit time. Therefore, compositors wishing to take both
+ kinds of damage into account will have to accumulate damage from the
+ two requests separately and only transform from one to the other
+ after receiving the wl_surface.commit.
+ </description>
+
+ <arg name="x" type="int"/>
+ <arg name="y" type="int"/>
+ <arg name="width" type="int"/>
+ <arg name="height" type="int"/>
+ </request>
</interface>
<interface name="wl_seat" version="5">