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|
/* vi:set ts=8 sts=4 sw=4:
*
* VIM - Vi IMproved by Bram Moolenaar
* BeBox GUI support Copyright 1998 by Olaf Seibert.
* All Rights Reserved.
*
* Do ":help uganda" in Vim to read copying and usage conditions.
* Do ":help credits" in Vim to see a list of people who contributed.
*
* Based on "GUI support for the Buzzword Enhanced Operating System."
*
* Ported to R4 by Richard Offer <richard@whitequeen.com> Jul 99
*
* Haiku support by Siarzhuk Zharski <imker@gmx.li> Apr-Mai 2009
*
*/
/*
* Structure of the Haiku GUI code:
*
* There are 3 threads.
* 1. The initial thread. In gui_mch_prepare() this gets to run the
* BApplication message loop. But before it starts doing that,
* it creates thread 2
* 2. The main() thread. This thread is created in gui_mch_prepare()
* and its purpose in life is to call main(argc, argv) again.
* This thread is doing the bulk of the work.
* 3. Sooner or later, a window is opened by the main() thread. This
* causes a second message loop to be created: the window thread.
*
* == alternatively ===
*
* #if RUN_BAPPLICATION_IN_NEW_THREAD...
*
* 1. The initial thread. In gui_mch_prepare() this gets to spawn
* thread 2. After doing that, it returns to main() to do the
* bulk of the work, being the main() thread.
* 2. Runs the BApplication.
* 3. The window thread, just like in the first case.
*
* This second alternative is cleaner from Vim's viewpoint. However,
* the BeBook seems to assume everywhere that the BApplication *must*
* run in the initial thread. So perhaps doing otherwise is very wrong.
*
* However, from a B_SINGLE_LAUNCH viewpoint, the first is better.
* If Vim is marked "Single Launch" in its application resources,
* and a file is dropped on the Vim icon, and another Vim is already
* running, the file is passed on to the earlier Vim. This happens
* in BApplication::Run(). So we want Vim to terminate if
* BApplication::Run() terminates. (See the BeBook, on BApplication.
* However, it seems that the second copy of Vim isn't even started
* in this case... which is for the better since I wouldn't know how
* to detect this case.)
*
* Communication between these threads occurs mostly by translating
* BMessages that come in and posting an appropriate translation on
* the VDCMP (Vim Direct Communication Message Port). Therefore the
* actions required for keypresses and window resizes, etc, are mostly
* performed in the main() thread.
*
* A notable exception to this is the Draw() event. The redrawing of
* the window contents is performed asynchronously from the window
* thread. To make this work correctly, a locking protocol is used when
* any thread is accessing the essential variables that are used by
* the window thread.
*
* This locking protocol consists of locking Vim's window. This is both
* convenient and necessary.
*/
extern "C" {
#include <assert.h>
#include <float.h>
#include <syslog.h>
#include "vim.h"
#include "globals.h"
#include "proto.h"
#include "version.h"
} // extern "C"
// ---------------- start of header part ----------------
//#include <Alert.h>
#include <Application.h>
#include <Beep.h>
#include <Bitmap.h>
#include <Box.h>
#include <Button.h>
#include <Clipboard.h>
#include <Debug.h>
//#include <Directory.h>
//#include <Entry.h>
#include <File.h>
#include <FilePanel.h>
#include <FindDirectory.h>
//#include <Font.h>
#include <IconUtils.h>
#include <Input.h>
#include <ListView.h>
#include <MenuBar.h>
#include <MenuItem.h>
//#include <MessageQueue.h>
//#include <OS.h>
#include <Path.h>
#include <PictureButton.h>
#include <PopUpMenu.h>
//#include <Region.h>
#include <Resources.h>
//#include <Roster.h>
#include <Screen.h>
#include <ScrollBar.h>
#include <ScrollView.h>
#include <String.h>
#include <StringView.h>
//#include <SupportDefs.h>
#include <TabView.h>
#include <TextControl.h>
#include <TextView.h>
#include <TranslationUtils.h>
#include <TranslatorFormats.h>
#include <View.h>
#include <Window.h>
class VimApp;
class VimFormView;
class VimTextAreaView;
class VimWindow;
class VimToolbar;
class VimTabLine;
extern key_map *keyMap;
extern char *keyMapChars;
extern int main(int argc, char **argv);
#ifndef B_MAX_PORT_COUNT
#define B_MAX_PORT_COUNT 255
#endif
// VimApp seems comparable to the X "vimShell"
class VimApp: public BApplication
{
typedef BApplication Inherited;
public:
VimApp(const char *appsig);
~VimApp();
// callbacks:
#if 0
virtual void DispatchMessage(BMessage *m, BHandler *h)
{
m->PrintToStream();
Inherited::DispatchMessage(m, h);
}
#endif
virtual void ReadyToRun();
virtual void ArgvReceived(int32 argc, char **argv);
virtual void RefsReceived(BMessage *m);
virtual bool QuitRequested();
virtual void MessageReceived(BMessage *m);
static void SendRefs(BMessage *m, bool changedir);
sem_id fFilePanelSem;
BFilePanel* fFilePanel;
BPath fBrowsedPath;
private:
};
class VimWindow: public BWindow
{
typedef BWindow Inherited;
public:
VimWindow();
~VimWindow();
// virtual void DispatchMessage(BMessage *m, BHandler *h);
virtual void WindowActivated(bool active);
virtual bool QuitRequested();
VimFormView *formView;
private:
void init();
};
class VimFormView: public BView
{
typedef BView Inherited;
public:
VimFormView(BRect frame);
~VimFormView();
// callbacks:
virtual void AllAttached();
virtual void FrameResized(float new_width, float new_height);
#define MENUBAR_MARGIN 1
float MenuHeight() const
{ return menuBar ? menuBar->Frame().Height() + MENUBAR_MARGIN: 0; }
BMenuBar *MenuBar() const
{ return menuBar; }
private:
void init(BRect);
BMenuBar *menuBar;
VimTextAreaView *textArea;
#ifdef FEAT_TOOLBAR
public:
float ToolbarHeight() const;
VimToolbar *ToolBar() const
{ return toolBar; }
private:
VimToolbar *toolBar;
#endif
#ifdef FEAT_GUI_TABLINE
public:
VimTabLine *TabLine() const { return tabLine; }
bool IsShowingTabLine() const { return showingTabLine; }
void SetShowingTabLine(bool showing) { showingTabLine = showing; }
float TablineHeight() const;
private:
VimTabLine *tabLine;
int showingTabLine;
#endif
};
class VimTextAreaView: public BView
{
typedef BView Inherited;
public:
VimTextAreaView(BRect frame);
~VimTextAreaView();
// callbacks:
virtual void Draw(BRect updateRect);
virtual void KeyDown(const char *bytes, int32 numBytes);
virtual void MouseDown(BPoint point);
virtual void MouseUp(BPoint point);
virtual void MouseMoved(BPoint point, uint32 transit, const BMessage *message);
virtual void MessageReceived(BMessage *m);
// own functions:
int mchInitFont(char_u *name);
void mchDrawString(int row, int col, char_u *s, int len, int flags);
void mchClearBlock(int row1, int col1, int row2, int col2);
void mchClearAll();
void mchDeleteLines(int row, int num_lines);
void mchInsertLines(int row, int num_lines);
static void guiSendMouseEvent(int button, int x, int y, int repeated_click, int_u modifiers);
static void guiMouseMoved(int x, int y);
static void guiBlankMouse(bool should_hide);
static int_u mouseModifiersToVim(int32 beModifiers);
int32 mouseDragEventCount;
#ifdef FEAT_MBYTE_IME
void DrawIMString(void);
#endif
private:
void init(BRect);
int_u vimMouseButton;
int_u vimMouseModifiers;
#ifdef FEAT_MBYTE_IME
struct {
BMessenger* messenger;
BMessage* message;
BPoint location;
int row;
int col;
int count;
} IMData;
#endif
};
class VimScrollBar: public BScrollBar
{
typedef BScrollBar Inherited;
public:
VimScrollBar(scrollbar_T *gsb, orientation posture);
~VimScrollBar();
virtual void ValueChanged(float newValue);
virtual void MouseUp(BPoint where);
void SetValue(float newval);
scrollbar_T *getGsb()
{ return gsb; }
int32 scrollEventCount;
private:
scrollbar_T *gsb;
float ignoreValue;
};
#ifdef FEAT_TOOLBAR
class VimToolbar : public BBox
{
static BBitmap *normalButtonsBitmap;
static BBitmap *grayedButtonsBitmap;
BBitmap *LoadVimBitmap(const char* fileName);
bool GetPictureFromBitmap(BPicture *pictureTo, int32 index, BBitmap *bitmapFrom, bool pressed);
bool ModifyBitmapToGrayed(BBitmap *bitmap);
BList fButtonsList;
void InvalidateLayout();
public:
VimToolbar(BRect frame, const char * name);
~VimToolbar();
bool PrepareButtonBitmaps();
bool AddButton(int32 index, vimmenu_T *menu);
bool RemoveButton(vimmenu_T *menu);
bool GrayButton(vimmenu_T *menu, int grey);
float ToolbarHeight() const;
virtual void AttachedToWindow();
};
BBitmap *VimToolbar::normalButtonsBitmap = NULL;
BBitmap *VimToolbar::grayedButtonsBitmap = NULL;
const float ToolbarMargin = 3.;
const float ButtonMargin = 3.;
#endif //FEAT_TOOLBAR
#ifdef FEAT_GUI_TABLINE
class VimTabLine : public BTabView
{
public:
class VimTab : public BTab {
public:
VimTab() : BTab(new BView(BRect(), "-Empty-", 0, 0)) {}
virtual void Select(BView* owner);
};
VimTabLine(BRect r) : BTabView(r, "vimTabLine", B_WIDTH_FROM_LABEL,
B_FOLLOW_LEFT | B_FOLLOW_TOP | B_FOLLOW_RIGHT, B_WILL_DRAW | B_FRAME_EVENTS) {}
float TablineHeight() const;
virtual void MouseDown(BPoint point);
};
#endif //FEAT_GUI_TABLINE
// For caching the fonts that are used;
// Vim seems rather sloppy in this regard.
class VimFont: public BFont
{
typedef BFont Inherited;
public:
VimFont();
VimFont(const VimFont *rhs);
VimFont(const BFont *rhs);
VimFont(const VimFont &rhs);
~VimFont();
VimFont *next;
int refcount;
char_u *name;
private:
void init();
};
#if defined(FEAT_GUI_DIALOG)
class VimDialog : public BWindow
{
typedef BWindow Inherited;
BButton* _CreateButton(int32 which, const char* label);
public:
class View : public BView {
typedef BView Inherited;
public:
View(BRect frame);
~View();
virtual void Draw(BRect updateRect);
void InitIcon(int32 type);
private:
BBitmap* fIconBitmap;
};
VimDialog(int type, const char *title, const char *message,
const char *buttons, int dfltbutton, const char *textfield,
int ex_cmd);
~VimDialog();
int Go();
virtual void MessageReceived(BMessage *msg);
private:
sem_id fDialogSem;
int fDialogValue;
BList fButtonsList;
BTextView* fMessageView;
BTextControl* fInputControl;
const char* fInputValue;
};
class VimSelectFontDialog : public BWindow
{
typedef BWindow Inherited;
void _CleanList(BListView* list);
void _UpdateFontStyles();
void _UpdateSizeInputPreview();
void _UpdateFontPreview();
bool _UpdateFromListItem(BListView* list, char* text, int textSize);
public:
VimSelectFontDialog(font_family* family, font_style* style, float* size);
~VimSelectFontDialog();
bool Go();
virtual void MessageReceived(BMessage *msg);
private:
status_t fStatus;
sem_id fDialogSem;
bool fDialogValue;
font_family* fFamily;
font_style* fStyle;
float* fSize;
font_family fFontFamily;
font_style fFontStyle;
float fFontSize;
BStringView* fPreview;
BListView* fFamiliesList;
BListView* fStylesList;
BListView* fSizesList;
BTextControl* fSizesInput;
};
#endif // FEAT_GUI_DIALOG
// ---------------- end of GUI classes ----------------
struct MainArgs {
int argc;
char **argv;
};
// These messages are copied through the VDCMP.
// Therefore they ought not to have anything fancy.
// They must be of POD type (Plain Old Data)
// as the C++ standard calls them.
#define KEY_MSG_BUFSIZ 7
#if KEY_MSG_BUFSIZ < MAX_KEY_CODE_LEN
#error Increase KEY_MSG_BUFSIZ!
#endif
struct VimKeyMsg {
char_u length;
char_u chars[KEY_MSG_BUFSIZ]; // contains Vim encoding
bool csi_escape;
};
struct VimResizeMsg {
int width;
int height;
};
struct VimScrollBarMsg {
VimScrollBar *sb;
long value;
int stillDragging;
};
struct VimMenuMsg {
vimmenu_T *guiMenu;
};
struct VimMouseMsg {
int button;
int x;
int y;
int repeated_click;
int_u modifiers;
};
struct VimMouseMovedMsg {
int x;
int y;
};
struct VimFocusMsg {
bool active;
};
struct VimRefsMsg {
BMessage *message;
bool changedir;
};
struct VimTablineMsg {
int index;
};
struct VimTablineMenuMsg {
int index;
int event;
};
struct VimMsg {
enum VimMsgType {
Key, Resize, ScrollBar, Menu, Mouse, MouseMoved, Focus, Refs, Tabline, TablineMenu
};
union {
struct VimKeyMsg Key;
struct VimResizeMsg NewSize;
struct VimScrollBarMsg Scroll;
struct VimMenuMsg Menu;
struct VimMouseMsg Mouse;
struct VimMouseMovedMsg MouseMoved;
struct VimFocusMsg Focus;
struct VimRefsMsg Refs;
struct VimTablineMsg Tabline;
struct VimTablineMenuMsg TablineMenu;
} u;
};
#define RGB(r, g, b) ((char_u)(r) << 16 | (char_u)(g) << 8 | (char_u)(b) << 0)
#define GUI_TO_RGB(g) { (char_u)((g) >> 16), (char_u)((g) >> 8), (char_u)((g) >> 0), 255 }
// ---------------- end of header part ----------------
static struct specialkey
{
uint16 BeKeys;
#define KEY(a,b) ((a)<<8|(b))
#define K(a) KEY(0,a) // for ASCII codes
#define F(b) KEY(1,b) // for scancodes
char_u vim_code0;
char_u vim_code1;
} special_keys[] =
{
{K(B_UP_ARROW), 'k', 'u'},
{K(B_DOWN_ARROW), 'k', 'd'},
{K(B_LEFT_ARROW), 'k', 'l'},
{K(B_RIGHT_ARROW), 'k', 'r'},
{K(B_BACKSPACE), 'k', 'b'},
{K(B_INSERT), 'k', 'I'},
{K(B_DELETE), 'k', 'D'},
{K(B_HOME), 'k', 'h'},
{K(B_END), '@', '7'},
{K(B_PAGE_UP), 'k', 'P'}, // XK_Prior
{K(B_PAGE_DOWN), 'k', 'N'}, // XK_Next,
#define FIRST_FUNCTION_KEY 11
{F(B_F1_KEY), 'k', '1'},
{F(B_F2_KEY), 'k', '2'},
{F(B_F3_KEY), 'k', '3'},
{F(B_F4_KEY), 'k', '4'},
{F(B_F5_KEY), 'k', '5'},
{F(B_F6_KEY), 'k', '6'},
{F(B_F7_KEY), 'k', '7'},
{F(B_F8_KEY), 'k', '8'},
{F(B_F9_KEY), 'k', '9'},
{F(B_F10_KEY), 'k', ';'},
{F(B_F11_KEY), 'F', '1'},
{F(B_F12_KEY), 'F', '2'},
// {XK_F13, 'F', '3'}, // would be print screen
// sysreq
{F(0x0F), 'F', '4'}, // scroll lock
{F(0x10), 'F', '5'}, // pause/break
// {XK_F16, 'F', '6'},
// {XK_F17, 'F', '7'},
// {XK_F18, 'F', '8'},
// {XK_F19, 'F', '9'},
// {XK_F20, 'F', 'A'},
// {XK_F21, 'F', 'B'},
// {XK_F22, 'F', 'C'},
// {XK_F23, 'F', 'D'},
// {XK_F24, 'F', 'E'},
// {XK_F25, 'F', 'F'},
// {XK_F26, 'F', 'G'},
// {XK_F27, 'F', 'H'},
// {XK_F28, 'F', 'I'},
// {XK_F29, 'F', 'J'},
// {XK_F30, 'F', 'K'},
// {XK_F31, 'F', 'L'},
// {XK_F32, 'F', 'M'},
// {XK_F33, 'F', 'N'},
// {XK_F34, 'F', 'O'},
// {XK_F35, 'F', 'P'}, // keysymdef.h defines up to F35
// {XK_Help, '%', '1'}, // XK_Help
{F(B_PRINT_KEY), '%', '9'},
#if 0
// Keypad keys:
{F(0x48), 'k', 'l'}, // XK_KP_Left
{F(0x4A), 'k', 'r'}, // XK_KP_Right
{F(0x38), 'k', 'u'}, // XK_KP_Up
{F(0x59), 'k', 'd'}, // XK_KP_Down
{F(0x64), 'k', 'I'}, // XK_KP_Insert
{F(0x65), 'k', 'D'}, // XK_KP_Delete
{F(0x37), 'k', 'h'}, // XK_KP_Home
{F(0x58), '@', '7'}, // XK_KP_End
{F(0x39), 'k', 'P'}, // XK_KP_Prior
{F(0x60), 'k', 'N'}, // XK_KP_Next
{F(0x49), '&', '8'}, // XK_Undo, keypad 5
#endif
// End of list marker:
{0, 0, 0}
};
#define NUM_SPECIAL_KEYS (sizeof(special_keys)/sizeof(special_keys[0]))
// ---------------- VimApp ----------------
static void
docd(BPath &path)
{
mch_chdir((char *)path.Path());
// Do this to get the side effects of a :cd command
do_cmdline_cmd((char_u *)"cd .");
}
static void
drop_callback(void *cookie)
{
// TODO here we could handle going to a specific position in the dropped
// file (see src/gui_mac.c)
// Update the screen display
update_screen(NOT_VALID);
}
// Really handle dropped files and folders.
static void
RefsReceived(BMessage *m, bool changedir)
{
uint32 type;
int32 count;
m->PrintToStream();
switch (m->what) {
case B_REFS_RECEIVED:
case B_SIMPLE_DATA:
m->GetInfo("refs", &type, &count);
if (type != B_REF_TYPE)
goto bad;
break;
case B_ARGV_RECEIVED:
m->GetInfo("argv", &type, &count);
if (type != B_STRING_TYPE)
goto bad;
if (changedir) {
char *dirname;
if (m->FindString("cwd", (const char **) &dirname) == B_OK) {
chdir(dirname);
do_cmdline_cmd((char_u *)"cd .");
}
}
break;
default:
bad:
/*fprintf(stderr, "bad!\n"); */
delete m;
return;
}
#ifdef FEAT_VISUAL
reset_VIsual();
#endif
char_u **fnames;
fnames = (char_u **) alloc(count * sizeof(char_u *));
int fname_index = 0;
switch (m->what) {
case B_REFS_RECEIVED:
case B_SIMPLE_DATA:
// fprintf(stderr, "case B_REFS_RECEIVED\n");
for (int i = 0; i < count; ++i)
{
entry_ref ref;
if (m->FindRef("refs", i, &ref) == B_OK) {
BEntry entry(&ref, false);
BPath path;
entry.GetPath(&path);
// Change to parent directory?
if (changedir) {
BPath parentpath;
path.GetParent(&parentpath);
docd(parentpath);
}
// Is it a directory? If so, cd into it.
BDirectory bdir(&ref);
if (bdir.InitCheck() == B_OK) {
// don't cd if we already did it
if (!changedir)
docd(path);
} else {
mch_dirname(IObuff, IOSIZE);
char_u *fname = shorten_fname((char_u *)path.Path(), IObuff);
if (fname == NULL)
fname = (char_u *)path.Path();
fnames[fname_index++] = vim_strsave(fname);
// fprintf(stderr, "%s\n", fname);
}
// Only do it for the first file/dir
changedir = false;
}
}
break;
case B_ARGV_RECEIVED:
// fprintf(stderr, "case B_ARGV_RECEIVED\n");
for (int i = 1; i < count; ++i)
{
char *fname;
if (m->FindString("argv", i, (const char **) &fname) == B_OK) {
fnames[fname_index++] = vim_strsave((char_u *)fname);
}
}
break;
default:
// fprintf(stderr, "case default\n");
break;
}
delete m;
// Handle the drop, :edit to get to the file
if (fname_index > 0) {
handle_drop(fname_index, fnames, FALSE, drop_callback, NULL);
setcursor();
out_flush();
} else {
vim_free(fnames);
}
}
VimApp::VimApp(const char *appsig):
BApplication(appsig),
fFilePanelSem(-1),
fFilePanel(NULL)
{
}
VimApp::~VimApp()
{
}
void
VimApp::ReadyToRun()
{
/*
* Apparently signals are inherited by the created thread -
* disable the most annoying ones.
*/
signal(SIGINT, SIG_IGN);
signal(SIGQUIT, SIG_IGN);
}
void
VimApp::ArgvReceived(int32 arg_argc, char **arg_argv)
{
if (!IsLaunching()) {
/*
* This can happen if we are set to Single or Exclusive
* Launch. Be nice and open the file(s).
*/
if (gui.vimWindow)
gui.vimWindow->Minimize(false);
BMessage *m = CurrentMessage();
DetachCurrentMessage();
SendRefs(m, true);
}
}
void
VimApp::RefsReceived(BMessage *m)
{
// Horrible hack!!! XXX XXX XXX
// The real problem is that b_start_ffc is set too late for
// the initial empty buffer. As a result the window will be
// split instead of abandoned.
int limit = 15;
while (--limit >= 0 && (curbuf == NULL || curbuf->b_start_ffc == 0))
snooze(100000); // 0.1 s
if (gui.vimWindow)
gui.vimWindow->Minimize(false);
DetachCurrentMessage();
SendRefs(m, true);
}
/*
* Pass a BMessage on to the main() thread.
* Caller must have detached the message.
*/
void
VimApp::SendRefs(BMessage *m, bool changedir)
{
VimRefsMsg rm;
rm.message = m;
rm.changedir = changedir;
write_port(gui.vdcmp, VimMsg::Refs, &rm, sizeof(rm));
// calls ::RefsReceived
}
void
VimApp::MessageReceived(BMessage *m)
{
switch (m->what) {
case 'save':
{
entry_ref refDirectory;
m->FindRef("directory", &refDirectory);
fBrowsedPath.SetTo(&refDirectory);
BString strName;
m->FindString("name", &strName);
fBrowsedPath.Append(strName.String());
}
break;
case 'open':
{
entry_ref ref;
m->FindRef("refs", &ref);
fBrowsedPath.SetTo(&ref);
}
break;
case B_CANCEL:
{
BFilePanel *panel;
m->FindPointer("source", (void**)&panel);
if (fFilePanelSem != -1 && panel == fFilePanel)
{
delete_sem(fFilePanelSem);
fFilePanelSem = -1;
}
}
break;
default:
Inherited::MessageReceived(m);
break;
}
}
bool
VimApp::QuitRequested()
{
(void)Inherited::QuitRequested();
return false;
}
// ---------------- VimWindow ----------------
VimWindow::VimWindow():
BWindow(BRect(40, 40, 150, 150),
"Vim",
B_TITLED_WINDOW,
0,
B_CURRENT_WORKSPACE)
{
init();
}
VimWindow::~VimWindow()
{
if (formView) {
RemoveChild(formView);
delete formView;
}
gui.vimWindow = NULL;
}
void
VimWindow::init()
{
// Attach the VimFormView
formView = new VimFormView(Bounds());
if (formView != NULL) {
AddChild(formView);
}
}
#if 0 // disabled in zeta patch
void
VimWindow::DispatchMessage(BMessage *m, BHandler *h)
{
/*
* Route B_MOUSE_UP messages to MouseUp(), in
* a manner that should be compatible with the
* intended future system behaviour.
*/
switch (m->what) {
case B_MOUSE_UP:
// if (!h) h = PreferredHandler();
// gcc isn't happy without this extra set of braces, complains about
// jump to case label crosses init of 'class BView * v'
// richard@whitequeen.com jul 99
{
BView *v = dynamic_cast<BView *>(h);
if (v) {
// m->PrintToStream();
BPoint where;
m->FindPoint("where", &where);
v->MouseUp(where);
} else {
Inherited::DispatchMessage(m, h);
}
}
break;
default:
Inherited::DispatchMessage(m, h);
}
}
#endif
void
VimWindow::WindowActivated(bool active)
{
Inherited::WindowActivated(active);
// the textArea gets the keyboard action
if (active && gui.vimTextArea)
gui.vimTextArea->MakeFocus(true);
struct VimFocusMsg fm;
fm.active = active;
write_port(gui.vdcmp, VimMsg::Focus, &fm, sizeof(fm));
}
bool
VimWindow::QuitRequested()
{
struct VimKeyMsg km;
km.length = 5;
memcpy((char *)km.chars, "\033:qa\r", km.length);
km.csi_escape = false;
write_port(gui.vdcmp, VimMsg::Key, &km, sizeof(km));
return false;
}
// ---------------- VimFormView ----------------
VimFormView::VimFormView(BRect frame):
BView(frame, "VimFormView", B_FOLLOW_ALL_SIDES,
B_WILL_DRAW | B_FRAME_EVENTS),
menuBar(NULL),
#ifdef FEAT_TOOLBAR
toolBar(NULL),
#endif
#ifdef FEAT_GUI_TABLINE
// showingTabLine(false),
tabLine(NULL),
#endif
textArea(NULL)
{
init(frame);
}
VimFormView::~VimFormView()
{
if (menuBar) {
RemoveChild(menuBar);
#ifdef never
// deleting the menuBar leads to SEGV on exit
// richard@whitequeen.com Jul 99
delete menuBar;
#endif
}
#ifdef FEAT_TOOLBAR
delete toolBar;
#endif
#ifdef FEAT_GUI_TABLINE
delete tabLine;
#endif
if (textArea) {
RemoveChild(textArea);
delete textArea;
}
gui.vimForm = NULL;
}
void
VimFormView::init(BRect frame)
{
menuBar = new BMenuBar(BRect(0,0,-MENUBAR_MARGIN,-MENUBAR_MARGIN),
"VimMenuBar");
AddChild(menuBar);
#ifdef FEAT_TOOLBAR
toolBar = new VimToolbar(BRect(0,0,0,0), "VimToolBar");
toolBar->PrepareButtonBitmaps();
AddChild(toolBar);
#endif
#ifdef FEAT_GUI_TABLINE
tabLine = new VimTabLine(BRect(0,0,0,0));
// tabLine->PrepareButtonBitmaps();
AddChild(tabLine);
#endif
BRect remaining = frame;
textArea = new VimTextAreaView(remaining);
AddChild(textArea);
// The textArea will be resized later when menus are added
gui.vimForm = this;
}
#ifdef FEAT_TOOLBAR
float
VimFormView::ToolbarHeight() const
{
return toolBar ? toolBar->ToolbarHeight() : 0.;
}
#endif
#ifdef FEAT_GUI_TABLINE
float
VimFormView::TablineHeight() const
{
return (tabLine && IsShowingTabLine()) ? tabLine->TablineHeight() : 0.;
}
#endif
void
VimFormView::AllAttached()
{
/*
* Apparently signals are inherited by the created thread -
* disable the most annoying ones.
*/
signal(SIGINT, SIG_IGN);
signal(SIGQUIT, SIG_IGN);
if (menuBar && textArea) {
/*
* Resize the textArea to fill the space left over by the menu.
* This is somewhat futile since it will be done again once
* menus are added to the menu bar.
*/
BRect remaining = Bounds();
#ifdef FEAT_MENU
remaining.top += MenuHeight();
menuBar->ResizeTo(remaining.right, remaining.top);
gui.menu_height = (int) MenuHeight();
#endif
#ifdef FEAT_TOOLBAR
toolBar->MoveTo(remaining.left, remaining.top);
toolBar->ResizeTo(remaining.right, ToolbarHeight());
remaining.top += ToolbarHeight();
gui.toolbar_height = ToolbarHeight();
#endif
#ifdef FEAT_GUI_TABLINE
tabLine->MoveTo(remaining.left, remaining.top);
tabLine->ResizeTo(remaining.right + 1, TablineHeight());
remaining.top += TablineHeight();
gui.tabline_height = TablineHeight();
#endif
textArea->ResizeTo(remaining.Width(), remaining.Height());
textArea->MoveTo(remaining.left, remaining.top);
}
Inherited::AllAttached();
}
void
VimFormView::FrameResized(float new_width, float new_height)
{
struct VimResizeMsg sm;
int adjust_h, adjust_w;
new_width += 1; // adjust from width to number of pixels occupied
new_height += 1;
sm.width = (int) new_width;
sm.height = (int) new_height;
adjust_w = ((int)new_width - gui_get_base_width()) % gui.char_width;
adjust_h = ((int)new_height - gui_get_base_height()) % gui.char_height;
if (adjust_w > 0 || adjust_h > 0) {
sm.width -= adjust_w;
sm.height -= adjust_h;
}
write_port(gui.vdcmp, VimMsg::Resize, &sm, sizeof(sm));
// calls gui_resize_shell(new_width, new_height);
return;
/*
* The area below the vertical scrollbar is erased to the colour
* set with SetViewColor() automatically, because we had set
* B_WILL_DRAW. Resizing the window tight around the vertical
* scroll bar also helps to avoid debris.
*/
}
// ---------------- VimTextAreaView ----------------
VimTextAreaView::VimTextAreaView(BRect frame):
BView(frame, "VimTextAreaView", B_FOLLOW_ALL_SIDES,
#ifdef FEAT_MBYTE_IME
B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE | B_INPUT_METHOD_AWARE
#else
B_WILL_DRAW | B_FULL_UPDATE_ON_RESIZE
#endif
),
mouseDragEventCount(0)
{
#ifdef FEAT_MBYTE_IME
IMData.messenger = NULL;
IMData.message = NULL;
#endif
init(frame);
}
VimTextAreaView::~VimTextAreaView()
{
gui.vimTextArea = NULL;
}
void
VimTextAreaView::init(BRect frame)
{
// set up global var for fast access
gui.vimTextArea = this;
/*
* Tell the app server not to erase the view: we will
* fill it in completely by ourselves.
* (Does this really work? Even if not, it won't harm either.)
*/
SetViewColor(B_TRANSPARENT_32_BIT);
#define PEN_WIDTH 1
SetPenSize(PEN_WIDTH);
#define W_WIDTH(curwin) 0
}
void
VimTextAreaView::Draw(BRect updateRect)
{
/*
* XXX Other ports call here:
* out_flush(); * make sure all output has been processed *
* but we can't do that, since it involves too much information
* that is owned by other threads...
*/
/*
* No need to use gui.vimWindow->Lock(): we are locked already.
* However, it would not hurt.
*/
rgb_color rgb = GUI_TO_RGB(gui.back_pixel);
SetLowColor(rgb);
FillRect(updateRect, B_SOLID_LOW);
gui_redraw((int) updateRect.left, (int) updateRect.top,
(int) (updateRect.Width() + PEN_WIDTH), (int) (updateRect.Height() + PEN_WIDTH));
// Clear the border areas if needed
SetLowColor(rgb);
if (updateRect.left < FILL_X(0)) // left border
FillRect(BRect(updateRect.left, updateRect.top,
FILL_X(0)-PEN_WIDTH, updateRect.bottom), B_SOLID_LOW);
if (updateRect.top < FILL_Y(0)) // top border
FillRect(BRect(updateRect.left, updateRect.top,
updateRect.right, FILL_Y(0)-PEN_WIDTH), B_SOLID_LOW);
if (updateRect.right >= FILL_X(Columns)) // right border
FillRect(BRect(FILL_X((int)Columns), updateRect.top,
updateRect.right, updateRect.bottom), B_SOLID_LOW);
if (updateRect.bottom >= FILL_Y(Rows)) // bottom border
FillRect(BRect(updateRect.left, FILL_Y((int)Rows),
updateRect.right, updateRect.bottom), B_SOLID_LOW);
#ifdef FEAT_MBYTE_IME
DrawIMString();
#endif
}
void
VimTextAreaView::KeyDown(const char *bytes, int32 numBytes)
{
struct VimKeyMsg km;
char_u *dest = km.chars;
bool canHaveVimModifiers = false;
BMessage *msg = Window()->CurrentMessage();
assert(msg);
// msg->PrintToStream();
/*
* Convert special keys to Vim codes.
* I think it is better to do it in the window thread
* so we use at least a little bit of the potential
* of our 2 CPUs. Besides, due to the fantastic mapping
* of special keys to UTF-8, we have quite some work to
* do...
* TODO: I'm not quite happy with detection of special
* keys. Perhaps I should use scan codes after all...
*/
if (numBytes > 1) {
// This cannot be a special key
if (numBytes > KEY_MSG_BUFSIZ)
numBytes = KEY_MSG_BUFSIZ; // should never happen... ???
km.length = numBytes;
memcpy((char *)dest, bytes, numBytes);
km.csi_escape = true;
} else {
int32 scancode = 0;
msg->FindInt32("key", &scancode);
int32 beModifiers = 0;
msg->FindInt32("modifiers", &beModifiers);
char_u string[3];
int len = 0;
km.length = 0;
/*
* For normal, printable ASCII characters, don't look them up
* to check if they might be a special key. They aren't.
*/
assert(B_BACKSPACE <= 0x20);
assert(B_DELETE == 0x7F);
if (((char_u)bytes[0] <= 0x20 || (char_u)bytes[0] == 0x7F) &&
numBytes == 1) {
/*
* Due to the great nature of Be's mapping of special keys,
* viz. into the range of the control characters,
* we can only be sure it is *really* a special key if
* if it is special without using ctrl. So, only if ctrl is
* used, we need to check it unmodified.
*/
if (beModifiers & B_CONTROL_KEY) {
int index = keyMap->normal_map[scancode];
int newNumBytes = keyMapChars[index];
char_u *newBytes = (char_u *)&keyMapChars[index + 1];
/*
* Check if still special without the control key.
* This is needed for BACKSPACE: that key does produce
* different values with modifiers (DEL).
* Otherwise we could simply have checked for equality.
*/
if (newNumBytes != 1 || (*newBytes > 0x20 &&
*newBytes != 0x7F )) {
goto notspecial;
}
bytes = (char *)newBytes;
}
canHaveVimModifiers = true;
uint16 beoskey;
int first, last;
/*
* If numBytes == 0 that probably always indicates a special key.
* (does not happen yet)
*/
if (numBytes == 0 || bytes[0] == B_FUNCTION_KEY) {
beoskey = F(scancode);
first = FIRST_FUNCTION_KEY;
last = NUM_SPECIAL_KEYS;
} else if (*bytes == '\n' && scancode == 0x47) {
// remap the (non-keypad) ENTER key from \n to \r.
string[0] = '\r';
len = 1;
first = last = 0;
} else {
beoskey = K(bytes[0]);
first = 0;
last = FIRST_FUNCTION_KEY;
}
for (int i = first; i < last; i++) {
if (special_keys[i].BeKeys == beoskey) {
string[0] = CSI;
string[1] = special_keys[i].vim_code0;
string[2] = special_keys[i].vim_code1;
len = 3;
}
}
}
notspecial:
if (len == 0) {
string[0] = bytes[0];
len = 1;
}
// Special keys (and a few others) may have modifiers
#if 0
if (len == 3 ||
bytes[0] == B_SPACE || bytes[0] == B_TAB ||
bytes[0] == B_RETURN || bytes[0] == '\r' ||
bytes[0] == B_ESCAPE)
#else
if (canHaveVimModifiers)
#endif
{
int modifiers;
modifiers = 0;
if (beModifiers & B_SHIFT_KEY)
modifiers |= MOD_MASK_SHIFT;
if (beModifiers & B_CONTROL_KEY)
modifiers |= MOD_MASK_CTRL;
if (beModifiers & B_OPTION_KEY)
modifiers |= MOD_MASK_ALT;
/*
* For some keys a shift modifier is translated into another key
* code. Do we need to handle the case where len != 1 and
* string[0] != CSI? (Not for BeOS, since len == 3 implies
* string[0] == CSI...)
*/
int key;
if (string[0] == CSI && len == 3)
key = TO_SPECIAL(string[1], string[2]);
else
key = string[0];
key = simplify_key(key, &modifiers);
if (IS_SPECIAL(key))
{
string[0] = CSI;
string[1] = K_SECOND(key);
string[2] = K_THIRD(key);
len = 3;
}
else
{
string[0] = key;
len = 1;
}
if (modifiers)
{
*dest++ = CSI;
*dest++ = KS_MODIFIER;
*dest++ = modifiers;
km.length = 3;
}
}
memcpy((char *)dest, string, len);
km.length += len;
km.csi_escape = false;
}
write_port(gui.vdcmp, VimMsg::Key, &km, sizeof(km));
/*
* blank out the pointer if necessary
*/
if (p_mh && !gui.pointer_hidden)
{
guiBlankMouse(true);
gui.pointer_hidden = TRUE;
}
}
void
VimTextAreaView::guiSendMouseEvent(
int button,
int x,
int y,
int repeated_click,
int_u modifiers)
{
VimMouseMsg mm;
mm.button = button;
mm.x = x;
mm.y = y;
mm.repeated_click = repeated_click;
mm.modifiers = modifiers;
write_port(gui.vdcmp, VimMsg::Mouse, &mm, sizeof(mm));
// calls gui_send_mouse_event()
/*
* if our pointer is currently hidden, then we should show it.
*/
if (gui.pointer_hidden)
{
guiBlankMouse(false);
gui.pointer_hidden = FALSE;
}
}
void
VimTextAreaView::guiMouseMoved(
int x,
int y)
{
VimMouseMovedMsg mm;
mm.x = x;
mm.y = y;
write_port(gui.vdcmp, VimMsg::MouseMoved, &mm, sizeof(mm));
if (gui.pointer_hidden)
{
guiBlankMouse(false);
gui.pointer_hidden = FALSE;
}
}
void
VimTextAreaView::guiBlankMouse(bool should_hide)
{
if (should_hide) {
// gui.vimApp->HideCursor();
gui.vimApp->ObscureCursor();
/*
* ObscureCursor() would even be easier, but then
* Vim's idea of mouse visibility does not necessarily
* correspond to reality.
*/
} else {
// gui.vimApp->ShowCursor();
}
}
int_u
VimTextAreaView::mouseModifiersToVim(int32 beModifiers)
{
int_u vim_modifiers = 0x0;
if (beModifiers & B_SHIFT_KEY)
vim_modifiers |= MOUSE_SHIFT;
if (beModifiers & B_CONTROL_KEY)
vim_modifiers |= MOUSE_CTRL;
if (beModifiers & B_OPTION_KEY) // Alt or Meta key
vim_modifiers |= MOUSE_ALT;
return vim_modifiers;
}
void
VimTextAreaView::MouseDown(BPoint point)
{
BMessage *m = Window()->CurrentMessage();
assert(m);
int32 buttons = 0;
m->FindInt32("buttons", &buttons);
int vimButton;
if (buttons & B_PRIMARY_MOUSE_BUTTON)
vimButton = MOUSE_LEFT;
else if (buttons & B_SECONDARY_MOUSE_BUTTON)
vimButton = MOUSE_RIGHT;
else if (buttons & B_TERTIARY_MOUSE_BUTTON)
vimButton = MOUSE_MIDDLE;
else
return; // Unknown button
vimMouseButton = 1; // don't care which one
// Handle multiple clicks
int32 clicks = 0;
m->FindInt32("clicks", &clicks);
int32 modifiers = 0;
m->FindInt32("modifiers", &modifiers);
vimMouseModifiers = mouseModifiersToVim(modifiers);
guiSendMouseEvent(vimButton, point.x, point.y,
clicks > 1 /* = repeated_click*/, vimMouseModifiers);
}
void
VimTextAreaView::MouseUp(BPoint point)
{
vimMouseButton = 0;
BMessage *m = Window()->CurrentMessage();
assert(m);
// m->PrintToStream();
int32 modifiers = 0;
m->FindInt32("modifiers", &modifiers);
vimMouseModifiers = mouseModifiersToVim(modifiers);
guiSendMouseEvent(MOUSE_RELEASE, point.x, point.y,
0 /* = repeated_click*/, vimMouseModifiers);
Inherited::MouseUp(point);
}
void
VimTextAreaView::MouseMoved(BPoint point, uint32 transit, const BMessage *message)
{
/*
* if our pointer is currently hidden, then we should show it.
*/
if (gui.pointer_hidden)
{
guiBlankMouse(false);
gui.pointer_hidden = FALSE;
}
if (!vimMouseButton) { // could also check m->"buttons"
guiMouseMoved(point.x, point.y);
return;
}
atomic_add(&mouseDragEventCount, 1);
// Don't care much about "transit"
guiSendMouseEvent(MOUSE_DRAG, point.x, point.y, 0, vimMouseModifiers);
}
void
VimTextAreaView::MessageReceived(BMessage *m)
{
switch (m->what) {
case 'menu':
{
VimMenuMsg mm;
mm.guiMenu = NULL; // in case no pointer in msg
m->FindPointer("VimMenu", (void **)&mm.guiMenu);
write_port(gui.vdcmp, VimMsg::Menu, &mm, sizeof(mm));
}
break;
case B_MOUSE_WHEEL_CHANGED:
{
VimScrollBar* scb = curwin->w_scrollbars[1].id;
float small=0, big=0, dy=0;
m->FindFloat("be:wheel_delta_y", &dy);
scb->GetSteps(&small, &big);
scb->SetValue(scb->Value()+small*dy*3);
scb->ValueChanged(scb->Value());
#if 0
scb = curwin->w_scrollbars[0].id;
scb->GetSteps(&small, &big);
scb->SetValue(scb->Value()+small*dy);
scb->ValueChanged(scb->Value());
#endif
}
break;
#ifdef FEAT_MBYTE_IME
case B_INPUT_METHOD_EVENT:
{
int32 opcode;
m->FindInt32("be:opcode", &opcode);
switch(opcode)
{
case B_INPUT_METHOD_STARTED:
if (!IMData.messenger) delete IMData.messenger;
IMData.messenger = new BMessenger();
m->FindMessenger("be:reply_to", IMData.messenger);
break;
case B_INPUT_METHOD_CHANGED:
{
BString str;
bool confirmed;
if (IMData.message) *(IMData.message) = *m;
else IMData.message = new BMessage(*m);
DrawIMString();
m->FindBool("be:confirmed", &confirmed);
if (confirmed)
{
m->FindString("be:string", &str);
char_u *chars = (char_u*)str.String();
struct VimKeyMsg km;
km.csi_escape = true;
int clen;
int i = 0;
while (i < str.Length())
{
clen = utf_ptr2len(chars+i);
memcpy(km.chars, chars+i, clen);
km.length = clen;
write_port(gui.vdcmp, VimMsg::Key, &km, sizeof(km));
i += clen;
}
}
}
break;
case B_INPUT_METHOD_LOCATION_REQUEST:
{
BMessage msg(B_INPUT_METHOD_EVENT);
msg.AddInt32("be:opcode", B_INPUT_METHOD_LOCATION_REQUEST);
msg.AddPoint("be:location_reply", IMData.location);
msg.AddFloat("be:height_reply", FILL_Y(1));
IMData.messenger->SendMessage(&msg);
}
break;
case B_INPUT_METHOD_STOPPED:
delete IMData.messenger;
delete IMData.message;
IMData.messenger = NULL;
IMData.message = NULL;
break;
}
}
// TODO: sz: break here???
#endif
default:
if (m->WasDropped()) {
BWindow *w = Window();
w->DetachCurrentMessage();
w->Minimize(false);
VimApp::SendRefs(m, (modifiers() & B_SHIFT_KEY) != 0);
} else {
Inherited::MessageReceived(m);
}
break;
}
}
int
VimTextAreaView::mchInitFont(char_u *name)
{
VimFont *newFont = (VimFont *)gui_mch_get_font(name, 1);
if (newFont != NOFONT) {
gui.norm_font = (GuiFont)newFont;
gui_mch_set_font((GuiFont)newFont);
if (name && STRCMP(name, "*") != 0)
hl_set_font_name(name);
SetDrawingMode(B_OP_COPY);
/*
* Try to load other fonts for bold, italic, and bold-italic.
* We should also try to work out what font to use for these when they are
* not specified by X resources, but we don't yet.
*/
return OK;
}
return FAIL;
}
void
VimTextAreaView::mchDrawString(int row, int col, char_u *s, int len, int flags)
{
/*
* First we must erase the area, because DrawString won't do
* that for us. XXX Most of the time this is a waste of effort
* since the bachground has been erased already... DRAW_TRANSP
* should be set when appropriate!!!
* (Rectangles include the bottom and right edge)
*/
if (!(flags & DRAW_TRANSP)) {
int cells;
cells = 0;
for (int i=0; i<len; i++) {
int cn = utf_ptr2cells((char_u *)(s+i));
if (cn<4) cells += cn;
}
BRect r(FILL_X(col), FILL_Y(row),
FILL_X(col + cells) - PEN_WIDTH, FILL_Y(row + 1) - PEN_WIDTH);
FillRect(r, B_SOLID_LOW);
}
BFont font;
this->GetFont(&font);
if (!font.IsFixed())
{
char* p = (char*)s;
int32 clen, lastpos = 0;
BPoint where;
int cells;
while ((p - (char*)s) < len) {
clen = utf_ptr2len((u_char*)p);
where.Set(TEXT_X(col+lastpos), TEXT_Y(row));
DrawString(p, clen, where);
if (flags & DRAW_BOLD) {
where.x += 1.0;
SetDrawingMode(B_OP_BLEND);
DrawString(p, clen, where);
SetDrawingMode(B_OP_COPY);
}
cells = utf_ptr2cells((char_u *)p);
if (cells<4) lastpos += cells;
else lastpos++;
p += clen;
}
}
else
{
BPoint where(TEXT_X(col), TEXT_Y(row));
DrawString((char*)s, len, where);
if (flags & DRAW_BOLD) {
where.x += 1.0;
SetDrawingMode(B_OP_BLEND);
DrawString((char*)s, len, where);
SetDrawingMode(B_OP_COPY);
}
}
if (flags & DRAW_UNDERL) {
int cells;
cells = 0;
for (int i=0; i<len; i++) {
int cn = utf_ptr2cells((char_u *)(s+i));
if (cn<4) cells += cn;
}
BPoint start(FILL_X(col), FILL_Y(row + 1) - PEN_WIDTH);
BPoint end(FILL_X(col + cells) - PEN_WIDTH, start.y);
StrokeLine(start, end);
}
}
void
VimTextAreaView::mchClearBlock(
int row1,
int col1,
int row2,
int col2)
{
BRect r(FILL_X(col1), FILL_Y(row1),
FILL_X(col2 + 1) - PEN_WIDTH, FILL_Y(row2 + 1) - PEN_WIDTH);
gui_mch_set_bg_color(gui.back_pixel);
FillRect(r, B_SOLID_LOW);
}
void
VimTextAreaView::mchClearAll()
{
gui_mch_set_bg_color(gui.back_pixel);
FillRect(Bounds(), B_SOLID_LOW);
}
/*
* mchDeleteLines() Lock()s the window by itself.
*/
void
VimTextAreaView::mchDeleteLines(int row, int num_lines)
{
BRect source, dest;
source.left = FILL_X(gui.scroll_region_left);
source.top = FILL_Y(row + num_lines);
source.right = FILL_X(gui.scroll_region_right + 1) - PEN_WIDTH;
source.bottom = FILL_Y(gui.scroll_region_bot + 1) - PEN_WIDTH;
dest.left = FILL_X(gui.scroll_region_left);
dest.top = FILL_Y(row);
dest.right = FILL_X(gui.scroll_region_right + 1) - PEN_WIDTH;
dest.bottom = FILL_Y(gui.scroll_region_bot - num_lines + 1) - PEN_WIDTH;
if (gui.vimWindow->Lock()) {
// Clear one column more for when bold has spilled over
CopyBits(source, dest);
gui_clear_block(gui.scroll_region_bot - num_lines + 1,
gui.scroll_region_left,
gui.scroll_region_bot, gui.scroll_region_right);
gui.vimWindow->Unlock();
/*
* The Draw() callback will be called now if some of the source
* bits were not in the visible region.
*/
}
// gui_x11_check_copy_area();
// }
}
/*
* mchInsertLines() Lock()s the window by itself.
*/
void
VimTextAreaView::mchInsertLines(int row, int num_lines)
{
BRect source, dest;
// XXX Attempt at a hack:
gui.vimWindow->UpdateIfNeeded();
source.left = FILL_X(gui.scroll_region_left);
source.top = FILL_Y(row);
source.right = FILL_X(gui.scroll_region_right + 1) - PEN_WIDTH;
source.bottom = FILL_Y(gui.scroll_region_bot - num_lines + 1) - PEN_WIDTH;
dest.left = FILL_X(gui.scroll_region_left);
dest.top = FILL_Y(row + num_lines);
dest.right = FILL_X(gui.scroll_region_right + 1) - PEN_WIDTH;
dest.bottom = FILL_Y(gui.scroll_region_bot + 1) - PEN_WIDTH;
if (gui.vimWindow->Lock()) {
// Clear one column more for when bold has spilled over
CopyBits(source, dest);
gui_clear_block(row, gui.scroll_region_left,
row + num_lines - 1, gui.scroll_region_right);
gui.vimWindow->Unlock();
/*
* The Draw() callback will be called now if some of the source
* bits were not in the visible region.
* However, if we scroll too fast it can't keep up and the
* update region gets messed up. This seems to be because copying
* un-Draw()n bits does not generate Draw() calls for the copy...
* I moved the hack to before the CopyBits() to reduce the
* amount of additional waiting needed.
*/
// gui_x11_check_copy_area();
}
}
#ifdef FEAT_MBYTE_IME
/*
* DrawIMString draws string with IMData.message.
*/
void VimTextAreaView::DrawIMString(void)
{
static const rgb_color r_highlight = {255, 152, 152, 255},
b_highlight = {152, 203, 255, 255};
BString str;
const char* s;
int len;
BMessage* msg = IMData.message;
if (!msg)
return;
gui_redraw_block(IMData.row, 0,
IMData.row + IMData.count, W_WIDTH(curwin), GUI_MON_NOCLEAR);
bool confirmed = false;
msg->FindBool("be:confirmed", &confirmed);
if (confirmed)
return;
rgb_color hcolor = HighColor(), lcolor = LowColor();
msg->FindString("be:string", &str);
s = str.String();
len = str.Length();
SetHighColor(0, 0, 0);
IMData.row = gui.row;
IMData.col = gui.col;
int32 sel_start = 0, sel_end = 0;
msg->FindInt32("be:selection", 0, &sel_start);
msg->FindInt32("be:selection", 1, &sel_end);
int clen, cn;
BPoint pos(IMData.col, 0);
BRect r;
BPoint where;
IMData.location = ConvertToScreen(
BPoint(FILL_X(pos.x), FILL_Y(IMData.row + pos.y)));
for (int i=0; i<len; i+=clen)
{
cn = utf_ptr2cells((char_u *)(s+i));
clen = utf_ptr2len((char_u *)(s+i));
if (pos.x + cn > W_WIDTH(curwin))
{
pos.y++;
pos.x = 0;
}
if (sel_start<=i && i<sel_end)
{
SetLowColor(r_highlight);
IMData.location = ConvertToScreen(
BPoint(FILL_X(pos.x), FILL_Y(IMData.row + pos.y)));
}
else
{
SetLowColor(b_highlight);
}
r.Set(FILL_X(pos.x), FILL_Y(IMData.row + pos.y),
FILL_X(pos.x + cn) - PEN_WIDTH,
FILL_Y(IMData.row + pos.y + 1) - PEN_WIDTH);
FillRect(r, B_SOLID_LOW);
where.Set(TEXT_X(pos.x), TEXT_Y(IMData.row + pos.y));
DrawString((s+i), clen, where);
pos.x += cn;
}
IMData.count = (int)pos.y;
SetHighColor(hcolor);
SetLowColor(lcolor);
}
#endif
// ---------------- VimScrollBar ----------------
/*
* BUG: XXX
* It seems that BScrollBar determine their direction not from
* "posture" but from if they are "tall" or "wide" in shape...
*
* Also, place them out of sight, because Vim enables them before
* they are positioned.
*/
VimScrollBar::VimScrollBar(scrollbar_T *g, orientation posture):
BScrollBar(posture == B_HORIZONTAL ? BRect(-100,-100,-10,-90) :
BRect(-100,-100,-90,-10),
"vim scrollbar", (BView *)NULL,
0.0, 10.0, posture),
ignoreValue(-1),
scrollEventCount(0)
{
gsb = g;
SetResizingMode(B_FOLLOW_NONE);
}
VimScrollBar::~VimScrollBar()
{
}
void
VimScrollBar::ValueChanged(float newValue)
{
if (ignoreValue >= 0.0 && newValue == ignoreValue) {
ignoreValue = -1;
return;
}
ignoreValue = -1;
/*
* We want to throttle the amount of scroll messages generated.
* Normally I presume you won't get a new message before we've
* handled the previous one, but because we're passing them on this
* happens very quickly. So instead we keep a counter of how many
* scroll events there are (or will be) in the VDCMP, and the
* throttling happens at the receiving end.
*/
atomic_add(&scrollEventCount, 1);
struct VimScrollBarMsg sm;
sm.sb = this;
sm.value = (long) newValue;
sm.stillDragging = TRUE;
write_port(gui.vdcmp, VimMsg::ScrollBar, &sm, sizeof(sm));
// calls gui_drag_scrollbar(sb, newValue, TRUE);
}
/*
* When the mouse goes up, report that scrolling has stopped.
* MouseUp() is NOT called when the mouse-up occurs outside
* the window, even though the thumb does move while the mouse
* is outside... This has some funny effects... XXX
* So we do special processing when the window de/activates.
*/
void
VimScrollBar::MouseUp(BPoint where)
{
// BMessage *m = Window()->CurrentMessage();
// m->PrintToStream();
atomic_add(&scrollEventCount, 1);
struct VimScrollBarMsg sm;
sm.sb = this;
sm.value = (long) Value();
sm.stillDragging = FALSE;
write_port(gui.vdcmp, VimMsg::ScrollBar, &sm, sizeof(sm));
// calls gui_drag_scrollbar(sb, newValue, FALSE);
Inherited::MouseUp(where);
}
void
VimScrollBar::SetValue(float newValue)
{
if (newValue == Value())
return;
ignoreValue = newValue;
Inherited::SetValue(newValue);
}
// ---------------- VimFont ----------------
VimFont::VimFont(): BFont()
{
init();
}
VimFont::VimFont(const VimFont *rhs): BFont(rhs)
{
init();
}
VimFont::VimFont(const BFont *rhs): BFont(rhs)
{
init();
}
VimFont::VimFont(const VimFont &rhs): BFont(rhs)
{
init();
}
VimFont::~VimFont()
{
}
void
VimFont::init()
{
next = NULL;
refcount = 1;
name = NULL;
}
// ---------------- VimDialog ----------------
#if defined(FEAT_GUI_DIALOG)
const unsigned int kVimDialogButtonMsg = 'VMDB';
const unsigned int kVimDialogIconStripeWidth = 30;
const unsigned int kVimDialogButtonsSpacingX = 9;
const unsigned int kVimDialogButtonsSpacingY = 4;
const unsigned int kVimDialogSpacingX = 6;
const unsigned int kVimDialogSpacingY = 10;
const unsigned int kVimDialogMinimalWidth = 310;
const unsigned int kVimDialogMinimalHeight = 75;
const BRect kDefaultRect =
BRect(0, 0, kVimDialogMinimalWidth, kVimDialogMinimalHeight);
VimDialog::VimDialog(int type, const char *title, const char *message,
const char *buttons, int dfltbutton, const char *textfield, int ex_cmd)
: BWindow(kDefaultRect, title, B_TITLED_WINDOW_LOOK, B_MODAL_APP_WINDOW_FEEL,
B_NOT_CLOSABLE | B_NOT_RESIZABLE |
B_NOT_ZOOMABLE | B_NOT_MINIMIZABLE | B_ASYNCHRONOUS_CONTROLS)
, fDialogSem(-1)
, fDialogValue(dfltbutton)
, fMessageView(NULL)
, fInputControl(NULL)
, fInputValue(textfield)
{
// master view
VimDialog::View* view = new VimDialog::View(Bounds());
if (view == NULL)
return;
if (title == NULL)
SetTitle("Vim " VIM_VERSION_MEDIUM);
AddChild(view);
// icon
view->InitIcon(type);
// buttons
int32 which = 1;
float maxButtonWidth = 0;
float maxButtonHeight = 0;
float buttonsWidth = 0;
float buttonsHeight = 0;
BString strButtons(buttons);
strButtons.RemoveAll("&");
do {
int32 end = strButtons.FindFirst('\n');
if (end != B_ERROR)
strButtons.SetByteAt(end, '\0');
BButton *button = _CreateButton(which++, strButtons.String());
view->AddChild(button);
fButtonsList.AddItem(button);
maxButtonWidth = max_c(maxButtonWidth, button->Bounds().Width());
maxButtonHeight = max_c(maxButtonHeight, button->Bounds().Height());
buttonsWidth += button->Bounds().Width();
buttonsHeight += button->Bounds().Height();
if (end == B_ERROR)
break;
strButtons.Remove(0, end + 1);
} while (true);
int32 buttonsCount = fButtonsList.CountItems();
buttonsWidth += kVimDialogButtonsSpacingX * (buttonsCount - 1);
buttonsHeight += kVimDialogButtonsSpacingY * (buttonsCount - 1);
float dialogWidth = buttonsWidth + kVimDialogIconStripeWidth +
kVimDialogSpacingX * 2;
float dialogHeight = maxButtonHeight + kVimDialogSpacingY * 3;
// Check 'v' flag in 'guioptions': vertical button placement.
bool vertical = (vim_strchr(p_go, GO_VERTICAL) != NULL) ||
dialogWidth >= gui.vimWindow->Bounds().Width();
if (vertical) {
dialogWidth -= buttonsWidth;
dialogWidth += maxButtonWidth;
dialogHeight -= maxButtonHeight;
dialogHeight += buttonsHeight;
}
dialogWidth = max_c(dialogWidth, kVimDialogMinimalWidth);
// message view
BRect rect(0, 0, dialogWidth, 0);
rect.left += kVimDialogIconStripeWidth + 16 + kVimDialogSpacingX;
rect.top += kVimDialogSpacingY;
rect.right -= kVimDialogSpacingX;
rect.bottom = rect.top;
fMessageView = new BTextView(rect, "_tv_", rect.OffsetByCopy(B_ORIGIN),
B_FOLLOW_LEFT | B_FOLLOW_TOP, B_WILL_DRAW);
fMessageView->SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
rgb_color textColor = ui_color(B_PANEL_TEXT_COLOR);
fMessageView->SetFontAndColor(be_plain_font, B_FONT_ALL, &textColor);
fMessageView->SetText(message);
fMessageView->MakeEditable(false);
fMessageView->MakeSelectable(false);
fMessageView->SetWordWrap(true);
AddChild(fMessageView);
float messageHeight = fMessageView->TextHeight(0, fMessageView->CountLines());
fMessageView->ResizeBy(0, messageHeight);
fMessageView->SetTextRect(BRect(0, 0, rect.Width(), messageHeight));
dialogHeight += messageHeight;
// input view
if (fInputValue != NULL) {
rect.top =
rect.bottom += messageHeight + kVimDialogSpacingY;
fInputControl = new BTextControl(rect, "_iv_", NULL, fInputValue, NULL,
B_FOLLOW_LEFT | B_FOLLOW_TOP, B_WILL_DRAW | B_NAVIGABLE | B_PULSE_NEEDED);
fInputControl->TextView()->SetText(fInputValue);
fInputControl->TextView()->SetWordWrap(false);
AddChild(fInputControl);
float width = 0.f, height = 0.f;
fInputControl->GetPreferredSize(&width, &height);
fInputControl->MakeFocus(true);
dialogHeight += height + kVimDialogSpacingY * 1.5;
}
dialogHeight = max_c(dialogHeight, kVimDialogMinimalHeight);
ResizeTo(dialogWidth, dialogHeight);
MoveTo((gui.vimWindow->Bounds().Width() - dialogWidth) / 2,
(gui.vimWindow->Bounds().Height() - dialogHeight) / 2);
// adjust layout of buttons
float buttonWidth = max_c(maxButtonWidth, rect.Width() * 0.66);
BPoint origin(dialogWidth, dialogHeight);
origin.x -= kVimDialogSpacingX + (vertical ? buttonWidth : buttonsWidth);
origin.y -= kVimDialogSpacingY + (vertical ? buttonsHeight : maxButtonHeight);
for (int32 i = 0 ; i < buttonsCount; i++) {
BButton *button = (BButton*)fButtonsList.ItemAt(i);
button->MoveTo(origin);
if (vertical) {
origin.y += button->Frame().Height() + kVimDialogButtonsSpacingY;
button->ResizeTo(buttonWidth, button->Frame().Height());
} else
origin.x += button->Frame().Width() + kVimDialogButtonsSpacingX;
if (dfltbutton == i + 1) {
button->MakeDefault(true);
button->MakeFocus(fInputControl == NULL);
}
}
}
VimDialog::~VimDialog()
{
if (fDialogSem > B_OK)
delete_sem(fDialogSem);
}
int
VimDialog::Go()
{
fDialogSem = create_sem(0, "VimDialogSem");
if (fDialogSem < B_OK) {
Quit();
return fDialogValue;
}
Show();
while (acquire_sem(fDialogSem) == B_INTERRUPTED);
int retValue = fDialogValue;
if (fInputValue != NULL)
vim_strncpy((char_u*)fInputValue, (char_u*)fInputControl->Text(), IOSIZE - 1);
if (Lock())
Quit();
return retValue;
}
void VimDialog::MessageReceived(BMessage *msg)
{
int32 which = 0;
if (msg->what != kVimDialogButtonMsg ||
msg->FindInt32("which", &which) != B_OK)
return BWindow::MessageReceived(msg);
fDialogValue = which;
delete_sem(fDialogSem);
fDialogSem = -1;
}
BButton* VimDialog::_CreateButton(int32 which, const char* label)
{
BMessage *message = new BMessage(kVimDialogButtonMsg);
message->AddInt32("which", which);
BRect rect(0, 0, 0, 0);
BString name;
name << "_b" << which << "_";
BButton* button = new BButton(rect, name.String(), label, message,
B_FOLLOW_RIGHT | B_FOLLOW_BOTTOM);
float width = 0.f, height = 0.f;
button->GetPreferredSize(&width, &height);
button->ResizeTo(width, height);
return button;
}
VimDialog::View::View(BRect frame)
: BView(frame, "VimDialogView", B_FOLLOW_ALL_SIDES, B_WILL_DRAW),
fIconBitmap(NULL)
{
SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
}
VimDialog::View::~View()
{
delete fIconBitmap;
}
void VimDialog::View::Draw(BRect updateRect)
{
BRect stripeRect = Bounds();
stripeRect.right = kVimDialogIconStripeWidth;
SetHighColor(tint_color(ViewColor(), B_DARKEN_1_TINT));
FillRect(stripeRect);
if (fIconBitmap == NULL)
return;
SetDrawingMode(B_OP_ALPHA);
SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
DrawBitmapAsync(fIconBitmap, BPoint(18, 6));
}
void VimDialog::View::InitIcon(int32 type)
{
if (type == VIM_GENERIC)
return;
BPath path;
status_t status = find_directory(B_BEOS_SERVERS_DIRECTORY, &path);
if (status != B_OK) {
fprintf(stderr, "Cannot retrieve app info:%s\n", strerror(status));
return;
}
path.Append("app_server");
BFile file(path.Path(), O_RDONLY);
if (file.InitCheck() != B_OK) {
fprintf(stderr, "App file assignment failed:%s\n",
strerror(file.InitCheck()));
return;
}
BResources resources(&file);
if (resources.InitCheck() != B_OK) {
fprintf(stderr, "App server resources assignment failed:%s\n",
strerror(resources.InitCheck()));
return;
}
const char *name = "";
switch(type) {
case VIM_ERROR: name = "stop"; break;
case VIM_WARNING: name = "warn"; break;
case VIM_INFO: name = "info"; break;
case VIM_QUESTION: name = "idea"; break;
default: return;
}
int32 iconSize = 32;
fIconBitmap = new BBitmap(BRect(0, 0, iconSize - 1, iconSize - 1), 0, B_RGBA32);
if (fIconBitmap == NULL || fIconBitmap->InitCheck() != B_OK) {
fprintf(stderr, "Icon bitmap allocation failed:%s\n",
(fIconBitmap == NULL) ? "null" : strerror(fIconBitmap->InitCheck()));
return;
}
size_t size = 0;
const uint8* iconData = NULL;
// try vector icon first?
iconData = (const uint8*)resources.LoadResource(B_VECTOR_ICON_TYPE, name, &size);
if (iconData != NULL && BIconUtils::GetVectorIcon(iconData, size, fIconBitmap) == B_OK)
return;
// try bitmap icon now
iconData = (const uint8*)resources.LoadResource(B_LARGE_ICON_TYPE, name, &size);
if (iconData == NULL) {
fprintf(stderr, "Bitmap icon resource not found\n");
delete fIconBitmap;
fIconBitmap = NULL;
return;
}
if (fIconBitmap->ColorSpace() != B_CMAP8)
BIconUtils::ConvertFromCMAP8(iconData, iconSize, iconSize, iconSize, fIconBitmap);
}
const unsigned int kVimDialogOKButtonMsg = 'FDOK';
const unsigned int kVimDialogCancelButtonMsg = 'FDCN';
const unsigned int kVimDialogSizeInputMsg = 'SICH';
const unsigned int kVimDialogFamilySelectMsg = 'MSFM';
const unsigned int kVimDialogStyleSelectMsg = 'MSST';
const unsigned int kVimDialogSizeSelectMsg = 'MSSZ';
VimSelectFontDialog::VimSelectFontDialog(font_family* family, font_style* style, float* size)
: BWindow(kDefaultRect, "Font Selection", B_TITLED_WINDOW_LOOK, B_MODAL_APP_WINDOW_FEEL,
B_NOT_CLOSABLE | B_NOT_RESIZABLE |
B_NOT_ZOOMABLE | B_NOT_MINIMIZABLE | B_ASYNCHRONOUS_CONTROLS)
, fStatus(B_NO_INIT)
, fDialogSem(-1)
, fDialogValue(false)
, fFamily(family)
, fStyle(style)
, fSize(size)
, fFontSize(*size)
, fPreview(0)
, fFamiliesList(0)
, fStylesList(0)
, fSizesList(0)
, fSizesInput(0)
{
strncpy(fFontFamily, *family, B_FONT_FAMILY_LENGTH);
strncpy(fFontStyle, *style, B_FONT_STYLE_LENGTH);
// "client" area view
BBox *clientBox = new BBox(Bounds(), B_EMPTY_STRING, B_FOLLOW_ALL_SIDES,
B_WILL_DRAW | B_FRAME_EVENTS | B_NAVIGABLE_JUMP | B_PULSE_NEEDED,
B_PLAIN_BORDER);
AddChild(clientBox);
// client view
BRect RC = clientBox->Bounds();
RC.InsetBy(kVimDialogSpacingX, kVimDialogSpacingY);
BRect rc(RC.LeftTop(), RC.LeftTop());
// at first create all controls
fPreview = new BStringView(rc, "preview", "DejaVu Sans Mono");
clientBox->AddChild(fPreview);
BBox* boxDivider = new BBox(rc, B_EMPTY_STRING,
B_FOLLOW_NONE, B_WILL_DRAW, B_FANCY_BORDER);
clientBox->AddChild(boxDivider);
BStringView *labelFamily = new BStringView(rc, "labelFamily", "Family:");
clientBox->AddChild(labelFamily);
labelFamily->ResizeToPreferred();
BStringView *labelStyle = new BStringView(rc, "labelStyle", "Style:");
clientBox->AddChild(labelStyle);
labelStyle->ResizeToPreferred();
BStringView *labelSize = new BStringView(rc, "labelSize", "Size:");
clientBox->AddChild(labelSize);
labelSize->ResizeToPreferred();
fFamiliesList = new BListView(rc, "listFamily",
B_SINGLE_SELECTION_LIST, B_FOLLOW_ALL_SIDES);
BScrollView *scrollFamilies = new BScrollView("scrollFamily",
fFamiliesList, B_FOLLOW_LEFT_RIGHT, 0, false, true);
clientBox->AddChild(scrollFamilies);
fStylesList= new BListView(rc, "listStyles",
B_SINGLE_SELECTION_LIST, B_FOLLOW_ALL_SIDES);
BScrollView *scrollStyles = new BScrollView("scrollStyle",
fStylesList, B_FOLLOW_LEFT_RIGHT, 0, false, true);
clientBox->AddChild(scrollStyles);
fSizesInput = new BTextControl(rc, "inputSize", NULL, "???",
new BMessage(kVimDialogSizeInputMsg));
clientBox->AddChild(fSizesInput);
fSizesInput->ResizeToPreferred();
fSizesList = new BListView(rc, "listSizes",
B_SINGLE_SELECTION_LIST, B_FOLLOW_ALL_SIDES);
BScrollView *scrollSizes = new BScrollView("scrollSize",
fSizesList, B_FOLLOW_LEFT_RIGHT, 0, false, true);
clientBox->AddChild(scrollSizes);
BButton *buttonOK = new BButton(rc, "buttonOK", "OK",
new BMessage(kVimDialogOKButtonMsg));
clientBox->AddChild(buttonOK);
buttonOK->ResizeToPreferred();
BButton *buttonCancel = new BButton(rc, "buttonCancel", "Cancel",
new BMessage(kVimDialogCancelButtonMsg));
clientBox->AddChild(buttonCancel);
buttonCancel->ResizeToPreferred();
// layout controls
float lineHeight = labelFamily->Bounds().Height();
float previewHeight = lineHeight * 3;
float offsetYLabels = previewHeight + kVimDialogSpacingY;
float offsetYLists = offsetYLabels + lineHeight + kVimDialogSpacingY / 2;
float offsetYSizes = offsetYLists + fSizesInput->Bounds().Height() + kVimDialogSpacingY / 2;
float listsHeight = lineHeight * 9;
float offsetYButtons = offsetYLists + listsHeight + kVimDialogSpacingY;
float maxControlsHeight = offsetYButtons + buttonOK->Bounds().Height();
float familiesWidth = labelFamily->Bounds().Width() * 5;
float offsetXStyles = familiesWidth + kVimDialogSpacingX;
float stylesWidth = labelStyle->Bounds().Width() * 4;
float offsetXSizes = offsetXStyles + stylesWidth + kVimDialogSpacingX;
float sizesWidth = labelSize->Bounds().Width() * 2;
float maxControlsWidth = offsetXSizes + sizesWidth;
ResizeTo(maxControlsWidth + kVimDialogSpacingX * 2,
maxControlsHeight + kVimDialogSpacingY * 2);
BRect rcVim = gui.vimWindow->Frame();
MoveTo(rcVim.left + (rcVim.Width() - Frame().Width()) / 2,
rcVim.top + (rcVim.Height() - Frame().Height()) / 2);
fPreview->ResizeTo(maxControlsWidth, previewHeight);
fPreview->SetAlignment(B_ALIGN_CENTER);
boxDivider->MoveBy(0.f, previewHeight + kVimDialogSpacingY / 2);
boxDivider->ResizeTo(maxControlsWidth, 1.f);
labelFamily->MoveBy(0.f, offsetYLabels);
labelStyle->MoveBy(offsetXStyles, offsetYLabels);
labelSize->MoveBy(offsetXSizes, offsetYLabels);
// text control alignment issues
float insetX = fSizesInput->TextView()->Bounds().Width() - fSizesInput->Bounds().Width();
float insetY = fSizesInput->TextView()->Bounds().Width() - fSizesInput->Bounds().Width();
scrollFamilies->MoveBy(0.f, offsetYLists);
scrollStyles->MoveBy(offsetXStyles, offsetYLists);
fSizesInput->MoveBy(offsetXSizes + insetX / 2, offsetYLists + insetY / 2);
scrollSizes->MoveBy(offsetXSizes, offsetYSizes);
fSizesInput->SetAlignment(B_ALIGN_CENTER, B_ALIGN_CENTER);
scrollFamilies->ResizeTo(familiesWidth, listsHeight);
scrollStyles->ResizeTo(stylesWidth, listsHeight);
fSizesInput->ResizeTo(sizesWidth, fSizesInput->Bounds().Height());
scrollSizes->ResizeTo(sizesWidth,
listsHeight - (offsetYSizes - offsetYLists));
buttonOK->MoveBy(maxControlsWidth - buttonOK->Bounds().Width(), offsetYButtons);
buttonCancel->MoveBy(maxControlsWidth - buttonOK->Bounds().Width()
- buttonCancel->Bounds().Width() - kVimDialogSpacingX, offsetYButtons);
// fill lists
int selIndex = -1;
int count = count_font_families();
for (int i = 0; i < count; i++) {
font_family family;
if (get_font_family(i, &family ) == B_OK) {
fFamiliesList->AddItem(new BStringItem((const char*)family));
if (strncmp(family, fFontFamily, B_FONT_FAMILY_LENGTH) == 0)
selIndex = i;
}
}
if (selIndex >= 0) {
fFamiliesList->Select(selIndex);
fFamiliesList->ScrollToSelection();
}
_UpdateFontStyles();
selIndex = -1;
for (int size = 8, index = 0; size <= 18; size++, index++) {
BString str;
str << size;
fSizesList->AddItem(new BStringItem(str));
if (size == fFontSize)
selIndex = index;
}
if (selIndex >= 0) {
fSizesList->Select(selIndex);
fSizesList->ScrollToSelection();
}
fFamiliesList->SetSelectionMessage(new BMessage(kVimDialogFamilySelectMsg));
fStylesList->SetSelectionMessage(new BMessage(kVimDialogStyleSelectMsg));
fSizesList->SetSelectionMessage(new BMessage(kVimDialogSizeSelectMsg));
fSizesInput->SetModificationMessage(new BMessage(kVimDialogSizeInputMsg));
_UpdateSizeInputPreview();
_UpdateFontPreview();
fStatus = B_OK;
}
VimSelectFontDialog::~VimSelectFontDialog()
{
_CleanList(fFamiliesList);
_CleanList(fStylesList);
_CleanList(fSizesList);
if (fDialogSem > B_OK)
delete_sem(fDialogSem);
}
void
VimSelectFontDialog::_CleanList(BListView* list)
{
while (0 < list->CountItems())
delete (dynamic_cast<BStringItem*>(list->RemoveItem((int32)0)));
}
bool
VimSelectFontDialog::Go()
{
if (fStatus != B_OK) {
Quit();
return NOFONT;
}
fDialogSem = create_sem(0, "VimFontSelectDialogSem");
if (fDialogSem < B_OK) {
Quit();
return fDialogValue;
}
Show();
while (acquire_sem(fDialogSem) == B_INTERRUPTED);
bool retValue = fDialogValue;
if (Lock())
Quit();
return retValue;
}
void VimSelectFontDialog::_UpdateFontStyles()
{
_CleanList(fStylesList);
int32 selIndex = -1;
int32 count = count_font_styles(fFontFamily);
for (int32 i = 0; i < count; i++) {
font_style style;
uint32 flags = 0;
if (get_font_style(fFontFamily, i, &style, &flags) == B_OK) {
fStylesList->AddItem(new BStringItem((const char*)style));
if (strncmp(style, fFontStyle, B_FONT_STYLE_LENGTH) == 0)
selIndex = i;
}
}
if (selIndex >= 0) {
fStylesList->Select(selIndex);
fStylesList->ScrollToSelection();
} else
fStylesList->Select(0);
}
void VimSelectFontDialog::_UpdateSizeInputPreview()
{
char buf[10] = {0};
vim_snprintf(buf, sizeof(buf), (char*)"%.0f", fFontSize);
fSizesInput->SetText(buf);
}
void VimSelectFontDialog::_UpdateFontPreview()
{
BFont font;
fPreview->GetFont(&font);
font.SetSize(fFontSize);
font.SetFamilyAndStyle(fFontFamily, fFontStyle);
fPreview->SetFont(&font, B_FONT_FAMILY_AND_STYLE | B_FONT_SIZE);
BString str;
str << fFontFamily << " " << fFontStyle << ", " << (int)fFontSize << " pt.";
fPreview->SetText(str);
}
bool
VimSelectFontDialog::_UpdateFromListItem(BListView* list, char* text, int textSize)
{
int32 index = list->CurrentSelection();
if (index < 0)
return false;
BStringItem* item = (BStringItem*)list->ItemAt(index);
if (item == NULL)
return false;
strncpy(text, item->Text(), textSize);
return true;
}
void VimSelectFontDialog::MessageReceived(BMessage *msg)
{
switch (msg->what) {
case kVimDialogOKButtonMsg:
strncpy(*fFamily, fFontFamily, B_FONT_FAMILY_LENGTH);
strncpy(*fStyle, fFontStyle, B_FONT_STYLE_LENGTH);
*fSize = fFontSize;
fDialogValue = true;
case kVimDialogCancelButtonMsg:
delete_sem(fDialogSem);
fDialogSem = -1;
return;
case B_KEY_UP:
{
int32 key = 0;
if (msg->FindInt32("raw_char", &key) == B_OK
&& key == B_ESCAPE) {
delete_sem(fDialogSem);
fDialogSem = -1;
}
}
break;
case kVimDialogFamilySelectMsg:
if (_UpdateFromListItem(fFamiliesList,
fFontFamily, B_FONT_FAMILY_LENGTH)) {
_UpdateFontStyles();
_UpdateFontPreview();
}
break;
case kVimDialogStyleSelectMsg:
if (_UpdateFromListItem(fStylesList,
fFontStyle, B_FONT_STYLE_LENGTH))
_UpdateFontPreview();
break;
case kVimDialogSizeSelectMsg:
{
char buf[10] = {0};
if (_UpdateFromListItem(fSizesList, buf, sizeof(buf))) {
float size = atof(buf);
if (size > 0.f) {
fFontSize = size;
_UpdateSizeInputPreview();
_UpdateFontPreview();
}
}
}
break;
case kVimDialogSizeInputMsg:
{
float size = atof(fSizesInput->Text());
if (size > 0.f) {
fFontSize = size;
_UpdateFontPreview();
}
}
break;
default:
break;
}
return BWindow::MessageReceived(msg);
}
#endif // FEAT_GUI_DIALOG
#ifdef FEAT_TOOLBAR
// some forward declaration required by toolbar functions...
static BMessage * MenuMessage(vimmenu_T *menu);
VimToolbar::VimToolbar(BRect frame, const char *name) :
BBox(frame, name, B_FOLLOW_LEFT | B_FOLLOW_TOP, B_WILL_DRAW | B_FRAME_EVENTS, B_PLAIN_BORDER)
{
}
VimToolbar::~VimToolbar()
{
int32 count = fButtonsList.CountItems();
for (int32 i = 0; i < count; i++)
delete (BPictureButton*)fButtonsList.ItemAt(i);
fButtonsList.MakeEmpty();
delete normalButtonsBitmap;
delete grayedButtonsBitmap;
normalButtonsBitmap = NULL;
grayedButtonsBitmap = NULL;
}
void
VimToolbar::AttachedToWindow()
{
BBox::AttachedToWindow();
SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
}
float
VimToolbar::ToolbarHeight() const
{
float size = NULL == normalButtonsBitmap ? 18. : normalButtonsBitmap->Bounds().Height();
return size + ToolbarMargin * 2 + ButtonMargin * 2 + 1;
}
bool
VimToolbar::ModifyBitmapToGrayed(BBitmap *bitmap)
{
float height = bitmap->Bounds().Height();
float width = bitmap->Bounds().Width();
rgb_color *bits = (rgb_color*)bitmap->Bits();
int32 pixels = bitmap->BitsLength() / 4;
for (int32 i = 0; i < pixels; i++) {
bits[i].red = bits[i].green =
bits[i].blue = ((uint32)bits[i].red + bits[i].green + bits[i].blue) / 3;
bits[i].alpha /= 4;
}
return true;
}
bool
VimToolbar::PrepareButtonBitmaps()
{
// first try to load potentially customized $VIRUNTIME/bitmaps/builtin-tools.png
normalButtonsBitmap = LoadVimBitmap("builtin-tools.png");
if (normalButtonsBitmap == NULL)
// customized not found? dig application resources for "builtin-tools" one
normalButtonsBitmap = BTranslationUtils::GetBitmap(B_PNG_FORMAT, "builtin-tools");
if (normalButtonsBitmap == NULL)
return false;
BMessage archive;
normalButtonsBitmap->Archive(&archive);
grayedButtonsBitmap = new BBitmap(&archive);
if (grayedButtonsBitmap == NULL)
return false;
// modify grayed bitmap
ModifyBitmapToGrayed(grayedButtonsBitmap);
return true;
}
BBitmap *VimToolbar::LoadVimBitmap(const char* fileName)
{
BBitmap *bitmap = NULL;
int mustfree = 0;
char_u* runtimePath = vim_getenv((char_u*)"VIMRUNTIME", &mustfree);
if (runtimePath != NULL && fileName != NULL) {
BString strPath((char*)runtimePath);
strPath << "/bitmaps/" << fileName;
bitmap = BTranslationUtils::GetBitmap(strPath.String());
}
if (mustfree)
vim_free(runtimePath);
return bitmap;
}
bool
VimToolbar::GetPictureFromBitmap(BPicture *pictureTo, int32 index, BBitmap *bitmapFrom, bool pressed)
{
float size = bitmapFrom->Bounds().Height() + 1.;
BView view(BRect(0, 0, size, size), "", 0, 0);
AddChild(&view);
view.BeginPicture(pictureTo);
view.SetHighColor(ui_color(B_PANEL_BACKGROUND_COLOR));
view.FillRect(view.Bounds());
view.SetDrawingMode(B_OP_OVER);
BRect source(0, 0, size - 1, size - 1);
BRect destination(source);
source.OffsetBy(size * index, 0);
destination.OffsetBy(ButtonMargin, ButtonMargin);
view.DrawBitmap(bitmapFrom, source, destination);
if (pressed) {
rgb_color shineColor = ui_color(B_SHINE_COLOR);
rgb_color shadowColor = ui_color(B_SHADOW_COLOR);
size += ButtonMargin * 2 - 1;
view.BeginLineArray(4);
view.AddLine(BPoint(0, 0), BPoint(size, 0), shadowColor);
view.AddLine(BPoint(size, 0), BPoint(size, size), shineColor);
view.AddLine(BPoint(size, size), BPoint(0, size), shineColor);
view.AddLine(BPoint(0, size), BPoint(0, 0), shadowColor);
view.EndLineArray();
}
view.EndPicture();
RemoveChild(&view);
return true;
}
bool
VimToolbar::AddButton(int32 index, vimmenu_T *menu)
{
BPictureButton *button = NULL;
if (!menu_is_separator(menu->name)) {
float size = normalButtonsBitmap ?
normalButtonsBitmap->Bounds().Height() + 1. + ButtonMargin * 2 : 18.;
BRect frame(0, 0, size, size);
BPicture pictureOn;
BPicture pictureOff;
BPicture pictureGray;
if (menu->iconfile == NULL && menu->iconidx >= 0 && normalButtonsBitmap) {
GetPictureFromBitmap(&pictureOn, menu->iconidx, normalButtonsBitmap, true);
GetPictureFromBitmap(&pictureOff, menu->iconidx, normalButtonsBitmap, false);
GetPictureFromBitmap(&pictureGray, menu->iconidx, grayedButtonsBitmap, false);
} else {
char_u buffer[MAXPATHL] = {0};
BBitmap *bitmap = NULL;
if (menu->iconfile) {
gui_find_iconfile(menu->iconfile, buffer, (char*)"png");
bitmap = BTranslationUtils::GetBitmap((char*)buffer);
}
if (bitmap == NULL && gui_find_bitmap(menu->name, buffer, (char*)"png") == OK)
bitmap = BTranslationUtils::GetBitmap((char*)buffer);
if (bitmap == NULL)
bitmap = new BBitmap(BRect(0, 0, size, size), B_RGB32);
GetPictureFromBitmap(&pictureOn, 0, bitmap, true);
GetPictureFromBitmap(&pictureOff, 0, bitmap, false);
ModifyBitmapToGrayed(bitmap);
GetPictureFromBitmap(&pictureGray, 0, bitmap, false);
delete bitmap;
}
button = new BPictureButton(frame, (char*)menu->name,
&pictureOff, &pictureOn, MenuMessage(menu));
button->SetDisabledOn(&pictureGray);
button->SetDisabledOff(&pictureGray);
button->SetTarget(gui.vimTextArea);
AddChild(button);
menu->button = button;
}
bool result = fButtonsList.AddItem(button, index);
InvalidateLayout();
return result;
}
bool
VimToolbar::RemoveButton(vimmenu_T *menu)
{
if (menu->button) {
if (fButtonsList.RemoveItem(menu->button)) {
delete menu->button;
menu->button = NULL;
}
}
return true;
}
bool
VimToolbar::GrayButton(vimmenu_T *menu, int grey)
{
if (menu->button) {
int32 index = fButtonsList.IndexOf(menu->button);
if (index >= 0)
menu->button->SetEnabled(grey ? false : true);
}
return true;
}
void
VimToolbar::InvalidateLayout()
{
int32 offset = ToolbarMargin;
int32 count = fButtonsList.CountItems();
for (int32 i = 0; i < count; i++) {
BPictureButton *button = (BPictureButton *)fButtonsList.ItemAt(i);
if (button) {
button->MoveTo(offset, ToolbarMargin);
offset += button->Bounds().Width() + ToolbarMargin;
} else
offset += ToolbarMargin * 3;
}
}
#endif /*FEAT_TOOLBAR*/
#if defined(FEAT_GUI_TABLINE)
float
VimTabLine::TablineHeight() const
{
// float size = NULL == normalButtonsBitmap ? 18. : normalButtonsBitmap->Bounds().Height();
// return size + ToolbarMargin * 2 + ButtonMargin * 2 + 1;
return TabHeight(); // + ToolbarMargin;
}
void
VimTabLine::MouseDown(BPoint point)
{
if (!gui_mch_showing_tabline())
return;
BMessage *m = Window()->CurrentMessage();
assert(m);
int32 buttons = 0;
m->FindInt32("buttons", &buttons);
int32 clicks = 0;
m->FindInt32("clicks", &clicks);
int index = 0; // 0 means here - no tab found
for (int i = 0; i < CountTabs(); i++) {
if (TabFrame(i).Contains(point)) {
index = i + 1; // indexes are 1-based
break;
}
}
int event = -1;
if ((buttons & B_PRIMARY_MOUSE_BUTTON) && clicks > 1)
// left button double click on - create new tab
event = TABLINE_MENU_NEW;
else if (buttons & B_TERTIARY_MOUSE_BUTTON)
// middle button click - close the pointed tab
// or create new one in case empty space
event = index > 0 ? TABLINE_MENU_CLOSE : TABLINE_MENU_NEW;
else if (buttons & B_SECONDARY_MOUSE_BUTTON) {
// right button click - show context menu
BPopUpMenu* popUpMenu = new BPopUpMenu("tabLineContextMenu", false, false);
popUpMenu->AddItem(new BMenuItem(_("Close tabi R"), new BMessage(TABLINE_MENU_CLOSE)));
popUpMenu->AddItem(new BMenuItem(_("New tab T"), new BMessage(TABLINE_MENU_NEW)));
popUpMenu->AddItem(new BMenuItem(_("Open tab..."), new BMessage(TABLINE_MENU_OPEN)));
ConvertToScreen(&point);
BMenuItem* item = popUpMenu->Go(point);
if (item != NULL) {
event = item->Command();
}
delete popUpMenu;
} else {
// default processing
BTabView::MouseDown(point);
return;
}
if (event < 0)
return;
VimTablineMenuMsg tmm;
tmm.index = index;
tmm.event = event;
write_port(gui.vdcmp, VimMsg::TablineMenu, &tmm, sizeof(tmm));
}
void
VimTabLine::VimTab::Select(BView* owner)
{
BTab::Select(owner);
VimTabLine *tabLine = gui.vimForm->TabLine();
if (tabLine != NULL) {
int32 i = 0;
for (; i < tabLine->CountTabs(); i++)
if (this == tabLine->TabAt(i))
break;
// printf("%d:%d:%s\n", i, tabLine->CountTabs(), tabLine->TabAt(i)->Label());
if (i < tabLine->CountTabs()) {
VimTablineMsg tm;
tm.index = i + 1;
write_port(gui.vdcmp, VimMsg::Tabline, &tm, sizeof(tm));
}
}
}
#endif // defined(FEAT_GUI_TABLINE)
// ---------------- ----------------
// some global variables
static char appsig[] = "application/x-vnd.Haiku-Vim-8";
key_map *keyMap;
char *keyMapChars;
int main_exitcode = 127;
status_t
gui_haiku_process_event(bigtime_t timeout)
{
struct VimMsg vm;
int32 what;
ssize_t size;
size = read_port_etc(gui.vdcmp, &what, &vm, sizeof(vm),
B_TIMEOUT, timeout);
if (size >= 0) {
switch (what) {
case VimMsg::Key:
{
char_u *string = vm.u.Key.chars;
int len = vm.u.Key.length;
if (len == 1 && string[0] == Ctrl_chr('C')) {
trash_input_buf();
got_int = TRUE;
}
if (vm.u.Key.csi_escape)
#ifndef FEAT_MBYTE_IME
{
int i;
char_u buf[2];
for (i = 0; i < len; ++i)
{
add_to_input_buf(string + i, 1);
if (string[i] == CSI)
{
// Turn CSI into K_CSI.
buf[0] = KS_EXTRA;
buf[1] = (int)KE_CSI;
add_to_input_buf(buf, 2);
}
}
}
#else
add_to_input_buf_csi(string, len);
#endif
else
add_to_input_buf(string, len);
}
break;
case VimMsg::Resize:
gui_resize_shell(vm.u.NewSize.width, vm.u.NewSize.height);
break;
case VimMsg::ScrollBar:
{
/*
* If loads of scroll messages queue up, use only the last
* one. Always report when the scrollbar stops dragging.
* This is not perfect yet anyway: these events are queued
* yet again, this time in the keyboard input buffer.
*/
int32 oldCount =
atomic_add(&vm.u.Scroll.sb->scrollEventCount, -1);
if (oldCount <= 1 || !vm.u.Scroll.stillDragging)
gui_drag_scrollbar(vm.u.Scroll.sb->getGsb(),
vm.u.Scroll.value, vm.u.Scroll.stillDragging);
}
break;
#if defined(FEAT_MENU)
case VimMsg::Menu:
gui_menu_cb(vm.u.Menu.guiMenu);
break;
#endif
case VimMsg::Mouse:
{
int32 oldCount;
if (vm.u.Mouse.button == MOUSE_DRAG)
oldCount =
atomic_add(&gui.vimTextArea->mouseDragEventCount, -1);
else
oldCount = 0;
if (oldCount <= 1)
gui_send_mouse_event(vm.u.Mouse.button, vm.u.Mouse.x,
vm.u.Mouse.y, vm.u.Mouse.repeated_click,
vm.u.Mouse.modifiers);
}
break;
case VimMsg::MouseMoved:
{
gui_mouse_moved(vm.u.MouseMoved.x, vm.u.MouseMoved.y);
}
break;
case VimMsg::Focus:
gui.in_focus = vm.u.Focus.active;
// XXX Signal that scrollbar dragging has stopped?
// This is needed because we don't get a MouseUp if
// that happens while outside the window... :-(
if (gui.dragged_sb) {
gui.dragged_sb = SBAR_NONE;
}
// gui_update_cursor(TRUE, FALSE);
break;
case VimMsg::Refs:
::RefsReceived(vm.u.Refs.message, vm.u.Refs.changedir);
break;
case VimMsg::Tabline:
send_tabline_event(vm.u.Tabline.index);
break;
case VimMsg::TablineMenu:
send_tabline_menu_event(vm.u.TablineMenu.index, vm.u.TablineMenu.event);
break;
default:
// unrecognised message, ignore it
break;
}
}
/*
* If size < B_OK, it is an error code.
*/
return size;
}
/*
* Here are some functions to protect access to ScreenLines[] and
* LineOffset[]. These are used from the window thread to respond
* to a Draw() callback. When that occurs, the window is already
* locked by the system.
*
* Other code that needs to lock is any code that changes these
* variables. Other read-only access, or access merely to the
* contents of the screen buffer, need not be locked.
*
* If there is no window, don't call Lock() but do succeed.
*/
int
vim_lock_screen()
{
return !gui.vimWindow || gui.vimWindow->Lock();
}
void
vim_unlock_screen()
{
if (gui.vimWindow)
gui.vimWindow->Unlock();
}
#define RUN_BAPPLICATION_IN_NEW_THREAD 0
#if RUN_BAPPLICATION_IN_NEW_THREAD
int32
run_vimapp(void *args)
{
VimApp app(appsig);
gui.vimApp = &app;
app.Run(); // Run until Quit() called
return 0;
}
#else
int32
call_main(void *args)
{
struct MainArgs *ma = (MainArgs *)args;
return main(ma->argc, ma->argv);
}
#endif
/*
* Parse the GUI related command-line arguments. Any arguments used are
* deleted from argv, and *argc is decremented accordingly. This is called
* when vim is started, whether or not the GUI has been started.
*/
void
gui_mch_prepare(
int *argc,
char **argv)
{
/*
* We don't have any command line arguments for the BeOS GUI yet,
* but this is an excellent place to create our Application object.
*/
if (!gui.vimApp) {
thread_info tinfo;
get_thread_info(find_thread(NULL), &tinfo);
// May need the port very early on to process RefsReceived()
gui.vdcmp = create_port(B_MAX_PORT_COUNT, "vim VDCMP");
#if RUN_BAPPLICATION_IN_NEW_THREAD
thread_id tid = spawn_thread(run_vimapp, "vim VimApp",
tinfo.priority, NULL);
if (tid >= B_OK) {
resume_thread(tid);
} else {
getout(1);
}
#else
MainArgs ma = { *argc, argv };
thread_id tid = spawn_thread(call_main, "vim main()",
tinfo.priority, &ma);
if (tid >= B_OK) {
VimApp app(appsig);
gui.vimApp = &app;
resume_thread(tid);
/*
* This is rather horrible.
* call_main will call main() again...
* There will be no infinite recursion since
* gui.vimApp is set now.
*/
app.Run(); // Run until Quit() called
// fprintf(stderr, "app.Run() returned...\n");
status_t dummy_exitcode;
(void)wait_for_thread(tid, &dummy_exitcode);
/*
* This path should be the normal one taken to exit Vim.
* The main() thread calls mch_exit() which calls
* gui_mch_exit() which terminates its thread.
*/
exit(main_exitcode);
}
#endif
}
// Don't fork() when starting the GUI. Spawned threads are not
// duplicated with a fork(). The result is a mess.
gui.dofork = FALSE;
/*
* XXX Try to determine whether we were started from
* the Tracker or the terminal.
* It would be nice to have this work, because the Tracker
* follows symlinks, so even if you double-click on gvim,
* when it is a link to vim it will still pass a command name
* of vim...
* We try here to see if stdin comes from /dev/null. If so,
* (or if there is an error, which should never happen) start the GUI.
* This does the wrong thing for vim - </dev/null, and we're
* too early to see the command line parsing. Tough.
* On the other hand, it starts the gui for vim file & which is nice.
*/
if (!isatty(0)) {
struct stat stat_stdin, stat_dev_null;
if (fstat(0, &stat_stdin) == -1 ||
stat("/dev/null", &stat_dev_null) == -1 ||
(stat_stdin.st_dev == stat_dev_null.st_dev &&
stat_stdin.st_ino == stat_dev_null.st_ino))
gui.starting = TRUE;
}
}
/*
* Check if the GUI can be started. Called before gvimrc is sourced.
* Return OK or FAIL.
*/
int
gui_mch_init_check(void)
{
return OK; // TODO: GUI can always be started?
}
/*
* Initialise the GUI. Create all the windows, set up all the call-backs
* etc.
*/
int
gui_mch_init()
{
display_errors();
gui.def_norm_pixel = RGB(0x00, 0x00, 0x00); // black
gui.def_back_pixel = RGB(0xFF, 0xFF, 0xFF); // white
gui.norm_pixel = gui.def_norm_pixel;
gui.back_pixel = gui.def_back_pixel;
gui.scrollbar_width = (int) B_V_SCROLL_BAR_WIDTH;
gui.scrollbar_height = (int) B_H_SCROLL_BAR_HEIGHT;
#ifdef FEAT_MENU
gui.menu_height = 19; // initial guess -
// correct for my default settings
#endif
gui.border_offset = 3; // coordinates are inside window borders
if (gui.vdcmp < B_OK)
return FAIL;
get_key_map(&keyMap, &keyMapChars);
gui.vimWindow = new VimWindow(); // hidden and locked
if (!gui.vimWindow)
return FAIL;
gui.vimWindow->Run(); // Run() unlocks but does not show
// Get the colors from the "Normal" group (set in syntax.c or in a vimrc
// file)
set_normal_colors();
/*
* Check that none of the colors are the same as the background color
*/
gui_check_colors();
// Get the colors for the highlight groups (gui_check_colors() might have
// changed them)
highlight_gui_started(); // re-init colors and fonts
gui_mch_new_colors(); // window must exist for this
return OK;
}
/*
* Called when the foreground or background color has been changed.
*/
void
gui_mch_new_colors()
{
rgb_color rgb = GUI_TO_RGB(gui.back_pixel);
if (gui.vimWindow->Lock()) {
gui.vimForm->SetViewColor(rgb);
// Does this not have too much effect for those small rectangles?
gui.vimForm->Invalidate();
gui.vimWindow->Unlock();
}
}
/*
* Open the GUI window which was created by a call to gui_mch_init().
*/
int
gui_mch_open()
{
if (gui_win_x != -1 && gui_win_y != -1)
gui_mch_set_winpos(gui_win_x, gui_win_y);
// Actually open the window
if (gui.vimWindow->Lock()) {
gui.vimWindow->Show();
gui.vimWindow->Unlock();
return OK;
}
return FAIL;
}
void
gui_mch_exit(int vim_exitcode)
{
if (gui.vimWindow) {
thread_id tid = gui.vimWindow->Thread();
gui.vimWindow->Lock();
gui.vimWindow->Quit();
// Wait until it is truely gone
int32 exitcode;
wait_for_thread(tid, &exitcode);
}
delete_port(gui.vdcmp);
#if !RUN_BAPPLICATION_IN_NEW_THREAD
/*
* We are in the main() thread - quit the App thread and
* quit ourselves (passing on the exitcode). Use a global since the
* value from exit_thread() is only used if wait_for_thread() is
* called in time (race condition).
*/
#endif
if (gui.vimApp) {
VimTextAreaView::guiBlankMouse(false);
main_exitcode = vim_exitcode;
#if RUN_BAPPLICATION_IN_NEW_THREAD
thread_id tid = gui.vimApp->Thread();
int32 exitcode;
gui.vimApp->Lock();
gui.vimApp->Quit();
gui.vimApp->Unlock();
wait_for_thread(tid, &exitcode);
#else
gui.vimApp->Lock();
gui.vimApp->Quit();
gui.vimApp->Unlock();
// suicide
exit_thread(vim_exitcode);
#endif
}
// If we are somehow still here, let mch_exit() handle things.
}
/*
* Get the position of the top left corner of the window.
*/
int
gui_mch_get_winpos(int *x, int *y)
{
if (gui.vimWindow->Lock()) {
BRect r;
r = gui.vimWindow->Frame();
gui.vimWindow->Unlock();
*x = (int)r.left;
*y = (int)r.top;
return OK;
}
else
return FAIL;
}
/*
* Set the position of the top left corner of the window to the given
* coordinates.
*/
void
gui_mch_set_winpos(int x, int y)
{
if (gui.vimWindow->Lock()) {
gui.vimWindow->MoveTo(x, y);
gui.vimWindow->Unlock();
}
}
/*
* Set the size of the window to the given width and height in pixels.
*/
void
gui_mch_set_shellsize(
int width,
int height,
int min_width,
int min_height,
int base_width,
int base_height,
int direction) // TODO: utilize?
{
/*
* We are basically given the size of the VimForm, if I understand
* correctly. Since it fills the window completely, this will also
* be the size of the window.
*/
if (gui.vimWindow->Lock()) {
gui.vimWindow->ResizeTo(width - PEN_WIDTH, height - PEN_WIDTH);
// set size limits
float minWidth, maxWidth, minHeight, maxHeight;
gui.vimWindow->GetSizeLimits(&minWidth, &maxWidth,
&minHeight, &maxHeight);
gui.vimWindow->SetSizeLimits(min_width, maxWidth,
min_height, maxHeight);
/*
* Set the resizing alignment depending on font size.
*/
gui.vimWindow->SetWindowAlignment(
B_PIXEL_ALIGNMENT, // window_alignment mode,
1, // int32 h,
0, // int32 hOffset = 0,
gui.char_width, // int32 width = 0,
base_width, // int32 widthOffset = 0,
1, // int32 v = 0,
0, // int32 vOffset = 0,
gui.char_height, // int32 height = 0,
base_height // int32 heightOffset = 0
);
gui.vimWindow->Unlock();
}
}
void
gui_mch_get_screen_dimensions(
int *screen_w,
int *screen_h)
{
BRect frame;
{
BScreen screen(gui.vimWindow);
if (screen.IsValid()) {
frame = screen.Frame();
} else {
frame.right = 640;
frame.bottom = 480;
}
}
// XXX approximations...
*screen_w = (int) frame.right - 2 * gui.scrollbar_width - 20;
*screen_h = (int) frame.bottom - gui.scrollbar_height
#ifdef FEAT_MENU
- gui.menu_height
#endif
- 30;
}
void
gui_mch_set_text_area_pos(
int x,
int y,
int w,
int h)
{
if (!gui.vimTextArea)
return;
if (gui.vimWindow->Lock()) {
gui.vimTextArea->MoveTo(x, y);
gui.vimTextArea->ResizeTo(w - PEN_WIDTH, h - PEN_WIDTH);
#ifdef FEAT_GUI_TABLINE
if (gui.vimForm->TabLine() != NULL) {
gui.vimForm->TabLine()->ResizeTo(w, gui.vimForm->TablineHeight());
}
#endif // FEAT_GUI_TABLINE
gui.vimWindow->Unlock();
}
}
/*
* Scrollbar stuff:
*/
void
gui_mch_enable_scrollbar(
scrollbar_T *sb,
int flag)
{
VimScrollBar *vsb = sb->id;
if (gui.vimWindow->Lock()) {
/*
* This function is supposed to be idempotent, but Show()/Hide()
* is not. Therefore we test if they are needed.
*/
if (flag) {
if (vsb->IsHidden()) {
vsb->Show();
}
} else {
if (!vsb->IsHidden()) {
vsb->Hide();
}
}
gui.vimWindow->Unlock();
}
}
void
gui_mch_set_scrollbar_thumb(
scrollbar_T *sb,
int val,
int size,
int max)
{
if (gui.vimWindow->Lock()) {
VimScrollBar *s = sb->id;
if (max == 0) {
s->SetValue(0);
s->SetRange(0.0, 0.0);
} else {
s->SetProportion((float)size / (max + 1.0));
s->SetSteps(1.0, size > 5 ? size - 2 : size);
#ifndef SCROLL_PAST_END // really only defined in gui.c...
max = max + 1 - size;
#endif
if (max < s->Value()) {
/*
* If the new maximum is lower than the current value,
* setting it would cause the value to be clipped and
* therefore a ValueChanged() call.
* We avoid this by setting the value first, because
* it presumably is <= max.
*/
s->SetValue(val);
s->SetRange(0.0, max);
} else {
/*
* In the other case, set the range first, since the
* new value might be higher than the current max.
*/
s->SetRange(0.0, max);
s->SetValue(val);
}
}
gui.vimWindow->Unlock();
}
}
void
gui_mch_set_scrollbar_pos(
scrollbar_T *sb,
int x,
int y,
int w,
int h)
{
if (gui.vimWindow->Lock()) {
BRect winb = gui.vimWindow->Bounds();
float vsbx = x, vsby = y;
VimScrollBar *vsb = sb->id;
vsb->ResizeTo(w - PEN_WIDTH, h - PEN_WIDTH);
if (winb.right-(x+w)<w) vsbx = winb.right - (w - PEN_WIDTH);
vsb->MoveTo(vsbx, vsby);
gui.vimWindow->Unlock();
}
}
int
gui_mch_get_scrollbar_xpadding(void)
{
// TODO: Calculate the padding for adjust scrollbar position when the
// Window is maximized.
return 0;
}
int
gui_mch_get_scrollbar_ypadding(void)
{
// TODO: Calculate the padding for adjust scrollbar position when the
// Window is maximized.
return 0;
}
void
gui_mch_create_scrollbar(
scrollbar_T *sb,
int orient) // SBAR_VERT or SBAR_HORIZ
{
orientation posture =
(orient == SBAR_HORIZ) ? B_HORIZONTAL : B_VERTICAL;
VimScrollBar *vsb = sb->id = new VimScrollBar(sb, posture);
if (gui.vimWindow->Lock()) {
vsb->SetTarget(gui.vimTextArea);
vsb->Hide();
gui.vimForm->AddChild(vsb);
gui.vimWindow->Unlock();
}
}
#if defined(FEAT_WINDOWS) || defined(FEAT_GUI_HAIKU) || defined(PROTO)
void
gui_mch_destroy_scrollbar(
scrollbar_T *sb)
{
if (gui.vimWindow->Lock()) {
sb->id->RemoveSelf();
delete sb->id;
gui.vimWindow->Unlock();
}
}
#endif
/*
* Cursor does not flash
*/
int
gui_mch_is_blink_off(void)
{
return FALSE;
}
/*
* Cursor blink functions.
*
* This is a simple state machine:
* BLINK_NONE not blinking at all
* BLINK_OFF blinking, cursor is not shown
* BLINK_ON blinking, cursor is shown
*/
#define BLINK_NONE 0
#define BLINK_OFF 1
#define BLINK_ON 2
static int blink_state = BLINK_NONE;
static long_u blink_waittime = 700;
static long_u blink_ontime = 400;
static long_u blink_offtime = 250;
static int blink_timer = 0;
void
gui_mch_set_blinking(
long waittime,
long on,
long off)
{
// TODO
blink_waittime = waittime;
blink_ontime = on;
blink_offtime = off;
}
/*
* Stop the cursor blinking. Show the cursor if it wasn't shown.
*/
void
gui_mch_stop_blink(int may_call_gui_update_cursor)
{
// TODO
if (blink_timer != 0)
{
// XtRemoveTimeOut(blink_timer);
blink_timer = 0;
}
if (blink_state == BLINK_OFF)
gui_update_cursor(TRUE, FALSE);
blink_state = BLINK_NONE;
}
/*
* Start the cursor blinking. If it was already blinking, this restarts the
* waiting time and shows the cursor.
*/
void
gui_mch_start_blink()
{
// TODO
if (blink_timer != 0)
;// XtRemoveTimeOut(blink_timer);
// Only switch blinking on if none of the times is zero
if (blink_waittime && blink_ontime && blink_offtime && gui.in_focus)
{
blink_timer = 1; // XtAppAddTimeOut(app_context, blink_waittime,
blink_state = BLINK_ON;
gui_update_cursor(TRUE, FALSE);
}
}
/*
* Initialise vim to use the font with the given name. Return FAIL if the font
* could not be loaded, OK otherwise.
*/
int
gui_mch_init_font(
char_u *font_name,
int fontset)
{
if (gui.vimWindow->Lock())
{
int rc = gui.vimTextArea->mchInitFont(font_name);
gui.vimWindow->Unlock();
return rc;
}
return FAIL;
}
int
gui_mch_adjust_charsize()
{
return FAIL;
}
int
gui_mch_font_dialog(font_family* family, font_style* style, float* size)
{
#if defined(FEAT_GUI_DIALOG)
// gui.vimWindow->Unlock();
VimSelectFontDialog *dialog = new VimSelectFontDialog(family, style, size);
return dialog->Go();
#else
return NOFONT;
#endif // FEAT_GUI_DIALOG
}
GuiFont
gui_mch_get_font(
char_u *name,
int giveErrorIfMissing)
{
static VimFont *fontList = NULL;
if (!gui.in_use) // can't do this when GUI not running
return NOFONT;
// storage for locally modified name;
const int buff_size = B_FONT_FAMILY_LENGTH + B_FONT_STYLE_LENGTH + 20;
static char font_name[buff_size] = {0};
font_family family = {0};
font_style style = {0};
float size = 0.f;
if (name == 0 && be_fixed_font == 0) {
if (giveErrorIfMissing)
semsg(_(e_font), name);
return NOFONT;
}
bool useSelectGUI = false;
if (name != NULL)
if (STRCMP(name, "*") == 0) {
useSelectGUI = true;
STRNCPY(font_name, hl_get_font_name(), buff_size);
} else
STRNCPY(font_name, name, buff_size);
if (font_name[0] == 0) {
be_fixed_font->GetFamilyAndStyle(&family, &style);
size = be_fixed_font->Size();
vim_snprintf(font_name, buff_size,
(char*)"%s/%s/%.0f", family, style, size);
}
// replace underscores with spaces
char* end = 0;
while (end = strchr((char *)font_name, '_'))
*end = ' ';
// store the name before strtok corrupt the buffer ;-)
static char buff[buff_size] = {0};
STRNCPY(buff, font_name, buff_size);
STRNCPY(family, strtok(buff, "/\0"), B_FONT_FAMILY_LENGTH);
char* style_s = strtok(0, "/\0");
if (style_s != 0)
STRNCPY(style, style_s, B_FONT_STYLE_LENGTH);
size = atof((style_s != 0) ? strtok(0, "/\0") : "0");
if (useSelectGUI) {
if (gui_mch_font_dialog(&family, &style, &size) == NOFONT)
return FAIL;
// compose for further processing
vim_snprintf(font_name, buff_size,
(char*)"%s/%s/%.0f", family, style, size);
hl_set_font_name((char_u*)font_name);
// Set guifont to the name of the selected font.
char_u* new_p_guifont = (char_u*)alloc(STRLEN(font_name) + 1);
if (new_p_guifont != NULL) {
STRCPY(new_p_guifont, font_name);
vim_free(p_guifont);
p_guifont = new_p_guifont;
// Replace spaces in the font name with underscores.
for ( ; *new_p_guifont; ++new_p_guifont)
if (*new_p_guifont == ' ')
*new_p_guifont = '_';
}
}
VimFont *flp;
for (flp = fontList; flp; flp = flp->next) {
if (STRCMP(font_name, flp->name) == 0) {
flp->refcount++;
return (GuiFont)flp;
}
}
VimFont *font = new VimFont();
font->name = vim_strsave((char_u*)font_name);
if (count_font_styles(family) <= 0) {
if (giveErrorIfMissing)
semsg(_(e_font), font->name);
delete font;
return NOFONT;
}
// Remember font in the static list for later use
font->next = fontList;
fontList = font;
font->SetFamilyAndStyle(family, style);
if (size > 0.f)
font->SetSize(size);
font->SetSpacing(B_FIXED_SPACING);
font->SetEncoding(B_UNICODE_UTF8);
return (GuiFont)font;
}
/*
* Set the current text font.
*/
void
gui_mch_set_font(
GuiFont font)
{
if (gui.vimWindow->Lock()) {
VimFont *vf = (VimFont *)font;
gui.vimTextArea->SetFont(vf);
gui.char_width = (int) vf->StringWidth("n");
font_height fh;
vf->GetHeight(&fh);
gui.char_height = (int)(fh.ascent + 0.9999)
+ (int)(fh.descent + 0.9999) + (int)(fh.leading + 0.9999);
gui.char_ascent = (int)(fh.ascent + 0.9999);
gui.vimWindow->Unlock();
}
}
// XXX TODO This is apparently never called...
void
gui_mch_free_font(
GuiFont font)
{
if (font == NOFONT)
return;
VimFont *f = (VimFont *)font;
if (--f->refcount <= 0) {
if (f->refcount < 0)
fprintf(stderr, "VimFont: refcount < 0\n");
delete f;
}
}
char_u *
gui_mch_get_fontname(GuiFont font, char_u *name)
{
if (name == NULL)
return NULL;
return vim_strsave(name);
}
/*
* Adjust gui.char_height (after 'linespace' was changed).
*/
int
gui_mch_adjust_charheight()
{
// TODO: linespace support?
// #ifdef FEAT_XFONTSET
// if (gui.fontset != NOFONTSET)
// {
// gui.char_height = fontset_height((XFontSet)gui.fontset) + p_linespace;
// gui.char_ascent = fontset_ascent((XFontSet)gui.fontset)
// + p_linespace / 2;
// }
// else
// #endif
{
VimFont *font = (VimFont *)gui.norm_font;
font_height fh = {0};
font->GetHeight(&fh);
gui.char_height = (int)(fh.ascent + fh.descent + 0.5) + p_linespace;
gui.char_ascent = (int)(fh.ascent + 0.5) + p_linespace / 2;
}
return OK;
}
void
gui_mch_getmouse(int *x, int *y)
{
fprintf(stderr, "gui_mch_getmouse");
/*int rootx, rooty, winx, winy;
Window root, child;
unsigned int mask;
if (gui.wid && XQueryPointer(gui.dpy, gui.wid, &root, &child,
&rootx, &rooty, &winx, &winy, &mask)) {
*x = winx;
*y = winy;
} else*/ {
*x = -1;
*y = -1;
}
}
void
gui_mch_mousehide(int hide)
{
fprintf(stderr, "gui_mch_getmouse");
// TODO
}
static int
hex_digit(int c)
{
if (isdigit(c))
return c - '0';
c = TOLOWER_ASC(c);
if (c >= 'a' && c <= 'f')
return c - 'a' + 10;
return -1000;
}
/*
* This function has been lifted from gui_w32.c and extended a bit.
*
* Return the Pixel value (color) for the given color name.
* Return INVALCOLOR for error.
*/
guicolor_T
gui_mch_get_color(
char_u *name)
{
typedef struct GuiColourTable
{
const char *name;
guicolor_T colour;
} GuiColourTable;
#define NSTATIC_COLOURS 50 // 32
#define NDYNAMIC_COLOURS 33
#define NCOLOURS (NSTATIC_COLOURS + NDYNAMIC_COLOURS)
static GuiColourTable table[NCOLOURS] =
{
{"Black", RGB(0x00, 0x00, 0x00)},
{"DarkGray", RGB(0x80, 0x80, 0x80)},
{"DarkGrey", RGB(0x80, 0x80, 0x80)},
{"Gray", RGB(0xC0, 0xC0, 0xC0)},
{"Grey", RGB(0xC0, 0xC0, 0xC0)},
{"LightGray", RGB(0xD3, 0xD3, 0xD3)},
{"LightGrey", RGB(0xD3, 0xD3, 0xD3)},
{"Gray10", RGB(0x1A, 0x1A, 0x1A)},
{"Grey10", RGB(0x1A, 0x1A, 0x1A)},
{"Gray20", RGB(0x33, 0x33, 0x33)},
{"Grey20", RGB(0x33, 0x33, 0x33)},
{"Gray30", RGB(0x4D, 0x4D, 0x4D)},
{"Grey30", RGB(0x4D, 0x4D, 0x4D)},
{"Gray40", RGB(0x66, 0x66, 0x66)},
{"Grey40", RGB(0x66, 0x66, 0x66)},
{"Gray50", RGB(0x7F, 0x7F, 0x7F)},
{"Grey50", RGB(0x7F, 0x7F, 0x7F)},
{"Gray60", RGB(0x99, 0x99, 0x99)},
{"Grey60", RGB(0x99, 0x99, 0x99)},
{"Gray70", RGB(0xB3, 0xB3, 0xB3)},
{"Grey70", RGB(0xB3, 0xB3, 0xB3)},
{"Gray80", RGB(0xCC, 0xCC, 0xCC)},
{"Grey80", RGB(0xCC, 0xCC, 0xCC)},
{"Gray90", RGB(0xE5, 0xE5, 0xE5)},
{"Grey90", RGB(0xE5, 0xE5, 0xE5)},
{"White", RGB(0xFF, 0xFF, 0xFF)},
{"DarkRed", RGB(0x80, 0x00, 0x00)},
{"Red", RGB(0xFF, 0x00, 0x00)},
{"LightRed", RGB(0xFF, 0xA0, 0xA0)},
{"DarkBlue", RGB(0x00, 0x00, 0x80)},
{"Blue", RGB(0x00, 0x00, 0xFF)},
{"LightBlue", RGB(0xA0, 0xA0, 0xFF)},
{"DarkGreen", RGB(0x00, 0x80, 0x00)},
{"Green", RGB(0x00, 0xFF, 0x00)},
{"LightGreen", RGB(0xA0, 0xFF, 0xA0)},
{"DarkCyan", RGB(0x00, 0x80, 0x80)},
{"Cyan", RGB(0x00, 0xFF, 0xFF)},
{"LightCyan", RGB(0xA0, 0xFF, 0xFF)},
{"DarkMagenta", RGB(0x80, 0x00, 0x80)},
{"Magenta", RGB(0xFF, 0x00, 0xFF)},
{"LightMagenta", RGB(0xFF, 0xA0, 0xFF)},
{"Brown", RGB(0x80, 0x40, 0x40)},
{"Yellow", RGB(0xFF, 0xFF, 0x00)},
{"LightYellow", RGB(0xFF, 0xFF, 0xA0)},
{"DarkYellow", RGB(0xBB, 0xBB, 0x00)},
{"SeaGreen", RGB(0x2E, 0x8B, 0x57)},
{"Orange", RGB(0xFF, 0xA5, 0x00)},
{"Purple", RGB(0xA0, 0x20, 0xF0)},
{"SlateBlue", RGB(0x6A, 0x5A, 0xCD)},
{"Violet", RGB(0xEE, 0x82, 0xEE)},
// NOTE: some entries are zero-allocated for NDDYNAMIC_COLORS
// in this table!
};
static int endColour = NSTATIC_COLOURS;
static int newColour = NSTATIC_COLOURS;
int r, g, b;
int i;
if (name[0] == '#' && STRLEN(name) == 7)
{
// Name is in "#rrggbb" format
r = hex_digit(name[1]) * 16 + hex_digit(name[2]);
g = hex_digit(name[3]) * 16 + hex_digit(name[4]);
b = hex_digit(name[5]) * 16 + hex_digit(name[6]);
if (r < 0 || g < 0 || b < 0)
return INVALCOLOR;
return RGB(r, g, b);
}
else
{
// Check if the name is one of the colours we know
for (i = 0; i < endColour; i++)
if (STRICMP(name, table[i].name) == 0)
return table[i].colour;
}
/*
* Last attempt. Look in the file "$VIMRUNTIME/rgb.txt".
*/
{
#define LINE_LEN 100
FILE *fd;
char line[LINE_LEN];
char_u *fname;
fname = expand_env_save((char_u *)"$VIMRUNTIME/rgb.txt");
if (fname == NULL)
return INVALCOLOR;
fd = fopen((char *)fname, "rt");
vim_free(fname);
if (fd == NULL)
return INVALCOLOR;
while (!feof(fd))
{
int len;
int pos;
char *colour;
fgets(line, LINE_LEN, fd);
len = strlen(line);
if (len <= 1 || line[len-1] != '\n')
continue;
line[len-1] = '\0';
i = sscanf(line, "%d %d %d %n", &r, &g, &b, &pos);
if (i != 3)
continue;
colour = line + pos;
if (STRICMP(colour, name) == 0)
{
fclose(fd);
/*
* Now remember this colour in the table.
* A LRU scheme might be better but this is simpler.
* Or could use a growing array.
*/
guicolor_T gcolour = RGB(r,g,b);
// NOTE: see note above in table allocation! We are working here with
// dynamically allocated names, not constant ones!
vim_free((char*)table[newColour].name);
table[newColour].name = (char *)vim_strsave((char_u *)colour);
table[newColour].colour = gcolour;
newColour++;
if (newColour >= NCOLOURS)
newColour = NSTATIC_COLOURS;
if (endColour < NCOLOURS)
endColour = newColour;
return gcolour;
}
}
fclose(fd);
}
return INVALCOLOR;
}
/*
* Set the current text foreground color.
*/
void
gui_mch_set_fg_color(
guicolor_T color)
{
rgb_color rgb = GUI_TO_RGB(color);
if (gui.vimWindow->Lock()) {
gui.vimTextArea->SetHighColor(rgb);
gui.vimWindow->Unlock();
}
}
/*
* Set the current text background color.
*/
void
gui_mch_set_bg_color(
guicolor_T color)
{
rgb_color rgb = GUI_TO_RGB(color);
if (gui.vimWindow->Lock()) {
gui.vimTextArea->SetLowColor(rgb);
gui.vimWindow->Unlock();
}
}
/*
* Set the current text special color.
*/
void
gui_mch_set_sp_color(guicolor_T color)
{
// prev_sp_color = color;
}
void
gui_mch_draw_string(
int row,
int col,
char_u *s,
int len,
int flags)
{
if (gui.vimWindow->Lock()) {
gui.vimTextArea->mchDrawString(row, col, s, len, flags);
gui.vimWindow->Unlock();
}
}
guicolor_T
gui_mch_get_rgb_color(int r, int g, int b)
{
return gui_get_rgb_color_cmn(r, g, b);
}
// Return OK if the key with the termcap name "name" is supported.
int
gui_mch_haskey(
char_u *name)
{
int i;
for (i = 0; special_keys[i].BeKeys != 0; i++)
if (name[0] == special_keys[i].vim_code0 &&
name[1] == special_keys[i].vim_code1)
return OK;
return FAIL;
}
void
gui_mch_beep()
{
::beep();
}
void
gui_mch_flash(int msec)
{
// Do a visual beep by reversing the foreground and background colors
if (gui.vimWindow->Lock()) {
BRect rect = gui.vimTextArea->Bounds();
gui.vimTextArea->SetDrawingMode(B_OP_INVERT);
gui.vimTextArea->FillRect(rect);
gui.vimTextArea->Sync();
snooze(msec * 1000); // wait for a few msec
gui.vimTextArea->FillRect(rect);
gui.vimTextArea->SetDrawingMode(B_OP_COPY);
gui.vimTextArea->Flush();
gui.vimWindow->Unlock();
}
}
/*
* Invert a rectangle from row r, column c, for nr rows and nc columns.
*/
void
gui_mch_invert_rectangle(
int r,
int c,
int nr,
int nc)
{
BRect rect;
rect.left = FILL_X(c);
rect.top = FILL_Y(r);
rect.right = rect.left + nc * gui.char_width - PEN_WIDTH;
rect.bottom = rect.top + nr * gui.char_height - PEN_WIDTH;
if (gui.vimWindow->Lock()) {
gui.vimTextArea->SetDrawingMode(B_OP_INVERT);
gui.vimTextArea->FillRect(rect);
gui.vimTextArea->SetDrawingMode(B_OP_COPY);
gui.vimWindow->Unlock();
}
}
/*
* Iconify the GUI window.
*/
void
gui_mch_iconify()
{
if (gui.vimWindow->Lock()) {
gui.vimWindow->Minimize(true);
gui.vimWindow->Unlock();
}
}
#if defined(FEAT_EVAL) || defined(PROTO)
/*
* Bring the Vim window to the foreground.
*/
void
gui_mch_set_foreground(void)
{
// TODO
}
#endif
/*
* Set the window title
*/
void
gui_mch_settitle(
char_u *title,
char_u *icon)
{
if (gui.vimWindow->Lock()) {
gui.vimWindow->SetTitle((char *)title);
gui.vimWindow->Unlock();
}
}
/*
* Draw a cursor without focus.
*/
void
gui_mch_draw_hollow_cursor(guicolor_T color)
{
gui_mch_set_fg_color(color);
BRect r;
r.left = FILL_X(gui.col);
r.top = FILL_Y(gui.row);
int cells = utf_off2cells(LineOffset[gui.row] + gui.col, 100); // TODO-TODO
if (cells>=4) cells = 1;
r.right = r.left + cells*gui.char_width - PEN_WIDTH;
r.bottom = r.top + gui.char_height - PEN_WIDTH;
if (gui.vimWindow->Lock()) {
gui.vimTextArea->StrokeRect(r);
gui.vimWindow->Unlock();
// gui_mch_flush();
}
}
/*
* Draw part of a cursor, only w pixels wide, and h pixels high.
*/
void
gui_mch_draw_part_cursor(
int w,
int h,
guicolor_T color)
{
gui_mch_set_fg_color(color);
BRect r;
r.left =
#ifdef FEAT_RIGHTLEFT
// vertical line should be on the right of current point
CURSOR_BAR_RIGHT ? FILL_X(gui.col + 1) - w :
#endif
FILL_X(gui.col);
r.right = r.left + w - PEN_WIDTH;
r.bottom = FILL_Y(gui.row + 1) - PEN_WIDTH;
r.top = r.bottom - h + PEN_WIDTH;
if (gui.vimWindow->Lock()) {
gui.vimTextArea->FillRect(r);
gui.vimWindow->Unlock();
// gui_mch_flush();
}
}
/*
* Catch up with any queued events. This may put keyboard input into the
* input buffer, call resize call-backs, trigger timers etc. If there is
* nothing in the event queue (& no timers pending), then we return
* immediately.
*/
void
gui_mch_update()
{
gui_mch_flush();
while (port_count(gui.vdcmp) > 0 &&
!vim_is_input_buf_full() &&
gui_haiku_process_event(0) >= B_OK)
/* nothing */ ;
}
/*
* GUI input routine called by gui_wait_for_chars(). Waits for a character
* from the keyboard.
* wtime == -1 Wait forever.
* wtime == 0 This should never happen.
* wtime > 0 Wait wtime milliseconds for a character.
* Returns OK if a character was found to be available within the given time,
* or FAIL otherwise.
*/
int
gui_mch_wait_for_chars(
int wtime)
{
int focus;
bigtime_t until, timeout;
status_t st;
if (wtime >= 0)
{
timeout = wtime * 1000;
until = system_time() + timeout;
}
else
timeout = B_INFINITE_TIMEOUT;
focus = gui.in_focus;
for (;;)
{
// Stop or start blinking when focus changes
if (gui.in_focus != focus)
{
if (gui.in_focus)
gui_mch_start_blink();
else
gui_mch_stop_blink(TRUE);
focus = gui.in_focus;
}
gui_mch_flush();
#ifdef MESSAGE_QUEUE
# ifdef FEAT_TIMERS
did_add_timer = FALSE;
# endif
parse_queued_messages();
# ifdef FEAT_TIMERS
if (did_add_timer)
// Need to recompute the waiting time.
break;
# endif
# ifdef FEAT_JOB_CHANNEL
if (has_any_channel())
{
if (wtime < 0 || timeout > 20000)
timeout = 20000;
}
else if (wtime < 0)
timeout = B_INFINITE_TIMEOUT;
# endif
#endif
/*
* Don't use gui_mch_update() because then we will spin-lock until a
* char arrives, instead we use gui_haiku_process_event() to hang until
* an event arrives. No need to check for input_buf_full because we
* are returning as soon as it contains a single char.
*/
st = gui_haiku_process_event(timeout);
if (input_available())
return OK;
if (st < B_OK) // includes B_TIMED_OUT
return FAIL;
/*
* Calculate how much longer we're willing to wait for the
* next event.
*/
if (wtime >= 0)
{
timeout = until - system_time();
if (timeout < 0)
break;
}
}
return FAIL;
}
/*
* Output routines.
*/
/*
* Flush any output to the screen. This is typically called before
* the app goes to sleep.
*/
void
gui_mch_flush()
{
// does this need to lock the window? Apparently not but be safe.
if (gui.vimWindow->Lock()) {
gui.vimWindow->Flush();
gui.vimWindow->Unlock();
}
return;
}
/*
* Clear a rectangular region of the screen from text pos (row1, col1) to
* (row2, col2) inclusive.
*/
void
gui_mch_clear_block(
int row1,
int col1,
int row2,
int col2)
{
if (gui.vimWindow->Lock()) {
gui.vimTextArea->mchClearBlock(row1, col1, row2, col2);
gui.vimWindow->Unlock();
}
}
void
gui_mch_clear_all()
{
if (gui.vimWindow->Lock()) {
gui.vimTextArea->mchClearAll();
gui.vimWindow->Unlock();
}
}
/*
* Delete the given number of lines from the given row, scrolling up any
* text further down within the scroll region.
*/
void
gui_mch_delete_lines(
int row,
int num_lines)
{
gui.vimTextArea->mchDeleteLines(row, num_lines);
}
/*
* Insert the given number of lines before the given row, scrolling down any
* following text within the scroll region.
*/
void
gui_mch_insert_lines(
int row,
int num_lines)
{
gui.vimTextArea->mchInsertLines(row, num_lines);
}
#if defined(FEAT_MENU) || defined(PROTO)
/*
* Menu stuff.
*/
void
gui_mch_enable_menu(
int flag)
{
if (gui.vimWindow->Lock())
{
BMenuBar *menubar = gui.vimForm->MenuBar();
menubar->SetEnabled(flag);
gui.vimWindow->Unlock();
}
}
void
gui_mch_set_menu_pos(
int x,
int y,
int w,
int h)
{
// It will be in the right place anyway
}
/*
* Add a sub menu to the menu bar.
*/
void
gui_mch_add_menu(
vimmenu_T *menu,
int idx)
{
vimmenu_T *parent = menu->parent;
// popup menu - just create it unattached
if (menu_is_popup(menu->name) && parent == NULL) {
BPopUpMenu* popUpMenu = new BPopUpMenu((const char*)menu->name, false, false);
menu->submenu_id = popUpMenu;
menu->id = NULL;
return;
}
if (!menu_is_menubar(menu->name)
|| (parent != NULL && parent->submenu_id == NULL))
return;
if (gui.vimWindow->Lock())
{
// Major re-write of the menu code, it was failing with memory corruption when
// we started loading multiple files (the Buffer menu)
//
// Note we don't use the preference values yet, all are inserted into the
// menubar on a first come-first served basis...
//
// richard@whitequeen.com jul 99
BMenu *tmp;
if ( parent )
tmp = parent->submenu_id;
else
tmp = gui.vimForm->MenuBar();
// make sure we don't try and add the same menu twice. The Buffers menu tries to
// do this and Be starts to crash...
if ( ! tmp->FindItem((const char *) menu->dname)) {
BMenu *bmenu = new BMenu((char *)menu->dname);
menu->submenu_id = bmenu;
// when we add a BMenu to another Menu, it creates the interconnecting BMenuItem
tmp->AddItem(bmenu);
// Now its safe to query the menu for the associated MenuItem....
menu->id = tmp->FindItem((const char *) menu->dname);
}
gui.vimWindow->Unlock();
}
}
void
gui_mch_toggle_tearoffs(int enable)
{
// no tearoff menus
}
static BMessage *
MenuMessage(vimmenu_T *menu)
{
BMessage *m = new BMessage('menu');
m->AddPointer("VimMenu", (void *)menu);
return m;
}
/*
* Add a menu item to a menu
*/
void
gui_mch_add_menu_item(
vimmenu_T *menu,
int idx)
{
int mnemonic = 0;
vimmenu_T *parent = menu->parent;
// TODO: use menu->actext
// This is difficult, since on Be, an accelerator must be a single char
// and a lot of Vim ones are the standard VI commands.
//
// Punt for Now...
// richard@whiequeen.com jul 99
if (gui.vimWindow->Lock())
{
#ifdef FEAT_TOOLBAR
if (menu_is_toolbar(parent->name)) {
VimToolbar *toolbar = gui.vimForm->ToolBar();
if (toolbar != NULL) {
toolbar->AddButton(idx, menu);
}
} else
#endif
if (parent->submenu_id != NULL || menu_is_popup(parent->name)) {
if (menu_is_separator(menu->name)) {
BSeparatorItem *item = new BSeparatorItem();
parent->submenu_id->AddItem(item);
menu->id = item;
menu->submenu_id = NULL;
}
else {
BMenuItem *item = new BMenuItem((char *)menu->dname,
MenuMessage(menu));
item->SetTarget(gui.vimTextArea);
item->SetTrigger((char) menu->mnemonic);
parent->submenu_id->AddItem(item);
menu->id = item;
menu->submenu_id = NULL;
}
}
gui.vimWindow->Unlock();
}
}
/*
* Destroy the machine specific menu widget.
*/
void
gui_mch_destroy_menu(
vimmenu_T *menu)
{
if (gui.vimWindow->Lock())
{
#ifdef FEAT_TOOLBAR
if (menu->parent && menu_is_toolbar(menu->parent->name)) {
VimToolbar *toolbar = gui.vimForm->ToolBar();
if (toolbar != NULL) {
toolbar->RemoveButton(menu);
}
} else
#endif
{
assert(menu->submenu_id == NULL || menu->submenu_id->CountItems() == 0);
/*
* Detach this menu from its parent, so that it is not deleted
* twice once we get to delete that parent.
* Deleting a BMenuItem also deletes the associated BMenu, if any
* (which does not have any items anymore since they were
* removed and deleted before).
*/
BMenu *bmenu = menu->id->Menu();
if (bmenu)
{
bmenu->RemoveItem(menu->id);
/*
* If we removed the last item from the menu bar,
* resize it out of sight.
*/
if (bmenu == gui.vimForm->MenuBar() && bmenu->CountItems() == 0)
{
bmenu->ResizeTo(-MENUBAR_MARGIN, -MENUBAR_MARGIN);
}
}
delete menu->id;
menu->id = NULL;
menu->submenu_id = NULL;
gui.menu_height = (int) gui.vimForm->MenuHeight();
}
gui.vimWindow->Unlock();
}
}
/*
* Make a menu either grey or not grey.
*/
void
gui_mch_menu_grey(
vimmenu_T *menu,
int grey)
{
#ifdef FEAT_TOOLBAR
if (menu->parent && menu_is_toolbar(menu->parent->name)) {
if (gui.vimWindow->Lock()) {
VimToolbar *toolbar = gui.vimForm->ToolBar();
if (toolbar != NULL) {
toolbar->GrayButton(menu, grey);
}
gui.vimWindow->Unlock();
}
} else
#endif
if (menu->id != NULL)
menu->id->SetEnabled(!grey);
}
/*
* Make menu item hidden or not hidden
*/
void
gui_mch_menu_hidden(
vimmenu_T *menu,
int hidden)
{
if (menu->id != NULL)
menu->id->SetEnabled(!hidden);
}
/*
* This is called after setting all the menus to grey/hidden or not.
*/
void
gui_mch_draw_menubar()
{
// Nothing to do in BeOS
}
void
gui_mch_show_popupmenu(vimmenu_T *menu)
{
if (!menu_is_popup(menu->name) || menu->submenu_id == NULL)
return;
BPopUpMenu* popupMenu = dynamic_cast<BPopUpMenu*>(menu->submenu_id);
if (popupMenu == NULL)
return;
BPoint point;
if (gui.vimWindow->Lock()) {
uint32 buttons = 0;
gui.vimTextArea->GetMouse(&point, &buttons);
gui.vimTextArea->ConvertToScreen(&point);
gui.vimWindow->Unlock();
}
popupMenu->Go(point, true);
}
#endif // FEAT_MENU
// Mouse stuff
#ifdef FEAT_CLIPBOARD
/*
* Clipboard stuff, for cutting and pasting text to other windows.
*/
char textplain[] = "text/plain";
char vimselectiontype[] = "application/x-vnd.Rhialto-Vim-selectiontype";
/*
* Get the current selection and put it in the clipboard register.
*/
void
clip_mch_request_selection(Clipboard_T *cbd)
{
if (be_clipboard->Lock())
{
BMessage *m = be_clipboard->Data();
// m->PrintToStream();
char_u *string = NULL;
ssize_t stringlen = -1;
if (m->FindData(textplain, B_MIME_TYPE,
(const void **)&string, &stringlen) == B_OK
|| m->FindString("text", (const char **)&string) == B_OK)
{
if (stringlen == -1)
stringlen = STRLEN(string);
int type;
char *seltype;
ssize_t seltypelen;
/*
* Try to get the special vim selection type first
*/
if (m->FindData(vimselectiontype, B_MIME_TYPE,
(const void **)&seltype, &seltypelen) == B_OK)
{
switch (*seltype)
{
default:
case 'L': type = MLINE; break;
case 'C': type = MCHAR; break;
#ifdef FEAT_VISUAL
case 'B': type = MBLOCK; break;
#endif
}
}
else
{
// Otherwise use heuristic as documented
type = memchr(string, stringlen, '\n') ? MLINE : MCHAR;
}
clip_yank_selection(type, string, (long)stringlen, cbd);
}
be_clipboard->Unlock();
}
}
/*
* Make vim the owner of the current selection.
*/
void
clip_mch_lose_selection(Clipboard_T *cbd)
{
// Nothing needs to be done here
}
/*
* Make vim the owner of the current selection. Return OK upon success.
*/
int
clip_mch_own_selection(Clipboard_T *cbd)
{
/*
* Never actually own the clipboard. If another application sets the
* clipboard, we don't want to think that we still own it.
*/
return FAIL;
}
/*
* Send the current selection to the clipboard.
*/
void
clip_mch_set_selection(Clipboard_T *cbd)
{
if (be_clipboard->Lock())
{
be_clipboard->Clear();
BMessage *m = be_clipboard->Data();
assert(m);
// If the '*' register isn't already filled in, fill it in now
cbd->owned = TRUE;
clip_get_selection(cbd);
cbd->owned = FALSE;
char_u *str = NULL;
long_u count;
int type;
type = clip_convert_selection(&str, &count, cbd);
if (type < 0)
return;
m->AddData(textplain, B_MIME_TYPE, (void *)str, count);
// Add type of selection
char vtype;
switch (type)
{
default:
case MLINE: vtype = 'L'; break;
case MCHAR: vtype = 'C'; break;
#ifdef FEAT_VISUAL
case MBLOCK: vtype = 'B'; break;
#endif
}
m->AddData(vimselectiontype, B_MIME_TYPE, (void *)&vtype, 1);
vim_free(str);
be_clipboard->Commit();
be_clipboard->Unlock();
}
}
#endif // FEAT_CLIPBOARD
#ifdef FEAT_BROWSE
/*
* Pop open a file browser and return the file selected, in allocated memory,
* or NULL if Cancel is hit.
* saving - TRUE if the file will be saved to, FALSE if it will be opened.
* title - Title message for the file browser dialog.
* dflt - Default name of file.
* ext - Default extension to be added to files without extensions.
* initdir - directory in which to open the browser (NULL = current dir)
* filter - Filter for matched files to choose from.
* Has a format like this:
* "C Files (*.c)\0*.c\0"
* "All Files\0*.*\0\0"
* If these two strings were concatenated, then a choice of two file
* filters will be selectable to the user. Then only matching files will
* be shown in the browser. If NULL, the default allows all files.
*
* *NOTE* - the filter string must be terminated with TWO nulls.
*/
char_u *
gui_mch_browse(
int saving,
char_u *title,
char_u *dflt,
char_u *ext,
char_u *initdir,
char_u *filter)
{
gui.vimApp->fFilePanel = new BFilePanel((saving == TRUE) ? B_SAVE_PANEL : B_OPEN_PANEL,
NULL, NULL, 0, false,
new BMessage((saving == TRUE) ? 'save' : 'open'), NULL, true);
gui.vimApp->fBrowsedPath.Unset();
gui.vimApp->fFilePanel->Window()->SetTitle((char*)title);
gui.vimApp->fFilePanel->SetPanelDirectory((const char*)initdir);
gui.vimApp->fFilePanel->Show();
gui.vimApp->fFilePanelSem = create_sem(0, "FilePanelSem");
while (acquire_sem(gui.vimApp->fFilePanelSem) == B_INTERRUPTED);
char_u *fileName = NULL;
status_t result = gui.vimApp->fBrowsedPath.InitCheck();
if (result == B_OK) {
fileName = vim_strsave((char_u*)gui.vimApp->fBrowsedPath.Path());
} else
if (result != B_NO_INIT) {
fprintf(stderr, "gui_mch_browse: BPath error: %#08x (%s)\n",
result, strerror(result));
}
delete gui.vimApp->fFilePanel;
gui.vimApp->fFilePanel = NULL;
return fileName;
}
#endif // FEAT_BROWSE
#if defined(FEAT_GUI_DIALOG)
/*
* Create a dialog dynamically from the parameter strings.
* type = type of dialog (question, alert, etc.)
* title = dialog title. may be NULL for default title.
* message = text to display. Dialog sizes to accommodate it.
* buttons = '\n' separated list of button captions, default first.
* dfltbutton = number of default button.
*
* This routine returns 1 if the first button is pressed,
* 2 for the second, etc.
*
* 0 indicates Esc was pressed.
* -1 for unexpected error
*
* If stubbing out this fn, return 1.
*/
int
gui_mch_dialog(
int type,
char_u *title,
char_u *message,
char_u *buttons,
int dfltbutton,
char_u *textfield,
int ex_cmd)
{
VimDialog *dialog = new VimDialog(type, (char*)title, (char*)message,
(char*)buttons, dfltbutton, (char*)textfield, ex_cmd);
return dialog->Go();
}
#endif // FEAT_GUI_DIALOG
/*
* Return the RGB value of a pixel as long.
*/
guicolor_T
gui_mch_get_rgb(guicolor_T pixel)
{
rgb_color rgb = GUI_TO_RGB(pixel);
return ((rgb.red & 0xff) << 16) + ((rgb.green & 0xff) << 8)
+ (rgb.blue & 0xff);
}
void
gui_mch_setmouse(int x, int y)
{
TRACE();
// TODO
}
#ifdef FEAT_MBYTE_IME
void
im_set_position(int row, int col)
{
if (gui.vimWindow->Lock())
{
gui.vimTextArea->DrawIMString();
gui.vimWindow->Unlock();
}
return;
}
#endif
void
gui_mch_show_toolbar(int showit)
{
VimToolbar *toolbar = gui.vimForm->ToolBar();
gui.toolbar_height = (toolbar && showit) ? toolbar->ToolbarHeight() : 0.;
}
void
gui_mch_set_toolbar_pos(int x, int y, int w, int h)
{
VimToolbar *toolbar = gui.vimForm->ToolBar();
if (toolbar != NULL) {
if (gui.vimWindow->Lock()) {
toolbar->MoveTo(x, y);
toolbar->ResizeTo(w - 1, h - 1);
gui.vimWindow->Unlock();
}
}
}
#if defined(FEAT_GUI_TABLINE) || defined(PROTO)
/*
* Show or hide the tabline.
*/
void
gui_mch_show_tabline(int showit)
{
VimTabLine *tabLine = gui.vimForm->TabLine();
if (tabLine == NULL)
return;
if (!showit != !gui.vimForm->IsShowingTabLine()) {
gui.vimForm->SetShowingTabLine(showit != 0);
gui.tabline_height = gui.vimForm->TablineHeight();
}
}
void
gui_mch_set_tabline_pos(int x, int y, int w, int h)
{
VimTabLine *tabLine = gui.vimForm->TabLine();
if (tabLine != NULL) {
if (gui.vimWindow->Lock()) {
tabLine->MoveTo(x, y);
tabLine->ResizeTo(w - 1, h - 1);
gui.vimWindow->Unlock();
}
}
}
/*
* Return TRUE when tabline is displayed.
*/
int
gui_mch_showing_tabline()
{
VimTabLine *tabLine = gui.vimForm->TabLine();
return tabLine != NULL && gui.vimForm->IsShowingTabLine();
}
/*
* Update the labels of the tabline.
*/
void
gui_mch_update_tabline()
{
tabpage_T *tp;
int nr = 0;
int curtabidx = 0;
VimTabLine *tabLine = gui.vimForm->TabLine();
if (tabLine == NULL)
return;
gui.vimWindow->Lock();
// Add a label for each tab page. They all contain the same text area.
for (tp = first_tabpage; tp != NULL; tp = tp->tp_next, ++nr) {
if (tp == curtab)
curtabidx = nr;
BTab* tab = tabLine->TabAt(nr);
if (tab == NULL) {
tab = new VimTabLine::VimTab();
tabLine->AddTab(NULL, tab);
}
get_tabline_label(tp, FALSE);
tab->SetLabel((const char*)NameBuff);
tabLine->Invalidate();
}
// Remove any old labels.
while (nr < tabLine->CountTabs())
tabLine->RemoveTab(nr);
if (tabLine->Selection() != curtabidx)
tabLine->Select(curtabidx);
gui.vimWindow->Unlock();
}
/*
* Set the current tab to "nr". First tab is 1.
*/
void
gui_mch_set_curtab(int nr)
{
VimTabLine *tabLine = gui.vimForm->TabLine();
if (tabLine == NULL)
return;
gui.vimWindow->Lock();
if (tabLine->Selection() != nr -1)
tabLine->Select(nr -1);
gui.vimWindow->Unlock();
}
#endif // FEAT_GUI_TABLINE
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