1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
|
" Macros to play Conway's Game of Life in vi
" Version 1.0m: edges wrap
" by Eli-the-Bearded (eli@netusa.net), Sept 1996
" This file may be free distributed so long as these credits remain unchanged.
"
" Modified by Bram Moolenaar (Bram@vim.org), 1996 Sept 10
" - Made it quite a bit faster, but now needs search patterns in the text
" - Changed the order of mappings to top-down.
" - Made "g" run the whole thing, "C" run one generation.
" - Added support for any uppercase character instead of 'X'
"
" Rules:
" If a germ has 0 or 1 live neighbors it dies of loneliness
" If a germ has 2 or 3 live neighbors it survives
" If a germ has 4 to 8 live neighbors it dies of starvation
" If an empty box has 3 live neighbors a new germ is born
"
" A new born germ is an "A". Every generation it gets older: B, C, etc.
" A germ dies of old age when it reaches "Z".
"
" Notice the rules do not mention edges. This version has the edges wrap
" around. I have an earlier version that offers the option of live edges or
" dead edges. Email me if you are interested. -Eli-
"
" Note: This is slow! One generation may take up to ten minutes (depends on
" your computer and the vi version).
"
" Quite a lot of the messy stuff is to work around the vi error "Can't yank
" inside global/macro". Still doesn't work for all versions of vi.
"
" To use these macros:
"
" vi start vi/vim
"
" :so life.mac Source this file
"
" g 'g'o! runs everything until interrupted: "IR".
"
" I Initialize everything. A board will be drawn at the end
" of the current buffer. All line references in these macros
" are relative to the end of the file and playing the game
" can be done safely with any file as the current buffer.
"
" Change the left field with spaces and uppercase letters to suit
" your taste.
"
" C 'C'ompute one generation.
" + idem, time running one generation.
" R 'R'un 'C'ompute until interrupted.
" i<nr><Esc>z Make a number the only thing on the current line and use
" 'z' to time that many generations.
"
" Time to run 30 generations on my 233 AMD K6 (FreeBSD 3.0):
" vim 5.4 xterm 51 sec
" gvim 5.4 Athena 42 sec
" gvim 5.4 Motif 42 sec
" gvim 5.4 GTK 50 sec
" nvi 1.79 xterm 58 sec
" vi 3.7 xterm 2 min 30 sec
" Elvis 2.1 xterm 7 min 50 sec
" Elvis 2.1 X11 6 min 31 sec
"
" Time to run 30 generations on my 850 AMD Duron (FreeBSD 4.2):
" vim 5.8 xterm 21 sec
" vim 6.0 xterm 24 sec
" vim 6.0 Motif 32 sec
" nvi 1.79 xterm 29 sec
" vi 3.7 xterm 32 sec
" elvis 2.1.4 xterm 34 sec
"
" And now the macros, more or less in top-down order.
"
" ----- macros that can be used by the human -----
"
" 'g'o: 'I'nitialize and then 'R'un 'C'ompute recursively (used by the human)
map g IR
"
"
" 'R'un 'C'ompute recursively (used by the human and 'g'o)
map R CV
" work around "tail recursion" problem in vi, "V" == "R".
map V R
"
"
" 'I'nitialize the board (used by the human and 'g'o)
map I G)0)0)0)0)1)0)0)2)0)0)0)0,ok,-11k,-,R,IIN
"
"
" 'C'ompute next generation (used by the human and others)
map C T>>>>>>>>B&
"
"
" Time running one generation (used by the human)
map + <1C<2
"
"
" Time running N generations, where N is the number on the current line.
" (used by the human)
map z ,^,&,*,&<1,*<2
"
" ----- END of macros that can be used by the human -----
"
" ----- Initialisation -----
"
map ,- :s/./-/g
map ,o oPut 'X's in the left box, then hit 'C' or 'R'
map ,R 03stop
"
" Write a new line (used by 'I'nitialize board)
map )0 o- --....................--....................-
map )1 o- VIM --....................--....................-
map )2 o- LIVES --....................--....................-
"
"
" Initialisation of the pattern/command to execute for working out a square.
" Pattern is: "#<germ><count>"
" where <germ> is " " if the current germ is dead, "X" when living.
" <count> is the number of living neighbours (including current germ)
" expressed in X's
"
map ,Il8 O#XXXXXXXXXX .`a22lr
map ,Id8 o# XXXXXXXX .`a22lr
map ,Il7 o#XXXXXXXXX .`a22lr
map ,Id7 o# XXXXXXX .`a22lr
map ,Il6 o#XXXXXXXX .`a22lr
map ,Id6 o# XXXXXX .`a22lr
map ,Il5 o#XXXXXXX .`a22lr
map ,Id5 o# XXXXX .`a22lr
map ,Il4 o#XXXXXX .`a22lr
map ,Id4 o# XXXX .`a22lr
map ,Il3 o#XXXXX .,a
map ,Id3 o# XXX .`a22lrA
map ,Il2 o#XXXX .,a
map ,Id2 o# XX .`a22lr
map ,Il1 o#XXX .`a22lr
map ,Id1 o# X .`a22lr
map ,Il0 o#XX .`a22lr
map ,Id0 o# .`a22lr
"
" Patterns used to replace a germ with it's next generation
map ,Iaa o=AB =BC =CD =DE =EF =FG =GH =HI =IJ =JK =KL =LM =MN =NO =OP =PQ =QR
map ,Iab o=RS =ST =TU =UV =VW =WX =XY =YZ =Z
"
" Insert the searched patterns above the board
map ,IIN G?^top
,Il8,Id8,Il7,Id7,Il6,Id6,Il5,Id5,Il4,Id4,Il3,Id3,Il2,Id2,Il1,Id1,Il0,Id0,Iaa,Iab
"
" ----- END of Initialisation -----
"
" ----- Work out one line -----
"
" Work out 'T'op line (used by show next)
map T G,c2k,!9k,@,#j>2k,$j
"
" Work out 'B'ottom line (used by show next)
map B ,%k>,$
"
" Work out a line (used by show next, work out top and bottom lines)
map > 0 LWWWWWWWWWWWWWWWWWW,rj
"
" Refresh board (used by show next)
map & :%s/^\(-[ A-Z]*-\)\(-[ A-Z]*-\)\(-[.]*-\)$/\2\3\3/
"
"
" Work around vi multiple yank/put in a single macro limitation
" (used by work out top and/or bottom line)
map ,$ dd
map ,% "cp
map ,! "byy
map ,@ "cyy
map ,# "bP
map ,c c$
"
" ----- END of Work out one line -----
"
" ----- Work out one square -----
"
" The next three work out a square: put all nine chars around the current
" character on the bottom line (the bottom line must be empty when starting).
"
" 'W'ork out a center square (used by work out line)
map W makh,3`ah,3`ajh,3(
"
"
" Work out a 'L'eft square (used by work out line)
map L makf-h,1`ak,2`af-h,1`a,2`ajf-h,1`aj,2(
"
"
" Work out a 'R'ight square (used by work out line)
map ,r makh,2`akF-l,1`ah,2`aF-l,1`ajh,2`ajF-l,1(
"
" 'M'ove a character to the end of the file (used by all work out square
" macros)
"
map ,1 y G$p
map ,2 2y G$p
map ,3 3y G$p
"
"
" ----- END of Work out one square -----
"
" ----- Work out one germ -----
"
" Generate an edit command that depends on the number of living in the last
" line, and then run the edit command. (used by work out square).
" Leaves the cursor on the next character to be processed.
"
map ( ,s,i,X0i?^#A
0,df.l,Y21h
"
" Delete 's'paces (deads);
" The number of remaining characters is the number of living neighbours.
map ,s :.g/ /s///g
"
" Insert current character in the last line
map ,i `ay GP
"
" Replace any uppercase letter with 'X';
map ,X :.g/[A-Z]/s//X/g
"
" Delete and execute the rest of the line
map ,d "qd$@q
"
" Yank and execute the rest of the line
map ,Y "qy$@q
"
" Yank the character under the cursor
map ,j y
"
" Put the current cut buffer after the cursor
map ,m p
"
" Delete the character under the cursor
map ,n x
"
" Replace a character by it's next, A --> B, B --> C, etc.
map ,a `a,jGi?=,ma
0,dll,j`a21l,ml,nh
"
" ----- END of Work out one germ -----
"
" ----- timing macros -----
"
" Get current date (used by time a generation)
map << :r!date
map <1 G?^top
O<<
map <2 G?^top
k<<
"
"
" Turn number on current line into edit command (used by time N generations)
map ,^ AiC
"
"
" Delete current line and save current line (used by time N generations)
map ,& 0"gd$
"
"
" Run saved line (used by time N generations)
map ,* @g
"
" ----- END of timing macros -----
"
" End of the macros.
|