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Diffstat (limited to 'src/sound.c')
-rw-r--r--src/sound.c87
1 files changed, 75 insertions, 12 deletions
diff --git a/src/sound.c b/src/sound.c
index 92618a9f3..69bbc5e6d 100644
--- a/src/sound.c
+++ b/src/sound.c
@@ -30,6 +30,16 @@ struct soundcb_S {
static soundcb_T *first_callback = NULL;
+/*
+ * Return TRUE when a sound callback has been created, it may be invoked when
+ * the sound finishes playing. Also see has_sound_callback_in_queue().
+ */
+ int
+has_any_sound_callback(void)
+{
+ return first_callback != NULL;
+}
+
static soundcb_T *
get_sound_callback(typval_T *arg)
{
@@ -85,6 +95,24 @@ delete_sound_callback(soundcb_T *soundcb)
static ca_context *context = NULL;
+// Structure to store info about a sound callback to be invoked soon.
+typedef struct soundcb_queue_S soundcb_queue_T;
+
+struct soundcb_queue_S {
+ soundcb_queue_T *scb_next;
+ uint32_t scb_id; // ID of the sound
+ int scb_result; // CA_ value
+ soundcb_T *scb_callback; // function to call
+};
+
+// Queue of callbacks to invoke from the main loop.
+static soundcb_queue_T *callback_queue = NULL;
+
+/*
+ * Add a callback to the queue of callbacks to invoke later from the main loop.
+ * That is because the callback may be called from another thread and invoking
+ * another sound function may cause trouble.
+ */
static void
sound_callback(
ca_context *c UNUSED,
@@ -92,23 +120,58 @@ sound_callback(
int error_code,
void *userdata)
{
- soundcb_T *soundcb = (soundcb_T *)userdata;
- typval_T argv[3];
- typval_T rettv;
-
- argv[0].v_type = VAR_NUMBER;
- argv[0].vval.v_number = id;
- argv[1].v_type = VAR_NUMBER;
- argv[1].vval.v_number = error_code == CA_SUCCESS ? 0
+ soundcb_T *soundcb = (soundcb_T *)userdata;
+ soundcb_queue_T *scb;
+
+ scb = ALLOC_ONE(soundcb_queue_T);
+ if (scb == NULL)
+ return;
+ scb->scb_next = callback_queue;
+ callback_queue = scb;
+ scb->scb_id = id;
+ scb->scb_result = error_code == CA_SUCCESS ? 0
: error_code == CA_ERROR_CANCELED
|| error_code == CA_ERROR_DESTROYED
? 1 : 2;
- argv[2].v_type = VAR_UNKNOWN;
+ scb->scb_callback = soundcb;
+}
- call_callback(&soundcb->snd_callback, -1, &rettv, 2, argv);
- clear_tv(&rettv);
+/*
+ * Return TRUE if there is a sound callback to be called.
+ */
+ int
+has_sound_callback_in_queue(void)
+{
+ return callback_queue != NULL;
+}
+
+/*
+ * Invoke queued sound callbacks.
+ */
+ void
+invoke_sound_callback(void)
+{
+ soundcb_queue_T *scb;
+ typval_T argv[3];
+ typval_T rettv;
+
+
+ while (callback_queue != NULL)
+ {
+ scb = callback_queue;
+ callback_queue = scb->scb_next;
- delete_sound_callback(soundcb);
+ argv[0].v_type = VAR_NUMBER;
+ argv[0].vval.v_number = scb->scb_id;
+ argv[1].v_type = VAR_NUMBER;
+ argv[1].vval.v_number = scb->scb_result;
+ argv[2].v_type = VAR_UNKNOWN;
+
+ call_callback(&scb->scb_callback->snd_callback, -1, &rettv, 2, argv);
+ clear_tv(&rettv);
+
+ delete_sound_callback(scb->scb_callback);
+ }
redraw_after_callback(TRUE);
}