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-rw-r--r--src/gui_w32.c4107
1 files changed, 4088 insertions, 19 deletions
diff --git a/src/gui_w32.c b/src/gui_w32.c
index feeb6d402..5129c5fbc 100644
--- a/src/gui_w32.c
+++ b/src/gui_w32.c
@@ -10,7 +10,7 @@
/*
* Windows GUI.
*
- * GUI support for Microsoft Windows. Win32 initially; maybe Win16 later
+ * GUI support for Microsoft Windows, aka Win32. Also for Win64.
*
* George V. Reilly <george@reilly.org> wrote the original Win32 GUI.
* Robert Webb reworked it to use the existing GUI stuff and added menu,
@@ -185,10 +185,4095 @@ gui_mch_set_rendering_options(char_u *s)
((fn)((hwnd), TRUE, (int)(short)LOWORD(lParam), (int)(short)HIWORD(lParam), (UINT)(wParam)), 0L)
#endif
+
+#include "version.h" /* used by dialog box routine for default title */
+#ifdef DEBUG
+# include <tchar.h>
+#endif
+
+/* cproto fails on missing include files */
+#ifndef PROTO
+
+#ifndef __MINGW32__
+# include <shellapi.h>
+#endif
+#if defined(FEAT_TOOLBAR) || defined(FEAT_BEVAL) || defined(FEAT_GUI_TABLINE)
+# include <commctrl.h>
+#endif
+#include <windowsx.h>
+
+#ifdef GLOBAL_IME
+# include "glbl_ime.h"
+#endif
+
+#endif /* PROTO */
+
+#ifdef FEAT_MENU
+# define MENUHINTS /* show menu hints in command line */
+#endif
+
+/* Some parameters for dialog boxes. All in pixels. */
+#define DLG_PADDING_X 10
+#define DLG_PADDING_Y 10
+#define DLG_OLD_STYLE_PADDING_X 5
+#define DLG_OLD_STYLE_PADDING_Y 5
+#define DLG_VERT_PADDING_X 4 /* For vertical buttons */
+#define DLG_VERT_PADDING_Y 4
+#define DLG_ICON_WIDTH 34
+#define DLG_ICON_HEIGHT 34
+#define DLG_MIN_WIDTH 150
+#define DLG_FONT_NAME "MS Sans Serif"
+#define DLG_FONT_POINT_SIZE 8
+#define DLG_MIN_MAX_WIDTH 400
+#define DLG_MIN_MAX_HEIGHT 400
+
+#define DLG_NONBUTTON_CONTROL 5000 /* First ID of non-button controls */
+
+#ifndef WM_XBUTTONDOWN /* For Win2K / winME ONLY */
+# define WM_XBUTTONDOWN 0x020B
+# define WM_XBUTTONUP 0x020C
+# define WM_XBUTTONDBLCLK 0x020D
+# define MK_XBUTTON1 0x0020
+# define MK_XBUTTON2 0x0040
+#endif
+
+#ifdef PROTO
+/*
+ * Define a few things for generating prototypes. This is just to avoid
+ * syntax errors, the defines do not need to be correct.
+ */
+# define APIENTRY
+# define CALLBACK
+# define CONST
+# define FAR
+# define NEAR
+# define _cdecl
+typedef int BOOL;
+typedef int BYTE;
+typedef int DWORD;
+typedef int WCHAR;
+typedef int ENUMLOGFONT;
+typedef int FINDREPLACE;
+typedef int HANDLE;
+typedef int HBITMAP;
+typedef int HBRUSH;
+typedef int HDROP;
+typedef int INT;
+typedef int LOGFONT[];
+typedef int LPARAM;
+typedef int LPCREATESTRUCT;
+typedef int LPCSTR;
+typedef int LPCTSTR;
+typedef int LPRECT;
+typedef int LPSTR;
+typedef int LPWINDOWPOS;
+typedef int LPWORD;
+typedef int LRESULT;
+typedef int HRESULT;
+# undef MSG
+typedef int MSG;
+typedef int NEWTEXTMETRIC;
+typedef int OSVERSIONINFO;
+typedef int PWORD;
+typedef int RECT;
+typedef int UINT;
+typedef int WORD;
+typedef int WPARAM;
+typedef int POINT;
+typedef void *HINSTANCE;
+typedef void *HMENU;
+typedef void *HWND;
+typedef void *HDC;
+typedef void VOID;
+typedef int LPNMHDR;
+typedef int LONG;
+typedef int WNDPROC;
+#endif
+
+#ifndef GET_X_LPARAM
+# define GET_X_LPARAM(lp) ((int)(short)LOWORD(lp))
+#endif
+
+static void _OnPaint( HWND hwnd);
+static void clear_rect(RECT *rcp);
+
+static WORD s_dlgfntheight; /* height of the dialog font */
+static WORD s_dlgfntwidth; /* width of the dialog font */
+
+#ifdef FEAT_MENU
+static HMENU s_menuBar = NULL;
+#endif
+#ifdef FEAT_TEAROFF
+static void rebuild_tearoff(vimmenu_T *menu);
+static HBITMAP s_htearbitmap; /* bitmap used to indicate tearoff */
+#endif
+
+/* Flag that is set while processing a message that must not be interrupted by
+ * processing another message. */
+static int s_busy_processing = FALSE;
+
+static int destroying = FALSE; /* call DestroyWindow() ourselves */
+
+#ifdef MSWIN_FIND_REPLACE
+static UINT s_findrep_msg = 0; /* set in gui_w[16/32].c */
+static FINDREPLACE s_findrep_struct;
+# if defined(FEAT_MBYTE) && defined(WIN3264)
+static FINDREPLACEW s_findrep_struct_w;
+# endif
+static HWND s_findrep_hwnd = NULL;
+static int s_findrep_is_find; /* TRUE for find dialog, FALSE
+ for find/replace dialog */
+#endif
+
+static HINSTANCE s_hinst = NULL;
+#if !defined(FEAT_SNIFF) && !defined(FEAT_GUI)
+static
+#endif
+HWND s_hwnd = NULL;
+static HDC s_hdc = NULL;
+static HBRUSH s_brush = NULL;
+
+#ifdef FEAT_TOOLBAR
+static HWND s_toolbarhwnd = NULL;
+static WNDPROC s_toolbar_wndproc = NULL;
+#endif
+
+#ifdef FEAT_GUI_TABLINE
+static HWND s_tabhwnd = NULL;
+static WNDPROC s_tabline_wndproc = NULL;
+static int showing_tabline = 0;
+#endif
+
+static WPARAM s_wParam = 0;
+static LPARAM s_lParam = 0;
+
+static HWND s_textArea = NULL;
+static UINT s_uMsg = 0;
+
+static char_u *s_textfield; /* Used by dialogs to pass back strings */
+
+static int s_need_activate = FALSE;
+
+/* This variable is set when waiting for an event, which is the only moment
+ * scrollbar dragging can be done directly. It's not allowed while commands
+ * are executed, because it may move the cursor and that may cause unexpected
+ * problems (e.g., while ":s" is working).
+ */
+static int allow_scrollbar = FALSE;
+
+#ifdef GLOBAL_IME
+# define MyTranslateMessage(x) global_ime_TranslateMessage(x)
+#else
+# define MyTranslateMessage(x) TranslateMessage(x)
+#endif
+
+#if (defined(WIN3264) && defined(FEAT_MBYTE)) || defined(GLOBAL_IME)
+ /* use of WindowProc depends on wide_WindowProc */
+# define MyWindowProc vim_WindowProc
+#else
+ /* use ordinary WindowProc */
+# define MyWindowProc DefWindowProc
+#endif
+
+extern int current_font_height; /* this is in os_mswin.c */
+
+static struct
+{
+ UINT key_sym;
+ char_u vim_code0;
+ char_u vim_code1;
+} special_keys[] =
+{
+ {VK_UP, 'k', 'u'},
+ {VK_DOWN, 'k', 'd'},
+ {VK_LEFT, 'k', 'l'},
+ {VK_RIGHT, 'k', 'r'},
+
+ {VK_F1, 'k', '1'},
+ {VK_F2, 'k', '2'},
+ {VK_F3, 'k', '3'},
+ {VK_F4, 'k', '4'},
+ {VK_F5, 'k', '5'},
+ {VK_F6, 'k', '6'},
+ {VK_F7, 'k', '7'},
+ {VK_F8, 'k', '8'},
+ {VK_F9, 'k', '9'},
+ {VK_F10, 'k', ';'},
+
+ {VK_F11, 'F', '1'},
+ {VK_F12, 'F', '2'},
+ {VK_F13, 'F', '3'},
+ {VK_F14, 'F', '4'},
+ {VK_F15, 'F', '5'},
+ {VK_F16, 'F', '6'},
+ {VK_F17, 'F', '7'},
+ {VK_F18, 'F', '8'},
+ {VK_F19, 'F', '9'},
+ {VK_F20, 'F', 'A'},
+
+ {VK_F21, 'F', 'B'},
+#ifdef FEAT_NETBEANS_INTG
+ {VK_PAUSE, 'F', 'B'}, /* Pause == F21 (see gui_gtk_x11.c) */
+#endif
+ {VK_F22, 'F', 'C'},
+ {VK_F23, 'F', 'D'},
+ {VK_F24, 'F', 'E'}, /* winuser.h defines up to F24 */
+
+ {VK_HELP, '%', '1'},
+ {VK_BACK, 'k', 'b'},
+ {VK_INSERT, 'k', 'I'},
+ {VK_DELETE, 'k', 'D'},
+ {VK_HOME, 'k', 'h'},
+ {VK_END, '@', '7'},
+ {VK_PRIOR, 'k', 'P'},
+ {VK_NEXT, 'k', 'N'},
+ {VK_PRINT, '%', '9'},
+ {VK_ADD, 'K', '6'},
+ {VK_SUBTRACT, 'K', '7'},
+ {VK_DIVIDE, 'K', '8'},
+ {VK_MULTIPLY, 'K', '9'},
+ {VK_SEPARATOR, 'K', 'A'}, /* Keypad Enter */
+ {VK_DECIMAL, 'K', 'B'},
+
+ {VK_NUMPAD0, 'K', 'C'},
+ {VK_NUMPAD1, 'K', 'D'},
+ {VK_NUMPAD2, 'K', 'E'},
+ {VK_NUMPAD3, 'K', 'F'},
+ {VK_NUMPAD4, 'K', 'G'},
+ {VK_NUMPAD5, 'K', 'H'},
+ {VK_NUMPAD6, 'K', 'I'},
+ {VK_NUMPAD7, 'K', 'J'},
+ {VK_NUMPAD8, 'K', 'K'},
+ {VK_NUMPAD9, 'K', 'L'},
+
+ /* Keys that we want to be able to use any modifier with: */
+ {VK_SPACE, ' ', NUL},
+ {VK_TAB, TAB, NUL},
+ {VK_ESCAPE, ESC, NUL},
+ {NL, NL, NUL},
+ {CAR, CAR, NUL},
+
+ /* End of list marker: */
+ {0, 0, 0}
+};
+
+/* Local variables */
+static int s_button_pending = -1;
+
+/* s_getting_focus is set when we got focus but didn't see mouse-up event yet,
+ * so don't reset s_button_pending. */
+static int s_getting_focus = FALSE;
+
+static int s_x_pending;
+static int s_y_pending;
+static UINT s_kFlags_pending;
+static UINT s_wait_timer = 0; /* Timer for get char from user */
+static int s_timed_out = FALSE;
+static int dead_key = 0; /* 0: no dead key, 1: dead key pressed */
+
+#ifdef WIN3264
+static OSVERSIONINFO os_version; /* like it says. Init in gui_mch_init() */
+#endif
+
+#ifdef FEAT_BEVAL
+/* balloon-eval WM_NOTIFY_HANDLER */
+static void Handle_WM_Notify(HWND hwnd, LPNMHDR pnmh);
+static void TrackUserActivity(UINT uMsg);
+#endif
+
+/*
+ * For control IME.
+ *
+ * These LOGFONT used for IME.
+ */
+#ifdef FEAT_MBYTE
+# ifdef USE_IM_CONTROL
+/* holds LOGFONT for 'guifontwide' if available, otherwise 'guifont' */
+static LOGFONT norm_logfont;
+/* holds LOGFONT for 'guifont' always. */
+static LOGFONT sub_logfont;
+# endif
+#endif
+
+#ifdef FEAT_MBYTE_IME
+static LRESULT _OnImeNotify(HWND hWnd, DWORD dwCommand, DWORD dwData);
+#endif
+
+#if defined(FEAT_BROWSE)
+static char_u *convert_filter(char_u *s);
+#endif
+
+#ifdef DEBUG_PRINT_ERROR
+/*
+ * Print out the last Windows error message
+ */
+ static void
+print_windows_error(void)
+{
+ LPVOID lpMsgBuf;
+
+ FormatMessage(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM,
+ NULL, GetLastError(),
+ MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
+ (LPTSTR) &lpMsgBuf, 0, NULL);
+ TRACE1("Error: %s\n", lpMsgBuf);
+ LocalFree(lpMsgBuf);
+}
+#endif
+
+/*
+ * Cursor blink functions.
+ *
+ * This is a simple state machine:
+ * BLINK_NONE not blinking at all
+ * BLINK_OFF blinking, cursor is not shown
+ * BLINK_ON blinking, cursor is shown
+ */
+
+#define BLINK_NONE 0
+#define BLINK_OFF 1
+#define BLINK_ON 2
+
+static int blink_state = BLINK_NONE;
+static long_u blink_waittime = 700;
+static long_u blink_ontime = 400;
+static long_u blink_offtime = 250;
+static UINT blink_timer = 0;
+
+ void
+gui_mch_set_blinking(long wait, long on, long off)
+{
+ blink_waittime = wait;
+ blink_ontime = on;
+ blink_offtime = off;
+}
+
+/* ARGSUSED */
+ static VOID CALLBACK
+_OnBlinkTimer(
+ HWND hwnd,
+ UINT uMsg,
+ UINT idEvent,
+ DWORD dwTime)
+{
+ MSG msg;
+
+ /*
+ TRACE2("Got timer event, id %d, blink_timer %d\n", idEvent, blink_timer);
+ */
+
+ KillTimer(NULL, idEvent);
+
+ /* Eat spurious WM_TIMER messages */
+ while (pPeekMessage(&msg, hwnd, WM_TIMER, WM_TIMER, PM_REMOVE))
+ ;
+
+ if (blink_state == BLINK_ON)
+ {
+ gui_undraw_cursor();
+ blink_state = BLINK_OFF;
+ blink_timer = (UINT) SetTimer(NULL, 0, (UINT)blink_offtime,
+ (TIMERPROC)_OnBlinkTimer);
+ }
+ else
+ {
+ gui_update_cursor(TRUE, FALSE);
+ blink_state = BLINK_ON;
+ blink_timer = (UINT) SetTimer(NULL, 0, (UINT)blink_ontime,
+ (TIMERPROC)_OnBlinkTimer);
+ }
+}
+
+ static void
+gui_mswin_rm_blink_timer(void)
+{
+ MSG msg;
+
+ if (blink_timer != 0)
+ {
+ KillTimer(NULL, blink_timer);
+ /* Eat spurious WM_TIMER messages */
+ while (pPeekMessage(&msg, s_hwnd, WM_TIMER, WM_TIMER, PM_REMOVE))
+ ;
+ blink_timer = 0;
+ }
+}
+
+/*
+ * Stop the cursor blinking. Show the cursor if it wasn't shown.
+ */
+ void
+gui_mch_stop_blink(void)
+{
+ gui_mswin_rm_blink_timer();
+ if (blink_state == BLINK_OFF)
+ gui_update_cursor(TRUE, FALSE);
+ blink_state = BLINK_NONE;
+}
+
+/*
+ * Start the cursor blinking. If it was already blinking, this restarts the
+ * waiting time and shows the cursor.
+ */
+ void
+gui_mch_start_blink(void)
+{
+ gui_mswin_rm_blink_timer();
+
+ /* Only switch blinking on if none of the times is zero */
+ if (blink_waittime && blink_ontime && blink_offtime && gui.in_focus)
+ {
+ blink_timer = (UINT)SetTimer(NULL, 0, (UINT)blink_waittime,
+ (TIMERPROC)_OnBlinkTimer);
+ blink_state = BLINK_ON;
+ gui_update_cursor(TRUE, FALSE);
+ }
+}
+
+/*
+ * Call-back routines.
+ */
+
+/*ARGSUSED*/
+ static VOID CALLBACK
+_OnTimer(
+ HWND hwnd,
+ UINT uMsg,
+ UINT idEvent,
+ DWORD dwTime)
+{
+ MSG msg;
+
+ /*
+ TRACE2("Got timer event, id %d, s_wait_timer %d\n", idEvent, s_wait_timer);
+ */
+ KillTimer(NULL, idEvent);
+ s_timed_out = TRUE;
+
+ /* Eat spurious WM_TIMER messages */
+ while (pPeekMessage(&msg, hwnd, WM_TIMER, WM_TIMER, PM_REMOVE))
+ ;
+ if (idEvent == s_wait_timer)
+ s_wait_timer = 0;
+}
+
+/*ARGSUSED*/
+ static void
+_OnDeadChar(
+ HWND hwnd,
+ UINT ch,
+ int cRepeat)
+{
+ dead_key = 1;
+}
+
/*
- * Include the common stuff for MS-Windows GUI.
+ * Convert Unicode character "ch" to bytes in "string[slen]".
+ * When "had_alt" is TRUE the ALT key was included in "ch".
+ * Return the length.
*/
-#include "gui_w48.c"
+ static int
+char_to_string(int ch, char_u *string, int slen, int had_alt)
+{
+ int len;
+ int i;
+#ifdef FEAT_MBYTE
+ WCHAR wstring[2];
+ char_u *ws = NULL;;
+
+ if (os_version.dwPlatformId != VER_PLATFORM_WIN32_NT)
+ {
+ /* On Windows 95/98 we apparently get the character in the active
+ * codepage, not in UCS-2. If conversion is needed convert it to
+ * UCS-2 first. */
+ if ((int)GetACP() == enc_codepage)
+ len = 0; /* no conversion required */
+ else
+ {
+ string[0] = ch;
+ len = MultiByteToWideChar(GetACP(), 0, (LPCSTR)string,
+ 1, wstring, 2);
+ }
+ }
+ else
+ {
+ wstring[0] = ch;
+ len = 1;
+ }
+
+ if (len > 0)
+ {
+ /* "ch" is a UTF-16 character. Convert it to a string of bytes. When
+ * "enc_codepage" is non-zero use the standard Win32 function,
+ * otherwise use our own conversion function (e.g., for UTF-8). */
+ if (enc_codepage > 0)
+ {
+ len = WideCharToMultiByte(enc_codepage, 0, wstring, len,
+ (LPSTR)string, slen, 0, NULL);
+ /* If we had included the ALT key into the character but now the
+ * upper bit is no longer set, that probably means the conversion
+ * failed. Convert the original character and set the upper bit
+ * afterwards. */
+ if (had_alt && len == 1 && ch >= 0x80 && string[0] < 0x80)
+ {
+ wstring[0] = ch & 0x7f;
+ len = WideCharToMultiByte(enc_codepage, 0, wstring, len,
+ (LPSTR)string, slen, 0, NULL);
+ if (len == 1) /* safety check */
+ string[0] |= 0x80;
+ }
+ }
+ else
+ {
+ len = 1;
+ ws = utf16_to_enc(wstring, &len);
+ if (ws == NULL)
+ len = 0;
+ else
+ {
+ if (len > slen) /* just in case */
+ len = slen;
+ mch_memmove(string, ws, len);
+ vim_free(ws);
+ }
+ }
+ }
+
+ if (len == 0)
+#endif
+ {
+ string[0] = ch;
+ len = 1;
+ }
+
+ for (i = 0; i < len; ++i)
+ if (string[i] == CSI && len <= slen - 2)
+ {
+ /* Insert CSI as K_CSI. */
+ mch_memmove(string + i + 3, string + i + 1, len - i - 1);
+ string[++i] = KS_EXTRA;
+ string[++i] = (int)KE_CSI;
+ len += 2;
+ }
+
+ return len;
+}
+
+/*
+ * Key hit, add it to the input buffer.
+ */
+/*ARGSUSED*/
+ static void
+_OnChar(
+ HWND hwnd,
+ UINT ch,
+ int cRepeat)
+{
+ char_u string[40];
+ int len = 0;
+
+ dead_key = 0;
+
+ len = char_to_string(ch, string, 40, FALSE);
+ if (len == 1 && string[0] == Ctrl_C && ctrl_c_interrupts)
+ {
+ trash_input_buf();
+ got_int = TRUE;
+ }
+
+ add_to_input_buf(string, len);
+}
+
+/*
+ * Alt-Key hit, add it to the input buffer.
+ */
+/*ARGSUSED*/
+ static void
+_OnSysChar(
+ HWND hwnd,
+ UINT cch,
+ int cRepeat)
+{
+ char_u string[40]; /* Enough for multibyte character */
+ int len;
+ int modifiers;
+ int ch = cch; /* special keys are negative */
+
+ dead_key = 0;
+
+ /* TRACE("OnSysChar(%d, %c)\n", ch, ch); */
+
+ /* OK, we have a character key (given by ch) which was entered with the
+ * ALT key pressed. Eg, if the user presses Alt-A, then ch == 'A'. Note
+ * that the system distinguishes Alt-a and Alt-A (Alt-Shift-a unless
+ * CAPSLOCK is pressed) at this point.
+ */
+ modifiers = MOD_MASK_ALT;
+ if (GetKeyState(VK_SHIFT) & 0x8000)
+ modifiers |= MOD_MASK_SHIFT;
+ if (GetKeyState(VK_CONTROL) & 0x8000)
+ modifiers |= MOD_MASK_CTRL;
+
+ ch = simplify_key(ch, &modifiers);
+ /* remove the SHIFT modifier for keys where it's already included, e.g.,
+ * '(' and '*' */
+ if (ch < 0x100 && !isalpha(ch) && isprint(ch))
+ modifiers &= ~MOD_MASK_SHIFT;
+
+ /* Interpret the ALT key as making the key META, include SHIFT, etc. */
+ ch = extract_modifiers(ch, &modifiers);
+ if (ch == CSI)
+ ch = K_CSI;
+
+ len = 0;
+ if (modifiers)
+ {
+ string[len++] = CSI;
+ string[len++] = KS_MODIFIER;
+ string[len++] = modifiers;
+ }
+
+ if (IS_SPECIAL((int)ch))
+ {
+ string[len++] = CSI;
+ string[len++] = K_SECOND((int)ch);
+ string[len++] = K_THIRD((int)ch);
+ }
+ else
+ {
+ /* Although the documentation isn't clear about it, we assume "ch" is
+ * a Unicode character. */
+ len += char_to_string(ch, string + len, 40 - len, TRUE);
+ }
+
+ add_to_input_buf(string, len);
+}
+
+ static void
+_OnMouseEvent(
+ int button,
+ int x,
+ int y,
+ int repeated_click,
+ UINT keyFlags)
+{
+ int vim_modifiers = 0x0;
+
+ s_getting_focus = FALSE;
+
+ if (keyFlags & MK_SHIFT)
+ vim_modifiers |= MOUSE_SHIFT;
+ if (keyFlags & MK_CONTROL)
+ vim_modifiers |= MOUSE_CTRL;
+ if (GetKeyState(VK_MENU) & 0x8000)
+ vim_modifiers |= MOUSE_ALT;
+
+ gui_send_mouse_event(button, x, y, repeated_click, vim_modifiers);
+}
+
+/*ARGSUSED*/
+ static void
+_OnMouseButtonDown(
+ HWND hwnd,
+ BOOL fDoubleClick,
+ int x,
+ int y,
+ UINT keyFlags)
+{
+ static LONG s_prevTime = 0;
+
+ LONG currentTime = GetMessageTime();
+ int button = -1;
+ int repeated_click;
+
+ /* Give main window the focus: this is so the cursor isn't hollow. */
+ (void)SetFocus(s_hwnd);
+
+ if (s_uMsg == WM_LBUTTONDOWN || s_uMsg == WM_LBUTTONDBLCLK)
+ button = MOUSE_LEFT;
+ else if (s_uMsg == WM_MBUTTONDOWN || s_uMsg == WM_MBUTTONDBLCLK)
+ button = MOUSE_MIDDLE;
+ else if (s_uMsg == WM_RBUTTONDOWN || s_uMsg == WM_RBUTTONDBLCLK)
+ button = MOUSE_RIGHT;
+ else if (s_uMsg == WM_XBUTTONDOWN || s_uMsg == WM_XBUTTONDBLCLK)
+ {
+#ifndef GET_XBUTTON_WPARAM
+# define GET_XBUTTON_WPARAM(wParam) (HIWORD(wParam))
+#endif
+ button = ((GET_XBUTTON_WPARAM(s_wParam) == 1) ? MOUSE_X1 : MOUSE_X2);
+ }
+ else if (s_uMsg == WM_CAPTURECHANGED)
+ {
+ /* on W95/NT4, somehow you get in here with an odd Msg
+ * if you press one button while holding down the other..*/
+ if (s_button_pending == MOUSE_LEFT)
+ button = MOUSE_RIGHT;
+ else
+ button = MOUSE_LEFT;
+ }
+ if (button >= 0)
+ {
+ repeated_click = ((int)(currentTime - s_prevTime) < p_mouset);
+
+ /*
+ * Holding down the left and right buttons simulates pushing the middle
+ * button.
+ */
+ if (repeated_click
+ && ((button == MOUSE_LEFT && s_button_pending == MOUSE_RIGHT)
+ || (button == MOUSE_RIGHT
+ && s_button_pending == MOUSE_LEFT)))
+ {
+ /*
+ * Hmm, gui.c will ignore more than one button down at a time, so
+ * pretend we let go of it first.
+ */
+ gui_send_mouse_event(MOUSE_RELEASE, x, y, FALSE, 0x0);
+ button = MOUSE_MIDDLE;
+ repeated_click = FALSE;
+ s_button_pending = -1;
+ _OnMouseEvent(button, x, y, repeated_click, keyFlags);
+ }
+ else if ((repeated_click)
+ || (mouse_model_popup() && (button == MOUSE_RIGHT)))
+ {
+ if (s_button_pending > -1)
+ {
+ _OnMouseEvent(s_button_pending, x, y, FALSE, keyFlags);
+ s_button_pending = -1;
+ }
+ /* TRACE("Button down at x %d, y %d\n", x, y); */
+ _OnMouseEvent(button, x, y, repeated_click, keyFlags);
+ }
+ else
+ {
+ /*
+ * If this is the first press (i.e. not a multiple click) don't
+ * action immediately, but store and wait for:
+ * i) button-up
+ * ii) mouse move
+ * iii) another button press
+ * before using it.
+ * This enables us to make left+right simulate middle button,
+ * without left or right being actioned first. The side-effect is
+ * that if you click and hold the mouse without dragging, the
+ * cursor doesn't move until you release the button. In practice
+ * this is hardly a problem.
+ */
+ s_button_pending = button;
+ s_x_pending = x;
+ s_y_pending = y;
+ s_kFlags_pending = keyFlags;
+ }
+
+ s_prevTime = currentTime;
+ }
+}
+
+/*ARGSUSED*/
+ static void
+_OnMouseMoveOrRelease(
+ HWND hwnd,
+ int x,
+ int y,
+ UINT keyFlags)
+{
+ int button;
+
+ s_getting_focus = FALSE;
+ if (s_button_pending > -1)
+ {
+ /* Delayed action for mouse down event */
+ _OnMouseEvent(s_button_pending, s_x_pending,
+ s_y_pending, FALSE, s_kFlags_pending);
+ s_button_pending = -1;
+ }
+ if (s_uMsg == WM_MOUSEMOVE)
+ {
+ /*
+ * It's only a MOUSE_DRAG if one or more mouse buttons are being held
+ * down.
+ */
+ if (!(keyFlags & (MK_LBUTTON | MK_MBUTTON | MK_RBUTTON
+ | MK_XBUTTON1 | MK_XBUTTON2)))
+ {
+ gui_mouse_moved(x, y);
+ return;
+ }
+
+ /*
+ * While button is down, keep grabbing mouse move events when
+ * the mouse goes outside the window
+ */
+ SetCapture(s_textArea);
+ button = MOUSE_DRAG;
+ /* TRACE(" move at x %d, y %d\n", x, y); */
+ }
+ else
+ {
+ ReleaseCapture();
+ button = MOUSE_RELEASE;
+ /* TRACE(" up at x %d, y %d\n", x, y); */
+ }
+
+ _OnMouseEvent(button, x, y, FALSE, keyFlags);
+}
+
+#ifdef FEAT_MENU
+/*
+ * Find the vimmenu_T with the given id
+ */
+ static vimmenu_T *
+gui_mswin_find_menu(
+ vimmenu_T *pMenu,
+ int id)
+{
+ vimmenu_T *pChildMenu;
+
+ while (pMenu)
+ {
+ if (pMenu->id == (UINT)id)
+ break;
+ if (pMenu->children != NULL)
+ {
+ pChildMenu = gui_mswin_find_menu(pMenu->children, id);
+ if (pChildMenu)
+ {
+ pMenu = pChildMenu;
+ break;
+ }
+ }
+ pMenu = pMenu->next;
+ }
+ return pMenu;
+}
+
+/*ARGSUSED*/
+ static void
+_OnMenu(
+ HWND hwnd,
+ int id,
+ HWND hwndCtl,
+ UINT codeNotify)
+{
+ vimmenu_T *pMenu;
+
+ pMenu = gui_mswin_find_menu(root_menu, id);
+ if (pMenu)
+ gui_menu_cb(pMenu);
+}
+#endif
+
+#ifdef MSWIN_FIND_REPLACE
+# if defined(FEAT_MBYTE) && defined(WIN3264)
+/*
+ * copy useful data from structure LPFINDREPLACE to structure LPFINDREPLACEW
+ */
+ static void
+findrep_atow(LPFINDREPLACEW lpfrw, LPFINDREPLACE lpfr)
+{
+ WCHAR *wp;
+
+ lpfrw->hwndOwner = lpfr->hwndOwner;
+ lpfrw->Flags = lpfr->Flags;
+
+ wp = enc_to_utf16((char_u *)lpfr->lpstrFindWhat, NULL);
+ wcsncpy(lpfrw->lpstrFindWhat, wp, lpfrw->wFindWhatLen - 1);
+ vim_free(wp);
+
+ /* the field "lpstrReplaceWith" doesn't need to be copied */
+}
+
+/*
+ * copy useful data from structure LPFINDREPLACEW to structure LPFINDREPLACE
+ */
+ static void
+findrep_wtoa(LPFINDREPLACE lpfr, LPFINDREPLACEW lpfrw)
+{
+ char_u *p;
+
+ lpfr->Flags = lpfrw->Flags;
+
+ p = utf16_to_enc((short_u*)lpfrw->lpstrFindWhat, NULL);
+ vim_strncpy((char_u *)lpfr->lpstrFindWhat, p, lpfr->wFindWhatLen - 1);
+ vim_free(p);
+
+ p = utf16_to_enc((short_u*)lpfrw->lpstrReplaceWith, NULL);
+ vim_strncpy((char_u *)lpfr->lpstrReplaceWith, p, lpfr->wReplaceWithLen - 1);
+ vim_free(p);
+}
+# endif
+
+/*
+ * Handle a Find/Replace window message.
+ */
+ static void
+_OnFindRepl(void)
+{
+ int flags = 0;
+ int down;
+
+# if defined(FEAT_MBYTE) && defined(WIN3264)
+ /* If the OS is Windows NT, and 'encoding' differs from active codepage:
+ * convert text from wide string. */
+ if (os_version.dwPlatformId == VER_PLATFORM_WIN32_NT
+ && enc_codepage >= 0 && (int)GetACP() != enc_codepage)
+ {
+ findrep_wtoa(&s_findrep_struct, &s_findrep_struct_w);
+ }
+# endif
+
+ if (s_findrep_struct.Flags & FR_DIALOGTERM)
+ /* Give main window the focus back. */
+ (void)SetFocus(s_hwnd);
+
+ if (s_findrep_struct.Flags & FR_FINDNEXT)
+ {
+ flags = FRD_FINDNEXT;
+
+ /* Give main window the focus back: this is so the cursor isn't
+ * hollow. */
+ (void)SetFocus(s_hwnd);
+ }
+ else if (s_findrep_struct.Flags & FR_REPLACE)
+ {
+ flags = FRD_REPLACE;
+
+ /* Give main window the focus back: this is so the cursor isn't
+ * hollow. */
+ (void)SetFocus(s_hwnd);
+ }
+ else if (s_findrep_struct.Flags & FR_REPLACEALL)
+ {
+ flags = FRD_REPLACEALL;
+ }
+
+ if (flags != 0)
+ {
+ /* Call the generic GUI function to do the actual work. */
+ if (s_findrep_struct.Flags & FR_WHOLEWORD)
+ flags |= FRD_WHOLE_WORD;
+ if (s_findrep_struct.Flags & FR_MATCHCASE)
+ flags |= FRD_MATCH_CASE;
+ down = (s_findrep_struct.Flags & FR_DOWN) != 0;
+ gui_do_findrepl(flags, (char_u *)s_findrep_struct.lpstrFindWhat,
+ (char_u *)s_findrep_struct.lpstrReplaceWith, down);
+ }
+}
+#endif
+
+ static void
+HandleMouseHide(UINT uMsg, LPARAM lParam)
+{
+ static LPARAM last_lParam = 0L;
+
+ /* We sometimes get a mousemove when the mouse didn't move... */
+ if (uMsg == WM_MOUSEMOVE || uMsg == WM_NCMOUSEMOVE)
+ {
+ if (lParam == last_lParam)
+ return;
+ last_lParam = lParam;
+ }
+
+ /* Handle specially, to centralise coding. We need to be sure we catch all
+ * possible events which should cause us to restore the cursor (as it is a
+ * shared resource, we take full responsibility for it).
+ */
+ switch (uMsg)
+ {
+ case WM_KEYUP:
+ case WM_CHAR:
+ /*
+ * blank out the pointer if necessary
+ */
+ if (p_mh)
+ gui_mch_mousehide(TRUE);
+ break;
+
+ case WM_SYSKEYUP: /* show the pointer when a system-key is pressed */
+ case WM_SYSCHAR:
+ case WM_MOUSEMOVE: /* show the pointer on any mouse action */
+ case WM_LBUTTONDOWN:
+ case WM_LBUTTONUP:
+ case WM_MBUTTONDOWN:
+ case WM_MBUTTONUP:
+ case WM_RBUTTONDOWN:
+ case WM_RBUTTONUP:
+ case WM_XBUTTONDOWN:
+ case WM_XBUTTONUP:
+ case WM_NCMOUSEMOVE:
+ case WM_NCLBUTTONDOWN:
+ case WM_NCLBUTTONUP:
+ case WM_NCMBUTTONDOWN:
+ case WM_NCMBUTTONUP:
+ case WM_NCRBUTTONDOWN:
+ case WM_NCRBUTTONUP:
+ case WM_KILLFOCUS:
+ /*
+ * if the pointer is currently hidden, then we should show it.
+ */
+ gui_mch_mousehide(FALSE);
+ break;
+ }
+}
+
+ static LRESULT CALLBACK
+_TextAreaWndProc(
+ HWND hwnd,
+ UINT uMsg,
+ WPARAM wParam,
+ LPARAM lParam)
+{
+ /*
+ TRACE("TextAreaWndProc: hwnd = %08x, msg = %x, wParam = %x, lParam = %x\n",
+ hwnd, uMsg, wParam, lParam);
+ */
+
+ HandleMouseHide(uMsg, lParam);
+
+ s_uMsg = uMsg;
+ s_wParam = wParam;
+ s_lParam = lParam;
+
+#ifdef FEAT_BEVAL
+ TrackUserActivity(uMsg);
+#endif
+
+ switch (uMsg)
+ {
+ HANDLE_MSG(hwnd, WM_LBUTTONDBLCLK,_OnMouseButtonDown);
+ HANDLE_MSG(hwnd, WM_LBUTTONDOWN,_OnMouseButtonDown);
+ HANDLE_MSG(hwnd, WM_LBUTTONUP, _OnMouseMoveOrRelease);
+ HANDLE_MSG(hwnd, WM_MBUTTONDBLCLK,_OnMouseButtonDown);
+ HANDLE_MSG(hwnd, WM_MBUTTONDOWN,_OnMouseButtonDown);
+ HANDLE_MSG(hwnd, WM_MBUTTONUP, _OnMouseMoveOrRelease);
+ HANDLE_MSG(hwnd, WM_MOUSEMOVE, _OnMouseMoveOrRelease);
+ HANDLE_MSG(hwnd, WM_PAINT, _OnPaint);
+ HANDLE_MSG(hwnd, WM_RBUTTONDBLCLK,_OnMouseButtonDown);
+ HANDLE_MSG(hwnd, WM_RBUTTONDOWN,_OnMouseButtonDown);
+ HANDLE_MSG(hwnd, WM_RBUTTONUP, _OnMouseMoveOrRelease);
+ HANDLE_MSG(hwnd, WM_XBUTTONDBLCLK,_OnMouseButtonDown);
+ HANDLE_MSG(hwnd, WM_XBUTTONDOWN,_OnMouseButtonDown);
+ HANDLE_MSG(hwnd, WM_XBUTTONUP, _OnMouseMoveOrRelease);
+
+#ifdef FEAT_BEVAL
+ case WM_NOTIFY: Handle_WM_Notify(hwnd, (LPNMHDR)lParam);
+ return TRUE;
+#endif
+ default:
+ return MyWindowProc(hwnd, uMsg, wParam, lParam);
+ }
+}
+
+#if (defined(WIN3264) && defined(FEAT_MBYTE)) \
+ || defined(GLOBAL_IME) \
+ || defined(PROTO)
+# ifdef PROTO
+typedef int WINAPI;
+# endif
+
+ LRESULT WINAPI
+vim_WindowProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
+{
+# ifdef GLOBAL_IME
+ return global_ime_DefWindowProc(hwnd, message, wParam, lParam);
+# else
+ if (wide_WindowProc)
+ return DefWindowProcW(hwnd, message, wParam, lParam);
+ return DefWindowProc(hwnd, message, wParam, lParam);
+#endif
+}
+#endif
+
+/*
+ * Called when the foreground or background color has been changed.
+ */
+ void
+gui_mch_new_colors(void)
+{
+ /* nothing to do? */
+}
+
+/*
+ * Set the colors to their default values.
+ */
+ void
+gui_mch_def_colors(void)
+{
+ gui.norm_pixel = GetSysColor(COLOR_WINDOWTEXT);
+ gui.back_pixel = GetSysColor(COLOR_WINDOW);
+ gui.def_norm_pixel = gui.norm_pixel;
+ gui.def_back_pixel = gui.back_pixel;
+}
+
+/*
+ * Open the GUI window which was created by a call to gui_mch_init().
+ */
+ int
+gui_mch_open(void)
+{
+#ifndef SW_SHOWDEFAULT
+# define SW_SHOWDEFAULT 10 /* Borland 5.0 doesn't have it */
+#endif
+ /* Actually open the window, if not already visible
+ * (may be done already in gui_mch_set_shellsize) */
+ if (!IsWindowVisible(s_hwnd))
+ ShowWindow(s_hwnd, SW_SHOWDEFAULT);
+
+#ifdef MSWIN_FIND_REPLACE
+ /* Init replace string here, so that we keep it when re-opening the
+ * dialog. */
+ s_findrep_struct.lpstrReplaceWith[0] = NUL;
+#endif
+
+ return OK;
+}
+
+/*
+ * Get the position of the top left corner of the window.
+ */
+ int
+gui_mch_get_winpos(int *x, int *y)
+{
+ RECT rect;
+
+ GetWindowRect(s_hwnd, &rect);
+ *x = rect.left;
+ *y = rect.top;
+ return OK;
+}
+
+/*
+ * Set the position of the top left corner of the window to the given
+ * coordinates.
+ */
+ void
+gui_mch_set_winpos(int x, int y)
+{
+ SetWindowPos(s_hwnd, NULL, x, y, 0, 0,
+ SWP_NOZORDER | SWP_NOSIZE | SWP_NOACTIVATE);
+}
+ void
+gui_mch_set_text_area_pos(int x, int y, int w, int h)
+{
+ static int oldx = 0;
+ static int oldy = 0;
+
+ SetWindowPos(s_textArea, NULL, x, y, w, h, SWP_NOZORDER | SWP_NOACTIVATE);
+
+#ifdef FEAT_TOOLBAR
+ if (vim_strchr(p_go, GO_TOOLBAR) != NULL)
+ SendMessage(s_toolbarhwnd, WM_SIZE,
+ (WPARAM)0, (LPARAM)(w + ((long)(TOOLBAR_BUTTON_HEIGHT+8)<<16)));
+#endif
+#if defined(FEAT_GUI_TABLINE)
+ if (showing_tabline)
+ {
+ int top = 0;
+ RECT rect;
+
+# ifdef FEAT_TOOLBAR
+ if (vim_strchr(p_go, GO_TOOLBAR) != NULL)
+ top = TOOLBAR_BUTTON_HEIGHT + TOOLBAR_BORDER_HEIGHT;
+# endif
+ GetClientRect(s_hwnd, &rect);
+ MoveWindow(s_tabhwnd, 0, top, rect.right, gui.tabline_height, TRUE);
+ }
+#endif
+
+ /* When side scroll bar is unshown, the size of window will change.
+ * then, the text area move left or right. thus client rect should be
+ * forcedly redrawn. (Yasuhiro Matsumoto) */
+ if (oldx != x || oldy != y)
+ {
+ InvalidateRect(s_hwnd, NULL, FALSE);
+ oldx = x;
+ oldy = y;
+ }
+}
+
+
+/*
+ * Scrollbar stuff:
+ */
+
+ void
+gui_mch_enable_scrollbar(
+ scrollbar_T *sb,
+ int flag)
+{
+ ShowScrollBar(sb->id, SB_CTL, flag);
+
+ /* TODO: When the window is maximized, the size of the window stays the
+ * same, thus the size of the text area changes. On Win98 it's OK, on Win
+ * NT 4.0 it's not... */
+}
+
+ void
+gui_mch_set_scrollbar_pos(
+ scrollbar_T *sb,
+ int x,
+ int y,
+ int w,
+ int h)
+{
+ SetWindowPos(sb->id, NULL, x, y, w, h,
+ SWP_NOZORDER | SWP_NOACTIVATE | SWP_SHOWWINDOW);
+}
+
+ void
+gui_mch_create_scrollbar(
+ scrollbar_T *sb,
+ int orient) /* SBAR_VERT or SBAR_HORIZ */
+{
+ sb->id = CreateWindow(
+ "SCROLLBAR", "Scrollbar",
+ WS_CHILD | ((orient == SBAR_VERT) ? SBS_VERT : SBS_HORZ), 0, 0,
+ 10, /* Any value will do for now */
+ 10, /* Any value will do for now */
+ s_hwnd, NULL,
+ s_hinst, NULL);
+}
+
+/*
+ * Find the scrollbar with the given hwnd.
+ */
+ static scrollbar_T *
+gui_mswin_find_scrollbar(HWND hwnd)
+{
+ win_T *wp;
+
+ if (gui.bottom_sbar.id == hwnd)
+ return &gui.bottom_sbar;
+ FOR_ALL_WINDOWS(wp)
+ {
+ if (wp->w_scrollbars[SBAR_LEFT].id == hwnd)
+ return &wp->w_scrollbars[SBAR_LEFT];
+ if (wp->w_scrollbars[SBAR_RIGHT].id == hwnd)
+ return &wp->w_scrollbars[SBAR_RIGHT];
+ }
+ return NULL;
+}
+
+/*
+ * Get the character size of a font.
+ */
+ static void
+GetFontSize(GuiFont font)
+{
+ HWND hwnd = GetDesktopWindow();
+ HDC hdc = GetWindowDC(hwnd);
+ HFONT hfntOld = SelectFont(hdc, (HFONT)font);
+ TEXTMETRIC tm;
+
+ GetTextMetrics(hdc, &tm);
+ gui.char_width = tm.tmAveCharWidth + tm.tmOverhang;
+
+ gui.char_height = tm.tmHeight + p_linespace;
+
+ SelectFont(hdc, hfntOld);
+
+ ReleaseDC(hwnd, hdc);
+}
+
+/*
+ * Adjust gui.char_height (after 'linespace' was changed).
+ */
+ int
+gui_mch_adjust_charheight(void)
+{
+ GetFontSize(gui.norm_font);
+ return OK;
+}
+
+ static GuiFont
+get_font_handle(LOGFONT *lf)
+{
+ HFONT font = NULL;
+
+ /* Load the font */
+ font = CreateFontIndirect(lf);
+
+ if (font == NULL)
+ return NOFONT;
+
+ return (GuiFont)font;
+}
+
+ static int
+pixels_to_points(int pixels, int vertical)
+{
+ int points;
+ HWND hwnd;
+ HDC hdc;
+
+ hwnd = GetDesktopWindow();
+ hdc = GetWindowDC(hwnd);
+
+ points = MulDiv(pixels, 72,
+ GetDeviceCaps(hdc, vertical ? LOGPIXELSY : LOGPIXELSX));
+
+ ReleaseDC(hwnd, hdc);
+
+ return points;
+}
+
+ GuiFont
+gui_mch_get_font(
+ char_u *name,
+ int giveErrorIfMissing)
+{
+ LOGFONT lf;
+ GuiFont font = NOFONT;
+
+ if (get_logfont(&lf, name, NULL, giveErrorIfMissing) == OK)
+ font = get_font_handle(&lf);
+ if (font == NOFONT && giveErrorIfMissing)
+ EMSG2(_(e_font), name);
+ return font;
+}
+
+#if defined(FEAT_EVAL) || defined(PROTO)
+/*
+ * Return the name of font "font" in allocated memory.
+ * Don't know how to get the actual name, thus use the provided name.
+ */
+/*ARGSUSED*/
+ char_u *
+gui_mch_get_fontname(GuiFont font, char_u *name)
+{
+ if (name == NULL)
+ return NULL;
+ return vim_strsave(name);
+}
+#endif
+
+ void
+gui_mch_free_font(GuiFont font)
+{
+ if (font)
+ DeleteObject((HFONT)font);
+}
+
+ static int
+hex_digit(int c)
+{
+ if (VIM_ISDIGIT(c))
+ return c - '0';
+ c = TOLOWER_ASC(c);
+ if (c >= 'a' && c <= 'f')
+ return c - 'a' + 10;
+ return -1000;
+}
+/*
+ * Return the Pixel value (color) for the given color name.
+ * Return INVALCOLOR for error.
+ */
+ guicolor_T
+gui_mch_get_color(char_u *name)
+{
+ typedef struct guicolor_tTable
+ {
+ char *name;
+ COLORREF color;
+ } guicolor_tTable;
+
+ static guicolor_tTable table[] =
+ {
+ {"Black", RGB(0x00, 0x00, 0x00)},
+ {"DarkGray", RGB(0xA9, 0xA9, 0xA9)},
+ {"DarkGrey", RGB(0xA9, 0xA9, 0xA9)},
+ {"Gray", RGB(0xC0, 0xC0, 0xC0)},
+ {"Grey", RGB(0xC0, 0xC0, 0xC0)},
+ {"LightGray", RGB(0xD3, 0xD3, 0xD3)},
+ {"LightGrey", RGB(0xD3, 0xD3, 0xD3)},
+ {"Gray10", RGB(0x1A, 0x1A, 0x1A)},
+ {"Grey10", RGB(0x1A, 0x1A, 0x1A)},
+ {"Gray20", RGB(0x33, 0x33, 0x33)},
+ {"Grey20", RGB(0x33, 0x33, 0x33)},
+ {"Gray30", RGB(0x4D, 0x4D, 0x4D)},
+ {"Grey30", RGB(0x4D, 0x4D, 0x4D)},
+ {"Gray40", RGB(0x66, 0x66, 0x66)},
+ {"Grey40", RGB(0x66, 0x66, 0x66)},
+ {"Gray50", RGB(0x7F, 0x7F, 0x7F)},
+ {"Grey50", RGB(0x7F, 0x7F, 0x7F)},
+ {"Gray60", RGB(0x99, 0x99, 0x99)},
+ {"Grey60", RGB(0x99, 0x99, 0x99)},
+ {"Gray70", RGB(0xB3, 0xB3, 0xB3)},
+ {"Grey70", RGB(0xB3, 0xB3, 0xB3)},
+ {"Gray80", RGB(0xCC, 0xCC, 0xCC)},
+ {"Grey80", RGB(0xCC, 0xCC, 0xCC)},
+ {"Gray90", RGB(0xE5, 0xE5, 0xE5)},
+ {"Grey90", RGB(0xE5, 0xE5, 0xE5)},
+ {"White", RGB(0xFF, 0xFF, 0xFF)},
+ {"DarkRed", RGB(0x80, 0x00, 0x00)},
+ {"Red", RGB(0xFF, 0x00, 0x00)},
+ {"LightRed", RGB(0xFF, 0xA0, 0xA0)},
+ {"DarkBlue", RGB(0x00, 0x00, 0x80)},
+ {"Blue", RGB(0x00, 0x00, 0xFF)},
+ {"LightBlue", RGB(0xAD, 0xD8, 0xE6)},
+ {"DarkGreen", RGB(0x00, 0x80, 0x00)},
+ {"Green", RGB(0x00, 0xFF, 0x00)},
+ {"LightGreen", RGB(0x90, 0xEE, 0x90)},
+ {"DarkCyan", RGB(0x00, 0x80, 0x80)},
+ {"Cyan", RGB(0x00, 0xFF, 0xFF)},
+ {"LightCyan", RGB(0xE0, 0xFF, 0xFF)},
+ {"DarkMagenta", RGB(0x80, 0x00, 0x80)},
+ {"Magenta", RGB(0xFF, 0x00, 0xFF)},
+ {"LightMagenta", RGB(0xFF, 0xA0, 0xFF)},
+ {"Brown", RGB(0x80, 0x40, 0x40)},
+ {"Yellow", RGB(0xFF, 0xFF, 0x00)},
+ {"LightYellow", RGB(0xFF, 0xFF, 0xE0)},
+ {"DarkYellow", RGB(0xBB, 0xBB, 0x00)},
+ {"SeaGreen", RGB(0x2E, 0x8B, 0x57)},
+ {"Orange", RGB(0xFF, 0xA5, 0x00)},
+ {"Purple", RGB(0xA0, 0x20, 0xF0)},
+ {"SlateBlue", RGB(0x6A, 0x5A, 0xCD)},
+ {"Violet", RGB(0xEE, 0x82, 0xEE)},
+ };
+
+ typedef struct SysColorTable
+ {
+ char *name;
+ int color;
+ } SysColorTable;
+
+ static SysColorTable sys_table[] =
+ {
+#ifdef WIN3264
+ {"SYS_3DDKSHADOW", COLOR_3DDKSHADOW},
+ {"SYS_3DHILIGHT", COLOR_3DHILIGHT},
+#ifndef __MINGW32__
+ {"SYS_3DHIGHLIGHT", COLOR_3DHIGHLIGHT},
+#endif
+ {"SYS_BTNHILIGHT", COLOR_BTNHILIGHT},
+ {"SYS_BTNHIGHLIGHT", COLOR_BTNHIGHLIGHT},
+ {"SYS_3DLIGHT", COLOR_3DLIGHT},
+ {"SYS_3DSHADOW", COLOR_3DSHADOW},
+ {"SYS_DESKTOP", COLOR_DESKTOP},
+ {"SYS_INFOBK", COLOR_INFOBK},
+ {"SYS_INFOTEXT", COLOR_INFOTEXT},
+ {"SYS_3DFACE", COLOR_3DFACE},
+#endif
+ {"SYS_BTNFACE", COLOR_BTNFACE},
+ {"SYS_BTNSHADOW", COLOR_BTNSHADOW},
+ {"SYS_ACTIVEBORDER", COLOR_ACTIVEBORDER},
+ {"SYS_ACTIVECAPTION", COLOR_ACTIVECAPTION},
+ {"SYS_APPWORKSPACE", COLOR_APPWORKSPACE},
+ {"SYS_BACKGROUND", COLOR_BACKGROUND},
+ {"SYS_BTNTEXT", COLOR_BTNTEXT},
+ {"SYS_CAPTIONTEXT", COLOR_CAPTIONTEXT},
+ {"SYS_GRAYTEXT", COLOR_GRAYTEXT},
+ {"SYS_HIGHLIGHT", COLOR_HIGHLIGHT},
+ {"SYS_HIGHLIGHTTEXT", COLOR_HIGHLIGHTTEXT},
+ {"SYS_INACTIVEBORDER", COLOR_INACTIVEBORDER},
+ {"SYS_INACTIVECAPTION", COLOR_INACTIVECAPTION},
+ {"SYS_INACTIVECAPTIONTEXT", COLOR_INACTIVECAPTIONTEXT},
+ {"SYS_MENU", COLOR_MENU},
+ {"SYS_MENUTEXT", COLOR_MENUTEXT},
+ {"SYS_SCROLLBAR", COLOR_SCROLLBAR},
+ {"SYS_WINDOW", COLOR_WINDOW},
+ {"SYS_WINDOWFRAME", COLOR_WINDOWFRAME},
+ {"SYS_WINDOWTEXT", COLOR_WINDOWTEXT}
+ };
+
+ int r, g, b;
+ int i;
+
+ if (name[0] == '#' && STRLEN(name) == 7)
+ {
+ /* Name is in "#rrggbb" format */
+ r = hex_digit(name[1]) * 16 + hex_digit(name[2]);
+ g = hex_digit(name[3]) * 16 + hex_digit(name[4]);
+ b = hex_digit(name[5]) * 16 + hex_digit(name[6]);
+ if (r < 0 || g < 0 || b < 0)
+ return INVALCOLOR;
+ return RGB(r, g, b);
+ }
+ else
+ {
+ /* Check if the name is one of the colors we know */
+ for (i = 0; i < sizeof(table) / sizeof(table[0]); i++)
+ if (STRICMP(name, table[i].name) == 0)
+ return table[i].color;
+ }
+
+ /*
+ * Try to look up a system colour.
+ */
+ for (i = 0; i < sizeof(sys_table) / sizeof(sys_table[0]); i++)
+ if (STRICMP(name, sys_table[i].name) == 0)
+ return GetSysColor(sys_table[i].color);
+
+ /*
+ * Last attempt. Look in the file "$VIMRUNTIME/rgb.txt".
+ */
+ {
+#define LINE_LEN 100
+ FILE *fd;
+ char line[LINE_LEN];
+ char_u *fname;
+
+ fname = expand_env_save((char_u *)"$VIMRUNTIME/rgb.txt");
+ if (fname == NULL)
+ return INVALCOLOR;
+
+ fd = mch_fopen((char *)fname, "rt");
+ vim_free(fname);
+ if (fd == NULL)
+ return INVALCOLOR;
+
+ while (!feof(fd))
+ {
+ int len;
+ int pos;
+ char *color;
+
+ fgets(line, LINE_LEN, fd);
+ len = (int)STRLEN(line);
+
+ if (len <= 1 || line[len-1] != '\n')
+ continue;
+
+ line[len-1] = '\0';
+
+ i = sscanf(line, "%d %d %d %n", &r, &g, &b, &pos);
+ if (i != 3)
+ continue;
+
+ color = line + pos;
+
+ if (STRICMP(color, name) == 0)
+ {
+ fclose(fd);
+ return (guicolor_T) RGB(r, g, b);
+ }
+ }
+
+ fclose(fd);
+ }
+
+ return INVALCOLOR;
+}
+/*
+ * Return OK if the key with the termcap name "name" is supported.
+ */
+ int
+gui_mch_haskey(char_u *name)
+{
+ int i;
+
+ for (i = 0; special_keys[i].vim_code1 != NUL; i++)
+ if (name[0] == special_keys[i].vim_code0 &&
+ name[1] == special_keys[i].vim_code1)
+ return OK;
+ return FAIL;
+}
+
+ void
+gui_mch_beep(void)
+{
+ MessageBeep(MB_OK);
+}
+/*
+ * Invert a rectangle from row r, column c, for nr rows and nc columns.
+ */
+ void
+gui_mch_invert_rectangle(
+ int r,
+ int c,
+ int nr,
+ int nc)
+{
+ RECT rc;
+
+ /*
+ * Note: InvertRect() excludes right and bottom of rectangle.
+ */
+ rc.left = FILL_X(c);
+ rc.top = FILL_Y(r);
+ rc.right = rc.left + nc * gui.char_width;
+ rc.bottom = rc.top + nr * gui.char_height;
+ InvertRect(s_hdc, &rc);
+}
+
+/*
+ * Iconify the GUI window.
+ */
+ void
+gui_mch_iconify(void)
+{
+ ShowWindow(s_hwnd, SW_MINIMIZE);
+}
+
+/*
+ * Draw a cursor without focus.
+ */
+ void
+gui_mch_draw_hollow_cursor(guicolor_T color)
+{
+ HBRUSH hbr;
+ RECT rc;
+
+ /*
+ * Note: FrameRect() excludes right and bottom of rectangle.
+ */
+ rc.left = FILL_X(gui.col);
+ rc.top = FILL_Y(gui.row);
+ rc.right = rc.left + gui.char_width;
+#ifdef FEAT_MBYTE
+ if (mb_lefthalve(gui.row, gui.col))
+ rc.right += gui.char_width;
+#endif
+ rc.bottom = rc.top + gui.char_height;
+ hbr = CreateSolidBrush(color);
+ FrameRect(s_hdc, &rc, hbr);
+ DeleteBrush(hbr);
+}
+/*
+ * Draw part of a cursor, "w" pixels wide, and "h" pixels high, using
+ * color "color".
+ */
+ void
+gui_mch_draw_part_cursor(
+ int w,
+ int h,
+ guicolor_T color)
+{
+ HBRUSH hbr;
+ RECT rc;
+
+ /*
+ * Note: FillRect() excludes right and bottom of rectangle.
+ */
+ rc.left =
+#ifdef FEAT_RIGHTLEFT
+ /* vertical line should be on the right of current point */
+ CURSOR_BAR_RIGHT ? FILL_X(gui.col + 1) - w :
+#endif
+ FILL_X(gui.col);
+ rc.top = FILL_Y(gui.row) + gui.char_height - h;
+ rc.right = rc.left + w;
+ rc.bottom = rc.top + h;
+ hbr = CreateSolidBrush(color);
+ FillRect(s_hdc, &rc, hbr);
+ DeleteBrush(hbr);
+}
+
+
+/*
+ * Generates a VK_SPACE when the internal dead_key flag is set to output the
+ * dead key's nominal character and re-post the original message.
+ */
+ static void
+outputDeadKey_rePost(MSG originalMsg)
+{
+ static MSG deadCharExpel;
+
+ if (!dead_key)
+ return;
+
+ dead_key = 0;
+
+ /* Make Windows generate the dead key's character */
+ deadCharExpel.message = originalMsg.message;
+ deadCharExpel.hwnd = originalMsg.hwnd;
+ deadCharExpel.wParam = VK_SPACE;
+
+ MyTranslateMessage(&deadCharExpel);
+
+ /* re-generate the current character free of the dead char influence */
+ PostMessage(originalMsg.hwnd, originalMsg.message, originalMsg.wParam,
+ originalMsg.lParam);
+}
+
+
+/*
+ * Process a single Windows message.
+ * If one is not available we hang until one is.
+ */
+ static void
+process_message(void)
+{
+ MSG msg;
+ UINT vk = 0; /* Virtual key */
+ char_u string[40];
+ int i;
+ int modifiers = 0;
+ int key;
+#ifdef FEAT_MENU
+ static char_u k10[] = {K_SPECIAL, 'k', ';', 0};
+#endif
+
+ pGetMessage(&msg, NULL, 0, 0);
+
+#ifdef FEAT_OLE
+ /* Look after OLE Automation commands */
+ if (msg.message == WM_OLE)
+ {
+ char_u *str = (char_u *)msg.lParam;
+ if (str == NULL || *str == NUL)
+ {
+ /* Message can't be ours, forward it. Fixes problem with Ultramon
+ * 3.0.4 */
+ pDispatchMessage(&msg);
+ }
+ else
+ {
+ add_to_input_buf(str, (int)STRLEN(str));
+ vim_free(str); /* was allocated in CVim::SendKeys() */
+ }
+ return;
+ }
+#endif
+
+#ifdef FEAT_CHANNEL
+ if (msg.message == WM_NETBEANS)
+ {
+ int what;
+ channel_T *channel = channel_fd2channel((sock_T)msg.wParam, &what);
+
+ if (channel != NULL)
+ {
+ /* Disable error messages, they can mess up the display and throw
+ * an exception. */
+ ++emsg_off;
+ channel_read(channel, what, "process_message");
+ --emsg_off;
+ }
+ return;
+ }
+#endif
+
+#ifdef FEAT_SNIFF
+ if (sniff_request_waiting && want_sniff_request)
+ {
+ static char_u bytes[3] = {CSI, (char_u)KS_EXTRA, (char_u)KE_SNIFF};
+ add_to_input_buf(bytes, 3); /* K_SNIFF */
+ sniff_request_waiting = 0;
+ want_sniff_request = 0;
+ /* request is handled in normal.c */
+ }
+ if (msg.message == WM_USER)
+ {
+ MyTranslateMessage(&msg);
+ pDispatchMessage(&msg);
+ return;
+ }
+#endif
+
+#ifdef MSWIN_FIND_REPLACE
+ /* Don't process messages used by the dialog */
+ if (s_findrep_hwnd != NULL && pIsDialogMessage(s_findrep_hwnd, &msg))
+ {
+ HandleMouseHide(msg.message, msg.lParam);
+ return;
+ }
+#endif
+
+ /*
+ * Check if it's a special key that we recognise. If not, call
+ * TranslateMessage().
+ */
+ if (msg.message == WM_KEYDOWN || msg.message == WM_SYSKEYDOWN)
+ {
+ vk = (int) msg.wParam;
+
+ /*
+ * Handle dead keys in special conditions in other cases we let Windows
+ * handle them and do not interfere.
+ *
+ * The dead_key flag must be reset on several occasions:
+ * - in _OnChar() (or _OnSysChar()) as any dead key was necessarily
+ * consumed at that point (This is when we let Windows combine the
+ * dead character on its own)
+ *
+ * - Before doing something special such as regenerating keypresses to
+ * expel the dead character as this could trigger an infinite loop if
+ * for some reason MyTranslateMessage() do not trigger a call
+ * immediately to _OnChar() (or _OnSysChar()).
+ */
+ if (dead_key)
+ {
+ /*
+ * If a dead key was pressed and the user presses VK_SPACE,
+ * VK_BACK, or VK_ESCAPE it means that he actually wants to deal
+ * with the dead char now, so do nothing special and let Windows
+ * handle it.
+ *
+ * Note that VK_SPACE combines with the dead_key's character and
+ * only one WM_CHAR will be generated by TranslateMessage(), in
+ * the two other cases two WM_CHAR will be generated: the dead
+ * char and VK_BACK or VK_ESCAPE. That is most likely what the
+ * user expects.
+ */
+ if ((vk == VK_SPACE || vk == VK_BACK || vk == VK_ESCAPE))
+ {
+ dead_key = 0;
+ MyTranslateMessage(&msg);
+ return;
+ }
+ /* In modes where we are not typing, dead keys should behave
+ * normally */
+ else if (!(get_real_state() & (INSERT | CMDLINE | SELECTMODE)))
+ {
+ outputDeadKey_rePost(msg);
+ return;
+ }
+ }
+
+ /* Check for CTRL-BREAK */
+ if (vk == VK_CANCEL)
+ {
+ trash_input_buf();
+ got_int = TRUE;
+ string[0] = Ctrl_C;
+ add_to_input_buf(string, 1);
+ }
+
+ for (i = 0; special_keys[i].key_sym != 0; i++)
+ {
+ /* ignore VK_SPACE when ALT key pressed: system menu */
+ if (special_keys[i].key_sym == vk
+ && (vk != VK_SPACE || !(GetKeyState(VK_MENU) & 0x8000)))
+ {
+ /*
+ * Behave as exected if we have a dead key and the special key
+ * is a key that would normally trigger the dead key nominal
+ * character output (such as a NUMPAD printable character or
+ * the TAB key, etc...).
+ */
+ if (dead_key && (special_keys[i].vim_code0 == 'K'
+ || vk == VK_TAB || vk == CAR))
+ {
+ outputDeadKey_rePost(msg);
+ return;
+ }
+
+#ifdef FEAT_MENU
+ /* Check for <F10>: Windows selects the menu. When <F10> is
+ * mapped we want to use the mapping instead. */
+ if (vk == VK_F10
+ && gui.menu_is_active
+ && check_map(k10, State, FALSE, TRUE, FALSE,
+ NULL, NULL) == NULL)
+ break;
+#endif
+ if (GetKeyState(VK_SHIFT) & 0x8000)
+ modifiers |= MOD_MASK_SHIFT;
+ /*
+ * Don't use caps-lock as shift, because these are special keys
+ * being considered here, and we only want letters to get
+ * shifted -- webb
+ */
+ /*
+ if (GetKeyState(VK_CAPITAL) & 0x0001)
+ modifiers ^= MOD_MASK_SHIFT;
+ */
+ if (GetKeyState(VK_CONTROL) & 0x8000)
+ modifiers |= MOD_MASK_CTRL;
+ if (GetKeyState(VK_MENU) & 0x8000)
+ modifiers |= MOD_MASK_ALT;
+
+ if (special_keys[i].vim_code1 == NUL)
+ key = special_keys[i].vim_code0;
+ else
+ key = TO_SPECIAL(special_keys[i].vim_code0,
+ special_keys[i].vim_code1);
+ key = simplify_key(key, &modifiers);
+ if (key == CSI)
+ key = K_CSI;
+
+ if (modifiers)
+ {
+ string[0] = CSI;
+ string[1] = KS_MODIFIER;
+ string[2] = modifiers;
+ add_to_input_buf(string, 3);
+ }
+
+ if (IS_SPECIAL(key))
+ {
+ string[0] = CSI;
+ string[1] = K_SECOND(key);
+ string[2] = K_THIRD(key);
+ add_to_input_buf(string, 3);
+ }
+ else
+ {
+ int len;
+
+ /* Handle "key" as a Unicode character. */
+ len = char_to_string(key, string, 40, FALSE);
+ add_to_input_buf(string, len);
+ }
+ break;
+ }
+ }
+ if (special_keys[i].key_sym == 0)
+ {
+ /* Some keys need C-S- where they should only need C-.
+ * Ignore 0xff, Windows XP sends it when NUMLOCK has changed since
+ * system startup (Helmut Stiegler, 2003 Oct 3). */
+ if (vk != 0xff
+ && (GetKeyState(VK_CONTROL) & 0x8000)
+ && !(GetKeyState(VK_SHIFT) & 0x8000)
+ && !(GetKeyState(VK_MENU) & 0x8000))
+ {
+ /* CTRL-6 is '^'; Japanese keyboard maps '^' to vk == 0xDE */
+ if (vk == '6' || MapVirtualKey(vk, 2) == (UINT)'^')
+ {
+ string[0] = Ctrl_HAT;
+ add_to_input_buf(string, 1);
+ }
+ /* vk == 0xBD AZERTY for CTRL-'-', but CTRL-[ for * QWERTY! */
+ else if (vk == 0xBD) /* QWERTY for CTRL-'-' */
+ {
+ string[0] = Ctrl__;
+ add_to_input_buf(string, 1);
+ }
+ /* CTRL-2 is '@'; Japanese keyboard maps '@' to vk == 0xC0 */
+ else if (vk == '2' || MapVirtualKey(vk, 2) == (UINT)'@')
+ {
+ string[0] = Ctrl_AT;
+ add_to_input_buf(string, 1);
+ }
+ else
+ MyTranslateMessage(&msg);
+ }
+ else
+ MyTranslateMessage(&msg);
+ }
+ }
+#ifdef FEAT_MBYTE_IME
+ else if (msg.message == WM_IME_NOTIFY)
+ _OnImeNotify(msg.hwnd, (DWORD)msg.wParam, (DWORD)msg.lParam);
+ else if (msg.message == WM_KEYUP && im_get_status())
+ /* added for non-MS IME (Yasuhiro Matsumoto) */
+ MyTranslateMessage(&msg);
+#endif
+#if !defined(FEAT_MBYTE_IME) && defined(GLOBAL_IME)
+/* GIME_TEST */
+ else if (msg.message == WM_IME_STARTCOMPOSITION)
+ {
+ POINT point;
+
+ global_ime_set_font(&norm_logfont);
+ point.x = FILL_X(gui.col);
+ point.y = FILL_Y(gui.row);
+ MapWindowPoints(s_textArea, s_hwnd, &point, 1);
+ global_ime_set_position(&point);
+ }
+#endif
+
+#ifdef FEAT_MENU
+ /* Check for <F10>: Default effect is to select the menu. When <F10> is
+ * mapped we need to stop it here to avoid strange effects (e.g., for the
+ * key-up event) */
+ if (vk != VK_F10 || check_map(k10, State, FALSE, TRUE, FALSE,
+ NULL, NULL) == NULL)
+#endif
+ pDispatchMessage(&msg);
+}
+
+/*
+ * Catch up with any queued events. This may put keyboard input into the
+ * input buffer, call resize call-backs, trigger timers etc. If there is
+ * nothing in the event queue (& no timers pending), then we return
+ * immediately.
+ */
+ void
+gui_mch_update(void)
+{
+ MSG msg;
+
+ if (!s_busy_processing)
+ while (pPeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE)
+ && !vim_is_input_buf_full())
+ process_message();
+}
+
+/*
+ * GUI input routine called by gui_wait_for_chars(). Waits for a character
+ * from the keyboard.
+ * wtime == -1 Wait forever.
+ * wtime == 0 This should never happen.
+ * wtime > 0 Wait wtime milliseconds for a character.
+ * Returns OK if a character was found to be available within the given time,
+ * or FAIL otherwise.
+ */
+ int
+gui_mch_wait_for_chars(int wtime)
+{
+ MSG msg;
+ int focus;
+
+ s_timed_out = FALSE;
+
+ if (wtime > 0)
+ {
+ /* Don't do anything while processing a (scroll) message. */
+ if (s_busy_processing)
+ return FAIL;
+ s_wait_timer = (UINT)SetTimer(NULL, 0, (UINT)wtime,
+ (TIMERPROC)_OnTimer);
+ }
+
+ allow_scrollbar = TRUE;
+
+ focus = gui.in_focus;
+ while (!s_timed_out)
+ {
+ /* Stop or start blinking when focus changes */
+ if (gui.in_focus != focus)
+ {
+ if (gui.in_focus)
+ gui_mch_start_blink();
+ else
+ gui_mch_stop_blink();
+ focus = gui.in_focus;
+ }
+
+ if (s_need_activate)
+ {
+#ifdef WIN32
+ (void)SetForegroundWindow(s_hwnd);
+#else
+ (void)SetActiveWindow(s_hwnd);
+#endif
+ s_need_activate = FALSE;
+ }
+
+#ifdef MESSAGE_QUEUE
+ parse_queued_messages();
+#endif
+
+#ifdef FEAT_CHANNEL
+ channel_handle_events();
+#endif
+
+ /*
+ * Don't use gui_mch_update() because then we will spin-lock until a
+ * char arrives, instead we use GetMessage() to hang until an
+ * event arrives. No need to check for input_buf_full because we are
+ * returning as soon as it contains a single char -- webb
+ */
+ process_message();
+
+ if (input_available())
+ {
+ if (s_wait_timer != 0 && !s_timed_out)
+ {
+ KillTimer(NULL, s_wait_timer);
+
+ /* Eat spurious WM_TIMER messages */
+ while (pPeekMessage(&msg, s_hwnd, WM_TIMER, WM_TIMER, PM_REMOVE))
+ ;
+ s_wait_timer = 0;
+ }
+ allow_scrollbar = FALSE;
+
+ /* Clear pending mouse button, the release event may have been
+ * taken by the dialog window. But don't do this when getting
+ * focus, we need the mouse-up event then. */
+ if (!s_getting_focus)
+ s_button_pending = -1;
+
+ return OK;
+ }
+ }
+ allow_scrollbar = FALSE;
+ return FAIL;
+}
+
+/*
+ * Clear a rectangular region of the screen from text pos (row1, col1) to
+ * (row2, col2) inclusive.
+ */
+ void
+gui_mch_clear_block(
+ int row1,
+ int col1,
+ int row2,
+ int col2)
+{
+ RECT rc;
+
+ /*
+ * Clear one extra pixel at the far right, for when bold characters have
+ * spilled over to the window border.
+ * Note: FillRect() excludes right and bottom of rectangle.
+ */
+ rc.left = FILL_X(col1);
+ rc.top = FILL_Y(row1);
+ rc.right = FILL_X(col2 + 1) + (col2 == Columns - 1);
+ rc.bottom = FILL_Y(row2 + 1);
+ clear_rect(&rc);
+}
+
+/*
+ * Clear the whole text window.
+ */
+ void
+gui_mch_clear_all(void)
+{
+ RECT rc;
+
+ rc.left = 0;
+ rc.top = 0;
+ rc.right = Columns * gui.char_width + 2 * gui.border_width;
+ rc.bottom = Rows * gui.char_height + 2 * gui.border_width;
+ clear_rect(&rc);
+}
+/*
+ * Menu stuff.
+ */
+
+ void
+gui_mch_enable_menu(int flag)
+{
+#ifdef FEAT_MENU
+ SetMenu(s_hwnd, flag ? s_menuBar : NULL);
+#endif
+}
+
+/*ARGSUSED*/
+ void
+gui_mch_set_menu_pos(
+ int x,
+ int y,
+ int w,
+ int h)
+{
+ /* It will be in the right place anyway */
+}
+
+#if defined(FEAT_MENU) || defined(PROTO)
+/*
+ * Make menu item hidden or not hidden
+ */
+ void
+gui_mch_menu_hidden(
+ vimmenu_T *menu,
+ int hidden)
+{
+ /*
+ * This doesn't do what we want. Hmm, just grey the menu items for now.
+ */
+ /*
+ if (hidden)
+ EnableMenuItem(s_menuBar, menu->id, MF_BYCOMMAND | MF_DISABLED);
+ else
+ EnableMenuItem(s_menuBar, menu->id, MF_BYCOMMAND | MF_ENABLED);
+ */
+ gui_mch_menu_grey(menu, hidden);
+}
+
+/*
+ * This is called after setting all the menus to grey/hidden or not.
+ */
+ void
+gui_mch_draw_menubar(void)
+{
+ DrawMenuBar(s_hwnd);
+}
+#endif /*FEAT_MENU*/
+
+#ifndef PROTO
+void
+#ifdef VIMDLL
+_export
+#endif
+_cdecl
+SaveInst(HINSTANCE hInst)
+{
+ s_hinst = hInst;
+}
+#endif
+
+/*
+ * Return the RGB value of a pixel as a long.
+ */
+ long_u
+gui_mch_get_rgb(guicolor_T pixel)
+{
+ return (GetRValue(pixel) << 16) + (GetGValue(pixel) << 8)
+ + GetBValue(pixel);
+}
+
+#if defined(FEAT_GUI_DIALOG) || defined(PROTO)
+/* Convert pixels in X to dialog units */
+ static WORD
+PixelToDialogX(int numPixels)
+{
+ return (WORD)((numPixels * 4) / s_dlgfntwidth);
+}
+
+/* Convert pixels in Y to dialog units */
+ static WORD
+PixelToDialogY(int numPixels)
+{
+ return (WORD)((numPixels * 8) / s_dlgfntheight);
+}
+
+/* Return the width in pixels of the given text in the given DC. */
+ static int
+GetTextWidth(HDC hdc, char_u *str, int len)
+{
+ SIZE size;
+
+ GetTextExtentPoint(hdc, (LPCSTR)str, len, &size);
+ return size.cx;
+}
+
+#ifdef FEAT_MBYTE
+/*
+ * Return the width in pixels of the given text in the given DC, taking care
+ * of 'encoding' to active codepage conversion.
+ */
+ static int
+GetTextWidthEnc(HDC hdc, char_u *str, int len)
+{
+ SIZE size;
+ WCHAR *wstr;
+ int n;
+ int wlen = len;
+
+ if (enc_codepage >= 0 && (int)GetACP() != enc_codepage)
+ {
+ /* 'encoding' differs from active codepage: convert text and use wide
+ * function */
+ wstr = enc_to_utf16(str, &wlen);
+ if (wstr != NULL)
+ {
+ n = GetTextExtentPointW(hdc, wstr, wlen, &size);
+ vim_free(wstr);
+ if (n)
+ return size.cx;
+ }
+ }
+
+ return GetTextWidth(hdc, str, len);
+}
+#else
+# define GetTextWidthEnc(h, s, l) GetTextWidth((h), (s), (l))
+#endif
+
+/*
+ * A quick little routine that will center one window over another, handy for
+ * dialog boxes. Taken from the Win32SDK samples.
+ */
+ static BOOL
+CenterWindow(
+ HWND hwndChild,
+ HWND hwndParent)
+{
+ RECT rChild, rParent;
+ int wChild, hChild, wParent, hParent;
+ int wScreen, hScreen, xNew, yNew;
+ HDC hdc;
+
+ GetWindowRect(hwndChild, &rChild);
+ wChild = rChild.right - rChild.left;
+ hChild = rChild.bottom - rChild.top;
+
+ /* If Vim is minimized put the window in the middle of the screen. */
+ if (hwndParent == NULL || IsMinimized(hwndParent))
+ SystemParametersInfo(SPI_GETWORKAREA, 0, &rParent, 0);
+ else
+ GetWindowRect(hwndParent, &rParent);
+ wParent = rParent.right - rParent.left;
+ hParent = rParent.bottom - rParent.top;
+
+ hdc = GetDC(hwndChild);
+ wScreen = GetDeviceCaps (hdc, HORZRES);
+ hScreen = GetDeviceCaps (hdc, VERTRES);
+ ReleaseDC(hwndChild, hdc);
+
+ xNew = rParent.left + ((wParent - wChild) /2);
+ if (xNew < 0)
+ {
+ xNew = 0;
+ }
+ else if ((xNew+wChild) > wScreen)
+ {
+ xNew = wScreen - wChild;
+ }
+
+ yNew = rParent.top + ((hParent - hChild) /2);
+ if (yNew < 0)
+ yNew = 0;
+ else if ((yNew+hChild) > hScreen)
+ yNew = hScreen - hChild;
+
+ return SetWindowPos(hwndChild, NULL, xNew, yNew, 0, 0,
+ SWP_NOSIZE | SWP_NOZORDER);
+}
+#endif /* FEAT_GUI_DIALOG */
+
+void
+gui_mch_activate_window(void)
+{
+ (void)SetActiveWindow(s_hwnd);
+}
+
+#if defined(FEAT_TOOLBAR) || defined(PROTO)
+ void
+gui_mch_show_toolbar(int showit)
+{
+ if (s_toolbarhwnd == NULL)
+ return;
+
+ if (showit)
+ {
+# ifdef FEAT_MBYTE
+# ifndef TB_SETUNICODEFORMAT
+ /* For older compilers. We assume this never changes. */
+# define TB_SETUNICODEFORMAT 0x2005
+# endif
+ /* Enable/disable unicode support */
+ int uu = (enc_codepage >= 0 && (int)GetACP() != enc_codepage);
+ SendMessage(s_toolbarhwnd, TB_SETUNICODEFORMAT, (WPARAM)uu, (LPARAM)0);
+# endif
+ ShowWindow(s_toolbarhwnd, SW_SHOW);
+ }
+ else
+ ShowWindow(s_toolbarhwnd, SW_HIDE);
+}
+
+/* Then number of bitmaps is fixed. Exit is missing! */
+#define TOOLBAR_BITMAP_COUNT 31
+
+#endif
+
+#if defined(FEAT_GUI_TABLINE) || defined(PROTO)
+ static void
+add_tabline_popup_menu_entry(HMENU pmenu, UINT item_id, char_u *item_text)
+{
+#ifdef FEAT_MBYTE
+ WCHAR *wn = NULL;
+ int n;
+
+ if (enc_codepage >= 0 && (int)GetACP() != enc_codepage)
+ {
+ /* 'encoding' differs from active codepage: convert menu name
+ * and use wide function */
+ wn = enc_to_utf16(item_text, NULL);
+ if (wn != NULL)
+ {
+ MENUITEMINFOW infow;
+
+ infow.cbSize = sizeof(infow);
+ infow.fMask = MIIM_TYPE | MIIM_ID;
+ infow.wID = item_id;
+ infow.fType = MFT_STRING;
+ infow.dwTypeData = wn;
+ infow.cch = (UINT)wcslen(wn);
+ n = InsertMenuItemW(pmenu, item_id, FALSE, &infow);
+ vim_free(wn);
+ if (n == 0 && GetLastError() == ERROR_CALL_NOT_IMPLEMENTED)
+ /* Failed, try using non-wide function. */
+ wn = NULL;
+ }
+ }
+
+ if (wn == NULL)
+#endif
+ {
+ MENUITEMINFO info;
+
+ info.cbSize = sizeof(info);
+ info.fMask = MIIM_TYPE | MIIM_ID;
+ info.wID = item_id;
+ info.fType = MFT_STRING;
+ info.dwTypeData = (LPTSTR)item_text;
+ info.cch = (UINT)STRLEN(item_text);
+ InsertMenuItem(pmenu, item_id, FALSE, &info);
+ }
+}
+
+ static void
+show_tabline_popup_menu(void)
+{
+ HMENU tab_pmenu;
+ long rval;
+ POINT pt;
+
+ /* When ignoring events don't show the menu. */
+ if (hold_gui_events
+# ifdef FEAT_CMDWIN
+ || cmdwin_type != 0
+# endif
+ )
+ return;
+
+ tab_pmenu = CreatePopupMenu();
+ if (tab_pmenu == NULL)
+ return;
+
+ if (first_tabpage->tp_next != NULL)
+ add_tabline_popup_menu_entry(tab_pmenu,
+ TABLINE_MENU_CLOSE, (char_u *)_("Close tab"));
+ add_tabline_popup_menu_entry(tab_pmenu,
+ TABLINE_MENU_NEW, (char_u *)_("New tab"));
+ add_tabline_popup_menu_entry(tab_pmenu,
+ TABLINE_MENU_OPEN, (char_u *)_("Open tab..."));
+
+ GetCursorPos(&pt);
+ rval = TrackPopupMenuEx(tab_pmenu, TPM_RETURNCMD, pt.x, pt.y, s_tabhwnd,
+ NULL);
+
+ DestroyMenu(tab_pmenu);
+
+ /* Add the string cmd into input buffer */
+ if (rval > 0)
+ {
+ TCHITTESTINFO htinfo;
+ int idx;
+
+ if (ScreenToClient(s_tabhwnd, &pt) == 0)
+ return;
+
+ htinfo.pt.x = pt.x;
+ htinfo.pt.y = pt.y;
+ idx = TabCtrl_HitTest(s_tabhwnd, &htinfo);
+ if (idx == -1)
+ idx = 0;
+ else
+ idx += 1;
+
+ send_tabline_menu_event(idx, (int)rval);
+ }
+}
+
+/*
+ * Show or hide the tabline.
+ */
+ void
+gui_mch_show_tabline(int showit)
+{
+ if (s_tabhwnd == NULL)
+ return;
+
+ if (!showit != !showing_tabline)
+ {
+ if (showit)
+ ShowWindow(s_tabhwnd, SW_SHOW);
+ else
+ ShowWindow(s_tabhwnd, SW_HIDE);
+ showing_tabline = showit;
+ }
+}
+
+/*
+ * Return TRUE when tabline is displayed.
+ */
+ int
+gui_mch_showing_tabline(void)
+{
+ return s_tabhwnd != NULL && showing_tabline;
+}
+
+/*
+ * Update the labels of the tabline.
+ */
+ void
+gui_mch_update_tabline(void)
+{
+ tabpage_T *tp;
+ TCITEM tie;
+ int nr = 0;
+ int curtabidx = 0;
+ int tabadded = 0;
+#ifdef FEAT_MBYTE
+ static int use_unicode = FALSE;
+ int uu;
+ WCHAR *wstr = NULL;
+#endif
+
+ if (s_tabhwnd == NULL)
+ return;
+
+#if defined(FEAT_MBYTE)
+# ifndef CCM_SETUNICODEFORMAT
+ /* For older compilers. We assume this never changes. */
+# define CCM_SETUNICODEFORMAT 0x2005
+# endif
+ uu = (enc_codepage >= 0 && (int)GetACP() != enc_codepage);
+ if (uu != use_unicode)
+ {
+ /* Enable/disable unicode support */
+ SendMessage(s_tabhwnd, CCM_SETUNICODEFORMAT, (WPARAM)uu, (LPARAM)0);
+ use_unicode = uu;
+ }
+#endif
+
+ tie.mask = TCIF_TEXT;
+ tie.iImage = -1;
+
+ /* Disable redraw for tab updates to eliminate O(N^2) draws. */
+ SendMessage(s_tabhwnd, WM_SETREDRAW, (WPARAM)FALSE, 0);
+
+ /* Add a label for each tab page. They all contain the same text area. */
+ for (tp = first_tabpage; tp != NULL; tp = tp->tp_next, ++nr)
+ {
+ if (tp == curtab)
+ curtabidx = nr;
+
+ if (nr >= TabCtrl_GetItemCount(s_tabhwnd))
+ {
+ /* Add the tab */
+ tie.pszText = "-Empty-";
+ TabCtrl_InsertItem(s_tabhwnd, nr, &tie);
+ tabadded = 1;
+ }
+
+ get_tabline_label(tp, FALSE);
+ tie.pszText = (LPSTR)NameBuff;
+#ifdef FEAT_MBYTE
+ wstr = NULL;
+ if (use_unicode)
+ {
+ /* Need to go through Unicode. */
+ wstr = enc_to_utf16(NameBuff, NULL);
+ if (wstr != NULL)
+ {
+ TCITEMW tiw;
+
+ tiw.mask = TCIF_TEXT;
+ tiw.iImage = -1;
+ tiw.pszText = wstr;
+ SendMessage(s_tabhwnd, TCM_SETITEMW, (WPARAM)nr, (LPARAM)&tiw);
+ vim_free(wstr);
+ }
+ }
+ if (wstr == NULL)
+#endif
+ {
+ TabCtrl_SetItem(s_tabhwnd, nr, &tie);
+ }
+ }
+
+ /* Remove any old labels. */
+ while (nr < TabCtrl_GetItemCount(s_tabhwnd))
+ TabCtrl_DeleteItem(s_tabhwnd, nr);
+
+ if (!tabadded && TabCtrl_GetCurSel(s_tabhwnd) != curtabidx)
+ TabCtrl_SetCurSel(s_tabhwnd, curtabidx);
+
+ /* Re-enable redraw and redraw. */
+ SendMessage(s_tabhwnd, WM_SETREDRAW, (WPARAM)TRUE, 0);
+ RedrawWindow(s_tabhwnd, NULL, NULL,
+ RDW_ERASE | RDW_FRAME | RDW_INVALIDATE | RDW_ALLCHILDREN);
+
+ if (tabadded && TabCtrl_GetCurSel(s_tabhwnd) != curtabidx)
+ TabCtrl_SetCurSel(s_tabhwnd, curtabidx);
+}
+
+/*
+ * Set the current tab to "nr". First tab is 1.
+ */
+ void
+gui_mch_set_curtab(int nr)
+{
+ if (s_tabhwnd == NULL)
+ return;
+
+ if (TabCtrl_GetCurSel(s_tabhwnd) != nr - 1)
+ TabCtrl_SetCurSel(s_tabhwnd, nr - 1);
+}
+
+#endif
+
+/*
+ * ":simalt" command.
+ */
+ void
+ex_simalt(exarg_T *eap)
+{
+ char_u *keys = eap->arg;
+
+ PostMessage(s_hwnd, WM_SYSCOMMAND, (WPARAM)SC_KEYMENU, (LPARAM)0);
+ while (*keys)
+ {
+ if (*keys == '~')
+ *keys = ' '; /* for showing system menu */
+ PostMessage(s_hwnd, WM_CHAR, (WPARAM)*keys, (LPARAM)0);
+ keys++;
+ }
+}
+
+/*
+ * Create the find & replace dialogs.
+ * You can't have both at once: ":find" when replace is showing, destroys
+ * the replace dialog first, and the other way around.
+ */
+#ifdef MSWIN_FIND_REPLACE
+ static void
+initialise_findrep(char_u *initial_string)
+{
+ int wword = FALSE;
+ int mcase = !p_ic;
+ char_u *entry_text;
+
+ /* Get the search string to use. */
+ entry_text = get_find_dialog_text(initial_string, &wword, &mcase);
+
+ s_findrep_struct.hwndOwner = s_hwnd;
+ s_findrep_struct.Flags = FR_DOWN;
+ if (mcase)
+ s_findrep_struct.Flags |= FR_MATCHCASE;
+ if (wword)
+ s_findrep_struct.Flags |= FR_WHOLEWORD;
+ if (entry_text != NULL && *entry_text != NUL)
+ vim_strncpy((char_u *)s_findrep_struct.lpstrFindWhat, entry_text,
+ s_findrep_struct.wFindWhatLen - 1);
+ vim_free(entry_text);
+}
+#endif
+
+ static void
+set_window_title(HWND hwnd, char *title)
+{
+#ifdef FEAT_MBYTE
+ if (title != NULL && enc_codepage >= 0 && enc_codepage != (int)GetACP())
+ {
+ WCHAR *wbuf;
+ int n;
+
+ /* Convert the title from 'encoding' to UTF-16. */
+ wbuf = (WCHAR *)enc_to_utf16((char_u *)title, NULL);
+ if (wbuf != NULL)
+ {
+ n = SetWindowTextW(hwnd, wbuf);
+ vim_free(wbuf);
+ if (n != 0 || GetLastError() != ERROR_CALL_NOT_IMPLEMENTED)
+ return;
+ /* Retry with non-wide function (for Windows 98). */
+ }
+ }
+#endif
+ (void)SetWindowText(hwnd, (LPCSTR)title);
+}
+
+ void
+gui_mch_find_dialog(exarg_T *eap)
+{
+#ifdef MSWIN_FIND_REPLACE
+ if (s_findrep_msg != 0)
+ {
+ if (IsWindow(s_findrep_hwnd) && !s_findrep_is_find)
+ DestroyWindow(s_findrep_hwnd);
+
+ if (!IsWindow(s_findrep_hwnd))
+ {
+ initialise_findrep(eap->arg);
+# if defined(FEAT_MBYTE) && defined(WIN3264)
+ /* If the OS is Windows NT, and 'encoding' differs from active
+ * codepage: convert text and use wide function. */
+ if (os_version.dwPlatformId == VER_PLATFORM_WIN32_NT
+ && enc_codepage >= 0 && (int)GetACP() != enc_codepage)
+ {
+ findrep_atow(&s_findrep_struct_w, &s_findrep_struct);
+ s_findrep_hwnd = FindTextW(
+ (LPFINDREPLACEW) &s_findrep_struct_w);
+ }
+ else
+# endif
+ s_findrep_hwnd = FindText((LPFINDREPLACE) &s_findrep_struct);
+ }
+
+ set_window_title(s_findrep_hwnd,
+ _("Find string (use '\\\\' to find a '\\')"));
+ (void)SetFocus(s_findrep_hwnd);
+
+ s_findrep_is_find = TRUE;
+ }
+#endif
+}
+
+
+ void
+gui_mch_replace_dialog(exarg_T *eap)
+{
+#ifdef MSWIN_FIND_REPLACE
+ if (s_findrep_msg != 0)
+ {
+ if (IsWindow(s_findrep_hwnd) && s_findrep_is_find)
+ DestroyWindow(s_findrep_hwnd);
+
+ if (!IsWindow(s_findrep_hwnd))
+ {
+ initialise_findrep(eap->arg);
+# if defined(FEAT_MBYTE) && defined(WIN3264)
+ if (os_version.dwPlatformId == VER_PLATFORM_WIN32_NT
+ && enc_codepage >= 0 && (int)GetACP() != enc_codepage)
+ {
+ findrep_atow(&s_findrep_struct_w, &s_findrep_struct);
+ s_findrep_hwnd = ReplaceTextW(
+ (LPFINDREPLACEW) &s_findrep_struct_w);
+ }
+ else
+# endif
+ s_findrep_hwnd = ReplaceText(
+ (LPFINDREPLACE) &s_findrep_struct);
+ }
+
+ set_window_title(s_findrep_hwnd,
+ _("Find & Replace (use '\\\\' to find a '\\')"));
+ (void)SetFocus(s_findrep_hwnd);
+
+ s_findrep_is_find = FALSE;
+ }
+#endif
+}
+
+
+/*
+ * Set visibility of the pointer.
+ */
+ void
+gui_mch_mousehide(int hide)
+{
+ if (hide != gui.pointer_hidden)
+ {
+ ShowCursor(!hide);
+ gui.pointer_hidden = hide;
+ }
+}
+
+#ifdef FEAT_MENU
+ static void
+gui_mch_show_popupmenu_at(vimmenu_T *menu, int x, int y)
+{
+ /* Unhide the mouse, we don't get move events here. */
+ gui_mch_mousehide(FALSE);
+
+ (void)TrackPopupMenu(
+ (HMENU)menu->submenu_id,
+ TPM_LEFTALIGN | TPM_LEFTBUTTON,
+ x, y,
+ (int)0, /*reserved param*/
+ s_hwnd,
+ NULL);
+ /*
+ * NOTE: The pop-up menu can eat the mouse up event.
+ * We deal with this in normal.c.
+ */
+}
+#endif
+
+/*
+ * Got a message when the system will go down.
+ */
+ static void
+_OnEndSession(void)
+{
+ getout_preserve_modified(1);
+}
+
+/*
+ * Get this message when the user clicks on the cross in the top right corner
+ * of a Windows95 window.
+ */
+/*ARGSUSED*/
+ static void
+_OnClose(
+ HWND hwnd)
+{
+ gui_shell_closed();
+}
+
+/*
+ * Get a message when the window is being destroyed.
+ */
+ static void
+_OnDestroy(
+ HWND hwnd)
+{
+ if (!destroying)
+ _OnClose(hwnd);
+}
+
+ static void
+_OnPaint(
+ HWND hwnd)
+{
+ if (!IsMinimized(hwnd))
+ {
+ PAINTSTRUCT ps;
+
+ out_flush(); /* make sure all output has been processed */
+ (void)BeginPaint(hwnd, &ps);
+#if defined(FEAT_DIRECTX)
+ if (IS_ENABLE_DIRECTX())
+ DWriteContext_BeginDraw(s_dwc);
+#endif
+
+#ifdef FEAT_MBYTE
+ /* prevent multi-byte characters from misprinting on an invalid
+ * rectangle */
+ if (has_mbyte)
+ {
+ RECT rect;
+
+ GetClientRect(hwnd, &rect);
+ ps.rcPaint.left = rect.left;
+ ps.rcPaint.right = rect.right;
+ }
+#endif
+
+ if (!IsRectEmpty(&ps.rcPaint))
+ {
+#if defined(FEAT_DIRECTX)
+ if (IS_ENABLE_DIRECTX())
+ DWriteContext_BindDC(s_dwc, s_hdc, &ps.rcPaint);
+#endif
+ gui_redraw(ps.rcPaint.left, ps.rcPaint.top,
+ ps.rcPaint.right - ps.rcPaint.left + 1,
+ ps.rcPaint.bottom - ps.rcPaint.top + 1);
+ }
+
+#if defined(FEAT_DIRECTX)
+ if (IS_ENABLE_DIRECTX())
+ DWriteContext_EndDraw(s_dwc);
+#endif
+ EndPaint(hwnd, &ps);
+ }
+}
+
+/*ARGSUSED*/
+ static void
+_OnSize(
+ HWND hwnd,
+ UINT state,
+ int cx,
+ int cy)
+{
+ if (!IsMinimized(hwnd))
+ {
+ gui_resize_shell(cx, cy);
+
+#ifdef FEAT_MENU
+ /* Menu bar may wrap differently now */
+ gui_mswin_get_menu_height(TRUE);
+#endif
+ }
+}
+
+ static void
+_OnSetFocus(
+ HWND hwnd,
+ HWND hwndOldFocus)
+{
+ gui_focus_change(TRUE);
+ s_getting_focus = TRUE;
+ (void)MyWindowProc(hwnd, WM_SETFOCUS, (WPARAM)hwndOldFocus, 0);
+}
+
+ static void
+_OnKillFocus(
+ HWND hwnd,
+ HWND hwndNewFocus)
+{
+ gui_focus_change(FALSE);
+ s_getting_focus = FALSE;
+ (void)MyWindowProc(hwnd, WM_KILLFOCUS, (WPARAM)hwndNewFocus, 0);
+}
+
+/*
+ * Get a message when the user switches back to vim
+ */
+ static LRESULT
+_OnActivateApp(
+ HWND hwnd,
+ BOOL fActivate,
+ DWORD dwThreadId)
+{
+ /* we call gui_focus_change() in _OnSetFocus() */
+ /* gui_focus_change((int)fActivate); */
+ return MyWindowProc(hwnd, WM_ACTIVATEAPP, fActivate, (DWORD)dwThreadId);
+}
+
+#if defined(FEAT_WINDOWS) || defined(PROTO)
+ void
+gui_mch_destroy_scrollbar(scrollbar_T *sb)
+{
+ DestroyWindow(sb->id);
+}
+#endif
+
+/*
+ * Get current mouse coordinates in text window.
+ */
+ void
+gui_mch_getmouse(int *x, int *y)
+{
+ RECT rct;
+ POINT mp;
+
+ (void)GetWindowRect(s_textArea, &rct);
+ (void)GetCursorPos((LPPOINT)&mp);
+ *x = (int)(mp.x - rct.left);
+ *y = (int)(mp.y - rct.top);
+}
+
+/*
+ * Move mouse pointer to character at (x, y).
+ */
+ void
+gui_mch_setmouse(int x, int y)
+{
+ RECT rct;
+
+ (void)GetWindowRect(s_textArea, &rct);
+ (void)SetCursorPos(x + gui.border_offset + rct.left,
+ y + gui.border_offset + rct.top);
+}
+
+ static void
+gui_mswin_get_valid_dimensions(
+ int w,
+ int h,
+ int *valid_w,
+ int *valid_h)
+{
+ int base_width, base_height;
+
+ base_width = gui_get_base_width()
+ + (GetSystemMetrics(SM_CXFRAME) +
+ GetSystemMetrics(SM_CXPADDEDBORDER)) * 2;
+ base_height = gui_get_base_height()
+ + (GetSystemMetrics(SM_CYFRAME) +
+ GetSystemMetrics(SM_CXPADDEDBORDER)) * 2
+ + GetSystemMetrics(SM_CYCAPTION)
+#ifdef FEAT_MENU
+ + gui_mswin_get_menu_height(FALSE)
+#endif
+ ;
+ *valid_w = base_width +
+ ((w - base_width) / gui.char_width) * gui.char_width;
+ *valid_h = base_height +
+ ((h - base_height) / gui.char_height) * gui.char_height;
+}
+
+ void
+gui_mch_flash(int msec)
+{
+ RECT rc;
+
+ /*
+ * Note: InvertRect() excludes right and bottom of rectangle.
+ */
+ rc.left = 0;
+ rc.top = 0;
+ rc.right = gui.num_cols * gui.char_width;
+ rc.bottom = gui.num_rows * gui.char_height;
+ InvertRect(s_hdc, &rc);
+ gui_mch_flush(); /* make sure it's displayed */
+
+ ui_delay((long)msec, TRUE); /* wait for a few msec */
+
+ InvertRect(s_hdc, &rc);
+}
+
+/*
+ * Return flags used for scrolling.
+ * The SW_INVALIDATE is required when part of the window is covered or
+ * off-screen. Refer to MS KB Q75236.
+ */
+ static int
+get_scroll_flags(void)
+{
+ HWND hwnd;
+ RECT rcVim, rcOther, rcDest;
+
+ GetWindowRect(s_hwnd, &rcVim);
+
+ /* Check if the window is partly above or below the screen. We don't care
+ * about partly left or right of the screen, it is not relevant when
+ * scrolling up or down. */
+ if (rcVim.top < 0 || rcVim.bottom > GetSystemMetrics(SM_CYFULLSCREEN))
+ return SW_INVALIDATE;
+
+ /* Check if there is an window (partly) on top of us. */
+ for (hwnd = s_hwnd; (hwnd = GetWindow(hwnd, GW_HWNDPREV)) != (HWND)0; )
+ if (IsWindowVisible(hwnd))
+ {
+ GetWindowRect(hwnd, &rcOther);
+ if (IntersectRect(&rcDest, &rcVim, &rcOther))
+ return SW_INVALIDATE;
+ }
+ return 0;
+}
+
+/*
+ * On some Intel GPUs, the regions drawn just prior to ScrollWindowEx()
+ * may not be scrolled out properly.
+ * For gVim, when _OnScroll() is repeated, the character at the
+ * previous cursor position may be left drawn after scroll.
+ * The problem can be avoided by calling GetPixel() to get a pixel in
+ * the region before ScrollWindowEx().
+ */
+ static void
+intel_gpu_workaround(void)
+{
+ GetPixel(s_hdc, FILL_X(gui.col), FILL_Y(gui.row));
+}
+
+/*
+ * Delete the given number of lines from the given row, scrolling up any
+ * text further down within the scroll region.
+ */
+ void
+gui_mch_delete_lines(
+ int row,
+ int num_lines)
+{
+ RECT rc;
+
+ intel_gpu_workaround();
+
+ rc.left = FILL_X(gui.scroll_region_left);
+ rc.right = FILL_X(gui.scroll_region_right + 1);
+ rc.top = FILL_Y(row);
+ rc.bottom = FILL_Y(gui.scroll_region_bot + 1);
+
+ ScrollWindowEx(s_textArea, 0, -num_lines * gui.char_height,
+ &rc, &rc, NULL, NULL, get_scroll_flags());
+
+ UpdateWindow(s_textArea);
+ /* This seems to be required to avoid the cursor disappearing when
+ * scrolling such that the cursor ends up in the top-left character on
+ * the screen... But why? (Webb) */
+ /* It's probably fixed by disabling drawing the cursor while scrolling. */
+ /* gui.cursor_is_valid = FALSE; */
+
+ gui_clear_block(gui.scroll_region_bot - num_lines + 1,
+ gui.scroll_region_left,
+ gui.scroll_region_bot, gui.scroll_region_right);
+}
+
+/*
+ * Insert the given number of lines before the given row, scrolling down any
+ * following text within the scroll region.
+ */
+ void
+gui_mch_insert_lines(
+ int row,
+ int num_lines)
+{
+ RECT rc;
+
+ intel_gpu_workaround();
+
+ rc.left = FILL_X(gui.scroll_region_left);
+ rc.right = FILL_X(gui.scroll_region_right + 1);
+ rc.top = FILL_Y(row);
+ rc.bottom = FILL_Y(gui.scroll_region_bot + 1);
+ /* The SW_INVALIDATE is required when part of the window is covered or
+ * off-screen. How do we avoid it when it's not needed? */
+ ScrollWindowEx(s_textArea, 0, num_lines * gui.char_height,
+ &rc, &rc, NULL, NULL, get_scroll_flags());
+
+ UpdateWindow(s_textArea);
+
+ gui_clear_block(row, gui.scroll_region_left,
+ row + num_lines - 1, gui.scroll_region_right);
+}
+
+
+/*ARGSUSED*/
+ void
+gui_mch_exit(int rc)
+{
+#if defined(FEAT_DIRECTX)
+ DWriteContext_Close(s_dwc);
+ DWrite_Final();
+ s_dwc = NULL;
+#endif
+
+ ReleaseDC(s_textArea, s_hdc);
+ DeleteObject(s_brush);
+
+#ifdef FEAT_TEAROFF
+ /* Unload the tearoff bitmap */
+ (void)DeleteObject((HGDIOBJ)s_htearbitmap);
+#endif
+
+ /* Destroy our window (if we have one). */
+ if (s_hwnd != NULL)
+ {
+ destroying = TRUE; /* ignore WM_DESTROY message now */
+ DestroyWindow(s_hwnd);
+ }
+
+#ifdef GLOBAL_IME
+ global_ime_end();
+#endif
+}
+
+ static char_u *
+logfont2name(LOGFONT lf)
+{
+ char *p;
+ char *res;
+ char *charset_name;
+ char *font_name = lf.lfFaceName;
+
+ charset_name = charset_id2name((int)lf.lfCharSet);
+#ifdef FEAT_MBYTE
+ /* Convert a font name from the current codepage to 'encoding'.
+ * TODO: Use Wide APIs (including LOGFONTW) instead of ANSI APIs. */
+ if (enc_codepage >= 0 && (int)GetACP() != enc_codepage)
+ {
+ int len;
+ acp_to_enc((char_u *)lf.lfFaceName, (int)strlen(lf.lfFaceName),
+ (char_u **)&font_name, &len);
+ }
+#endif
+ res = (char *)alloc((unsigned)(strlen(font_name) + 20
+ + (charset_name == NULL ? 0 : strlen(charset_name) + 2)));
+ if (res != NULL)
+ {
+ p = res;
+ /* make a normal font string out of the lf thing:*/
+ sprintf((char *)p, "%s:h%d", font_name, pixels_to_points(
+ lf.lfHeight < 0 ? -lf.lfHeight : lf.lfHeight, TRUE));
+ while (*p)
+ {
+ if (*p == ' ')
+ *p = '_';
+ ++p;
+ }
+ if (lf.lfItalic)
+ STRCAT(p, ":i");
+ if (lf.lfWeight >= FW_BOLD)
+ STRCAT(p, ":b");
+ if (lf.lfUnderline)
+ STRCAT(p, ":u");
+ if (lf.lfStrikeOut)
+ STRCAT(p, ":s");
+ if (charset_name != NULL)
+ {
+ STRCAT(p, ":c");
+ STRCAT(p, charset_name);
+ }
+ }
+
+#ifdef FEAT_MBYTE
+ if (font_name != lf.lfFaceName)
+ vim_free(font_name);
+#endif
+ return (char_u *)res;
+}
+
+
+#ifdef FEAT_MBYTE_IME
+/*
+ * Set correct LOGFONT to IME. Use 'guifontwide' if available, otherwise use
+ * 'guifont'
+ */
+ static void
+update_im_font(void)
+{
+ LOGFONT lf_wide;
+
+ if (p_guifontwide != NULL && *p_guifontwide != NUL
+ && gui.wide_font != NOFONT
+ && GetObject((HFONT)gui.wide_font, sizeof(lf_wide), &lf_wide))
+ norm_logfont = lf_wide;
+ else
+ norm_logfont = sub_logfont;
+ im_set_font(&norm_logfont);
+}
+#endif
+
+#ifdef FEAT_MBYTE
+/*
+ * Handler of gui.wide_font (p_guifontwide) changed notification.
+ */
+ void
+gui_mch_wide_font_changed(void)
+{
+ LOGFONT lf;
+
+# ifdef FEAT_MBYTE_IME
+ update_im_font();
+# endif
+
+ gui_mch_free_font(gui.wide_ital_font);
+ gui.wide_ital_font = NOFONT;
+ gui_mch_free_font(gui.wide_bold_font);
+ gui.wide_bold_font = NOFONT;
+ gui_mch_free_font(gui.wide_boldital_font);
+ gui.wide_boldital_font = NOFONT;
+
+ if (gui.wide_font
+ && GetObject((HFONT)gui.wide_font, sizeof(lf), &lf))
+ {
+ if (!lf.lfItalic)
+ {
+ lf.lfItalic = TRUE;
+ gui.wide_ital_font = get_font_handle(&lf);
+ lf.lfItalic = FALSE;
+ }
+ if (lf.lfWeight < FW_BOLD)
+ {
+ lf.lfWeight = FW_BOLD;
+ gui.wide_bold_font = get_font_handle(&lf);
+ if (!lf.lfItalic)
+ {
+ lf.lfItalic = TRUE;
+ gui.wide_boldital_font = get_font_handle(&lf);
+ }
+ }
+ }
+}
+#endif
+
+/*
+ * Initialise vim to use the font with the given name.
+ * Return FAIL if the font could not be loaded, OK otherwise.
+ */
+/*ARGSUSED*/
+ int
+gui_mch_init_font(char_u *font_name, int fontset)
+{
+ LOGFONT lf;
+ GuiFont font = NOFONT;
+ char_u *p;
+
+ /* Load the font */
+ if (get_logfont(&lf, font_name, NULL, TRUE) == OK)
+ font = get_font_handle(&lf);
+ if (font == NOFONT)
+ return FAIL;
+
+ if (font_name == NULL)
+ font_name = (char_u *)lf.lfFaceName;
+#if defined(FEAT_MBYTE_IME) || defined(GLOBAL_IME)
+ norm_logfont = lf;
+ sub_logfont = lf;
+#endif
+#ifdef FEAT_MBYTE_IME
+ update_im_font();
+#endif
+ gui_mch_free_font(gui.norm_font);
+ gui.norm_font = font;
+ current_font_height = lf.lfHeight;
+ GetFontSize(font);
+
+ p = logfont2name(lf);
+ if (p != NULL)
+ {
+ hl_set_font_name(p);
+
+ /* When setting 'guifont' to "*" replace it with the actual font name.
+ * */
+ if (STRCMP(font_name, "*") == 0 && STRCMP(p_guifont, "*") == 0)
+ {
+ vim_free(p_guifont);
+ p_guifont = p;
+ }
+ else
+ vim_free(p);
+ }
+
+ gui_mch_free_font(gui.ital_font);
+ gui.ital_font = NOFONT;
+ gui_mch_free_font(gui.bold_font);
+ gui.bold_font = NOFONT;
+ gui_mch_free_font(gui.boldital_font);
+ gui.boldital_font = NOFONT;
+
+ if (!lf.lfItalic)
+ {
+ lf.lfItalic = TRUE;
+ gui.ital_font = get_font_handle(&lf);
+ lf.lfItalic = FALSE;
+ }
+ if (lf.lfWeight < FW_BOLD)
+ {
+ lf.lfWeight = FW_BOLD;
+ gui.bold_font = get_font_handle(&lf);
+ if (!lf.lfItalic)
+ {
+ lf.lfItalic = TRUE;
+ gui.boldital_font = get_font_handle(&lf);
+ }
+ }
+
+ return OK;
+}
+
+#ifndef WPF_RESTORETOMAXIMIZED
+# define WPF_RESTORETOMAXIMIZED 2 /* just in case someone doesn't have it */
+#endif
+
+/*
+ * Return TRUE if the GUI window is maximized, filling the whole screen.
+ */
+ int
+gui_mch_maximized(void)
+{
+ WINDOWPLACEMENT wp;
+
+ wp.length = sizeof(WINDOWPLACEMENT);
+ if (GetWindowPlacement(s_hwnd, &wp))
+ return wp.showCmd == SW_SHOWMAXIMIZED
+ || (wp.showCmd == SW_SHOWMINIMIZED
+ && wp.flags == WPF_RESTORETOMAXIMIZED);
+
+ return 0;
+}
+
+/*
+ * Called when the font changed while the window is maximized. Compute the
+ * new Rows and Columns. This is like resizing the window.
+ */
+ void
+gui_mch_newfont(void)
+{
+ RECT rect;
+
+ GetWindowRect(s_hwnd, &rect);
+ if (win_socket_id == 0)
+ {
+ gui_resize_shell(rect.right - rect.left
+ - (GetSystemMetrics(SM_CXFRAME) +
+ GetSystemMetrics(SM_CXPADDEDBORDER)) * 2,
+ rect.bottom - rect.top
+ - (GetSystemMetrics(SM_CYFRAME) +
+ GetSystemMetrics(SM_CXPADDEDBORDER)) * 2
+ - GetSystemMetrics(SM_CYCAPTION)
+#ifdef FEAT_MENU
+ - gui_mswin_get_menu_height(FALSE)
+#endif
+ );
+ }
+ else
+ {
+ /* Inside another window, don't use the frame and border. */
+ gui_resize_shell(rect.right - rect.left,
+ rect.bottom - rect.top
+#ifdef FEAT_MENU
+ - gui_mswin_get_menu_height(FALSE)
+#endif
+ );
+ }
+}
+
+/*
+ * Set the window title
+ */
+/*ARGSUSED*/
+ void
+gui_mch_settitle(
+ char_u *title,
+ char_u *icon)
+{
+ set_window_title(s_hwnd, (title == NULL ? "VIM" : (char *)title));
+}
+
+#ifdef FEAT_MOUSESHAPE
+/* Table for shape IDCs. Keep in sync with the mshape_names[] table in
+ * misc2.c! */
+static LPCSTR mshape_idcs[] =
+{
+ IDC_ARROW, /* arrow */
+ MAKEINTRESOURCE(0), /* blank */
+ IDC_IBEAM, /* beam */
+ IDC_SIZENS, /* updown */
+ IDC_SIZENS, /* udsizing */
+ IDC_SIZEWE, /* leftright */
+ IDC_SIZEWE, /* lrsizing */
+ IDC_WAIT, /* busy */
+#ifdef WIN3264
+ IDC_NO, /* no */
+#else
+ IDC_ICON, /* no */
+#endif
+ IDC_ARROW, /* crosshair */
+ IDC_ARROW, /* hand1 */
+ IDC_ARROW, /* hand2 */
+ IDC_ARROW, /* pencil */
+ IDC_ARROW, /* question */
+ IDC_ARROW, /* right-arrow */
+ IDC_UPARROW, /* up-arrow */
+ IDC_ARROW /* last one */
+};
+
+ void
+mch_set_mouse_shape(int shape)
+{
+ LPCSTR idc;
+
+ if (shape == MSHAPE_HIDE)
+ ShowCursor(FALSE);
+ else
+ {
+ if (shape >= MSHAPE_NUMBERED)
+ idc = IDC_ARROW;
+ else
+ idc = mshape_idcs[shape];
+#ifdef SetClassLongPtr
+ SetClassLongPtr(s_textArea, GCLP_HCURSOR, (__int3264)(LONG_PTR)LoadCursor(NULL, idc));
+#else
+# ifdef WIN32
+ SetClassLong(s_textArea, GCL_HCURSOR, (long_u)LoadCursor(NULL, idc));
+# else /* Win16 */
+ SetClassWord(s_textArea, GCW_HCURSOR, (WORD)LoadCursor(NULL, idc));
+# endif
+#endif
+ if (!p_mh)
+ {
+ POINT mp;
+
+ /* Set the position to make it redrawn with the new shape. */
+ (void)GetCursorPos((LPPOINT)&mp);
+ (void)SetCursorPos(mp.x, mp.y);
+ ShowCursor(TRUE);
+ }
+ }
+}
+#endif
+
+#ifdef FEAT_BROWSE
+/*
+ * The file browser exists in two versions: with "W" uses wide characters,
+ * without "W" the current codepage. When FEAT_MBYTE is defined and on
+ * Windows NT/2000/XP the "W" functions are used.
+ */
+
+# if defined(FEAT_MBYTE) && defined(WIN3264)
+/*
+ * Wide version of convert_filter().
+ */
+ static WCHAR *
+convert_filterW(char_u *s)
+{
+ char_u *tmp;
+ int len;
+ WCHAR *res;
+
+ tmp = convert_filter(s);
+ if (tmp == NULL)
+ return NULL;
+ len = (int)STRLEN(s) + 3;
+ res = enc_to_utf16(tmp, &len);
+ vim_free(tmp);
+ return res;
+}
+
+/*
+ * Wide version of gui_mch_browse(). Keep in sync!
+ */
+ static char_u *
+gui_mch_browseW(
+ int saving,
+ char_u *title,
+ char_u *dflt,
+ char_u *ext,
+ char_u *initdir,
+ char_u *filter)
+{
+ /* We always use the wide function. This means enc_to_utf16() must work,
+ * otherwise it fails miserably! */
+ OPENFILENAMEW fileStruct;
+ WCHAR fileBuf[MAXPATHL];
+ WCHAR *wp;
+ int i;
+ WCHAR *titlep = NULL;
+ WCHAR *extp = NULL;
+ WCHAR *initdirp = NULL;
+ WCHAR *filterp;
+ char_u *p;
+
+ if (dflt == NULL)
+ fileBuf[0] = NUL;
+ else
+ {
+ wp = enc_to_utf16(dflt, NULL);
+ if (wp == NULL)
+ fileBuf[0] = NUL;
+ else
+ {
+ for (i = 0; wp[i] != NUL && i < MAXPATHL - 1; ++i)
+ fileBuf[i] = wp[i];
+ fileBuf[i] = NUL;
+ vim_free(wp);
+ }
+ }
+
+ /* Convert the filter to Windows format. */
+ filterp = convert_filterW(filter);
+
+ vim_memset(&fileStruct, 0, sizeof(OPENFILENAMEW));
+#ifdef OPENFILENAME_SIZE_VERSION_400
+ /* be compatible with Windows NT 4.0 */
+ /* TODO: what to use for OPENFILENAMEW??? */
+ fileStruct.lStructSize = OPENFILENAME_SIZE_VERSION_400;
+#else
+ fileStruct.lStructSize = sizeof(fileStruct);
+#endif
+
+ if (title != NULL)
+ titlep = enc_to_utf16(title, NULL);
+ fileStruct.lpstrTitle = titlep;
+
+ if (ext != NULL)
+ extp = enc_to_utf16(ext, NULL);
+ fileStruct.lpstrDefExt = extp;
+
+ fileStruct.lpstrFile = fileBuf;
+ fileStruct.nMaxFile = MAXPATHL;
+ fileStruct.lpstrFilter = filterp;
+ fileStruct.hwndOwner = s_hwnd; /* main Vim window is owner*/
+ /* has an initial dir been specified? */
+ if (initdir != NULL && *initdir != NUL)
+ {
+ /* Must have backslashes here, no matter what 'shellslash' says */
+ initdirp = enc_to_utf16(initdir, NULL);
+ if (initdirp != NULL)
+ {
+ for (wp = initdirp; *wp != NUL; ++wp)
+ if (*wp == '/')
+ *wp = '\\';
+ }
+ fileStruct.lpstrInitialDir = initdirp;
+ }
+
+ /*
+ * TODO: Allow selection of multiple files. Needs another arg to this
+ * function to ask for it, and need to use OFN_ALLOWMULTISELECT below.
+ * Also, should we use OFN_FILEMUSTEXIST when opening? Vim can edit on
+ * files that don't exist yet, so I haven't put it in. What about
+ * OFN_PATHMUSTEXIST?
+ * Don't use OFN_OVERWRITEPROMPT, Vim has its own ":confirm" dialog.
+ */
+ fileStruct.Flags = (OFN_NOCHANGEDIR | OFN_PATHMUSTEXIST | OFN_HIDEREADONLY);
+#ifdef FEAT_SHORTCUT
+ if (curbuf->b_p_bin)
+ fileStruct.Flags |= OFN_NODEREFERENCELINKS;
+#endif
+ if (saving)
+ {
+ if (!GetSaveFileNameW(&fileStruct))
+ return NULL;
+ }
+ else
+ {
+ if (!GetOpenFileNameW(&fileStruct))
+ return NULL;
+ }
+
+ vim_free(filterp);
+ vim_free(initdirp);
+ vim_free(titlep);
+ vim_free(extp);
+
+ /* Convert from UCS2 to 'encoding'. */
+ p = utf16_to_enc(fileBuf, NULL);
+ if (p != NULL)
+ /* when out of memory we get garbage for non-ASCII chars */
+ STRCPY(fileBuf, p);
+ vim_free(p);
+
+ /* Give focus back to main window (when using MDI). */
+ SetFocus(s_hwnd);
+
+ /* Shorten the file name if possible */
+ return vim_strsave(shorten_fname1((char_u *)fileBuf));
+}
+# endif /* FEAT_MBYTE */
+
+
+/*
+ * Convert the string s to the proper format for a filter string by replacing
+ * the \t and \n delimiters with \0.
+ * Returns the converted string in allocated memory.
+ *
+ * Keep in sync with convert_filterW() above!
+ */
+ static char_u *
+convert_filter(char_u *s)
+{
+ char_u *res;
+ unsigned s_len = (unsigned)STRLEN(s);
+ unsigned i;
+
+ res = alloc(s_len + 3);
+ if (res != NULL)
+ {
+ for (i = 0; i < s_len; ++i)
+ if (s[i] == '\t' || s[i] == '\n')
+ res[i] = '\0';
+ else
+ res[i] = s[i];
+ res[s_len] = NUL;
+ /* Add two extra NULs to make sure it's properly terminated. */
+ res[s_len + 1] = NUL;
+ res[s_len + 2] = NUL;
+ }
+ return res;
+}
+
+/*
+ * Select a directory.
+ */
+ char_u *
+gui_mch_browsedir(char_u *title, char_u *initdir)
+{
+ /* We fake this: Use a filter that doesn't select anything and a default
+ * file name that won't be used. */
+ return gui_mch_browse(0, title, (char_u *)_("Not Used"), NULL,
+ initdir, (char_u *)_("Directory\t*.nothing\n"));
+}
+
+/*
+ * Pop open a file browser and return the file selected, in allocated memory,
+ * or NULL if Cancel is hit.
+ * saving - TRUE if the file will be saved to, FALSE if it will be opened.
+ * title - Title message for the file browser dialog.
+ * dflt - Default name of file.
+ * ext - Default extension to be added to files without extensions.
+ * initdir - directory in which to open the browser (NULL = current dir)
+ * filter - Filter for matched files to choose from.
+ *
+ * Keep in sync with gui_mch_browseW() above!
+ */
+ char_u *
+gui_mch_browse(
+ int saving,
+ char_u *title,
+ char_u *dflt,
+ char_u *ext,
+ char_u *initdir,
+ char_u *filter)
+{
+ OPENFILENAME fileStruct;
+ char_u fileBuf[MAXPATHL];
+ char_u *initdirp = NULL;
+ char_u *filterp;
+ char_u *p;
+
+# if defined(FEAT_MBYTE) && defined(WIN3264)
+ if (os_version.dwPlatformId == VER_PLATFORM_WIN32_NT)
+ return gui_mch_browseW(saving, title, dflt, ext, initdir, filter);
+# endif
+
+ if (dflt == NULL)
+ fileBuf[0] = NUL;
+ else
+ vim_strncpy(fileBuf, dflt, MAXPATHL - 1);
+
+ /* Convert the filter to Windows format. */
+ filterp = convert_filter(filter);
+
+ vim_memset(&fileStruct, 0, sizeof(OPENFILENAME));
+#ifdef OPENFILENAME_SIZE_VERSION_400
+ /* be compatible with Windows NT 4.0 */
+ fileStruct.lStructSize = OPENFILENAME_SIZE_VERSION_400;
+#else
+ fileStruct.lStructSize = sizeof(fileStruct);
+#endif
+
+ fileStruct.lpstrTitle = (LPSTR)title;
+ fileStruct.lpstrDefExt = (LPSTR)ext;
+
+ fileStruct.lpstrFile = (LPSTR)fileBuf;
+ fileStruct.nMaxFile = MAXPATHL;
+ fileStruct.lpstrFilter = (LPSTR)filterp;
+ fileStruct.hwndOwner = s_hwnd; /* main Vim window is owner*/
+ /* has an initial dir been specified? */
+ if (initdir != NULL && *initdir != NUL)
+ {
+ /* Must have backslashes here, no matter what 'shellslash' says */
+ initdirp = vim_strsave(initdir);
+ if (initdirp != NULL)
+ for (p = initdirp; *p != NUL; ++p)
+ if (*p == '/')
+ *p = '\\';
+ fileStruct.lpstrInitialDir = (LPSTR)initdirp;
+ }
+
+ /*
+ * TODO: Allow selection of multiple files. Needs another arg to this
+ * function to ask for it, and need to use OFN_ALLOWMULTISELECT below.
+ * Also, should we use OFN_FILEMUSTEXIST when opening? Vim can edit on
+ * files that don't exist yet, so I haven't put it in. What about
+ * OFN_PATHMUSTEXIST?
+ * Don't use OFN_OVERWRITEPROMPT, Vim has its own ":confirm" dialog.
+ */
+ fileStruct.Flags = (OFN_NOCHANGEDIR | OFN_PATHMUSTEXIST | OFN_HIDEREADONLY);
+#ifdef FEAT_SHORTCUT
+ if (curbuf->b_p_bin)
+ fileStruct.Flags |= OFN_NODEREFERENCELINKS;
+#endif
+ if (saving)
+ {
+ if (!GetSaveFileName(&fileStruct))
+ return NULL;
+ }
+ else
+ {
+ if (!GetOpenFileName(&fileStruct))
+ return NULL;
+ }
+
+ vim_free(filterp);
+ vim_free(initdirp);
+
+ /* Give focus back to main window (when using MDI). */
+ SetFocus(s_hwnd);
+
+ /* Shorten the file name if possible */
+ return vim_strsave(shorten_fname1((char_u *)fileBuf));
+}
+#endif /* FEAT_BROWSE */
+
+/*ARGSUSED*/
+ static void
+_OnDropFiles(
+ HWND hwnd,
+ HDROP hDrop)
+{
+#ifdef FEAT_WINDOWS
+#ifdef WIN3264
+# define BUFPATHLEN _MAX_PATH
+# define DRAGQVAL 0xFFFFFFFF
+#else
+# define BUFPATHLEN MAXPATHL
+# define DRAGQVAL 0xFFFF
+#endif
+#ifdef FEAT_MBYTE
+ WCHAR wszFile[BUFPATHLEN];
+#endif
+ char szFile[BUFPATHLEN];
+ UINT cFiles = DragQueryFile(hDrop, DRAGQVAL, NULL, 0);
+ UINT i;
+ char_u **fnames;
+ POINT pt;
+ int_u modifiers = 0;
+
+ /* TRACE("_OnDropFiles: %d files dropped\n", cFiles); */
+
+ /* Obtain dropped position */
+ DragQueryPoint(hDrop, &pt);
+ MapWindowPoints(s_hwnd, s_textArea, &pt, 1);
+
+ reset_VIsual();
+
+ fnames = (char_u **)alloc(cFiles * sizeof(char_u *));
+
+ if (fnames != NULL)
+ for (i = 0; i < cFiles; ++i)
+ {
+#ifdef FEAT_MBYTE
+ if (DragQueryFileW(hDrop, i, wszFile, BUFPATHLEN) > 0)
+ fnames[i] = utf16_to_enc(wszFile, NULL);
+ else
+#endif
+ {
+ DragQueryFile(hDrop, i, szFile, BUFPATHLEN);
+ fnames[i] = vim_strsave((char_u *)szFile);
+ }
+ }
+
+ DragFinish(hDrop);
+
+ if (fnames != NULL)
+ {
+ if ((GetKeyState(VK_SHIFT) & 0x8000) != 0)
+ modifiers |= MOUSE_SHIFT;
+ if ((GetKeyState(VK_CONTROL) & 0x8000) != 0)
+ modifiers |= MOUSE_CTRL;
+ if ((GetKeyState(VK_MENU) & 0x8000) != 0)
+ modifiers |= MOUSE_ALT;
+
+ gui_handle_drop(pt.x, pt.y, modifiers, fnames, cFiles);
+
+ s_need_activate = TRUE;
+ }
+#endif
+}
+
+/*ARGSUSED*/
+ static int
+_OnScroll(
+ HWND hwnd,
+ HWND hwndCtl,
+ UINT code,
+ int pos)
+{
+ static UINT prev_code = 0; /* code of previous call */
+ scrollbar_T *sb, *sb_info;
+ long val;
+ int dragging = FALSE;
+ int dont_scroll_save = dont_scroll;
+#ifndef WIN3264
+ int nPos;
+#else
+ SCROLLINFO si;
+
+ si.cbSize = sizeof(si);
+ si.fMask = SIF_POS;
+#endif
+
+ sb = gui_mswin_find_scrollbar(hwndCtl);
+ if (sb == NULL)
+ return 0;
+
+ if (sb->wp != NULL) /* Left or right scrollbar */
+ {
+ /*
+ * Careful: need to get scrollbar info out of first (left) scrollbar
+ * for window, but keep real scrollbar too because we must pass it to
+ * gui_drag_scrollbar().
+ */
+ sb_info = &sb->wp->w_scrollbars[0];
+ }
+ else /* Bottom scrollbar */
+ sb_info = sb;
+ val = sb_info->value;
+
+ switch (code)
+ {
+ case SB_THUMBTRACK:
+ val = pos;
+ dragging = TRUE;
+ if (sb->scroll_shift > 0)
+ val <<= sb->scroll_shift;
+ break;
+ case SB_LINEDOWN:
+ val++;
+ break;
+ case SB_LINEUP:
+ val--;
+ break;
+ case SB_PAGEDOWN:
+ val += (sb_info->size > 2 ? sb_info->size - 2 : 1);
+ break;
+ case SB_PAGEUP:
+ val -= (sb_info->size > 2 ? sb_info->size - 2 : 1);
+ break;
+ case SB_TOP:
+ val = 0;
+ break;
+ case SB_BOTTOM:
+ val = sb_info->max;
+ break;
+ case SB_ENDSCROLL:
+ if (prev_code == SB_THUMBTRACK)
+ {
+ /*
+ * "pos" only gives us 16-bit data. In case of large file,
+ * use GetScrollPos() which returns 32-bit. Unfortunately it
+ * is not valid while the scrollbar is being dragged.
+ */
+ val = GetScrollPos(hwndCtl, SB_CTL);
+ if (sb->scroll_shift > 0)
+ val <<= sb->scroll_shift;
+ }
+ break;
+
+ default:
+ /* TRACE("Unknown scrollbar event %d\n", code); */
+ return 0;
+ }
+ prev_code = code;
+
+#ifdef WIN3264
+ si.nPos = (sb->scroll_shift > 0) ? val >> sb->scroll_shift : val;
+ SetScrollInfo(hwndCtl, SB_CTL, &si, TRUE);
+#else
+ nPos = (sb->scroll_shift > 0) ? val >> sb->scroll_shift : val;
+ SetScrollPos(hwndCtl, SB_CTL, nPos, TRUE);
+#endif
+
+ /*
+ * When moving a vertical scrollbar, move the other vertical scrollbar too.
+ */
+ if (sb->wp != NULL)
+ {
+ scrollbar_T *sba = sb->wp->w_scrollbars;
+ HWND id = sba[ (sb == sba + SBAR_LEFT) ? SBAR_RIGHT : SBAR_LEFT].id;
+
+#ifdef WIN3264
+ SetScrollInfo(id, SB_CTL, &si, TRUE);
+#else
+ SetScrollPos(id, SB_CTL, nPos, TRUE);
+#endif
+ }
+
+ /* Don't let us be interrupted here by another message. */
+ s_busy_processing = TRUE;
+
+ /* When "allow_scrollbar" is FALSE still need to remember the new
+ * position, but don't actually scroll by setting "dont_scroll". */
+ dont_scroll = !allow_scrollbar;
+
+ gui_drag_scrollbar(sb, val, dragging);
+
+ s_busy_processing = FALSE;
+ dont_scroll = dont_scroll_save;
+
+ return 0;
+}
+
+
+/*
+ * Get command line arguments.
+ * Use "prog" as the name of the program and "cmdline" as the arguments.
+ * Copy the arguments to allocated memory.
+ * Return the number of arguments (including program name).
+ * Return pointers to the arguments in "argvp". Memory is allocated with
+ * malloc(), use free() instead of vim_free().
+ * Return pointer to buffer in "tofree".
+ * Returns zero when out of memory.
+ */
+/*ARGSUSED*/
+ int
+get_cmd_args(char *prog, char *cmdline, char ***argvp, char **tofree)
+{
+ int i;
+ char *p;
+ char *progp;
+ char *pnew = NULL;
+ char *newcmdline;
+ int inquote;
+ int argc;
+ char **argv = NULL;
+ int round;
+
+ *tofree = NULL;
+
+#ifdef FEAT_MBYTE
+ /* Try using the Unicode version first, it takes care of conversion when
+ * 'encoding' is changed. */
+ argc = get_cmd_argsW(&argv);
+ if (argc != 0)
+ goto done;
+#endif
+
+ /* Handle the program name. Remove the ".exe" extension, and find the 1st
+ * non-space. */
+ p = strrchr(prog, '.');
+ if (p != NULL)
+ *p = NUL;
+ for (progp = prog; *progp == ' '; ++progp)
+ ;
+
+ /* The command line is copied to allocated memory, so that we can change
+ * it. Add the size of the string, the separating NUL and a terminating
+ * NUL. */
+ newcmdline = malloc(STRLEN(cmdline) + STRLEN(progp) + 2);
+ if (newcmdline == NULL)
+ return 0;
+
+ /*
+ * First round: count the number of arguments ("pnew" == NULL).
+ * Second round: produce the arguments.
+ */
+ for (round = 1; round <= 2; ++round)
+ {
+ /* First argument is the program name. */
+ if (pnew != NULL)
+ {
+ argv[0] = pnew;
+ strcpy(pnew, progp);
+ pnew += strlen(pnew);
+ *pnew++ = NUL;
+ }
+
+ /*
+ * Isolate each argument and put it in argv[].
+ */
+ p = cmdline;
+ argc = 1;
+ while (*p != NUL)
+ {
+ inquote = FALSE;
+ if (pnew != NULL)
+ argv[argc] = pnew;
+ ++argc;
+ while (*p != NUL && (inquote || (*p != ' ' && *p != '\t')))
+ {
+ /* Backslashes are only special when followed by a double
+ * quote. */
+ i = (int)strspn(p, "\\");
+ if (p[i] == '"')
+ {
+ /* Halve the number of backslashes. */
+ if (i > 1 && pnew != NULL)
+ {
+ vim_memset(pnew, '\\', i / 2);
+ pnew += i / 2;
+ }
+
+ /* Even nr of backslashes toggles quoting, uneven copies
+ * the double quote. */
+ if ((i & 1) == 0)
+ inquote = !inquote;
+ else if (pnew != NULL)
+ *pnew++ = '"';
+ p += i + 1;
+ }
+ else if (i > 0)
+ {
+ /* Copy span of backslashes unmodified. */
+ if (pnew != NULL)
+ {
+ vim_memset(pnew, '\\', i);
+ pnew += i;
+ }
+ p += i;
+ }
+ else
+ {
+ if (pnew != NULL)
+ *pnew++ = *p;
+#ifdef FEAT_MBYTE
+ /* Can't use mb_* functions, because 'encoding' is not
+ * initialized yet here. */
+ if (IsDBCSLeadByte(*p))
+ {
+ ++p;
+ if (pnew != NULL)
+ *pnew++ = *p;
+ }
+#endif
+ ++p;
+ }
+ }
+
+ if (pnew != NULL)
+ *pnew++ = NUL;
+ while (*p == ' ' || *p == '\t')
+ ++p; /* advance until a non-space */
+ }
+
+ if (round == 1)
+ {
+ argv = (char **)malloc((argc + 1) * sizeof(char *));
+ if (argv == NULL )
+ {
+ free(newcmdline);
+ return 0; /* malloc error */
+ }
+ pnew = newcmdline;
+ *tofree = newcmdline;
+ }
+ }
+
+#ifdef FEAT_MBYTE
+done:
+#endif
+ argv[argc] = NULL; /* NULL-terminated list */
+ *argvp = argv;
+ return argc;
+}
#ifdef FEAT_XPM_W32
# include "xpm_w32.h"
@@ -1692,10 +5777,6 @@ gui_mch_init(void)
#endif
s_hdc = GetDC(s_textArea);
-#ifdef MSWIN16_FASTTEXT
- SetBkMode(s_hdc, OPAQUE);
-#endif
-
#ifdef FEAT_WINDOWS
DragAcceptFiles(s_hwnd, TRUE);
#endif
@@ -2410,7 +6491,6 @@ gui_mch_draw_string(
int font_is_ttf_or_vector = 0;
#endif
-#ifndef MSWIN16_FASTTEXT
/*
* Italic and bold text seems to have an extra row of pixels at the bottom
* (below where the bottom of the character should be). If we draw the
@@ -2484,15 +6564,6 @@ gui_mch_draw_string(
foptions = ETO_CLIPPED;
}
}
-#else
- /*
- * The alternative would be to write the characters in opaque mode, but
- * when the text is not exactly the same proportions as normal text, too
- * big or too little a rectangle gets drawn for the background.
- */
- SetBkMode(s_hdc, OPAQUE);
- SetBkColor(s_hdc, gui.currBgColor);
-#endif
SetTextColor(s_hdc, gui.currFgColor);
SelectFont(s_hdc, gui.currFont);
@@ -2677,10 +6748,8 @@ gui_mch_draw_string(
/* When p_linespace is 0, overwrite the bottom row of pixels.
* Otherwise put the line just below the character. */
y = FILL_Y(row + 1) - 1;
-#ifndef MSWIN16_FASTTEXT
if (p_linespace > 1)
y -= p_linespace - 1;
-#endif
MoveToEx(s_hdc, FILL_X(col), y, NULL);
/* Note: LineTo() excludes the last pixel in the line. */
LineTo(s_hdc, FILL_X(col + len), y);